Sonic Advance

from Wikipedia, the free encyclopedia
Sonic Advance
SonicAdvanceLogo.png
Logo of the game
Studio JapanJapan Sonic Team Dimps Gameloft (Android version)
JapanJapan
FranceFrance
Publisher JapanJapan Sega (Japan) THQ (North America) Infogrames (Europe)
United StatesUnited States
FranceFrance
Senior Developer JapanJapanTetsu Kayama Hideki Sato Yuji Naka Akinori Nishiyama
JapanJapan
JapanJapan
JapanJapan
composer JapanJapanTatsuyuki Maeda Yutaka Minobe
JapanJapan
Erstveröffent-
lichung
Game Boy Advance : December 20, 2001 February 3, 2002 March 8, 2002 Nokia N-Gage : October 6, 2003 October 7, 2003 Android : November 25, 2011 Wii U eShop : February 18, 2015
JapanJapan
North AmericaNorth America
EuropeEurope

North AmericaNorth America
EuropeEurope
JapanJapan

JapanJapan
platform Game Boy Advance , Nokia N-Gage , Android , Wii U
genre Jump 'n' run
Game mode Single player , multiplayer
language German
Age rating
USK released from 0
PEGI recommended from 3 years

Sonic Advance is a 2D platformers Run - computer game , which by Sonic Team and Dimps developed by Sega for the first time in Japan on 20 December 2001 for the Game Boy Advance was released. It is the first part of the trilogy and is based on the original games from the Sega Mega Drive .

The direct successors are Sonic Advance 2 (2002) and Sonic Advance 3 (2004).

action

The evil scientist Dr. Eggman plans to take over the world and establish the "Eggman Empire". To do this, he continues to capture animals. Sonic , Tails , Knuckles, and Amy set out to meet Dr. Thwart Eggman's plans.

In the course of the adventure, Dr. Eggman with a rocket into space. The heroes follow him to his space station, but only Sonic can transform himself into Super Sonic with the seven Chaos Emeralds and follow him to the moon, where he meets Dr. Eggman defeated again.

Gameplay

In Sonic Advance , the player can choose to take control of the blue hedgehog Sonic (has the Insta-Shield like in Sonic the Hedgehog 3 ), the two-tailed fox Tails (can fly in the air and swim underwater), the last Echidna Knuckles ( can slide in the air and climb certain walls) or the hedgehog lady Amy Rose (can use her Piko Piko hammer to defeat opponents) in a side-scrolling 2D platformer. The level design adapts to the dynamic, fast feel of the game with springs, loops and more. In addition to the control pad for movement, only one action button is required to jump. In jumping or rolling form, called Spin Attack , all characters except Amy can defeat opponents or open item boxes on the screen of which the respective item is displayed. If you let the character duck down with the directional pad and then press and release the jump button, the character with the Spin Dash can quickly dash forward from a standing position with the Spin Attack . When touched, the golden rings can be collected; If the pawn takes damage, it loses the rings. If the character takes damage without having rings or falls into a deadly abyss, he loses an extra life, of which you have three at the start of the game. If you collect 100 rings, you get another extra life. The item boxes can also contain an extra life, five rings, ten rings, any number of rings, a protective shield, a magnetic protective shield, temporary increased speed or temporary invulnerability. Checkpoints in the form of lanterns mark the reset point in the event of a loss of life. Points are also collected in all actions, which in turn can give "continues" so that the game can continue despite the loss of all extra lives. Most opponents can be defeated with the Spin Attack, which scores points and frees the trapped animals. What is new is the grinding of certain rails and places.

The game consists of nine zones ( Neo Green Hill Zone , Secret Base Zone , Casino Paradise Zone , Ice Mountain Zone , Angel Island Zone , Egg Rocket Zone , Cosmic Angel Zone , X-Zone and The Moon Zone ), six of which are zones consist of two acts that can be defined as levels . The Egg Rocket Zone and the last two zones have only one act. Each zone has its own theme, appearance and variety of opponents. At the end of the second act there is also a fight against the adversary Dr. Eggman and one of his deadly machines. Each zone with two acts has a special spring (the Ice Mountain zone of those two) hidden in the level that is difficult to reach and which leads to the special stage . If enough rings are collected there within the time limit, you will earn one of the seven Chaos Emeralds. The final The Moon Zone can only be reached if you play Sonic and have found all seven Chaos Emeralds beforehand.

Apart from the core game, Sonic Advance is one of the Game Boy Advance games that includes the Tiny Chao Garden mode . Here you can hatch your chao figures from an egg, feed and care for it and change the environment. With a special connection cable called "DOL-011" you can connect your Game Boy Advance to a Nintendo GameCube and thus your Chao figures between the Tiny Chao Garden and the Chao Garden from the GameCube games Sonic Adventure 2 Battle , Sonic Adventure DX: Transfer Director's Cut or Phantasy Star Online Episode I & II as desired.

New releases and successors

Sonic N

Sonic N
SonicNLogo.png
Logo of the game
Studio JapanJapan Sonic Team Dimps
JapanJapan
Publisher JapanJapan Sega
Erstveröffent-
lichung
North AmericaNorth AmericaOctober 6, 2003 October 7, 2003
EuropeEurope
platform Nokia N-Gage
genre Jump 'n' run
Game mode Single player
language German
Age rating
USK released from 0
PEGI recommended from 3 years

In October 2003, Sega released a launch title for the handheld cell phone hybrid Nokia N-Gage called Sonic N , which is a port of the Game Boy Advance game Sonic Advance . Changes were made to adapt to the system. Instead of the 240 × 160 pixels screen in 3: 2 format, the Nokia N-Gage has a vertical screen in 11: 13 format. With Sonic N, you can set whether you fill out the system's screen, but have hardly any farsightedness to the left and right, which is very disadvantageous in common jump 'n' runs. Alternatively, you can use the # key to place large bars at the top and bottom in order to play in 3: 2 format, but with a much smaller screen section. So in one way or another, the game is rather unsuitable for the Nokia N-Gage. In addition, the multiplayer mode, the Tiny Chao Garden and the sound test have been removed and some sound effects have a slightly higher sound.

New releases

Sonic N , published in 2003 for Nokia N-Gage , is mostly Sonic Advance , mainly distinguished by the various screen sections. For the Game Boy Advance, the game collections 2 Games in 1: Sonic Advance & Sonic Pinball Party (North America, Europe), 2 Games in 1: Sonic Advance & Sonic Battle (Japan, Europe) and 2 Games in 1: Sonic Advance & ChuChu Rocket! (Japan, Europe). A version of Android released only in Japan in 2011 contained only three or four zones, depending on the user's device. Also only in Japan appeared Sonic Advance in 2015 for the Virtual Console of the Wii U .

successor

The same developers from Sonic Team and Dimps were also responsible for the direct successors Sonic Advance 2 (2002) and Sonic Advance 3 (2004). It felt like the series continued on the Nintendo DS with Sonic Rush (2005), Sonic Rush Adventure (2007) and Sonic Colors (2010). Other classic platform games based on the original Sega Mega Drive games included Sonic the Hedgehog 4: Episode I (2010), Sonic the Hedgehog 4: Episode II (2012) and Sonic Mania (2017).

reception

Meta-ratings
Database Rating
Metacritic 87/100
reviews
publication Rating
Electronic Gaming Monthly 7.8 / 10
GamePro 17/20
IGN 9.1 / 10
Nintendo World Report 8/10
Allgame
Famitsu 32/40
GameSpot 7.9 / 10
Nintendo Life
N zone 85%
Man! Ac 70%

Overall, Sonic Advance received positive reviews. The return to traditional Sonic game design was primarily praised. Above all, finding and managing the special stage was criticized .

The game was also a success from a commercial point of view. Sonic Advance sold 1.515 million copies worldwide on the Game Boy Advance and is # 25 among the best-selling Game Boy Advance games of all time.

Individual evidence

  1. Star Dingo: Pro Reviews: Sonic Advance . In: GamePro . March 2002.
  2. ゲ ー ム ボ ー イ ア ド バ ン ス - ソ ニ ッ ク ア ド バ ン ス . [Game Boy Advance - Sonic Advance] Weekly Famitsu . No. 915, June 30, 2006, p. 2; 116.
  3. James O'Neil: Sonic Advance Review - GBA . June 28, 2011. Retrieved November 3, 2017.