The Darkness (computer game)

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The Darkness
Studio SwedenSweden Starbreeze Studios
Publisher United StatesUnited States 2K Games
Senior Developer Jens Andersson (Lead Designer) , Paul Jenkins (Author)
Erstveröffent-
lichung
June 2007 (Xbox 360)
July 2007 (Playstation 3)
platform PlayStation 3 , Xbox 360
Game engine Starbreeze Engine
genre First person shooter
Game mode Single player , multiplayer
control Gamepad
medium DVD-ROM , Blu-ray Disc
language German
Age rating
USK from 18
PEGI from 18
information German version cut. Unabridged version indexed.

The Darkness is a first-person shooter for PlayStation 3 and Xbox 360 developed by the Swedish company Starbreeze Studios and published by 2K Games in 2007 . It is based on the comic book of the same name, The Darkness .

action

The player takes on the role of Jackie Estacado, scion of a family whose blood line is crossed for generations by a demonic force that generally only "the darkness" (English: The Darkness ) is called. Exactly to the day on his 21st birthday, this demonic power takes over Jackie and gives him supernatural abilities. Jackie, who is supposed to be killed on this day by the killers of the New York gangster Paulie Franchetti, causes a slaughter among his executioners and begins armed with the forces of darkness and genre-standard weapons to destroy the Franchetti organization. Franchetti has Jackie's old orphanage destroyed in revenge. Franchetti's executor also murders Jackie's boyhood partner and friend, Jenny Romano. Jackie, who was prevented by his demonic power from saving Jenny, commits suicide out of sheer grief. He wakes up in the so-called Otherworld, a World War I hell riddled with trenches, where he meets his great-grandfather Anthony "Tony" Estacado, who reveals to him that he has brought the curse on the family and what Jackie has to do to get back to achieve one's freedom.

The voice of darkness is spoken in the original English by Mike Patton , singer of the band Faith No More .

Gameplay

The Darkness is a level-based first person shooter . Both regular firearms and the supernatural powers of darkness are available as weapons.

development

Emergence

After finishing work on The Chronicles of Riddick: Escape from Butcher Bay , Starbreeze and the American publisher Majesco Entertainment announced the development of a console game for the next generation of consoles in November 2004. In March 2005, the game was revealed as a software adaptation of the comic book The Darkness . However, since Majesco's financially faltering, the publisher sold the publishing rights together with those of Ghost Rider in December 2005 for eight million US dollars to an initially unnamed publisher, who in March 2006 turned out to be Take Two or its publishing arm 2K Games .

synchronization

role English speaker
Jackie Estacado Kirk Acevedo
The Darkness Mike Patton
Paulie Franchetti Dwight Schultz
Jenny Romano Lauren Ambrose
Cpt. Eddie Shrote Jim Mathers
Anthony "Tony" Estacado Kirk Baltz

Age rating, indexing and changes to the German version

The international version of the game contains anti- constitutional symbols (swastikas), which can only be found in the free-to-play comics. These cannot be seen in the regular course of the game. In Europe, this only applies to the Xbox 360 version, as the PS3 version appeared later and the meanwhile was used for the subsequent removal of the swastikas in the EU versions.

The USK approved the game in the cut German version from the age of 18. An unabridged German-language version was published in Austria and Switzerland bearing the PEGI logo (18+). The uncut versions are now indexed and may therefore still be sold to adults in Germany, but no longer publicly advertised.

The following changes have been made to the cut versions:

  • Removal of blood splatters and stains (also affects level design and cutscenes), as well as the blood effects of the Darkling moves
  • Removal of the damage textures
  • Removal of burning and writhing enemies
  • Defusing the ragdoll physics
  • Defusing the impaling with the demon arm
  • Torn hearts were replaced by souls (corresponding animations were not adjusted)
  • Reduced from 27 to 20 decisive moves
  • Removal of the prohibited bonus content (option remains, content has been removed and replaced with a "Loading ...")

reception

The game received positive reviews ( Metacritic : 82 out of 100 (Xbox 360) / 80 (PS3)). The German magazine GamePro awarded a rating of 93 out of 100 possible points. 4Players rated The Darkness with 86%.

The Darkness II

The Darkness II
Studio CanadaCanada Digital extremes
Publisher United StatesUnited States 2K Games
Senior Developer Tom Galt (Lead Designer) , Paul Jenkins (Author) , Sheldon Carter (Director)
Erstveröffent-
lichung
February 2012
platform PlayStation 3 , Xbox 360 , Windows
Game engine Evolution engine
genre First person shooter
Game mode Single player , multiplayer
control Gamepad , keyboard and mouse
system advantages
preconditions
Dual-core processor with 2 GHz, 1.5 GB RAM, 256 MB graphics card (from Nvidia GeForce 8600 GT or ATI Radeon HD 2600), 10 GB storage space, Windows XP (SP2) or newer
medium DVD-ROM , Blu-ray Disc , download
language German
copy protection Online activation via Steam
Age rating
USK from 18
PEGI from 18
information German version cut. Unabridged version indexed.

On February 8, 2011, publisher 2K Games officially announced The Darkness 2 . The successor was developed by Digital Extremes and was released on February 10, 2012 in Europe for Windows PCs, PlayStation 3 and Xbox 360. The German USK version was also shortened by the manufacturer, as in the first part. The story of the game was rewritten by Paul Jenkins. Unlike its predecessor, the game does not offer an open world and relies on colorful cel shading graphics instead of realistic optics. The trade press rated The Darkness II mostly as good, but the successor couldn't keep up with the debut. The Metascore is between 77 and 80. Despite positive ratings, the game sold rather disappointingly, which is why a planned DLC was discontinued. The development of a third part is therefore questionable, although the plot ends openly ( cliffhanger ).

Web links

Individual evidence

  1. Kristan Reed: Starbreeze's next gen title signed to Majesco. In: Eurogamer. November 3, 2004, accessed July 22, 2019 .
  2. Ellie Gibson: Majesco to publish The Darkness on next-gen consoles . GamesIndustry.biz. March 22, 2005. Retrieved April 13, 2015.
  3. Brendan Sinclair: Majesco sells off Ghost Rider, Darkness . December 13, 2005. Retrieved April 13, 2015.
  4. David Jenkins: 2K Games Grabs The Darkness From Majesco . March 3, 2006. Retrieved April 13, 2015.
  5. Version information on the PS3 version sold in Austria and Switzerland (onlinegamesdatenbank.de)
  6. gambling dens (telepolis.de)
  7. Indexing / seizures September 2007 (schnittberichte.com)
  8. Detailed description of all censorship measures carried out
  9. ^ The Darkness for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic . Metacritic.com. Retrieved August 19, 2011.
  10. ^ The Darkness for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic . Metacritic.com. Retrieved August 19, 2011.
  11. The Darkness in the test on GamePro , accessed on July 10, 2014
  12. Test: The Darkness on 4Players , accessed on July 10, 2014
  13. The Darkness goes into the second round (Videospielkultur.de)
  14. Darkness 2: Censorship confirmed (GBase.de)
  15. ^ The Darkness II (PC) on Metacritic , accessed July 10, 2014
  16. The Darkness 2: DLC discarded on Play3 due to weak sales figures , accessed on July 10, 2014