Baldur's Gate

from Wikipedia, the free encyclopedia

Baldur's Gate (English for: Baldur's Gate ) is a fantasy - computer role-playing game of the Canadian game developer BioWare , which in December 1998 by Interplay Entertainment published. The name corresponds to the central location of his plot, a city from the Dungeons & Dragons fantasy world Forgotten Realms . Baldur's Gate and the Infinity engine created for its development were the successful prelude to a whole series of other games of this type, including the expansion Baldur's Gate: Legends of the Sword Coast from 1999 and the sequel, Baldur's Gate II: Shadows of Amn from the year 2000 .

In 2012, the Canadian developer Beamdog brought a comprehensive revision of the game onto the market under the label "Overhaul Games", which adapted the technology to modern computer and operating systems and added new convenience functions. The revision appeared under the title Baldur's Gate: Enhanced Edition and was the prelude to the revision of most of the other Infinity titles. In March 2016, Baldur's Gate: Siege of Dragonspear finally followed a new expansion exclusively for Baldur's Gate: Enhanced Edition , which should close the narrative gap between Baldur's Gate and Baldur's Gate II with an additional storyline .

action

The focus is on an epic story about the main character, which leads the hero and his companions through many different places in Faerûn (along the Sword Coast, Amn and Tethyr) and connects all four published titles. The story is told in several chapters, which are driven by certain key events (reaching a certain position, fighting a certain enemy, finding a certain object).

The core of the plot is the origin of the main character from Bhaal, the "god of murder" killed by a mortal. Afterwards, a contest broke out among the descendants of the Bhaal as to who may succeed him. Sarevok, the main opponent of the game, is a son of Bhaal and therefore a half-brother of the player character. Since he wants to take the place of the father, he tries to kill all of Bhaal's other descendants, including the main character. He lives without any knowledge of his ancestry in the learned town of Kerzenburg, where he grew up in the care of the magician Gorion together with the thief Imoen. When Gorion leaves the city with the player character to travel to the Friendly Arm region, they are ambushed by Sarevok and Gorion is killed on this occasion. The main character can escape.

As a result, it is now the player's task to find out more about Sarevok's identity and to uncover the secret of his own ancestry. He also has to fight a political conspiracy that threatens to entangle the city of Baldur's Gate in a war with its neighbors.

Gameplay

Single player

In Baldur's Gate , the player moves up to six player characters simultaneously through the game world, which is represented with pre-rendered graphics and sprite animations. Only the main character can be generated by the player himself, the remaining companions can be selected gradually from a larger pool of possible companions during the course of the game, whereby variations in the group composition are possible. The main character also occupies a prominent position in the game in that his death triggers an immediate end to the game.

The optional male or female main character is generated at the beginning on the basis of a simplified form of the D&D rules for character creation. The player can choose the race (human, elf, dwarf, half-elf, halfling, gnome) and the class (fighter, ranger, paladin, magician, cleric, druid, villain, bard and some combinations of these classes). Then he can assign a random number of points to the various attributes (strength, dexterity, constitution, wisdom, intelligence, charisma).

In the game, the main character can interact (speak, act, fight, etc.) with other beings in the world. Some of these non-player characters (NPCs) can be recruited for your own adventurer group. You then contest the adventure together with the main character and can also be controlled by the player. There can be a certain amount of interaction between the recruitable characters, and they can demand certain services from the main character in order to support him on his journey.

In the course of the story, the main character and the active group members gain experience through both completed tasks and successful fights . When reaching predefined point limits, levels are increased, in which the individual skills of the characters can be improved and / or expanded. As in most RPGs with this background it is possible under certain conditions to change the class or to move up in a different class than the one originally selected. The NPCs can also develop through story-technical elements.

Multiplayer

The game can be played by up to six players together via the Internet or network. In this case, the host of the game takes on the role of the main character. All players can also create their own character and control it. All players remain dependent on the main player, as they can no longer act during the frequently recurring dialogue sequences and have to wait for the host's input.

development

Release years of the Infinity games and Dark Alliance series
1998
Baldur's Gate
1999 Baldur's Gate: Legends of the Sword Coast
Planescape: Torment
2000 Icewind Dale
Baldur’s Gate II: Shadow of Amn
2001 Icewind Dale: Heart of Winter
Baldur’s Gate II: Throne of Bhaal
Baldur’s Gate: Dark Alliance
2002
Icewind Dale II
2003
 
2004 Baldur's Gate: Dark Alliance 2

 
2012
Baldur's Gate: Enhanced Edition
2013
Baldur's Gate II: Enhanced Edition
2014
Icewind Dale: Enhanced Edition
2015
 
2016 Baldur's Gate: Siege of Dragonspear

2017 Planescape: Torment: Enhanced Edition

All four publications of the computer role-playing game series Baldur's Gate were created by BioWare on behalf of the publisher Interplay, who at the time was the owner of an AD&D software license from TSR (later Wizards of the Coast ). At that time, it was only the second game title from the Canadian developer studio, which had previously only published an action game with Shattered Steel . The Infinity engine ultimately used for all parts was originally designed for an MMO and was only used for a role-playing game on the advice of Interplay's Feargus Urquhart . The game's combat system was heavily influenced by Westwood's real-time strategy game Command & Conquer . To support the developers, Interplay's role-playing game specialists from Black Isle Studios were on hand to advise on the project. The soundtrack of the game was created by the German composer Michael Hoenig .

The company Runecraft was commissioned by Interplay with a port for the PlayStation and should appear in spring 2000. Due to the approaching end of the first Playstation generation and a realignment of Interplay after the takeover by Titus Interactive , the project was terminated prematurely.

technology

The game is based on the Infinity engine developed by BioWare, a 2D graphics engine . The game therefore did not require a 3D graphics card. The resolution was limited to 640 × 480.

BioWare has licensed the game engine to Interplay for further D&D projects. It was used at Black Isle Studios for the games in the Icewind-Dale series and in Planescape: Torment , which are visually and playfully very similar to Baldur's Gate . Along with Baldur's Gate , these games are referred to as the so-called Infinity Games.

reception

Expectations in advance

The press had high expectations in advance of the publication of the title. The last SSI publications before the company's exclusive AD&D license expired in 1995 turned out to be only moderately successful, but Interplay's acquisition of the partial license had not yet lived up to expectations. The previously published strategy game Blood & Magic, and especially the action-oriented Descent to Undermountain, were widely considered a failure. Julian Schoffel from PCWorld Australia therefore expressed the hope in April 1998 that Interplay with Baldur's Gate could compensate for the “sad” result of Descent to Undermountain and restore its positive reputation as a game developer. Tahshin Shamma of Computer Gaming World described Baldur's Gate in October 1998 as “the best Advanced Dungeons and Dragons computer game since the Gold Box Games ” and the “most anticipated Advanced Dungeons and Dragons computer game of the past decade ", Whereby he emphasized the convincing simulation of a real-life role-play situation and the extensive detailed work of BioWare as the main reasons.

Reviews & Awards

Baldur's Gate received very good to excellent ratings (Metacritic: 91%). Peter Kusenberg from PC Games praised the detailed character setting options and the exciting, non-linear storyline. However, he also complained about the low graphic resolution of 640 × 480 pixels and the generally somewhat static game world. It ultimately awarded a rating of 87%, behind the competing products Diablo and Might & Magic VI . The German dubbing caused some irritation, among other things because of the “ Saxon ” character dubbing .

Unexpectedly for Interplay, the game became a huge hit. While the company's German distribution branch expected around 50,000 copies to be sold, 90,000 copies were actually sold by May 1999, and in January 1999 the game also took first place in the media control charts for computer games. By May 2005, about two million copies of Baldur's Gate had been sold. It is - together with the action role-playing game Diablo - often mentioned as a trailblazer for the "revival" of the computer role-playing games that were believed dead at the time.

Fan modifications and extensions

The used Infinity engine was quickly analyzed and documented by ambitious fans. It allowed a very high degree of influence on the game content by third parties. Therefore, a modding scene was formed that gave the main actor new options, from small changes (such as adding new items) to correcting program errors and spelling mistakes in the original to creating completely new tasks. The main part of these modifications exists for the successor Baldur's Gate II , but also the first part already had a certain amount of possible changes.

There are also several approaches to interlink the individual titles in the series more closely, both technically and in terms of content. The modification BG1Tutu allows for example to play Baldur's Gate with the engine of Baldur's Gate II , whereby the higher resolutions of the successor can be used. However, this requires possession of both games.

Baldur's Gate: The Legends of the Sword Coast

Baldur's Gate: The Legends of the Sword Coast
Original title Baldur's Gate: Tales of the Sword Coast
Studio BioWare
Publisher Interplay entertainment
Senior Developer James Ohlen
Erstveröffent-
lichung
May 5, 1999
platform Mac OS , Windows
Game engine Infinity engine
genre Computer role playing game
Subject Dungeons and Dragons
Game mode Single player , multiplayer
control Keyboard , mouse
medium CD-ROM , DVD-ROM , download
language German (CD version) or multilingual (DVD version)
Current version 1.3.5521

Baldur's Gate: Legends of the Sword Coast is an expansion of the Baldur's Gate game . It was released on May 5, 1999.

Additional content

Legends of the Sword Coast contains four additional locations with some side quests that can be seamlessly integrated into the main game and played in parallel to the plot of the main campaign. Alternatively, the player can re-import his group from a game that has already ended and start directly at one of the new locations. The starting point is the newly added place Ulgoths Bart (English: Ulgoth's Beard ) south of Baldur's gate. A significant new location is Durlag's Tower, a fortress known from the rules and protected from numerous traps.

The game contains several new spells, items or enemy creatures and also increases the upper limit for experience points, which means that characters can move up an additional level on average. The level of difficulty of the new sections is noticeably higher compared to the basic game. As a new function, an automatic pause has been added, which is activated as soon as an opposing figure appears in sight.

reception

Elliot Chin from the US computer game magazine Computer Gaming World praised the add-on as a suitable, seamless extension of the base game and that it brings significant improvements in the area of ​​path finding, for example. However, it does not fix all the shortcomings of the basic program such as the confusing diary. Overall, the add-on received 4 out of 5 points. Joel Strauch of the US-American GamePro judged similarly, who also emphasized the raising of the upper limit of experience points, which he called "one of the stupidest things about BG". He awarded 4.5 out of 5 points.

Stefan "Desslock" Janicki from GameSpot pointed out in his test report that only a few role-playing games are successful enough to receive an expansion, as these usually only appeal to some of the buyers of the main game. However, like many other expansion sets, the Legends of the Sword Coast suffered from the problem that it merely offered more of the already known content and the addition of this led to balancing problems. He criticized the fact that The Legends of the Sword Coast, as before with other role-playing games ( Ultima VII , Diablo ), relies on the integration of the new content into an otherwise "stagnant" game world instead of a real continuation of the plot through a follow-up narrative (add-on) (Add-in). According to Janicki, the developers tried to take into account the idea that the final battle of the main game would, as usual, lead to an epic confrontation with an oversized boss and that the continuation in the form of an add-on could only fall off in terms of tension. However, extensions such as Broodwar for the real-time strategy game Starcraft have shown that this is possible. Nevertheless, what is offered for the gameplay is an improvement over the base game in several ways. The included content is varied, well designed and, despite the persistent linearity, more complex than in the main game, since puzzles can be solved instead of simple hack 'n' slay . Compared to the main game, it now also includes a decent dungeon crawling section. Janicki therefore awarded 8.1 out of 10 points.

Around 600,000 copies of the add-on had been sold by May 2005.

Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition
Baldurs Gate stacked logo circa Enhanced Edition.png
Studio Overhaul Games
Publisher Beamdog
Erstveröffent-
lichung
November 28, 2012
platform Android , iOS , Linux , macOS , Windows , Nintendo Switch , PS4 , Xbox
Game engine Infinity engine
genre Computer role playing game
Subject Dungeons and Dragons
Game mode Single player
control Keyboard , mouse , touch screen
medium Download
language Multilingual
Age rating
USK released from 12
PEGI recommended for ages 16+

The Baldur's Gate: Enhanced Edition is a revised and expanded with new content version of Baldur's Gate including the extension Tales of the Sword Coast . The main feature besides the summary of the originally separate publications is the porting of the game to the more advanced technical framework of Baldur's Gate II and the adaptation for newer operating systems as well as a version for devices with touch control ( tablet PCs ). It was developed by Overhaul Games, a team of former BioWare employees. It was first published on November 28, 2012 for Windows via the online provider Beamdog , the company behind Overhaul Games. Since then, versions for iOS , Ubuntu , SteamOS and macOS have followed . A version for Android was released in spring 2014. In December 2019, this title will also be released for PS4 , Xbox One and Nintendo Switch .

Changes

In addition to the main game, the Enhanced Edition already includes the add-on Legends of the Sword Coast . Furthermore, Overhaul brought the underlying Infinity engine to the latest technical standard of Throne des Bhaal , the add-on to Baldur's Gate II . That brought some graphical updates and at the same time transferred the rules and the extended character creation options (additional classes, class kits) of the successor title to the first part.

Three companion characters with voice output have been added, including a romance option, each with its own series of quests that lead the player into new areas of the game. From the main menu, the player also reached "The Black Pits" (Engl .: The Black Pits ), a detached from the main game arena in which a six-member group of heroes can be created. This competes against various opponents in a total of 15 rounds in order to become the champion of the battle arena.

The rendered cutscenes have been completely revised. They have been replaced by animated drawings. The change was also made by the Nietzsche quote originally used in the intro: “ Whoever fights with monsters, may see that he does not become a monster in the process. And if you look into an abyss for a long time, the abyss also looks into you. " to the victim. The user interface has been optimized in detail for use with a higher screen resolution, a zoom function has been added and, for example, the display of the job list in the diary has been revised. According to the developer, more than 400 programming errors in the original were fixed in the course of development.

development

The project came about at the initiative of Beamdogs, operator of an online sales platform for computer games of the same name. Beamdog and its development department called Overhaul Games was founded by former BioWare employees around Trent Oster , who had worked on the original game titles. The original goal of the developers was to create an HD version using the original artwork and to port the game to tablets. After all contracts, u. a. with naming rights holder Atari , were completed, however, when viewing the materials from BioWare, it turned out that all of the artworks were lost. This deprived Overhaul of any opportunity to re-render the game's maps at a higher resolution and thus create an HD version. In order to be able to continue the project nonetheless, Overhaul developed the enhanced concept to create a selling point by improving and expanding the original game.

reception

The game received good, but significantly lower ratings than the previous title, especially for the iOS version ( Metacritic : 73%). There was broad agreement about the quality of the original game, which was rated positively by most of the testers on all platforms. On the other hand, the main criticism was the adaptation work and additions to Overhaul Games, especially the implementation for tablet PCs.

The touch control for tablets therefore fails because of the lack of precision, which makes even the simplest of actions, such as crossing a door, a laborious affair. There is also no possibility of using the mouse pointer to track down interaction objects, as on a PC. If you subtract the nostalgia bonus, you notice the game because of the numerous shortcomings that it would not have been developed for tablets.

“I am very disappointed with this iPad version of the classic. Neither the setting nor the controls have been optimized for Apple's tablet. The team around Trent Oster serves such a fiddly and antiquated user interface that due to the many incorrect typists and the lack of selection feedback, the desire for an epic adventure passes [...] so: hands off! If you want to experience this great role-playing game, you should play with the original on the PC. It's available to download for just under ten dollars. "

- Jörg Luibl : 4Players

The Windows version received slightly better ratings (Metacritic: 78%). The adaptation of the game and the interface to higher screen resolutions as well as the smaller adjustments to the user interface, such as the diary, which has become clearer, were rated as pleasant. The quality of the new content was also largely rated positively. However, there was criticism in detail. The new quests and party interactions are comparatively short, the new areas are sometimes poor in detail.

The assessment of PC Games was comparatively negative . The backgrounds are muddy due to the upscaling to 1920 × 1080 px and the figures are pixelated. This is all the more noticeable when you use the newly implemented zoom option. Most of the innovations can also be set up for the original game versions with the help of free modifications, which are together much cheaper for the PC in the new acquisition. Since the new companions are the only characters with voice output, they stand out clearly from the pool of other companions. The tester Peter Bathge criticized the newly added arena for not being involved in the game and for not reflecting the strengths of the main game. Bathge described the technology and equipment as sloppy. In the release version there are still numerous bugs and the German voice output and the promised lobby for online games are not included, but should only be submitted via patch. In a conclusion Batge emphasized, however, that the game rating of 69% refers to the peculiarities of the enhanced version, while the underlying game is still "in a class of its own".

Other testers, on the other hand, praised the arena and the tactical challenge of the fights as a welcome addition and rated the large number of small revisions and 400 bug fixes to the original generally positively, even if it was not always successful.

“The best way to view the Enhanced Edition is as a particular flavor of this game - one which may or may not appeal to your personal taste. I certainly can't claim that this is the definitive version of Baldur's Gate and I have to judge this game I love with that in mind. It's not better - it's just different. "

“It's best to think of the Enhanced Edition as a variant of this game in its own right - one that may or may not suit your taste. I can't say for sure that this is the definitive version of Baldur's Gate and I have to judge the game I love from that point of view. It's not better - just different. "

- Paul Dean : Eurogamer.net

Sales stop

In June 2013, Beamdog announced a surprise stop on sales for the Enhanced Edition on the Beamdog website and in the Apple Appstore, as well as the temporary cessation of development work on Baldur's Gate II: Enhanced Edition . The background to this was contractual disputes with the owner of the naming rights, Atari, who was in insolvency proceedings at the time. Sales through Steam, which was controlled by Atari, remained unaffected. After the completion of an auction of Atari trademark rights in July 2013, Beamdog announced in August 2013 the re-release of the Enhanced Edition on the company website and in the AppStore as well as the continuation of work on Baldur's Gate II: Enhanced Edition .

Baldur's Gate: Siege of Dragonspear

Baldur's Gate: Siege of Dragonspear
Studio Beamdog
Publisher Beamdog
Erstveröffent-
lichung
March 31, 2016
platform Android , iOS , Linux , macOS , Windows , Nintendo Switch , PS4 , Xbox
Game engine Infinity engine
genre Computer role playing game
Subject Dungeons and Dragons
Game mode Single player , multiplayer
control Keyboard , mouse , touch screen
language Multilingual, u. a. German English

Siege of Dragonspear is an expansion for Baldur's Gate: Enhanced Edition and does not work with the original version of Baldur's Gate . Siege of Dragonspear takes place between the first and the second part of Baldur's Gate and tries to connect these two narrative strands. The action transports the player back to the city of Baldur's Gate, which is threatened by a crusade from the north led by a mysterious Shining Lady.

The expansion offers more than 25 hours of game time and more than 70 new areas. The characters known from the base game have been expanded by four new possible group members, and a new playable class has been added with the shaman. For Siege of Dragonspear , the Infinity engine received an extensive update, which, in addition to improvements to the interface, offers new functions such as a "story mode". This reduces the level of difficulty of the fights to a minimum, so that the player can concentrate exclusively on the narration.

reception

The game received largely positive ratings from critics ( Metacritic : 78%). Points of criticism are logic holes in the plot and that the bridge between the two parts of Baldur's Gate was broken through spoilers and anticipation of the following events. The playtesters see high points in successful side quests and the new element of siege fighting.

After publication, developer Beamdog complained about numerous negative user reviews, which were mainly given in protest against the insertion of a transgender character and a pop culture allusion to the Gamergate scene . Public forums saw a lot of negative comments on this topic and the gaming press reported threats against author Amber Scott, who is responsible for these sections.

Follow-up projects

Baldur's Gate II

On September 24, 2000, Interplay released the successor, Baldur's Gate II, also developed by BioWare : Shadow of Amn . Together with the corresponding add-on Throne of the Bhaal , it brings the story of the Bhaal child to an end.

Baldur's Gate: Dark Alliance

Baldur's Gate: Dark Alliance and Baldur's Gate: Dark Alliance 2 are two offshoots of the series released exclusively for game consoles . Despite the name, there is no contextual or playful connection with the PC games. Instead, the programs are more based on the style of the action role-playing game Diablo .

Both titles were not developed by BioWare, but by Snowblind Studios (Part 1) and Black Isle Studios (Part 2). Dark Alliance was released on December 3, 2001, Dark Alliance 2 on January 20, 2004. A sequel indicated in the credits of the second part has never been released since the loss of the D&D license and due to the ongoing financial difficulties of the publisher Interplay since 2003.

Baldur's Gate III

In development and announced in 2019 is Baldur's Gate III.

Novel about the game

An English-language novel was published for the game.

Web links

Individual evidence

  1. Thierry Ngyuen: GDC Europe 2010: Baldur's Gate Was Originally An MMO ( English ) In: 1UP . UGO Entertainment, Inc .. August 16, 2010. Archived from the original on January 16, 2013. Retrieved September 11, 2011.
  2. Trent Oster: Getting into the Games Industry ( English ) In: Blog of the BG developer . March 23, 2010. Retrieved February 16, 2011.
  3. Stephen Totilo: What's So BioWare About the Next Command & Conquer? ( English ) In: Kotaku . February 24, 2012. Retrieved June 12, 2012: " And Muzyka remarks that," if you think about the combat mechanic in [early BioWare game] Baldur's Gate, that was heavily influenced by RTS mechanics. " "
  4. Michael Hoenig at Discogs (English). Last accessed on September 10, 2011.
  5. Baldur's Gate . Playstation Museum . Retrieved February 16, 2011.
  6. Rob Daviau: Free Baldur's Gate for PLAYSTATION ( English ) In: Armchair Arcade . December 27, 2009. Retrieved September 16, 2013.
  7. ^ Julian Schoffel: RPG Revival . In: PCWorld , April 1, 1998. Archived from the original on June 11, 2014. Retrieved September 26, 2012. 
  8. Tahshin Shamma: Baldur's Gate . (Article scan) In: Computer Gaming World . 10/1998, No. 171, October 1998, p. 155.
  9. Metacritic : Average PC rating , based on 16 ratings. Retrieved June 6, 2012.
  10. Peter Kusenberg: Baldur's Gate: Neverending Story . (Article scan) In: PC Games . February 1999, pp. 140-145.
  11. Markus Böhm: Video Game Translations: When Dwarves Sächeln . In: Spiegel Online . SPIEGEL publishing house Rudolf Augstein. June 12, 2012. Retrieved June 12, 2012.
  12. Udo Hoffmann: Follow-up: Baldur's Gate . (Article scan) In: PC Player . February 1999, p. 50.
  13. a b BioWare : About BioWare ( English ) In: Official company website . Archived from the original on May 17, 2005. Retrieved September 11, 2011: “ Baldur's Gate, released in 1998, has sold over 2 million units for PC and has won many industry awards; In 1999, BioWare released Baldur's Gate: Tales of the Sword Coast, a Baldur's Gate expansion pack. It debuted at # 1 worldwide and sold over 600,000 units "(web archive)
  14. Jörg Langer : Baldur's Gate 2: Shadow of Amn in the test: The role-playing epic is even better than Baldur's Gate 1 . In: GameStar . IDG . December 1, 2000. Accessed September 12, 2011: “ At the end of 1998, pessimists wanted to bury the role-playing genre. The works are too complicated, too eccentric, and the fan base too small. Mass market potential? No chance. Then came Baldur's Gate and gave the lie to all doubters. "
  15. Alratan: Baldur's Gate 2: Shadows of Amn Review ( English ) manapool.co.uk. November 8, 2010. Retrieved April 10, 2011: " Many of the mods and unofficial patches improve the game immensely, and are definitely recommended. "
  16. ^ A b c Stefan "Desslock" Janicki: Baldur's Gate: Tales of the Sword Coast Review ( English ) In: GameSpot . June 9, 1999. Retrieved June 26, 2017.
  17. a b c Joel Strauch: Review: Baldur's Gate: Tales of the Sword Coast ( English ) In: GamePro (US) . IDG . January 1, 2000. Archived from the original on January 24, 2008. Retrieved September 16, 2013.
  18. ^ Ed Greenwood : Volo's Guide to the Sword Coast . TSR , 1994, ISBN 1-56076-904-1 , pp.  90 .
  19. Elliot Chin: Baldur's Gate Gets Better . (Article scan) In: Ziff Davis (Ed.): Computer Gaming World . No. 181, August 1998, p. 127.
  20. Trent Oster: Twitter message ( English ) In: Twitter account of the Beamdog founder . Twitter . March 15, 2012. Retrieved March 18, 2012: “ There will be two games. Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition # bgee = BG + TotSC, bg2ee = bg2 + ToB. "
  21. Trent Oster: Twitter message ( English ) In: Twitter account of the Beamdog founder . Twitter . March 15, 2012. Retrieved March 18, 2012: “ Yes, Infinity Enhanced is based off the latest Throne of Bhall codebase. "
  22. John Callaham: Beamdog's Trent Oster talks about Baldur's Gate Enhanced Edition ( English ) In: Neogamr . April 7, 2012. Archived from the original on May 10, 2012. Retrieved on June 12, 2012.
  23. a b Maurice Weber: The Return of the King? . In: GameStar . IDG . December 10, 2012. Retrieved September 16, 2013.
  24. a b Peter Bathge: Baldur's Gate Enhanced Edition in the test: More than just an expensive mod? Now also with a test video . In: PC Games . Computec Media . December 3, 2012. Retrieved September 16, 2013.
  25. a b Leif Johnson: There and back again ( English ) In: IGN . News Corp . November 30, 2012. Retrieved September 16, 2013.
  26. Robert Purchese: Enhancing Baldur's Gate: the BioWare veterans who dared ( English ) In: Eurogamer.net . Gamer Network . December 17, 2012. Retrieved September 16, 2013.
  27. Metacritic : Average iOS rating based on 13 ratings. Retrieved September 16, 2013.
  28. Leif Johnson: Out of Touch ( English ) In: IGN . News Corp . December 13, 2012. Retrieved September 16, 2013.
  29. Harry Slater: Baldur's Gate: Enhanced Edition ( English ) In: Pocket Gamer . December 18, 2012. Retrieved September 16, 2013.
  30. ^ Tof Eklund: 'Baldur's Gate: Enhanced Edition' Review - Wrestling with a Classic ( English ) In: Touch Arcade . January 30, 2013. Retrieved September 16, 2013.
  31. Jörg Luibl: Test: Baldur's Gate: Enhanced Edition . In: GameStar . IDG . December 10, 2012. Retrieved September 16, 2013.
  32. Metacritic : Average Windows rating , based on 39 ratings. Retrieved September 16, 2013.
  33. Paul Dean: Baldur's Gate: Enhanced Edition review ( English ) In: Eurogamer.net . Gamer Network . December 3, 2012. Retrieved September 16, 2013.
  34. Wesley Yin-Poole: Baldur's Gate: Enhanced Edition removed from sale following "contractual issues", Baldur's Gate 2: Enhanced Edition on hold ( English ) In: Eurogamer.net . Gamer Network . June 26, 2013. Retrieved September 16, 2013.
  35. Andre Linken: Baldur's Gate: Enhanced Edition - RPG now available again . In: GameStar . IDG . August 16, 2013. Retrieved September 16, 2013.
  36. Metacritic : Average rating (PC) based on 10 ratings. Retrieved May 3, 2016.
  37. Benjamin Danneberg: Baldur's Gate - Siege of Dragonspear Test (PC) The Baldur's Gate forgery . In: GameStar . Webedia . April 8, 2016. Retrieved May 3, 2016.
  38. Jan Wöbbeking: Baldur \ 's Gate: Enhanced Edition: Negative player reviews of the expansion Siege of Dragonspear cause a dispute with the developers - 4Players.de. In: 4Players. Retrieved October 12, 2019 .
  39. ^ Katherine Cross: Opinion: The Siege of Dragonspear drama and the video game community. In: Gamasutra . Retrieved October 12, 2019 .
  40. David Adams: Next Dark Alliance Will Be D & D-Free ( English ) In: IGN . IGN . April 15, 2004. Retrieved September 11, 2011.