Sonic Jam

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Sonic Jam
SonicJamLogo.png
Logo of the game
Original title ソ ニ ッ ク ジ ャ ム
transcription Sonikku Jamu
Studio JapanJapan Sonic team
Publisher JapanJapan Sega
Senior Developer JapanJapanHayao Nakayama Youji Ishii Yuji Naka Takashi Iizuka
JapanJapan
JapanJapan
JapanJapan
composer JapanJapanTatsuya Kouzaki Masaru Setsumaru Kenichi Tokoi
JapanJapan
JapanJapan
Erstveröffent-
lichung
Sega Saturn : June 20, 1997 August 22, 1997 August 28, 1997 Game.com : July 10, 1998
JapanJapan
North AmericaNorth America
EuropeEurope

North AmericaNorth America
platform Sega Saturn , Game.com
genre Collection
Game mode Single player , multiplayer
language English
Age rating
USK released from 6

Sonic Jam ( Jap. : ソニックジャム , Hepburn : Sonikku Jamu ) is a 3D Jump 'n' Run - Computer game which additionally comprises seven Sonic games, which from 1991 to 1994 for the Sega Mega Drive appeared.

Gameplay

In Sonic Jam , the player takes control of the blue hedgehog Sonic in a completely three-dimensional world called "Sonic World". Here races can be held, rings collected, checkpoints activated or, with Tails' help, flown through the air. If all tasks are completed, the game's credits appear. In addition, buildings are scattered around the world that display certain extras of Sonic's previous video game career, such as concept art, instructions, character profiles, soundtracks and commercials, when entering.

It also includes a total of seven Sonic games from the Sega Mega Drive. These were not emulated, but re-inserted from the latest state of development, with minor game errors being fixed and can (with the exception of Blue Sphere ) be played on three levels of difficulty: Original corresponds to the game as it was playable on the Sega Mega Drive, normal contains small changes that make the gaming experience easier, and Easy , which removes entire acts and opponents and adds additional platforms. These games are included on Sonic Jam :

Sonic games included with Sonic Jam
Name of the game genre Release developer
Sonic the Hedgehog Jump 'n' run 1991 Sonic team
Sonic the Hedgehog 2 Jump 'n' run 1992 Sonic Team & Sega Technical Institute
Sonic the Hedgehog 3 Jump 'n' run 1994 Sonic Team & Sega Technical Institute
Sonic & Knuckles Jump 'n' run 1994 Sonic Team & Sega Technical Institute
Blue Sphere puzzle 1994 Sonic Team & Sega Technical Institute
Knuckles the Echidna in Sonic the Hedgehog 2 Jump 'n' run 1994 Sonic Team & Sega Technical Institute
Sonic 3 & Knuckles Jump 'n' run 1994 Sonic Team & Sega Technical Institute

development

After completing the game Nights into Dreams… the Sonic team began developing Sonic Jam in July 1996 . According to Yuji Naka , after Sonic & Knuckles you needed some distance from the Sonic series in order to continue with new ideas. At the Tokyo Game Show 1997 the game was presented as Phase One of the Sonic Project , whereby it was "88% completed".

After initially planning to develop a full, action-packed 3D platformer with Sonic, the decision was made to only implement this endeavor on the following Sega console, which became the Sega Dreamcast , with Sonic Adventure . The 3D Sonic engine that was developed for the Sega Saturn was ultimately used for Sonic Jam .

Game.com version

There is an officially licensed game called Sonic Jam for the handheld console Game.com from the electronics manufacturer Tiger. This version states that it contains the games Sonic the Hedgehog 2 , Sonic the Hedgehog 3 and Sonic & Knuckles , which is what the selection menu suggests after starting the game. However, these are independent interpretations with the same sprites (from Sonic the Hedgehog 3 ), always identical soundtrack, completely different level design and, according to the unanimous opinion of many critics, poor game physics.

reception

Meta-ratings
Database Rating
GameRankings 77%
reviews
publication Rating
Allgame
Computer and video games
Electronic Gaming Monthly 8.125 / 10
Sega Saturn Magazine 92%
Hyper 75%
Man! Ac 74%

Sonic Jam received mixed ratings. The new 3D game world showed potential, but did not make use of it. The earlier Sonic adventures retained their usual quality, but were not a reason to buy the game or the console in the trade press, especially if you already owned a Sega Mega Drive.

The game sold a total of 90,000 times worldwide.

Web links

See also

More Sonic Video Game Bundles

Individual evidence

  1. ^ Sonic Jam for Saturn . CBS Interactive Inc. Archived from the original on March 4, 2016. Retrieved November 11, 2016.
  2. Colin Williamson: Sonic Jam overview . All Media Network. November 14, 2014. Archived from the original on November 14, 2014. Retrieved on November 14, 2016.
  3. Ed Lomas: Sonic Jam . In: Computer and Video Games . No. 190, September 1997.
  4. Review Crew: Sonic Jam . In: Ziff Davis (Ed.): Electronic Gaming Monthly . No. 99, October 1997.
  5. ^ Glenn Rubenstein : Sonic Jam review . CBS Interactive Inc. July 10, 1997. Archived from the original on January 13, 2016. Retrieved on November 11, 2016.
  6. Sonic Jam review: Where's the Sonic Peanut Butter? . CraveOnline. June 6, 2004. Archived from the original on November 17, 2015. Retrieved November 11, 2016.
  7. https://vgsales.fandom.com/wiki/Sonic