Theatrhythm Final Fantasy: Curtain Call
Theatrhythm Final Fantasy: Curtain Call | |||
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Publisher |
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Senior Developer | Ichiro Hazama | ||
Erstveröffent- lichung |
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platform | Nintendo 3DS | ||
genre | Music game , role play | ||
Subject | Fantasy , science fiction | ||
Game mode | Single player , multiplayer | ||
medium | Nintendo 3DS Card, Digital Distribution | ||
language | Japanese , English | ||
Age rating |
Theatrhythm Final Fantasy: Curtain Call is a video game for the Nintendo 3DS that was developed and published by Square Enix and indieszero in 2014 . It is the sequel to the 2012 theatrhythm Final Fantasy . Compared to its predecessor, Theatrhythm Final Fantasy: Curtain Call offers a significantly larger selection of pieces of music, a revised game mode and the option to unlock additional characters. In Japan the game received mostly positive reviews, with Metacritic the game received a rating of 89 percent based on 52 player reviews .
development
The first sign of a continuation of the Theatrhythm series was given at the beginning of September 2013 with the entry of the word mark in the North American trademark register. About two weeks later, the official game title in Shonen Jump was announced. As of September 4, 2014, the official English-language demo version of the game was made available for download in the Nintendo eShop , with which additional game characters could be unlocked in the main game if this demo version was downloaded. According to producer Ichiro Hazama, Curtain Call should be the last game in the Theatrhythm series. However, at the end of 2014 a new title was announced with Theatrhythm Dragon Quest , which will initially appear in Japan in 2015.
Gameplay
As in the predecessor, the player in Theatrhythm Final Fantasy: Curtain Call can assemble a team of four characters from all previously published Final Fantasy games to guide them through the individual tasks. The task is to successfully navigate the characters through a song without the health indicator dropping to zero. This happens as soon as the player does not follow a handicap correctly or leaves it out. Upon successful completion of a piece, the player receives so-called rhythm points .
As with Theatrhythm Final Fantasy , the songs are divided into three categories: Field music, battle music and event music, with only the first two appearing in the individual tasks and the event music only gradually can be unlocked. In the field music task, the player controls a single character through the entire length of a song and tries to hit the given characters correctly by dragging, pressing or moving the stylus on the screen. In combat music, the player controls the entire group and occasionally encounters bosses. In quests, boss fights can only be found in combat music. The event music task consists of fulfilling the requirements with the stylus at the right moment, while game sequences can be seen in the background. New features of the game include the Medley Quests , which replace the Chaos Shrine from its predecessor, the Card Crystarium with which the player can upgrade individual characters using the CollectaCards received during the game , Fat Chocobo - which now and then - at the end of a field music Task appears and leaves the player with a treasure chest upon successful completion, as well as various minor changes.
The game comprises a total of 221 pieces - without DLC - including music from the games Final Fantasy X-2 , Final Fantasy XIII-2 , Lightning Returns: Final Fantasy XIII , Final Fantasy XIV: A Realm Reborn , Final Fantasy Type-0 , as well as from the franchises Tactics , Dissidia , Crystal Chronicles , Adventure and the film Final Fantasy VII: Advent Children . The player can put together his team of 60 characters - without DLC. In late December 2014, Square Enix announced a DLC that can also be used to add songs and characters from the non -Final Fantasy games Bravely Default and Chrono Trigger .
Characters and songs
Playable characters
character | game |
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Warrior of the light | Final Fantasy |
Firion | Final Fantasy II |
Onion Knight | Final Fantasy III |
Cecil Harvey | Final Fantasy IV |
Bartz Klauser | Final fantasy v |
Terra Branford | Final Fantasy VI |
Cloud Strife | Final Fantasy VII |
Squall Leonheart | Final Fantasy VIII |
Zidane Tribal | Final Fantasy IX |
Tidus | Final Fantasy X |
Shantotto | Final Fantasy XI |
Vaan | Final Fantasy XII |
Lightning | Final Fantasy XIII |
Y'shtola | Final Fantasy XIV: Realm Reborn |
Unlockable characters in game mode
During the game, the player gets different colored shards ( Engl. : Shards ) with which other characters can be unlocked. Chaos, on the other hand, cannot be unlocked with these shards, but is automatically unlocked after defeating it. Below is a list of the characters that can be unlocked in the game. DLC's are not taken into account.
character | game |
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Princess Sarah | Final Fantasy |
Minwu | Final Fantasy II |
Cid Haze | Final Fantasy III |
Rydia | Final Fantasy IV |
Cain Highwind | |
Edge Geraldine | |
Faris Scherwiz | Final fantasy v |
Lenna Charlotte | |
Tycoon | |
Galuf Halm Baldesion | |
Locke Cole | Final Fantasy VI |
Celes Chere | |
Edgar Roni Figaro | |
Tifa Lockhart | Final Fantasy VII |
Sephiroth | |
Barret Wallace | |
Aerith Gainsborough | |
Seifer Almasy | Final Fantasy VIII |
Rinoa Heartilly | |
Laguna Loire | |
Vivi Ornitier | Final Fantasy IX |
Garnet Til Alexandros XVII | |
Eiko Carol | |
Yuna | Final Fantasy X |
Auron | |
Jecht | |
Price | Final Fantasy XI |
Aphmau | |
Lilisette | |
Ashelia B'nargin Dalmasca | Final Fantasy XII |
Balthier | |
Fran | |
Snow Villiers | Final Fantasy XIII |
Hope Estheim | |
Oerba Dia vanilla | |
Serah Farron | Final Fantasy XIII-2 |
Noel Kreiss | |
Lightning | Lightning Returns: Final Fantasy XIII |
Yuna | Final Fantasy X-2 |
Rikku | |
Paine | |
Benjamin | Final Fantasy Mystic Quest |
Ciaran | Final Fantasy: Crystal Chronicles |
Tifa Lockhart | Final Fantasy VII: Advent Children |
Zack Fair | Crisis Core - Final Fantasy VII |
Ramza Beoulve | Final Fantasy Tactics |
Agrias Oaks | |
Cosmos | Dissidia Final Fantasy |
chaos | |
Ace | Final Fantasy Type-0 |
Machina Kunagiri | |
Rem Tokimiya |
Songs
game | Field Music | Battle Music | Event Music |
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Final Fantasy | Main Theme Castle Cornelia Opening Theme Matoya’s Cave Mt. Gulg Airship Sunken Shrine |
Battle Miniboss Battle Final Battle |
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Final Fantasy II | Main Theme Town Dungeon Tower of the Magi Finale |
Battle Theme 1 The Rebel Army Battle Theme 2 |
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Final Fantasy III | Crystal Cave Eternal Wind The Boundless Ocean Aria, the Maiden of Water Let Me Know the Truth The Crystal Tower |
Battle 1 Battle 2 This is the Last Battle |
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Final Fantasy IV | The Red Wings Theme of Love Main Theme of Final Fantasy IV Troian Beauty Tower of Zot The Airship Within the Giant |
Battle 1 Battle 2 Battle With The Four Friends The Final Battle |
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Final fantasy v | Four Hearts Harvest Home, Sweet Home Mambo de Chocobo The Airship A New World In Search of Light |
Main Theme Of Final Fantasy V Battle 1 Battle at the Big Bridge The Decisive Battle The Final Battle |
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Final Fantasy VI | Terra's Theme Edgar & Sabin's Theme Celes’s Theme The Airship Blackjack Searching for Friends Kefka’s Tower |
Battle The Decisive Battle Battle to the Death Dancing Mad |
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Final Fantasy VII | Main Theme of Final Fantasy VII Gold Saucer Cosmo Canyon The Highwind Takes to the Skies Judgment Day |
Let the Battle Begin! Fight On! JENOVA Aerith's Theme The One-Winged Angel |
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Final Fantasy VIII | Blue Fields Find Your Way Waltz of the Moon Fisherman’s Horizon Ride On The Castle Ending Theme |
Don't Be Afraid Force Your Way The Man with the Machine Gun Maybe I'm a Lion The Extreme |
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Final Fantasy IX | Over the Hill Dark City Treno Aboard the Hilda Garde Not Alone Behind the Door Melodies for Life - Final Fantasy A Place to Call Home |
Battle 1 Battle 2 Swords of Fury Festival of the Hunt Something to Protect The Darkness of Eternity The Final Battle |
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Final Fantasy X | Zanarkand Spira Unplugged Mi'ihen Highroad Movement in Green Suteki Da Ne (Isn't It Wonderful?) Launch Servants of the Mountain A Fleeting Dream |
Battle Theme Challenge Fight With Seymour Otherworld A Contest of Aeons Final Battle |
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Final Fantasy XI | Vana'diel March Ronafaure Gustaberg Sarutabaruta Heavens Tower Voyager Selbina The Sanctuary of Zi'Tah |
Battle Theme FFXI Opening Theme Awakening Fighters of the Crystal Ragnarok Shinryu |
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Final Fantasy XII | Streets of Rabanastre The Dalmasca Estersand Heart of a Child Giza Plains The Mosphoran Highwaste The Arcadian Empire |
Final Fantasy (FFXII Version) Boss Battle Battle with an Esper Life and Death Flash of Steel Struggle for Freedom Ending Movie |
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Final Fantasy XIII | The Sunleth Waterscape March of the Dreadnoughts The Gapra Whitewood The Archylte Steppe Dust to Dust |
Blinded By Light Defiers of Fate Saber’s Edge Desperate Struggle Fighting Fate |
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Final Fantasy XIV: A Realm Reborn | To the Sun On Westerly Winds Serenity Engage |
The Land Breathes Fallen Angel Torn from the Heavens Under the Weight |
Answers |
Final Fantasy Mystic Quest | Battle 1 Battle 2 |
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Final Fantasy Fables: Chocobo Dungeon | Dungeon Hero X's Theme Raffaello Battle Guardian of the Dark II |
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Dissidia Final Fantasy | Gate to the Rift | The Troop's Advance The Decisive Battle (arrangement: from Final Fantasy VI) Dissidia Ending Dissidia Final Fantasy (Final Trailer) |
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Final Fantasy Series | Chaos Shrine - TFFCC BMS Arrangement - From Final Fantasy | Theatrhythm Final Fantasy Curtain Call (Special Arrange Medley) |
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Final Fantasy Tactics | Prologue | Answers Antipyretic Ultima’s Transformation |
Opening |
Final Fantasy X-2 | The Farplane Abyss We're the Gullwings |
YRP, Fight! No. 1 Let Me Blow You a Kiss Resting Place |
1000 words |
Final Fantasy Crystal Chronicles | Sound of the Wind Across the Divide |
Monster Ronde United, Heaven-Sent This Is the End for You! |
Moonless Starry Night |
Final Fantasy VII: Advent Children | Cloud smiles | Those Who Fight (Piano Version) Divinity II J-ENOVA (Advent Children Version) |
Advent: One-Winged Angel |
Crisis Core - Final Fantasy VII | Timely Ambush A Flower Blooming in the Slums |
Encounter The SOLDIER Way The Price of Freedom |
CRISIS CORE Theme - Dreams and Honor |
Dissidia 012 Final Fantasy | Gate to the Rift | Cantata Mortis Dissidia 012 [Duodecim] Trailer |
Lux Concordiae |
Final Fantasy Type-0 | The Earth Under Our Feet Soar Tempus Finis |
War: Worth a Thousand War: The White Weapon Vermilion Fire |
We have come |
Final Fantasy XIII-2 | Historia Crux Groovy Chocobo Eclipse Noel’s Theme - Final Journey |
The Last Hunter Etro’s Champion Heart of Chaos |
Warrior Goddess |
Lightning Returns: Final Fantasy XIII | The Glittering City of Yusnaan The Dead Dunes |
Crimson Blitz Chaos Lightning Returns |
Savior of Souls |
reception
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Theatrhythm Final Fantasy: Curtain Call received a positive response in Japan . Three out of four critics of Famitsu rated the game with 9, one with 8 points, so that the game could achieve 35 out of a total of 40 possible points. In Japan, the game sold around 80,000 times within the first week of its release. Square Enix had a large number of the game produced. The reason for this was that the sales figures for the predecessor were so large that the company had problems handling the requests for the game.
Outside of Japan, too, the game received mostly positive reviews. Martin Eiser from Gamereactor described the game as "Fanservice Deluxe". He positively emphasized that the music of Nobuo Uematsu in particular , who was responsible for the music of most of the Final Fantasy games, "has something magical about it". Eiser said that the first game was just as well received, but that Curtain Call had a number of innovations that had a positive value. Lukas Schmid from PC Games underlined the opinion of many other reviewers in his criticism and was even of the opinion that Curtain Call was "better than its predecessor in all respects". The game was also well received by Gamezone . The large number of songs and playable characters was praised, but the game offers too little innovation compared to its predecessor, so that the critic comes to the conclusion that every buyer has to decide for himself whether the game should be bought or not, if you have already played the first part.
Web links
Individual evidence
- ↑ Metacritic : Theatrhythm Final Fantasy: Curtain Call
- ↑ Game Rankings : Theatrhythm Final Fantasy: Curtain Call
- ↑ Eurogamer : Theatrhythm Final Fantasy: Curtain Call - Critique
- ↑ Tim Turi: Game Informer : "A Massive Encore Of Nostalgia - Theatrhythm Final Fantasy Curtain Call"
- ↑ IGN Entertainment : Theatrhythm Final Fantasy: Curtain Call - Review
- ↑ Polygon : "Theatrhythm Final Fantasy: Curtain Call review: dancing mad"
- ↑ Steve Hannley: Hardcore Gamer : "Review: Theatrhythm: Final Fantasy Curtain Call"
- ↑ a b Famitsu : Famitsu Review Scores
- ↑ Ishaan: Siliconera : "Square Enix Was Prepared For Theatrhythm Fans This Time Around"
- ↑ Martin Eiser: Gamereactor : Theatrhythm Final Fantasy: Curtain Call - Critique
- ↑ Lukas Schmid: PC Games : THEATRHYTHM FINAL FANTASY: CURTAIN CALL: nTest for 3DS - even better than its predecessor
- ↑ Patrick Büssecker: Gamezone : Theatrhythm Final Fantasy: Curtain Call in the test: music game with the soundtracks of Final Fantasy