Sacred 2

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Sacred 2: Fallen Angel
Studio GermanyGermany Studio II software Ascaron
Publisher Deep Silver
cdv Software Entertainment USA
October 2, 2008 (Windows)
May 29, 2009 (PS3, Xbox 360)
platform Windows , PS3 , Xbox 360
genre Action RPG
Subject Fantasy
Game mode Single player , multiplayer
control Mouse & keyboard , game controller
system advantages
Windows XP / Vista
2.4 GHz processor
25 GB free hard disk space
256 MB graphics card
DVD drive
medium Blu-ray , DVD-ROM , download
language German
Current version Fallen Angel: v2.43
Ice & Blood: v2.65.2.0
v0.140 ( Community Patch , 2012)
copy protection Online activation
Age rating
USK approved from 16
PEGI recommended for ages 16+

Sacred 2: Fallen Angel ( English for "holy", "venerable") is an action-oriented computer role-playing game ( ARPG ) and the successor to Sacred , developed by Studio II Software and Ascaron and distributed by Deep Silver . It was released on October 2, 2008 for Windows and on May 29, 2009 for the Xbox 360 and Playstation 3 game consoles . The development process was marked by major problems and delays, which eventually led to the bankruptcy and breakup of Ascaron. The rights then went to Deep Silver, which continued the series on April 17, 2013 with the Sacred Citadel offshoot and finally on August 1, 2014 with the successor Sacred 3 .


In the world of Ancaria there is a magical energy, the T-energy, which can give great power. Initially used by the seraphim as a source of energy for machines and weapons, they had passed on their knowledge to the high elves. Because this energy was so powerful, it generated fear, anger, and envy. This led shortly after to the great war, through which the rebels left the mainland and became dryads. The people became slaves and were only allowed to move freely in a certain area of ​​Ancaria and the number of temple guards, a kind of Anubis-like cyborg, fell sharply. Also the knowledge about the big machine, which generated the T-energy, was lost and over time the pipes of the T-energy broke, whereby monsters and the like formed.

The real game doesn't begin until long after the war, however. The High Elf Empire became a splendid empire, but it soon became apparent that it was suffering from a terrible civil war between the nobility and clergy . Both sides are trying to come to power. In order to gain a decisive advantage, the clergy are trying to find the great machine. On the way of light one tries to prevent it in order to put an end to the war. On the other hand, the path of the shadow helps the clergy.


The six playable characters are the shadow warrior, the seraphim , who is the only figure from the first part to be represented in the second part, the high elf, the inquisitor , the temple guardian and the dryad . According to the manufacturer, the game world size corresponds roughly to that of its predecessor ( Sacred including Sacred: Underworld ). New to the game is the ability to improve characters' special attacks.



For Sacred 2 was u. a. a new 3D engine developed and support for the physics engine PhysX from Nvidia built in to make the game world more believable. The background story came from the American game designer Bob Bates .

At the Game Developers Conference in March 2007 in San Francisco , Ascaron officially announced that Sacred 2 would also be released for the Xbox 360 , in a graphically enhanced version that was adapted to the consoles and which was to be supplemented by two game modes: quickly accessible arena battles player- against-player and player-against-computer. However, according to project manager Franz Stradal, game development was not yet advanced enough at this point. However, the team was committed to developing a corresponding demo as part of a marketing deal for the Games Convention . For this, the regular work had to be interrupted in order to meet the tight deadline. The resulting content could not be included in the main development.

In autumn 2007 Ascaron announced a cooperation with the German power metal band Blind Guardian . Blind Guardian wrote an exclusive song for the game, with which the band gives a virtual concert in-game. In order to unlock this concert, the player has to complete quests (recovery of the musical instruments) that are placed in the game by the band members. After the quests have been completed, the video of the concert can be selected in the menu.

In cooperation with SecuROM, Ascaron used a DRM system which enables the game to be played online without a DVD in the drive. A more extensive copy protection was waived, instead copies of the game should be expressly created and distributed, whereby activation keys for full use can be purchased online. Without the activation key, the game can be used as a trial version until the end of the installation day.


publication Rating
PS3 Windows Xbox 360
4players 75% 72% 75%
GameStar k. A. 82% k. A.
PC Games k. A. 8/10 or 79% k. A.
Metacritic 70% 71% 71%


According to the review aggregator Metacritic , Sacred 2: Fallen Angels received mixed ratings.

GameStar criticized the bugs in the unpatched retail version , but gave the game another higher rating with patch 2.31.0. In the GamePro test, no playful differences were found between the two console versions, but the Xbox 360 version is a bit rounder than the PlayStation version due to small graphical differences.

"More crashes than in the beta version? That is not possible! [...] Nevertheless: Sacred 2 is (at least until the release of Diablo 3) the first choice for action role players - if more patches follow! "

- Felix Schütz : PC Games test report


Sacred 2 received the BIU Sales Award in gold for 100,000 units sold.

At the German Developer Award 2008 , the game was voted the best PC game and the best German action game through an online vote. A year later it was also named the best international console game.

Ice & Blood (add-on)

On April 17th, 2009 Ascaron announced on its website that an add-on for Sacred 2: Fallen Angel was in development. On July 8th, 2009 the name Ice & Blood for the add-on was announced in the official Sacred-2 forum , which was released on August 28th, 2009. The add-on unlocks two new areas, the blood world and the crystal world, and a new character class, the dragon mage. In contrast to the expansion Sacred: Underworld , Ice & Blood has no additional story. There are quests for the new regions, but they have nothing to do with the main story.


role speaker annotation
Shadow warriors Thomas Fritsch
Seraphim Nana Spier
High elf Sandra Schwittau
dryad Hansi Jochmann
inquisitor Michael Pan
Temple guardian Raimund Krone
Dragon mage Jacob Weigert Figure from the add-on Ice & Blood

Companion products


  • Sacred 2: The Shadow Warrior - the official history of the game by AD Portland , Panini Verlag, December 2007, ISBN 3-8332-1572-0
  • Sacred 2: Fallen Angel - The Official Video Game Novel by AD Portland, Panini Verlag, August 2008, ISBN 3-8332-1739-1

Radio plays

The radio play publisher Weirdoz * published a five-part radio play series on the game, with Thomas Fritsch in the lead role.

  • Sacred 2: Fallen Angel - The Shadow Warrior. Episode 1: The Resurrection
  • Sacred 2: Fallen Angel - The Shadow Warrior. Episode 2: The deceptive paradise
  • Sacred 2: Fallen Angel - The Shadow Warrior. Episode 3: Under the spell of the beast
  • Sacred 2: Fallen Angel - The Shadow Warrior. Episode 4: The Forbidden Knowledge
  • Sacred 2: Fallen Angel - The Shadow Warrior. Episode 5: Salvation

Web links

Individual evidence

  1. Ascaraon Sacred 2 Update Page Sacred 2 Ice & Blood Patch V2.65.1.0 → V2.65.2.0.
  2. czevak: Community Patch ( English ) In: . March 14, 2011. Retrieved March 25, 2014.
  3. The Ascaron file . Retrieved June 8, 2015.
  4. "We were constantly disturbed" - essay on "The Ascaron Files" by Franz Stradal. In: GameStar. September 2, 2009, accessed December 30, 2018 .
  5. Blind Guardian goes virtual reality on; Blind Guardian meets Sacred2! on
  6. Product activation , in: Sacred 2 (manual). Ascaron 2008. p. 5
  7. Sacred 2: Fallen Angel: Can be copied as a test version . October 2, 2008
  8. ^ Matthias Oertel: Test: Sacred 2: Fallen Angel. Pc. In: 4Players . October 15, 2008, accessed July 27, 2019 .
  9. a b Matthias Oertel: Test: Sacred 2: Fallen Angel. Xbox 360 and PlayStation 3. In: 4Players . June 12, 2009. Retrieved July 27, 2019 .
  10. a b Michael Graf: Sacred 2: Fallen Angel in the test - fun, but flawed monster hunt. In: GameStar . October 25, 2008. Retrieved July 27, 2019 .
  11. a b Felix Schütz: Sacred 2: Fallen Angel in the test: Does Ascaron keep his promises? In: PC Games . October 10, 2008, accessed July 27, 2019 .
  12. Sacred 2: Fallen Angel in the test: Does Ascaron keep his promises? - Picture gallery, picture 12. Motivation curve. In: PC Games . Retrieved July 27, 2019 .
  13. a b Sacred 2: Fallen Angel for PC Reviews. based on 41 reviews. In: Metacritic . Accessed July 27, 2019 .
  14. a b Sacred 2: Fallen Angel for Xbox 360 Reviews. based on 56 reviews. In: Metacritic . Accessed July 27, 2019 .
  15. a b Sacred 2: Fallen Angel for PlayStation 3 Reviews. based on 45 reviews. In: Metacritic . Accessed July 27, 2019 .
  16. Bernd Fischer: Sacred 2: Fallen Angel - Test (Update!) In the test - Review for Xbox 360 and PlayStation 3. In: GamePro . May 20, 2009. Retrieved July 27, 2019 .
  17. Sebastian Thöing: Sacred 2 Award: BIU Sales Award in gold for 100,000 games sold. In: PC Games . January 12, 2009. Retrieved July 27, 2019 .
  18. ^ Frank Maier: Sacred 2: Fallen Angel - 100,000 copies sold. In: GameStar . January 15, 2009, accessed July 27, 2019 .
  19. Crysis, Sacred 2 and the mouse clear away. In: Computerwoche. IDG Business Media GmbH , December 4, 2008, accessed on July 27, 2019 .
  20. Best International PC Game Archive. In: German Developer Award . Retrieved July 27, 2019 .
  21. Sacred 2 - Fallen Angel. In: German Developer Award . Retrieved July 27, 2019 .