Rally Trophy

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Rally Trophy
Studio FinlandFinland Bugbear Entertainment
Publisher AustriaAustria JoWooD
Erstveröffent-
lichung
2001
genre Rally simulation
Game mode Single player , multiplayer
control Keyboard , joystick , steering wheel
system advantages
preconditions
medium 1 CDs
language English German
Current version 1.01
Age rating
USK released from 0

Rally Trophy , also known under the working title Historical Rally Trophy known, a rally - Simulation from the year 2001 . Was developed RT by the Finnish development studio Bugbear , published it was used by JoWooD . The outstanding feature was the realistic implementation of rally sport and the exclusive use of historical rally vehicles in a racing game for the first time.

Scope of play

You can choose from 11 different rally vehicles from 1960 to 1975 . For a victory in one of the championships, the player is rewarded with a more powerful factory version of the winning car.

The locations of the rallies are 6 stages each in the five countries Russia , Kenya , Finland , Sweden and Switzerland . In addition to the normally simulated special stages, the game also includes an arcade mode based on the forerunners of rallycross competitions , in which the player races on circular courses against 5 computer or multiplayer opponents.

The game also offers three levels of difficulty. At the beginning only the beginner mode is available. Only four of the eleven cars and four of the five rallies are available in this, usually only four of the six stages. With a victory in the championship, the next higher level of difficulty and the associated additional cars and rallies become available.

vehicles

The game contains the following vehicles, which are divided according to difficulty:

Beginner

Advanced

expert

Implementation and feel

Due to different circumstances, rallies with vehicles from the 60s or 70s have their own charm. At that time vehicles were mostly very close to the production models and due to a lack of engine power they were hardly made for breakneck drifting maneuvers . The driving behavior of the car was implemented in a credible manner. In particular, light rear-wheel drive cars with a relatively powerful engine such as B. the Abarth version of the Fiat 600 are therefore very difficult to use in the game and behave like real "rear skids". The cars can therefore hardly be controlled with digital control devices such as keyboard or gamepad , as the steering and throttle must be operated very carefully and in a controlled manner. We therefore recommend analog input devices such as steering wheels or joysticks . Rally Trophy offers force feedback support.

The framework for the rallies themselves is rather tight. Between the stages, the player can change the vehicle setup of his vehicle or have it repaired in the event of damage. However, there are only a few setup options available, and these are only roughly graded, which increases the accessibility of these options.

technology

The game's graphics exceeded the standard of the time. Landscapes, vehicles as well as light and weather effects were worth seeing for the conditions at the time and are still believable today. This high quality is contrasted with the rather antiquated raster graphics of trees and route guests. Nevertheless, Rally Trophy was viewed as detailed in the game criticism and made high demands on the hardware at the time .

The engines reproduce the soundscape realistically. The co-driver announcing bends and obstacles also has a very realistic effect through reactions to wrong driving maneuvers (“ The next time you'll pull the cart out of the ditch! ”). The soundtrack consists of professionally made rock music in the style of the early 70s and was recorded in the well-known Finnvox Studios and produced by Mika Jussila .

Criticism and reception

All of the reviews were positive about Rally Trophy . The technology, driving experience and, in particular, the choice of vehicle were praised, which represented a skilful change from modern rally simulations such as Colin McRae Rally . A small but active community has formed around the Rally Trophy , which is still programming new vehicles and routes today.

According to the developers, Rally Trophy has sold more than 600,000 times since it was released. In 2005, after a long development period, Bugbear published the not serious simulation FlatOut , which received several sequels.

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