Divinity: Original Sin

from Wikipedia, the free encyclopedia
Divinity: Original Sin
Studio BelgiumBelgium Larian Studios
Publisher BelgiumBelgium Larian Studios
Erstveröffent-
lichung
Windows, Mac OS X June 30, 2014
world
platform Windows , Linux , Mac OS , Xbox One , PlayStation 4
genre role playing game
Game mode Single player , multiplayer
control Keyboard , mouse
medium DVD-ROM , download
language English with German screen texts
Age rating
USK approved from 16
PEGI recommended for ages 16+

Divinity: Original Sin is a turn-based fantasy role-playing game from the Belgian developer Larian Studios for Windows , Mac OS , Linux , Xbox One and PlayStation 4 . It is the fifth game in the Divinity series and was released in the Windows version on June 30, 2014. The game was partially financed with the help of a crowdfunding campaign.

action

Scene of Divinity: Original Sin is, as in all games in the series, the fantasy world Rivellon. The action is set ahead of the events of the series debut Divine Divinity . The focus of the plot are the two player characters, a fighter and a huntress. The two figures are source hunters, members of a force of order that takes action against the use of forbidden magic. In the coastal town of Cyseal, the hero duo is supposed to investigate the murder of a magician. But the murder turns out to be just the beginning of a much bigger threat that could mean the end of the world.

Gameplay

There are two main characters whose skills and talents can be developed in different directions at the beginning of the game. The group of heroes consists of a maximum of four characters, for which two additional companions can be recruited during the course of the game. Since Divinity: Original Sin can be played either alone or cooperatively with a second player, in the first case the player controls and defines all the characters and their values, in the co-op mode , on the other hand, the player determines one of the two main characters and the second companion. The game's combat system is turn-based. The environment can be used in many ways for the fights. For example, fires can be extinguished by breaking water barrels or opponents standing in pools of water can be additionally damaged by using a lightning spell.

development

Even in the run-up to the development, Larian had been considering developing a turn-based game for a long time. However, since the studio lacked the support of a publisher, it never came to fruition. According to studio founder Swen Vincke, the idea of ​​a cooperative game principle has existed in different forms since 1997, but has always fallen victim to cuts for various reasons. After the weak sales of Divinity 2 , the indebted development studio tried to implement its dreams without the financial support of a publisher. Larian began working on two projects, the strategy game Divinity: Dragon Commander and Original Sin . Original Sin was supposed to be the smaller project and appear before Dragon Commander , but it was increasingly popular internally. Therefore, the work on Dragon Commander was brought to an end early in order to invest all energies in the completion of Original Sin .

In order to be able to cope with the project financially, the studio resorted to various financing tricks that, according to its own statements, would have driven it to the verge of bankruptcy. Originally, the development team had only 1.5 million euros available, but the planning required a budget of three million euros. Until then, the money had come from bank loans and investor funds, among other things. In order to requisition additional funds to expand the scope of the game and to improve the reactivity of the game world, Larian started a crowdfunding campaign on the online platform Kickstarter.com on March 27, 2013 . The campaign was successful, including Paypal contribution fraud collected Larian within a month more than a million dollars from private supporters a. In January, Larian made the game available through the Early Access program of online provider Steam . This enabled players to buy and play the game at an early stage of development. In total, the development budget came to four million euros, according to other information it was 4.5 million euros.

After the game's release had been postponed several times, Divinity: Original Sin was finally released on June 30, 2014. The game also includes an editor with which you can develop your own additional content ( modifications ) for the game. As in previous games, the music for the game came from Kirill Pokrovsky, who died on June 1, 2015 at the age of 53.

A sequel under the title Divinity: Original Sin 2 was also successfully funded by Kickstarter and appeared after two years of development on September 14, 2017. An early access version was already available in September 2016 on Steam.

reception

Meta-ratings
Database Rating
GameRankings 86.33%
Metacritic 87%
reviews
publication Rating
4players 83%
Eurogamer (UK) 9/10
GameSpot 9/10
GameStar 87%
Gamona 87%
IGN 9/10
PC Gamer US 87%
PC Games 83%

The game received mostly good reviews ( Metacritic : 87% / Gamerankings : 86.33%).

After about a week, the game had sold 160,000 times, making it the best sales launch of a Larian game to date. On Steam, the game was able to occupy first place in the sales charts for several weeks. A total of up to 500,000 units had been sold by mid-September 2014.

Web links

Individual evidence

  1. a b pcgames.de
  2. GameStar: David Walgrave: "Why can you move a flower pot? Just because you can!" ( Memento of the original from April 16, 2013 in the web archive archive.today ) Info: The archive link was inserted automatically and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / gamestar.ru
  3. a b c How Divinity: Original Sin almost bankrupted Larian Studios
  4. kickstarter.com
  5. PC Gamer : Divinity: Original Sin successfully Kickstarted, all stretch goals met
  6. a b Games.on.net: Divinity: Original Sin now available on Steam Early Access
  7. a b Wesley Yin-Poole: Divinity: Original Sin Larian Studios' fastest-selling game ever. In: Eurogamer . Gamer Network, July 3, 2014, accessed July 3, 2014 .
  8. Kickstarter Update # 61
  9. Kickstarter update: Hands-on with the Editor
  10. http://gamingbolt.com/divinity-original-sin-composer-passes-away ; http://www.gameswelt.de/divinity-original-sin/news/verbindungen-stirbt-im-alter-von-53-jahren,239853
  11. Matthias Dammes: Divinity: Original Sin 2 - Release, Gameplay, Early Access, System Requirements - All information about the role-playing game. In: PC Games. September 23, 2016. Retrieved May 12, 2017 .
  12. a b Divinity: Original Sin for PC. In: GameRankings . Retrieved August 5, 2014 .
  13. a b Divinity: Original Sin for PC Reviews. In: Metacritic . Accessed August 2014 .
  14. 4players.de
  15. gamestar.de
  16. gamona.de
  17. ^ Divinity: Original Sin for PC Reviews. In: GameSpot . Retrieved July 26, 2014 .
  18. ^ Divinity: Original Sin for PC Reviews. In: Eurogamer . Retrieved July 26, 2014 .
  19. ^ Divinity: Original Sin for PC Reviews. In: IGN . Retrieved July 26, 2014 .
  20. ^ Divinity: Original Sin for PC Reviews. In: PC Gamer US . Retrieved July 26, 2014 .
  21. pcgames.de
  22. gameswelt.de