Nintendo Research & Development 2
Nintendo Research & Development No. 2 Department
|
|
---|---|
legal form | Subsidiary of Nintendo |
founding | 1970s |
resolution | 2004 |
Reason for dissolution | Merger with Nintendo SPD |
Seat | Kyoto , Japan |
management | Masayuki Uemura |
Branch | Video games |
Nintendo Research & Development No. 2 Department , commonly abbreviated as Nintendo R & D2 , was a team within Nintendo that developed software and peripherals. While the team was typically involved in systems operations software and technical support, it returned to early developments in the 1990s when several new designers made their start in game development. One of the most famous was Eiji Aonuma , who developed Marvelous: Another Treasure Island .
R & D2 was originally headed by Masayuki Uemura , who previously worked for Sharp Corporation . Using an idea from Sharp's solar technology, the Uemura division developed the popular Nintendo Beam Gun games, which have sold over 1 million units. Kazuhiko Taniguchi took over from Uemura in 2004. Nintendo R & D2 was later merged with Nintendo SPD .
history
In the 1970s, Nintendo set up the R & D2 department .
In 2004, the chief executive of the department, Masayuki Uemura, retired from Nintendo. After his retirement he became a professor at Ritsumeikan University in Kyoto and was a consultant for Nintendo Research & Engineering .
Product developments
Electronic games
year | Surname | Individual proof (s) |
---|---|---|
1977 | Color TV game 6 | |
Color TV-Game 15 | ||
1978 | Color TV-Game Racing 112 | |
1979 | Color TV-Game Block Breaker | |
1980 | Computer TV game |
Video game consoles
year | Surname | Individual proof (s) |
---|---|---|
1983 | Family computer | |
1985 | Nintendo Entertainment System | |
1990 | Super famicom | |
1991 | Super Nintendo Entertainment System | |
1995 | Satellaview |
Video games
year | Surname | platform | Individual proof (s) |
---|---|---|---|
1983 | Donkey Kong | Nintendo Entertainment System | |
Donkey Kong Jr. | Nintendo Entertainment System | ||
Mahjong | Nintendo Entertainment System | ||
Donkey Kong Jr. Math | Nintendo Entertainment System | ||
1991 | NES Open Tournament Golf | Nintendo Entertainment System | |
1996 | Marvelous: Mōhitotsu no Takarajima | Super famicom | |
1997 | BS Zelda no Densetsu: Inishie no Sekiban | Satellaview | |
Sutte Hakkun | Satellaview | ||
1998 | Super famicom | ||
1999 | Super Mario Bros. Deluxe | Game Boy Color | |
2000 | Kirby Tilt 'n' Tumble | Game Boy Color | |
2001 | Super Mario Advance | Game Boy Advance | |
Super Mario World: Super Mario Advance 2 | Game Boy Advance | ||
2002 | The Legend of Zelda: A Link to the Past and Four Swords | Game Boy Advance | |
Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | ||
2003 | Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance |
Web links
Individual evidence
- ↑ Iwata Asks: Punch Out !! Nintendo, archived from the original on February 18, 2011 (English).
- ^ Iwata Asks: Game & Watch. Retrieved June 16, 2019 (UK English).
- ^ "Nintendo has always been like that, we are like indies". Retrieved June 16, 2019 .
- ↑ Japan Media Arts Festival Archive: UEMURA Masayuki | Special Achievement Award | 2015 [19th]. Retrieved June 16, 2019 .
- ^ Iwata Asks: Super Mario Bros. 25th Anniversary: The Super Mario Preservation Society. Retrieved on June 16, 2019 (English): "Masayuki Uemura: [...] Currently, he has a seat at Nintendo as an advisor in the Research and Engineering Department, and as a professor at Ritsumeikan University he researches video games and teaches students. "
- ↑ a b c d e f g h i j Zdenko Mago: The “Father” Of the Nintendo Entertainment System in Slovakia for the First Time - Interview with Masayuki Uemura . In: Acta Ludogica . 1, April 5, 2018, pp. 52–54. "Due to the growing demand for development, he was in charge of the management of the Research & Development 2 Division in which they worked on the development of several hardware devices such as games for color televisions, Nintendo Family Computer (Famicom), Nintendo Entertainment System (NES), Super Nintendo Entertainment System or BS-X Satellaview. "
- ↑ a b c d Iwata Asks: New Super Mario Bros. Wii: Volume 2: It All Began In 1984 . In: iwataasks.nintendo.com . Retrieved January 25, 2019: "I worked on a wide variety of titles together with R & D2, including Donkey Kong, which was released at the same time as the Famicom, Donkey Kong Jr., Mahjong and Donkey Kong Jr. Math."
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^ Nintendo Research & Development 2 (1991). NES Open Tournament Golf . Nintendo . Scene: Staff Credits.
Producer: Masayuki Uemura
- ↑ a b c d e f g http://www.gamespy.com/company/762/762781.html
- ↑ Marvelous: Mōhitotsu no Takarajima . In: Mobygames . Retrieved February 25, 2019.
- ↑ BS Zelda no Densetsu: Inishie no Sekiban . In: Mobygames . Retrieved March 28, 2019.
- ↑ Sutte Hakkun (SNES). In: MobyGames, com. Retrieved March 28, 2019 (English, developed together with indieszero ).
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^ Nintendo Research & Development 2 (May 1, 1999). Super Mario Bros. Deluxe . Nintendo . Scene: Staff Credits.
Producer: Masayuki Uemura, Kazuhiko Taniguchi
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^ Nintendo Research & Development 2 (Aug 23, 2000). Super Mario World: Super Mario Advance 2 . Nintendo . Scene: Staff Credits.
Producers: Masayuki Uemura, Kazuhiko Taniguchi