Super Smash Bros. Brawl

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Template:Future game

Super Smash Bros. Brawl
Super Smash Bros. Brawl logo.
Developer(s)"The Studio"
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai (director)
Platform(s)Wii
Release


[1]
Genre(s)Versus Fighting game
Mode(s)Single player, multiplayer

Super Smash Bros. Brawl, known in Japan as Template:Nihongo title, is a fighting game for Nintendo's newest console, Wii. The third iteration of the Super Smash Bros. series, Brawl is the first Super Smash Bros. game that features at least one character from a franchise not owned by Nintendo with the inclusion of Solid Snake from Konami's Metal Gear series. Its first official trailer was unveiled at E3 2006, while its second official trailer was unveiled at the 2006 Nintendo World Tour. It is currently slated for release in 2007.

Gameplay

File:Basic01 070522a-l.jpg
Wario, Mario, Pikachu and Fox fighting on Battlefield. Notice how the damage meter now displays the name and image of the character.

Following the style of its predecessors, the game uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players battle on various different stages, all while trying to knock their opponents out of the stage. Instead of using health bars like other fighting games, it features percentage meters. They start at zero percent, and as the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The game can be played using four different control schemes: the Wii Remote on its side, the Wii Remote/Nunchuk combo, the Classic controller, or the standard GameCube controller.

The stages are two dimensional arenas that are mostly based off of the represented series of the game. They range from floating platforms to moving stages where the characters have to keep up. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life. As in Super Smash Bros. Melee, the game introduces new stages and features returning stages, although they are modified from the past games. Many stages will undergo elaborate changes while battles are happening, such as a cycling day-to-night system in the "Battlefield" stage.[4] Stages introduced in the edition include "Delfino Plaza" from Super Mario Sunshine with a platform that hovers over the island and lands at certain locations, "Yoshi's Island" from Super Mario World 2: Yoshi's Island/Yoshi's Island DS which changes seasons during the course of the brawl.

The characters can make use of a variety of weapons, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. Some will heal a single character, while others will hurt any character in its vicinity. Some items remain the same, while whole categories have changed. Shooting items like the Super Scope and Cracker Launcher, a new shooting item that launches firecrackers of many colors into the air, now can be used by characters while running and jumping instead of needing them to stand still. The game introduces new items such as one that causes a puppy from Nintendogs pawing at the screen, blocking the view of the battle,[5] and a "Gooey Bomb", a bomb that sticks to surfaces and fighters before exploding.[6] Certain items seen in Super Smash Bros. and Super Smash Bros. Melee are also set to appear again, such as the Super Scope and the Poké Ball. [7] The Poké Ball will feature Pokémon new to the series, including Groudon from Hoenn.[8][9]

The game introduces the ability to perform character-specific special moves, referred to as "Final Smash" moves. These abilities are used through an item bearing the Smash Bros. symbol, which are called Smash Balls.[5][10] Examples include Mario's "Mario Finale" which invokes a large, vertically expanding blast of fire that covers most of the arena. Link has been shown performing a more static move that involves a barrage of sword slashes while the opponent is trapped between two Triforce symbols. Kirby's final smash was shown in the original trailer for the game, shown at E3 2006. Kirby is seen putting on a chef's hat and then cooking Mario in a pot. It is currently unknown if Final Smash attacks can be saved for later use or if they are triggered as soon as a character reaches the Smash Ball.

Characters

File:Ssbbrawl3.jpg
Left to right: Link, Mario, Zero Suit Samus, Pikachu, Pit, Kirby, and Meta Knight stare at Wario.

The initial introduction of characters included various returning characters from Super Smash Bros. Melee, and some newcomers. Some returning characters have been updated and redefined since their last appearance, such as Mario, Pikachu, and Kirby. Others like Link and Fox McCloud have taken on new designs from more recent titles. Samus Aran has changed the most of all; "under certain conditions," she will remove her Power Suit, taking up the name "Zero Suit Samus". Donning only her Zero Suit, she wields a gun that can transform into a laser whip. Not all characters will return from Super Smash Bros. Melee however, as stated in an interview with Sakurai.[11]

Many newcomers make their appearance in the game as well. Characters of already represented series such as Meta Knight from the Kirby series, and Wario from the Mario series make their first appearances. Other newcomers are the first to represent their series. These include characters like Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Solid Snake, the main protagonist of Konami’s Metal Gear franchise. Snake is also the first third-party character to appear in a Super Smash Bros. game.

Development

File:Link.v.fox.jpg
Fox was the latest character confirmed since the E3 trailer.

Masahiro Sakurai, former HAL Laboratory employee and creator of Kirby and the Super Smash Bros. series, returns as the director for the game. Sakurai revealed that at E3, he was called to executive producer Satoru Iwata's room on the top floor of a Los Angeles hotel, and told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director".[12] Although originally suggested to be a launch title, an IGN article states that "as of May 2005, the game's development staff consisted of exactly one person," Sakurai himself, actual development of the game never started until late 2005. Sakurai states that many people who have spent excessive amounts of time playing Super Smash Bros. Melee are being brought in as the development team[13] and the team will have access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory.[13]

The game was conspicuously absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on Wednesday, May 10, 2006, at the After-Hours Press Conference, Nintendo officially revealed the game under the name of Super Smash Bros. Brawl. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."[5] Although based on recent announcements this doesn't seem to be the case. As far as Wi-Fi play is concerned, Sakurai has confirmed some functionality.[14][5] However, as stated in the Toukouken on the Japanese version of the Smash Bros. website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented. [15]

The new trailer shown on November 3 at Nintendo World was later added to the official site.[16] The trailer is slightly modified from the original version: the Japanese text is changed to English, and the Winter phase of the Yoshi's Island stage is no longer seen. The version of the trailer added to the Japanese site keeps the Japanese text, but the Winter version of Yoshi's Island is once again removed. However, the Winter Yoshi's Island has recently been confirmed to still be a part of the game, leaving its removal from the trailer in the first place possibly due to its then future explanation on the site. Also, Sakurai has updated the site to say that it will be a little longer before the game will be playable. During a test play between Sakurai and Hideo Kojima, Kojima stated that the game feels complete and that Nintendo "could put it out right now and it could sell millions of copies."[17]

Inclusion of characters

File:SSBB Snake.jpg
Solid Snake sneaking up on Link

The inclusion of Konami-created character Solid Snake may seem to conflict with the Super Smash Bros. paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said that Metal Gear creator Hideo Kojima "practically begged" for Snake to be included in the next Super Smash Bros. game (which, at the time of said "begging," was during the production of Super Smash Bros. Melee, but production of the game was already too far in research and development to make the addition viable). Incidentally, this is not the first time Snake would appear in a crossover fighting game, as he was previously featured as a secret character in DreamMix TV World Fighters.

Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums.[18]

Suggestions were no longer being taken as of June 9 2006. In August 2006, Sakurai and Miyamoto stated that Sonic the Hedgehog was the most requested third-party character.[19][20] Video game magazine Tips & Tricks reported that Miyamoto has stated Nintendo has actually contacted Sega regarding this, and that they're awaiting a final decision.[21] IGN interviewed Nintendo Europe marketing director Laurent Fischer and asked if Sonic will not be appearing in Brawl. Fischer's response was, "That's not on the cards at the moment."[22]

Sakurai has stated that he may not want to put much emphasis on Japan-only characters, but is not opposed to them entirely, noting the success that the Fire Emblem characters enjoyed internationally thanks to their inclusion in Melee. He also said that third party characters will amount to two or three, excluding Snake.[23] According to the official site, there will be updates every weekday.



References

  1. ^ "Australian Smash Brothers page". Nintendo. 2002. Retrieved 2007-04-29. {{cite web}}: Check date values in: |year= (help)
  2. ^ "IGN:Super Smash Bros. Brawl". IGN. 2007. Retrieved 2007-04-08. {{cite web}}: Check date values in: |year= (help)
  3. ^ "Four Kinds of Control". SmashBros.com. Retrieved 2007-06-08. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  4. ^ Battlefield bio Smashbros.com. URL Accessed May 22, 2007.
  5. ^ a b c d Casamassina, Matt (2006-05-10). "E³ 2006: Super Smash Bros. Brawl". IGN. Retrieved 2006-08-01. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help) Cite error: The named reference "E³ 2006" was defined multiple times with different content (see the help page).
  6. ^ "Gooey Bomb". SmashBros.com. Retrieved 2007-05-24. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  7. ^ "Super Scope and ability". SmashBros.com. Retrieved 2007-05-30. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  8. ^ "Poké Balls". SmashBros.com. Retrieved 2007-06-05. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  9. ^ "Groudon". SmashBros.com. Retrieved 2007-06-05. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  10. ^ "What is a Final Smash?". SmashBros.com. 2007-05-29. Retrieved 2007-05-29. {{cite web}}: Check date values in: |date= (help)
  11. ^ "Sakurai reveals new Smash Bros Brawl details". Retrieved 2007-05-23.
  12. ^ IGN Staff (2005-11-16). "Smash Bros. Revolution Director Revealed". Retrieved 2005-11-16. {{cite web}}: Check date values in: |date= (help)
  13. ^ a b Gantayat, Anoop (2005-12-05). "Sakurai Elaborates on Smash Bros. Revolution". IGN. Retrieved 2005-12-12. {{cite web}}: Check date values in: |date= (help)
  14. ^ Casamassina, Matt (2005-05-17). "E³ 2005: Smash Bros. For Revolution". IGN. Retrieved 2006-05-03. {{cite web}}: Check date values in: |date= (help)
  15. ^ "Sakurai reveals new Smash Bros Brawl details". Retrieved 2007-05-23.
  16. ^ "Nintendo World Trailer". SmashBros.com. Retrieved 2007-06-08. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  17. ^ "Report: Kojima feels Smash Bros. Brawl "very complete"".
  18. ^ IGN Staff (2006-05-11). "E³ 2006: Fans Asked to Fill Smash Bros. Roster". IGN. Retrieved 2006-05-11. {{cite web}}: Check date values in: |date= (help)
  19. ^ "Super Smash Bros Brawl creators hint at Sonic as the next Wii fighter". videogamesblogger.com. 2006-08-19. Retrieved 2007-06-07.
  20. ^ Wowzer (2006-08-21). "Smash Bros. Brawl Creators Hint at Sonic". Slashdot. Retrieved 2006-12-25.
  21. ^ "Sakurai and Miyamoto Comment on Sonic's Popularity". Content Holdings. 2006-08-17. Retrieved 2007-06-07. {{cite web}}: Check date values in: |date= (help)
  22. ^ Rob Burman (2007-03-29). "Mario & Sonic at the Olympic Games interview". IGN UK. Retrieved 2007-03-29. {{cite web}}: Check date values in: |date= (help)
  23. ^ "Sakurai reveals new Smash Bros Brawl details". Retrieved 2007-05-23.

External links