The enchanted tower

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The enchanted tower
Game data
author Inka and Markus Brand
graphic Rolf Vogt
publishing company Three magician games
Publishing year 2012
Art Board game
Teammates 2 to 4
Duration 15-30 minutes
Age from 5 years

Awards

The Enchanted Tower is a semi-cooperative children's game by game authors Inka and Markus Brand . The game for two to four players, ages five and up, takes around 15 to 30 minutes per round. It was published by Drei Magier Spiele in 2012 and won the children's game of the year 2013.

Theme and equipment

The game is about a race between the character “Robin” and an evil magician Rabenhorst to the tower of a princess who is held there. The magician is played by one player, "Robin" is played cooperatively by all other players. In addition to the instructions, the contents of the game box consist of:

  • a large square game board on which the paths to the tower are shown. It contains corresponding recesses for the hiding places
  • a small game plan for the magician
  • a character "princess"
  • a play figure "Magician Rabenhorst"
  • a character "Robin"
  • a tower made of two parts
  • a metal key (and a spare key)
  • 16 tiles to cover the hiding places
  • a symbol cube
  • a number dice

Style of play

Before the game, the two-part tower is built, then the square game board is placed in the game box and the cover tiles are placed on the game board with the motif side up. The princess is placed in the tower and locked into place. Then the small game board is placed on the corner with the door, the magician is placed on the starting space with the star. "Robin", the two dice and the key are placed next to the game board, after which the players decide who will play the magician; all other players play the "Robin" together.

The player who plays the magician hides the key under one of the 16 cover plates. The magician is the only one who knows where the key is. The magician receives the symbol die, the “Robin” team the number die. On the following turns, the “Robin” players take turns to roll the die in clockwise order, starting with the player to the left of the magician. He places the “Robin” figure on one of the four marked starting spaces and then rolls the die together with the magician. The symbol die determines which piece is allowed to move first, the number die indicates the number of spaces to be drawn for both pieces. The magician starts on the small game board, giving “Robin” a small head start. However, the wizard knows where the key is hidden, while "Robin" has to look for it.

The pieces move along the paths, the opposing piece can be jumped over. If a player enters the cover with the key underneath, it is attracted by the magnet in the foot of the figure and can be pulled out of the hole. Then the hole is covered again with the upturned plate. The player who found the key can now try it in one of the six keyholes. If nothing happens, a new key search starts: the magician hides the key again (under a different cover) and both figures start again on the respective starting spaces. If the key is put in the correct keyhole, the princess jumps out of the tower and the game is over. The wizard wins if he frees the princess, and if “Robin” puts the key in the correct lock first, the “Robin” team wins.

Reception and extensions

The game The Enchanted Tower won Children's Game of the Year in 2013 and in Finland it was Children's Game of the Year the following year (Vuoden Peli 2014). It has also been nominated for numerous other awards. The jury for children's game of the year describes the game with the words: "Teamwork and a good memory are required for this beautifully equipped magnetic game."

supporting documents

  1. a b c game instructions The enchanted tower
  2. a b The enchanted tower on the website of the jury for children's game of the year ; accessed on December 16, 2016

Web links