Pokémon Red and Blue Edition

from Wikipedia, the free encyclopedia
Pokémon Red Edition / Pokémon Blue Edition
Studio JapanJapan Game freak
Publisher JapanJapan Nintendo
Senior Developer Satoshi Tajiri
Erstveröffent-
lichung
JapanJapanFebruary 27, 1996 (red and green) September 30, 1998 October 8, 1999
North AmericaNorth America
EuropeEurope
platform Game Boy
genre role playing game
Game mode Single player , multiplayer
language German
Age rating
USK released from 0
PEGI recommended for ages 12 and up

Pokémon Red Edition ( English Pokémon Red Version ) and Pokémon Blue Edition (English Pokémon Blue Version ) are the first two Pokémon games from Game Freak to be released in Europe. Pokémon first appeared in Japan on February 27, 1996. These were the games Poketto Monsutā Midori ( ポ ケ ッ ト モ ン ス タ ー 緑 , pocket monster green ) and Poketto Monsutā Aka ( ポ ケ ッ ト モ ン ス タ ー 赤 , pocket monster red ), which were only released in Japan. On October 8, 1999, Pokémon was also released in Europe for theGame Boy . The Yellow Edition , a special version, appeared in each region about a year after the two originals. These three games (the Red Edition , the Blue Edition and the Yellow Edition ) together with Pokémon Stadium belong to the first generation of Pokémon games. The Red Edition and the Blue Edition - or actually the Japanese versions Midori / Green and Aka / Red - were reissued in 2004 and appeared for the Game Boy Advance as the Fire Red Edition and Leaf Green Edition .

The action of the Red Edition and the Blue Edition takes place in the fictional Kanto region and follows the protagonist who has the goal of catching all 151 Pokémon and becoming the best trainer in the world.

The Red Edition and the Blue Edition received extensive coverage in all video game magazines, with very good reviews. The multiplayer options and the “swap concept” were particularly praised. The games marked the starting point for a multi-billion dollar franchise, which was sold several million times worldwide and ensured new success for the Game Boy .

The games sparked an unexpected hype around the world. Pokémon was initially produced in small numbers, but the demand for Pokémon increased, so that Nintendo produced a lot of merchandise and released Pokémon worldwide. The Pokémon games are one of the most successful video game franchises with over 360 million units sold .

action

The red edition and the blue edition play in the fictional region "Kanto", whose model was the Kantō region in Japan and contains 151 Pokémon that are to be caught there. In the region there are many villages, towns (cities) and routes that connect the different places with each other. Some places can only be reached if a Pokémon of the player learns a special skill (through Hidden Machines, VM for short), or by owning a special item .

The silent hero Red of the Red Edition and the Blue Edition is a boy from Alabastia (Japanese: マ サ ラ タ ウ ン Masara Town, English: Pallet Town). After he is about to leave the village, a voice warns the player to stop. Professor Eich, a famous Pokémon researcher, explains to the player that many wild Pokémon live in the wild and that it is dangerous to set out on your own. He takes the player to his laboratory, where Eich's grandson meets Blue, who also wants to become a Pokémon trainer. The player and their rival are asked to choose a starter Pokémon (Charmander, Squirtle or Bulbasaur). The rival then challenges the player to a fight with the Pokémon they have just received. He will do this more often during the game.

While exploring the various cities in the region, the player must enter certain halls - called arenas in the game. In these arenas, the player fights against the arena leaders there in order to receive one of the eight medals. As soon as the player has all eight medals, he can enter the Pokémon League, in which the best trainers in the world are. The player fights the top four and then the champion, the rival Blau Eich. As soon as the player has won the fights, he is himself a champion of the cantor region.

As a champion, access to the Azuria Cave is granted. New and strong Pokémon live there, especially the legendary Mewtwo.

Another part of the plot are the battles against Team Rocket, a criminal organization that uses the Pokémon for evil purposes.

Gameplay

General

As usual in many role-playing games , you play the red edition and the blue edition in the third-person perspective / bird's eye view . So you steer the protagonist through the fictional world and can interact with objects and people by pressing the A button. When the player explores the world, he scours many different terrains, such as grass fields, forests, caves or lakes; which different types of Pokémon live in. If the player happens to come across a Pokémon or a Trainer, the field turns into a turn-based “battle screen” in which the Pokémon fight each other.

A main aspect of the game is to train and evolve your Pokémon through battles. This system is characteristic of every Pokémon video game. Every Pokémon that has won a battle receives experience points and may go up a level. As the level of a Pokémon increases, it gets stronger and learns new attacks if necessary. But the ultimate goal of Pokémon is to complete the Pokédex by trading, catching and developing Pokémon.

Glitches

The red edition and the blue edition are known for their glitches such as "Missingno.", "Sunny Town" and the "Mew-Glitch". Missingno. is probably the best-known program bug in the game, because it enables the player to increase the sixth item in their own inventory to 128 copies. Due to the technical limitation of the hardware used, the games of the first generation shared one variable for several game-relevant data, which meant that a large number of errors due to targeted manipulations were possible. The game therefore still has a relatively large fan base. The first notes on MissingNo. were noted by Nintendo of America in May 1999, warning the reader that any contact with this Pokemon could cause long-term damage to the save game. From the official side, the glitches from the first generation were described in most cases as "dangerous for the score". In truth, most of these programming errors, if executed correctly, do not jeopardize the score.

Contrary to the belief that these were all made up, however, many players reported that their memory was suddenly cleared for a while after the glitch was activated.

Missingno.

Short for Missing Number ; Counts as an unofficial Pokémon in the Pokémon games Pokémon Red and Blue . It can be fought, captured and defeated under special circumstances. When encountered, it duplicates the item in the sixth place in the player's bag.

This happens due to the 8-bit limitation of the Game Boy , which limits the value of individual variables to 256, as well as the multiple use of hexadecimal numbers . The program error can cause the game to crash if executed incorrectly or some graphics errors in e.g. B. Trigger dialogs, but these errors are eliminated with a restart. The MissingNo. Glitch (also Old-Man Glitch (Engl. Age-man Glitch )) is the result of two not in the program code considered the game events. The first mistake lies in the random combat system: Each area is temporarily referred to with a data list which is used to enable the player to fight specific Pokémon in the previously assigned areas. However, there are few fields in the game that allow battles with Pokémon, and yet are not directly linked to any data list - in such cases, the program code uses the data list of the previously visited area. The second factor is connected to the tutorial in the game , which for technical reasons temporarily saves the player's name in the variable for wild Pokémon battles (The name Old-Mann Glitch comes from the fact that the tutorial starts by addressing an NPC depicted as an old man). This allows the game to access the hexadecimal number of the player name initiating a battle with a non-existent Pokémon. The same hexadecimal number is used for the number of the item in the sixth slot in the bag, which is why this value is overwritten with 128, irrelevant to the item type. Thus, even objects (English also. Items ) multiplying that should be acquired per score only once actually - which as one item for a special candies Level-Up can be used with any, private Pokémon and are in limited supply should , or Master Balls, which guarantee the capture of every wild Pokémon in a fight (and can only be found once per game), are the most popular choices for this glitch .

Trainer-Fly Glitch

The Mew-Glitch is made possible by taking advantage of the Trainer-Fly Glitch . It arises from the encounter with a so-called " long-range trainer " and the subsequent escape. They are called " long-range trainers " because they can discover the player from the maximum possible distance, with many trainers only having a few fields as visual range and approaching the player when they are within sight. As soon as the game loads any trainer from the memory (if the player moves on the corresponding map position) the NPC always looks to the south within the first frame . In the next frame , the game loads the information about the viewing direction (north, east, south or west) and is only then updated. This allows the player if he is not from the south to the coach confronts, within the first frames the play of the Start button using on the Game Boy pause and (using a Pokémon that the named-giving ability ( V erstecke M achine / attack ) Flies or teleport , or the item has an escape rope in its bag) thus escape the actual fight and interrupt the movement of the trainer to the player. The program code of the game overwrites various variables for a fight (although the player is now not in one), which causes the code to open a dialog box for a fight at the next possible opportunity.

The player must now first fight a trainer who comes towards the player at least one space, since the game is waiting for an NPC to move in order to display the fight. This fight also overwrites the variables that were corrupted by interrupting the previously escaped fight. The special status value of the last Pokémon fought is relevant for the desired result (either a desired fight against a trainer or a wild, thus catchable Pokémon). Between the escape and the fight to manipulate the variables, the " A ", " B " and " START " buttons on the Game-Boy have no effect outside of a fight or while the PC is being used.

As soon as the player returns to the same area from which he previously fled, the game immediately loads the variables for the interrupted fight in order to complete it. To find out which battle was interrupted, the game incorrectly selects the last hexadecimal value for the battle, which is conveniently temporarily described with the special status value of the last Pokémon encountered (if the glitch was carried out as described here), regardless of whether the last Pokémon encountered was defeated, escaped, or conquered. Thus, the result, i.e. which combat situation is now loaded, can be individually manipulated by the player. The game now loads the battle situation, and the glitch is also considered ended after the battle has ended (regardless of the way in which it is used), since the player has successfully completed the battle that the game held for the interrupted battle.

In Japan the glitch is often known as the "fifth method" (Japanese: fifth 法) , named after the user "fifth ヽ (´ ー `) ノ ◆ Fi3PJTZKLQ", who discovered it and published it on 2ch . Special encounter glitch (Japanese と く し ゅ エ ン カ ウ ン ト) is also often used .

Mew glitch

The Mew-Glitch is a sub-form of the Trainer-Fly Glitch , which actually allows you to catch any Pokémon or initiate any Trainer- Fight. It is so called because it enables specific catching of Pokémon Mew. Since Mew had the second highest status values in the games of the first Pokémon generation with Dragonir and could not be caught outside of special events , it was very popular and thus contributed significantly to the popularization of the glitch. The player is supposed to fight a specific trainer who happens to have a Flegmon with the special status value of 21. This value corresponds to the ID of Mew ( Hex . 15), which is why the resulting Pokémon is Mew. Due to the very specific instructions and unmistakable and relatively uncomplicated step-by-step instructions, it was easy to carry out even for young players, which is why the Mew glitch had a globalizing effect. It was first made public in 2003.

Other glitches, such as the "Item-Underflow Glitch", the "EXP.-Underflow (Experience Point Underflow) Glitch", and the "Select Glitches" (only in the original Japanese version due to changes and revisions of the code for the purpose of publication in the western market) "all use similar errors in the game code or the technical limitation, and are often used in speed runs of the games Pokémon Blue / Red / Yellow.

Connection with the games

The Red Edition and the Blue Edition allow the player to swap Pokémon between two different games using a link cable. This is also necessary to get all of the Pokémon and complete the Pokédex , as there are some Pokémon that are only present in one of the two editions each. However, the versions of one language are not compatible with those of another language. So it is e.g. B. not possible to combine a German edition with an English edition. By connecting via link cable, it is also possible to fight against another player's Pokémon. If you are playing the Red Edition or the Blue Edition on a Game Boy Advance or SP , the standard GBA / SP Link cable will not work; the player needs the "Nintendo Universal Game Link Cable" for this.

With the Red Edition and Blue Edition versions , you can also swap Pokémon with the second generation of Pokémon games, the Golden Edition , the Silver Edition and the Crystal Edition . However, such a connection is only possible if the Pokémon team does not contain any second-generation Pokémon; So it can only be Pokémon that are also available in the Blue Edition and the Red Edition . By using the Transfer Pak for the Nintendo 64 , it is possible to use data such as items from the Red Edition and the Blue Edition in the Nintendo 64 games Pokémon Stadium and Pokémon Stadium 2 . The red edition and the blue edition are not compatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance or the GameCube .

development

The concept of the Pokémon series comes from the hobby of collecting insects , which the game developer Satoshi Tajiri enjoyed as a child. As he got older, he observed that the place he lived in became more and more urban and the insect population decreased. Tajiri noticed that the children were now playing in their apartments instead of going outside, and he came up with the idea of ​​a video game with small monsters to collect called Pokémon.

When the Game Boy was released, he thought this system was perfect for his idea, largely because of the link cable that allows players to trade Pokémon with one another. This concept of swapping was something completely new in the video game industry. “I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!” (In German something like: “I imagined a chunk of information that was transmitted by two Game Boys are connected with a special cable, and I thought: 'Great, this is really going to be something!' ”) said Tajiri.

Tajiri always thought that Nintendo would reject his game because the company didn't understand the concept straight away. But the games became a complete success, which Tajiri and Nintendo never expected, especially not because of the Game Boy's declining popularity . In Japan the first editions, Midori ( green ) and Aka ( red ), were published. They sold rapidly, partly because some people bought both versions. A few months later, Poketto Monsutā Ao ( ポ ケ ッ ト モ ン ス タ ー 青 , pocket monster blue ) was released, with improved graphics and slight differences from Midori and Aka . The Red Edition and the Blue Edition were released in the US about two years later.

Versions

Poketto Monsutā Midori / Aka / Ao

Poketto Monsutā Midori / Poketto Monsutā Aka
Studio Game freak
Publisher Nintendo
Senior Developer Satoshi Tajiri
Erstveröffent-
lichung
JapanJapan February 27, 1996
platform Game Boy
genre role playing game
Game mode Single player , multiplayer
language Japanese
information In Japan, Midori and Aka together were sold over 10.23 million times.

Pocket Monsters Green ( ポ ケ ッ ト モ ン ス タ ー 緑 Poketto Monsutā Midori ) appeared in Japan together with Pocket Monsters Aka ( ポ ケ ッ ト モ ン ス タ ー 赤 Poketto Monsutā Aka ). The games never appeared outside of Japan.

The Japanese games Midori and Aka differ slightly from the Blue Edition and the Red Edition , which were released in Europe and the USA. The western versions are based on the Japanese special version Ao ( ポ ケ ッ ト モ ン ス タ ー 青 ), which is the third Pokémon game to be released in Japan. This version has been improved a little compared to Midori and Aka .

Pokémon Special Pikachu Edition: Yellow Edition

Pokémon Special Pikachu Edition: Yellow Edition
Studio Game freak
Publisher Nintendo
Senior Developer Satoshi Tajiri
Erstveröffent-
lichung
JapanJapanSeptember 12, 1998 October 1, 1999 June 16, 2000
United StatesUnited States
EuropeEurope
platform Game Boy
genre role playing game
Game mode Single player , multiplayer
language German
Age rating
USK released from 0
PEGI recommended for ages 12 and up

The Yellow Edition is the fourth game in the Pokémon video game series to be released in Japan and the third in North America , Europe , and Australia . The game is a modified version of the previous titles Red Edition and Blue Edition and shows Pikachu on its packaging. It was released for the Game Boy in Japan on September 12, 1998 as Pocket Monsters Pikachu ( ポ ケ ッ ト モ ン ス タ ー ピ カ チ ュ ウ Poketto Monsutā Pikachū ), in North America on October 1, 1999, in Europe on June 16, 2000 and in Australia also in 2000.

The plot and game mechanics of the Yellow Edition are largely the same as in the Red Edition and the Blue Edition , but also offer some changes that bring the game closer to the anime series ( Pokémon (Anime) ). Like Ash Ketchum in the anime, the player receives Pikachu as their starting Pokémon. Unlike in the Red Edition and the Blue Edition , Pikachu runs after the player and also shows emotions; it reacts z. B. on when the player enters "certain" locations. When the player talks to Pikachu, a box appears showing Pikachu's current mood. You can also get all three starter Pokémon from red and blue in the Yellow Edition , and the characters from the anime series, Jessie, James, Meowth, appear in the game.

The game became the fastest-selling handheld game of all time. It made it into the Guinness Book of Records in 2001 because it sold a million copies of the game in one month. The Yellow Edition also received good reviews, an aggregate score of 85.5% in game rankings . Gamespot rated it as "Great" ( Great ) with 8.9 / 10 points, and IGN gave him "masterful" 10 out of 10 points, and added, "The game is super easy to pick up and play, yet it's challenging in its own right. And it's addictive. ”(In German roughly: The game is super easy to understand and play, but it is a challenge in itself. And it's addicting.)

Pokémon Fire Red Edition and Pokémon Leaf Green Edition

Pokémon Fire Red Edition and Pokémon Leaf Green Edition are remakes of the original Aka and Midori games for the Game Boy Advance . The games first appeared in Japan in January 2004. They were developed by Game Freak and published by Nintendo . The games largely take over both the plot and the game mechanics from Pokémon Aka and Midori .

The two games include all of the Pokémon from the original Game Boy games, along with many from later games. Both games are independent of each other, but for the most part follow the same plot in the fictional world of Kanto. The player has to master the adventure of becoming the best coach with his character.

After defeating the top 4 and receiving the national dex, however, the storyline, unlike the original games, continues with Team Rocket. On the Sevii Eilanden (nine islands, of which only seven are accessible without special events) one should find a ruby ​​and a sapphire in order to put a machine into operation that allows one to trade with Hoenn . While searching, you often meet Team Rocket. Many Pokemon from Johto can also be found here.

Porting

During Nintendo Direct in November 2015, Nintendo announced all three first-generation games for the Nintendo 3DS family eShop. The link cable function of the Game Boy classics has been replaced by a wireless function. This allows you to swap Pokémon with friends and compete against each other. The games were released on February 27, 2016.

reception

reviews
publication Rating
GameSpot 8.8 / 10
IGN 10/10

Sales success

The red edition and the blue edition set new standards in terms of “blockbuster games”. Pokémon became a multi-billion dollar franchise; in Japan, Midori , Aka and Ao were sold together over 10.23 million times. In the United States , the Red Edition and the Blue Edition sold 8.6 million times.

Reviews

The success of the games was mainly attributed to the innovative game idea. According to a Columbia Business School publication , Japanese and American children alike prefer good gameplay over visual effects. The lack of these artificial effects stimulates the child's imagination and creativity.

The games received good reviews, and the multiplayer mode in particular received praise; the ability to trade Pokémon with other players and fight with them. Craig Harris of IGN called the game " masterful " ( masterfully ) and distributed 10 of 10 points. " Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw ”. Peter Bartholow of GameSpot titled the game as " great " ( great ) and gave it 8.8 out of 10 points, but criticized the graphics and the "primitive" audio effects.

Retrospective review

The Red Edition and the Blue Edition reached 72nd place in IGN's Top 100 Games of All Time in 2003. The testers added that these two games "started a revolution" and praised the game design as well as the complex strategies and the swap option. Two years later, Pokémon climbed to 70th place on the updated list. This time the editors noted that the game inspired some followers and laid the foundation for a TV series, films, and other merchandise ; this makes Pokémon deeply rooted in popular culture . In 2007, the Red Edition and the Blue Edition ranked 37th on the updated IGN list.

" For everything that has come in the decade since, it all started right here with Pokémon Red / Blue. Its unique blend of exploration, training, battling and trading created a game that was far more in-depth than it first appeared and one that actually forced the player to socialize with others in order to truly experience all that it had to offer. The game is long, engrossing and sparkles with that intangible addictiveness that only the best titles are able to capture. Say what you will about the game, but few gaming franchises can claim to be this popular ten years after they first hit store shelves. (German translation: "Everything that has appeared since then in the following decade started right here with Pokémon Red / Blue. Its unique mix of exploration, training, fighting and trading created a game that was far more in-depth than it initially seemed, and one that even forced players to socialize to really experience all it had to offer. The game is long, addicting, and exuding that insanely addictive nature that only the best titles can achieve. Share about the game what you want, but few game franchises can claim to be this popular ten years after they first hit the shelves. ")"

- IGN

The games laid the foundation for the start of a successful multi-billion euro franchise. Five years after the Red Edition and the Blue Edition initially appeared , Nintendo celebrated its "Pokémoniversary". George Harrison, Senior Vice President of Marketing and Corporate Communications for Nintendo of America Inc., said - translated into German - “Five years later, the precious jewels [the Red Edition and the Blue Edition ] in ruby ​​and sapphire have evolved. The launch of Pokémon Pinball starts a series of new Pokémon adventures that will be unveiled over the next few months. ”Since then, more than 175 million copies of Pokémon games have been sold.

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