Rocket League

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Rocket League
Rocket League coverart.jpg
Rocket League logo
Studio United StatesUnited States Psyonix
Publisher United StatesUnited States Psyonix
Erstveröffent-
lichung
Windows / PlayStation 4: July 7, 2015 Xbox One: February 17, 2016 Nintendo Switch: November 14, 2017
world

world

world
platform PlayStation 4 , Windows , Xbox One , Nintendo Switch
Game engine Unreal Engine 3
genre Sports simulation , online
Game mode Single player , multiplayer
control Keyboard and mouse , gamepad
system advantages
preconditions
  • Operating system : Windows 7 (64 bit) or newer Windows OS (64 bit)
  • Processor : 2.5 GHz dual core
  • RAM : 4 GB RAM
  • Graphics card : NVIDIA GeForce 760, AMD Radeon R7 270X, or better
  • DirectX : Version 11
  • Internet: broadband connection
  • Storage: 20 GB of free space
language German, English, French, Italian, Spanish, Dutch, Portuguese, Japanese, Korean, Turkish, Russian, Polish
Current version 1.76 (June 7, 2020)
Age rating
USK released from 6
PEGI recommended for ages 3+

Rocket League is a computer game that was developed and published by the Psyonix company. The gameplay most closely resembles a car ballgame , in which players try to carry a slightly larger ball with the help of cars in the opponent's goal. It has elements of football and stock car .

The game was released on July 7, 2015 for PlayStation 4 and Windows . The Xbox One version was released on February 17, 2016. The Mac and Linux versions of the game were released on September 8, 2016 . It is the successor to Supersonic Acrobatic Rocket-Powered Battle Cars ( SARPBC for short ), which was released in 2008. The game contains the game design known from SARPBC and includes single player and multiplayer modes that can be played locally and online. Cross- platform games, for example between PC and consoles, are possible (so-called crossplay ). With the "Rumble" update on September 8, 2016, Rocket League , still marked as beta, was released for Mac and Linux. The game was also released for the Nintendo Switch on November 14, 2017 .

On May 1, 2019, it was announced that the game had been purchased by Epic Games .

With over 6.5 million US dollars in prize money, Rocket League is one of the twenty most successful games in esports history .

On January 23, 2020, Psyonix announced that it would end support for the Mac and Linux version with a final update in March 2020.

On July 21, 2020, it was announced that Rocket League will be free in late summer 2020.

Game design

In Rocket League you try to shoot the most balls into the opponent's goal within five minutes. Cars are available to the player for this. The game is played in 1-versus-1, 2-versus-2, 3-versus-3 or 4-versus-4 mode. Here, further game mode specifications can be set. The modes ranked - competition ("Ranked") and a normal mode ("Casual") are superficial and most played . Until the Rocket Pass update on September 5, 2018, there was also a "Rocket Labs" mode (experimental arenas), a "Snow-free" mode (with a puck instead of a ball), and a "Baskets" mode (based on Basketball), a "Rumble" mode (with various power-ups) and a "Dropshot" mode (points are scored by shooting the ball through holes in the floor), all of which are exclusively in the "Casual" version. The "Rocket Labs" mode was scrapped (experimental arenas can still be played in Rumble and in private modes), the remaining game types can only be contested as ranked competitions.

Gameplay

Before the game

In the menu before starting the game, it is possible to customize and design your car in the garage. Apart from the different bodies and the associated difference in ball control, these changes are purely of a visual nature. Examples of this are the paintwork, the tires, the boost, etc.

Completing games unlocks the various elements.

In the game

The arenas are similar in structure to a soccer field, but are delimited by walls. The physics of the vehicles and the ball differ significantly from reality, especially with regard to gravity. So you can drive along the ceiling for a short period of time on walls and at sufficient speed. In the arena, there are recurring “boost” cells that can be collected to give your car a short-term turbo drive. It is also possible to perform various jumps with the vehicles.

A game usually lasts five minutes, after which time the game will not end until the ball hits the ground or a goal is scored. In the event of a tie, there is stoppage time until a decisive goal is scored. As a rule, team orange against team blue always play. Since the update in August 2018, teams that have already merged can also choose other colors before the start of the game.

During the game, symbols can be found in the upper right corner that represent game actions that are happening at that moment. Your own actions are shown enlarged in the upper half of the screen. Each player receives points for some of his actions.

Actions with subsequent points are:

  • a ball touch (+2)
  • a goal scored (+100), possibly additional points
    • Goal from own half of the field (+10)
    • Gate in reverse gear (+10)
    • Overhead kicks goal (+10)
    • Gate where the car was on the roof when shot (turtle gate ) (+10)
    • Goal where you kicked the opponent in such a way that he shot the ball into your own goal ( gang shot ) (+10)
    • Goal after touching the ball in the air, above the height of the crossbar ( volley goal ) (+30)
    • Winning goal in extra time ( golden goal ) (+50)
  • one shot on goal (+10)
  • a successful assist for a team partner (+50)
  • repelling a shot at one's own goal (parade) (+50)
  • fending off the ball on the goal line (gloss parade) (+75)
  • removing the ball from one's own penalty area (free stroke) (+20)

Actions without subsequent points are:

  • three goals scored ( hat trick)
  • three assists (playmaker)
  • three parades and / or brilliant parades (rescuers)
  • a pass into the opponent's penalty area
  • completing the game as a winner
  • completing the game as the player with the most points (most valuable player )
  • Destroying enemy vehicles seven times in one game (annihilation)

League system

Rocket League has a distinctive, multi-level league system . A player can receive a rank in any mode for which a ranked competition ("Ranked") is offered (1v1, 2v2, 3v3, Solo 3v3, Rumble, Dropshot, Baskets, Snow Free) after ten placement games. This rank only refers to the mode currently being played, so a player can have a different rank in 1v1 mode than in 3v3 mode.

rank division league
Grand Champion
champion III 1-4
II
I.
diamond III
II
I.
platinum III
II
I.
gold III
II
I.
silver III
II
I.
bronze III
II
I.
Unranked

A rank is pronounced as follows: Diamond II, III results in "Diamond two, league three". Larger leagues and divisions are ranked higher than lower ones. Diamond II is better than Diamond I. The highest available rank, Grand Champion (for example: big winner), no longer has a subdivision. Classically, the rank in the league system is referred to as the rank, not the misleadingly identically named level rank or the associated rank designation.

Ascents and descents

Once the player has completed ten placement games, they are assigned a rank reflecting their performance. From this point onwards, every game is counted immediately after completion. Depending on the outcome of the game, the rank will be adjusted slightly.

NOTE: The following information is based on observation and testing!

To put it simply, there are always two levels per league. Three levels are to be expected between two classes, three to four between two grades. For each victory, the player always rises to the next higher level; in the event of a defeat, he always rises to the next lower level. This goes hand in hand with the fact that two consecutive victories (almost) always result in a league promotion (unless it is a simultaneous class or rank promotion). Class advancement now and then requires more than two consecutive victories. If so, the player is immediately transferred to League II (level 2) of the next higher class upon successful promotion. It is the same with descents. Rocket League sometimes "gives" the player another chance, but in the event of a defeat he is immediately transferred to League III (level 1) of the class below. Promotions require significantly more victories, usually four. A transfer always takes place in League II of the next rank. Downgrades work in a similar way to class downgrades. The first game of a session is usually rated differently or not at all. If the ascents are too fast / frequent, the number of victories required or the levels to be overcome increases slightly.

Some examples:

  • Diamond II, III, level 17 → 2 wins → Diamond II, IV, level 19
  • Platinum I, I, level 2 → 2 losses → Gold III, III, level 29
Rank subdivision
Division I.
League 1 R League 2 League 3 League 4 D
Level 1 S Level 2 S level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 p
Division II
League 1 D League 2 League 3 League 4 D
Level 12 S Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Level 21 p
Division III
League 1 D League 2 League 3 League 4 R
Level 22 p Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30 Level 31 p Level 32 p
S. Level can be skipped by the ranking system depending on previous results.
D. League can be skipped during division promotion or relegation.
R. League can be skipped when moving up or down in rank.

Seasons and inactivity

The ranks earned do not remain permanent. They are only ever valid for one season, which usually lasts for several months. At the end of each season, all players receive special rewards based on their rank. To receive a Season Reward for a rank, the player must have ten wins at that rank or higher. Every reward must be earned, a silver reward can only be earned when the bronze reward has already been earned. It follows that in order to receive all rewards the player must play at least 70 games (6 ranks of 10 wins + 10 placement games).

After the end of a season, the next begins immediately. Every player is subjected to a soft reset in every mode in which he has achieved a rank . All placement games are reset and the player has to play them again in each mode. As a rule of thumb, if the player wins half of the games, he will get his previous rank back. Should he win more or fewer games, these count as a normal rated game. So you always end up close to your outdated rank.

In case of inactivity, i. H. the non-playing of a competition-based mode for several weeks during a running season, the player is subjected to a slightly soft reset (Eng. "small soft reset"). He has to replay some of his placement games, usually two or three. The games are counted as normal competitive games and are included in the ranking. Season reward progression persists.

Ranks and Items

The level increases through the points (XP) achieved in the game. A level rise is rewarded with a random item, and ranks can also be unlocked depending on the level. These are displayed under the name and give an indication of the approximate total playing time of the player.

Level rank
from 20 veteran
from 40 expert
from 60 master
from 80 Legend
from 100 Rocket master
From 200 Elite challenger
from 300 All star
from 400 Superstar
from 500 Biggest rival
from 600 Outstanding master
from 700 Supersonic legend
from 800 Ultimate ball artist
from 900 Rocket Master Elite
from 1000 Rocket demigod

Just like the points, up to the December update 2019, after a game, you received boxes with a certain probability, which contain items and could be opened with paid keys or free decoders. Psyonix announced a new looting system on October 1st, 2019 that would replace the boxes and keys at the end of the year. This step was explained by the fact that you try to base the whole process less on luck and show the player directly what he is getting for his money. The new system is called "Blueprints". Since the blueprint update, instead of boxes, players have received so-called blueprints, which are assigned to a special cosmetic item. By paying credits, the new real money currency introduced in this update, you can produce and use this item. Since the March 2020 update, blueprints can be exchanged with other players as before.

music

The original Rocket League soundtrack was released both physically and digitally on July 1, 2015. It contains original compositions by Psyonix sound designer Mike Ault, as well as contributions from Ault's electronic music group Hollywood Principle. New songs were added to the game after its release, including Chaos Run Theme by Kevin Riepl, Escape from LA (instrumental) by Abandoned Carnival and Ault, and a remix of Hollywood Principles Breathing Underwater by Ether. These songs were later put together in the second part of the soundtrack, which was released on July 7, 2016. iam8bit released a three-part vinyl version of the soundtrack at the end of 2016, consisting of the two volumes mentioned above. The update for the 2nd anniversary of the game contained a music package with releases from the EDM label Monstercat . The label has also released a number of standalone albums of Rocket League music called Rocket League x Monstercat .

Player and sales numbers

Rocket League was downloaded over four million times in the first month after launch. By March 2017, the game had sold a total of 10.5 million times. In January 2018, the 40 million player mark was exceeded. However, the number of players cannot be equated with the number of sales, as several players can register for each unit sold. By this time, more than two billion games had also been completed.

E-sports

Psyonix had observed the popularity of Rocket League games on Twitch and other live streaming platforms and wanted to use the game more in esports in February 2016. In March 2016, Psyonix announced the first Rocket League Championship Series . The final took place in August 2016 a prize of 55,000 US dollars instead. More than $ 1 million in revenue from in-game crate and cosmetic item sales was used to fund additional competitive events during the year, including smaller competitions at large game conventions and support for community-run competitive events. Following the official release of Rocket League, the game became an officially sponsored esports title that joined Electronic Sports League . In September 2015, Major League Gaming (MLG for short) announced the first season of the Pro Rocket League, which ran from September to early October. A $ 1,000 Rocket League tournament was played outside the US Bank Stadium at the Summer X Games in July 2017 . The final was broadcast live on ESPN3 . As NBC's first attempt to get into esports , the NBC Sports Group, in collaboration with Faceit, hosted its own $ 100,000 tournament, which was broadcast in eight regions worldwide from July to August 2017. Beginning in September 2017, Psyonix and Tespa, a college sports promoter, hosted the first team college tournament to award a $ 50,000 scholarship . In December 2017, Turner Sports organized an ELEAGUE Cup event valued at $ 150,000 for eight teams that was broadcast live on the internet. In a three-part series, some details on the teams' path to the cup and some of the game highlights were broadcast on TBS .

In December 2019, NRG Esports' world champions team won $ 200,000.

Extensions

Several paid DLCs ​​have now been released. These are called the Supersonic Fury DLC Pack , Revenge of the Battle-Cars DLC Pack , Back to the Future DLC Pack , Chaos Run DLC Pack , Batman v Superman: Dawn of Justice Car Pack and earlier NBA Flag Pack . Through this, other items that change the exterior and new cars were added. The first two DLCs are free in the newly released Xbox One version. No DLC packages have been published since mid-2016, but individual DLC cars such as the “Aftershock” or the “Masamune”.

In addition to making direct purchases with real money, players can open boxes, giving them a random item from the box. The boxes are opened with keys, which in turn have to be bought with real money.

In addition, new, free arenas, game modes and features appear at irregular intervals.

Rocket Pass
The paid Rocket Pass was introduced in September 2018. If this is purchased for 10 keys, the player receives an item from the Rocket Pass for each level up, whereby the items become more and more valuable as the level progresses. The levels can alternatively be unlocked with additional keys for a fee. The Rocket Pass also includes another 10 keys that you get when you complete the pass. In addition to the paid pass, a free pass is also available, which, however, offers significantly less content to unlock.

Special events / features

During some holidays, such as Christmas or Easter, but also z. B. On Halloween, there are limited items that can only be obtained within these days. These items are in the "Limited" category. Furthermore, some arenas are only available during certain times of the year or during certain events.

Web links

Individual evidence

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