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Super Mario Galaxy

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Template:Future game

Super Mario Galaxy
File:Smgboxartwii.JPG
Developer(s)Nintendo EAD Tokyo
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto
Takao Shimizu
Yoshiaki Koizumi
SeriesSuper Mario
Platform(s)Wii
ReleaseUnited States CanadaNovember 12 2007
Japan Q4 2007
Europe November 16, 2007 [1]
Australia November 16, 2007 [2]
Genre(s)Platform game
Mode(s)Single player, Multiplayer

Super Mario Galaxy (スーパーマリオギャラクシー, Sūpā Mario Gyarakushī) is a forthcoming platform game for the developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It will be released on November 12, 2007 in North America and four days later in Europe.[3] It will be the fourth first-party true 3D platformer Mario game. The game was announced at Nintendo's press conference at E3 on May 9 2006.

History

In a roundtable discussion at E3 2007, it was made clear that Super Mario Galaxy was not Mario 128, after Miyamoto stated that production only began after the team finished making Donkey Kong: Jungle Beat."[4] , (early 2005) and Mario 128 has been in production and development since at least 2001 (when the first trailer was shown at E3). In an after-hours press event at E3 2006 in May, Shigeru Miyamoto said "I don't want to promise anything yet. But if it's not a launch title it will definitely be there within the first six months."[5] Nintendo of America CEO Reggie Fils-Aime later stated in a November 27 2006 interview with MTV that the game is expected to release sometime up to Holiday of 2007.[6] On January 4 2007, Nintendo of Europe issued a press release indicating a 2007 European release.[7] Near the end of Shigeru Miyamoto's keynote presentation at the 2007 Game Developers Conference in March, he stated, "You'll be able to play Super Mario Galaxy this year."[8][9] At Nintendo's E3 2007 Conference they confirmed that Super Mario Galaxy will be released in North America on November 12 2007.

Gameplay

Most of the game is set in outer space along a vast chain of miniature planetoids and other space matter. Mario is capable of jumping or launching from planet to planet in order to gather items and defeat enemies. Gravity plays a significant role in the game, as each planet has a gravitational force that prevents Mario from drifting off into space, which allows the player to walk evenly around a complexly rounded surface. The varying degrees of gravity also have an effect on Mario's ability to jump, and is used to pull Mario towards certain planetoids while in mid-flight. Like previous 3D Mario games, the main objective is to collect Stars, which are awarded by completing tasks or defeating enemies. The game will have six themed areas, 40 galaxies, and 120 stars to collect. [10]

File:Supermariogalaxydemo1.JPG
Mario traveling from one planet to another.

Two items have been revealed recently at E3 2007; a “Bee Suit” which transforms Mario into a bee so he can crawl on honeycombs and be able to fly for a period of time and a “Boo Suit” which transforms Mario into a Boo; according to Nintendo Power, the Boo Suit can help Mario travel through certain objects. The confirmed suits have weaknesses to certain natural elements, for example the bee suit will be lost when water is touched and the Boo suit will be lost if a beam of light is touched. In addition, Mario can use his stinger in the bee suit and other boos will not notice Mario when wearing the boo suit. It's also been rumored that Mario can communicate with other Boos in this suit.[11]

Like Super Mario 64, Super Mario Sunshine and Super Mario 64 DS, Mario’s health consists of a power meter, which causes Mario to lose a life if it reaches zero. When the game starts, Mario begins with a power meter made of three sections. Mario has a second and separate health meter that designates his air supply when swimming underwater; if it is empty Mario will drown. The bottomless pits featured in previous Mario games which cause Mario to lose a life when fallen in have been replaced by black holes, which are stationed beneath the surfaces of certain planets and peppered throughout space.

New Features

The October 2007 issue of Nintendo Power confirmed the return of the Super Mushroom, Starman, and Fire Flower power-ups. This is the first time these have made their first true appearence in a 3D Mario platforming game.[12] Nintendo has also created some new items:

  • Star Rings: A floating, hollow star found in most planets, they appear to be mostly used for long-distance transport. It has been demonstrated they can help the player get out of certain death situations, such as a fatal drop into a pit of lava. Sometimes the Star Ring is broken, and Mario must find the pieces to fix it.
  • Beam Stars: These appear as floating blue orbs of light with stars inside of them. When the player points the Wii remote at one of them and presses A, the blue orb pulls Mario into it's orbit via a beam of light. They usually appear in a chain sequence as a form of transport through open space. They eventually pop and if Mario is still inside he will be automatically dropped to the closest planet with the strongest gravitational pull.
  • Piranha Plant Vines: Whenever Mario stomps on or shoots at a Pirahna Plant, it will disappear and a long vine will shoot out for Mario to climb. The player grabs it by thrusting the Wii Remote forwards, then climbs it by swinging the Wii remote rapidly side to side, but if they stop he will slide back down. This is a variation of an idea from almost all Mario games and most recently displayed in New Super Mario Bros.
  • Pollen Sprouts: Huge dandelion seedling that Mario spins on occasion in order to travel from planet to planet. One of the few ideas sustained from Super Mario Sunshine.
  • Wobble Launcher: A quite eccentric addition to the environment, the Wobble Launcher is best described as a short tree made of rubber. When Mario climbs to the top of such a thing and the player pulls back on the tree using the Wiimote and then simply releasing, the tree will fling him in whatever direction given, often landing him on the next planetoid.
  • Cosmic Tox Box: An interesting twist to the Tox Boxes last seen in Super Mario 64, these boxes are like a cousin to the Thwomps and Mario will get smashed when they try to squish him to the ground. But now these Cosmic Tox Boxes have been given something of a gravitational pull to their top surface which can help Mario cross certain chasms and other situations. The E3 video showed Mario taking advantage of this in order to cross a level over a black hole.
  • Honeycombs: When Mario is wearing the new bee suit, he is able to climb the honeycombs found in the Honeybee Galaxy.

Multiplayer

During an interview with IGN,[13] Takashi Tezuka, Nintendo's analysis and development's general manager, stated that multiplayer for Super Mario Galaxy is more likely to be co-operative. Two-player functionality was already confirmed for the game. The development team is already experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him. Conversely, Shigeru Miyamoto also suggested that the second player could have the ability to interfere with Mario's progress. However, during Nintendo's E3 2007 press conference, one person mentioned helping another by collecting items through pointing on the screen, suggesting that a co-operative mode has permanently been implemented in the game. Nintendo's E3 2007 information page for Super Mario Galaxy reveals that two-player will operate as follows: one person controls Mario and a pointer, while the other, using a second Wii Remote, will control another pointer.[14]

File:Supermariogalaxymovespowerup.JPG
Mario dons the new "Bee Suit".

Controls

A new powerup for Mario provides him the ability to transform into a bee and hover in the air for a short time. Although Super Mario Galaxy's controls are very similar to past Mario games, the controls have been partly redesigned to take advantage of the Wii Remote.

  • The control stick on the Nunchuk attachment is used to move Mario.
  • The A button on the Wii Remote is used for jumping. Timed presses will result in progressively higher jumps, including the triple-jump function originated in Super Mario 64. Also, this button is used for talking to the in-game characters.
  • Pressing the B button causes a star-shaped cursor to pick up or move objects (particularly star shards), shoot star shards as weapons, or grab onto special locations while in mid-flight.
  • The Z button on the Nunchuk is used for crouching. Most of the crouching/jumping combinations (with the A button) from the two past 3D Mario games are present such as the long jump and the back flip.
  • The Wii Remote itself is integral to the gameplay. It can be used as a pointer for several actions. If the cursor is held in front of an enemy, the enemy will be blocked temporarily by the cursor.

Plot

Every hundred years a comet passes over the Mushroom Kingdom and rains down magical stars and stardust, and as Princess Peach and the citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack.[15] As Mario attempts to put a stop to Bowser's shenanigans, things go awry: the next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom. There, Mario encounters enemies and bosses while traveling around and between spherical worlds and flat space platforms.

Also, new screenshots in Famitsu magazine show a new female character, Princess Rosetta, though her exact role has not been determined.[16]

Reception

Pre-release

Critics and fans have reacted positively to the demo version.[17] When the game was first revealed at E3 2006, it was one of the most played and enjoyed games of the show floor. Matt Casamassina, the editor of IGN Wii, loved it so much that he went on to say that the game was practically perfect.[18] Matt Wales agreed that it was everything Super Mario Sunshine was not.[19] Giancarlo Varanini, of 1UP.com, wrote that it was the best example of how the controller can be used.[20] Russ Fisher appreciated the game because it was "fresh", and compared it to the Metroid Prime series which transformed the Metroid franchise into 3D and was very successful.[21][22] Super Mario Galaxy has been referred to by many of Nintendo's developers and producers, including Shigeru Miyamoto himself, as the greatest Mario game ever made, if not one of the best video games ever made.[citation needed]

See also

References

  1. ^ http://www.nintendic.com/news/930
  2. ^ http://www.mywii.com.au/NewsDetail.aspx?id=918
  3. ^ "Super Mario Galaxy". GameSpot. Retrieved 2007-03-03.
  4. ^ Nintendo E3 2007, Nintendo E3 2007 (2007-07-13). "Mario Galaxy production started in 2005 [5:42]". Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)CS1 maint: numeric names: authors list (link)
  5. ^ Casamassina, Matt (2006-05-10). "Mario to Miss Launch". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  6. ^ Totilo, Stephen (2006-11-28). "Nintendo Exec Predicts Wii Future, Chances Of 'GoldenEye' On Console". MTV. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  7. ^ "The Big 2007 Preview". Nintendo. 2007-01-04. Retrieved 2007-01-04. {{cite web}}: Check date values in: |date= (help)
  8. ^ "GDC07: Super Mario Galaxy Confirmed for 07". Kotaku. 2007-03-08. Retrieved 2007-03-09. {{cite web}}: Check date values in: |date= (help)
  9. ^ Shigeru Miyamoto (2007). Shigeru Miyamoto: "A Creative Vision" - Keynote at GDC 2007. Event occurs at 1:09:08.
  10. ^ http://wii.ign.com/articles/804/804397p1.html
  11. ^ "[Wii] Mario Galaxy fills the tank with infos and images". ADJ. Retrieved 2007-08-08.
  12. ^ Salazar 3rd, Jesse. "Throwback items in Super Mario Galaxy". TheMushroomKingdom.net Blog. Retrieved 2007-08-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. ^ Casamassina, Matt (2006-05-11). "Mario Multiplayer Details". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  14. ^ "Nintendo E3 2007 - Super Mario Galaxy". Nintendo. 2007-07-11. Retrieved 2007-07-12. {{cite web}}: Check date values in: |date= (help)
  15. ^ Casamassina, Matt (2006-05-09). "Super Mario Galaxy Details". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  16. ^ http://news.filefront.com/new-damsel-in-distress-in-super-mario-galaxy/
  17. ^ "Super Mario Galaxy (working title) - WII". GameRankings. Retrieved 2007-03-03.
  18. ^ Casamassina, Matt (2006-09-14). "Hands-on Super Mario Galaxy". Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help); Text "publisher=IGN" ignored (help)
  19. ^ Wales, William (2006-05-17). "Super Mario Galaxy Preview". computerandvideogames.com. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  20. ^ Varanini, Giancarlo (2006-05-10). "Super Mario Galaxy Preview". 1UP. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  21. ^ Fischer, Russ (2006-05-31). "Super Mario Galaxy preview for Wii". gamerevolution.com. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  22. ^ Zlotnick, David (2006-05-09). "Super Mario Galaxy Announced". 1UP. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)

External links