Max J. Kobbert
Max Jürgen Kobbert (born May 28, 1944 in Königsberg ) is a German university professor of perceptual psychology and game designer .
Live and act
In 1963 Kobbert began studying psychology at the University of Münster , which he graduated in 1969 with a degree in psychology. In 1976 he received the degree of Doctor of Psychology and taught from 1978 until his retirement in 2009 as a professor for art didactics and psychology at the Art Academy in Düsseldorf (Münster department, since 1987 Art Academy in Münster ). He also taught perceptual psychology at the Münster University of Applied Sciences until 2009 .
He invented his first game Colomino in 1971. It was published in 1973 by Erwin Glonnegger at Ravensburger . In 1986 he achieved his greatest success as a game designer with the game The Crazy Labyrinth . In the course of this game followed by numerous other variants and offshoots, including the 1991 with the special award for "Beautiful Game" and the German game prize excellent Labyrinth of the Master . In 1997 he published the game Think: Memo Crime in the Think series , the offshoot of which Think: Denk-Krimi was awarded a MinD game tip in 2010 .
Kobbert has been married since 1971 and has two children. He deals with amber and collects antique game material. Some of his pieces are several thousand years old.
Ludography
Chronological overview of the developed games
Unless otherwise stated, the games were published by Ravensburger .
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Awards
Kobbert received prizes and awards for three of his invented games:
- The crazy maze appeared in 1986 on the selection list for Game of the Year
- In 1991, when it was voted Game of the Year, the Maze of the Masters receivedthe special “Beautiful Game” prize, won 1st place in the German Games Prize in the same yearand was recognized as one of 5 games at Mensa Select .
- Think: Denk-Krimi received the MinD-Spieletipp award from Mensa in Deutschland eV in 2010 .
Bibliography (selection)
- Experimental and theoretical contributions to the functional analysis of binocular vision: to the problem of experience-related and non-experience-related processes in the visual system. Münster 1976 (= dissertation)
- Art psychology: artwork, artist, etc. Viewer , Darmstadt: Wissenschaftliche Buchgesellschaft, 1986, ISBN 3-534-09194-9
- Touch, feel and understand. Art psychological aspects of haptic perception . In: Museum of the Senses, Hanover 1990,
- Amber - a window into prehistoric times . Planet Poster Editions, Göttingen 2005. ISBN 3-933922-95-X
- Cultural asset game. Daedalus, Münster 2010. ISBN 978-3-89126-252-8
Web links
- Literature by and about Max J. Kobbert in the catalog of the German National Library
- Interview 2007 at Stadtgeflüster Münster
- Max J. Kobbert in the Luding games database
- Max J. Kobbert in the board game database BoardGameGeek (English)
Individual evidence
- ↑ https://www.fh-muenster.de/hochschule/aktuelles/pressemitteilungen.php?pmid=4585 .
- ↑ Interview June 2002 at Reich der Spiele.
- ↑ http://spielepreis.mensa.de/sieger.html
- ↑ http://www.lwl.org/mit-sinnen-katalog/katalog/textv/index39.htm
personal data | |
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SURNAME | Kobbert, Max J. |
ALTERNATIVE NAMES | Kobbert, Max Jürgen (full name) |
BRIEF DESCRIPTION | German game designer and professor of perceptual psychology |
DATE OF BIRTH | May 28, 1944 |
PLACE OF BIRTH | Koenigsberg |