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{{short description|2005 social simulation video game}}
{{Infobox VG
{{Use mdy dates|date=February 2019}}
|title=Animal Crossing: Wild World
{{Infobox video game
|image=[[Image:Animal-crossing-wild-world-20060323091032903.jpg|250px]]
| title = Animal Crossing: Wild World
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| image = File:Animal_Crossing_Wild_World_cover.png
|publisher=[[Nintendo]]
| caption = North American box art
|designer=
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|engine=
| publisher = [[Nintendo]]
|released={{vgrelease|JP=[[November 23]], [[2005]]}}{{vgrelease|NA=[[December 5]], [[2005]]}}{{vgrelease|AUS=[[December 8]], [[2005]]}}{{vgrelease|EU=[[March 31]], [[2006]]}}{{vgrelease|SK=[[December 6]], [[2007]]}}
| director = [[Hisashi Nogami]]
|genre=[[Life simulation game|Life simulation]], [[Social simulation game|social simulation]]
| producer = [[Katsuya Eguchi]]
|modes=[[Single-player]], [[multiplayer]], [[Online game|online multiplayer]]
| designer = Ryuji Kobayashi
|ratings=[[Computer Entertainment Rating Organization|CERO]]: A<br>[[Entertainment Software Rating Board|ESRB]]: E<br> [[Office of Film and Literature Classification (Australia)|OFLC]]: G <br>[[Pan European Game Information|PEGI]]: 3+<br> [[Unterhaltungssoftware Selbstkontrolle|USK]]: Unrestricted
| programmer = Masaru Nii
|platforms=[[Nintendo DS]]
| artist = Koji Takahashi
|media=[[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| writer = Takayuki Ikkaku<br>Arisa Hosaka<br>Toshihiro Kawabata
|requirements=
| composer = [[Kazumi Totaka]]<br>Asuka Hayazaki
|input=[[D-pad]], [[Game controller|buttons]], [[touchscreen]]
| series = ''[[Animal Crossing]]''
| platforms = [[Nintendo DS]]
| released = {{vgrelease|JP|November 23, 2005|NA|December 5, 2005|AUS|December 8, 2005|EU|March 31, 2006}}
| genre = [[Life simulation game|Life simulation]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
}}
{{nihongo|'''''Animal Crossing: Wild World''''', named '''''Oideyo Dōbutsu no Mori'''''|おいでよ どうぶつの森||lit. "Come to Animal Forest"}} in [[Japan]], is a [[life simulation game|life simulation]] [[video game]] published and developed by [[Nintendo]] for the [[Nintendo DS]] [[handheld game console]], and the follow-up to ''[[Animal Crossing]]'' for the [[Nintendo GameCube]]. It was released in [[Japan]] on November 23 2005, [[North America]] on December 5 2005, [[Australia]] on December 8 2005, [[Europe]] on March 31 2006 and [[South Korea]] on December 6 2007.


{{Nihongo foot|'''''Animal Crossing: Wild World'''''|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|"Animal Forest: Come Here"|lead=yes|group=lower-alpha}} is a 2005 [[social simulation game|social simulation]] [[video game]] developed and published by [[Nintendo]] for the [[Nintendo DS]] [[handheld game console]]. It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006. It is the second installment in the [[Animal Crossing|''Animal Crossing'' series]], and the sequel to ''[[Animal Crossing (video game)|Animal Crossing]]'' on the [[GameCube]].
==Gameplay==
The main objective of ''Animal Crossing: Wild World'' is to pay off a debt to Tom Nook, a character whom allows the player to move into a house owned by him until a mortgage is paid. After the first loan is paid, future loans increase as the player upgrades their house. While paying off a debt, the player can perform optional tasks including interacting with other villagers and filling the catalog of items attainable in the game, such as furniture, Gyroids, clothes and stationery. ''Animal Crossing: Wild World'' is [[linearity (video games)|non-linear]] and does not require the player to pay off their [[mortgage]] at all. Unlike the previous game, all the players characters share the same house and work to pay off the same mortgage, instead of each having their own house.


''Wild World'' focuses on living in a remote village populated with [[anthropomorphic]] animals, where the player character is encouraged to perform a number of tasks, such as collecting and planting. Like all ''Animal Crossing'' titles, the game is synced to the console's clock and calendar, allowing the game to be played in [[real-time (media)|real-time]], which affects the occurrence of in-game events based on the current time of day or season. ''Wild World'' utilized [[Nintendo Wi-Fi Connection]], which allowed players to travel and visit the villages of other players via [[online play]], until the service was shut down in May 2014.<ref name="wi-fi shutdown"/>
''Animal Crossing: Wild World'' uses several of the Nintendo DS's features, including the touchscreen, dual screens, and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings and picking up items. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, by time of day and season. The internal clock is used to great extent; like the previous game in the series, ''Animal Crossing: Wild World'' is played in real-time (according to the time on the player's DS). The environment changes based on the time of day and the season; for instance, as it gets later in the evening, the sky goes from orange to dark blue, and the weather changes depending on the season. The game also has its own yearly holidays and other events, including "Yay Day", "La-Di-Day", fishing, bug, and flower tournaments, Acorn Festival and the Flea Market. Unlike ''Animal Crossing'', it does not include any real-world holidays. However, it does have a New Year's countdown from December 31 until the new year.


The game received positive reviews upon release, garnering [[Review aggregator|aggregate]] scores of 86/100 on [[Metacritic]] and [[GameRankings]].<ref name="gamerankings"/><ref name="metacritic"/> ''Wild World'' is the ninth [[List of best-selling Nintendo DS games|best-selling game on the Nintendo DS]] with 11.75 million copies sold worldwide as of March 31, 2016.<ref name="mar16">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html|title=Top Selling Software Sales Units - Nintendo DS Software|publisher=[[Nintendo]]|date=March 31, 2016|archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html|archive-date=April 27, 2016|access-date=April 27, 2016}}</ref> It was additionally re-released on the [[Wii U]] [[Virtual Console]] in October 2016.<ref>{{cite web|url=http://www.nintendolife.com/news/2016/10/kirby_canvas_curse_and_animal_crossing_wild_world_hit_the_wii_u_vc_this_week|title=Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week|publisher=[[Nintendo Life]]|date=October 13, 2016|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20180201213952/http://www.nintendolife.com/news/2016/10/kirby_canvas_curse_and_animal_crossing_wild_world_hit_the_wii_u_vc_this_week|archive-date=February 1, 2018|url-status=live}}</ref>
==New elements==
''Animal Crossing: Wild World'' is not a sequel in the strictest sense. It is very reminiscent of the original and contains the same basic premise and shops with some changes, such as an expanded museum that now contains an [[observatory]] and a [[café]] and the expanded Able Sisters tailor shop that now sells hats and other accessories. Flowers can now dry up and require watering when they wilt, either via a watering can or automatically when it rains or snows. Players can now invite villagers over to their house. The angle at which players view the town has also changed, as well as the removal of transitions between acres, and an overall reduction in town size. As a result, the world now moves in [[three-dimensional space]]. Players can now also choose from a wider variety of clothes and accessories, such as hats and umbrellas, and can change their hair style. The player can unlock a hair salon that comes with Tom Nook's final upgraded store. Only eight animals can live in one village at a time. Also, the player can apply custom patterns to the town's ground or their house's doormat.


==Gameplay==
Players can visit other players' towns by exchanging "friend codes" and connecting with the [[Nintendo Wi-Fi Connection]].
{{main|Animal Crossing#Gameplay|label 1=Gameplay of Animal Crossing}}
[[File:Animal Crossing Wild World Gameplay.png|thumb|left|The player goes fishing during the daytime.]]


Like all the games in the [[Animal Crossing|''Animal Crossing'' series]], ''Wild World'' is an [[Nonlinear gameplay|open-ended]] game in which the player assumes the role of a human who has moved into a village populated with [[anthropomorphic]] animals. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the village's residents.<ref name ="gamespy review"/> The game is synchronized with the [[Nintendo DS]] clock and calendar, allowing the game to be played in [[real-time (media)|real-time]]. For example, both daytime and night will occur in the village depending on the current hour, and snow will fall during the cold months. Different events occur at particular times of the year, such as holidays and the variation of collectible fauna depending on the month or season.
Play control for the game has also been modified from the first game to use the Nintendo DS touchscreen. Changes range from menu navigation and text entry to the ability to "wave" at on screen characters by tapping the touchscreen.


''Wild World'' features a high level of customization. The [[player character]]'s appearance can be modified to the player's preference: it can be dressed from a large selection of available clothes and accessories, or players can design new clothing patterns from scratch with help from the village tailor, Able Sisters. The environment itself can be modified: trees can be grown or chopped down in any part of the village, and the players share a house that can be furnished with collected furniture and items. ''Wild World'' adds the ability to draw constellations that are visible in the night sky.
==Main objectives==
===House improvements===
A main goal in ''Wild World'' is to obtain Bells, the resident currency of the game. Decorating the player's house and expanding its size by paying off each [[mortgage]] to [[Tom Nook]], the local shopkeeper is another. After the initial mortgage for the house is paid off, the player can choose to increase the size of the main room, add a second floor, and add three extra rooms onto the first floor. In addition to expanding house size, a player may be motivated to decorate their home in a preferable manner to obtain a high "Happy Room Academy" (HRA) rating. The HRA gives players a numerical rating based on their interior decorating skills. The rating is based on numerous factors; adding points for complete furniture themes and sets, and detracting points for furniture in unreachable locations and lack of neatness. The reward for having a high HRA score is to receive miniature model homes as placeable items in the player's house. The HRA reward items increase the player's HRA score, the higher it goes the bigger your house gets. The three items are One Story Model (70,000 points), Two Story Model (100,000 points) and Mansion Model (120,000 points).


''Wild World'' utilizes the dual screens of the Nintendo DS in various ways. The game allows players to interact via the system's [[touch screen]] and [[Stylus (computing)|stylus]], which is used to manage the players [[Item (gaming)|inventory]], write messages, draw designs for clothes, or control the character.<ref name ="gamespot review"/> Unlike the [[Animal Crossing (video game)|previous iteration]] which had used a [[top-down perspective]], ''Wild World'' allows both the ground and sky to be visible at the same time on each of the screens, allowing the players to view events occurring in the sky without needing to switch perspectives. This is done by using a "rolling log" effect, in which the terrain seems to bend and roll beneath the player's feet when travelling about the village.<ref name="ign interview">{{cite web|url=http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|date=May 19, 2005|access-date=April 30, 2011|publisher=[[IGN]]|archive-url=https://web.archive.org/web/20110514082924/http://ds.ign.com/articles/617/617577p1.html|archive-date=May 14, 2011|url-status=live}}</ref>
===Obtaining furniture===
Items to decorate the player's house can be obtained in several ways. Tom Nook sells items at his store, changing his stock daily, and other businesspeople who visit the player's village will also sell their wares. Shaking non-fruit bearing trees also sometimes results in furniture and money falling out (however bee hives can also fall out, stinging the player), and balloons carrying items across the sky can be shot down with a slingshot. Occasionally, the town will hold a flea market, and the player can visit other town characters to purchase items from their houses, and vice versa. Sometimes, when the player connects to [[Nintendo Wi-Fi Connection]], they will get a present from Nintendo in their mailbox. Additionally, the player's mother will send the player presents through the mail. Besides getting mail from Nintendo via the game's online capability, players can also connect to each other, and visit each other's towns to exchange items and Bells or engage in "cataloguing", where a player can add an item to their catalogue by picking up an item in a friend's town, then ordering it from Tom Nook's store in their own town via his or her catalogue. Running errands for the townsfolk, correctly guessing the answers to their pop quizzes, sending them things in exchange for others or sometimes just simply talking to them can result in them giving the player an item as a reward. These rewards can include furniture of low or medium rarity, clothing, bells, wallpaper or carpet.


===Fruits and vegetables===
===Online connectivity===
''Wild World'' was the first game in the ''Animal Crossing'' series to feature [[online play]] and was the second game on the DS to utilize the now defunct [[Nintendo Wi-Fi Connection]], with which players could visit other villages. Because players were required to exchange and register [[Friend Code]]s prior to visiting, connection to random villages was not possible. Up to four DS systems can explore the same village simultaneously.<ref name="IGN review"/> Nintendo Wi-Fi Connection can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from [[Nintendo]] while connected.
The player's village starts off with a single, native fruit which the player can harvest and sell to Tom Nook for 100 Bells per piece. It is possible, however, to obtain six total fruits: apples, peaches, pears, cherries, oranges and coconuts. Players can receive these fruits in letters, as gifts from their animal neighbors, washed up on the beach, or by exchanging them with friends.
The other key vegetation in ''Wild World'' is Turnips, which are traded stock market style. Trade is essentially the only function of Turnips. They can be purchased on Sundays only, but can only be sold Monday through Saturday. Once a week on Sundays, two types of Turnips, White Turnips and Red Turnips, may be purchased from Joan, a traveling warthog character. The cost of White Turnips varies randomly each week. The player can visit Tom Nook daily from Monday through Saturday to check the price of Turnips and in turn, try to sell them at a higher rate than what the player paid for them.


''Wild World'' is compatible with its [[Wii]] successor, ''[[Animal Crossing: City Folk]]''. Players are able to transfer their player from ''Wild World'' to ''City Folk'' via a wireless connection between the two consoles.<ref>{{cite web|url=http://wii.ign.com/articles/930/930689p3.html|title=Animal Crossing: City Folk review|last=Harris|first=Craig|publisher=[[IGN]]|date=November 16, 2008|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20120817003321/http://wii.ign.com/articles/930/930689p3.html|archive-date=August 17, 2012|url-status=dead}}</ref>
===Fossils, fish, bugs and paintings===
Another goal that the player can choose to pursue is collecting the fish, bugs (insects and [[arachnid]]s), fossils and paintings in the game. One of each species of bug and fish can be displayed at the museum, run by the owl curator Blathers, who suffers from [[entomophobia]]. Fish are caught with a fishing rod, while bugs are caught with a [[Butterfly net|net]]. These can be purchased at Tom Nook's shop. The availability of most specimens of fish and bugs depends on the time of year, but can also depend on the time of day or night and the weather conditions. To collect fossils, the player must first acquire a shovel. After digging up a fossil, the player must take it to Blathers to be identified. The player can then donate it to the museum for display, place it in their house as a decorative item or sell it to Tom Nook at his store. If the player attempts to sell a fossil before it has been identified, Nook will refuse to purchase it but will accept the fossil for free. Paintings are very rare and difficult to find. They can be bought at Tom Nook's store as his spotlight product, or Redd's tent, which comes around every week on a day determined by the player by talking to Lyle, a shady insurance salesman. However, there is a chance that a painting bought from Redd will be a counterfeit. Blathers will not accept any counterfeit paintings. Counterfeit painting insurance may be bought from Lyle. Filling the museum results in the player receiving the museum model.


As of May 20, 2014, online functionality offered through Nintendo Wi-Fi Connection is no longer accessible. The discontinued services include online play, matchmaking and leaderboards in which ''Animal Crossing: Wild World'', as well as many other online DS and Wii games, are affected.<ref name="wi-fi shutdown">{{cite web|url=https://www.nintendo.com/whatsnew/detail/vywpom6cbie6fjw8niy7bvzorgburhzw|title=Nintendo Wi-Fi Connection service for Nintendo DS and Wii has ended|publisher=[[Nintendo]]|date=May 20, 2014|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20190119041342/https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|archive-date=January 19, 2019|url-status=live}}</ref>
==Other features==
===Nook's shop===
[[Image:Nookingtons.JPG|thumb|Nookington's, the final upgrade of Nook's store]]
The main store in a player's village is run by the local merchant Tom Nook. When a new game is started, the store is in its smallest form, called "Nook's Cranny". After spending specific amounts of Bells in Nook's shop, the building will upgrade to "Nook 'n' Go", similar to a convenience store, allowing the player to buy more items. Tom Nook again closes his door for a day and opens "NookWay", similar to a supermarket, after more Bells are spent. To reach the final stage, "Nookington's", a department store, including an upper floor and a hair salon ("Shampoodle", owned by a pink poodle named [[List of Animal Crossing characters#Harriet|Harriet]]), the player must pay Bells, then have a friend buy something in their store via wi-fi or DS to DS wireless communication.


===The Museum===
==Development==
The game was announced at [[E3 2004]] under the tentative title ''Animal Crossing DS,'' where it was revealed to utilize the Nintendo DS [[touch screen]] and implement [[Multiplayer video game|multiplayer]] capabilities.<ref name="e3 2004">{{cite web|url=http://ds.ign.com/articles/513/513231p1.html|title=E3 2004: Animal Crossing Goes DS|last=Harris|first=Craig|date=May 11, 2004|publisher=[[IGN]]|access-date=May 1, 2011|archive-url=https://web.archive.org/web/20070825140446/http://ds.ign.com/articles/513/513231p1.html|archive-date=August 25, 2007|url-status=live}}</ref> When development on ''Animal Crossing: Wild World'' began, it was decided that nothing was going to be region-specific in order to make the game easier to [[Game localization|localize]].<ref name="wired">{{cite web|url=https://www.wired.com/gamelife/2006/04/interview_the_w/|title=Interview: The Wild World of Katsuya Eguchi|date=April 7, 2006|access-date=January 29, 2019|publisher=[[Wired (magazine)|Wired]]|archive-url=https://web.archive.org/web/20121107065801/http://www.wired.com/gamelife/2006/04/interview_the_w/|archive-date=November 7, 2012|url-status=live}}</ref> Therefore, certain events that were originally observed in ''[[Animal Crossing (video game)|Animal Crossing]]'', such as those based on [[Halloween]], [[Christmas]], and the Japanese [[Hanami|Cherry Blossom Festival]], are not observed in ''Wild World''.<ref>{{cite web|url=http://www.animalxing.com/events.php|title=Animal Crossing (GCN) Event Guide|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110703104210/http://www.animalxing.com/events.php|archive-date=July 3, 2011|url-status=dead}}</ref><ref name="gdc2006">{{cite web|url=http://ds.ign.com/articles/698/698426p1.html |title=GDC 06: Chat with Eguchi|date=March 24, 2006|access-date=January 29, 2019|publisher=[[IGN]]}}</ref> This rule was applied to the variety of fish and insects the player is able to collect.<ref name="wired"/>
The museum, which can be found in the player's town, is owned by Blathers, an owl. As the player collects more fossils, insects, paintings and fish, they can be seen in their respective rooms after being donated to the museum. It also contains a café, in which on Saturday nights K.K. Slider, a singing dog, appears and plays music between 8 PM and 12 AM. You can request "Forest Life" which is the GameCube version's theme song.


===The Roost===
===Technical issues===
On January 26, 2006, a blank letter was sent to a number of players connected to Nintendo Wi-Fi Connection that contained a [[Software bug|glitch]] item called "Red Tulips" that was able to corrupt [[saved game]] data. If placed on the floor inside the player's house, the item would create an invisible and indelible "wall" that rendered the spot in which it was positioned useless. Nintendo issued an official statement regarding the glitch, telling players that the bug was not caused by a [[Hacker (computer security)|hacker]] but was due to an internal error with the upload tool used to send exclusive gifts to players, and recommended that users who received the letter delete it whenever possible.<ref>{{cite web|url=http://www.joystiq.com/2006/01/27/beware-nintendos-red-tulips/|publisher=[[Joystiq]]|title=Beware Nintendo's Red Tulips|last=Ransom-Wiley|first=James|date=January 27, 2006|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20121019124918/http://www.joystiq.com/2006/01/27/beware-nintendos-red-tulips/|archive-date=October 19, 2012|url-status=dead}}</ref><ref>{{cite web|url=http://www.n-sider.com/contentview.php?contentid=2148|publisher=N-sider|date=January 30, 2006|title=Wild World "tulip glitch" Nintendo's fault|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20121003152604/http://www.n-sider.com/contentview.php?contentid=2148|archive-date=October 3, 2012|url-status=live}}</ref>
'''The Roost''' is a café owned by a pigeon named Brewster in the museum's basement, where the player can buy coffee and K.K. Slider appears after 7:30PM Saturday and will play songs for the player from 8:00PM to 12:00AM. Brewster is also the waiter of The Roost, and offers the player coffee each day. He does not like letting the player's coffee cool before they drink it, and does not let the player leave without drinking it hot. Although initially taciturn, Brewster reveals more about himself if the player buys coffee from him every day.


In 2008, journalists who were sent copies of ''[[Animal Crossing: City Folk]]'' for review were also sent copies of ''Wild World'' that contained existing save data to demonstrate the game's ability to transfer a player's inventory from ''Wild World'' to ''City Folk''. On December 3, it was reported that one of the animal characters in the modified copies of ''Wild World'' had its customizable catchphrase set to "[[nigga|Ñiggá]]".<ref name="mtv slur">{{cite web|url=http://multiplayerblog.mtv.com/2008/12/03/nintendo-plays-a-game-for-me-includes-slur/|title=Nintendo Plays A Game For Me, Includes Slur|last=Totilo|first=Stephen|date=December 3, 2008|publisher=[[MTV]]|work=Multiplayer Blog|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110718235623/http://multiplayerblog.mtv.com/2008/12/03/nintendo-plays-a-game-for-me-includes-slur/|archive-date=July 18, 2011|url-status=live}}</ref><ref>{{cite web|url=http://kotaku.com/#!5101425/nintendo-sends-game-to-journos-with-racial-epithet-surprise|title=Nintendo Sends Game to Journos With Racial Epithet Surprise|last=Crecente|first=Brian|publisher=[[Kotaku]]|date=December 3, 2008|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20101106085901/http://kotaku.com/#!5101425/nintendo-sends-game-to-journos-with-racial-epithet-surprise|archive-date=November 6, 2010|url-status=live}}</ref> The edited [[ethnic slur|slur]] had not been caught by the game's [[Wordfilter|profanity detection system]], which prevents players from setting character dialogue to anything deemed distasteful. Nintendo issued an official apology and recalled the modified copies, stating that the incident was caused by a wireless function that automatically transfers catchphrases between games.<ref name="slur apology">{{cite web|url=http://www.gamepolitics.com/2008/12/04/nintendo-addresses-racial-slur-shipped-animal-crossing-review-kits|title=Nintendo Addresses Racial Slur Shipped with Animal Crossing Review Kits|date=December 4, 2008|access-date=January 29, 2019|publisher=[[GamePolitics.com]]|archive-url=https://web.archive.org/web/20110103154246/http://www.gamepolitics.com/2008/12/04/nintendo-addresses-racial-slur-shipped-animal-crossing-review-kits|archive-date=January 3, 2011|url-status=live}}</ref>
===The Observatory===
An [[observatory]] is on the second floor of the museum, and staffed by Celeste, Blather's younger sister. When talked to, she allows the player to look through the telescope, enabling the player to create constellations that are seen at night. The placement of constellations dictate their visibility throughout the year; Celeste will give the prime viewing time when asked.


===Special items===
==Reception==
{{Video game reviews
Some items are only obtainable by special means, such as getting a specific number of Happy Room Academy points or trading items with characters. These include models of the player's house and Tom Nook's various stores, Nintendo-themed items (items based on classic Nintendo games), such as a [[Master Sword]], the [[Triforce]] and an [[Arwing]]. There are golden tools to be found in the game, including the Golden Shovel, Golden Axe, Golden Net, Golden Fishing Rod, Golden Slingshot and Golden Watering Can. Special conditions need to be fulfilled to acquire most golden tools.
| GR = 86%<ref name="gamerankings">{{cite web|url=https://www.gamerankings.com/ds/920786-animal-crossing-wild-world/index.html|title=Animal Crossing: Wild World for DS|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=December 23, 2017|archive-url=https://web.archive.org/web/20180126233418/http://www.gamerankings.com/ds/920786-animal-crossing-wild-world/index.html|archive-date=January 26, 2018|url-status=dead}}</ref>
| MC = 86/100<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/animal-crossing-wild-world/critic-reviews/?platform=ds|title=Animal Crossing: Wild World for DS Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110830191851/http://www.metacritic.com/game/ds/animal-crossing-wild-world|archive-date=August 30, 2011|url-status=live}}</ref>
| 1UP = A<ref name="1UP">{{cite web|title=Animal Crossing: Wild World review|url=http://www.1up.com/reviews/animal-crossing-ds|date=December 6, 2005|access-date=May 1, 2011|publisher=[[1UP.com]]|last=Sanders|first=Kathleen|archive-url=https://web.archive.org/web/20120629035712/http://www.1up.com/reviews/animal-crossing-ds|archive-date=June 29, 2012|url-status=live}}</ref>
|CVG = 9.0/10<ref name="cvg review">{{cite web|url=http://www.computerandvideogames.com/136692/reviews/animal-crossing-wild-world-review/|publisher=[[Computer and Video Games]]|date=April 4, 2006|access-date=April 30, 2011|title=Animal Crossing: Wild World review|last=Wales|first=Matt|archive-url=https://web.archive.org/web/20121103031401/http://www.computerandvideogames.com/136692/reviews/animal-crossing-wild-world-review/|archive-date=November 3, 2012|url-status=live}}</ref>
| EGM = 7.8/10<ref>{{cite magazine |last1=Hsu |first1=Dan |last2=Tsao |first2=Jennifer |last3=Sanders |first3=Kathleen |date=January 2006 |title=Animal Crossing: Wild World |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=199 |page=132}}</ref>
| EuroG = 8/10<ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/articles/r_animalcrossing_ds|publisher=[[Eurogamer]]|date=December 23, 2005|title=Animal Crossing: Wild World Review|access-date=June 20, 2011|archive-url=https://web.archive.org/web/20110818175919/http://www.eurogamer.net/articles/r_animalcrossing_ds|archive-date=August 18, 2011|url-status=live}}</ref>
| Fam = 37/40<ref name="famitsu">{{cite web|url=http://www.vooks.net/story-383-New-Famitsu-Scores-and-AC-Wild-World-Preorder-Madness.html |publisher=Vooks.net|title=New Famitsu Scores and AC: Wild World Preorder Madness|last=Vuckovic|first=Daniel|date=November 16, 2005 |access-date=April 30, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110929194306/http://www.vooks.net/story-383-New-Famitsu-Scores-and-AC-Wild-World-Preorder-Madness.html|archive-date=September 29, 2011}}</ref>
| GamePro = {{Rating|3.5|5}}<ref name="gamepro review">{{cite web|url=http://www.gamepro.com/article/reviews/50333/animal-crossing-wild-world/|title=Animal Crossing:Wild World review|date=December 5, 2005|access-date=April 30, 2011|publisher=[[GamePro]]|archive-url=https://web.archive.org/web/20100907011010/http://www.gamepro.com/article/reviews/50333/animal-crossing-wild-world/|archive-date=September 7, 2010}}</ref>
| GSpot = 8.4/10<ref name="gamespot review">{{cite web|title=Animal Crossing: Wild World review|url=http://www.gamespot.com/ds/rpg/animalcrossingds/review.html|date=December 6, 2008|last=Navarro|first=Alex|access-date=April 30, 2011|publisher=[[GameSpot]]|archive-url=https://web.archive.org/web/20120208223921/http://www.gamespot.com/animal-crossing-wild-world/reviews/animal-crossing-wild-world-review-6140849/|archive-date=February 8, 2012|url-status=live}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="gamespy review">{{cite web|title=Animal Crossing: Wild World review|url=http://ds.gamespy.com/nintendo-ds/animal-crossing-ds/674227p1.html|publisher=[[GameSpy]]|last=Theobald|first=Phil|date=December 7, 2005|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110711072325/http://ds.gamespy.com/nintendo-ds/animal-crossing-ds/674227p1.html|archive-date=July 11, 2011|url-status=live}}</ref>
| IGN = 8.8/10<ref name="IGN review">{{cite web|url=http://ds.ign.com/articles/673/673671p1.html|title=Animal Crossing: Wild World review|last=Harris|first=Craig|publisher=[[IGN]]|date=December 5, 2005|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20120204135629/http://ds.ign.com/articles/673/673671p1.html|archive-date=February 4, 2012|url-status=live}}</ref>
| NP = 9.5/10<ref>{{cite magazine |last1=Grimm |first1=Steven |last2=Myers |first2=Andy |date=January 2006 |title=Animal Crossing: Wild World |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=199 |page=109}}</ref>
|NWR = 9.5/10<ref name="NWR review">{{cite web|url=http://www.nintendoworldreport.com/review/4471|publisher=Nintendo World Report|date=December 21, 2005|access-date=April 30, 2011|first=Daniel|last=Bloodworth|title=Animal Crossing: Wild World review|archive-url=https://web.archive.org/web/20120929223629/http://www.nintendoworldreport.com/review/4471|archive-date=September 29, 2012|url-status=live}}</ref>
| award1Pub = [[IGN]]
| award1 = Editors' Choice Award<ref name="IGN award">{{cite web|url=http://ds.ign.com/index/choice.html|title=IGN Editors' Choice Games|access-date=March 12, 2007|publisher=[[IGN]]|archive-url=https://web.archive.org/web/20070314032951/http://ds.ign.com/index/choice.html |archive-date=March 14, 2007|url-status=dead}}</ref>
| award2Pub = [[IGN]]
| award2 = Best DS Online Game (2005)<ref name="ign2005">{{cite web|url=http://bestof.ign.com/2005/ds/13.html|title=IGN.com presents The Best of 2005|access-date=March 12, 2007|publisher=[[IGN]]|archive-url=https://web.archive.org/web/20070409120141/http://bestof.ign.com/2005/ds/13.html|archive-date=April 9, 2007|url-status=dead}}</ref>
| award3Pub = Parents' Choice
| award3 = 2006 Video Game Award<ref name="Parents Choice">{{cite web|url=http://www.parents-choice.org/product.cfm?product_id=19774|title=Spring 2006 Video Games: Animal Crossing: Wild World|access-date=April 30, 2011|publisher=Parents' Choice|archive-url=https://web.archive.org/web/20120930103207/http://www.parents-choice.org/product.cfm?product_id=19774|archive-date=September 30, 2012|url-status=live}}</ref>
}}


''Animal Crossing: Wild World'' received positive reviews, gaining an aggregate score of 86 out of 100 on [[Metacritic]].<ref name="metacritic"/>
===Exclusive Nintendo items===
Nintendo gives away in-game items via the Wi-Fi Connection service. These items are be sent via the game's mailbox to all players who connected to Nintendo's Wi-Fi service on the day of the giveaway or before the next item is given away. Participating [[Toys "R" Us]] stores gave away six exclusive items (one different item each day) from [[July 23]], [[2006]] to [[August 1]], [[2006]] using special Nintendo DS kiosk machines. These items were received from bottle mail in the game. Players can collect various items from the ''[[Mario (series)|Mario]]'' universe, alongside the [[F-Zero (series)|F-Zero]] inspired item: "Blue Falcon" and a [[Pikmin (species)|Pikmin]] related item. Overall, Nintendo released sixteen exclusive items for ''Animal Crossing: Wild World'' via this service.


Some reviews felt that ''Wild World'' did not entirely expand upon what ''[[Animal Crossing (video game)|Animal Crossing]]'' had to offer, referring to the changes as incremental. While some reviews liked the implementation of using either the [[Nintendo DS]] buttons or the [[touch screen]] for game control, Nintendo World Report felt that using the touch screen for controlling the [[player character]] was "imprecise,"<ref name="NWR review"/> and ''[[IGN]]'' felt that "Nintendo did not take the [game] down a path that takes advantage of this touch screen control."<ref name="IGN review"/> The absence of familiar holidays, which were removed to ease the [[game localization|localization]] process,<ref name="wired"/> was also criticized.<ref name ="gamespy review"/><ref name="NWR review"/>
===Boondox===
Boondox is a poor town far north of the player's town; it cannot be visited. The player can donate to it through the post office. At the beginning of the game, Boondox is so poor that "its residents are forced to eat grilled cheese, but they have no cheese or bread so they must eat grilled dirt without ketchup." Eventually, their living standards improve through donations from the player. (Thank-you for your generosity, Boondox is a happier place to live). Different colored feathers, a form of accessory that is worn in the hair, are obtained by donating specific milestones of bells to the Boondox Fund. After the player donates enough Bells, the name will change from Boondox to Boondopolis.


The addition of [[online play]] was praised by many critics. ''[[Computer and Video Games]]'' felt that the online play "extends the experience into true social gaming,"<ref name="cvg review"/> and ''IGN'' stated that "Nintendo gave us everything we were asking for when playing the GameCube version: a much more intuitive way of trading items and enjoying other players' creations. And, at the very least, the company succeeded."<ref name="IGN review"/> However, multiplayer was also criticized for its tedious implementation and questionable restrictions, specifically the requirement of [[Friend Code]]s and the inability to send mail to other players unless he or she was visiting that person's village.<ref name ="gamespy review"/><ref name ="gamespot review"/><ref name="IGN review"/> Other online oddities mentioned include the disappearance of all animal residents during the visit<ref name ="gamespot review"/><ref name="IGN review"/> and the fact that North American and European players are unable to connect with Japanese players. ''Wild World'' producer [[Katsuya Eguchi]] stated that these limitations were due to hardware and [[Random-access memory|memory]] constraints.<ref name ="gdc2006"/>
===Mail===
Residents are encouraged to buy paper from Tom Nook and write letters to the villagers. There are 64 paper designs, some of which can only be obtained by being written to by other villagers, such as Nook Paper, and cannot be bought by the player. There are also other types of stationery that cannot be used, such as Academy Paper and Fox Paper. Villagers will always reply to letters, which can be mailed at the Town Hall. Sometimes, the player may receive letters from "Mom" who will write to tell the player news from home. Occasionally, "Mom" may send the player gifts, including non-native fruit. Bottle mail can sometimes appear on the beach, and will either contain random letters or bottle mail released by other players, exchanged during Tag Mode. Also, villagers who are moving out will send the player a final letter to say goodbye. The player can also store their letters and bottle mail at the Post Office. When players are connected through their Nintendo DS, bottles from the other player can appear in their town.


During the [[9th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Animal Crossing: Wild World'' for "[[D.I.C.E. Award for Strategy/Simulation Game of the Year|Simulation Game of the Year]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2006&idGame=173 |title=D.I.C.E. Awards By Video Game Details Animal Crossing: Wild World |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=30 October 2023}}</ref> In 2009, ''[[Official Nintendo Magazine]]'' called the game "Brilliant!", placing it 23rd on a list of greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=February 24, 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=[[Official Nintendo Magazine]] | publisher=[[Future plc]] | access-date=September 9, 2022| archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=February 26, 2009 | url-status=dead }}</ref>
===Character pictures===
Every villager has a small, framed picture of themselves, which players can obtain as a gift from a villager after attaining a specific level of friendship with him or her. Sending letters and going to birthday parties can help. They are furniture items, therefore the player can use them to decorate their house. Each picture has a caption in the form of a quote from the villager, depending on their species, personality and, sometimes, their color. They help you remember people that have moved and add a healthy bonus to your HRA score. There are also six exclusive "monkey" villagers, unlocked only by using Tag/Contact Mode with a promotional [[DS Download Station]]. These were first introduced in the Japanese version of ''Animal Crossing: Wild World''.


===Flowers and trees===
===Sales===
On December 1, 2005, [[Media Create]] stated that ''Animal Crossing: Wild World'' sold 325,460 copies in Japan in its first week of availability, beating the previous mark set by ''[[Jump Super Stars]]'' and becoming the best-selling title for the Nintendo DS<ref>{{cite web|url=http://www.gamesarefun.com/news.php?newsid=5853|title=News - Japan: Weekly software sales for 11/21 - 11/27|publisher=GamesAreFun|date=December 1, 2005|access-date=April 30, 2011|last=Freund|first=Josh |archive-url=https://web.archive.org/web/20110612141052/http://www.gamesarefun.com/news.php?newsid=5853|archive-date=June 12, 2011|url-status=dead}}</ref> until the release of ''[[Brain Age 2: More Training in Minutes a Day!|Brain Age 2]]''. It was the 29th best-selling game in Japan as of 2008,<ref name="famitsu2008">{{cite web|title=JAPANESE 2008 MARKET REPORT|url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT|publisher=[[MCV (magazine)|MCV]]|access-date=January 9, 2009| archive-url=https://web.archive.org/web/20090122135649/http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT|archive-date=January 22, 2009|url-status=live}}</ref> selling 4.7 million copies by July that year.<ref>Weekly Famitsu, issue 1020</ref><ref>{{cite web|url=http://www.japan-gamecharts.com/ds.php|title=Nintendo DS Japanese Ranking |publisher=Japan Game Charts |date=July 30, 2008|access-date=August 3, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080808100144/http://www.japan-gamecharts.com/ds.php|archive-date=August 8, 2008}}</ref> It received a "Double Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=dpelspa>{{cite web|archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945|url=http://www.elspa.com:80/?i=3945|title=ELSPA Sales Awards: Double Platinum|work=[[Entertainment and Leisure Software Publishers Association]]|archive-date=May 20, 2009|url-status=dead}}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK|author=Caoili, Eric|date=November 26, 2008|work=[[Gamasutra]]|archive-date=September 18, 2017|url-status=dead}}</ref>
Every ''Animal Crossing'' town has a native fruit, which grows on several trees in the player's town. Each tree carries three pieces of fruit at once, and once the tree has been shaken, it takes two days for new fruit to grow. The player will start with either pears, apples, oranges, peaches or cherry trees, but it is possible to obtain all of them. Tom Nook buys native fruits for 100 Bells each, and non-native fruits for 500 Bells each.


As of March 31, 2016, ''Wild World'' has sold 11.75 million copies worldwide.<ref name=mar16/>
Fruit can also be sent as gifts with letters or planted to grow more fruit trees. Coconuts may wash up on the beaches, which can be buried close to the beach to grow further trees. Using the Wi-Fi Connection or DS Wireless Play, a player can get fruit from other towns to plant in their own town. The player can also receive non-native fruit (or occasionally an acorn) in the mail from "Mom" or other villagers. Non-fruit trees and cedar trees also grow in ''Animal Crossing'', and can also be bought from Tom Nook and planted.


===Legacy===
Flowers which grow in ''Animal Crossing'' are varieties of tulip, rose, cosmos and pansy. The flowers are usually red, white or yellow, though hybrids can be grown in pink, blue, orange, purple, black and gold by planting certain colors close together. Villagers will also plant flowers around their house every day during the Flower Fest, which is a week-long holiday that comes every second week in April.
Elements from ''Wild World'' are featured in the 2008 crossover fighting game ''[[Super Smash Bros. Brawl]]'' for the [[Wii]], such as a stage based on a village from the game named "Smashville", which changes its scenery in accordance to the console's system clock,<ref name="smash_stage">{{cite web|title=Smash Bros. DOJO!! Smashville|date=July 13, 2007|publisher=[[Nintendo]]|url=http://www.smashbros.com/wii/en_us/stages/stage06.html|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20131213074202/http://www.smashbros.com/wii/en_us/stages/stage06.html|archive-date=December 13, 2013|url-status=live}}</ref> and several remixes of music tracks.<ref name="smash_music">{{cite web|title=Smash Bros. DOJO!! Full Song List with Secret Songs|date=April 3, 2008|publisher=[[Nintendo]]|url=http://www.smashbros.com/wii/en_us/music/music24_list.html|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20130808071026/http://www.smashbros.com/wii/en_us/music/music24_list.html|archive-date=August 8, 2013|url-status=live}}</ref>


{{Clear}}
In the game on the second week of October, there is an Acorn Festival lead by Cornimer, who is the mayor Tortimer in disguise, despite Cornimer's statements that he has no relation with the mayor. This festival requires players to collect acorns of any kind (except rotten), that are scattered around the town near trees. Giving them to Cornimer will be rewarded with special mushroom-themed furniture gifts.


==Notes==
===Nintendo Wi-Fi Connection===
{{notelist}}
''Animal Crossing: Wild World''<nowiki>'</nowiki>s [[Wi-Fi]] capabilities allow players to visit other players' villages no matter where they are in the world, assuming that access to a compatible wireless [[access point]] is available and that they are using a version of the game with a compatible language. For example, the [[Oceania]] and [[North America]] versions can connect locally and via Wi-Fi, but they cannot connect to a version from [[Japan]] due to a difference in [[character encoding]].<ref>AiboPet. [http://www.aibohack.com/nds/romsave.txt ROMSAVE.TXT - notes about the GameSave for the AC:WW game]. Accessed [[March 16]], [[2007]].</ref> Up to four players can be in an ''Animal Crossing: Wild World'' town both via local wireless or through Nintendo Wi-Fi Connection. Connection to random players is not possible, as connection is made by the mutual entry of "friend codes". The only random Wi-Fi interaction that is possible between players is through the character named Blanca, who is a cat that players can draw a face for, and share with random Wi-Fi users.

===Problems===
On January 26 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free [[Mario]] Coin item from [[Satoru Iwata]] to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 PM. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1,000 Bells and an amusing town bulletin board notice to apologize for the mistake.

==Reception==
===Critical reception===
*[[1UP.com]] — B <ref>{{cite web|title=1UP.com review|url=http://www.1up.com/do/reviewPage?cId=3146109&p=39&sec=REVIEWS|work=[http://www.1up.com 1UP.com]}}</ref>
*[[Famitsu|Weekly Famitsu]] — 37/40
*[[Game Informer]] — 8.75/10
*[[Game Rankings]] — 86.8%
*[[GamePro]] — 3.5/5
*[[GameSpot]] — 8.4 (nominated for GameSpot's "Best DS Game of 2005" and "Funniest Game of the Year")
*[[GameSpy]] — 4.5/5
*[[IGN]] — 8.8/10
*[[EGM]] — 7.5/7/9
*[[Metacritic]] — 85/100
*[[ONM]] — 95% (Nintendo Gold Award)
*[[X-Play]] — 4/5
*[[Club Skill]] — 8/10
*[[Gamestyle]] — 8/10
*[[Rotten Tomatoes]] — 92%
*[[Hyper Magazine]] — 86 out of 100
*[[Power Unlimited]] — 93/100

===Awards===
*'''[[IGN]]''' Editors' Choice Award<ref name="IGN">{{cite web|url=http://ds.ign.com/index/choice.html|title=IGN Editors' Choice Games|accessdate=2007-03-12|publisher=[[IGN]].com}}</ref>
*'''IGN''' 2005 Game of the Year Awards - Best Online Game (DS)<ref name="ign2005">{{cite web|url=http://bestof.ign.com/2005/ds/13.html|title=IGN.com presents The Best of 2005|accessdate=2007-03-12|publisher=[[IGN]].com}}</ref>
*'''[[Parents' Choice]]''' Videogame Award 2006<ref name="Parents Choice">{{cite web|url=http://www.parents-choice.org/get_direct_indiv.cfm?cat=c_vga&awdyr=2006&award=xx|title=Parent's Choice Videogame Award 2006|accessdate=2007|publisher=[[Parents' Choice|Parents-Choice]].org}}</ref>

===Sales information===
On December 1 2005, [[Media Create]] stated that ''Animal Crossing: Wild World'' sold 325,466 copies in Japan in its first week of availability, beating the previous mark set by ''[[Jump! Superstars]]'' and becoming the best-selling title for the Nintendo DS [http://www.gamesarefun.com/news.php?newsid=5853] until the release of ''[[Brain Age 2: More Training in Minutes a Day!|Brain Age 2]]''. The game also sold over 100,000 copies a week for seven consecutive weeks, reaching 2,000,000 copies by March 5, 2006. As of May 8 2006, 3,000,000 copies have been shipped in Japan. [http://ds.ign.com/articles/708/708595p1.html]{{Fact|date=March 2007}}

In its first month of release, ''Animal Crossing: Wild World'' reached No. 3 on the United Kingdom All Formats sales chart and has achieved sustained sales success, remaining in the All Formats top 40 sales chart for 51 consecutive weeks before remaining in the Full Price top 40 chart.{{Fact|date=April 2007}}

As of March 31 2008, ''Animal Crossing: Wild World'' has sold 9.53 million copies worldwide.<ref>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|title=Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information|publisher=[[Nintendo]]|date=2008-04-25|format=[[PDF]]|pages=6|accessdate=2008-08-03}}</ref> As of July 9, 2008, the game has sold 4,679,907 copies in Japan, according to ''[[Famitsu]]''.<ref>Weekly Famitsu, issue 1020</ref><ref>{{cite web|url=http://www.japan-gamecharts.com/ds.php|title=Nintendo DS Japanese Ranking|publisher=Japan Game Charts|date=2008-07-30|accessdate=2008-08-03}}</ref>

These strong sales have helped to establish ''Animal Crossing: Wild World'' as one of Nintendo's key [[Media franchise|franchises]].


==References==
==References==
{{reflist}}
{{Reflist|2}}


==External links==
==External links==
*[http://register.nintendo.com/gamemini?gameid=cd055a64-9a87-421e-8a00-cf13feb0569a ''Animal Crossing: Wild World''] at [[Nintendo.com]] ([https://web.archive.org/web/*/http://www.nintendo.com/gamemini?gameid=cd055a64-9a87-421e-8a00-cf13feb0569a archives] of the [http://www.nintendo.com/gamemini?gameid=cd055a64-9a87-421e-8a00-cf13feb0569a original] at the [[Internet Archive]])
;Official sites
*[http://www.animal-crossing.com/wildworld/ Official ''Animal Crossing: Wild World'' website]
*{{nintendo.com|id=cd055a64-9a87-421e-8a00-cf13feb0569a|title=Animal Crossing: Wild World}}
*[http://www.nintendowifi.com/gaminghub/AnimalCrossingGamingHub.jsp Official Nintendo Wi-Fi Connection site]
*[http://www.nintendo.com/consumer/gameslist/manuals/DS_Animal_Crossing_Wild_World.pdf ''Animal Crossing: Wild World'' instruction manual (PDF)]

;Interviews and media
*[http://portables.p-nintendo.com/articles/I-89-2.html Interview with Jim Merrick, Nintendo of Europe] at ''Puissance-Nintendo''
*{{moby game|id=/animal-crossing-wild-world|name=''Animal Crossing: Wild World''}}
*{{moby game|id=/animal-crossing-wild-world|name=''Animal Crossing: Wild World''}}


{{Animal Crossing series}}
{{Animal Crossing series}}
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[[Category:2005 video games]]
[[Category:2005 video games]]
[[Category:Animal Crossing]]
[[Category:Multiplayer online games]]
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[[Category:Animal Crossing video games]]
[[Category:Nintendo DS games]]
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[[Category:Nintendo DS-only games]]
[[Category:Life simulation games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games for Wii U]]
[[Category:Nintendo Wi-Fi Connection games]]
[[Category:Nintendo Wi-Fi Connection games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Video games about raccoons]]
[[Category:Video games with gender-selectable protagonists]]
[[Category:Video games scored by Kazumi Totaka]]
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Latest revision as of 19:19, 12 February 2024

Animal Crossing: Wild World
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Hisashi Nogami
Producer(s)Katsuya Eguchi
Designer(s)Ryuji Kobayashi
Programmer(s)Masaru Nii
Artist(s)Koji Takahashi
Writer(s)Takayuki Ikkaku
Arisa Hosaka
Toshihiro Kawabata
Composer(s)Kazumi Totaka
Asuka Hayazaki
SeriesAnimal Crossing
Platform(s)Nintendo DS
Release
  • JP: November 23, 2005
  • NA: December 5, 2005
  • AU: December 8, 2005
  • EU: March 31, 2006
Genre(s)Life simulation
Mode(s)Single-player, multiplayer

Animal Crossing: Wild World[a] is a 2005 social simulation video game developed and published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006. It is the second installment in the Animal Crossing series, and the sequel to Animal Crossing on the GameCube.

Wild World focuses on living in a remote village populated with anthropomorphic animals, where the player character is encouraged to perform a number of tasks, such as collecting and planting. Like all Animal Crossing titles, the game is synced to the console's clock and calendar, allowing the game to be played in real-time, which affects the occurrence of in-game events based on the current time of day or season. Wild World utilized Nintendo Wi-Fi Connection, which allowed players to travel and visit the villages of other players via online play, until the service was shut down in May 2014.[1]

The game received positive reviews upon release, garnering aggregate scores of 86/100 on Metacritic and GameRankings.[2][3] Wild World is the ninth best-selling game on the Nintendo DS with 11.75 million copies sold worldwide as of March 31, 2016.[4] It was additionally re-released on the Wii U Virtual Console in October 2016.[5]

Gameplay[edit]

The player goes fishing during the daytime.

Like all the games in the Animal Crossing series, Wild World is an open-ended game in which the player assumes the role of a human who has moved into a village populated with anthropomorphic animals. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the village's residents.[6] The game is synchronized with the Nintendo DS clock and calendar, allowing the game to be played in real-time. For example, both daytime and night will occur in the village depending on the current hour, and snow will fall during the cold months. Different events occur at particular times of the year, such as holidays and the variation of collectible fauna depending on the month or season.

Wild World features a high level of customization. The player character's appearance can be modified to the player's preference: it can be dressed from a large selection of available clothes and accessories, or players can design new clothing patterns from scratch with help from the village tailor, Able Sisters. The environment itself can be modified: trees can be grown or chopped down in any part of the village, and the players share a house that can be furnished with collected furniture and items. Wild World adds the ability to draw constellations that are visible in the night sky.

Wild World utilizes the dual screens of the Nintendo DS in various ways. The game allows players to interact via the system's touch screen and stylus, which is used to manage the players inventory, write messages, draw designs for clothes, or control the character.[7] Unlike the previous iteration which had used a top-down perspective, Wild World allows both the ground and sky to be visible at the same time on each of the screens, allowing the players to view events occurring in the sky without needing to switch perspectives. This is done by using a "rolling log" effect, in which the terrain seems to bend and roll beneath the player's feet when travelling about the village.[8]

Online connectivity[edit]

Wild World was the first game in the Animal Crossing series to feature online play and was the second game on the DS to utilize the now defunct Nintendo Wi-Fi Connection, with which players could visit other villages. Because players were required to exchange and register Friend Codes prior to visiting, connection to random villages was not possible. Up to four DS systems can explore the same village simultaneously.[9] Nintendo Wi-Fi Connection can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from Nintendo while connected.

Wild World is compatible with its Wii successor, Animal Crossing: City Folk. Players are able to transfer their player from Wild World to City Folk via a wireless connection between the two consoles.[10]

As of May 20, 2014, online functionality offered through Nintendo Wi-Fi Connection is no longer accessible. The discontinued services include online play, matchmaking and leaderboards in which Animal Crossing: Wild World, as well as many other online DS and Wii games, are affected.[1]

Development[edit]

The game was announced at E3 2004 under the tentative title Animal Crossing DS, where it was revealed to utilize the Nintendo DS touch screen and implement multiplayer capabilities.[11] When development on Animal Crossing: Wild World began, it was decided that nothing was going to be region-specific in order to make the game easier to localize.[12] Therefore, certain events that were originally observed in Animal Crossing, such as those based on Halloween, Christmas, and the Japanese Cherry Blossom Festival, are not observed in Wild World.[13][14] This rule was applied to the variety of fish and insects the player is able to collect.[12]

Technical issues[edit]

On January 26, 2006, a blank letter was sent to a number of players connected to Nintendo Wi-Fi Connection that contained a glitch item called "Red Tulips" that was able to corrupt saved game data. If placed on the floor inside the player's house, the item would create an invisible and indelible "wall" that rendered the spot in which it was positioned useless. Nintendo issued an official statement regarding the glitch, telling players that the bug was not caused by a hacker but was due to an internal error with the upload tool used to send exclusive gifts to players, and recommended that users who received the letter delete it whenever possible.[15][16]

In 2008, journalists who were sent copies of Animal Crossing: City Folk for review were also sent copies of Wild World that contained existing save data to demonstrate the game's ability to transfer a player's inventory from Wild World to City Folk. On December 3, it was reported that one of the animal characters in the modified copies of Wild World had its customizable catchphrase set to "Ñiggá".[17][18] The edited slur had not been caught by the game's profanity detection system, which prevents players from setting character dialogue to anything deemed distasteful. Nintendo issued an official apology and recalled the modified copies, stating that the incident was caused by a wireless function that automatically transfers catchphrases between games.[19]

Reception[edit]

Animal Crossing: Wild World received positive reviews, gaining an aggregate score of 86 out of 100 on Metacritic.[3]

Some reviews felt that Wild World did not entirely expand upon what Animal Crossing had to offer, referring to the changes as incremental. While some reviews liked the implementation of using either the Nintendo DS buttons or the touch screen for game control, Nintendo World Report felt that using the touch screen for controlling the player character was "imprecise,"[27] and IGN felt that "Nintendo did not take the [game] down a path that takes advantage of this touch screen control."[9] The absence of familiar holidays, which were removed to ease the localization process,[12] was also criticized.[6][27]

The addition of online play was praised by many critics. Computer and Video Games felt that the online play "extends the experience into true social gaming,"[21] and IGN stated that "Nintendo gave us everything we were asking for when playing the GameCube version: a much more intuitive way of trading items and enjoying other players' creations. And, at the very least, the company succeeded."[9] However, multiplayer was also criticized for its tedious implementation and questionable restrictions, specifically the requirement of Friend Codes and the inability to send mail to other players unless he or she was visiting that person's village.[6][7][9] Other online oddities mentioned include the disappearance of all animal residents during the visit[7][9] and the fact that North American and European players are unable to connect with Japanese players. Wild World producer Katsuya Eguchi stated that these limitations were due to hardware and memory constraints.[14]

During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Animal Crossing: Wild World for "Simulation Game of the Year".[31] In 2009, Official Nintendo Magazine called the game "Brilliant!", placing it 23rd on a list of greatest Nintendo games.[32]

Sales[edit]

On December 1, 2005, Media Create stated that Animal Crossing: Wild World sold 325,460 copies in Japan in its first week of availability, beating the previous mark set by Jump Super Stars and becoming the best-selling title for the Nintendo DS[33] until the release of Brain Age 2. It was the 29th best-selling game in Japan as of 2008,[34] selling 4.7 million copies by July that year.[35][36] It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[37] indicating sales of at least 600,000 copies in the United Kingdom.[38]

As of March 31, 2016, Wild World has sold 11.75 million copies worldwide.[4]

Legacy[edit]

Elements from Wild World are featured in the 2008 crossover fighting game Super Smash Bros. Brawl for the Wii, such as a stage based on a village from the game named "Smashville", which changes its scenery in accordance to the console's system clock,[39] and several remixes of music tracks.[40]

Notes[edit]

  1. ^ Japanese: おいでよ どうぶつの森, Hepburn: Oideyo Dōbutsu no Mori, "Animal Forest: Come Here"

References[edit]

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  2. ^ a b "Animal Crossing: Wild World for DS". GameRankings. CBS Interactive. Archived from the original on January 26, 2018. Retrieved December 23, 2017.
  3. ^ a b c "Animal Crossing: Wild World for DS Reviews". Metacritic. CBS Interactive. Archived from the original on August 30, 2011. Retrieved April 30, 2011.
  4. ^ a b "Top Selling Software Sales Units - Nintendo DS Software". Nintendo. March 31, 2016. Archived from the original on April 27, 2016. Retrieved April 27, 2016.
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External links[edit]