Fallout (game series)

from Wikipedia, the free encyclopedia
fallout
Fallout-logo.svg
developer United StatesUnited States Black Isle Studios (1997-2003) Bethesda Game Studios (from 2004) Obsidian Entertainment (Fallout: New Vegas)
United StatesUnited States
United StatesUnited States
Publisher United StatesUnited States Interplay (1997-2004) Bethesda Softworks (from 2004)
United StatesUnited States
First title Fallout (1997)
Last title Fallout 76 (2018)
Platform (s) Windows , Mac OS , Xbox 360 , Xbox , PlayStation 3 , Xbox One , PlayStation 4
Genre (s) Computer role playing game

Fallout ( English : radioactive precipitation ) is a computer role-playing game series that started in 1997 with the game Fallout , developed and distributed by Interplay Entertainment . The world of Fallout paints a gloomy alternate scenario of Earth in the 22nd and 23rd centuries after a nuclear war destroyed large parts of the world in 2077 . As of April 2007, all rights to Fallout are owned by Bethesda Softworks .

Release years of the Fallout series
 
1997 - - Fallout
1998 - - Fallout 2
1999 -
2000 -
2001 - - Fallout Tactics: Brotherhood of Steel
2002 -
2003 -
2004 - - Fallout: Brotherhood of Steel
2005 -
2006 -
2007 -
2008 - - Fallout 3
2009 -
2010 - - Fallout: New Vegas
2011 -
2012 -
2013 -
2014 -
2015 - - Fallout 4
2016 -
2017 -
2018 - - Fallout 76

Game world

background

The world of Fallout is a somber future vision of the earth and paints an alternate scenario of history since the end of World War II . For example, nuclear-powered cars, sophisticated robots and energy weapons, and modern aircraft and spacecraft have been developed since the 1950s, while other cultural, social and technical areas have remained practically the same as the 1950s for over 100 years. The transistor was never invented, which meant that computer technology remained crude and rather primitive. It was also impossible to reduce the consumption of resources by increasing industrial efficiency, which led to raw material shortages and ultimately war. This "resource war" began in April 2052. Intermediate stations in this conflict were, for example, the annexation of Canada by the USA and the attack by China on Alaska. The last stop of that conflict resulted in a two-hour nuclear war between the main opponents, the USA and China, which destroyed most of the earth's surface. This event began and ended on October 23, 2077 and was later referred to simply as the Great War .

Logo of the fictional nuclear shelter manufacturer VaultTec

While tens of thousands of people found refuge in underground, radiation-protected bunkers, the so-called vaults, which were built by the Vault-Tec company, a large part of the population remaining on the surface fell victim to the atomic bombs and the resulting radioactive fallout , to which the Game series owes its name. Many of the vaults that were completely independent of the outside world also failed, however, the few remaining remained closed for decades until their inhabitants left them for the first time and began to explore the surface. Survivors on the surface had mutated numerous times over the decades of prolonged exposure to ionizing radiation . Many of the survivors formed numerous smaller or larger clans, tribes and communities over time, which offer better protection against enemies, more effective cooperation and thus a higher chance of survival in the devastated world. The game world is characterized by a violent struggle for survival on the part of its residents and numerous arduous attempts at localized recultivation and recivilization within the destroyed, partly still radioactively contaminated environment.

The plot of the games depicts events of the 22nd and 23rd centuries in various locations on the territory of the former United States . Different newly formed political organizations compete with one another to expand their sphere of influence and, in connection with this, to spread their political ideologies. They are also regularly in conflict with other, mostly small, independent tribes and numerous local crime organizations that terrorize the remaining inhabitants of the American wasteland. Another area of ​​tension are the conflicts between humans and mutants.

The main theme of the series has been " War, war always remains the same (War, war never changes) ." Stylistically, she combines futuristic technology with everyday American culture of the 1950s. Most of the games published are characterized by their black humor and an open game world with great freedom of action. The series pokes fun at the famous visions of the future of the 1950s, when nuclear power was seen as the solution to all human problems. Thanks to the so-called "SPECIAL" system, which enables a multitude of different character creations and thus ways of playing, the series has a high replay value.

Important groupings

Brotherhood of Steel (all Fallout parts)

The roots of the Brotherhood of Steel (Engl .: Brotherhood of Steel ) are in the US military. It was founded by Captain Roger Maxson after the Great War in the Californian military and research base Mariposa and sees itself as a modern order of knights dedicated to the preservation and control of knowledge and technology. Over the years it has formed several offshoots: the original brotherhood on the west coast consists almost exclusively of the non-mutated descendants of former soldiers and scientists. She rejects mutants and largely closes herself off to outsiders. Furthermore, she is not ready to share her knowledge, as she assumes that the inhabitants of the wasteland are not aware of their responsibility. However, their isolationist attitude has already been fatal to them several times, in particular due to the resurgence of the enclave and the growing influence of the NCR , so that the brotherhood was ultimately dependent on outside help, which is why there are a few critical voices within the associations that an end to the Demand foreclosure. Its members are divided into three orders - scientists, warriors and paladins. Each association is led by an elder and the chief paladins. In principle, only a paladin can become an elder, one of the few exceptions was Elijah in the Mojave Association.

Two largely independent splinter groups of the Brotherhood exist in Chicago and in the area of ​​the former capital Washington, DC These partly represent different positions compared to the Californian group. The DC splinter group is just as restrictive in keeping its technological knowledge secret, but is also aware of its humanitarian responsibility and role model function and is open to recruits from the surrounding wasteland of the capital. The Brotherhood of the Midwest near Chicago also takes mutants into their ranks, partly as a result of a loss-making local war.

Enclave (Fallout 2, Fallout New Vegas, Fallout 3)

Emblem of the enclave

The enclave emerged from the former US government and powerful industrialists and sees itself as the legitimate successor to the United Canadian-American States. As such, it seeks to regain control of the United States and Canada. The origin of the vaults goes back to them, which were only supposed to officially secure the survival of mankind, but secretly served for diabolical experiments on people, such as the limited space, the complete isolation from the outside world and some of them differing from vault to vault extreme conditions affect their behavior. The people of the enclave are largely free of mutations and consider all non-enclavers to be mutants. Culturally and socially, the enclave has not developed in the least since the Great War. In their racist ideology, mutants are considered unworthy beings and are tolerated as slaves, if at all. Their approach to expanding their influence is correspondingly brutal. The Enclave is also more or less the only organization that has even more advanced technologies than the Brotherhood, which is reflected in the fact that the Enclave was able to develop new models of "power armor" even after the war, while the Brotherhood exclusively developed Pre-war models has access. Until its destruction in the year 2242 by the protagonist in Fallout 2, its headquarters and seat of its president is an oil rig, located about 200 miles west of the American west coast, which also enables the enclave to use fossil fuels. With the loss of the rig, and most of its armed forces and members, the remnants of the enclave on the west coast also had to abandon their plan to use a modified version of the FE virus to wipe out all mutant life forms in the wasteland, and most of them subsequently became Defeated by the Brotherhood of Steel and the NCR . Some members of the enclave later tried to integrate into the NCR, but most were discovered and persecuted in the process, so that the enclave on the west coast has in fact been wiped out since then. Other outposts exist on the American east coast and in Chicago. When it appears, it almost always acts as the player's primary antagonist.

Republic of New California (Fallout 1, Fallout 2, Fallout New Vegas)

The Republic of New California (NCR) was formed after the events of the first Fallout title in 2189. So far it is the only organization in the fallout world comparable to a state, while the other larger groups tend to have the character of military associations or clans. The NCR emerged from a political alliance between the Shady Sands settlement, founded by Vault15 residents, and four other cities. It has largely subscribed to the original political ideals of the United States, with separation of powers and a democratically elected government. In the NCR there is no legal distinction between humans and mutants. During the reign of the third president, Aaron Kimball, she also increasingly tried to expand her sphere of influence. Their approach sometimes also had imperialist features. Furthermore, their citizens, soldiers and politicians are often accused of getting rich at the expense of others. The territory of the NCR has a comparatively high population density and the state has one of the largest standing and organized armies in the wasteland, which is largely composed of conscripts and volunteers. Due to the limited production capacities, there are enormous differences in armament and equipment. Ordinary soldiers have a "service rifle" and ordinary uniforms, while assault soldiers and the elite troops called "rangers" are better equipped. Much of the NCR's technical equipment comes from salvage and old vaults, with the NCR constantly looking for new equipment, blueprints and spare parts.

The Children of the Atom (Fallout 3, Fallout 4)

The children of the atom are a religious sect that is present in the entire wasteland and operates largely peacefully. Its members worship everything to do with radioactivity , especially the unexploded atomic bomb in the center of the Megaton settlement . Generally they see the splitting of atoms as the creation of new universes and thus as a divine act. In their fanaticism there are even sect members who openly expose themselves to radioactive radiation and in some cases have even developed a tolerance for it.

Raider (all Fallout parts)

This is a collective term and not a nationally organized group. This term is commonly used to describe all robber gangs of thieves and violent criminals - such as the vipers , the fiends , the great khans or the jackals - of the wasteland. As such, due to their high number, they represent a great everyday threat to the inhabitants of the wasteland. They attack peaceful towns or travelers and do not shrink from murder and torture.

Mr. House (Fallout New Vegas)

The mysterious Robert House aka Mr. House is not a faction in the strict sense of the word, but has considerable financial resources and sufficient power, which makes him equal to many other groups. As the founder of RobCo. Industries , he was responsible for the development of robots such as Mr. Handy or the Sekuritrons . He is the sole ruler of New Vegas and controls the Strip and its families. He can optionally serve as an ally to the courier controlled by the player .

Super Mutants (all Fallout parts)

The super mutants once formed the largest army on the west coast and are people who were transformed into mutants by the "master" with the help of the "Forced Evolutionary Virus" (FEV). The "master", who previously carried the name Richard Gray, discovered the FEV, which had been researched by the US government before the war, a few decades after the end of the war, and came up with the plan to transform all people into super mutants To create race and to unite it through the resulting absolute equality of all individuals in order to exclude in this way any conflicts, which not least culminated in the Great War, forever. In addition, due to their physical superiority over humans (they are not only significantly larger and stronger, but also immune to disease and radiation), the super mutants should be better able to cope with the dangers of the post-nuclear wasteland, although in most cases with was accompanied by a significant loss of intelligence, so that most super mutants are more likely to be of lower intelligence. Since the FEV had no effect on wasteland dwellers who had been exposed to the radiation for a long time, the master had to rely on using mutation-free people from the vaults. However, the project was undone by two main factors: the intervention of the vault dweller in Fallout 1, who succeeded in destroying the production facility of the mutants in the Mariposa military base and destroying the master; and the fact that all super mutants are completely sterile and therefore cannot produce offspring, which would have doomed their breed to extinction once there were no humans left. After the Master's end, the mutant army disintegrated and dispersed to the wind, some of them being wiped out by the Brotherhood of Steel and the NCR . Since then, the super mutants have been wandering around the wasteland, mostly in smaller groups, or settling in different places, often far away from the people they tend to avoid. Another mutant army exists independently of the master's army on the east coast and is the result of an experiment that the US government carried out in Vault 87 with the aim of creating super soldiers. The super mutants are also the player's antagonists in some titles, especially in Fallout 1 and Fallout 3. Due to their power, super mutants usually have a preference for heavy and heaviest weapons like plasma cannons and miniguns, which makes them extremely dangerous. However, they do not make weapons themselves and use what they find. A subspecies of the super mutants from the master's army is the so-called "night folk", whose members have blue skin and are even more shy of people. In order to deal with this, the night folk make excessive use of so-called "stealth boys" to camouflage themselves, but as a side effect these cause pronounced schizophrenia in super mutants, which makes the night folk even more dangerous than other super mutants. A settlement with super mutants who are not naturally hostile to humans can be found in Jacobstown , west of New Vegas .

Followers of the apocalypse

The supporters of the Apocalypse are a secular and humanistic association, mainly consisting of doctors and scientists who have dedicated themselves to the task of giving people in the wasteland general access to knowledge and providing humanitarian aid. Having their roots in Dayglow, the former San Diego, the followers developed into one of the most influential factions in the newly formed NCR after the master's destruction. The followers operate mainly in the core area of ​​the NCR and its outskirts, and they also maintain an outpost in Freeside near New Vegas. They are also interested in certain technologies, but in contrast to the strictly isolationist Brotherhood of Steel, they want to use them for the common good, which is why they have certain reservations about the Brotherhood. The followers of the Apocalypse also draw essential lessons from the Great War and therefore, with a few moderate exceptions, take a strictly pacifist stance and reject military actions and violent conflicts of any kind, which is why they are also a thorn in the side of certain commanders in the NCR.

Caesar's Legion (Fallout New Vegas)

The Legion is an autocratic, reactionary and totalitarian society which was founded in 2247 by Edward Sallow, at the time a follower of the Apocalypse, and the New Canaanite Joshua Graham. Sallow served as inspiration when founding the Roman Empire, having found and studied books about it at a young age. After being kidnapped by the Black Feet tribe , he used his knowledge of ancient Rome to reorganize the tribe and help them subdue their enemies, thus laying the foundation for the Legion. Since only very few inhabitants of the wasteland in the Fallout universe have knowledge of the past and most of them are illiterate, Caesar (while in German all persons and in English outsiders use the English pronunciation [ˌsiːzər], in the English version members of the Legion, the Latin pronunciation [ˈkae̯.sar]), as he now called himself, no difficulties in building up his legion due to his knowledge, unscrupulousness and leadership. By conquering and integrating over 80 different tribes, the Legion managed to keep growing and expanding its power east of the Colorado River, mostly in former Arizona, while wiping out uncooperative tribes. The structure and the procedure of the Legion are strongly based on the model of the Imperial Roman Legion : The Legion is organized in a strictly hierarchical and patriarchal way, while boys are raised to be legionaries from an early age, girls and women are the property of men. The Legion is essentially based on slavery, the basis of its order is the law of the fittest. Its higher-ranking members in particular like to use Latin phrases. For the pleasure of the legionaries, gladiator fights are fought, mainly with slaves and prisoners of war; Disobedient slaves as well as defeated opponents are also often executed by the Legion on - mostly improvised - crosses . The Legion also abhors all addictive substances , which it regards as a cause of weakness, among other things, which is why the production, distribution and consumption of alcohol, drugs and chemical medicines are strictly prohibited. Unlike other organizations, the Legion is not primarily interested in the latest technologies, legionnaires are given preference in hand-to-hand combat, and their armor is more like that of their Roman models. Instead, the Legion uses guerrilla warfare in the war with the NCR, in which it would not be successful with its usual methods due to the size of its opponent: it smuggles spies and saboteurs into the NCR, carries out terrorist attacks, corrupts local rulers , and in small groups the Legion preferentially raids settlements and refugee camps without significant military protection in order to get more slaves.

The Institute (Fallout 3, Fallout 4)

The mysterious institute is legend, boogeyman, shining hope of mankind and the devil himself, depending on who you ask. It originated in 2110 from the remains of the Commonwealth Institute of Technology in Cambridge, Massachusetts. Acting behind the scenes and unreachable underground, it is regarded as a haven of highly developed technology, but also as scheming and unscrupulous. It is feared for its ability to make androids, so-called "synths", that cannot be distinguished from humans. The institute is primarily active in the area of ​​the destroyed Boston and researches ways to undo the damage of the Great War and to lead humanity into a better future. However, his calculating, sometimes cold-logical methods and targeted sabotage have destroyed his reputation on the surface. The institute is one of the big parties in Fallout 4 and either an ally or an antagonist depending on the player's decision.

Minute Men (Fallout 4)

This vigilante- like faction joined forces in the greater Boston area along the lines of the eponymous group that took its name from the American Revolution . Its members, who are also reminiscent of cowboys in terms of clothing , see themselves as sheriffs who want to protect settlements and camps from attacks by hostile gangs.

Railroad (Fallout 4)

The Railroad is a secretly operating underground network, which is based on the deeds of the Underground Railroad , which supported black slaves in their escape in the southern states of the USA in the 18th and 19th centuries. The network serves as a direct antagonist to the institute and has set itself the task of freeing synths from its clutches and supporting them in building a secure bogus identity.

Main series

fallout

Fallout logo

The eponymous first title in the series was released on September 30, 1997 by Interplay Entertainment for DOS , Windows and Apple Macintosh . The action of the game is set in Southern California in the year 2161. After the failure of a control chip for the water treatment, the player character leaves the bunker Vault 13 , which has been hermetically sealed from the outside world since the nuclear war in 2077 , to find a replacement chip for the system. It is the first time he has stepped onto the heavily devastated surface of the American west coast. In the course of his search, he is targeted by the ominous "master" and his mutant army. To save his Vault, the player character must now take up the fight and defeat the master.

Fallout was the company's second post-apocalyptic role-playing game after Wasteland . It received numerous positive reviews and awards. A year later, Fallout 2 was the immediate successor.

Fallout 2

Just one year after the appearance of Fallout , the direct successor Fallout 2 was released on September 30, 1998 . It was also developed by the role-playing division of Interplay for Windows and Macintosh, now known as Black Isle Studios . The action takes place 80 years after the first part, in the year 2241. The player controls “the chosen one”, a descendant of the character in the first part. On behalf of the elders of the village of Arroyo needs of the players in Vault 13, a GEEK ( G types E to E rstellungs K it) find to save the inhabitants from the consequences of a catastrophic drought. In the further course of the game there are also arguments with the enclave, which sees itself as the legitimate successor to the US government and wants to wipe out all mutants.

After Timothy Cain , Leonard Boyarsky and Jason D. Anderson left a few months after the start of development, project management was the responsibility of a completely new development team led by Black Isle studio boss Feargus Urquhart and lead designer Matt Norton. The technical basis was largely retained and only slightly modified. The scope of the game, however, has been expanded considerably and many new weapons and items have been added. Like its predecessor, Fallout 2 received positive, albeit slightly lower, ratings. When it was released, the game suffered mainly from numerous bugs, which had to be fixed by several patches.

Fallout 3

Fallout 3 logo

A third part of the Fallout series has already been announced by Interplay. On December 22, 2003, however, the financially troubled company dissolved the Black Isle Studios development team before the game was completed. The project, which had the working title Van Buren , was therefore never completed.

In 2004, Bethesda Softworks (including The Elder Scrolls ) from Interplay secured the rights to develop a third part of Fallout. However, Bethesda did not fall back on the Van Buren concept , but developed a 'new' third part from scratch. In April 2007, Bethesda acquired all the naming rights to Fallout , Interplay only retained the right to develop an MMORPG implementation. The action has been moved to the east coast, in the area of ​​the destroyed US capital. Here a bloody conflict rages between the Brotherhood of Steel of the East Coast, the super mutants of the wasteland and later as the third party of the Enclave of the East. The player himself tries to find his father in this mess and is drawn deeper and deeper into the conflict.

The gameplay of Fallout 3 was redesigned by Bethesda Softworks to make it more contemporary, according to the company's developers. For example, the two-dimensional isometric view has been replaced with a three-dimensional first-person perspective . In addition, the player can for the first time fight the battles in real time.

Fallout: New Vegas

Fallout: New Vegas logo

Fallout: New Vegas was announced by Bethesda Softworks on April 20, 2009 at a press conference in London . The game was released in the US on October 19th and in Europe on October 22nd, 2010 for Windows , Xbox 360 and PlayStation 3 . The action takes place in the former Las Vegas , which is called New Vegas after the war . Unlike in the previous parts of the Fallout series, the plot is neither on the west coast (Fallout 1 and 2) nor on the east coast (Fallout 3) of the United States, but in the southwest. Here the NCR is fighting in a costly war against Caesar's Legion, a clan organized on the Roman model that controls the area of ​​the former Arizona, for the Hoover Dam, which is the main source of energy and the key to domination in the area, while the mysterious Mr. House controls New Vegas and wants to maintain its power. In addition, there are efforts within the population of New Vegas to make the city and thus also the Mojave Wasteland completely independent of all three parties. The player here is a courier who was supposed to deliver a mysterious platinum chip to the Strip in New Vegas, but was intercepted and almost shot by Benny , a head of the Strip families. In the search for Benny and the chip, the courier gets more and more into the conflict for supremacy at the dam and in New Vegas and finally has to decide which party to support in their projects.

The game developed by Obsidian Entertainment is an independent offshoot of the series, but uses the same technical basis as Fallout 3 . Many developers at Obsidian Entertainment were previously employees of Black Isle Studios and were partly involved in the development of the Van Buren (Fallout 3) project for Interplay. Some elements of this never-released title were implemented in New Vegas , particularly in the third download expansion, Old World Blues .

Fallout 4

The fourth part was officially announced by Bethesda on June 3, 2015 and was released on November 10, 2015 for Windows , Xbox One and PlayStation 4 . The game is based on an improved version of the Creation Engine. For the first time in the series, Fallout 4 offers the opportunity to play a character who can also speak. This can be male or female, as is typical for the series. Fallout 4 tells the story of the first day of the atomic strike in 2077 and the move into the Vault Bunker and, 210 years later, when the character leaves the Vault and explores devastated Boston to find his / her son. He / she is drawn into a conflict between the Reformed Brotherhood of Steel, the mysterious institute and the Railroad. As of 2016, Bethesda will offer the console the option of using mods created for the PC .

Spin-offs

Fallout Tactics: Brotherhood of Steel

Fallout Tactics: Brotherhood of Steel logo

With Fallout Tactics , developed by MicroForte and distributed by Interplay, the Fallout universe has been expanded to include a tactical role-playing game . In this game you lead a group in the Chicago area as a squad leader of the Brotherhood of the Midwest, which initially only consists of humans, later also of mutants, death claws (reptile-like fantasy creatures ), ghouls and combat robots through various missions against increasingly dangerous opponents. What is new here is the ability to switch to real-time mode, and the game can also be played in multiplayer mode via Gamespy 3D .

With increasing difficulty, weapons develop from the melee weapons and the first ranged weapons of the first missions to the first rifles, later heavy weapons such as bazookas, small guns, then energy weapons based on lasers and plasma and finally Gauss weapons . Accordingly, the opponents and the fights with them develop from the first fights, in which almost every shot fails, to fights in which every shot really hits. As in previous versions, numerous animations were cut for the German market.

The characters can be continuously developed and specialized until you have a group of (usually) six specialists at the end of the game.

Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel logo

This console offshoot of the series is a very straightforward action RPG based on the technology of the Dark Alliance titles, which were also distributed by Interplay. The player has the choice between three recruits of the Brotherhood of Steel and with this alter ego goes in search of some missing friars. From then on, the player fights his way through large groups of opponents in order to gain experience points and equipment and improve them.

The game was received very ambiguously. Because of the strong similarity to Baldur's Gate: Dark Alliance and the lack of own ideas, the reviews of the trade press remained rather reserved (average rating of PS2 version on Metacritic: 64 out of 100). The game barely met with approval from the Fallout fan base. It was a rather superficial piece of work that reveals little of the background to the Fallout world. The character system no longer has anything in common with the SPECIAL system typical for Fallout, but has been greatly simplified and geared towards a purely combat-oriented game. Since Interplay stopped the actual Fallout project Van Buren at the same time as the announcement of Brotherhood of Steel (BoS) , Interplay u. a. accused of cannibalizing the brand name to reorganize its own finances. At this time, Interplay had been having major financial difficulties for a long time, had meanwhile been bought up by the French software company Titus Interactive and its financial problems also caused it to stumble more and more. With Dark Alliance II, BoS actually represented Interplay's last publication before filing for bankruptcy. An already planned successor was thus reinstated.

Fallout Online

Fallout Online logo

Project V13 ( Project Vault 13 ) was the working title of a massively multiplayer online role-playing game (MMORPG) from Interplay Entertainment and Masthead Studios set in the Fallout universe , which was in development until the end of January 2012. It was supposed to use the same engine that was used in the online role-playing game Earthrise , which was also developed by Masthead Studios. Jason Anderson and Christopher Taylor (not to be confused with the game developer Chris Taylor of Gas Powered Games ), who had already worked on Fallout, worked on the project. At E3 2010, the title was announced as Fallout Online . An open beta should start in 2012. In January 2012, after a long legal dispute, Interplay reached an out-of-court settlement with trademark owner Bethesda to return the MMO license rights to Interplay in return for a payment of two million US dollars. Masthead Studios were instructed by Bethesda to stop all development work.

Fallout Shelter

Fallout Shelter is a simulation game from Bethesda Game Studios for iOS (released on June 14, 2015), Android (released on August 13, 2015), Windows (released on July 14, 2016) as well as PlayStation 4 and Nintendo Switch (released on November 11, 2015) June 2018). The player assumes the role of an overseer ( Overseer ) and must have a Vault (off) to build and manage, together with its inhabitants. The game is free-to-play and was used to promote Fallout 4.

Fallout 76

Fallout 76 logo

Fallout 76 was officially announced by Bethesda in the form of a teaser on May 30, 2018 . This contains scenes from the empty Vault 76 , a control bunker, after a celebration, which probably revolved around the Reclamation Day (Eng. Day of recovery ). Since the bunker has only been mentioned so far, but did not actually appear in any part of the series, one can only speculate about its location; the teaser, however, is accompanied by John Denver's Take Me Home, Country Roads , which revolves around the state of West Virginia , which could be an indication of the location of the vault. A Pip-Boy can also be seen showing the date October 27, 2102 , which would be the earliest point in time in the series' timeline for game activities .

At E3 2018 , Todd Howard announced that Fallout 76 would become the franchise's first online multiplayer game.

For the Fallout series in particular, there is a "BETA phase" (here: Break-It-Early-Test-Application ) that starts earlier for this title , which started on October 27, 2018 for Xbox One and two days later for PC and PS4 was released.

The game was released on November 14, 2018 for Windows , PlayStation 4 and Xbox One .

Film rights

Bethesda Softworks applied for trademark protection for Fallout for the areas of film and television as well, but without announcing any specific projects.

Web links

Individual evidence

  1. Interplay Entertainment : Contract between Bethesda and Interplay Entertainment Corp ( English ) SEC . April 9, 2007. Retrieved May 16, 2007.
  2. New Vegas - Release Date and Gameplay Trailer
  3. Patricia Hernandez: Interview with Chris Avellone ( English ) Nightmare Mode. July 7, 2011. Archived from the original on February 6, 2012. Retrieved on July 10, 2011: "We just picked and chose what elements still seemed to work and we were interested in resurrecting."
  4. Fallout 4 - First trailer and all information about the release
  5. ^ Cut report on Fallout Tactics
  6. Fallout: Brotherhood of Steel , Metacritic , accessed April 5, 2012
  7. Final end for the Fallout MMOG from Interplay , Onlinewelten, accessed April 5, 2012
  8. Fallout MMO: Interplay confirms "Project V13" , Buffed, accessed on April 5, 2012
  9. Fallout MMO aka Project V13 , 4Players, accessed April 5, 2012
  10. Project: V13 - New Facts about the Fallout MMORPG , DemonNews, accessed on April 5, 2012
  11. Fallout Online starts in 2012 , Junge-Technik, accessed on April 5, 2012
  12. Fallout MMO Rights Restored to Bethesda Softworks in Interplay Litigation , Bethblog, accessed April 5, 2012
  13. Bethesda announces Fallout 76 , eurogamer.net (English)
  14. Fallout 76: What is Vault 76? Background story to the bunker , giga.de
  15. Fallout 76 - Will be an online-only game, release date known , Gamestar, accessed June 11, 2018
  16. Fallout 76 PC Beta: Dates & start times known, the game is played at night . ( gamestar.de [accessed October 31, 2018]).
  17. Fallout 76 , giga.de, accessed on November 15, 2018
  18. Bethesda Secures Naming Rights to Film and Television , PCGames, accessed April 5, 2012