Dungeons & Dragons: Warriors of the Eternal Sun
Dungeons & Dragons: Warriors of the Eternal Sun | |
---|---|
Studio | Westwood Associates |
Publisher | Sega of America |
Senior Developer |
Louis Castle Mark Lindstrom Ed Annunziata |
composer | Paul Mudra Frank Klepacki Dwight Okahara |
Erstveröffent- lichung |
1992 |
platform | Sega Mega Drive |
genre | Computer role playing game |
Subject | Dungeons and Dragons |
Game mode | Single player |
control | keyboard |
medium | Cartridge |
language | English |
Dungeons & Dragons: Warriors of the Eternal Sun (German: Warriors of the Eternal Sun ) is one of Westwood Associates (which later became known under the name of Westwood Studios) developed computer role-playing game for the Sega Mega Drive in 1992. It is based on the role-playing set of rules Dungeons & Dragons ( D&D ) and takes place in the Hohlwelt, a special area of the Mystara campaign world . The game is about the sudden transfer of an entire castle and its inhabitants into the hollow world. Four adventurers set out to explore the new world.
action
At the beginning of the game, the empire of Duke Barrik is on the verge of final defeat by the Goblins. After a long siege, the ancestral castle is preparing for the decisive attack by the hordes. But before the battle breaks out, the earth shakes and a crack opens up in the sky. The castle, along with its residents and the neighboring village, is placed in a completely foreign environment under a red sun (the eternal sun that gives it its name). Four heroes will be sent out to explore the new world and find new allies. The heroes explore the closer region and subsequent areas, including a cave system, a swamp, a jungle and a volcano. Meanwhile, an unknown magical power begins to turn the residents of the castle against one another. It is up to the heroes to uncover the mastermind.
Gameplay
Warriors of the Eternal Sun is a computer role-playing game in which the player controls a troop of four heroes. The program offers a pre-configured group, but the player can also put together his adventurers according to his own ideas. There are different types of heroes to choose from: cleric, fighter, magic user, thief, dwarf, elf and halfling. Dwarves are fighters, elves combine combat and magic skills and halflings also act as thieves. Name and gender can be determined by the player and the appearance can be adapted in parts. Each character is defined by six attributes (strength, dexterity, constitution, intelligence, wisdom and charisma), which are randomly rolled by the program.
The exploration of the outside world is presented from an overview perspective. The player controls the leader of the hero group through the environment in real time, the rest of the group members follow. If it comes to a fight, the game switches to a turn-based combat mode, in which the player has control over all group members. For successfully passing the fights, the characters receive experience points and, if necessary, loot items. As soon as enough experience points have been accumulated, a character increases in level and becomes stronger.
Exploring inside levels (caves, buildings) is different from outside areas. In terms of perspective, the program switches to a first-person perspective and fights take place in real time. This changes the behavior of certain skills.
development
Warriors of the Eternal Sun was the first and only official D&D product for the Mega Drive. The soundtrack comes from Paul Mudra, Frank Klepacki and Dwight Okahara and consists of 29 pieces.
reception
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The game received average ratings ( GameRankings : 62.50%).
"Warriors of the Eternal Sun does not offer a quantum leap in quality, but for fantasy fans it provides solid, substantial material and a lot to discover"
"You can expect a role-playing game in the best Dungeons & Dragons style, full of monsters, magic, exciting adventures and tricky, but not too difficult puzzles. Lots of role-playing fun for long evenings. "
“While consoles gamers have a long-standing love affair with anime inspired Eastern RPGs, Western RPGs, particularly those that emulate Dungeons & Dragons, have a much less success. Warriors of the Eternal Sun is a classic example of why. "
"While console gamers have a long-lasting love affair with anime-inspired Eastern RPGs, Western RPGs, especially those that emulate Dungeons & Dragons, have far less success."
"Warriors of the Eternal Sun was an effort to replicate to J-RPG formula within the D&D universe. The result is a mixed bag. The game, viewed from the top down in the overworld like a FF game, looked pretty good and the combat system was fun. But the merciless save point system was borderline cruel. There were better RPGs on both the PC and the consoles at this point - so why bother with crib sheet effort? "
“Warriors of the Eternal Sun was an attempt to reproduce the J-RPG formula within the D&D universe. The result was a mixed bag. The game viewed from an overview perspective in the outside world, like an FF game, looked pretty good and the combat system was entertaining. But the merciless save point system was borderline cruel. There were better role-playing games on both PC and consoles at the time - so why bother with a poorly copied approach? "
Web links
- Warriors of the Eternal Sun at MobyGames (English)
Individual evidence
- ↑ Sega redefines video game industry . In: Playthings . Reed Business Information. May 5, 1992. Archived from the original on January 17, 2016. Retrieved on September 21, 2012.
- ↑ a b c d e f http://www.ninretro.de/game-4-2115.html
- ↑ http://www.kultboy.com/index.php?site=t&id=5613
- ↑ a b GameRankings page
- ^ Allen Rausch, Miguel Lopez: A History of D&D Video Games - Part II . In: Game Spy . August 16, 2004.
- ↑ http://uk.retro.ign.com/articles/857/857143p2.html