Cego

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The honors

Cego (also Zego or Ceco , from Latin caecus = blind) is a card game from the Tarock family that is played mainly in Baden , the Black Forest and Lake Constance . The set of 54 cards is basically compatible with most of the tarot variants of the former Habsburg monarchy (such as Königufen ), but the design of the cards is more reminiscent of the French tarot . In addition to this sheet (shown below), a sheet is also used in which the tarots show depictions of animals. It is manufactured by ASS Altenburger . In terms of his playing style, Cego has a completely independent character due to the unusually large Talon ( the blind man ).

The cards

The 54 cards consist of 22 trumps (drogg) , 16 pictures and 16 blank cards .

Twenty-one of the trumps are numbered from 1 to 21. The highest trump is called Stieß or Gstieß and shows a minstrel.

The remaining cards (pictures and blank cards ) contain the French colors of clubs (Kriiz) , spades (Schippä) , hearts and diamonds (Egg) . The pictures show the figures king, queen, rider and jack. They cannot trump the trumps, but they have a large number in terms of the total number of points. The empty cards have neither a high count nor a piercing value. The red empty cards have the values ​​1 to 4 (attention: here the 1 is the highest card!), The black cards the values ​​7 to 10.

The four highest trumps
The four cross pictures
The four empty cards of the color of clubs
The four blank cards of the heart suit

Card values ​​with simple addition

King (regionally also: Hanor) 4.5 points ~ 5 points
Lady (regional also: governess) 3.5 points ~ 4 points
equestrian 2.5 points ~ 3 points
Jack 1.5 points ~ 2 points
Stieß (regionally also: Gstieß) 4.5 points ~ 5 points
21 (regionally also: mouth or moon) 4.5 points ~ 5 points
1 (regionally also: "small man" or "the Gaiß") 4.5 points ~ 5 points
blank cards and remaining trumps 0.5 points ~ 1 point

Card values ​​when added in groups of three

King (regionally also: Hanor) 4 1/3 points ~ 5 points
Lady (regional also: governess) 3 1/3 points ~ 4 points
equestrian 2 1/3 points ~ 3 points
Jack 1 1/3 points ~ 2 points
Stieß (regionally also: Gstieß) 4 1/3 points ~ 5 points
21 (regionally also: mouth or moon) 4 1/3 points ~ 5 points
1 (regionally also: "small man" or "the Gaiß") 4 1/3 points ~ 5 points
blank cards and remaining trumps 1/3 point ~ 0 points

Rules of the game

Cego is played by three or four people, the direction of play is counter-clockwise.

Usually one of the players plays against all other players. His goal is to get a higher number of points with his tricks than his opponents combined. Basically, a player must always show his suit or trump card. If a color cannot be known, a trump must be played (if available). Only when another player has neither the same suit nor a trump can the player play another card (suit).

In the special game Robbers everyone plays against everyone.

There are no uniform rules for Cego. Therefore, depending on the area / town / village, there are different game variants that have become naturalized over time. The following description can therefore only serve as a guide.

Give

The dealer rotates counterclockwise for each game.

4 players : The dealer places the first 10 cards ("the blind one") face down on the table and then in turn gives each player 11 cards.

3 players : 12 in the blind , 13 cards per player. If there are three players, the 4 of diamonds , 7 of spades and 7 of clubs are removed from the game; only 51 cards are used.

After giving

The first thing after the deal is the solo , starting with the forehand player and moving in a counterclockwise direction. If a solo is announced and if none of the other players oppose it (see bidding), the solo player plays with his hand against the other players. The blind man may not be seen, but counts towards the scoring for the solo player.

The solo can be played as a last resort if you are strong in the trumps and also have the little man (smallest trump number 1) in your hand . At the end of the day , the last trick with the smallest trump ( little man ) must be taken. You cannot bid against the end of the month . If an end of day is announced, it is therefore always played.

If none of the players announces a solo (or a special game in the case of four players), the player to the right of the dealer (forehand) must announce a Cego . If no other player attracts the game by bidding, the forehand player must also play the cego .

Stimuli or increases

The bidding takes place in the following order:

  1. Cego : The players can play with 2 cards from hand and with the blind against the 2 or 3 other players, if the other players do not want to bid higher. Any card from the blind must be pressed again (so all players have 13, or if there are 4 players, 11 cards in hand).
  2. One : The player who says 'one' plays with any card from his hand with the blind man against his fellow players.
  3. a void : an empty card from hand is played immediately. The cards from the 'blind man' are then used to continue playing.
  4. Two empty : Two blank cards (for the sake of gamemaker with an identical color) are played from the hand card same. The cards from the 'blind man' are then used to continue playing. The smallest trump must be squeezed out of the blind. The card is placed aside so that the other players can check this pressed card after the game.
  5. two different emptiness : two empty cards of different colors are played in the same way from the hand card . The cards from the 'blind man' are then used to continue playing. The highest trump must be squeezed out of the 'blind man'. The card is placed aside so that the other players can check this pressed card after the game.
  6. little man : If you have him (the little man in your hand), the trump with the 1 ( little man ) is played immediately. The cards from the 'blind man' are then used to continue playing.

The bidding is always started by the player to the right of the dealer (forehand) and then in turns counterclockwise. The player to the right of the dealer (forehand) can always say "himself" when bidding in order to pull the game to himself. The winner of the bidding places all but one or two of his hand cards face down and instead takes the 10 (with 3 players 12) cards from the blind man's hand. The player who bought the game is always the first to lead. The cards discarded by the playmaker count towards his tricks in the final account.

game

The playmaker plays against the remaining players. He tries to get as many points as possible with tricks in order to get more points with the discarded cards than his opponents combined.

Rating

There are two variants of the rating. The cards are either counted in a block of three or in a block of two. And as a sub-variant of counting in blocks of two, there is also single counting. In both counting methods, the highest cards (King, Gstieß and 21er) have a value of 4 and the lowest cards have a value of 1 (Jack) or. 0 (blank cards). The “trick” has a value of 1, either 2 or 3 cards together. In practice, however, this is never counted, but the card values ​​are increased by 1 for all cards except for the empty ones and points are deducted. Since there are quite a few empty cards, this is the faster way of counting.

Scoring with simple addition

In the case of simple addition, the card values ​​are simply added, with a face card (or: a trump with a high value of 4.5) and an empty card (or: a trump with a lower value of 0.5) being added.

Examples:

  • King (4.5) + void (0.5): 5 points
  • Gstieß (4.5) + trump with lower valuation (0.5): 5 points
  • Jack (1.5) + Jack (1.5): 3 points (e.g. if there are no 'void' or 'lower trumps' left at the end of the count)

A game party must reach at least 40 (out of a possible 79) points in order to win.

Scoring when adding up in groups of two

Here you get the same number of points as with simple addition, it is also the original. The cards are counted in groups of two. With two full cards (pictures or counting trump (Stieß, 21, 1) one point is deducted from the sum of the values.

Examples:

  • King (5) + void (0) resp. King (4) + void (0) + trick (1): 5 points
  • Gstieß (5) + trump with lower value (0) resp. Cast (4) + trump with lower valuation (0) + trick (1): 5 points
  • Jack (2) + Jack (2) - trigger (1) resp. Jack (1) + Jack (1) + trick (1): 3 points (e.g. if there are no 'void' or 'lower trumps' left at the end of the count)

Scoring when adding up in groups of three

The cards are counted in groups of three. With three full cards (pictures or counting trump (Stieß, 21, 1) 2 points are deducted from the total of the values. With two full cards and one empty card 1 point is deducted. Three empty cards count 1 point.

Examples:

  • King (5) + Jack (2) + 21 (5) - Deduction (2) = 12 minus 2 = 10 points.
Andere Logik König (4) + Bube (1) + 21 (4) + Stich (1) = 10 Punkte.
  • Queen (4) + rider (3) + trump number 17 (0) - deduction (1) = 7 minus 1 = 6 points.
Andere Logik Dame (3) + Reiter (2) + Trumpf Nr. 17 (0) + Stich (1) = 6 Punkte.
  • "Empty card" (0) + trump no. 16 (0) + "empty card" (0) deduction (−1) = 1 point.
andere Logik „leere Karte“ (0) + Trumpf Nr. 16 (0) + „leere Karte“ (0) + Stich (1) = 1 Punkt.

At the end it can happen that no group of three is left, then if there are two remaining cards it is rounded up (as if an empty card were added as a third card and rounded down for a remaining card (counting cards count one point less, an empty card counts) 0).

Since three empty cards were taken out of the game with only 3 players (corresponds to one point), this point is added to the declarer.

A game party must reach at least 36 (out of a possible 70) points in order to win. If both parties have 35 points, neither party won / lost (draw). A tie is regionally referred to as "Schneider" (see Schneider (card game) ).

Play values ​​through stimuli or increases

  • Cego = 1-fold
  • one = 2-fold
  • a void = 3-fold
  • two equal void = 4-fold
  • two different emptiness = 5-fold
  • little man = 6-fold
  • Solo wins twice and loses once

These game values ​​increase by one level each time you bid against a solo .

The counting of points in special games ( Ultimo , Piccolo , Bettel , etc.) is practically different from place to place. It therefore makes little sense to state them here.

Special features and special games when playing with four people

The game with four players is different than with three players due to the different card distribution. It is much more difficult to get the necessary number of points with three opponents. Colors go through harder.

If no player is playing solo , begging or piccolo (subordinate) can be announced for four players :

  • Bettel : The player plays with his hand card. He is not allowed to take a trick (must therefore take 0 points).
  • Piccolo : The player plays with his hand card. He may / must take exactly one trick. The number of points achieved does not matter.

If there is no announcement ( solo , begging , piccolo ) the player in forehand must announce Cego . If no other player bids, the player in the forehand has two options:

  • He plays the Cego : take two cards with you to the blind, press one again and try to win the game.
  • He plays the robber : everyone plays for himself. The player who scored the most points has lost.

Regional variants

  • The play values ​​by bidding or increasing increase in a different way than indicated above.
  • When stimulating, it is also possible to stimulate with a half . When playing with a half, the following increases apply : Cego - single, half - double, one - triple and so on. The player who says half plays an empty card from his hand and takes any other card (preferably the highest trump) with him to the blind. Any card from the blind must be pressed again (so all players have 13, or if there are 4 players, 11 cards in hand).
  • In a three-player game, if a player has e.g. B. more than 8 trumps or 8 trumps + only 2 suits + 2 trumps over 17 he must / should call solo . If a player does not register for such a hand solo , although the requirements are met, the player who accepts the blind can have the cards revealed. If a player then when Flay caught, he must pay the game as if he had made any points. Flaying is not cheating, but legal gambling with the risk of getting caught.
    In a four-player game, this rule applies from 8 drogg.
  • When playing with three players, a robber is also allowed (as when playing with four players).
  • Solo is played with a registered walk-through. The solo player must take all the tricks.
  • Another special game in the game of four: Piccolo in two or also called murder . The playmaker must take exactly two tricks. This variant can theoretically be expanded as required, e.g. B. Piccolo in three , Piccolo in four . In tournament games, usually only piccolo in one is allowed.
  • Another special game in the game of four: called Auf Aufbegel Bettel . It is played like begging , except that the single player's hand cards are placed on the table so that they are visible to all. The play value here is usually twice as high as with (simple) begging .
  • The order of begging and piccolo is different as given above. Especially when playing with "extended" begging or piccolos .
  • As an alternative to the robber , the thresher can also be played. In the thresher everyone plays for himself and whoever takes the last trick of a game has lost.
  • When playing with two void or two different void , no trump has to be pressed, but any card can be pressed.
  • When bidding or playing with emptiness , a picture can be played instead of the emptiness if there are no empties . The image played does not stand out for the single player.
  • If a player wants to play an ultimo , he can buy the little man from another player, provided the little man is not blind . For the receipt of the little man from a teammate, the teammate who sells the little man receives z. B. a trump of a certain amount from the single player. Usually this additional rule includes that the seller of the little man does not lose (with the others) if the single player wins.
  • Variant of the robber : If someone does not take a trick with the robber , that player (he is then a virgin) wins twice.
  • Variant of the robber : If the player who announced the robber himself loses the robber , then all win or lose twice.
  • The robber is played "according to the rules". In other words, in the first trick, the draw must always be played, provided it is in the players' hand cards. In the second trick the trump card 21 ("mouth") must always be played, and in the third trick the trump card 1 ("little man"). A robber without these rules is then called a "wild robber" in contrast to the "robber according to rules".
  • If someone has announced a solo , the “solo saying” may not continue to bid if someone bids against the solo .
  • If a player has received seven empty cards, he may discard them before the solo question, it is shuffled again.

Origin and Distribution

The exact origin of the game is uncertain. In any case, the name is derived from Romansh c (i) ego (from Latin caecus) for blind . Oral tradition says that Baden soldiers brought it with them from Spain during the Napoleonic Wars . In 1932 a questionnaire was carried out for the Atlas of German Folklore , which, among other things, included the question: Which card game do the men in your town prefer to play? The answers, which Cego gave alone or in addition to other games, surprisingly clearly and completely traced the areas of Baden and Hohenzollern . Only six of the places in which Cego was even mentioned are in Württemberg , but all of them in the border area to Baden (today the district of Tuttlingen ). Friedrich Schlager assumes that the reason is that Baden soldiers, but above all civil servants and pastors, got to know the game during their training in the garrisons and universities and then spread it to all parts of the country. Since Hohenzollern belonged to the Baden Archdiocese of Freiburg , this explains the existence of the game in this neighboring country.

In the 1870s, skat also appeared. According to some statements in the questionnaires from 1932, Skat began to oust Cego , especially after the First World War .

literature

  • Friedrich Schlager: The Baden national game "Cego" and the other popular card games in Baden and on Baden's borders. In: Karl Friedrich Müller (Hrsg.): Contributions to linguistics and folklore. Festschrift for Ernst Ochs on his 60th birthday. Schauenburg, Lahr 1951, p. 293 ff.

Web links

Wiktionary: Cego  - explanations of meanings, word origins, synonyms, translations

Individual evidence

  1. Cego in the Black Forest: Cabaret artist Wangler gives VHS course . In: Badische Zeitung . October 27, 2015. Retrieved April 1, 2016.