Kingdom Hearts coded

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Kingdom Hearts coded
Kingdom Hearts Coded Logo.jpg
Kingdom Hearts logo coded
Original title キ ン グ ダ ム ハ ー ツ コ ー デ ッ ド
transcription Kingudamu Hātsu Kōdeddo
Studio Square Enix
Publisher Square Enix
Erstveröffent-
lichung
Kingdom Hearts coded November 18, 2008 to January 28, 2010 Kingdom Hearts Re: coded October 7, 2010 January 11, 2011 January 14, 2011
JapanJapan

JapanJapan
North AmericaNorth America
EuropeEurope
platform NTT DoCoMo ,
Nintendo DS
genre Puzzle game , action role-playing game
Game mode Single player
control Mobile - buttons , handheld keys
medium Digital distribution , game module
language German , English with German subtitles
Age rating
USK released from 6
PEGI recommended for ages 12 and up

Kingdom Hearts Coded ( Japanese キングダムハーツコーデッド Kingudamu Hatsu Kōdeddo ) is a published in 2008 episode like puzzle - action RPG . The result of a collaboration between Square Enix and Disney Interactive Media Group , it was developed exclusively for cell phones by NTT DoCoMo , the largest cellular operator in Japan. It is the fourth game in the Kingdom Hearts video game series and takes place one year after Kingdom Hearts II ended . The story is about the entries in Jiminy Cricket's diary. The game was announced at the 2007 Tokyo Game Show .

Due to the selected platform, it was only released in Japan. A pre-installation was made available on November 18, 2008, before the eight-part game was released between June 3, 2009 and January 28, 2010. However, under the title Kingdom Hearts Re: coded, a Nintendo DS remake of the game was released in Japan, the USA and Europe.

Gameplay

Kingdom Hearts coded is a puzzle game mixed with action elements. The action-packed gameplay is similar to the action-RPG style of the previous games and offers a similar interface. Coded also includes mini-games and platform elements. The game consists of a mix of graphics, with three-dimensional backgrounds and two-dimensional characters. As can already be seen in the trailers, you play Sora in different levels with floating red and black blocks. As in the previous games, the battles are fought in real time on the field map and include a so-called "debug" mode in which you have to defeat special opponents, called bugs , in order to get rid of these blocks. The blocks are also used to solve puzzles or to reach higher levels. The story of the game runs very straight line from one event to the next, usually by a cutscene separately. Most of the game happens on linked maps, which is where the battles take place.

The remake has a menu , which you can equip with various attack and magic abilities in the pause menu , and then select with the help of the arrow keys and trigger by pressing the X button. Skills that have already been performed are automatically recharged at a certain rate, which always depends on the strength of the skills. Similar to the two previous games, Kingdom Hearts Re: coded also has a level system , but it works a little differently. So you don't get any experience points from the defeated opponents , but increase your values ​​or the level with computer chips that you can use in your system matrix. These computer chips can be found in the levels or exchanged for collected mission points.

content

Location

Coded is set shortly after Kingdom Hearts II ends and followed the story of Jiminy Cricket, King Mickey , Donald Duck and Goofy at Disney Castle. In the game, the player steps through a series of levels, which are virtual representations of the worlds, the first Kingdom Hearts game, in the digitized version of Jiminy's diary, and are arranged in the order in which Sora visited her at the time. These virtual worlds are based on various locations from many Disney animated films , as well as the original worlds in the first game in the series . So you visit the island of destiny, Traverse Town, the wonderland from Alice in Wonderland , the arena of Olympus from Hercules , Agrabah from Aladdin and Hollow Bastion. The lock of omission from the previous game Chain of Memories appears as the final level.

characters

The protagonist and the only playable character in the game is an artificial virtual intelligent avatar of Sora, sometimes referred to in the game as "Data Sora", created from data from Jiminy's diary entries. Since the setting of the game is the same as that of the first game, the clothing of the Data Sora is similar to the original Sora from back then. Three other original Kingdom Hearts figures - Riku, Naminé and Roxas - also appear as virtual avatars of themselves. Like previous Kingdom Hearts games, coded includes numerous Disney and Final Fantasy figures that appeared in the first game . Some characters, including King Mickey, Pluto, and Jiminy Cricket, as well as Donald Duck and Goofy, who briefly resume their roles as Sora’s computerized partners in one of the levels in the game, except that the player is only given more freedom to perform their actions control through the use of commands. The main opponents in the game are bugs that damage the data in Jiminy's diary and appear in the form of red and black blocks and heartless ones from the first Kingdom Hearts game. Other antagonists are Malefiz and Kater Karlo , who continue their roles from the earlier games.

history

Jiminy Cricket is organizing his two diary chronicles of Sora's travels, one of which includes the line “Thank you Naminé,” which he wrote at the end of Chain of Memories - when he discovers a second line that he doesn't remember: “We have to return to free them from their torment ”(in Re: coded :“ Your pain will heal when we rush back to help ”). King Mickey digitized the contents of the diaries to investigate this second message, only to find that the data was corrupted by bugs in the form of red and black blocks and heartless ones. Mickey leads a virtual Sora called "Data-Sora" through several worlds in the data world in order to repair the diary by destroying the bugs and the digitized heartless people .

While this is happening, Micky, Donald, Goofy and Jiminy are drawn into the data world by an avatar from the unadulterated data in the diary, which takes the form of a virtual Riku, in order to provide the data Sora with better support in repairing the diary . However, they discover that Malefiz and Karlo have also ventured into the world of data in order to assert world domination in their last attempt. Maleficent himself destroys the data-based digital keyblade of the data Sora and kidnaps the data riku, but data sora continues to penetrate the data world with the help of Donald and Goofy until he gains the ability to conjure up the real keyblade. Karlo has meanwhile infected the data Riku with bugs, defeated the data Sora and freed it from the bugs, only to find that the data world is then reset to its original state, including data Sora's memories. The repair process also activates the bug responsible for corrupting the data, which takes the form of Sora's Heartless. Data Sora can destroy the bug before it loses his memories, while Micky and the others, including Maleficent and Karlo, are brought back to their normal worlds by Riku.

Now that the diary is completely repaired, Data-Riku reveals additional data after the lock of obsolescence that reveals the secret of the second message. Mickey leads the recovered data Sora into the extra world, where he is tested by a virtual Roxas to endure the pain of having lost his friends as a result of the diary repair. Data Sora eventually defeats the Data Roxas and gains access to the deepest section of the Castle Oblivion. There, Data Sora and Micky encounter a virtual version of Naminé, which reveals the real Naminé as the one who left the second message in Jiminy's diary after finding some memories of people who were real with Sora's while reconnecting Sora's memories Hearts are connected - Roxas, Axel, Xion, Terra, Aqua and Ventus. The bugs appeared as a side effect of adding the message to the diary. Before she disappears, Daten-Naminé explains that it is the real Sora's duty to help these heartfelt people. Micky informs the real Sora of this through a letter at the end of Kingdom Hearts II .

In a secret closing sequence that is exclusive to the remake, Micky and Yen Sid discuss the whereabouts of Terra, Aqua and Ventus. During their conversation, Yen Sid reveals that with the destruction of Xehanort's Heartless and Nobody, Master Xehanort's return is guaranteed. In order to prepare for this new threat, Yen Sid instructs Micky to bring him Sora and Riku to hold the master's examination with them.

Development and publication

Coded was directed by Tetsuya Nomura and Hajime Tabata and is the first time Square Enix has collaborated with the Disney Interactive Media Group . It was announced along with Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep at the Tokyo Game Show on September 29, 2007, where a trailer for the game was shown under high security. Further trailers followed at the Jump Festa in December 2007 and at a private party in August 2008. A playable demo version and new trailers were made available in 2008 at the Tokyo Game Show and the Jump Festa. While early trailers focused on gameplay, later trailers focused more on the story, revealing some of the storylines behind the first Kingdom Hearts game.

In mid-2007 Nomura mentioned the desire to create an offshoot of Kingdom Hearts on a mobile phone platform and wanted it to be something completely different from the other games in the series. The game concept was developed by Nomura, who wanted to make the game like a playground for fans. Tabata's original plan was terrible, but interesting nonetheless. The development team planned to use phone technology to facilitate interaction between players. Coded was designed with 3D and 2D graphics to enable the game to be played on a range of phones, including overseas. Early screenshots showed the game in a widescreen format based on the idea that more future models would have a swiveling screen.

Coded was initially released as a pre-installation for NTT DoCoMo's PRIME Series P-01A series cell phones. With many mobile games in the market offering free content, Nomura planned to release the game through a new business model, one that the industry has not yet seen due to restricted access . Included in the model is an online cell phone portal called Kingdom Hearts Mobile , where users can create avatars and play mini-games with them. The actual release of the game took place in Japan in eight parts between June 3, 2009 and January 28, 2010, with a new part being made available to play every month. The game did not appear in other countries.

There has been speculation about a remake of the game similar to that from Kingdom Hearts: Chain of Memories to Kingdom Hearts Re: Chain of Memories . However, it remained unconfirmed until the game was launched alongside a few others at E3 2010.

Remake

Logo of the remake

For Kingdom Hearts coded , Square Enix has developed a remake for the Nintendo DS under the title Kingdom Hearts Re: coded . In contrast to the original, the game was also released overseas and contains all parts in one game. The game was released in Japan on October 7, 2010, in the US on January 11, and in Europe on January 14, 2011. The gameplay elements of the original have been completely redesigned. However, the game's history hasn't changed, although it includes more scenes, including a new secret ending sequence, as well as a few references to Kingdom Hearts 3D: Dream Drop Distance .

The remake has fundamentally different game mechanics than the original game. It combines the gameplay elements from a mixture of Birth by Sleep , 358/2 Days and the original game, coded , while it has a similar level system from 358/2 Days . In addition, the system has been simplified in order to be more attractive for the “light player”.

Web links

Individual evidence

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  2. a b c d e Kingdom Hearts Re: coded . In: GameFAQs.com . Retrieved April 25, 2012.
  3. a b Kingdom Hearts シ リ ー ズ 新 プ ロ ジ ェ ク ト ( Japanese , PDF; 238 kB) In: Square Enix . Retrieved April 25, 2012.
  4. a b A New Chapter in the Kingdom Hearts Series Delivers Three Brand-new Titles to the Nintendo DS, PSP, and Mobile Phones . In: GameSpot.com . September 20, 2007. Retrieved April 25, 2012.
  5. a b c d Kingdom Hearts: coded (Famitsu Interview) . In: Kingdom Hearts Ultimania . Archived from the original on June 23, 2009. Retrieved April 25, 2012.
  6. a b c Charles Onyett: TGS 2007: Three New Kingdom Hearts Titles . In: IGN.com . September 19, 2007. Retrieved April 25, 2012.
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  8. a b Jeff Haynes: Kingdom Hearts Coded Trailer Impressions . In: IGN.com . August 2nd, 2008. Archived from the original on August 5th, 2008. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 25, 2012. @1@ 2Template: Webachiv / IABot / wireless.ign.com
  9. a b Hirohiko Niizumi: TGS '07: Square Enix shows all in closed mega-theater . In: GameSpot.com . September 20, 2007. Archived from the original on October 13, 2007. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 25, 2012. @1@ 2Template: Webachiv / IABot / tgs.gamespot.com
  10. a b c Kevin Gifford: Kingdom Hearts All Over Your Cell Phone . In: 1UP.com . August 6, 2008. Accessed on April 25, 2012.  ( Page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice.@1@ 2Template: Dead Link / www.1up.com  
  11. a b Message from the Kingdom ( Japanese ) In: Square Enix . October 15, 2009. Retrieved April 25, 2012.
  12. a b c Interview with Tetsuya Nomura and Hajime Tabata Archived from the original on June 13, 2008. (Translation) In: Famitsu . October 2007, p. 33. Retrieved April 25, 2012.
  13. a b Kingdom Hearts: Coded . In: IGN.com . Archived from the original on September 3, 2011. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 25, 2012. @1@ 2Template: Webachiv / IABot / wireless.ign.com
  14. Daemon Hatfield: TGS 2008: Square Enix Closed Mega Theater Exposed . In: IGN.com . October 9, 2008. Archived from the original on January 15, 2009. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 25, 2012. @1@ 2Template: Webachiv / IABot / wireless.ign.com
  15. 『キ ン グ ダ ム ハ ー ツ コ ー デ ッ ド』 、 P-01A プ リ イ ン ス ト ー ル 版 だ け の ス テ テ ー ジ も 収録 ( Japanese ) In: Famitsu . November 11, 2008. Retrieved April 25, 2012.
  16. coded-07 : 光 が 強 ま る ほ ど に 、 闇 も ま た 強 く な る… そ れ は ま る で 鏡 の よ う に。 ( Japanese ) In: ReBirth Wings . December 26, 2009. Retrieved April 25, 2012.
  17. Mickey: "Master Yen Sid! It seems like we finally know where Ven's heart is. ”; Yen Sid: "Is that so ... So only Terra remains."; Mickey: "Yeah, we will definitely save her!" Kingdom Hearts Re: coded . Retrieved April 25, 2012.
  18. Micky: "Xehanort? I am sure that the Heartless, Ansem, and the Nobody, Xemnas, were defeated by Sora. ”; Yen Sid: “Yes, the two have certainly disappeared. But when those two are gone, the true form, Xehanort, returns. "[...] Yen Sid:" Which means ... that Master Xehanort returns. " Kingdom Hearts Re: coded . Retrieved April 25, 2012.
  19. Yen Sid: “Bring Sora to me. And Riku too. ”; Micky: "What in the world ..."; Yen Sid: “We're going to hold a master's exam.” Kingdom Hearts Re: coded . Retrieved April 25, 2012.
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  26. ^ Docomo Prime series Products . In: NTT Docomo . Archived from the original on December 7, 2008. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 25, 2012. @1@ 2Template: Webachiv / IABot / www.nttdocomo.co.jp
  27. SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010 . In: Square Enix, Inc. . Retrieved April 25, 2012.
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