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On another journey, the party embarks to find the Sun Stone, a mythical artifact once used as a power source in Zeal. They locate it in a lost stronghold of the kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has burnt out. Taking it to 65,000,000 B.C., they leave it to recharge over the course of millions of years, but later find that it was looted in 1000 A.D. In order to coax it from its captor, the greedy [[1000 A.D. (Chrono Trigger)#Porre|Porre]] mayor, they travel to 600 A.D. and teach charity to his ancestor by giving food to him and his wife. With the Sun Stone secured, in 600 A.D. they soon discover another legendary artifact, the Rainbow Shell. Located in the underground remains of the Reptite fortress — preserved since its destruction in 65,000,000 B.C. — the large shell is too large for the group to remove, so they procure the aid of the Middle Age's King Guardia XXI, who stores the large shell in Guardia Castle. However, when the party returns to 1000 A.D., they find that Marle's father, King Guardia XXXIII, is being put on trial by his own chancellor for allegedly attempting to sell the shell, now a royal heirloom.<ref name="shell">'''Chancellor:''' It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / '''King:''' What are you talking about?! We have no family heirlooms here! '''Chancellor:''' So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / '''Chancellor:''' Because he no longer HAS it!! He sold the heirloom for cash! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono and his companions soon publicly reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her father put their differences aside.
On another journey, the party embarks to find the Sun Stone, a mythical artifact once used as a power source in Zeal. They locate it in a lost stronghold of the kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has burnt out. Taking it to 65,000,000 B.C., they leave it to recharge over the course of millions of years, but later find that it was looted in 1000 A.D. In order to coax it from its captor, the greedy [[1000 A.D. (Chrono Trigger)#Porre|Porre]] mayor, they travel to 600 A.D. and teach charity to his ancestor by giving food to him and his wife. With the Sun Stone secured, in 600 A.D. they soon discover another legendary artifact, the Rainbow Shell. Located in the underground remains of the Reptite fortress — preserved since its destruction in 65,000,000 B.C. — the large shell is too large for the group to remove, so they procure the aid of the Middle Age's King Guardia XXI, who stores the large shell in Guardia Castle. However, when the party returns to 1000 A.D., they find that Marle's father, King Guardia XXXIII, is being put on trial by his own chancellor for allegedly attempting to sell the shell, now a royal heirloom.<ref name="shell">'''Chancellor:''' It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / '''King:''' What are you talking about?! We have no family heirlooms here! '''Chancellor:''' So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / '''Chancellor:''' Because he no longer HAS it!! He sold the heirloom for cash! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono and his companions soon publicly reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her father put their differences aside.


Finally, the adventurers infiltrate the arisen Ocean Palace — now called the "Black Omen" — where Queen Zeal still resides, having survived Lavos' destruction of her kingdom and become a puppet to the creature's power. The party defeats the corrupted queen and destroys the Mammon Machine at the heart of the palace, causing the entire facility to be disintegrated. A final confrontation with Lavos itself follows, in which the party first penetrates the creature's shell with the Epoch (or chooses to fight through the shell without the use of the epoch), and then discovers that Lavos has been harvesting [[DNA]] on the planet while absorbing the energy produced.<ref name="lavos-purpose">'''Lucca:''' It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Presented with the results of Lavos' genetics, they confront its true form and finally destroy the creature.
Finally, the adventurers infiltrate the arisen Ocean Palace — now called the "Black Omen" — where Queen Zeal still resides, having survived Lavos' destruction of her kingdom and become a puppet to the creature's power. The party defeats the corrupted queen and destroys the Mammon Machine at the heart of the palace, causing the entire facility to be disintegrated. A final confrontation with Lavos itself follows, in which the party first penetrates the creature's shell with the Epoch (or chooses to fight through the shell without the use of the epoch), and then discovers that Lavos has been harvesting [[DNA]] on the planet while absorbing the energy produced.<ref name="lavos-purpose">
Each character provides their own insight into the purpose of Lavos. For example:
* '''Magus:''' ......So...since the dawn of time, it has slept underground, controlling evolution on this world for his own purpose...<br />
* '''Lucca:''' It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Presented with the results of Lavos' genetics, they confront its true form and finally destroy the creature.


The actual ending of the game depends on when the player defeated Lavos, as well as some other choices that can produce minor variations. The first time through the game, team members say their goodbyes during the last night of the Millennial Fair and return to their own eras in time. Additionally, if Magus joined the party earlier, it is revealed that he now plans to search for his missing sister, Schala. Crono's mom then accidentally enters the time gate at the fair before it closes, however, prompting Crono, Marle and Lucca to set out in the Epoch on another adventure to find her while fireworks light up the night sky.<ref name="crono'smom">'''Mom:''' Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / '''Marle:''' Oh, great! Crono, that Gate will never open again! / '''Lucca:''' Well it looks like we have no choice but to go after them! / '''Marle:''' Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / '''Lucca:''' I forgot! We have a Time Machine! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref>
The actual ending of the game depends on when the player defeated Lavos, as well as some other choices that can produce minor variations. The first time through the game, team members say their goodbyes during the last night of the Millennial Fair and return to their own eras in time. Additionally, if Magus joined the party earlier, it is revealed that he now plans to search for his missing sister, Schala. Crono's mom then accidentally enters the time gate at the fair before it closes, however, prompting Crono, Marle and Lucca to set out in the Epoch on another adventure to find her while fireworks light up the night sky.<ref name="crono'smom">'''Mom:''' Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / '''Marle:''' Oh, great! Crono, that Gate will never open again! / '''Lucca:''' Well it looks like we have no choice but to go after them! / '''Marle:''' Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / '''Lucca:''' I forgot! We have a Time Machine! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref>

Revision as of 13:43, 8 June 2007

Chrono Trigger
Chrono Trigger's North American cover art shows the party casting the triple tech Arc Impulse
Developer(s)Square Co., Ltd.
Publisher(s)JPN Square Co., Ltd. (SNES)
NA Square Soft, Inc. (SNES)
JPN Square Co., Ltd. (PS1)
NA Square EA (PS1)
Designer(s)Kazuhiko Aoki (producer)
Takashi Tokita (director)
Yoshinori Kitase (director)
Akihiko Matsui (director)
Akira Toriyama (character designer)
Yuuji Horii (supervisor)
Hironobu Sakaguchi (supervisor)
Yasunori Mitsuda (composer)
Nobuo Uematsu (composer)
SeriesChrono series
Platform(s)Super Famicom / Super Nintendo Entertainment System
PlayStation
ReleaseJPN March 11, 1995 (SNES)
NA August 22, 1995 (SNES)
JPN November 2, 1999 (PS1)
NA June 29, 2001 (PS1)
Genre(s)Console role-playing game
Mode(s)Single player

Chrono Trigger (クロノ・トリガー, Kurono Torigā) is a console role-playing game developed and published by Square Co., Ltd. (now Square Enix Co., Ltd.) for the Super Nintendo Entertainment System video game console. It was first released on March 11, 1995 in Japan and on August 22, 1995 in North America. The game's story follows a group of young adventurers who are accidentally transported through time and learn that the world will be destroyed in the distant future. Vowing to prevent this disaster, they travel throughout history to discover the means to save the planet.

Chrono Trigger was developed by a group called the "Dream Team"[1] or "Dream Project" consisting of Hironobu Sakaguchi, Kazuhiko Aoki and composer Nobuo Uematsu, known for their works on the Final Fantasy series, and Yuuji Horii and artist Akira Toriyama, known for their works on the Dragon Quest series.

At the time of its release, certain aspects of Chrono Trigger were seen as revolutionary — including multiple endings,[2] plot-related sidequests focused on character development, unique battle system, and detailed graphics.[3] It is still regarded by many fans as one of the greatest games of all time,[4] and was ported by TOSE and re-released by Square in Japan for the Sony PlayStation during 1999. In 2001, it was released in North America as part of Final Fantasy Chronicles for the PlayStation, which also includes Final Fantasy IV. It has never been released in PAL territories.

Gameplay

Chrono Trigger features standard RPG gameplay, but with various innovations. As with most early RPGs, the player assumes control of the protagonist and his companions throughout the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation is conducted via an overworld map, depicting the landscape from a scaled down overhead view. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. However, Chrono Trigger's gameplay deviates from traditional RPGs in that, rather than random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the field map itself rather than on a separate battle screen.[5] This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre.

Example of a basic battle

More in line with traditional RPG elements, players and enemies may use physical or magical attacks and items to wound targets during battles. For both the playable characters and the CPU-controlled enemies, each attack reduces their number of hit points (a numerically based life bar), which can be restored through potions or spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. Players can equip characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power) in battle, and use various consumable items. These items and equipment may be purchased or found on field maps, often in treasure chests. By exploring new areas and combating enemies, players progress through Chrono Trigger's story.

Chrono Trigger uses an Active Time Battle (ATB) system, a staple of Square's Final Fantasy game series that was designed by Hiroyuki Itō for Final Fantasy IV.[6] However, the variation used in Chrono Trigger is different than previous versions; the game is defined on-screen as running "Active Time Battle 2.0". Each character can take action in battle once a personal timer — dependent on the character's speed statistic — counts to zero. Magic and special physical techniques — such as sword abilities — are handled through a system called "Techs". Techs deplete a character's Magic points (a numerical meter that works like Hit Points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques may be used.[5] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough Magic Points available to perform their techniques and are able to take action, the game automatically displays the combo as an option.

File:CTEpochshot.PNG
The time machine Epoch

Chrono Trigger features other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and actions taken in the past eras affect future events. Throughout history, players find new allies, complete peripheral quests and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named "Epoch". Additionally, Chrono Trigger took advantage of Mode 7 texture mapping, employing the technique in a racing minigame and several cut scenes. The game also supports a New Game+ option. After completing the game, players may start the game over using data from the previous session. Character levels, learned techniques and equipment and items gathered copy over, while acquired money and some story-related items are discarded. Other unusual features of Chrono Trigger are that it can be completed without the protagonist in the party and that it features multiple endings.[7] The player's progress prior to the final battle determines which of thirteen endings — some with slight variations determined by small choices — the player will receive.[8] Moreover, some endings can only be viewed on a New Game+ session, in which the final boss can be challenged earlier than normally allowed. Square used the New Game+ concept in later titles, such as Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2.

Plot

Characters

File:Chrono Trigger Magus battle artwork.PNG
Crono, Lucca, and Frog battle Magus

Chrono Trigger's seven playable characters come from several different eras throughout the game world's history. The game begins in 1000 A.D. with Crono, Marle and Lucca. Crono is a silent protagonist, and characterized as a brave, fearless young man who is skilled in the use of the katana, while Marle is actually Princess Nadia of the Guardia kingdom, an active, spirited tomboy often at odds with her father, the king. Lucca is a mechanical genius and — more comfortable around machinery than people — has few friends other than Crono. She has a passionate interest in science, fueled by an accident that claimed her mother's legs several years earlier, and her home is now filled with laboratory equipment and machinery. From 2300 A.D., Robo is a robot with a bright and curious personality created to assist humans. A worldwide disaster in 1999 A.D. had rendered him dormant, but after he is found and repaired by Lucca, he joins the group out of gratitude.[9]

At the other end of the timeline is Ayla, a prehistoric woman living in 65,000,000 B.C. Characterized as fierce, confident and unmatched in strength, Ayla is the chief of Ioka Village and has been leading her people in a war against the Reptites, evolved humanoid dinosaurs seeking dominance over the world. The last two characters to join the group come from 600 A.D.Frog and the optional character Magus, though the latter was born in the 12000 B.C. era. Frog is a former squire originally named "Glenn"; his body was changed into that of an anthropomorphic frog by Magus. After Magus slew his friend, Cyrus, and transformed him into a frog, Frog dedicated his life to protecting the queen of Guardia and avenging Cyrus by killing Magus. Blaming himself for failing his friend, Frog is depicted as chivalrous but mired in regret over the past. Magus is a powerful sorcerer and the leader of the Mystics, a race of demons and intelligent animals who war with humanity in this time period. Magus was originally called "Janus", and was the prince of the Zeal kingdom in 12000 B.C. However, the extraterrestrial entity known as "Lavos" destroyed his kingdom and sent him to the era of 600 A.D. when he was still a child. Desiring vengeance against Lavos, and concerned over the unknown fate of his sister, Schala, he is portrayed as cynical and brooding.[9]

Story

Chrono Trigger's story begins with the Millennial Fair of 1000 A.D., a celebration of the millennium since the founding of the Kingdom of Guardia. The protagonist, Crono, is awakened by his mother and proceeds to Leene Square, where the fair is being held. After accidentally bumping into a girl named "Marle", they quickly become friends and visit the main attraction of the fair, a teleportation device constructed by Crono's inventor friend, Lucca. An eager volunteer, Marle disappears when the demonstration goes awry and reacts with her pendant, teleporting her through a mysterious portal, leaving only the pendant.[10] Determined to find his new friend, Crono retrieves the discarded pendant and Lucca activates the machine once more, sending Crono through the same portal. He reappears in a forest grove, and upon finding a nearby town learns that he has gone back in time four hundred years. At Guardia Castle, he soon discovers Marle dressed in royal garb, and she reveals that the queen of Guardia in this era, Leene, has gone missing. A search party found Marle, and — mistaking her for the queen — brought her to the castle.[11] A moment later, Marle vanishes once again and Lucca arrives, having created a device called the "Gate Key" that allows her to open nearby time portals.[12] Lucca determines that Marle is actually the princess of Guardia in 1000 A.D., and that the death of her missing ancestor could cause Marle to never exist. With the help of a talking, humanoid amphibian called "Frog", Crono and Lucca discover that Queen Leene was kidnapped by the "Mystics", intelligent animals and demonic creatures who worship the wizard Magus. They then rescue her, save Marle and return to their own time period.

File:CTLavos.jpg
Lavos

There, Crono is placed on trial for allegedly kidnapping Marle. Through the manipulations of the king's chancellor, Crono is sentenced to death, but later breaks free from his prison. While making his escape, he locates Lucca and Marle, and the three flee into a nearby forest, where they are cornered by royal soldiers. There, the king asks Marle to return to his side, but she refuses due to his ill consideration of her friends and personal wishes. The three adventurers then stumble into a time gate activated by Lucca's Gate Key, and escape to a future era. There, they are shocked to find a devastated world filled with the ruins of advanced technology. While investigating a large dome structure, they discover a video recording of the destruction of the game world's surface, caused by a creature called "Lavos", who had been dwelling under the planet's surface until 1999 A.D.[13] Determined to stop Lavos before it can destroy the world, the group enlists a robot from the future called "Robo" and — via another "time gate" — arrive at the ethereal End of Time (year ), where an enigmatic old man offers advice to the player for the game's quest. Additionally, various time gates located here allow access to all eras significant to the storyline. The party makes this a sort of a base of operations.

Crono and his friends return to 1000 A.D., and soon discover that Magus apparently created Lavos during the Middle Ages.[14] They return to 600 A.D. and learn that they must obtain a sword called the "Masamune" in order to defeat Magus, but that only the legendary "Hero" can wield it. After helping Guardia's knights defend against an assault from Magus' army, they climb the Denadoro mountains and discover from its guardians, Masa and Mune, that the Masamune is broken. It is soon revealed that the legendary Hero is actually Frog, who keeps the hilt of the Masamune, and that the sword was made by Melchior, a swordsmith living in Crono's time. Returning to 1000 A.D., Melchior informs Crono and his companions that they require Dreamstone, a rock only found in ancient times, to repair the Masamune. The player must then guide the adventurers to 65,000,000 B.C. via a time gate at the End of Time in order to locate the mineral. There the party meets the cavewoman Ayla, who gives Crono Dreamstone after he wins a drinking contest with her. However, the Gate Key is stolen the next day by Reptites, advanced humanoid dinosaurs who are at war with humans, whom they refer to as "apes". Ayla helps Crono retrieve the Gate Key, and he and his friends return to Melchior's hut. With the aid of Lucca and Robo, Melchior repairs the blade, and Frog agrees to accompany Crono to Magus' castle and wield the Masamune against him.[15]

File:CTmeetmagus.JPG
Confrontation with Magus

There, they fight Magus' generals — Ozzie, Flea and Slash — and an army of Mystics before facing Magus himself, who was in the process of casting a spell involving Lavos. Upon his defeat, he reveals that he did not create Lavos, but merely intended to summon it, and that the creature lies within the planet, siphoning its energy.[16] The interruption of Magus' summon spell causes a massive time gate to open, swallowing Magus' castle and everyone within. Crono and his friends awaken in 65,000,000 B.C. once again, and after helping Ayla defeat the Reptites for a final time at their central fortress, it is revealed to the player that Lavos is an extraterrestrial life form that arrived on the world during this era. Discovering a new time gate at Lavos' impact crater, they visit the ancient, enlightened Kingdom of Zeal in 12000 B.C., where they learn more about the creature. This floating kingdom had recently discovered Lavos, and — seeking to drain its power — constructed a conduit for the energy known as the "Mammon Machine" and a facility to house it called the "Ocean Palace". A mysterious prophet in Zeal warns the kingdom's queen about the adventurers, and they are forced to return to 65,000,000 B.C., with the time gate they used then sealed. Unable to return to Zeal via the time gate, they go to the End of Time for advice and learn of the Wings of Time, a time machine constructed by Belthasar, a Guru of Zeal sent to the far future. Locating the machine in 2300 A.D., they rename it "Epoch" and return to 12000 B.C., where they learn that the Ocean Palace is soon to be activated. Rushing to the facility, they witness Lavos awakening, disturbed by the Mammon Machine. At this time, the prophet reveals himself to be Magus and attempts to destroy Lavos, but is defeated and his powers drained.[17]

Crono then challenges the creature, attempting to save the lives of his companions, but Crono is killed, his body vaporized by the monster. Lavos then destroys the entire kingdom, transports its prince, Janus, to the Middle Ages, and sends the three Gurus — Melchior, Belthasar and Gaspar — to various places throughout time. Before the remaining party members and Magus can be killed, Schala, Zeal's princess, saves them by transporting them out of the palace and to the only remaining human settlement while she remains behind. However, Crono's friends have little time to grieve before Dalton, a former leader of security in the kingdom, arrives at the village and declares himself ruler of the world. Having saved the Blackbird — an ornate airplane — from destruction, he interns the party aboard and takes to the sky. Additionally, Dalton impounds the Epoch, and has his henchmen give it flight capabilities. The party soon escapes, however, and defeats Dalton in a battle atop the redesigned Epoch, which the adventurers then use to accidentally blast the Blackbird while they escape. Distraught over Crono's death, they meet with Magus, who reveals that he is Janus Zeal, and grew up in the Middle Ages waiting for a chance to get revenge on Lavos.[18] Moreover, he offers the party members the opportunity to settle their feud in a final battle, and informs them that Gaspar could possibly help bring Crono back.[19] Should the player refuse to fight Magus, he then joins the party.[20] Visiting the old man at the End of Time, the player learns that he is Gaspar, transported here during Lavos' destruction of Zeal. He gives them an egg-shaped device called the "Chrono Trigger", which he explains allows for a special form of time travel. Following his instructions, they soon use the device to visit the moment of Crono's death and freeze it in time, extracting him from the moment just before he would have been killed.

File:CTsceneforest.JPG
The group reunited

With the team reassembled, the group visits Gaspar once again, who relates various issues affecting the world across the eras. He suggests that participating in these optional sidequests will help the party prepare for Lavos.[21] Traveling to 600 A.D., they defeat a creature named "Retinite" who caused a forest to become a desert. To help cultivate the forest and ensure its survival, the party leaves Robo behind, and he spends the next several hundred years working to maintain the land. Returning to pick him up in 1000 A.D., the group holds a campfire reunion in the forest and speculate that the gates through time were created by an entity other than Lavos, who wished for the adventurers to travel through time and fulfill a specific purpose.[22] After the group falls asleep, a mysterious red time gate appears, which Lucca enters. Traveling to 990 A.D., Lucca has the opportunity to save her mother from the accident that cost her the use of her legs. The incident prompts Lucca's younger self to take up an interest in machinery so that she can prevent any future accidents. Additionally, the party confronts the few remaining members of Magus' army in 600 A.D. His former generals, now realizing that he was only using the Mystics, attack the group once again, but die in the battle that follows.[23] In 2300 A.D., the journey takes them to the facility where Robo was constructed. There, they discover that the programming of his AI creator, Mother Brain, has become corrupt, and that she is using the facility as an extermination plant for humans.[24] With much regret, Robo destroys both his creator and reprogrammed friend, Atropos, shutting down the facility's system. Later, in 1000 A.D., the party learns that the ghost of Frog's friend, Cyrus, is haunting ancient ruins near a town. Traveling there, Frog visits the grave he had constructed for his friend, and helps his spirit find peace, even if he did not kill Magus.[25]

On another journey, the party embarks to find the Sun Stone, a mythical artifact once used as a power source in Zeal. They locate it in a lost stronghold of the kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has burnt out. Taking it to 65,000,000 B.C., they leave it to recharge over the course of millions of years, but later find that it was looted in 1000 A.D. In order to coax it from its captor, the greedy Porre mayor, they travel to 600 A.D. and teach charity to his ancestor by giving food to him and his wife. With the Sun Stone secured, in 600 A.D. they soon discover another legendary artifact, the Rainbow Shell. Located in the underground remains of the Reptite fortress — preserved since its destruction in 65,000,000 B.C. — the large shell is too large for the group to remove, so they procure the aid of the Middle Age's King Guardia XXI, who stores the large shell in Guardia Castle. However, when the party returns to 1000 A.D., they find that Marle's father, King Guardia XXXIII, is being put on trial by his own chancellor for allegedly attempting to sell the shell, now a royal heirloom.[26] Crono and his companions soon publicly reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her father put their differences aside.

Finally, the adventurers infiltrate the arisen Ocean Palace — now called the "Black Omen" — where Queen Zeal still resides, having survived Lavos' destruction of her kingdom and become a puppet to the creature's power. The party defeats the corrupted queen and destroys the Mammon Machine at the heart of the palace, causing the entire facility to be disintegrated. A final confrontation with Lavos itself follows, in which the party first penetrates the creature's shell with the Epoch (or chooses to fight through the shell without the use of the epoch), and then discovers that Lavos has been harvesting DNA on the planet while absorbing the energy produced.[27] Presented with the results of Lavos' genetics, they confront its true form and finally destroy the creature.

The actual ending of the game depends on when the player defeated Lavos, as well as some other choices that can produce minor variations. The first time through the game, team members say their goodbyes during the last night of the Millennial Fair and return to their own eras in time. Additionally, if Magus joined the party earlier, it is revealed that he now plans to search for his missing sister, Schala. Crono's mom then accidentally enters the time gate at the fair before it closes, however, prompting Crono, Marle and Lucca to set out in the Epoch on another adventure to find her while fireworks light up the night sky.[28]

Development

Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. The development of the game was supervised by Hironobu Sakaguchi, producer and creator of the Final Fantasy series, and Yuuji Horii, director and creator of the Dragon Quest series. Yuuji Horii worked on the general outline of the story; as a fan of time travel fictions, such as the TV series Time Tunnel, he focused on a theme of time travel for Chrono Trigger.[29] The outline was subsequently edited and completed by Masato Kato, who notably wrote all the events of the 12,000 B.C. era of the game's world. Finally, Yoshinori Kitase and Takashi Tokita created the different sub-scenarios.[30]

The characters of the game were designed by Akira Toriyama, creator of the manga Dragon Ball and also known for his works on the Dragon Quest series. Among the other designers who participated in the development were notably Tetsuya Takahashi, working as a graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, working among others as field graphic designers.[31] The Japanese release of the game included running counts of items in the player's status menu and special art displayed at Chrono Trigger's primary ending.[32] The North American version was created before these features were added, and contains other vestiges of the game's early development removed from the Japanese edition—such as the song Singing Mountain, deleted with its eponymous prehistoric dungeon.[32] Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.[32] Translator Ted Woolsey was given roughly thirty days to localize the game for English audiences; some of his work was cut due to space constraints.[33] The game was later completely retranslated by fans, who issued spreadsheets contrasting each release with annotations clarifying key differences.[34][32]

Audio

Chrono Trigger's soundtrack was scored by Yasunori Mitsuda and the Final Fantasy series' veteran composer Nobuo Uematsu. The game was the first for which Mitsuda had served as composer, but after he contracted stomach ulcers, Uematsu was brought onto the project to compose ten songs.[35] At the time of the game's release, the quantity of its tracks and sound effects were unprecedented,[3] and the soundtrack was released as a three-disc collection. Additionally, a one-disc acid jazz arrangement called "The Brink of Time" was also released. Later, another one-disc soundtrack was produced to complement the PlayStation rerelease of the game, featuring the orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features, though they were not included on the rerelease soundtrack. Recently, Yasunori Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times".[36]

The soundtrack has been heavily remixed by fans, with more than 300 tributes,[37] and a handful of cover performance albums sold at retail. These include Time & Space - A Tribute to Yasunori Mitsuda and Chrono Symphonic. The latter was released by remix website OverClocked ReMix, and sought to provide an orchestrated score to an amateur script for a hypothetical Chrono Trigger film. Additionally, hip hop production team Compromised created a bastard pop album known as The Chrono Trigger Mixtape, Vol. 1, produced by mixing the a cappella from rap songs with the instrumental remixed versions of Chrono Trigger songs.[38] Japanese fans often sell their remix work in compilation albums popularly called "dojin" by western fans.[37]

Reception and criticism

Chrono Trigger has sold more than 2.36 million copies in Japan and 290,000 abroad.[39] The first two million copies sold in Japan were delivered in only two months.[40] The game was met with substantial success upon release in North America,[41][42] and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[43] This version was later re-released again in 2003 as part of Sony's Greatest Hits line, and, in recent times, Chrono Trigger has placed highly on all three of multimedia website IGN's "top 100 games of all time" lists. On the first, in 2002, the game placed 4th, while placing 6th on the second in early 2005, 13th on the third list in late 2005, and 2nd on the list for 2006.[4]

Chrono Trigger was not only a best-seller, but also well received critically. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles,[3] while Official U.S. PlayStation Magazine described it as "original and extremely captivating", expressing particularly favorable responses to its graphics, sound and story.[44] Additionally, IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious" and "one of the best videogame soundtracks ever produced".[42]

However, other critics, such as the staff of video game websites RPGFan and RPGamer, have questioned the game's length, as it is shorter than most RPGs, and noted that its difficulty level is low as compared to many other RPGs.[45][46][43] A speedrunner was able to complete Chrono Trigger in roughly three hours and thirty minutes in 2007.[47] Overall, reviewers regarded Chrono Trigger's replay value as high due to the game's multiple endings, its gameplay as simple but innovative, and its story as "fantastic yet not overly complex".

Moreover, the game was included in GameSpot's "The Greatest Games of All Time" list released in April 2006,[48] and also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu.[49]

Different versions

Super Famicom release
File:Ctsnesjapanboxart.jpg
PlayStation rerelease
Final Fantasy Chronicles box art

A few months prior to Chrono Trigger's market release, a beta version was given to magazine reviewers and game stores. An unfinished build of the game, it contains numerous differences from the final version, such as unused music tracks and a location called "Singing Mountain".[50][51] Curious fans later explored the ROM image through various methods, discovering two unused world map character sprites and presumed additional sprites for certain non-player characters. This has led some to rumor that an eighth playable character exists or was intended for play,[52] but there is no evidence to this claim.[53] The game's formal release — now commonly sold on auction sites[54] — included two world maps, and Japanese buyers who preordered the game received holographic foil cards. This release used a 32-megabit cartridge with battery-backed RAM for saved games, and didn't require any special on-cartridge coprocessors.

File:CTendscreen.jpg
An example of one of the anime cut scenes in the PlayStation rerelease

An enhanced port of Chrono Trigger for the Sony PlayStation was developed by TOSE and released by Square in Japan in 1999. This port was later released in North America in 2001 — along with a remastered version of Final Fantasy IV — under the package title "Final Fantasy Chronicles". This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. This version has received negative criticism for lengthy load times not present in the original.[44] The PlayStation version's color palette also suffered in the translation, and a loss of detail was noticeable from the original. Whether Chrono Trigger will appear on the Wii's Virtual Console depends on the settlement of certain copyright issues.[55]

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. The most prominent projects, Chrono Resurrection (an attempt at remaking ten small interactive cutscenes of the game)[56] and Chrono Trigger Remake Project (an attempt at remaking the entire game),[57] were forcibly terminated by Square Enix by way of a cease and desist order.[58][59][60][61]

Sequels

Chrono Trigger inspired a variety of sequels and spin-off titles. A 16-minute OVA entitled "Nuumamonja: Time and Space Adventures" was released in 1996. Additionally, three titles were released for the Satellaview in 1995, and a fourth in 1996. The first three were Chrono Trigger: Jet Bike Special, a racing game based on a minigame from the original, Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game, and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger.

The fourth title, Radical Dreamers: Nusumenai Hōseki, is a side story to Chrono Trigger created to resolve a loose subplot from its predecessor.[62] A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan, though it was later fan translated to English.[63] Elements of its plot, including characters and setting, were later adapted to form the early sequences of a better known PlayStation sequel, Chrono Cross. Radical Dreamers: Nusumenai Hōseki was consequently removed from the series' main continuity and referred to as another dimension during Chrono Cross.[64]

There are no plans for additional titles in series, despite a 2001 statement from Hironobu Sakaguchi that the development team of Chrono Cross wanted to make a new Chrono game and that script ideas were being considered.[65] The same year, Square applied for a trademark for the names "Chrono Break" and "Chrono Brake" in the United States and Japan, respectively. However, the United States trademark was dropped in 2003.[66] During a Cubed3 interview on 1 February, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible.[67][55] Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]."[68]

References

  1. ^ Keizo Kokubo: Well then, open the Gates to the Dream Team! ... / Developer's Ending: Cheers! You made it to one of the endings! You're now a member of the Dream Team! Square Co. (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  2. ^ Although there were some games prior to the release of Chrono Trigger that had multiple endings, the number of endings combined with the variations among these endings were notable. In addition, the ability to replay the game keeping stats from the prior game allowed the player to end the game at virtually any point in the game.
  3. ^ a b c Averill, Alan (1995). Nintendo Power July, 1995. Nintendo. p. 52.
  4. ^ a b IGN staff (2005). "IGN's Top 100 games". IGN. Retrieved July 2. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ a b Averill, Alan (1995). Nintendo Power July, 1995. Nintendo. p. 53.
  6. ^ Johnson, Robert (2003-04-28). "Final Fantasy IV Review". http://www.gamesarefun.com/ GamesAreFun. Retrieved 2006-09-10. {{cite web}}: External link in |work= (help)
  7. ^ Averill, Alan (1995). Nintendo Power June, 1995. Nintendo. p. 37.
  8. ^ Pringle, Bill (2005). "Chrono Trigger Endings". Penn State Personal Web Server. Retrieved May 7. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ a b Square Enix, ed. (2001). Final Fantasy Chronicles instruction manual. Square Enix. pp. 32–33. SLUS-01363.
  10. ^ Taban: What's going on Lucca? WHERE IS SHE? / Lucca: The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant... Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  11. ^ Queen: Fooled you, didn't I, Crono? / Marle: It's me! But everyone calls me, Leene! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  12. ^ Lucca: Anyway, I call this thing a «Gate.» It's a kind of portal, that takes you to the same location in a different era. Gates are very unstable, so I used the principal behind my Telepod device... ...to create a «Gate Key.» Now we can use them as we please. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  13. ^ Marle: Say, what does this button do? / Lucca: 1999 A.D.? Visual record of The Day of Lavos... / 'Marle: Wh, what...IS that? / Lucca: Lavos?... Is that what's destroying our world?! / Marle: We must truly be in the future... Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  14. ^ Heckran: If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  15. ^ Frog: This sword... 'Tis the Masamune? I must ponder this turn of events. Remain'eth here the night. ... / Frog: Awaketh, Crono. Though we may fail... ...let us go to Magus's lair. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  16. ^ Magus: You fools! I only «summoned» him! He lives in the inner earth, absorbing the land's power and growing ever stronger! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  17. ^ Magus: I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! ... / Magus: Aaah!! My powers are being drained! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  18. ^ Magus:Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person then. ... / Marle: You're... ...Janus, aren't you? ... / Magus: Ever since Lavos's time portal stranded me in the Middle Ages... I have waited to even the score. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  19. ^ Magus: You know, there just might be a way to bring him back. ... / Magus: Gaspar, the Guru of Time, knows how to restore lost or misplaced time streams... Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  20. ^ Magus: You wish to fight me? / Player's choice: No. / Frog: Vanquishing thee will neither return Crono nor Cyrus. / Magus: Wait. I'll come with you. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  21. ^ Gaspar: Just as you touch the lives of every life form you meet, so, too, will their energy strengthen you. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  22. ^ Robo: After 400 years of experience, I have come to think that Lavos may not be responsible for the Gates. / Marle: What do you mean? / Robo: I have come to think that someone, or something wanted us to see all this. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  23. ^ Ozzie: Magus! You lied when you said you wanted to create a world of evil! You used me! / Magus: Oh, how dreadful. Say, can you hear that? It's the sound of the Reaper... Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  24. ^ Mother Brain: Listen well humans. ... / Mother Brain: We robots will create a new order... A nation of steel, and pure logic. A true paradise! Our «Species» will replace you... So stop your foolish struggle, and succumb to the sleep of eternity... ... / Marle: What IS this?! We have to do something! / Magus: Hmm... A human processing plant? / Frog: What be this?! We must rescue them! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  25. ^ Frog: Dear Cyrus... Thou must...think ill of me. / Cyrus: On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands. Good bye, my friend! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  26. ^ Chancellor: It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / King: What are you talking about?! We have no family heirlooms here! Chancellor: So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / Chancellor: Because he no longer HAS it!! He sold the heirloom for cash! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  27. ^ Each character provides their own insight into the purpose of Lavos. For example:
    • Magus: ......So...since the dawn of time, it has slept underground, controlling evolution on this world for his own purpose...
    • Lucca: It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
  28. ^ Mom: Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / Marle: Oh, great! Crono, that Gate will never open again! / Lucca: Well it looks like we have no choice but to go after them! / Marle: Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / Lucca: I forgot! We have a Time Machine! Square Co (1995-08-22). Chrono Trigger (Super Nintendo Entertainment System). Square Soft.
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  64. ^ Kid: Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / Kid: ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... Square Co (2000-08-15). Chrono Cross (PlayStation). Square EA.
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External links

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