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{{more citations needed|date=October 2017}}
{{Infobox VG
{{Infobox video game
|title=RPM Racing
|image = [[File:RPM Racing cover.jpg|frameless|RPM Racing]]
|title = RPM Racing
|image = RPM Racing cover.jpg
|caption = North American cover art
|caption = North American cover art
|developer=[[Silicon & Synapse]]<ref name="blizz_timeline">{{cite web|url=http://www.blizzard.com/blizz-anniversary/timeline.shtml|title=Blizzard Timeline|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/*/http://www.blizzard.com/blizz-anniversary/timeline.shtml|archivedate=2003-06-08}}</ref>
|developer = [[Silicon & Synapse]]<ref name="blizz_timeline">{{cite web|url=http://www.blizzard.com/blizz-anniversary/timeline.shtml|title=Blizzard Timeline|publisher=[[Blizzard Entertainment]]|archiveurl=https://web.archive.org/web/20030608120959/http://www.blizzard.com/blizz-anniversary/timeline.shtml|archivedate=2003-06-08}}</ref>
|publisher = [[Interplay Entertainment]] <br> [[Victor Interactive Software]]
|publisher = [[Interplay Productions]]<ref name="blizz_timeline"/><br>[[JVCKenwood Victor Entertainment#Video games|Victor Musical Industries]] (Japan)
|producer = Michael Quarles
|composer = [[George Alistair Sanger]]<ref>{{cite web | url = http://www.snesmusic.org/v2/profile.php?selected=14784&profile=set| title = Composer information | publisher = SNES Music| accessdate = 2012-12-10}}</ref>
|programmer = [[Allen Adham]]
|released = {{vgrelease|NA=November 1991<ref name="gfrpmrace">{{cite web | url = http://www.gamefaqs.com/console/snes/data/588635.html| title = Release information | publisher = [[GameFAQs]]| accessdate = 2008-12-26}}</ref>|JP=March 19, 1992<ref name="gfrpmrace"/>}}
|artist = Rob Nesler
|composer = [[George Sanger (musician)|George Alistair Sanger]]<ref>{{cite web|url = http://www.snesmusic.org/v2/profile.php?selected=14784&profile=set|title = Composer information|publisher = SNES Music|accessdate = 2012-12-10}}</ref>
|released = {{vgrelease|NA|November 1991<ref name="gfrpmrace">{{cite web|url = http://www.gamefaqs.com/console/snes/data/588635.html|title = Release information|publisher = [[GameFAQs]]|accessdate = 2008-12-26}}</ref>|JP|March 19, 1992<ref name="gfrpmrace"/>}}'''NS, PlayStation 4, Windows, Xbox One'''<br>{{vgrelease|WW|April 13, 2021}}
|genre = [[Racing video game|Racing]]<ref name="gfrpmrace"/>
|genre = [[Racing video game|Racing]]<ref name="gfrpmrace"/>
|modes = [[Single-player video game|Single-player]] <br> [[Multiplayer video game|Multiplayer]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[Super Nintendo Entertainment System|Super NES]],<ref name="gfrpmrace"/> [[Nintendo Switch]], [[PlayStation 4]], [[Windows]], [[Xbox One]]
|ratings = {{vgratings|ESRB=not rated <small>(n/a)</small>}}
|platforms = [[Super Nintendo Entertainment System|Super NES]]<ref name="gfrpmrace"/>
|media = [[ROM cartridge|Super Nintendo Entertainment System cartridge]]
}}
}}


'''''RPM Racing''''' (short for '''''Radical Psycho Machine Racing''''') is a [[Super Nintendo Entertainment System]] racing game developed by [[Silicon & Synapse]] (now known as [[Blizzard Entertainment]]) under contract from [[Interplay Entertainment]] and published by Interplay.
'''''RPM Racing''''' (short for '''''Radical Psycho Machine Racing''''') is a [[Super Nintendo Entertainment System]] racing game developed by [[Silicon & Synapse]] (now known as [[Blizzard Entertainment]]) and published by [[Interplay Productions]].


RPM was a successful remake of the [[Commodore 64]] program ''[[Racing Destruction Set]]'', developed by [[Electronic Arts]] in 1985. It claims to be the first American-developed game for the [[Super Nintendo Entertainment System]] system.<ref name="blizz_timeline" />
It is a successful remake of the [[Commodore 64]] video game ''[[Racing Destruction Set]]'', developed by [[Electronic Arts]] in 1985. It claims to be the first American-developed game for the [[Super Nintendo Entertainment System]].<ref name="blizz_timeline" /> A spiritual successor, ''[[Rock n' Roll Racing]]'', was released in 1993.

RPM was one of the first [[Super Nintendo Entertainment System|SNES]] games developed in 'High Resolution Graphics Mode' which allowed for sharper detail but fewer colors. While the higher resolution gave finer detail, it also severely limited the number of colors and amount of unique graphics that could be displayed from the SNES video memory. Due to this, the sequel to RPM (RPMII which was later renamed ''[[Rock N' Roll Racing]]'') was developed in the lower resolution graphics mode allowing for much more vibrant colors and graphic detail.

The logic engine and track editor for RPM were ported from an older EA title ''Racing Destruction Set''. The 6502 assembly code was modified for [[16-bit]] but otherwise mostly left intact.

There is an easter egg in the game on Track 29 which spells 'Eat Me' very clearly.


==Gameplay==
==Gameplay==
In the game, players can race in a regular season, a single race, and even get to create their own course. The courses can be straight and oval like ''[[NASCAR]]'', curvy and flat like ''[[Formula One]]'', or hilly and unpredictable like a [[monster truck]] track. The winner gets money and a chance to score his initials for the fastest time.
Players can race in a regular season, a single race, or create their own course. The courses can be straight and oval, curvy and or hilly and unpredictable. The winner gets money and a chance to score their initials for the fastest time.


==Development==
==Development==
RPM was developed using the 'Sluggo' development system created by [[Bill Heineman]] and his partner which allowed uploading of bin files to a device that emulated a cartridge for the SNES. System did not include step through or trace functionality.
''RPM Racing'' was developed in four months,<ref>{{cite web|url=http://www.zdnet.com/gamespot/features/pc/blizzard/p2_03.html|archiveurl=https://web.archive.org/web/20010124044600/http://www.zdnet.com/gamespot/features/pc/blizzard/p2_03.html|title=Blizzard:Last of the Storm|website=[[GameSpot]]|page=4|archivedate=January 24, 2001|accessdate=August 28, 2022}}</ref> using the Sluggo development system created by [[Rebecca Heineman]] and her partner. It allowed uploading of bin files to a cartridge simulator for the SNES. It was programmed in [[65c816]] assembly language using a cross compiler on an IBM computer.


''RPM'' is one of the first [[Super Nintendo Entertainment System|SNES]] games developed in high resolution graphics mode which allows for sharper detail but fewer colors. This limits the amount of unique graphics displayed from the SNES video memory. Due to this, the sequel, ''[[Rock n' Roll Racing]]'', was developed in the lower resolution graphics mode, allowing for much more vibrant colors and graphic detail.
RPM was programmed in [[65816]] Assembly Language using a cross compiler on an IBM computer.


The logic engine and track editor for ''RPM'' were ported from an older [[Electronic Arts]] game ''Racing Destruction Set''. The 5A22 8-Bit assembly code was modified for the [[16-bit]] system but otherwise mostly left intact.
Development took five months and was programmed almost exclusively by [[Allen Adham]] with graphics supplied by [[Interplay Entertainment|Interplay]] and in-house 3D modellers.


==References==
==References==
{{reflist}}
{{reflist}}


==External links==
{{Blizzard games}}
* {{MobyGames|id=/snes/rpm-racing}}

{{Blizzard Entertainment}}


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{{DEFAULTSORT:Rpm Racing}}
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[[Category:Blizzard games]]
[[Category:Blizzard games]]
[[Category:Interplay Entertainment games]]
[[Category:Interplay Entertainment games]]
[[Category:Nintendo Switch games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 4 games]]
[[Category:Racing video games]]
[[Category:Racing video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System-only games]]
[[Category:Super Nintendo Entertainment System-only games]]
[[Category:Vehicular combat games]]
[[Category:Vehicular combat games]]
[[Category:Video games scored by George Sanger]]
[[Category:Video games with isometric graphics]]
[[Category:Video games with isometric graphics]]
[[Category:Windows games]]

[[Category:Xbox One games]]
{{Racing-videogame-stub}}
[[Category:Video games developed in the United States]]

[[it:RPM Racing]]
[[ja:R.P.M.レーシング]]

Latest revision as of 05:07, 17 April 2023

RPM Racing
North American cover art
Developer(s)Silicon & Synapse[2]
Publisher(s)Interplay Productions[2]
Victor Musical Industries (Japan)
Producer(s)Michael Quarles
Programmer(s)Allen Adham
Artist(s)Rob Nesler
Composer(s)George Alistair Sanger[3]
Platform(s)Super NES,[1] Nintendo Switch, PlayStation 4, Windows, Xbox One
Release
NS, PlayStation 4, Windows, Xbox One
  • WW: April 13, 2021
Genre(s)Racing[1]
Mode(s)Single-player, multiplayer

RPM Racing (short for Radical Psycho Machine Racing) is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions.

It is a successful remake of the Commodore 64 video game Racing Destruction Set, developed by Electronic Arts in 1985. It claims to be the first American-developed game for the Super Nintendo Entertainment System.[2] A spiritual successor, Rock n' Roll Racing, was released in 1993.

Gameplay[edit]

Players can race in a regular season, a single race, or create their own course. The courses can be straight and oval, curvy and or hilly and unpredictable. The winner gets money and a chance to score their initials for the fastest time.

Development[edit]

RPM Racing was developed in four months,[4] using the Sluggo development system created by Rebecca Heineman and her partner. It allowed uploading of bin files to a cartridge simulator for the SNES. It was programmed in 65c816 assembly language using a cross compiler on an IBM computer.

RPM is one of the first SNES games developed in high resolution graphics mode which allows for sharper detail but fewer colors. This limits the amount of unique graphics displayed from the SNES video memory. Due to this, the sequel, Rock n' Roll Racing, was developed in the lower resolution graphics mode, allowing for much more vibrant colors and graphic detail.

The logic engine and track editor for RPM were ported from an older Electronic Arts game Racing Destruction Set. The 5A22 8-Bit assembly code was modified for the 16-bit system but otherwise mostly left intact.

References[edit]

  1. ^ a b c d "Release information". GameFAQs. Retrieved 2008-12-26.
  2. ^ a b c "Blizzard Timeline". Blizzard Entertainment. Archived from the original on 2003-06-08.
  3. ^ "Composer information". SNES Music. Retrieved 2012-12-10.
  4. ^ "Blizzard:Last of the Storm". GameSpot. p. 4. Archived from the original on January 24, 2001. Retrieved August 28, 2022.

External links[edit]