James Bond 007: A View to a Kill

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James Bond 007: A View to a Kill is a computer game by Mindscape from 1985. It belongs to the genre of text adventures and is based on the James Bond film In the Face of Death .

action

The industrialist Max Zorin wants to use an earthquake he has created to flood Silicon Valley so that he can then dominate the world market for computer chips. James Bond is ordered to stop Zorin. Play stations are Siberia, London, Paris and California.

Game principle and technology

James Bond 007: A View to a Kill is a text adventure, which means that the environment and events are displayed as screen text and the visualization is up to the player's imagination. The keyboard is used as an input option. Using a text parser , English words and sentences are entered in order to change locations or to carry out actions.

Production notes

Mindscape marketed the game as " Interactive Fiction ", a term coined by the competitor Infocom in order to set their products apart in terms of quality from the majority of technically undemanding text adventures. According to the unanimous opinion of the press, the Angelsoft parser could not keep up with that of Infocom. A further reference to the financially successful Infocom Adventures was the design of the manual for the game. Like Infocom, Mindscape had a sample adventure developed and a transcription of it printed in the manual to give the player a feel for what to expect in the game using a fictional mini-game based on the actual game.

The text for the game was written by Raymond Benson , who published six official James Bond novels between 1996 and 2002 and who also wrote story and dialogue for the Ultima series in the 1990s . A year after the appearance of James Bond 007: A View to a Kill , Mindscape released another James Bond game. It was also a text adventure and was entitled James Bond 007: Goldfinger .

reception

The adventure magazine QuestBusters pointed out that even starting the game was only possible for players who had seen the film and thus knew the solution to a specific riddle. The magazine praised game dynamics, puzzles and texts; the latter are well written and have a dry humor typical of the films. However, it criticized the slow and inflexible parser.

Web links

Individual evidence

  1. GameFAQs.com: James Bond 007: A View to a Kill. Retrieved July 7, 2017 .
  2. MOCAGH.org: Mindscape Manual. Retrieved July 25, 2020 .
  3. QuestBusters Vol. 3 No. 7, p. 1: A View to a Kill. Retrieved February 26, 2017 .