Star Wars: Republic Commando

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Star Wars: Republic Commando
Studio United StatesUnited States LucasArts
Publisher United StatesUnited StatesLucasArts Activision
JapanJapan
composer Jesse Harlin
Erstveröffent-
lichung
Xbox March 1, 2005 March 4, 2005 Windows March 4, 2005
North AmericaNorth America
EuropeEurope

EuropeEurope
platform Windows , Xbox
Game engine Unreal Engine 2
genre Ego shooter
Game mode Single player , multiplayer
control Keyboard + mouse
medium CD-ROM
language English , German
Age rating
USK approved from 16
PEGI recommended for ages 12 and up

Star Wars: Republic Commando is a in the Star Wars universe of resettled person shooter that of LucasArts developed and in March 2005 for Windows and Xbox was released. In the game, the player takes on the leadership of a special soldier unit in war missions. In the first month, around 215,000 games were sold for the Xbox game console alone.

For the German-speaking area, the game was localized by Effective Media GmbH and published by publisher Activision . NBG EDV Handels- und Verlags GmbH & Co. KG served as the distributor .

action

The plot of Republic Commando takes place between the two films Episode II: Attack of the Clones and Episode III: Revenge of the Sith , during the Clone Wars - a galaxy-spanning conflict between the Republic and the separatist movement. Other parts of the Clone Wars have already been seen from the perspective of a battlefield strategist in the Galactic Battlegrounds expansion Clone Campaigns and from the perspective of various Jedi knights in Clone Wars . In Republic Commando, however , the player now takes control of a single soldier unit.

The main characters in the game are the Delta Squad, an elite team made up of four specially trained clone warriors who carry out risky missions for the Republic. The members are Delta 07 (nickname Seven), a martial, self-confident sniper, Delta 62 (nickname Scorch), an always cheerful explosives expert who always has an ironic saying ready, Delta 40 (nickname Fixxer), a very dutiful, taciturn soldier and Delta 38 (Delta Leader, nickname Boss), the character and leader of the group (nickname: Boss, full name RC01-138, a reference to George Lucas ' early work THX 1138 ).

Together with this team, the protagonist went through several decisive battles and special missions during the Clone Wars and especially during Episode III. For example, the Delta team fights in the Battle of Geonosis (seen in Episode II), fights back an invasion on the Wookiee home planet Kashyyyk and uncovered an alliance between the separatists, Trandoshan slave traders and the Geonosians .

Special features of the game are the tactical control of the entire team, where you can give commands to comrades with just a few push of a button, and the graphic simulation of a modern helmet visor (heads-up display) on the screen, on its display tactical information and the status of the character are displayed. At the push of a button, teammates can take up strategic positions, hack computers or blow open doors. If you die in the course of the game, you also have the option of either reloading a game or being resuscitated by a teammate. The player has a large number of common weapons at his disposal, such as knife (vibrating blade), pistol with infinite ammunition, rifle (blaster), sniper rifle, rocket launcher, shotgun and various grenades. In addition, there are Geonosian and Trandoshan weapons, but the Trandoshan weapons do not show any great differences compared to other typical weapons of the first person shooter genre , while there is only one Geonosian weapon that fires an extremely powerful laser beam.

The game gave players a preview of some of the content from the movie Episode III: Revenge of the Sith , including the droid villain General Grievous and the invasion of the jungle planet Kashyyyk, several months before it opened . For this reason, it was forbidden for game magazines to reveal anything about the content of the last levels (which reveal part of the plot of Episode III) before the game was released.

Development history

Executive producer of the game was Darron Stinnet, Tim Longo was in charge of development.

The game is based on a modified version of Unreal Engine 2 and uses the KARMA physics engine . For the various 3D models of the figures, vehicles and spaceships, thanks to the close ties between the various Lucas-owned companies, it was possible to fall back on the original computer models from Industrial Light & Magic . Many of the models consist of over 300,000 polygons .

The storyline of the game was created by experienced LucasArts employees Ryan Kaufman ( Galactic Battlegrounds , Jedi Knight: Mysteries of the Sith , Rogue Squadron 3D ), Michael Stemmle ( Rebel Assault II , Star Wars Jedi Knight II: Jedi Outcast ), John A. Hancock ( Bounty Hunter , Obi-Wan ) and Justin Lambros ( Star Wars Jedi Knight: Jedi Academy , Knights of the Old Republic ).

Dubbing

The original voice of the actor Temuera Morrison , who played the bounty hunter Jango Fett and the clone soldiers in the films , could be used as the dubbing voice of the main characters . The extraterrestrial Taun We shown in the intro was also spoken by Rena Owen, as in Episode II. Other speakers were Andrew Chaikin (clone advisor, Delta 40), Raphael Sbarge (Delta 62), Jonathan Cook (Delta 07), David Wayne Collins (Trandoshan, clone soldier sergeant), Roger L. Jackson (ship's voice, various clone soldiers), Tom Kane ( Yoda , Captain Talbot, Trandoshan slave trader) and Clint Young (battle droids).

The background music for the game was taken over by Jesse Harlin . In addition to pieces from John Williams ' well-known Star Wars melodies, Harlin composed about an hour and a half of new music. He also designed the ancient language of the Mandalorians (a fictional warrior caste of the Star Wars universe) especially for Republic Commando , which, according to Harlin, was inspired by “a mixture of Hungarian , Celtic war poetry and Soviet workers' anthems”. The language was later completed by the author Karen Traviss. A male choir in Seattle sang the new Mandalorian battle hymns that accompany many of the levels.

The title song of the game is "Clones" by the Irish pop-rock band Ash . LucasArts reached out to the band because the development team knew about their enthusiasm for Star Wars and were looking for a dark, rock-heavy song. The song was originally released in July 2004 on the album "Meltdown". This was the only time LucasArts had used a band song in a Star Wars game to date. Various scenes from the game were later shown in the song's music video.

reception

reviews
publication Rating
Windows Xbox
4players 78% k. A.
GameSpot 8.7 / 10 8.7 / 10
GameSpy 4/5 k. A.
GameStar 82/100 k. A.
Meta-ratings
GameRankings 79.11% 80.35%
Metacritic 78/100 78/100

The game received criticism from the trade press mainly because - contrary to what was announced in advance - it was less of a tactical shooter such as the Rainbow Six series , and more a simple shooter with tactical elements. Another point of criticism was the great linearity of the game, which does not give the player the option of alternative routes or solution strategies.

The German version, released from 16 years of age, was praised for the choice of voice actors.

Republic Commando: Order 66

Republic Commando: Order 66 is a sequel developed by Magellan and released in August 2005 by THQ Wireless for various cell phones .

The plot of the game focuses on the annihilation of the Jedi Order, as you could already see in part in the movie Episode III. The player controls a three-man command unit whose task is to hunt down surviving Jedi. For this, the player puts together his unit from several different clone soldiers with different special abilities. In a total of 5 levels the characters have to overcome barricades, rebel fighters and other obstacles in order to finally fight against the boss, a Jedi, and kill him or her. In the last level, in addition to the various soldiers, Darth Vader himself is available as a figure.

Novels about the game

Web links

Individual evidence

  1. mobygames.com
  2. Star Wars Republic Commando Designer Diary 5 - Combat Audio. In: GameSpot . CBS Corporation , February 11, 2005, accessed July 16, 2015 .
  3. ^ Bob Colyaco: Test "Republic Commando". In: GameSpot . CBS Corporation , February 25, 2005, accessed May 4, 2014 .
  4. Marcel Kleffmann: Test "Republic Commando". 4Players.de, March 12, 2005, accessed May 4, 2014 .
  5. ^ Bob Colyaco: Test "Republic Commando". In: GameSpot . CBS Corporation , February 25, 2005, accessed May 4, 2014 .
  6. ^ Jamie Madigan: Test "Republic Commando". GameSpy, March 7, 2005, accessed May 4, 2014 .
  7. ^ Fabian Siegismund: Test "Republic Commando". In: GameStar . IDG Entertainment Media GmbH , March 4, 2005, accessed May 4, 2014 .
  8. ^ Meta evaluation "Republic Commando". In: GameRankings . CBS Corporation , accessed May 4, 2014 .
  9. ^ Meta evaluation "Republic Commando". In: GameRankings . CBS Corporation , accessed May 4, 2014 .
  10. ^ Meta evaluation "Republic Commando". In: Metacritic . CBS Corporation , accessed May 4, 2014 .
  11. ^ Meta evaluation "Republic Commando". In: Metacritic . CBS Corporation , accessed May 4, 2014 .