Den Haag Centraal railway station and Super Mario Sunshine: Difference between pages

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{{Infobox NS-station|
{{Infobox VG
| title = Super Mario Sunshine
|station=Den Haag Centraal
|image=[[Image:Den Haag CS.jpg|250px|Voorzijde]]
| image = [[Image:Super mario sunshine.jpg|250px]]
| caption = North American box art
|stationscode=Gvc
| developer = [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|opened=1973
| publisher = [[Nintendo]]
|platforms=10
| designer = [[Yoshiaki Koizumi]]
|latdeg=52 |latmin=4 |latsec=54 |londeg=4 |lonmin=19 |lonsec=45
| composer = [[Koji Kondo]]<br />[[Shinobu Tanaka]]
|positiekaartnaam=Randstad ZW
| series = ''[[Mario (series)|Mario]]''
| released = {{vgrelease|JP=July 19, 2002|NA=August 26, 2002|EU=October 4, 2002}}
| genre = [[Platform game|Platformer]]
| modes = [[Single-player]]
| ratings = {{vgratings|ELSPA=3+|ESRB=E (Everyone)|OFLCA=G|PEGI=3+}}
| platforms = [[Nintendo GameCube]]
| media = 1 [[Nintendo optical discs|GameCube Optical Disc]]
| requirements = 7 [[memory card]] blocks
}}
}}
{{nihongo|'''''Super Mario Sunshine'''''|スーパーマリオサンシャイン|Sūpā Mario Sanshain}} is a [[platform game]] developed by [[Nintendo Entertainment Analysis and Development]] and published by [[Nintendo]] for the [[Nintendo GameCube]]. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first [[3D computer graphics|3D]] ''[[Mario (series)|Mario]]'' platformer since the release of the predecessor, ''[[Super Mario 64]]'', six years earlier. ''Super Mario Sunshine''{{'}}s successor is ''[[Super Mario Galaxy]]'', which was released for the [[Wii]] in 2007.
[[Image:Den Haag Centraal stationshal.JPG|thumb|220px|Den Haag Centraal, main hall]]


The game takes place on the tropical Isle Delfino, where [[Mario]] and [[Princess Peach]] are taking a vacation. A villain resembling Mario, known as "Shadow Mario", vandalizes the entire island with graffiti, and Mario gets blamed for the mess. Later on, Mario is ordered to clean up Isle Delfino, while saving Princess Peach from Shadow Mario.
'''Den Haag Centraal''' (in [[English language|English]]: ''The Hague Central'') is the largest [[train station]] in the Dutch city of [[The Hague]]. It is the largest [[terminal station]] in [[the Netherlands]] with 12 tracks. The station was completed in 1973, next to the older station ''Den Haag Staatsspoor''


''Super Mario Sunshine'' was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a [[Player's Choice]] title in 2003.
==History==
The oldest station in The Hague is ''[[Den Haag Hollands Spoor railway station|Den Haag Hollands Spoor]]'' on the main line from [[Amsterdam]] to [[Rotterdam]], opened in 1843 by the ''Hollandsche IJzeren Spoorweg-Maatschappij'' (Dutch Iron Railroad Company). This station was built at some distance from the city center.


==Gameplay==
In 1870, the ''Nederlandsche Rhijnspoorweg-Maatschappij'' (Dutch Rhine-railroad Company) opened a second station in the Hague, ''Den Haag Rijnspoor'' for trains to [[Gouda]] and [[Utrecht (city)|Utrecht]]. This station was built much closer to the city centre. From 1888 this railroad was the property of the [[Maatschappij tot Exploitatie van Staatsspoorwegen]] (State Railway Operation Company); the station was renamed ''Den Haag Staatsspoor''.
[[Image:Hover Nozzle.jpg|thumb|left|Mario using the Hover Nozzle]]
''Super Mario Sunshine'' shares many similar gameplay elements with its predecessor, ''[[Super Mario 64]]'', but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in ''Super Mario Sunshine'', which Mario uses to complete his mission. When Mario first acquires FLUDD, he can spray and hover in the air using its nozzles. Two other nozzles can be unlocked later in the game to extend FLUDD's functionality; the Rocket Nozzle, which propels Mario high into the air, and the Turbo Nozzle which lets Mario sprint at high speed on land and water, and break down doors.<ref>{{cite book|year=2002|title=Super Mario Sunshine instruction booklet|publisher=Nintendo|pages=20-23}}</ref>


Mario can ride [[Yoshi]], who can be used to eat certain insects and birds to produce coins and Shine Sprites. Yoshi can also eat fruit and spit the juice of that fruit. This juice can be used to dissolve orange generators acting as obstacles, and briefly transform enemies into platforms for Mario to step on. The color of Yoshi and the effect of its juice depends on the type of fruit last eaten. Yoshi will disappear if he touches a deep body of water or if he does not eat a fruit within a time limit.<ref>{{cite book|year=2002|title=Super Mario Sunshine instruction booklet|publisher=Nintendo|pages=25-26}}</ref>
In the 1970s, [[Nederlandse Spoorwegen]] decided to build [[Centraal Station]] in The Hague. The best location seemed to be the ''Hollands Spoor''-station, as this was the station for mainline trains between [[Amsterdam]] and [[Rotterdam]].


===Shine Sprites===
Nevertheless, The Hague wanted the station to be at the location of the ''Staatsspoor''-station, so the new Centraal Station was built right next to it. At the moment this was completed and in use, the old station was demolished. Connecting tracks were built to connect the line from Amsterdam to Den Haag Centraal. Although The Hague now has a Central Station, only trains for which The Hague is the final destination halt here. Still, all [[Intercity]]- and international trains between Amsterdam and Rotterdam only halt at ''Hollands Spoor''. Nowadays, The Hague is the only city in the Netherlands which still has two major train stations.
The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. At first, each level features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in that level.<ref>{{cite book|year=2002|title=Super Mario Sunshine instruction booklet|publisher=Nintendo|pages=28}}</ref> Each level consists of eight tasks, which may be played again at will once they are completed.<ref name="GamePro">{{cite web|url=http://www.gamepro.com/nintendo/gamecube/games/reviews/25921.shtml|title=Super Mario Sunshine review|work=[[GamePro]]|author=Stardingo|date=2002-08-26|accessdate=2007-11-22}}</ref> Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event.<ref>{{cite web|url=http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml|title=Super Mario Sunshine (JPN) Review|publisher=GamingWorld X|author=Mackie, Joe|accessdate=2007-11-22}}</ref> Shine Sprites are also available by collecting and trading blue coins.<ref>{{cite web|url=http://www.gamershell.com/gamecube/super_mario_sunshine/review.html|title=Super Mario Sunshine review|publisher=GamersHell.com|author=Tboy|accessdate=2007-11-22}}</ref> Gameplay proceeds in this fashion until all of the Shadow Mario-related missions are completed, which unlocks the level containing the final boss.


==Train Services==
==Plot==
[[Image:Isle Delfino.png|thumb|left|Isle Delfino]]
The following services call at Den Haag Centraal:
The game takes place on the tropical resort of Isle Delfino (Italian for "dolphin"). The island is mainly inhabited by the races Piantas and Nokis.<ref>{{cite book|year=2002|title=Super Mario Sunshine instruction booklet|publisher=Nintendo|pages=6}}</ref> Isle Delfino is in the shape of a [[dolphin]]. The island comprises ten available locations. Delfino Plaza is Isle Delfino's capital and the game's main hub.
{| class="prettytable vatop"
! Series:
! Train Type:
! Route:
! Material:
! Frequency:
! Platform
|-
| 500
| Intercity
| '''Den Haag Centraal'''/[[Rotterdam Centraal railway station|Rotterdam Centraal]] - [[Gouda railway station|Gouda]] - [[Utrecht Centraal railway station|Utrecht Centraal]]- [[Amersfoort railway station|Amersfoort]] - [[Zwolle railway station|Zwolle]] - [[Groningen railway station|Groningen]]/[[Leeuwarden railway station|Leeuwarden]]
| ICM
| 1x per hour
| 5
|-
| 1400
| Nachtnet
| [[Eindhoven railway station|Eindhoven]] - [[Tilburg railway station|Tilburg]] - [[Breda railway station|Breda]] - [[Dordrecht railway station|Dordrecht]] - Rotterdam Centraal - '''Den Haag Centraal''' - [[Leiden Centraal railway station|leiden Centraal]] - [[Schiphol railway station|Schiphol]] - [[Amsterdam Centraal railway station|Amsterdam Centraal]] - Utrecht Centraal - [['s Hertogenbosch railway station|'s Hertogenbosch]] - Eindhoven
| VIRM
| 1x per hour - Operates between Eindhoven and Rotterdam/Utrecht Thursday, Friday, Saturday Night only
| 6/7 (To Amsterdam), 7 (To Rotterdam)
|-
| 1700
| Intercity
| '''Den Haag Centraal'''/Rotterdam Centraal - Gouda - Utrecht Centraal - Amersfoort - [[Apeldoorn railway station|Apeldoorn]] - [[Deventer railway station|Deventer]] - [[Almelo railway station|Almelo]] - [[Hengelo railway station|Hengelo]] - [[Enschede railway station|Enschede]]
| ICm
| 1x per hour
| 5
|-
| 1900
| Intercity
| '''Den Haag Centraal''' - [[Den Haag Hollands Spoor railway station|Den Haag HS]] - [[Delft railway station|Delft]] - Rotterdam Centraal - Dordrecht - Breda - Tilburg - Eindhoven - [[Helmond railway station|Helmond]] - [[Deurne railway station|Deurne]] - [[Horst-Sevenum railway station|Horst-Sevenum]] - [[Blerick railway station|Blerick]] - [[Venlo railway station|Venlo]]
| ICK/VIRM/ICRm
| 2x per hour (Stoptrain between Deurne and Venlo)
| 2/3
|-
| 2000
| Intercity
| '''Den Haag Centraal''' - Gouda - Utrecht Centraal - [[Driebergen-Zeist railway station|Driebergen-Zeist]] - [[Ede-Wageningen railway station|Ede-Wageningen]] - [[Arnhem railway station|Arnhem]]
| VIRM
| 2x per hour. 1x per hour (Until 9pm Evenings), Change at Utrecht after that.
| 6
|-
| 2600
| Sneltrain
| '''Den Haag Centraal''' - [[Leiden Centraal railway station|Leiden Centraal]] - [[Schiphol railway station|Schiphol]] - [[Amsterdam Lelylaan railway station|Amsterdam Lelylaan]] - [[Amsterdam Sloterdijk railway station|Amsterdam Sloterdijk]] - [[Amsterdam Centraal railway station|Amsterdam Centraal]]
| VIRM
| 2x per hour
| 9
|-
| 3400
| Sneltrain
| ('''Den Haag Centraal''' - [[Den Haag Laan van NOI railway station|Den Haag Laan van NOI]] -Leiden Centraal - ) [[Haarlem railway station|Haarlem]] - [[Uitgeest railway station|Uitgeest]] - [[Castricum railway station|Castricum]] - [[Alkmaar railway station|Alkmaar]] - [[Hoorn railway station|Hoorn]]
| Mat' 64, DD-AR
| 2x per hour, Daytime until 7pm to/from Den Haag. Weekends + Evenings only Haarlem - Hoorn.
| 8
|-
| 5100
| Stoptrain
| '''Den Haag Centraal''' - Den Haag HS - Delft - [[Schiedam Centrum railway station|Schiedam Centrum]] - Rotterdam Centraal - Dordrecht - [[Roosendaal railway station|Roosendaal]]
| Mat' 64, DD-AR, SGMm
| 2x per hour
| 1
|-
| 6300
| Stoptrain
| '''Den Haag Centraal''' - [[Den Haag Mariahoeve railway station|Den Haag Mariahoeve]] - Leiden Centraal - [[Heemstede-Aerdenhout railway station|Heemstede-Aerdenhout]] - Haarlem
| DD-AR, Mat' 64
| 2x per hour
| 10
|-
| 9800
| Stoptrain
| '''Den Haag Centraal''' - [[Voorburg railway station|Voorburg]] - [[Den Haag Ypenburg railway station|Den Haag Ypenburg]] - [[Zoetermeer railway station|Zoetermeer]] - [[Gouda railway station|Gouda]] - [[Woerden railway station|Woerden]] - Utrecht Centraal
| Mat' 64, SGMm
| 2x per hour
| 4
|-
| 19800
| Stoptrain
| '''Den Haag Centraal''' - Zoetermeer - Gouda - [[Gouda Goverwelle railway station|Gouda Goverwelle]]
| Mat' 64, DD-AR, DGMm
| 2x per hour, (Not Weekends or Evenings)
| 7
|-
| RR Erasmuslijn
| [[RandstadRail]]
| '''Den Haag Centraal''' - [[Leidschendam-Voorburg RandstadRail station|Leidschendam-Voorburg]] - [[Noodorp RandstadRail station|Noodorp]] - [[Pijnacker Centrum RandstadRail station|Pijnacker Centrum]] - [[Rodenrijs RandstadRail station|Rodenrijs]] - [[Rotterdam Hofplein RandstadRail station|Rotterdam Hofplein]]
| RET Metro
| 4x per hour (Weekdays), 3x per hour (Saturdays), 2x per hour (Sundays and Evenings)
| 11/12
|-
| RR3 (Zoetermeer Stadslijn)
| RandstadRail
| Loosduinen - Den Haag Southwest - Haaglanden Hospital - City Centre - '''Den Haag Centraal''' - Leidschendam-Voorburg - [[Centrum West RandstadRail station|Centrum West]] - [[Seghwaert RandstadRail station|Seghwaert]] - [[Voorweg RandstadRail station|Voorweg]] - [[Zoetermeer railway station|Driemanspolder]] - [[Dorp RandstadRail station|Dorp]] - Centrum West
| HTM RandstadRail Tram
| 6x per hour
| Tram Stop (Above Station)
-
| RR4 (Zoetermeer Stadslijn)
| RandstadRail
| De Uithof - Den Haag Southwest - Haaglanden Hospital - City Centre - '''Den Haag Centraal''' - Leidschendam-Voorburg - Centrum West - Seghwaert - Zoetermeer Javalaan
| HTM RandstadRail Tram
| 6x per hour, 5x per hour (Sundays), 4x per hour (Evenings)
| Tram Stop (Above Station)
|}


Mario sets out for Isle Delfino for a vacation with [[Princess Peach]], her long-time steward [[List of Mario series characters#Toadsworth|Toadsworth]], and some other [[List of Mario series characters#Toad|Toads]], hoping for a relaxing vacation. Upon arrival, Mario finds that the once-pristine island has been polluted and plastered with [[grafitti]]. As a result of this [[pollution]], sun-shaped objects called "Shine Sprites", the island's sources of power, have disappeared, and the island is covered in a perpetual shadow. The culprit seen spreading the graffiti is disguised as Mario (referred to as "Shadow Mario"). Falsely accused for the crime, Mario is promptly arrested as he arrives at the island. He is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon which is toted like a [[backpack]]. Mario sets out on an adventure to clear his name and locate the real criminal, while restoring tranquility and order to Isle Delfino.<ref>{{cite book|year=2002|title=Super Mario Sunshine instruction booklet|publisher=Nintendo|pages=6-7}}</ref>
==Railway connections==
{{start}}
!Previous!!!!Line!!!!Next
{{rail line|previous=Terminus|next=[[Gouda]]|route=[[Nederlandse Spoorwegen]]<br><small>Den Haag-Groningen/Enschede</small>|col=FFA000}}
{{rail line|previous=Terminus|next=[[Leiden Centraal]]|route=[[Nederlandse Spoorwegen]]<br><small>Den Haag-Amsterdam/Hoorn Sneltrein</small>|col=FFA000}}
{{rail line|previous=Terminus|next=[[Den Haag Hollands Spoor railway station|Den Haag HS]]|route=[[Nederlandse Spoorwegen]]<br><small>Den Haag-Venlo/Roosendaal</small>|col=FFA000}}
{{rail line|previous=Terminus|next=[[Den Haag Laan van NOI|Den Haag Laan<br>van NOI]]|route=[[Nederlandse Spoorwegen]]<br><small>Den Haag-Zandvoort Stoptrein</small>|col=FFA000}}
{{rail line|previous=Terminus|next=[[Den Haag Laan van NOI|Den Haag Laan<br>van NOI]]|route=[[RandstadRail]]<br><small>Zoetermeer Stadslijn</small>|col=FFA000}}
{{rail line|previous=Terminus|next=[[Den Haag Laan van NOI|Den Haag Laan<br>van NOI]]|route=[[RandstadRail]]<br><small>Den Haag Centraal-Rotterdam Hofplein</small>|col=FFA000}}
{{end box}}
==Buses, trams and RandstadRail==
Above the railroad tracks, a large bus platform was built, and a tram station.
==See also==
*[[RandstadRail]]


After numerous incidents, Mario follows Shadow Mario, who has kidnapped Princess Peach, to an [[amusement park]]. There, Mario defeats a huge Bowser robot being controlled by Shadow Mario. It is then revealed that Shadow Mario's real identity is [[List of Mario series characters#Bowser Jr.|Bowser Jr.]], the son of [[Bowser (Nintendo)|Bowser]].<ref>'''Peach:''' So you're Bowser's son? {{cite video game|title=Super Mario Sunshine |developer=Nintendo EAD |publisher=Nintendo |date=2002-08-26 |platform=Nintendo GameCube}}</ref> Bowser Jr. takes off in a [[hot air balloon]] with Princess Peach, having been told by Bowser that she is his mother. He is last seen heading for Corona Mountain, a volcano where Bowser is holding a family vacation of his own with Peach. After Mario beats Bowser Jr., still disguised as Shadow Mario, in all of the locations, he enters Corona Mountain, defeats Bowser and rescues Princess Peach. However, FLUDD becomes damaged and is supposedly beyond repair.<ref>'''Bowser Jr.:''' Someday... when I'm bigger... I wanna fight that Mario again! {{cite video game|title=Super Mario Sunshine |developer=Nintendo EAD |publisher=Nintendo |date=2002-08-26 |platform=Nintendo GameCube}}</ref> The Toads repair FLUDD shortly afterward and Mario, Peach and the others then begin their well-deserved vacation.<ref>'''FLUDD:''' The vacation starts now! {{cite video game|title=Super Mario Sunshine |developer=Nintendo EAD |publisher=Nintendo |date=2002-08-26 |platform=Nintendo GameCube}}</ref>
{{coord|52|04|52|N|4|19|27|E|display=title|region:DE_type:landmark_source:dewiki}}


==Development==
[[Category:Buildings and structures in The Hague]]
A sequel to ''[[Super Mario 64]]'' had been in the works for several years. The cancelled games ''[[Super Mario 64 2]]'' and ''[[Super Mario 128]]'' were some ideas Nintendo had for a direct sequel to ''Super Mario 64'',<ref>{{cite web| url=http://wii.ign.com/articles/726/726761p1.html|title=Miyamoto Opens the Vault| publisher=[[IGN]]| author=Gantayat, Anoop| date=2006-08-21| accessdate=2007-11-15}}</ref> and some elements from ''Super Mario 128'' were used in ''[[Super Mario Galaxy]]''.<ref>{{cite web|url=http://wii.gamespy.com/wii/mario-wii/771581p2.html|title=Miyamoto's Creative Vision|publisher=[[GameSpy]]|author=Williams, Bryn|date=2007-03-08|accessdate=2007-11-22}}</ref> ''Super Mario Sunshine'' was first shown at [[Nintendo Space World]] 2001.<ref>{{cite web| url=http://cube.ign.com/articles/097/097694p1.html| title=Spaceworld 2001: Mario Sunshine Impressions| publisher=[[IGN]]| author=IGN Staff| date=2001-08-22| accessdate=2007-11-15}}</ref> The game was later shown again at [[E3]] 2002.<ref>{{cite web| url=http://cube.ign.com/articles/360/360098p1.html| title=E3 2002: First Look: Nintendo's Booth| publisher=[[IGN]]| author=IGN Staff| date=2002-05-20| accessdate=2007-11-15}}</ref>
[[Category:Railway stations in South Holland]]
[[Category:Railway stations opened in 1973]]


In an interview about the development of ''Super Mario Sunshine'' with producer [[Takashi Tezuka]] and directors [[Yoshiaki Koizumi]] and Kenta Usui, it was mentioned that the game's development began with the idea of gameplay involving a water pump.<ref name="Interview">{{cite web| url=http://www.n-sider.com/articleview.php?articleid=415| title=The Making of The Game &ndash; Super Mario Sunshine| publisher=[[N-Sider]]| work=Nintendo Online Magazine| author=Anthony JC| date=August 2007| accessdate=2007-08-07}}</ref> However, at first the developers thought that the world was too daringly out of character with Mario. Therefore, they tried using a man-type character, but thought this was too odd and that "if there was a man next to Mario, there is a sense of incongruity."<ref name="Interview"/> There were ten candidates for possible water nozzles, and FLUDD was chosen because of fitting in the game's setting, despite it not being one of the favorites. Some preliminary gun-like water nozzles were removed due to all the controversy in the United States.<ref name="Interview"/> They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him.<ref name="Interview"/>
[[de:Bahnhof Den Haag Centraal]]

[[nl:Station Den Haag Centraal]]
===Audio===
[[pl:Den Haag Centraal]]
[[Kōji Kondō]] and [[Shinobu Tanaka]] composed the musical score for ''Super Mario Sunshine''.<ref>{{cite web| url=http://www.mobygames.com/game/super-mario-sunshine/credits| title=Super Mario Sunshine Credits| publisher=[[MobyGames]]| author=quizzley7| accessdate=2007-11-16}}</ref> The music contains tropical tracks, as the game takes place on a tropical resort. The game also features some classic tracks, like the underground music and the main stage music from the original ''[[Super Mario Bros.]]''<ref name="Gaming Age">{{cite web| url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gamecube&game=mariosunshine| title=Super Mario Sunshine review| publisher=Gaming Age| author=Majaski, Craig| accessdate=2007-11-16}}</ref> ''Super Mario Sunshine'' featured many of the usual voice actors for the various Nintendo characters. The voice cast consisted of [[Charles Martinet]] as Mario and Toadsworth, [[Jen Taylor]] as Princess Peach and Toad, [[Scott Burns (voice actor)|Scott Burns]] as Bowser, and [[Dolores Rogers]] as Bowser Jr.<ref>{{cite web| url=http://www.imdb.com/title/tt0298052/fullcredits#cast| title=Full cast and crew for Super Mario Sunshine| publisher=[[Internet Movie Database]]| accessdate=2007-11-16}}</ref> Other voice actors included [[Isaac Marshall]], Kit Harris, [[Deanna Mustard]], and [[Kazumi Totaka]].<ref>{{cite web| url=http://www.gamespot.com/gamecube/action/supermariosunshine/tech_info.html| title=Super Mario Sunshine Credits| publisher=[[GameSpot]]| accessdate=2007-11-17}}</ref>
[[pt:Den Haag Centraal]]

[[fi:Haagin keskusrautatieasema]]
==Reception==
{{VG Reviews
|Allgame = {{Rating|4|5}}<ref>{{cite web| url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:36972~T1| title=allgame ((( Super Mario Sunshine > Review )))| publisher=[[Allgame]]| accessdate=2008-05-16}}</ref>
|EGM = 9.5 out of 10<ref>{{cite book|year=2002|editor=Editors of Electronic Gaming Monthly magazine|title=Electronic Gaming Monthly October 2002|pages=198|publisher=[[Ziff Davis]]}}</ref>
|GI = 9.75 out of 10
|GSpot = 8 out of 10
|GSpy = 94 out of 100
|IGN = 9.4 out of 10
|NP = 10 out of 10
|GR = 92%<ref>{{cite web| url=http://www.gamerankings.com/htmlpages2/533287.asp| title=Super Mario Sunshine reviews| publisher=[[Game Rankings]]| accessdate=2007-11-11}}</ref>
|MC = 92 out of 100<ref>{{cite web| url=http://www.metacritic.com/games/platforms/cube/supermariosunshine?q=super%20mario%20sunshine| title=Super Mario Sunshine reviews| publisher=[[Metacritic]]| accessdate=2007-11-11}}</ref>
}}
''Super Mario Sunshine'' was commercially successful, having sold 5.5 million copies as of June 2006.<ref>{{cite web| url=http://gamasutra.com/features/20060804/boutros_08.shtml| title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games| publisher=[[Gamasutra]]| author=Boutros, Daniel| date=2006-08-04| accessdate=2007-11-11}}</ref> In 2002, ''Super Mario Sunshine'' was the tenth best-selling game in the United States according to the [[NPD Group]].<ref>{{cite web|url=http://www.npd.com/press/releases/press_030128a.htm|title=The NPD Group Reports Annual 2002 U.S. Video Game Sales Break Record|publisher=[[NPD Group]]|date=2003-01-27|accessdate=2008-02-12}}</ref> It was re-released in 2003 as part of the [[Player's Choice]] line, a selection of games with high sales sold for a reduced price.<ref>{{cite web| url=http://www.gamespot.com/gamecube/action/starfoxadventures/news.html?sid=6074802| title=Nintendo Player's Choice range grows| publisher=[[GameSpot]]| author=Calvert, Justin|date=2003-09-09| accessdate=2007-07-19}}</ref>

''Super Mario Sunshine'' received critical acclaim by game reviewers. [[IGN]] praised the addition of the water backpack for improving the gameplay,<ref>{{cite web|url=http://cube.ign.com/articles/368/368539p2.html|title=Super Mario Sunshine review|publisher=[[IGN]]|author=Mirabella III, Fran|date=2002|accessdate=2006-05-03}}</ref> and [[GameSpy]] commented on the "wide variety of moves and the beautifully constructed environments".<ref>{{cite web| url=http://archive.gamespy.com/reviews/august02/smsgcn/| title=Super Mario Sunshine review| publisher=[[GameSpy]]| author=Guzman, Hector| date=2002-08-26| accessdate=2006-05-03}}</ref> The game received a perfect score from ''[[Nintendo Power]]'', who commented the "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles."<ref>{{cite book|year=2002|editor=Editors of Nintendo Power magazine|title=Nintendo Power September 2002|pages=106|publisher=[[Nintendo]]}}</ref> ''[[GamePro]]'' also gave ''Super Mario Sunshine'' a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."<ref name="GamePro"/> The American-based publication ''[[Game Informer]]'' said that the game is arguably "the best ''Mario'' to date."<ref>{{cite book|year=2002|editor=Andy MacNamara|title=Game Informer September 2002|pages=82|publisher=[[GameStop]]}}</ref>

The game also received negative criticism from reviewers. [[GameSpot]] criticized the various additions, including the water backpack and Yoshi, calling them "mere gimmicks." They also criticized the camera system, and cited that the game seemed somewhat unpolished and rushed.<ref>{{cite web| url=http://www.gamespot.com/gamecube/action/supermariosunshine/review.html?| title=Super Mario Sunshine review| publisher=[[GameSpot]]| author=Gerstmann, Jeff| date=2002-08-25| accessdate=2005-11-18}}</ref> GameCritics.com criticized the game for featuring "little of the gameplay innovation that the ''Mario'' series is so famous for".<ref>{{cite web| url=http://gamecritics.com/super-mario-sunshine/review| title=Super Mario Sunshine review| publisher=GameCritics.com|last=Bracken|first=Mike| date=2002-09-17| accessdate=2007-11-12}}</ref> Matt Wales of [[ComputerAndVideoGames.com]] accused the game of having a "distinct lack of polish."<ref>{{cite web| url=http://www.computerandvideogames.com/article.php?id=140193| title=Super Mario Galaxy preview| publisher=[[ComputerAndVideoGames.com]]| author=Wales, Matt| date=2006-05-17| accessdate=2007-11-11}}</ref> Gaming Age and N-Philes criticized Peach's voice acting, respectively stating that it "sounded odd because her voice was high pitched",<ref name="Gaming Age"/> and that it was "sickeningly girly."<ref>{{cite web|url=http://www.n-philes.com/reviews.php?id=63|title=Super Mario Sunshine review|publisher=N-Philes|author=Ben|accessdate=2007-11-16}}</ref>
{{-}}

==References==
{{reflist|2}}

==External links==
*[http://www.supermariosunshine.com/ Official ''Super Mario Sunshine'' website]
*{{Nintendo.com-archive|id=m-Game-0000-824|title=Super Mario Sunshine}}

{{Mario series}}

[[Category:2002 video games]]
[[Category:3D platform games]]
[[Category:GameCube games]]
[[Category:GameCube-only games]]
[[Category:Mario platform games]]
[[Category:Nintendo Entertainment Analysis and Development games]]

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Revision as of 17:40, 12 October 2008

Super Mario Sunshine
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Designer(s)Yoshiaki Koizumi
Composer(s)Koji Kondo
Shinobu Tanaka
SeriesMario
Platform(s)Nintendo GameCube
Genre(s)Platformer
Mode(s)Single-player

Super Mario Sunshine (スーパーマリオサンシャイン, Sūpā Mario Sanshain) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first 3D Mario platformer since the release of the predecessor, Super Mario 64, six years earlier. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.

The game takes place on the tropical Isle Delfino, where Mario and Princess Peach are taking a vacation. A villain resembling Mario, known as "Shadow Mario", vandalizes the entire island with graffiti, and Mario gets blamed for the mess. Later on, Mario is ordered to clean up Isle Delfino, while saving Princess Peach from Shadow Mario.

Super Mario Sunshine was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a Player's Choice title in 2003.

Gameplay

Mario using the Hover Nozzle

Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Super Mario Sunshine, which Mario uses to complete his mission. When Mario first acquires FLUDD, he can spray and hover in the air using its nozzles. Two other nozzles can be unlocked later in the game to extend FLUDD's functionality; the Rocket Nozzle, which propels Mario high into the air, and the Turbo Nozzle which lets Mario sprint at high speed on land and water, and break down doors.[1]

Mario can ride Yoshi, who can be used to eat certain insects and birds to produce coins and Shine Sprites. Yoshi can also eat fruit and spit the juice of that fruit. This juice can be used to dissolve orange generators acting as obstacles, and briefly transform enemies into platforms for Mario to step on. The color of Yoshi and the effect of its juice depends on the type of fruit last eaten. Yoshi will disappear if he touches a deep body of water or if he does not eat a fruit within a time limit.[2]

Shine Sprites

The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. At first, each level features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in that level.[3] Each level consists of eight tasks, which may be played again at will once they are completed.[4] Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event.[5] Shine Sprites are also available by collecting and trading blue coins.[6] Gameplay proceeds in this fashion until all of the Shadow Mario-related missions are completed, which unlocks the level containing the final boss.

Plot

File:Isle Delfino.png
Isle Delfino

The game takes place on the tropical resort of Isle Delfino (Italian for "dolphin"). The island is mainly inhabited by the races Piantas and Nokis.[7] Isle Delfino is in the shape of a dolphin. The island comprises ten available locations. Delfino Plaza is Isle Delfino's capital and the game's main hub.

Mario sets out for Isle Delfino for a vacation with Princess Peach, her long-time steward Toadsworth, and some other Toads, hoping for a relaxing vacation. Upon arrival, Mario finds that the once-pristine island has been polluted and plastered with grafitti. As a result of this pollution, sun-shaped objects called "Shine Sprites", the island's sources of power, have disappeared, and the island is covered in a perpetual shadow. The culprit seen spreading the graffiti is disguised as Mario (referred to as "Shadow Mario"). Falsely accused for the crime, Mario is promptly arrested as he arrives at the island. He is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon which is toted like a backpack. Mario sets out on an adventure to clear his name and locate the real criminal, while restoring tranquility and order to Isle Delfino.[8]

After numerous incidents, Mario follows Shadow Mario, who has kidnapped Princess Peach, to an amusement park. There, Mario defeats a huge Bowser robot being controlled by Shadow Mario. It is then revealed that Shadow Mario's real identity is Bowser Jr., the son of Bowser.[9] Bowser Jr. takes off in a hot air balloon with Princess Peach, having been told by Bowser that she is his mother. He is last seen heading for Corona Mountain, a volcano where Bowser is holding a family vacation of his own with Peach. After Mario beats Bowser Jr., still disguised as Shadow Mario, in all of the locations, he enters Corona Mountain, defeats Bowser and rescues Princess Peach. However, FLUDD becomes damaged and is supposedly beyond repair.[10] The Toads repair FLUDD shortly afterward and Mario, Peach and the others then begin their well-deserved vacation.[11]

Development

A sequel to Super Mario 64 had been in the works for several years. The cancelled games Super Mario 64 2 and Super Mario 128 were some ideas Nintendo had for a direct sequel to Super Mario 64,[12] and some elements from Super Mario 128 were used in Super Mario Galaxy.[13] Super Mario Sunshine was first shown at Nintendo Space World 2001.[14] The game was later shown again at E3 2002.[15]

In an interview about the development of Super Mario Sunshine with producer Takashi Tezuka and directors Yoshiaki Koizumi and Kenta Usui, it was mentioned that the game's development began with the idea of gameplay involving a water pump.[16] However, at first the developers thought that the world was too daringly out of character with Mario. Therefore, they tried using a man-type character, but thought this was too odd and that "if there was a man next to Mario, there is a sense of incongruity."[16] There were ten candidates for possible water nozzles, and FLUDD was chosen because of fitting in the game's setting, despite it not being one of the favorites. Some preliminary gun-like water nozzles were removed due to all the controversy in the United States.[16] They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him.[16]

Audio

Kōji Kondō and Shinobu Tanaka composed the musical score for Super Mario Sunshine.[17] The music contains tropical tracks, as the game takes place on a tropical resort. The game also features some classic tracks, like the underground music and the main stage music from the original Super Mario Bros.[18] Super Mario Sunshine featured many of the usual voice actors for the various Nintendo characters. The voice cast consisted of Charles Martinet as Mario and Toadsworth, Jen Taylor as Princess Peach and Toad, Scott Burns as Bowser, and Dolores Rogers as Bowser Jr.[19] Other voice actors included Isaac Marshall, Kit Harris, Deanna Mustard, and Kazumi Totaka.[20]

Reception

Super Mario Sunshine was commercially successful, having sold 5.5 million copies as of June 2006.[25] In 2002, Super Mario Sunshine was the tenth best-selling game in the United States according to the NPD Group.[26] It was re-released in 2003 as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.[27]

Super Mario Sunshine received critical acclaim by game reviewers. IGN praised the addition of the water backpack for improving the gameplay,[28] and GameSpy commented on the "wide variety of moves and the beautifully constructed environments".[29] The game received a perfect score from Nintendo Power, who commented the "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles."[30] GamePro also gave Super Mario Sunshine a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."[4] The American-based publication Game Informer said that the game is arguably "the best Mario to date."[31]

The game also received negative criticism from reviewers. GameSpot criticized the various additions, including the water backpack and Yoshi, calling them "mere gimmicks." They also criticized the camera system, and cited that the game seemed somewhat unpolished and rushed.[32] GameCritics.com criticized the game for featuring "little of the gameplay innovation that the Mario series is so famous for".[33] Matt Wales of ComputerAndVideoGames.com accused the game of having a "distinct lack of polish."[34] Gaming Age and N-Philes criticized Peach's voice acting, respectively stating that it "sounded odd because her voice was high pitched",[18] and that it was "sickeningly girly."[35]

References

  1. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. pp. 20–23.
  2. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. pp. 25–26.
  3. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. p. 28.
  4. ^ a b Stardingo (2002-08-26). "Super Mario Sunshine review". GamePro. Retrieved 2007-11-22.
  5. ^ Mackie, Joe. "Super Mario Sunshine (JPN) Review". GamingWorld X. Retrieved 2007-11-22.
  6. ^ Tboy. "Super Mario Sunshine review". GamersHell.com. Retrieved 2007-11-22.
  7. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. p. 6.
  8. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. pp. 6–7.
  9. ^ Peach: So you're Bowser's son? Nintendo EAD (2002-08-26). Super Mario Sunshine (Nintendo GameCube). Nintendo.
  10. ^ Bowser Jr.: Someday... when I'm bigger... I wanna fight that Mario again! Nintendo EAD (2002-08-26). Super Mario Sunshine (Nintendo GameCube). Nintendo.
  11. ^ FLUDD: The vacation starts now! Nintendo EAD (2002-08-26). Super Mario Sunshine (Nintendo GameCube). Nintendo.
  12. ^ Gantayat, Anoop (2006-08-21). "Miyamoto Opens the Vault". IGN. Retrieved 2007-11-15.
  13. ^ Williams, Bryn (2007-03-08). "Miyamoto's Creative Vision". GameSpy. Retrieved 2007-11-22.
  14. ^ IGN Staff (2001-08-22). "Spaceworld 2001: Mario Sunshine Impressions". IGN. Retrieved 2007-11-15.
  15. ^ IGN Staff (2002-05-20). "E3 2002: First Look: Nintendo's Booth". IGN. Retrieved 2007-11-15.
  16. ^ a b c d Anthony JC (August 2007). "The Making of The Game – Super Mario Sunshine". Nintendo Online Magazine. N-Sider. Retrieved 2007-08-07.
  17. ^ quizzley7. "Super Mario Sunshine Credits". MobyGames. Retrieved 2007-11-16.{{cite web}}: CS1 maint: numeric names: authors list (link)
  18. ^ a b Majaski, Craig. "Super Mario Sunshine review". Gaming Age. Retrieved 2007-11-16.
  19. ^ "Full cast and crew for Super Mario Sunshine". Internet Movie Database. Retrieved 2007-11-16.
  20. ^ "Super Mario Sunshine Credits". GameSpot. Retrieved 2007-11-17.
  21. ^ "allgame ((( Super Mario Sunshine > Review )))". Allgame. Retrieved 2008-05-16.
  22. ^ Editors of Electronic Gaming Monthly magazine, ed. (2002). Electronic Gaming Monthly October 2002. Ziff Davis. p. 198. {{cite book}}: |editor= has generic name (help)
  23. ^ "Super Mario Sunshine reviews". Game Rankings. Retrieved 2007-11-11.
  24. ^ "Super Mario Sunshine reviews". Metacritic. Retrieved 2007-11-11.
  25. ^ Boutros, Daniel (2006-08-04). "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games". Gamasutra. Retrieved 2007-11-11.
  26. ^ "The NPD Group Reports Annual 2002 U.S. Video Game Sales Break Record". NPD Group. 2003-01-27. Retrieved 2008-02-12.
  27. ^ Calvert, Justin (2003-09-09). "Nintendo Player's Choice range grows". GameSpot. Retrieved 2007-07-19.
  28. ^ Mirabella III, Fran (2002). "Super Mario Sunshine review". IGN. Retrieved 2006-05-03.
  29. ^ Guzman, Hector (2002-08-26). "Super Mario Sunshine review". GameSpy. Retrieved 2006-05-03.
  30. ^ Editors of Nintendo Power magazine, ed. (2002). Nintendo Power September 2002. Nintendo. p. 106. {{cite book}}: |editor= has generic name (help)
  31. ^ Andy MacNamara, ed. (2002). Game Informer September 2002. GameStop. p. 82.
  32. ^ Gerstmann, Jeff (2002-08-25). "Super Mario Sunshine review". GameSpot. Retrieved 2005-11-18.
  33. ^ Bracken, Mike (2002-09-17). "Super Mario Sunshine review". GameCritics.com. Retrieved 2007-11-12.
  34. ^ Wales, Matt (2006-05-17). "Super Mario Galaxy preview". ComputerAndVideoGames.com. Retrieved 2007-11-11.
  35. ^ Ben. "Super Mario Sunshine review". N-Philes. Retrieved 2007-11-16.

External links