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[[Electronic Arts Los Angeles]] has also stated that it will be employing the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes<ref>{{cite web | url=http://www.gamespot.com/news/6159992.html | title=Actors support Tiberium Wars | accessdate=14 December | accessyear=2006 | publisher=Gamespot | author=Tim Surette | date=[[2006-10-18]]}}</ref>, which will be directed by cinematic director [[Richard Taylor]],<ref>{{cite web | url=http://www.ea.com/commandandconquer/news.jsp?id=12 | title=Bringing C&C To Life | accessdate=14 December | accessyear=2006 | publisher=EA Games, Command and Conquer website | date=[[2006-11-24]]}}</ref> including:
[[Electronic Arts Los Angeles]] has also stated that it will be employing the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes<ref>{{cite web | url=http://www.gamespot.com/news/6159992.html | title=Actors support Tiberium Wars | accessdate=14 December | accessyear=2006 | publisher=Gamespot | author=Tim Surette | date=[[2006-10-18]]}}</ref>, which will be directed by cinematic director [[Richard Taylor]],<ref>{{cite web | url=http://www.ea.com/commandandconquer/news.jsp?id=12 | title=Bringing C&C To Life | accessdate=14 December | accessyear=2006 | publisher=EA Games, Command and Conquer website | date=[[2006-11-24]]}}</ref> including:
*[[CNN]] New Reporter [[Shanon Cook]] as Cassandra Blair<br>
*[[CNN]] New Reporter [[Shanon Cook]] ([[Robin & Company]]) as Cassandra Blair<br>
*Las Vegas [[Fox News]] anchor [[John Huck]] as Himself<br><br>
*Las Vegas [[Fox News]] anchor [[John Huck]] as Himself<br><br>



Revision as of 10:19, 13 February 2007

Template:Future game

Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars box art
Developer(s)EA Los Angeles
Publisher(s)EA Games
Designer(s)Jason Bender
EngineStrategy Action Game Engine (SAGE) (Heavily Modified)
Platform(s)PC (Windows), Xbox 360
ReleaseMarch 28, 2007[1]
Genre(s)Real-time strategy
Mode(s)Single player, Multiplayer
File:Command-and-Conquer-3-screenshot.png
In-game screenshot of GDI Mammoth Tanks firing upon a building garrisoned by Nod troops.

Command & Conquer 3: Tiberium Wars is a real-time strategy video game currently being developed by Electronic Arts Los Angeles for the PC and Xbox 360 platforms, and is the long-awaited sequel to the 1999 RTS title Command & Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. Canonically it takes place at the advent of and during the "Third Tiberium War", after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game will also feature the introduction of a new third faction to the Tiberian series of the Command & Conquer games, and is the second C&C title in which the player will be able to upgrade their forces.

Known facts

The plot

Template:Spoiler The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047 (roughly sixteen to seventeen years after the events of Firestorm). While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.[2] 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.

In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station "Philadelphia", destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and is now supported by a majority of the world's population through medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories. Isolated and unprepared to handle the offensives led by Black Hand shock troops across the globe, GDI regional field commanders take charge directly and begin rallying their demoralized troops, hoping to win a new victory over Nod.

As the conflict ensues however, forces of alien origins will suddenly enter the battle and alter the nature of the Third Tiberium War entirely. The precise connection between these alien creatures and the Tiberium substance, as well as the original conflict between the Global Defense Initiative and the Brotherhood of Nod, still remains to be unveiled.

Factions overview

The Global Defense Initiative

Early concept artwork of GDI Zone Troopers crossing a Tiberium field.

The Global Defense Initiative's internal structure and organization is quite similar to a supranational and large-scale integration of all of the world's major modern day conventional armies into a single globalized military force.[3] GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, as well as on a much greater scale than any conventional real-life military force of today possibly could.[3] Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible, the exploitation of which the Brotherhood is notoriously adept at through its combinations of futuristic guerrilla warfare with uniquely advanced Tiberium-based technologies.[4] By the year of 2047, GDI forces were restructured to allow for decentralized operations in multiple theatres of war, through the establishment of forward-operating bases in all types of terrain[3] and the deployment of specialized, reliable, and cost-effective ground and air forces supported by the most advanced network of orbital artillery satellites in history.[5]

The Brotherhood of Nod

The Brotherhood of Nod is a mysterious, enigmatic and highly militant Abrahamic society of an allegedly ancient origin[6], which in modern times began to show the combined characteristics of a vast religious movement, a multinational corporation and a boundaryless nation-state, whilst being none of the three in itself.[6] The globalized brotherhood is led by a mysterious man who is known only as Kane[7], and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars will take place eventually reached nothing short of the status of an unconventional superpower.[6] The Brotherhood of Nod represents a flexible, elusive and worldwide cultic army which thrives on the synergy between low-tech guerrilla warfare and highly-trained forces that are equipped with state-of-the-art communications gear and the most advanced weapon systems available, which all have been derived from the Brotherhood's uniquely adept understanding of Tiberium-based military technologies.[6] Nod tactics are highly radical and appear more cruel than GDI's, often showing little to no regard for human life, and their religious fascination with Tiberium also leads them to use the dangerous and toxic substance offensively whenever possible. Nod's forces are completely dedicated to Kane and the Brotherhood's cause, and are well known to fight and willingly die for either.[7]

The Scrin

File:Picture1bz1.png
The Global Defense Initiative engages extra-terrestrial forces.

The December 2006 issue of the Games for Windows magazine first confirmed that the mysterious third side will be the extra-terrestrial species featured previously in Command & Conquer: Tiberian Sun. Known only as The Scrin[8], their units and structures show a distinctly bio-mechanical as well as insect-like appearance. In FMV trailer footage, Kane himself additionally is heard to refer to them as "the Visitors", and is seen to become enraged when he learns that his General Kilian Qatar considers the alien species to be a greater enemy to Nod than even the GDI. In-game trailer footage narrated by C&C 3 associate producer Jim Vessella has confirmed the existence of a number of specific Scrin units, including but not limited to the 'Stormrider' light attack fighter, the 'Annihilator Tripod' (a mech unit with three laser turrets), and the so-called 'Buzzers' (a swarming anti-infantry unit made of razor blades). Interviews of game producer Amer Ajami additionally revealed that the alien species will be featuring numerous economic advantages over the traditional two factions, as well as a significantly higher build rate for both their infantry and their vehicle units, yet at the cost of having a relatively weaker protection from enemy attacks in comparison to their counterparts of the GDI and Nod factions. An IGN preview of the game has with regards to the storyline stated that a Scrin mothership has been dormant on the edge of our solar system for over a millenium, in wait for a Tiberium related signal. Awakening from their slumber, the alien faction joins the fray in the Third Tiberium War with unknown motivations and goals.[9]

Mutant Mercenaries

In their November 2006 podcast, EALA revealed the existence of a "mutant hovel", a type of tech building that a player can take over and use to build a variety of mutant mercenary units. While they do not make up a new side on their own, they are a useful addition to any army as mutant soldiers traditionally have greater combat skills than the basic Nod and GDI infantry units. Template:Endspoiler

Casting

File:Cc screen kane.jpg
Joseph D. Kucan as Kane in Command & Conquer 3: Tiberium Wars.

As of October 18 2006, several actors are confirmed to have been casted in the cutscenes of Tiberium Wars: [10]

Jennifer Morrison (House M.D.) has apparently been casting as this same character, as seen in a promotional recruitment video for the GDI. According to IMDB, the role of the character of Kirce James is casted solely by actress Jennifer Morrison.

Electronic Arts Los Angeles has also stated that it will be employing the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes[11], which will be directed by cinematic director Richard Taylor,[12] including:

EA has confirmed that an early trailer, in which the iconic character of Kane was portrayed, did indeed feature Joseph D. Kucan, who will return to reprise his role as the infamous leader of the Brotherhood of Nod for Command & Conquer 3: Tiberium Wars.

Other known facts

Other known facts about the game include:

  • The return of traditional ways of resource harvesting, mobile construction vehicles, destroyable bridges, etc.
  • Interviews with game producer Amer Ajami revealed the existence of modifiable aggression levels for individual units, and of directional fire, introducing the notion of flanking as well as reverse movements to C&C 3's gameplay.
  • Command & Conquer 3 will use the pre-Generals right sidebar interface, as revealed in an interview on IGN.[13]
  • C&C 3's skirmish AI mode will be featuring numerous settings which each embody a type, or a combination of types, of classic RTS strategy.[14]
  • A heavily modified version of the SAGE (Strategy Action Game Engine) will be used for Command & Conquer 3. SAGE technology was used to power the RTS series Generals and thus it stands to reason that most of the SAGE benefits (e.g. zooming in and out of specific areas on the map, 360 degree rotation of the map, etc.) will be present in C&C 3.
  • Multiplayer will feature VoIP support.
  • The game will be released for the Xbox 360 [16], with Louis Castle previously having stated; "And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.". It will feature support for the Xbox Live Vision Camera.
  • C&C 3 will be released in three separate editions[18]; the pre-order edition, the standard edition (box art featured above), and the so-called Kane Edition which constitutes a special collector's edition with numerous extras.
  • Tiberium Wars will have a suggested retail price of $49.99, while the C&C 3: Kane Edition is set to become available at "select retailers" with a suggested retail price of $59.99.[18]

Background

Old Command & Conquer 3 concept art from Westwood Studios dating from 2002/2003 as said by Chris 'Delphi' Rubyor, currently from Petroglyph Games.

A sequel to Command & Conquer: Tiberian Sun has been expected since after Tiberian Sun’s release in 1999. A hypothetical sequel was called "Tiberian Twilight" due to EA copyrights throughout the Command & Conquer community. Work on a sequel is believed to have been started at Westwood Studios in 2001, but Electronic Arts decided to shift the focus of a sequel from a science fiction theme to a modern theme based on current world conflicts. The work on a sequel was used to make Command & Conquer: Generals and other current SAGE engine based games. Developers still retained the Command & Conquer 3 idea (tentatively named 'Incursion'), intending it to be an update of the original possibly in terms of gameplay and setting.[19] However, just before Generals was released, EA announced that Westwood Studios in Las Vegas would be closing and would be consolidated into EA Los Angeles. This split the Westwood team, with some members not willing to relocate and thus quitting and the rest moving to Los Angeles to work at the new consolidated studio, thus effectively stopping the development of Command & Conquer 3 for the time being.

In 2004, old concept art from Westwood was revealed, under the name "Command & Conquer 3". This artwork showed a mech unit, a fully 3-dimensional environment similar to that used in the game Generals, and the original interface system from both the original Command & Conquer and its sequel of Tiberian Sun. This revealed artwork fueled speculation that EA was working on a Command & Conquer game, which in turn set off rumors as to when the game would ship and what the plot would be; however, in December of 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that the next Command & Conquer game would be Command & Conquer: Red Alert 3 and not a long-awaited sequel to Tiberian Sun. However, shortly there after Skaggs left EA for reasons unknown and ideas for Red Alert 3 were mothballed. Mike Verdu later became the new lead on Command & Conquer.

On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, an official press release was made.

References

  1. ^ "Official Package Art Revealed!". EA Games. 2006-12-21. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Living with Tiberium". Mike Verdu blog entry, executive producer Command & Conquer 3. 2006-08-21. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ a b c "Command & Conquer 3 Tiberium Wars Designer Diary #1 - The Story Behind the GDI Faction". Gamespot Staff, EA Games. 2006-08-07. Retrieved 24 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "Command & Conquer 3 Tiberium Wars Designer Diary #4 - Comparing the GDI and Nod Factions". Gamespot Staff, EA Games. 2006-12-15. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Technology in 2047". EA Games, Command and Conquer website. 2006-09-29. Retrieved 09 January. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ a b c d "Command & Conquer 3 Tiberium Wars Designer Diary #2 - The Brotherhood of Nod and the Return of Kane". Gamespot Staff, EA Games. 2006-08-23. Retrieved 24 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ a b "Kane's Dossier". EA Games, Command and Conquer website. 2006-10-29. Retrieved 19 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ "Command & Conquer 3 Tiberium Wars Designer Diary #5 - Introducing the Scrin". Gamespot Staff, EA Games. 2007-02-02. Retrieved 3 February. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ "Command & Conquer 3: Tiberium Wars hands-on". IGN. 2007-01-16. Retrieved 16 January. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ "Casting Line-up Announced for C&C 3!". EA Games, Command and Conquer website. 2006-10-18. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Tim Surette (2006-10-18). "Actors support Tiberium Wars". Gamespot. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "Bringing C&C To Life". EA Games, Command and Conquer website. 2006-11-24. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ Dan Adams (2006-05-09). "E3 2006: Command & Conquer 3 Tiberium Wars Exclusive Interview". IGN. Retrieved May 9. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Dave McCarthy (2006-12-22). "Command & Conquer 3: Tiberium Wars interview". Eurogamer. Retrieved January 27. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ "Steve Jablonsky, IMDB entry". Retrieved 19 December. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |1= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  16. ^ "C&C 3 Announced For XBOX 360". EA Games, Command and Conquer website. 2006-11-20. Retrieved December 22. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ "C&C 3 Community Summit feature story". EA Games, Command and Conquer website. 2007-01-19. Retrieved January 20. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ a b "Kane Edition Announced". EA Games, Command and Conquer website. 2006-12-22. Retrieved December 23. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ "Ask Petroglyph!". Petroglyph Games. Retrieved 2 January. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links

Official Sites

Media