Commodore 2000K / 3000H

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Commodore TV Game 3000H

The Commodore 2000K or Commodore TV Game 3000H is a stationary game console of the first console generation . It is a clone of the Pong known for the time and was published by Commodore International in 1975.

Features and performance

Even if the devices differed greatly in terms of their design, they were essentially the same internally. You could play the following games with both variants:

  • Target (with optional light gun, so-called lightgun )
  • tennis
  • Soccer
  • squash

All games could be played with up to four players at the same time and at different levels of difficulty. For this purpose, the games had to be set with a turntable on the Commodore 2000K model, while on the Commodore 3000H model they were preselected with a slider on the device. The two levels of difficulty were set with buttons or slide switches.

The 2000 model was black and got by with up to four rotary controls, 2 of which could be parked in the device's pockets. With the Commodore 3000H model, on the other hand, the housing color white was chosen and the four controllers were designed as sliders, which is seen by connoisseurs at least today as a step backwards in design to the disadvantage of operation. The devices could alternatively be operated with the included power pack or with six AA batteries.

These devices were only sold in Europe. The lettering for it was English or German. The device was therefore designed in its known variants for the PAL video standard. Individual details today indicate that an NTSC version, presumably for the US market, was at least under consideration, if not even prepared.

technology

The inside of the device consisted of a single, but all the more complex custom chip, namely the MOS 7600 (NTSC) or MOS 7601 (PAL) from MOS Technologies (Commodore's later semiconductor company). This integrated the tasks of processor, graphics, sound and I / O. Only a few rather simple standard ICs were found in the vicinity. The core components used in each case would have been a fully integrated microcontroller in the current sense, as it would not be used again until much later by another manufacturer in the C64-DTV.

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