RollerCoaster Tycoon 3
RollerCoaster Tycoon 3 is a development strategy game developed by Frontier Developments in which the player takes on the role of a park director and is supposed to build or expand an amusement park . It is the third part of the RollerCoaster Tycoon game series and was published by Atari on November 4, 2004 for Windows and Mac OS .
RollerCoaster Tycoon 3 was released in Europe on November 4, 2004 and was developed by the development studio Frontier Developments. The third part included a 3D engine, which now ensures a clearly visible change of day and night, and the opportunity to experience the attractions from a visitor's point of view. In addition, a person editor was built in, with which you can also create your own park visitors.
In contrast to its predecessors, the gameplay of Rollercoaster Tycoon 3 has been significantly changed in some places. The controls changed completely in the course of the 3D optics, even if you can switch to the classic isometric view in the settings , and the system for creating the paths has been renewed. Rollercoaster Tycoon 3 relied heavily on building scenery objects and included an editor for creating your own fireworks and laser shows. With the integrated rail designer it is possible to combine rail parts of several different railways and to place other cars on rails (CTR).
The fan scene developed several hundred custom scenery objects (CSO), attractions (CFR), cars (CTR cars) and shops for the game and made them available as free downloads.
The tutorial mode aims to introduce the player to various game elements. There are seven different tutorials in total. In each level you take over a park and the player is explained what to do. In the first tutorial, the player deals with the various camera settings. It will later be explained how to place roller coasters and other attractions in the game world and how to create your own roller coasters. In the fourth level, the player learns how to change the terrain and determine paths for visitors. Then the player deals with water courses and at the end of the tutorial with fireworks and the economic part of the game.
In career mode, the player deals with different scenarios. Depending on the type, the goal of the respective scenario is usually to achieve a combination of a certain number of visitors, park rating and / or market value or a certain turnover. Sometimes you have to build different types of roller coaster with a certain value (thrill / excitement rate, g-force etc.). There is a wide range of attractions for the park , from finished or self-made roller coasters to carousels to bumper cars , wild water rides and pedal boats . In addition, food and other sales stands to supply the visitors, as well as various souvenir stands, can be set up. Paths, plants, etc. Ä. can be freely created and removed, the terrain can be raised, lowered and its texture changed. When designing the amusement parks, it is essentially important to maintain the balance between moderately exciting attractions such as carousels, intense roller coasters, well-tended and aesthetic recreational areas and the various food and other stalls in order to keep a large audience in the park permanently it has spent its available money. A simple system of paths is also helpful, as visitors can otherwise get lost. In addition, without carefully deployed mechanics, security guards and assistants, the park can quickly become unattractive and less visited.
The park visitors simulated by the computer all have an individual preference in terms of adrenaline requirements , wallet and stomach strength. The player can query the thoughts and values such as hunger, satisfaction and nausea of each visitor at any time and draw conclusions about possible improvements. Many highly satisfied visitors who have spent everything when leaving the park are a sign of a well-thought-out, needs-based park.
One of the attractions of the game is that, as the game progresses, new attractions are always explored and thus available, whereby the research budget and priorities can be determined.
With all this, the player should not ignore his account balance, accidents or bad weather can ruin his plan and his plans.
In the sandpit mode , the player gets an infinite amount of money and the largest possible space, with all attractions already unlocked. The player is not given any goals, instead he can live out his creativity.
In this game mode the player can create his own scenarios for the career mode.
The first expansion was originally intended to be marketed in Germany under the name “Platschnass!”. After a survey in various German-speaking RCT communities , Atari decided to publish the add-on in Germany under the English name “Soaked!”. Soaked! brings many elements of a water park and laser show to the game and includes two new themes.
In the second add-on, "Wild!", The game is expanded to include zoo - and safari - and general landscape elements. The MixMaster, with which the fireworks, water and laser shows are developed, has been expanded. “Wild!” Also includes functions such as the placement of billboards, which can even be updated via the Internet. Furthermore, with “Wild!” You can use certain functions, such as creating waterfalls, even without the “Soaked!” Expansion pack.
The site Metacritic gave the game a rating of 81 out of 100 points. The magazine 4Players gives 84% and wrote: "If you liked the first two parts, you will love the newest offspring." IGN awarded 8.5 out of 10 points and called it "great".
- gamestar.de - Rollercoaster Tycoon 3 - Release in November
- RollerCoaster Tycoon 3 Review
- Rollercoaster Tycoon 3 (PC)
- RollerCoaster Tycoon 3 tutorial
- Rollercoaster Tycoon 3 - Deluxe Edition
- Sandbox Mode
- Own scenario
- Test: RollerCoaster Tycoon 3
- IGN: RollerCoaster Tycoon Review