Five Nights at Freddy's 3

from Wikipedia, the free encyclopedia
Five Nights at Freddy's 3
Part of the series: Five Nights at Freddy’s
Studio Windows, Linux, iOS, Android, Windows Phone: Scott Cawthon Nintendo Switch, PlayStation 4, Xbox One: Clickteam
United StatesUnited States

FranceFrance
Publisher United StatesUnited States Scott Cawthon
Senior Developer Scott Cawthon
Erstveröffent-
lichung
Windows, Linux: March 2, 2015 Android: March 7, 2015 iOS: March 12, 2015 Nintendo Switch, Xbox One: November 29, 2019 PlayStation 4: November 29, 2019
world

world

world

world

North AmericaNorth America
platform Windows , Android , iOS , Windows Phone , Linux , Nintendo Switch , PlayStation 4 , Xbox One
Game engine Clickteam Fusion 2.5
genre Survival horror
Game mode Single player
control PC: keyboard / mouse ; Mobile devices: touch screen
system advantages
preconditions
2 GHz Intel Pentium 4, 1 GB RAM
medium Download
language English
Current version 1,031
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Five Nights at Freddy's 3 (for example, five nights at Freddy's 3 ; often abbreviated as FNAF 3 or FNaF-3 ) is an indie survival horror game . It was conceived by Scott Cawthon and first published on the Internet distribution platform Desura on March 2, 2015. It was developed for Windows , iOS , Android and Windows Phone and later also for various consoles . The game has an age rating of 12 years.

The third part of the game is about a horror park attraction that is based on the events in and around Five Nights at Freddy’s and Five Nights at Freddy's 2 and is intended to scare visitors with the help of scary dolls and special effects . A night watchman should keep an eye on the attraction until it opens for the first time . During his shifts, the employee is harassed by ghostly apparitions and an animatronic named Springtrap .

Gameplay

Five Nights at Freddy's 3 belongs to the genre of survival horror . The player should not only be frightened by jumpscares , but also challenged and entertained by the targeted and skillful stirring up of fear and paranoia .

The game's gameplay is largely identical to its predecessors in terms of point-and-click mechanics. Three independent control and monitoring systems have been added, with which the player can monitor Springtrap and keep it at a distance. In addition to Springtrap, there are so-called phantom animatronics . They are ghostly phenomena that attack the player using Jumpscare , but do not kill him in the process, but only hinder one of the systems so that the player cannot precisely locate or fend off "Springtrap".

The object of the game is to survive five nights. The player can successfully complete the game in two ways. If the game is played through without any special occurrences, it gets the bad ending , ie "bad ending". However, if the player finds hidden mini-games in the nights and plays them through in a certain way, the Good Ending (Eng .: "good ending").

control

Five Nights at Freddy's 3 can be played on Windows PCs , Linux PCs, Android-enabled devices and / or iOS computers. Control takes place with Windows and Linux via mouse click and keyboard , with Android, Windows Phone and iOS via touchscreen and with the consoles via the respective buttons and buttons.

Rules of the game

It is played in single player mode from the first person perspective . The player is in a shabby office, from which he controls the action. The office is dominated by a large viewing window through which the player can see the corridor behind. On the left is the door to the office as well as a large moving box with the remains of the toy animatronics from FNaF 2. Under the window is a black office table with a fan and three plush figures in the shape of Freddy , Chica and Bonnie . On the far right is a large wastebasket and a locker.

Each night shift starts at 12:00 midnight and ends at 6:00 a.m. In real time, a night in the Windows and Linux versions lasts around eight to nine minutes, in the Android, Windows Phone and iOS versions it is just under five to six minutes. Not only does the player have to look out for Springtrap through the large office window , but also keep an eye on the surveillance cameras that are scattered throughout the building. Springtrap tries to get into the office through the corridors and ventilation shafts. In order to ward off it, the player has the option of playing an audio in every room of the building that reminds a child, which Springtrap follows when he hears it. In addition, an air shaft can always be closed.

Furthermore, an operating and maintenance monitor is available to the player, on which the status and functionality of the ventilation, audio and camera technology are displayed. The Phantom Animatronics are able to override individual functions. These can be repaired on the maintenance monitor. Every Phantom Animatronic has its own movement pattern. They can appear in certain cameras as well as in the office. The systems can also go out without any action, which happens differently depending on the night. The frequency and number of phantom animatronics, as well as the speed of movement of Springtrap, increase more every night.

Mini-games

As in its predecessor, there are 3 mini-games in Five Nights at Freddy's that start either after a certain sequence of actions or after a successfully completed night. The graphics of the mini-games are based on those of the Atari 2600 . During the mini-games, the player takes on the role of an animatronics from the series. In the mini-games between the nights, a purple Freddy has to be followed to a room in a run down version of the pizzeria from the first game. In the fifth and final mini-game between the nights, the player himself is the ghost of a child and has to find the main antagonist Purple Guy .

In the mini-games that can be found in the nights, a specific goal must be achieved. Ignoring these goals and instead finding glitches that make it possible to bring cake to crying children's souls is a prerequisite for reaching the happy ending of FNaF 3. All game versions are controlled via the keyboard or the touchscreen; the player can determine the direction by pressing the "W", "S", "A" and "D" keys.

action

The plot begins chronologically about 30 years after the events from Five Nights at Freddy’s . The former pizzeria Freddy Fazbear's Pizza was finally given up. The operator of a small, unspecified amusement park decides to buy up the ruinous restaurant and use the materials and objects from the building to open a kind of haunted house called Fazbear's Fright: The Horror Attraction . The rumors and legends about Freddy Fazbear's pizza should serve as his theme . The attraction owner hires a night watchman to guard the haunted house.

In order to make his ghost train as scary as possible, the new owner has parts of the now destroyed animatronics from Freddy Fazbear's Pizza installed in his haunted house as scary dolls. Children's drawings and tiles from the old restaurant are also used.

The game starts one week before the attraction opens, although the game character has been working there for some time. On the first night, the owner, who has been nicknamed Phone Dude by fans, calls to tell the night watchman what new items have been installed, what his duties will be after the attraction opens and what the various devices in his office are function. He explains that the technology has suffered from attempts to make the haunted house look old and therefore often has to be restarted in order to work. Therefore, there is also a high risk of fire. He also mentions that someone who helped with the original construction of the pizzeria reported that a room had been walled up and that they wanted to search it next. There is no danger to the player that night.

On the second night, Phone Dude tells that during the search, to his delight, a badly damaged but fully functional animatronic, which was previously unknown, was found. The game calls this Animatronic Springtrap . In addition, old tape cassettes with spoken operating instructions for the animatronics were found. The tapes were recorded by Phone Guy , a character from the first two FNaF games. Phone Dude then inserts one of these tapes for the player character to hear. This will be the last time Phone Dude will make an appearance; the tapes play directly every following night.

Over the course of the night, these cassettes reveal that certain animatronic costumes had complex internal mechanics that made it possible to compress their endoskeletons with the help of snap locks so that a slim employee could wear the costume and go through with it as if with a mascot suit to run the local. However, this goes hand in hand with a high risk for the employee, as the locks could loosen through touch or breath, which would drill the components of the endoskeleton into the person wearing the costume. In the event of such an event, the employees were instructed to go to a deserted place and die there without the guests noticing. The tapes also reveal that Fazbear Entertainment had to contend with acts of sabotage and defective animatronic costumes. The costumes with the mechanics described were withdrawn from operation after an unspecified incident at another company site and walled up in a break room made for the users of the suits and not shown on the cards.

It is believed that this character is identical to Shadow Freddy from FNaF 2. Shadow Freddy leads the respective animatronic to a room that is not visible in the first game. During the midnight mini-games, the player controls animatronics in the order Freddy , Bonnie , Chica and Foxy ; one is controlled each night. This is led by a purple bear, who is possibly identical to Shadow Freddy from FNaF 2, through the very run-down pizzeria of the first game in the series. He takes you to the mentioned break room, which is located near the toilets, but due to the programming of the animatronics, trying to enter this leads to an error. At this moment, an ominous man depicted in purple attacks the old animatronics and destroys them. This man is portrayed in the same way as in FNaF 2, the one who was believed to be responsible for the series of murders in the pizzeria. In the first four mini-games between the nights there are always hints in a room on how to reach the secret mini-games during the nights.

The mini-game after the fifth night shows that the old animatronics are possessed by the vengeful ghosts of the murdered children. The player controls one of them himself. The ghosts have escaped from the destroyed dolls and are pushing the purple man into the secret room, where he tries to save himself in the Animatronic Spring Bonnie . But the snap locks of the costume are released by the mocking laugh of the purple man , whereby the endoskeleton unfolds and crushes him. Spring Bonnie is then possessed by the purple man , which is why he chases after the player after his liberation. At various points in the game, the man's corpse is also visible in the animatronic.

If the player has played the game through without any special incidents, he sees a screen at this point on which the masks of Freddy, Bonnie, Chica, Foxy and probably Golden Freddy can be seen; a bright light shines out of their eyes. Above it says "Bad End". In order to achieve the good end, various secret mini-games must be found in the nights. The mini-games have completely different objectives and gameplay principles, but it does not help to complete them normally. Instead, with the help of deliberate glitches, dead, crying children have to be found in the games, who then have to be given a cake, which makes them pause. There are a total of six mini-games. In the last of these games, Happiest Day , if the game is successfully completed, it is shown how the children's bodies dissolve and their masks slowly fall to the ground. It is commonly believed that this represents the redemption of the souls who control the five animatronics from the end screens as well as the puppet . If all mini-games have been completed with their secret end, another end screen appears on which only the four masks of Freddy, Bonnie, Chica and Foxy can be seen, but without the light in their eyes. "The End" is written above the picture. The missing lights also imply that the spirits have been set free.

Regardless of which end reaches the player who opens after completion of the fifth still a sixth night that the game Nightmare called (dt .: nightmare). Upon successful completion of that night, the player is shown a newspaper clipping announcing that Fazbear's Fright burned down for an unknown cause. The few remaining items are to be auctioned off. Brightening up the article in an image editing program reveals that Springtrap is visible in the picture next to the article, i.e. that it also survived.

Characters

People

  • The Night Watchman: The game does not disclose any information about him. The player slips into his role and experiences the adventure from his first-person perspective. Information from Five Nights at Freddy's: Sister Location allows the possibility that he is Michael Afton , the son of the main antagonist of the series, who is in search of his father.
  • Phone Dude : Is very likely identical to the owner of the attraction. He calls the night watchman to explain his role and the functions of the building. However, he only answers until the second night; from halfway through the call on the second night, tapes from Phone Guy can be heard.
  • Phone Guy: Is identical to the caller from FNaF 1 and FNaF 2 . It can be heard from the second half of the second night. As in the old game parts, his “calls” consist of messages spoken on tape. He also no longer speaks to the night watchman personally, but drags down a memorized operating manual.
  • Purple Guy (German for "Lila Mann"): He is probably identical to the Purple Guy from FnaF 2 . It also only appears in mini-games. There it is revealed that he destroyed the animatronics from the first FNaF part and was ultimately driven to their death by the vengeful ghosts of murdered children.

Animatronics

  • Springtrap (German symbolic "snap (lock) trap"): The only real animatronic in the game. It is anthropomorphic and modeled after a hare. However, it is in a badly neglected condition, its exterior is damaged and punctured in places, the costume is yellowed and seems to be moldy. Images that are rarely seen at the start of a night show that there is a decaying corpse in the costume . The midnight mini-games show that this corpse belongs to Purple Guy , who also owned the animatronic.
  • Phantom Animatronics: There are six phantom animatronics in the game. It is not clear whether these animatronics really exist or are hallucinated by the night watchman. They look like the characters Freddy Fazbear , Chica , Balloon Boy , Mangle , The Puppet and Foxy , but green-black and burnt. They cannot kill the player, but make them blind for a short time and cause technical defects in the surveillance systems.
    • Phantom Balloon Boy: The Phantom Balloon Boy is the only phantom animatronic that does not have a fixed location. Instead, he can randomly cover any camera except those in the air ducts with his face, whereupon the player has to react quickly and close the monitor or change the camera. If he does not, Phantom Balloon Boy teleports himself into the office, closes the monitor himself, carries out a jump care and creates a ventilation effect.
    • Phantom Mangle: On CAM 04, Phantom Mangle can sometimes be seen hanging from the ceiling. In this case, the player must quickly change the camera or close it completely, otherwise it will appear to the left behind the large window in the office and emit a loud, strongly distorted BPSK signal for a few seconds and deactivate the audio system. According to some speculation, Phantom Mangle's Signal contains the words "It's Me", which already played an important role in the two previous parts.
    • Phantom Freddy: Phantom Freddy now and then appears behind the large window directly in front of the player's field of vision in the office, where he limps to the left. If the player stays too long in the office without doing anything else, Phantom Freddy suddenly ducks under the window and shortly afterwards gives the player a jumpscare that is associated with a defect in the ventilation. His appearance is more closely related to that of Golden Freddy from FNaF 2 than to his own, which combined with his light yellow tinge has led to assumptions that Phantom Freddy should represent him and not Freddy Fazbear .
    • Phantom Chica: A picture of Phantom Chica sometimes appears on the screen of the arcade machine in CAM 07. If the player does not change the view on the monitor quickly enough or close it, Phantom Chica appears in the left side of the office to carry out a jumpscare and turn off the ventilation the next time the player walks into that part of the office. Unlike the other Phantom animatronics, Phantom Chica's appearance is based on her design from the first Five Nights at Freddy’s , not the second.
    • Phantom Foxy: Phantom Foxy may randomly appear in front of the box with animatronic parts in the office. The player can defend himself against him by opening the monitor. Otherwise Phantom Foxy jumps on the player with a jumpscare if he looks at him directly and deactivates the ventilation.
    • Phantom Puppet: Phantom Puppet sometimes appears in a completely undamaged form on CAM 08, where the remains of the real Puppet are also hanging. If the player does not react quickly enough, the monitor closes automatically and Phantom Puppet appears in its burnt form in front of the player's field of vision and follows him around the room for about 17 seconds. During this time the player cannot do anything except wait.

Reviews

Meta-ratings
Database Rating
GameRankings 73.6%
Metacritic 68%
OpenCritic 73/100
reviews
publication Rating
Destructoid 6.5 / 10
Nintendo Life 5/10
PC Gamer US 77/100
TouchArcade 4/5
Cheat Code Central 3.8 / 5
3DJuegos 6.5 / 10
MeriStation 7/10

Five Nights at Freddy's 3 received a moderate rating. The gaming portal Game Rankings gave the game a rating of 73.6%. In a review on PC Gamer , the game received 77 points.

Web links

Individual evidence

  1. Five Nights at Freddy's 3 on steamcommunity.com (English); last accessed on April 16, 2015.
  2. USK information on the nintende.de sales portal (German).
  3. a b Patricia Hernandez: How To Get The Good Ending In Five Nights at Freddy's 3 on kotaku.com . (English).
  4. a b c d e Omri Pettite: Five Nights at Freddy's 3 Review on pcgamer.com . (English)
  5. Description of the minigames on freddy-fazbears-pizza.wikia.com . ( Memento of June 28, 2015 in the Internet Archive ) (English).
  6. a b game evaluation on gamerankings.com (English).
  7. Meta-rating for "Five Nights at Freddy's" on metacritic.com (English), last accessed on January 24, 2020.
  8. Meta-rating for "Five Nights at Freddy's" on opencritic.com (English), last accessed on January 24, 2020.
  9. Review by Nic Rowen of "Five Nights at Freddy's 3" on destructoid.com , last accessed on January 24, 2020.
  10. Angelo D'Argenio: "Five Nights at Freddy's 3 Review" on cheatcc.com (English), last accessed on January 24, 2020.
  11. Mitch Vogel: "Review: Five Nights at Freddy's 3 - Proof Of The Law Of Diminishing Returns" on nintendolife.com (English), last accessed on January 24, 2020.
  12. Alejandro Pascual: “Análisis de Five Nights at Freddy's 3. 5 noches” on 3djuegos.com (Spanish), last accessed on January 24, 2020.
  13. Cesar Otero: "Five Nights at Freddy's 3" on as.com (Spanish), last accessed on January 24, 2020.
  14. Shaun Musgrave: "'Five Nights At Freddy's 3' Review - The Final Nightmare?" On toucharcade.com (English), last accessed on January 24, 2020.