Talk:Star Trek Online and Mark Mothersbaugh: Difference between pages

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{{Infobox Musical artist <!-- See Wikipedia:WikiProject Musicians -->
== Beta ==
|Name = Mark Mothersbaugh
Does anyone know when the beta will be aviable? It is already summer 2007 and I have not heard any word on it yet. Is it a closed beta first? Has it been delayed? Thanks a lot, mates!
|Img = Devomark.jpg
*There will definitely be a closed beta, but that hasnt been announced yet either. Generally beta can occur anytime between a year to six months before release, Perpetual have indicated their aim to release by Christmas 2008 so beta could start this winter or next summer. --[[User:Caiman|Caiman]] 11:52, 9 June 2007 (UTC)
|Img_capt = Mothersbaugh in concert, 2006
|Img_size = <!-- Only for images narrower than 220 pixels -->
| Landscape =
| Background = solo_singer
| Birth_name = Mark Allen Mothersbaugh
| Alias =
| Born = {{birth date and age|1950|05|18}}
| Died =
| Origin = [[Akron, Ohio|Akron]], [[Ohio]]
| Instrument =
| Genre = [[New Wave music|New wave]]<br>[[Post-punk]]
| Occupation = Musician, composer
| Years_active = 1972&ndash;present
| Label =
| Associated_acts = [[Devo]]
| URL =
| Notable_instruments =
}}


'''Mark Allen Mothersbaugh''' (born [[May 18]], [[1950]]) is an [[United States|American]] [[musician]], [[composer]], [[singer]] and [[Painting|painter]].
Any update on the beta?
*Nope


== Career ==
Anything new on the beta as of August 17, 2007? I have yet to see anything on any sites I visit.
Mothersbaugh attended [[Kent State University|Kent State]] as an art student, where he met [[Devo]] co-founders [[Gerald Casale|Jerry Casale]] and [[Bob Lewis (musician)|Bob Lewis]]. In 1970, Mothersbaugh, Lewis and Casale formed the idea of the "devolution" of the human race and started to play music as [[Devo]].
*Nope --[[User:Caiman|Caiman]] 18:42, 17 August 2007 (UTC)


Since Devo, Mothersbaugh developed a successful career writing musical scores for film and television. In film, Mothersbaugh has worked frequently with filmmaker [[Wes Anderson]], and scored most of his feature films (''[[Bottle Rocket]]'', ''[[Rushmore (film)|Rushmore]]'', ''[[The Royal Tenenbaums]]'', and ''[[The Life Aquatic with Steve Zissou]]'').<ref>{{cite web | title = IMDB | url = http://www.imdb.com/name/nm0006205/ | accessdate = 2007-07-17}}</ref>
Anything as of Sunday, September 16, 2007?


His music has been a staple of the children's television shows ''[[Rugrats]]'' and ''[[Clifford the Big Red Dog]]''. He also wrote the theme song for the new ''[[Felix the Cat]]'' show for [[Hanna Barbera]], some music for ''[[Pee-Wee's Playhouse]]'', and in 1990 and the theme song for ''[[Super Mario Bros. (TV)|The New Super Mario World]]'' for [[DiC Entertainment]] in 1991.
They keep delaying it. It will likely be canceled if it is not already.


Mothersbaugh is also known for his music in video games including Sony's ''[[Crash Bandicoot series|Crash Bandicoot]]'' series, the ''[[Jak and Daxter]]'' series, and [[Electronic Arts|EA Games]]'s ''[[The Sims 2]]''. This work is often performed with [[Mutato Muzika]], the music production company he formed with several other former members of Devo including his brother, [[Bob Mothersbaugh]].
: It's not really been delayed yet. Was never due to be released until 2008 at earliest. [[User:Ben W Bell|<font color="Blue">'''Ben W Bell'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 00:57, 23 November 2007 (UTC)


Mothersbaugh composed the distinctive music heard in the award-winning "Get A Mac" commercials (seen on TV and online) for [[Apple Inc.]] 2006/2007.
Look, the game is about to be canceled! We were right!


Mark Mothersbaugh composed the score for the first season of the television series Big Love, which stars Bill Paxton. Mark Mothersbaugh was fired & replaced after one season by David Byrne of Talking Heads.
== Delayed ==
I think the timeline is wrong, according to a recent interview its only in preproduction and 1.5 years away. I don't really even believe that after looking at the attached drawings, what have these people been doing for the last couple years!?!?
Interview: http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/
(linked from the games website)
*Not delayed, 4-5 years is a normal production cycle for an MMO. They're not in pre-production, we've already seen in-engine shots, they're definitely in full development now, really. 1.5 years from release includes a beta period, keep in mind. --[[User:Caiman|Caiman]] 14:12, 19 March 2007 (UTC)
..Announcing a game release date 2 years away and then 2 years later stateing its 2 years away is delaying the game..


He currently hosts a drawing segment on the children's television series, ''[[Yo Gabba Gabba!]]''.
:There's nothing off the timeline that thay've always said. They always said even a couple of years ago that they hoped to have some early closed beta testing towards the end of 2007. As far as I can tell from following this for a couple of years they are exactly where they claimed they would be. [[User:Ben W Bell|<font color="Blue">'''Ben W Bell'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 10:45, 14 April 2007 (UTC)


== DirectX 10 ==
==Life==
Without glasses, Mothersbaugh is [[Blindness#Legal blindness|legally blind]].{{Fact|date=January 2008}} At the age of seven, he was taken to the optometrist where he obtained his first pair of glasses and saw, for the first time, "smoke from chimneys and birds". After truly "experiencing" the world for the first time, Mothersbaugh started to draw, and his second grade teacher praised his work. That same night he had dreamed of being a famous artist. In addition to music, Mothersbaugh still paints - in a style influenced by [[surrealism]] and [[Andy Warhol]].
Will Star Trek Online be based on DirectX 10 or DirectX 9? It seems that the product release date is so far in the future that it will be DirectX 10 based.
:Let's just hope it isn't Vista-only. If so, that'll suck.[[User:216.249.145.232|216.249.145.232]] 23:17, 7 January 2007 (UTC)
::Amen to that, mate. I am thinknig that most games that come out during the 2007 and 2008 will be a combination of DirectX 10 (for the fancy new hardware) and DirectX 9 (for the older computers) kind of like Microsoft's Cyruis game or whatever it is.


On May 10, 2008, Mothersbaugh was awarded an [[honorary doctorate]] of [[Humane Letters]] from Kent State University.
== Setting confusion ==


==Soundtracks==
The setting on the Star Trek Online official website, it is roughly set 20 years after ''[[Star Trek: Nemesis]]'', whereas here in [[Wikipedia:Main Page|Wikipedia]] states that it is set roughly 10 years after ''Nemesis''. 10 or 20 years after that?
{{col-begin}}


{{col-break|width=33%}}
Star Trek Online is set 20 years after Nemesis, this was revealed at the Las Vegas Trek Convention where Perpetual held a Q&A session. [http://boards.startrek.com/community/messages.html?act=ST;f=15;t=33220537;st=0 A recount of the session can be found here].
*''[[The Dog Problem]]'' (2006)
*''[[Feed Me]]'' (2006)
*''[[Eureka (TV series)|Eureka]]'' (2006) (TV) (Theme)
*''[[How to Eat Fried Worms (film)|How to Eat Fried Worms]]'' (2006)
*''[[Big Love]]'' (2006)(TV)
*''[[The Ringer]]'' (2005)
*''[[Herbie: Fully Loaded]]'' (2005)
*''[[Lords of Dogtown]]'' (2005)
*''[[The Big White]]'' (2005)
*''[[The Life Aquatic with Steve Zissou]]'' (2004)
*''[[Music for Edward Gorey]]'' (?)
*''[[Jak 3]]'' (2004) (VG)
*''[[Popeye's Voyage: The Quest for Pappy]]'' (2004) (V)
*''[[The Sims 2]]'' (2004) (VG)
*''[[Envy (film)|Envy]]'' (2004)
*''[[Confessions of a Teenage Drama Queen]]'' (2004)
*''[[The Complete Truth About De-Evolution]]'' (2004) (V)
*''[[Jak II]]'' (2003) (VG)
*''[[Good Boy!]]'' (2003)
*''[[All Grown Up]]'' (2003) (TV)
*''[[The Even Stevens Movie]]'' (2003) (TV)
*''[[Thirteen (film)|Thirteen]]'' (2003)
*''[[A Guy Thing]]'' (2003)
*''[[Second String]]'' (2002) (TV)
*''[[Cheats (film)|Cheats]]'' (2002)
*''[[MDs]]'' (2002) (TV)
*''[[Hidden Hills]]'' (2002) (TV)
*''[[Welcome to Collinwood]]'' (2002)
*''[[Sorority Boys]]'' (2002)
*''[[Jak and Daxter: The Precursor Legacy]]'' (2001) (VG)
*''[[Halloweentown II: Kalabar's Revenge]]'' (2001) (TV)
*''[[The Royal Tenenbaums]]'' (2001)
*''[[Rugrats: Still Babies After All These Years]]'' (2001) (TV) (for Mutato Muzika)


{{col-break|width=33%}}
===2399===


*''[[Rugrats: All Growed Up!]]'' (2001) (TV)
That puts the year at 2399. As time passes IRL, will it pass in parody with realtime, in game (so, second-for-second, minute-for-minute, and so on)? --[[User:Shultz|Shultz]] 05:36, 5 January 2006 (UTC)
*''[[Sugar & Spice]]'' (2001)
:Surely you mean "parity", but as for the answer, I don't know. [[User:216.234.58.18|216.234.58.18]] 18:50, 19 October 2007 (UTC)
*''[[Camouflage (film)|Camouflage]]'' (2001/I)
*''[[Crash Bandicoot: The Wrath of Cortex]]'' (2001) (VG)
*''[[Glass, Necktie]]'' (2001)
*''[[Rugrats in Paris: The Movie]]'' (2000)
*''[[Tucker (TV series)|Tucker]]'' (2000) (TV)
*''[[Grosse Pointe (TV series)|Grosse Pointe]]'' (2000) (TV)
*''[[The Other Me]]'' (2000) (TV)
*''[[Clifford the Big Red Dog]]'' (2000) (TV)
*''[[All the Rage]]'' (1999)
*''[[Drop Dead Gorgeous]]'' (1999)
*''[[Can of Worms (film)|Can of Worms]]'' (1999) (TV)
*''[[200 Cigarettes]]'' (1999)
*''[[Interstate '82]]'' (1999) (VG)
*''[[Crash Team Racing]]'' (1999) (VG)
*''[[Rocket Power]]'' (1999) (TV) (theme music)
*''[[The Wacky Adventures of Ronald McDonald: The Visitors from Outer Space]]'' (1999) (V)
*''[[The Rugrats Movie]]'' (1998)
*''[[Halloweentown (film)|Halloweentown]]'' (1998) (TV)
*''[[Rushmore (film)|Rushmore]]'' (1998)
*''[[Dead Man on Campus]]'' (1998)
*''[[Principal Takes a Holiday]]'' (1998) (TV)
*''[[Last Rites]]'' (1998) (TV)
*''[[The Mr. Potato Head Show]]'' (1998) (TV)
*''[[Stories from My Childhood]]'' (1998) (TV)
*''[[Crash Bandicoot 3: Warped]]'' (1998) (VG)
*''[[Men (film)|Men]]'' (1997)
*''[[Best Men]]'' (1997)
*''[[Breaking Up (film)|Breaking Up]]'' (1997)
*''[[Unwed Father]]'' (1997) (TV)
*''[[Working (TV series)|Working]]'' (1997) (TV) (theme)
*''[[Crash Bandicoot 2: Cortex Strikes Back]]'' (1997) (VG)
*''[[Quicksilver Highway]]'' (1997) (TV)


{{col-break}}
==Player Aging==


*''[[Fired Up (TV series)|Fired Up]]'' (1997) (TV)
Is there a minimum age for a player to start out at? Also, how fast does this player age? Does the player die at TODAY'S life expectancies (~age 70-105), or how many "years" longer do they live before passing on? Obviously future medical advances should be able to extend their life spans.
*''[[Bongwater (film)|Bongwater]]'' (1997)
*''[[The Big Squeeze]]'' (1996)
*''[[Class Reunion]]'' (1996) (TV)
*''[[Bottle Rocket]]'' (1996)
*''[[Happy Gilmore]]'' (1996)
*''[[Crash Bandicoot]]'' (1996) (VG)
*''[[Too Something]]'' (1995) (TV)
*''[[If Not for You]]'' (1995) (TV)
*''[[Strange Luck]]'' (1995) (TV)
*''[[The Last Supper (film)|The Last Supper]]'' (1995)
*''[[Sliders]]'' (1995) (TV)
*''The Courtyard'' (1995) (TV)
*''[[Dumb and Dumber]]'' (1995) (TV)
*''[[Flesh Suitcase]]'' (1995)
*''[[The New Age]]'' (1994)
*''[[It's Pat]]'' (1994)
*''[[Hotel Malibu]]'' (1994) TV Series
*''[[Edith Ann: A Few Pieces of the Puzzle]]'' (1994) (TV)
*''[[Beakman's World]]'' (1993) (TV) (theme)
*''[[Bakersfield, P.D.]]'' (1993) (TV)
*''[[South Beach]]'' (1993) (TV)
*''[[Down on the Waterfront]]'' (1993)
*''[[Sewer Shark]]'' (1992) (VG)
*''[[Frosty Returns]]'' (1992) (TV)
*''[[Mann & Machine]]'' (1992) (TV)
*''[[Rugrats]]'' (1991) (TV)
*''[[Liquid Television]]'' (1991) (TV)
*''[[Davis Rules]]'' (1991) (TV)
*''[[Slaughterhouse Rock]]'' (1988)
*''[[Revenge of the Nerds II: Nerds in Paradise]]'' (1987)
*''[[Pee-wee's Playhouse]]'' (1986) TV Series
*''[[Human Highway]]'' (1982)


{{col-end}}
And what happens after the character dies of old age? The player would hate for all of his skills, ranks, and credentials to be lost. --[[User:Shultz|Shultz]] 05:36, 5 January 2006 (UTC)


==References==
:I read the FAQ a while back, and it seems like aging is going to be implemented in much the same way as it was in [[Fable (video game)|Fable]]; that is, as a primarily cosmetic or "ego-boosting" feature. As your character gains rank and skills, he physically appears to age to reflect his accumulated experience, but his attributes (strength, constitution, whatever) and such remain unaffected. It's probably being done to prevent things like a teenage-looking character becoming an admiral, and to give those "hardcore" MMO gamers yet one more reason to bank-sit.
{{reflist}}
*[http://www.scion.com/broadband/index.html?ch=0&sh=4&ep=13 Video Interview with Mark]
*[http://www.fecalface.com/SF/index.php?option=com_content&task=view&id=949&Itemid=92 Fecal Face Interview] Jan 2008. Very in depth interview
*[http://www.weirdamerica.com/2006/11/15/weird-america-with-mark-mothersbaugh/ Video Podcast Interview] by Weird America Podcast
*[http://www.livedaily.com/news/2987.html Interview, [[April 25]], 2001 at liveDaily.com] Retrieved [[September 5]] [[2007]]
*[http://www.mutato.com/ Professional Website]
*[http://www.huboon.com "Devo Live Guide"] - Comprehensive guide to Devo's live performances
*[http://www.liveworld.com/transcripts/Boxtop/8-26-1998.1-1.html Extensive interview from 1998]
*{{imdb name|name=Mark Mothersbaugh|id=0006205}}
*[http://www.mutatovisual.com/ Visual art website and gallery]
*[http://archinect.com/features/article.php?id=69083_0_23_0_C Home Front Invasion-Wartime Interview with Mark Mothersbaugh by Orhan Ayyüce for Archinect, Dec.2007]


{{DEFAULTSORT:Mothersbaugh, Mark}}
:My perusal of the (admittedly limited) information on the game, as well as my own experience as a gamer, tell me that death by old age is unlikely. Permanent death, especially from something as mundane as aging, is a fairly sensitive topic among MMO gamers, and has never featured in any major MMORPG. It could happen, of course, but it is very doubtful. [[User:68.14.76.151|68.14.76.151]] 08:59, 17 April 2006 (UTC)
[[Category:1950 births]]
[[Category:Living people]]
[[Category:American punk rock singers]]
[[Category:American composers]]
[[Category:American male singers]]
[[Category:American songwriters]]
[[Category:American film score composers]]
[[Category:Video game composers]]
[[Category:Devo members]]
[[Category:Ohio musicians]]
[[Category:Kent State University alumni]]
[[Category:American SubGenii]]
[[Category:People from Akron, Ohio]]


[[de:Mark Mothersbaugh]]
Considering that it's been established that humans can live to well over a 100(McCoy appears in the first episode of TNG, making him at least 120 years old and other references to life expectancy being over 100 by then) I don't think you have to worry about them dieing of old age. [[User:TJ Spyke|TJ Spyke]] 05:41, 25 June 2006 (UTC)
[[es:Mark Mothersbaugh]]

[[fr:Mark Mothersbaugh]]
== It's a New Year, Ladies and Gentlemen ==
[[nl:Mark Mothersbaugh]]

[[pt:Mark Mothersbaugh]]
Added two of the three 'look development' shots Perpetual released on Tuesday, 02/21/06. Also edited the description to reflect the changes to professions, but this page needs an insanely major overhaul. I'm not being specific because literally ''everything'' could benefit from expansion, revision, or repair.
[[User:Gpotter511@yahoo.com|Gpotter511@yahoo.com]] 06:47, 22 February 2006 (UTC)
:Well, unfortunately you will need to 'be' more specific, as it's hard to tell what is out of date with the content based on a generalized claim. AFAIK, no new information about the game has been released to contradict/expand what we have, so unless there's a specific complaint, the <nowiki>{{update}}</nowiki> template should go. --[[User:RayaruB|RayaruB]] 13:10, 22 February 2006 (UTC)
{{[[:Template:sofixit|sofixit]]}}. You obviously know how the article could be improved, what's stopping you? <b><font color="AE1C28">[[User:Jacoplane|jaco]]</font><font color="#21468B">[[User_talk:Jacoplane|plane]]</font></b> 13:16, 22 February 2006 (UTC)

Time, right at this particular moment, but I'll be working on it tonight. :)

To be more specific, because that is fair, the article doesn't appear to reflect any information from the last two or three devblogs, doesn't include any information about the Star Trek production staff that has been brought aboard, and lacks proper categorization based upon what has been learned over the last few months. I appreciate the helpful comments, however, as I'm new to editing on the 'big show' that is Wikipedia.[[User:Gpotter511@yahoo.com|Gpotter511@yahoo.com]] 16:35, 22 February 2006 (UTC)

Added a few new sections and updated a bit. Hope that helps. [[User:ComputerSherpa|Horizon]] 05:52, 23 February 2006 (UTC)

== Duplicate link ==

The link for "Star Trek Online Dedicated Wiki" goes to the same place as "Star Trek Online Universe from STGU". Which one should we remove? [[User:ComputerSherpa|ComputerSherpa]] 18:54, 10 March 2006 (UTC)

:I removed the dedicated wiki link since it redirects to STGU. Best to keep the non-redirecting link in the list. --[[User:TheKoG|TheKoG]] ([[User talk:TheKoG|talk]]|[[Special:Contributions/TheKoG|contribs]]) 19:22, 10 March 2006 (UTC)

== Links section ==

I [http://en.wikipedia.org/w/index.php?title=Star_Trek_Online&oldid=43500028 attempted to reorganize] the Links section; that edit was rolled back because it "did not comply with Wikipedia style guidelines". I followed the guidelines at [[WP:EL]] as closely as I could, and ''something'' needs to be done about the Links section--it's a disorganized mess. We have three links from STGU with no indication of how they relate to one another, two from STO.net, and one from Memory Alpha. If my categorization doesn't follow the style guidelines, then can someone come up with a system that does? 'Cause it's pretty ugly right now. --[[User:ComputerSherpa|ComputerSherpa]] 23:49, 12 March 2006 (UTC)
*I've cut them down to one link each, to their homepages, this will save the petty editing adding links to every other feature, all of which people can easily find from the homepages of each site.--[[User:Caiman|Caiman]] 19:35, 14 March 2006 (UTC)
** Step in the right direction. Actually, though, I think some of the links had merit. Take for example [http://www.startrek-online.net/article/83/stonet-guide-to-st-o.html this link]--it basically mirrors this page but in much more depth than a Wikipedia article can or should have. I'm adding a third section--hopefully this will allow us to keep good information without turning this article into a linkfarm. --[[User:ComputerSherpa|ComputerSherpa]] 20:09, 14 March 2006 (UTC)

== Out of date? ==

[[User:Caiman]] said in an [http://en.wikipedia.org/w/index.php?title=Star_Trek_Online&diff=58243369&oldid=58237228 edit summary], "Various parts of this article are still out of date." Perhaps if Caiman mentioned some of the parts that are out of date, we can work to correct that and remove the template? [[User:LtPowers|Powers]] 18:29, 12 June 2006 (UTC)
*They were only small parts really, which have been rectified, in turn perhaps my statement was a little ambiguous as I was referring to information that exists but is not yet present too, which I am hoping to add. The majority of which comes from the new FAQ as well as various developer posts made on http://www.StarTrek-Online.net in the past month or so. This mainly revolves around the way ships will be operated, what ships are likely to appear, how players will progress through the command structure and a few other tidbits. I have though, removed the out of date notice for now. --[[User:Caiman|Caiman]] 18:39, 12 June 2006 (UTC)

== Monthly Costs? ==

I am wondering if they will choose the traditional path of a montly fee, which keeps me away from these types of games, or go where Guild Wars went without a montly fee. [[Lord_Hawk]] 16:48, 30 June 2006 (UTC)
*According to [http://www.startrek.perpetual.com/overview.html the FAQ], STO will have a monthly fee and it "will be competitive with other products of our genre". --[[User:ComputerSherpa|ComputerSherpa]] 23:58, 1 July 2006 (UTC)

==Assignments?==

Is anyone clear on how these work? do you choose them? or does the game give them to you? A friend and I are wondering, about that, and how the lliving conditions work. Also, can one be ON a station? --[[User:Trekkie84|Trekkie84]] 06:49, 30 July 2006 (UTC)
: No one knows yet. We're probably a good six months (at least) from knowing much about details like that. Speculatively, it seems likely that assignments will come through a variety of methods; you will likely be able to choose from among several assignments, but some assignments will also probably be given to you directly (either by NPCs or by other players). Characters are almost definitely going to have their own living quarters, probably on a starbase, large starship, or planetary facility. Space stations (starbases) will almost definitely be in-game, but most missions will probably require going out in a ship. [[User:LtPowers|Powers]] 14:03, 30 July 2006 (UTC)

Thanks for answering. I wasn't to sure if the info provided had answered that, a friend and I were wondering as we were reading if we would have been able to do Co-op and such (INstead of being put with people we don't know, hence the question about choosing) --[[User:Trekkie84|Trekkie84]] 17:54, 30 July 2006 (UTC)

:Just wanting to be clear, as it is in the same area.... can you chosse WHERE you live? Or do people randomly get put on space stations/starships for their quarters? Sorry if that has been anwered, I know it's so far away before Beta Testing even happens, but I just wanted to know these things.--[[User:Trekkie84|Trekkie84]] 21:35, 30 July 2006 (UTC)

::Again, no one knows. Rest assured, however, that they know that people will want to be able to choose with whom they play. [[User:LtPowers|Powers]] 01:29, 31 July 2006 (UTC)

== a time known as the "En'ock tu Ch'enock," ==

So what language is this in? Is it really what all Federation citizens call this time? Seems a bit inchoerent to me. We need some more explanation or detail around this. [[User:Ben W Bell|<font color="Blue">'''Ben W Bell'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 11:18, 21 August 2006 (UTC)
: In the lore, it's [[Andorian]]. [[User:LtPowers|Powers]] <sup><small><small>[[User talk:LtPowers|T]]</small></small></sup> 13:16, 21 August 2006 (UTC)

: It is a fictional story, and I imagine that the writers can call it that, even in the characters don't.[[User:PureSoldier|PureSoldier]] 05:02, 12 January 2007 (UTC)

==Here's a question==

Would anyone be willing to bet/comment on whether once the game is up and running, it will take on a huge new look based on player-created and managed virtual communities, along the lines of ''Second Life'' and ''The Sims''? I was thinking about this, amidst all the discussion of how much people will be able to pursue their own course, instead of being tied down by game mechanics. it seems to me that once the game starts, it will be extremely easy to find new planets and explorations which no one has ever done. you can do so simply by exploring the many player-created societies, planets, etc, which will probably begin to take form. What do you think of that possibility? see you. --[[User:Sm8900|Sm8900]] 22:30, 28 September 2006 (UTC)
: It'd be a neat idea, but it's not the direction Perpetual is taking. They intend to have a very story-driven game, and the challenge of having that mixed with extensive player-created content is not one they seem interested in tackling. [[User:LtPowers|Powers]] <sup><small><small>[[User talk:LtPowers|T]]</small></small></sup> 19:45, 29 September 2006 (UTC)

==Player Mount system?==
Thanks for the new edits to the starship operation section, re the new "player mount" system. Appreciate the update and new information. However, could the person contributing that please explain? What is meant by this? Is this only for the initial stage of a player's starship? or is this how all starships will be handled in the game, from now on? If so, what happened to the idea of starship missions? What do the non-captain crewmen now do aboard a starship? thanks. --[[User:Sm8900|Sm8900]] 00:19, 2 April 2007 (UTC)
*I updated it a little. The idea is that STO is not a starship simulator and for the most part won't concentrate on activities aboard player-owned ships, apparently though you'll be able to crew with 5 or 6 other players, while each player controls relevant overall ship functions relating to their department, etc. Given the amount of non-ship related activities PE intend to include, this seems to be a concious decision of de-emphasis --[[User:Caiman|Caiman]] 18:15, 2 April 2007 (UTC)

::Hi folks. Glad to have you involved. Caiman, and Ben W Bell, what is the indication on this? Ben removed a statement that players will be unable to walk around the interior of their personal starships. However, I did see this indicated at one of the cited websites. Is there anything clear on this? This seems a significant detail, since that happens to be one of the main feature of most Star Trek episodes and lierary narratives. --[[User:Sm8900|Sm8900]] 14:49, 19 April 2007 (UTC)

:::It's not been confirmed one way or another whether players will be able to wander around their own personal starships. It's been hinted that it will be possible, and I've not seen it categorically denied. [[User:Ben W Bell|<font color="Blue">'''Ben W Bell'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 15:03, 19 April 2007 (UTC)
::::sounds good. Appreciate the reply. Since I am a Wikipedian, and a professional, I will not express any personal views, and will simply say that if players are not able to explore their own starship, than it seems to me that <s>the game would kind of stink </s>--errrr, I mean that the entry will have to be updated. um, ''that's'' what i mean. :-) :-) See you. --[[User:Sm8900|Sm8900]] 15:50, 19 April 2007 (UTC)

What's a player mount system? This seems like a really cool idea but how do you "mount" starships? I think that you can horses and pets but Star Trek Online should not have any of those as far as I know. Thanks?

== Instancing ==

Edited the section on instancing to reflect that most of the game's missions will in fact ''not'' be instanced, as per the executive producer of STO on August 15th, 2007. Source has been included. - R

== Release date source?? ==

Uh, the estimated launch plan source speaks of Q1 2009 according to the article, but I can't find anything about that in the actual source. I searched for "2009", "first", and "1st" and came up with nothing. &mdash; [[User:Northgrove|Northgrove]] 20:44, 26 November 2007 (UTC)

: It doesn't say that. The source states around the time of the next Star Trek film scheduled for December 25th 2008, but doesn't say whether it is later or earlier. [[User:Ben W Bell|<font color="Blue">'''Ben W Bell'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 21:25, 26 November 2007 (UTC)

== Cryptic Studios and STO? ==

Kotaku is reporting that NCSoft Developer Cryptic Studios could be the new home of STO:

''w00t Studios says it has anonymous sources pointing to the new home of STO, who recently sold off rights to City of Heroes to owner NCsoft, who in turn created a new subsidiary with Cryptic staffers at its core.''

[http://kotaku.com/345350/city-of-heroes-devs-rumored-to-take-over-star-trek-online] Kotaku Article
--[[Special:Contributions/68.209.227.3|68.209.227.3]] ([[User talk:68.209.227.3|talk]]) 03:08, 17 January 2008 (UTC)
:I wouldn't add anything until it has been confirmed by a developer, be that Cryptic or someone else. --[[User:Resplendent|Resplendent]] ([[User talk:Resplendent|talk]]) 06:29, 17 January 2008 (UTC)
::I agree. "Anonymous sources" are notoriously unreliable. I hope the news is true, but until either P2 or Cryptic says something it's just a rumor. [[User:ComputerSherpa|ComputerSherpa]] ([[User talk:ComputerSherpa|talk]]) 03:39, 22 January 2008 (UTC)

:::Is it true that P2 no longer exists?? just want to ask. --[[User:Sm8900|Steve, Sm8900]] ([[User talk:Sm8900|talk]]) 14:41, 28 January 2008 (UTC)
::::P2/Perpetual still exists, but is solely devoted to developing their PEP now. --[[User:Resplendent|Resplendent]] ([[User talk:Resplendent|talk]]) 15:02, 28 January 2008 (UTC)
:::::P2 Entertainment is a seperate corporate entity to the now defunk Perpetual Entertainment. But it is semantics, the same management is in place with the same assets minus STO --[[User:Caiman|Caiman]] ([[User talk:Caiman|talk]]) 18:24, 28 January 2008 (UTC)



== Rename this entry and create a new one? ==

I wonder if it wouldn't be a good idea to rename this article "Star Trek Online (Perpetual Entertainment)" and start a new, compact (for now) article for "Star Trek Online" which contains all the new information going forward.

Surely a "Star Trek Online" of some kind will eventually see the light of day, even if it may not be for years. Once that happens, I think it would be a bad idea to simply continue to edit this article as if it is the same thing, eventually replacing all the info, screenshots, and timeline of the Perpetual project (especially since it is historically relevant with regards to the Paramount/Viacom split and the first-of-it's-kind CBS-Paramount licensing arrangement) with whatever new project assumes the title "Star Trek Online."

The new article could say "for the canceled game planned by Perpetual Entertainment by the same name, see "Star Trek Online (Perpetual Entertainment)"

I'm not up on the protocol for these kinds of changes, so I'll refrain from trying to make them myself.

Ideas? Opinions? Thanks. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/75.72.241.150|75.72.241.150]] ([[User talk:75.72.241.150|talk]]) 10:23, 13 February 2008 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

I'd leave it how it is for now until we have more information on how the game will proceed (if at all). [[User:Travis Cleveland|Travis T. Cleveland]] ([[User talk:Travis Cleveland|talk]]) 04:10, 17 February 2008 (UTC)

: Leave it for now. If something else rises then we'll deal with it as and when it happens, but for now we don't know a new game will come out, or even if the same game will come out from someone else. [[User:Ben W Bell|<font color="Blue">'''Canterbury Tail'''</font>]] [[User talk:Ben W Bell|''<font color="Blue">talk</font>'']] 04:33, 17 February 2008 (UTC)

::Agreed. Besides, assets were transferred to the new developer; until we know to what extent the game will use those assets, it's premature to assume it'll be a different game. [[User:LtPowers|Powers]] <sup><small><small>[[User talk:LtPowers|T]]</small></small></sup> 02:23, 13 March 2008 (UTC)

:::I suggest we do make another article and make this one into Cryptic's version. Right now this article is kind of awkward with past tense like "The game would have . . . " which is less important than how the game will be made by the new developer. We already have some good info from a webcast and Q&A from the Star Trek convention in Las Vegas to base a new article on. [[User:The Iron Rooster|The Iron Rooster]] ([[User talk:The Iron Rooster|talk]]) 01:58, 12 August 2008 (UTC)
::::I agree, all mention of how Perpetual was developing the game should be put on its own page, for historical reference. Since it has really no relevance to the game now being developed, it doesn't belong on the main page.--[[User:Tandalo|Tandalo]] ([[User talk:Tandalo|talk]]) 06:10, 16 August 2008 (UTC)

== Cryptic Studios mentioned again ==

''"In January TrekMovie.com was the first to mention Cryptic Studios as the possible new home for the “Star Trek Online” MMORPG. Since then evidenced has mounted that Cryptic has the license, with the latest clue coming from sleuthing by board members of StarTrek-Games.com. Although Cryptic will still not officially acknowledge they are the new license holder, TrekMovie.com has independently confirmed with sources that they definitely are."''

http://trekmovie.com/2008/03/13/cryptic-confirmed-as-new-developer-for-star-trek-online/

--[[Special:Contributions/68.209.227.3|68.209.227.3]] ([[User talk:68.209.227.3|talk]]) 06:03, 15 March 2008 (UTC)

: Yep, that very article is reference #5 in the article right now. [[User:LtPowers|Powers]] <sup><small><small>[[User talk:LtPowers|T]]</small></small></sup> 13:01, 17 March 2008 (UTC)
::Sounds good. thanks for the update. Actually, I think that the closest thing to an active Star Trek Online on the web right now is this talk page. :-) thanks. --[[User:Sm8900|Steve, Sm8900]] ([[User talk:Sm8900|talk]]) 01:24, 28 March 2008 (UTC)

== reverting edits by IP sock of [[User:Fredrick day]] ==

I've been reverting edits of this blocked editor from identifiable IP, proof is in his recent edit summaries. Any other editor, reviewing those contributions, who wants to keep them, may revert them back in, the removals are ''only'' due to his block, edit content is not relevant to them. An editor putting that content back in is taking responsibility for the content, as if the editor had contributed it himself or herself. I've asked that someone take this to [[WP:AN/I]] or an administrator, I will later if it hasn't already been done.--[[User:Abd|Abd]] ([[User talk:Abd|talk]]) 17:40, 6 April 2008 (UTC)
:Said user certainly raises a valid issue. Most of the information he attempted to remove is accurate as far as last-known information from Perpetual, but a lot of it was early design work that may have changed even before development was halted. Of course, with a new developer, it's even more likely that a lot of it will change. As such, while I don't think it necessarily has to be excised wholesale, the entire section does need to be refactored to better reflect the information as plans and for [[WP:WEIGHT|appropriate weight]] issues. I don't have time for that right now, but maybe soon. [[User:LtPowers|Powers]] <sup><small><small>[[User talk:LtPowers|T]]</small></small></sup> 15:18, 11 April 2008 (UTC)

== Clock ==

It seem to me this is just a pure theory with no facts. Looking at the site it seems much more like that clock is for there game "Champions Online." If you look here http://www.champions-online.com/ You see a similar clock. With the same count down but with the words Meanwhile...

Seems to me that the there more evidence of the clocking belong to Champions Online then Star Trek Online, which is only rumor to have been picked up by Cryptic.

If nothing else it should be mention that there equal possibility that the clock is for champions online [[Special:Contributions/66.37.48.99|66.37.48.99]] ([[User talk:66.37.48.99|talk]]) theparanoid <small>—Preceding [[Wikipedia:Signatures|comment]] was added at 15:20, 20 June 2008 (UTC)</small><!--Template:Undated--> <!--Autosigned by SineBot-->

:So then why use old STO concept art as the timer backdrop?[[Special:Contributions/137.164.220.245|137.164.220.245]] ([[User talk:137.164.220.245|talk]]) 15:56, 2 July 2008 (UTC)

==August 10 event==
STO will be officially unveiled on Aug 10 in Las vegas, with Leonard Nimoy there. get ready, folks. see you. --[[User:Sm8900|Steve, Sm8900]] ([[User talk:Sm8900|talk]]) 02:56, 7 August 2008 (UTC)

==1up==
[http://www.1up.com/do/newsStory?cId=3169269 1Up preview/interview with Emmert] [[User:JAF1970|JAF1970]] ([[User talk:JAF1970|talk]]) 01:14, 10 August 2008 (UTC)

==Massively==
[http://www.massively.com/2008/08/10/cryptic-reveals-first-star-trek-online-in-game-trailer/ Cryptic reveals first Star Trek Online in-game trailer] [[User:JAF1970|JAF1970]] ([[User talk:JAF1970|talk]]) 03:28, 11 August 2008 (UTC)

== Fan/community links ==

This doesn't appear to be standard on other major MMO articles, such as [[World of Warcraft]], [[City of Heroes]], and [[Eve Online]] (plus many more) so I've removed them. <font color="#156917">[[User:Rootology|rootology]]</font> (<font color="#156917">[[User talk:Rootology|T]]</font>) 23:46, 19 August 2008 (UTC)

== Community Links In MMO Articles ==

Although it may not be standard policy to include external links to community sites for MMO articles that appear here, it is surely not ''against'' any existing policy, is it? And if so, I have some difficulty understanding why. MMO's are built around the player community. It's an integral aspect of the game design, and in fact defines the genre. I believe that denying us the ability to provide external links to community created sites, on this article or any other MMO article, is ignoring that simple fact.

While I believe that some policing must be in place to avoid spam links to spurious sites of questionable quality and content, those that had been listed here (including my own) would be considered valid additions.

Is Wikipedia itself not communtiy driven? <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/61.68.170.170|61.68.170.170]] ([[User talk:61.68.170.170|talk]]) 23:55, 19 August 2008 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

Edit: Actually, after some looking, there ''are'' links to communtiy sites in [World Of Warcraft] and the other articles you mention. I can't understand why it is you felt the need to be so sticky about them here. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/61.68.170.170|61.68.170.170]] ([[User talk:61.68.170.170|talk]]) 00:17, 20 August 2008 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

::I agree that we should be able to retain community links here. I support their inclusion. thanks. --[[User:Sm8900|Steve, Sm8900]] ([[User talk:Sm8900|talk]]) 21:50, 20 August 2008 (UTC)

:::As an adminstrator of community sites for several different MMORPGs, I also support this. Obviously, not every site is significant enough to warrant a link, but to not allow any seems naive on the part of Wikipedia. --[[User:Resplendent|Resplendent]] ([[User talk:Resplendent|talk]]) 22:37, 20 August 2008 (UTC)

[[World of Warcraft]] has a total of '''2''' such links (one of which I believe is probably notable in and of itself for an article, [[WoWWiki]]). [[The Sims Online]] has none. [[Eve Online]] has none. [[City of Heroes]] has none. [[Guild Wars (series)]] has none. [[The Lord of the Rings Online: Shadows of Angmar]] has none. [[The Lord of the Rings Online: Mines of Moria]] has none. What makes an ''unreleased'' video game so special it requires [http://en.wikipedia.org/w/index.php?title=Star_Trek_Online&diff=233007106&oldid=233006973 nine fan links?] Before any gives me static... I'm pre-ordering the game as soon as I can. I plan on playing as close to Wesley as I can. <font color="#156917">[[User:Rootology|rootology]]</font> (<font color="#156917">[[User talk:Rootology|T]]</font>) 00:50, 21 August 2008 (UTC)


I have justifed their inclusion and I do not see any response to that, though I agree some other articles do not have any. Still, some do. Have you removed the ones from [[World Of Warcraft]] yet? You are basing your somewhat arbitrary and rather odd decision to remove these links on what seems to be nothing more than a whim. Show me the policy that states they ''cannot'' be included here, while others can, and I will defer. Until then, I will continue to undo your removal of them.

Revision as of 08:52, 5 October 2008

Mark Mothersbaugh

Mark Allen Mothersbaugh (born May 18, 1950) is an American musician, composer, singer and painter.

Career

Mothersbaugh attended Kent State as an art student, where he met Devo co-founders Jerry Casale and Bob Lewis. In 1970, Mothersbaugh, Lewis and Casale formed the idea of the "devolution" of the human race and started to play music as Devo.

Since Devo, Mothersbaugh developed a successful career writing musical scores for film and television. In film, Mothersbaugh has worked frequently with filmmaker Wes Anderson, and scored most of his feature films (Bottle Rocket, Rushmore, The Royal Tenenbaums, and The Life Aquatic with Steve Zissou).[1]

His music has been a staple of the children's television shows Rugrats and Clifford the Big Red Dog. He also wrote the theme song for the new Felix the Cat show for Hanna Barbera, some music for Pee-Wee's Playhouse, and in 1990 and the theme song for The New Super Mario World for DiC Entertainment in 1991.

Mothersbaugh is also known for his music in video games including Sony's Crash Bandicoot series, the Jak and Daxter series, and EA Games's The Sims 2. This work is often performed with Mutato Muzika, the music production company he formed with several other former members of Devo including his brother, Bob Mothersbaugh.

Mothersbaugh composed the distinctive music heard in the award-winning "Get A Mac" commercials (seen on TV and online) for Apple Inc. 2006/2007.

Mark Mothersbaugh composed the score for the first season of the television series Big Love, which stars Bill Paxton. Mark Mothersbaugh was fired & replaced after one season by David Byrne of Talking Heads.

He currently hosts a drawing segment on the children's television series, Yo Gabba Gabba!.

Life

Without glasses, Mothersbaugh is legally blind.[citation needed] At the age of seven, he was taken to the optometrist where he obtained his first pair of glasses and saw, for the first time, "smoke from chimneys and birds". After truly "experiencing" the world for the first time, Mothersbaugh started to draw, and his second grade teacher praised his work. That same night he had dreamed of being a famous artist. In addition to music, Mothersbaugh still paints - in a style influenced by surrealism and Andy Warhol.

On May 10, 2008, Mothersbaugh was awarded an honorary doctorate of Humane Letters from Kent State University.

Soundtracks

References

  1. ^ "IMDB". Retrieved 2007-07-17.