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After [[Tom Moldvay]] wrote the second edition of the ''D&D'' ''[[Dungeons & Dragons Basic Set|Basic Set]]'', published in 1980, Cook developed the ''[[Dungeons & Dragons Expert Set|Expert Set]]'' to take characters beyond third level.<ref name="designers"/>{{rp|11}} Cook was the primary author of the original ''[[Oriental Adventures]]'',<ref name="designers"/>{{rp|17}} ostensibly under the guidance and direction of [[Gary Gygax]],<ref name="Dragon #104"/> which among other things introduced the concept of non-weapon proficiencies into AD&D,<ref name="cook">* David Cook, "Oriental opens new vistas", ''Dragon'' 104:20-21, Dec 1985.</ref> and he designed the far eastern setting, [[Kara-Tur]].<ref name="WD74">{{cite journal |last=Shepherd |first=Ashley |title=Open Box: Dungeon Modules |journal=[[White Dwarf (magazine)|White Dwarf]] |issue=74 |pages=9–10 |publisher=[[Games Workshop]] |date=February 1986 |issn=0265-8712}}</ref> Cook, with [[Jim Ward (game designer)|Jim Ward]], [[Steve Winter]], and [[Mike Breault]], co-wrote the adventure scenario that was adapted into the game ''[[Pool of Radiance]]''.<ref name="Dragon149">{{cite journal |title=The Envelope, Please! |author=The ''Dragon'' editors |journal=Dragon |issue=149 |date=September 1989 |pages=20–21}}</ref> Cook was the lead designer on the 2nd edition of ''[[Dungeons & Dragons|Advanced Dungeons & Dragons]]'' [[role-playing game]].<ref name="designers"/>{{rp|22}}<ref name="GS"/> In ''Dragon'' #118 (February 1987), Cook wrote a column titled "Who Dies?" in which he discussed which [[Character class (Dungeons & Dragons)|character classes]] may be thrown out in the revision, with the intention of provoking a response from readers.<ref name="designers"/>{{rp|22}} Cook was also the lead designer on the ''[[Planescape]]'' [[campaign setting]].<ref name="GS">{{cite web |url=http://uk.pc.gamespy.com/pc/city-of-villians/644153p1.html |title=City of Villains A Chat with Zeb Cook (PC) |author=Allen 'Delsyn' Rausch |date=2005-08-22 |publisher=[[GameSpy]] |accessdate=2008-02-27}}</ref> When TSR was looking to replace [[Spelljammer]] after the setting ended, [[Slade Henson]] suggested a new campaign setting could be built on the first-edition ''[[Manual of the Planes]]''; after the idea sat dormant for a year, Cook picked it up and invented Planescape as a result.<ref name="designers"/>{{rp|26}} One reviewer described ''Planescape'' as "the finest [[fictional universe|game world]] ever produced for ''Advanced Dungeons & Dragons''".<ref>{{cite journal |title=Pyramid Pick: Planescape |url=http://www.sjgames.com/pyramid/login/article.html?id=803 |journal=[[Pyramid (magazine)|Pyramid]] |author=[[Scott Haring]] |author2=Andrew Hartsock |volume=#8 |publisher=[[Steve Jackson Games]] |date=August 1994 |accessdate=2008-02-26}}</ref>
After [[Tom Moldvay]] wrote the second edition of the ''D&D'' ''[[Dungeons & Dragons Basic Set|Basic Set]]'', published in 1980, Cook developed the ''[[Dungeons & Dragons Expert Set|Expert Set]]'' to take characters beyond third level.<ref name="designers"/>{{rp|11}} Cook was the primary author of the original ''[[Oriental Adventures]]'',<ref name="designers"/>{{rp|17}} ostensibly under the guidance and direction of [[Gary Gygax]],<ref name="Dragon #104"/> which among other things introduced the concept of non-weapon proficiencies into AD&D,<ref name="cook">* David Cook, "Oriental opens new vistas", ''Dragon'' 104:20-21, Dec 1985.</ref> and he designed the far eastern setting, [[Kara-Tur]].<ref name="WD74">{{cite journal |last=Shepherd |first=Ashley |title=Open Box: Dungeon Modules |journal=[[White Dwarf (magazine)|White Dwarf]] |issue=74 |pages=9–10 |publisher=[[Games Workshop]] |date=February 1986 |issn=0265-8712}}</ref> Cook, with [[Jim Ward (game designer)|Jim Ward]], [[Steve Winter]], and [[Mike Breault]], co-wrote the adventure scenario that was adapted into the game ''[[Pool of Radiance]]''.<ref name="Dragon149">{{cite journal |title=The Envelope, Please! |author=The ''Dragon'' editors |journal=Dragon |issue=149 |date=September 1989 |pages=20–21}}</ref> Cook was the lead designer on the 2nd edition of ''[[Dungeons & Dragons|Advanced Dungeons & Dragons]]'' [[role-playing game]].<ref name="designers"/>{{rp|22}}<ref name="GS"/> In ''Dragon'' #118 (February 1987), Cook wrote a column titled "Who Dies?" in which he discussed which [[Character class (Dungeons & Dragons)|character classes]] may be thrown out in the revision, with the intention of provoking a response from readers.<ref name="designers"/>{{rp|22}} Cook was also the lead designer on the ''[[Planescape]]'' [[campaign setting]].<ref name="GS">{{cite web |url=http://uk.pc.gamespy.com/pc/city-of-villians/644153p1.html |title=City of Villains A Chat with Zeb Cook (PC) |author=Allen 'Delsyn' Rausch |date=2005-08-22 |publisher=[[GameSpy]] |accessdate=2008-02-27}}</ref> When TSR was looking to replace [[Spelljammer]] after the setting ended, [[Slade Henson]] suggested a new campaign setting could be built on the first-edition ''[[Manual of the Planes]]''; after the idea sat dormant for a year, Cook picked it up and invented Planescape as a result.<ref name="designers"/>{{rp|26}} One reviewer described ''Planescape'' as "the finest [[fictional universe|game world]] ever produced for ''Advanced Dungeons & Dragons''".<ref>{{cite journal |title=Pyramid Pick: Planescape |url=http://www.sjgames.com/pyramid/login/article.html?id=803 |journal=[[Pyramid (magazine)|Pyramid]] |author=[[Scott Haring]] |author2=Andrew Hartsock |volume=#8 |publisher=[[Steve Jackson Games]] |date=August 1994 |accessdate=2008-02-26}}</ref>


Cook left TSR in 1994 to work in the field of electronic media.{{citation needed|date=January 2015}} He worked on the game ''[[Fallout 2|Fallout II]]''.<ref name="HG">{{Cite book |contribution=[[Toon (role-playing game)|Toon]] |title=Hobby Games: The 100 Best |last=Cook |first=Dave "Zeb" |authorlink= |editor-last=Lowder |editor-first=James |editor-link=James Lowder |publisher=[[Green Ronin Publishing]] |year=2007 |pages=327–330 |isbn=978-1-932442-96-0}}</ref> He was the lead designer on the 2005 ''[[City of Villains]]'' [[computer game]] for [[Cryptic Studios]].<ref name="designers"/>{{rp|153}}<ref name="GS"/> After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video game ''[[Stargate Worlds]]''.<ref name="TenTonHammer">{{cite web |url=http://www.tentonhammer.com/index.php?q=node/194 |title=Stargate Worlds Q&A with David "Zeb" Cook From Cities to Worlds |publisher=TenTonHammer.com |author=Jeff Woleslagle |author2=Phil Comeau |date=2006-05-11 |access-date=2019-07-18 |archive-url=https://web.archive.org/web/20110519090439/http://www.tentonhammer.com/index.php?q=node%2F194 |archive-date=2011-05-19 |dead-url=yes }}</ref> In 2001 he was inducted into the [[Origins Award|Origins]] Hall of Fame.<ref name="GR">{{cite web |url=http://www.gamingreport.com/article.php?sid=9113 |title=Winners of Origins Game Awards |author=Damon White |date=2003-06-28 |publisher=GamingReport.com |accessdate=2008-02-27}}</ref>
Cook left TSR in 1994 to work in the field of electronic media.{{citation needed|date=January 2015}} He worked on the game ''[[Fallout 2|Fallout II]]''.<ref name="HG">{{Cite book |contribution=[[Toon (role-playing game)|Toon]] |title=Hobby Games: The 100 Best |last=Cook |first=Dave "Zeb" |authorlink= |editor-last=Lowder |editor-first=James |editor-link=James Lowder |publisher=[[Green Ronin Publishing]] |year=2007 |pages=327–330 |isbn=978-1-932442-96-0}}</ref> He was the lead designer on the 2005 ''[[City of Villains]]'' [[computer game]] for [[Cryptic Studios]].<ref name="designers"/>{{rp|153}}<ref name="GS"/> After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video game ''[[Stargate Worlds]]''.<ref name="TenTonHammer">{{cite web |url=http://www.tentonhammer.com/index.php?q=node/194 |title=Stargate Worlds Q&A with David "Zeb" Cook From Cities to Worlds |publisher=TenTonHammer.com |author=Jeff Woleslagle |author2=Phil Comeau |date=2006-05-11 |access-date=2019-07-18 |archive-url=https://web.archive.org/web/20110519090439/http://www.tentonhammer.com/index.php?q=node%2F194 |archive-date=2011-05-19 |url-status=dead }}</ref> In 2001 he was inducted into the [[Origins Award|Origins]] Hall of Fame.<ref name="GR">{{cite web |url=http://www.gamingreport.com/article.php?sid=9113 |title=Winners of Origins Game Awards |author=Damon White |date=2003-06-28 |publisher=GamingReport.com |accessdate=2008-02-27}}</ref>


As of 2013, Cook works as Content Designer at [[ZeniMax Online Studios]] on [[The Elder Scrolls Online]].<ref>{{cite web |title=Elder Scrolls |work=edlerscrollsonline.com |url=http://elderscrollsonline.com/en/news/post/2013/07/25/developer-question-of-the-week-32 |date=2013}}</ref>
As of 2013, Cook works as Content Designer at [[ZeniMax Online Studios]] on [[The Elder Scrolls Online]].<ref>{{cite web |title=Elder Scrolls |work=edlerscrollsonline.com |url=http://elderscrollsonline.com/en/news/post/2013/07/25/developer-question-of-the-week-32 |date=2013}}</ref>
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==External links==
==External links==
* {{cite web |url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=502 |archive-date=September 30, 2007 |title=Bibliography at Pen & Paper |dead-url=yes |archiveurl=https://web.archive.org/web/20070930201428/http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=502 |access-date=March 6, 2007 }}
* {{cite web |url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=502 |archive-date=September 30, 2007 |title=Bibliography at Pen & Paper |url-status=dead |archiveurl=https://web.archive.org/web/20070930201428/http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=502 |access-date=March 6, 2007 }}
* {{BoardGameGeek designer|name=David "Zeb" Cook}}
* {{BoardGameGeek designer|name=David "Zeb" Cook}}
* [http://grognardia.blogspot.com/2009/07/interview-david-zeb-cook-part-i.html Interview] at Grognardia.com
* [http://grognardia.blogspot.com/2009/07/interview-david-zeb-cook-part-i.html Interview] at Grognardia.com

Revision as of 02:29, 17 September 2019

David Cook
Cook at the 2016 Lucca Comics & Games
Born
Other namesZeb [1]
Occupation(s)Game designer, writer
SpouseHelen
ChildrenIan
David "Zeb" Cook (left) at GaryCon III.

David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years.

Early life

Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's Blitzkrieg and Afrika Korps: "I was primarily a wargamer, but there wasn't any role-playing available then".[1] In college, he was introduced to the Dungeons & Dragons role-playing game through the University of Iowa gaming club.[1]

Cook earned his B.A. in English (with a Theater minor) in 1977.[1] He married his high school sweetheart, Helen, with whom he had one son, Ian.[1] Cook became a high school teacher in Milligan, Nebraska, where his students gave him his nickname of "Zeb." The name derives from his signature, which is dominated by a stroke resembling a 'Z,' as well as from his resemblance to the James Arness character Zeb Macahan in the TV series How the West Was Won.[1]

Career

Cook responded to an ad in Dragon magazine for a game designer position at TSR. After writing a sample module section and completing the designer test that the company then used, Cook became the third full-time game designer hired by TSR.[1] Lawrence Schick was head of design and development at the time and brought Cook on board during a time of substantial growth at TSR.[2]: 11  Cook later became Senior Designer. "Game designing is hard work [...] but everything worth doing is hard work. The important thing is to do it well, and to have fun while you're doing it." Cook created role-playing games, modules, family board games, card games, rulebooks, and party mystery games.[1]

He created the Partyzone mystery game line and The Spy Ring scenario.[1] The first Partyzone game was named one of the Top 100 Games of 1985 by Games Magazine. Other notable works for TSR include the role-playing games Conan the Barbarian, Crimefighters,[3] The Adventures of Indiana Jones, Star Frontiers, Sirocco, and Escape from New York. Cook also wrote several influential early adventure modules for D&D and AD&D, such as A1: Slave Pits of the Undercity, I1: Dwellers of the Forbidden City, X1: The Isle of Dread, X4: Master of the Desert Nomads, and X5: Temple of Death (the 'Desert Nomads' series). Other module work included CM4: Earthshaker!, AC5: Dragon Tiles II, AC2: D&D Game Combat Shield, B6: The Veiled Society, CB1: Conan Unchained!, and M1: Blizzard Pass for D&D and AD&D, and Top Secret module TS005: Orient Express and Boot Hill module BH2: Lost Conquistador Mine.[1]

After Tom Moldvay wrote the second edition of the D&D Basic Set, published in 1980, Cook developed the Expert Set to take characters beyond third level.[2]: 11  Cook was the primary author of the original Oriental Adventures,[2]: 17  ostensibly under the guidance and direction of Gary Gygax,[1] which among other things introduced the concept of non-weapon proficiencies into AD&D,[4] and he designed the far eastern setting, Kara-Tur.[5] Cook, with Jim Ward, Steve Winter, and Mike Breault, co-wrote the adventure scenario that was adapted into the game Pool of Radiance.[6] Cook was the lead designer on the 2nd edition of Advanced Dungeons & Dragons role-playing game.[2]: 22 [7] In Dragon #118 (February 1987), Cook wrote a column titled "Who Dies?" in which he discussed which character classes may be thrown out in the revision, with the intention of provoking a response from readers.[2]: 22  Cook was also the lead designer on the Planescape campaign setting.[7] When TSR was looking to replace Spelljammer after the setting ended, Slade Henson suggested a new campaign setting could be built on the first-edition Manual of the Planes; after the idea sat dormant for a year, Cook picked it up and invented Planescape as a result.[2]: 26  One reviewer described Planescape as "the finest game world ever produced for Advanced Dungeons & Dragons".[8]

Cook left TSR in 1994 to work in the field of electronic media.[citation needed] He worked on the game Fallout II.[9] He was the lead designer on the 2005 City of Villains computer game for Cryptic Studios.[2]: 153 [7] After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video game Stargate Worlds.[10] In 2001 he was inducted into the Origins Hall of Fame.[11]

As of 2013, Cook works as Content Designer at ZeniMax Online Studios on The Elder Scrolls Online.[12]

See also

References

  1. ^ a b c d e f g h i j k l "TSR Profiles". Dragon (#104). Lake Geneva, Wisconsin: TSR, Inc.: 63 December 1985.
  2. ^ a b c d e f g Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. ^ Cook, David (March 1981). "Crimefighters" (PDF). rollenspiel-almanach.de (47). Dragon. {{cite journal}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ * David Cook, "Oriental opens new vistas", Dragon 104:20-21, Dec 1985.
  5. ^ Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules". White Dwarf (74). Games Workshop: 9–10. ISSN 0265-8712.
  6. ^ The Dragon editors (September 1989). "The Envelope, Please!". Dragon (149): 20–21. {{cite journal}}: |author= has generic name (help)
  7. ^ a b c Allen 'Delsyn' Rausch (2005-08-22). "City of Villains A Chat with Zeb Cook (PC)". GameSpy. Retrieved 2008-02-27.
  8. ^ Scott Haring; Andrew Hartsock (August 1994). "Pyramid Pick: Planescape". Pyramid. #8. Steve Jackson Games. Retrieved 2008-02-26.
  9. ^ Cook, Dave "Zeb" (2007). "Toon". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 327–330. ISBN 978-1-932442-96-0.
  10. ^ Jeff Woleslagle; Phil Comeau (2006-05-11). "Stargate Worlds Q&A with David "Zeb" Cook From Cities to Worlds". TenTonHammer.com. Archived from the original on 2011-05-19. Retrieved 2019-07-18.
  11. ^ Damon White (2003-06-28). "Winners of Origins Game Awards". GamingReport.com. Retrieved 2008-02-27.
  12. ^ "Elder Scrolls". edlerscrollsonline.com. 2013.

External links