Five Nights at Freddy's (computer game)

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Five Nights at Freddy's
Part of the series: Five Nights at Freddy’s
Studio Windows, Android, iOS, Windows Phone: Scott Cawthon Android (revised), iOS (revised), Nintendo Switch, PlayStation 4, Xbox One: Clickteam
United StatesUnited States

FranceFrance
Publisher United StatesUnited States Scott Cawthon
Senior Developer Scott Cawthon
Erstveröffent-
lichung
Windows: August 8, 2014 Android: August 27, 2014 August 22, 2019 (revised) iOS: September 11, 2014 July 30, 2019 (revised) Windows Phone: December 2, 2014 Nintendo Switch, PlayStation 4, Xbox One: 29. November 2019
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platform Windows , Android , iOS , Windows Phone , Nintendo Switch , PlayStation 4 , Xbox One
Game engine Clickteam Fusion 2.5
genre Survival horror
Game mode Single player
control Keyboard , mouse , touch screen
system advantages
preconditions
2 GHz Intel Pentium 4 / AMD Athlon, 1 GB RAM
medium Download
language English
Current version 1.131 (PC), 2.0.1 (Android, iOS)
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Five Nights at Freddy's (German about: Five Nights at Freddy's , often with FNaF or FNaF-1 for short) is a point-and-click - computer game in the research area of the survival horror . It is the first part of the game series of the same name . Five Nights at Freddy’s is based on an idea from the independent game developer Scott Cawthon , who also programmed the game himself and published it on August 8, 2014 via the Desura internet distribution platform . The game was originally released for devices with Windows , iOS , Android and Windows Phone and later also for various game consoles .

The scene of the game is a disused pizzeria, in which four moving stage characters, so-called animatronics , become independent at night . They were once the main attraction of the pizzeria, which has a long and eventful history behind it. The restaurant was closed due to missing children and poor hygiene. The animatronics try to break into the security office every night to kill the night watchman who worked there for six hours. He can only fend off the characters by keeping an eye on them with surveillance cameras and closing his office doors at a suitable time.

Mostly rated positively - Five Nights at Freddy’s is very well known and popular in the USA - but critical voices also increased. Above all, concerned parents and teachers assume that the game has a negative influence, especially on the child's well-being. Nevertheless, the game enjoys great popularity, as shown, among other things, parodies in indie open world games such as Minecraft , as well as several equally successful successor games.

action

history

The player slips into the role of the night watchman Mike Schmidt . Through a newspaper advertisement, he learns that the run-down pizzeria "Freddy Fazbear's Pizza" is looking for a night watchman. Mike assumes that he wants to earn the promised $ 120 (after the 6th night another $ 0.50 extra) with the five night shifts. The first night he received a phone call, but when he picked up the receiver he heard a recorded message. It probably comes from one of Mike's predecessors, who has remained anonymous until now and is only called Phone Guy in the English original .

The caller first reads the official greeting intended for new employees, then warns Mike about the animatronics, moving stage characters for which the bar was once famous. They are supposed to become independent at night, walk through the pizzeria and go to the night watchman's office. Phone Guy explains this with the fact that the servo drive of the figures begins to jam if he stands still for too long. In order to avoid this, a kind of "release mode" was programmed into the animatronics. Since night watchmen do not wear an animatronic costume, according to the caller, it is conceivable that the real animatronics could mistake the player for an unadorned endoskeleton . However, this "violates the rules" (Phone Guy does not explain which "rules" these are). Therefore, the animatronics might try to force their victim into one of the empty surrogate costumes. This leads to the death of the victim because the costumes are studded on the inside with pointed eyelets and screws. The caller reassures, contradictingly, that everything is not so wild, then he hangs up.

The phone rings again on the following nights, each time an announcement sounds. With every call, Phone Guy urges more and more caution and admonishes Mike not to get caught. Finally, on the fourth night, Schmidt acoustically witnesses how the caller in his office is surprised and apparently killed by the animatronics. On the fifth night the phone rings again, this time incomprehensible, strongly distorted and very deep babbling that does not seem to originate from a human can be heard from the receiver.

During the course of the game there is the opportunity to reconstruct the background story and past of Freddy Fazbear's Pizza thanks to randomly appearing flyers with newspaper clippings : Freddy Fazbear's Pizza was once a popular dining and party venue with high visitor numbers and sales. The pizzeria owes its success to its four animatronics, who not only move freely, but also sing and make music. At one point, however, at least five children disappeared in the restaurant. It turned out that one of the staff had dressed up as an animatronic and lured the children into a back room. The clerk was arrested, but the children's bodies were never found.

After these incidents, the number of visitors decreased very quickly. Over time, complaints from parents who still went to the restaurant with their children increased. According to police files, parents had noticed a terrible stench emanating from the animatronics. They also noticed blood and tissue oozing from the dolls' eye and mouth sockets. One of the witnesses even referred to the animatronics as "animated corpses". Finally, the health department intervened, threatening the operator of Freddy Fazbear's Pizza to close the restaurant if the hygiene conditions did not improve. Due to the events, more and more visitors stayed away and the operator finally announced that it would close towards the end of the year.

Phone Guy also mentions a 1987 incident known only as the "1987 Bite". The victim is said to have lost his frontal frontal lobe and still survived. Since the pollution and the stench did not subside either, the visitors finally stayed away from the restaurant. Soon afterwards, the pizzeria was finally shut down.

Characters

Protagonists

There are three protagonists in Five Nights at Freddy’s : Mike Schmidt , whose role is played by the player, Phone Guy , who gives tips every now and then, and the lead company, Freddy Fazbear Entertainment , whose role is dubious.

  • Mike Schmidt: Little is known about Mike Schmidt. His appearance is withheld from the player, there is no personal description. The only thing known from the corpse's visible eyes on the game-over screen is that he has blue eyes.
  • Phone Guy: "Phone Guy" is the originally unofficial name for the ominous caller who leaves the night watchman with a recorded message every night. Since Ultimate Custom Night , his pseudonym has also been used officially. He never appears in person and has not yet been given a real name. His behavior has sparked lively debates in the community as Phone Guy often contradicts himself and downplayed the threat posed by the animatronics instead of, for example, advising the player to leave the pub immediately. Because of this dishonesty, it is often assumed that Phone Guy doesn't really want to help the player. However, some of his hints are indispensable for successful continuation of the game, which makes him the only ally the player has. He is believed to have died at the time of the act . During one of his taped messages, Phone Guy is apparently murdered by the animatronics.
  • Freddy Fazbear Entertainment: The company "Freddy Fazbear Entertainment" is the client of Mike Schmidt and Phone Guy. The company seems to be aware of the frightening incidents surrounding the animatronics and is obviously trying hard to cover up. In the welcome letter that Phone Guy reads at the start of the game, it is explicitly stated that any disappearance or death of employees will only be recorded and reported after three months have elapsed. In the meantime, sites or crime scenes would be thoroughly cleaned and possibly dirty carpets replaced with new ones. In spite of everything, the company seems to be reliably fulfilling its obligations to its employees, as evidenced by the weekly paychecks.

Animatronics (antagonists)

In Five Nights at Freddy’s there are four anthropomorphic animatronics and an additional character. The animatronics usually leave their show stage in alphabetical order. Because of this, "Bonnie" is usually the first to disappear. During the nights the animatronics become more aggressive and move faster and more often towards the player.

  • Freddy Fazbear: He is the eponymous mascot . A plump, brown teddy bear with a small, black bow tie and a small, black top hat . He is holding a silver chrome microphone in his right hand . If the player goes out of power, it gets dark in the building and Freddy appears in the left door with shining eyes. At the same time, a music box version of the song Auf die Kampf, Torero from the French opera Carmen, with a randomly varying length , sounds . After the music ends, Freddy kills the player character. From the third night onwards, Freddy can also break into the office at any time without the power going out. In this case he always moves on the same path through the rooms of the pizzeria and laughs every time he enters a new room, whereby observation by the camera slows him down. Once he has reached the room next to the right door, as long as it is open, he can enter the office and kill the player without appearing in the door frame.
  • Bonnie the Bunny: A lavender-blue rabbit with a red bow tie who holds a red and white electric guitar with a black handle in his hands on the show stage . This disappears as soon as he leaves the stage. Bonnie is considered to be particularly aggressive and rebellious: he returns to the office very often, but usually does not stay long. He always appears in the left door. If the door is closed, his presence or absence can only be tracked by his shadow falling through the office window.
  • Chica the Chicken: The only "female" character in the group. Chica is a mustard-yellow chicken that wears a white bib with the words "Let's eat!" (German: "Let's eat!") Around its neck. On stage she carries a plate with a pink model cupcake . As soon as she leaves the stage, the plate and cupcake are gone. Chica is considered to be particularly stubborn, she often stays at the door for a long time and thus consumes the most electricity. But she returns less often than Bonnie. It appears in the large office window on the right. She's also known for making noise when she walks into the kitchen (the only way to be sure of her presence in the room since his camera isn't working), which is why game fans joke that Chica is hungry.
  • Foxy the Pirate Fox: He is, next to Freddy, the most dangerous animatronic for the player. Foxy is a skinny fox with an eye patch and grappling hook in place of his right hand. Its crimson, tattered fur, which is missing in places, so that the mechanical endoskeleton is visible, is striking . In addition, a few of his teeth are missing and the jaw seems to be dislocated - the mouth is almost always open. Foxy has its own stage in the Pirate's Cove room , in front of which a sign reads: “Sorry! Out of order! ”(German:“ Sorry! Out of order! ”). Foxy is very different in his behavior from the other animatronics. He gradually sneaks out from behind his curtain until he is in front of the stage. At some point the player only sees an empty stage. Sometimes the sign says “It's me!” (German: “It's me!”). If the player now switches to the camera in the west wing, he sees Foxy running down the aisle, which makes Foxy the only animatronic that is visibly moving. If the player has locked the door in time, Foxy can be heard pounding on the door, causing the player to lose part of his power. Every time Foxy hits the door, the amount of electricity that is lost increases. If it is not possible to stop him in time, he kills the player.

Special opponent

  • Golden Freddy is the only inactive animatronic and is likely a hallucination . Like Freddy Fazbear, it has the appearance of a teddy bear, but with golden-yellow fur and empty eye sockets. Golden Freddy only appears under one condition: A certain poster in the west wing of the building changes its motif. For example, it can show Freddy Fazbear tearing his head apart. If, on the other hand, the poster shows Golden Freddy's face in close-up, he is already lurking in the office. Golden Freddy then sits lifelessly slumped across from the player, scares him with loud, deep screams and then causes the game to crash. At this point, the hallucinations that occur occasionally in the game become more frequent. Golden Freddy can be stopped by immediately looking at the cameras as soon as he shows up at the office.

Game mechanics

control

Five Nights at Freddy’s can be played on Windows PCs, Android-enabled devices or iOS devices. The control takes place under Windows by mouse click and keyboard, under Android, iOS and Windows Phone by touch screen . In the console versions, control takes place via the respective buttons and keys.

General

Five Nights at Freddy’s belongs to the genre of survival horror . The player should not only be frightened by jump scares , but also challenged and entertained by the targeted and skillful stirring up of fear and paranoia . The object of the game is to survive five nights. If the player is successful, they will be presented with a paycheck for $ 120 - but with the request to come back next week.

The single player mode is played from the first person perspective . The player is in a more or less dilapidated office, from which he controls the action. With a click of the mouse, he can switch between the office and the small surveillance monitor on his tablet . On the surveillance monitor, the player can switch between several surveillance cameras. Otherwise, the player's view of the left and right steel doors of the office is limited and he cannot leave his room.

Each night shift starts at 12:00 midnight and ends at 6:00 a.m. In real time, a night in the PC version lasts 8 minutes and 37 seconds , a single “hour” lasts around 95 seconds. In the Android, Windows Phone and iOS versions, it's only 5 minutes and 45 seconds per night. The player must keep an eye on both the office doors and the surveillance screen. The animatronics approach the office in different ways and try to ambush the player. Using the surveillance cameras, he can track which routes they take through the building. But if you look at a camera while an animatronic is moving there or away from it, the cameras fail for a short time.

The player must close either or both office doors when one of the animatronics appears in the door frame. They become visible to the player as soon as he activates the light switch on the doors and the light in the hallway goes on. However, the power supply is limited for each night. The power consumption can be tracked via a percentage display at the bottom left of the screen and it increases unevenly with each subsequent night. Operating the light switch, closing the doors and changing monitors too often consume additional energy. When the power supply is completely used up, the lights go out, the doors open again and there is no longer any possibility of defending yourself. However, there is a very slim chance that the clock will get to 6:00 in time. If an animatronic penetrates the office, a so-called jump scare follows after a short time , in which one of the animatronics jumps towards the player. This is followed by a game-over screen showing the backstage room , where replacement costumes and parts for the animatronics are stored. There is now a "Freddy Fazbear" costume on the left, from which Mike Schmidt's eyes and teeth well up.

Since the full version of the original game, two more nights have been available as bonus levels . The sixth night is much more difficult than the previous one, in the seventh the player can set the level of difficulty for each animatronic individually. Passing the sixth night will result in an additional pay check for $ 0.50 for overtime. At the end of a successful seventh night, the game character is fired from his employer because he has tampered with the animatronics without permission, works “unprofessionally” according to the notice of termination and allegedly “stinks”.

In addition to the conventional opponents, the player in FnaF-1 still has to beware of certain special effects . Hallucinations and spooky phenomena , such as the character "Golden Freddy", appear at the start of the game . While the hallucinations are technically harmless, Golden Freddy can cause the game to crash if the player does not react to him in time or incorrectly.

The player has the option to skip individual nights by pressing the c, d and + keys at the same time. So far, however, this only works in the PC version. An Easter Egg , which would later become a standard in the FNaF series, concerns a specific poster in the office that shows the three main animatronics. If the player clicks exactly on the nose of "Freddy Fazbear" on this poster, a squeaking noise will be heard.

Development history

Scott Cawthon had designed other computer games before Five Nights at Freddy’s , most notably riddles and puzzle games , many with Christian content. In particular, Chipper & Sons Lumber Co. received negative reviews from various game critics, mainly because of the characters that appear to be "creepy lifeless animatronics". Initially annoyed by the reviews, Cawthon decided to design a game that made use of this effect.

Real role models from theme parks and American pizza parlor chains, which are known for their animatronics, served as inspiration for the animatronics . Some of the most famous animatronic shows include Chuck E. Cheese's , ShowBiz Pizza Place , Country Bear Jamboree , Bullwinkle's Pizza Parlor and Zenon's Musical Robots . These animatronic shows all seem to have had an impact on the game. The stage cast in "Chuck E. Cheese's" is very similar to the stage trio from Five Nights at Freddy’s , and Chuck’s show stage is at the end of a large dining room. The horror factor in FNaF was apparently taken from “Bullwinkle's Pizza Parlor”, because this attraction offers special performances for Halloween . Freddy Fazbear's appearance is apparently a satirized version of Henry Bear from "Country Bears Jamboree" and Billy Bob from "The Rock-afire Explosion" at ShowBiz Pizza Place in Orlando .

Scott Cawthon began developing and programming the game in early June 2014. Due to financial problems, he transferred the task of game testers to his sons and set the in-game characters "Phone Guy" and "Foxy" to music himself. Before the character "Bonnie" he had the first time he looked at his jumpscar, he was so shocked that he had nightmares for weeks. According to his own statements, he created the character "Foxy" during a 24-hour drive.

On June 13th, the game was completed with the help of the Clickteam Fusion software and presented to the Steam community via Steam Greenlight . In mid-July, trailers were added to the YouTube video portal . On August 8, 2014, the demo version of Five Nights at Freddy’s was published for the first time on the Desura internet sales platform . Ten days later, on August 18, 2014, the full version of the game was released for the PC. The offer was expanded to include the Android version on August 25, the iOS version followed on September 11, and finally the Windows Phone version on December 2. All full versions of the game are chargeable.

In April 2015, Warner Bros. acquired the film rights to the series. Three months later, Gil Kenan was announced as a director of a film adaptation of the game story.

Game Reviews and Achievements

Criticism and Reviews

Meta-ratings
Database Rating
GameRankings 85.00%
Metacritic 78%
OpenCritic 78/100
reviews
publication Rating
Destructoid 7/10
GameSpot 8/10
PC Gamer US 80%
PocketGamer 9/10
DarkStation 4.5 / 5
GameRevolution 4.5 / 5
Eurogamer Italy 6/10
Games.cz 7/10
Ragequit.gr 63%

Of professional players and games critics such as Joel Couture and Omri Petitte is Five Nights at Freddy's rated overwhelmingly positive. On Metacritic , a media reviews website, the game achieved a rating of 78%, and on GameRankings , another aggregator service, it achieved an average rating of 85%. Game critic Justin Clark rated the game for the online magazine GameSpot as “great!” And awarded 8 out of 10 possible points. On the website PC Gamer awarded Five Nights at Freddy's vote of 80%. The online portal Pocketgamer , which specializes in mobile games , gave the Android version of Five Nights at Freddy’s a Gold Award and awarded 9 out of 10 possible points. Play tester Patrick Slater described it as "a clever scare party that balances jump scares with ankle-biting tension".

First and foremost, the game's simple concept was praised, which - based on the motto "less is more" - offers simple operating mechanics and attractive retro graphics. Another positive highlight is the fact that despite the relatively simple structure of the game, a lot of skill and strong nerves are required of the player. Other game critics praise the character design of the animatronics and the atmosphere of the game. In addition, the game likes the fact that it gets by without any form of violence, be it with fists or weapons, and is entertaining in the long term just by stirring up fears and working out survival tactics. Jump scares would also be used skillfully. Furthermore, Five Nights at Freddy’s stands out from other survival horror games in that the player has to do without any defense tools or escape options. Another special attraction of the game is that the player is given the feeling that the animatronics are watching him through the surveillance cameras and are actually studying his behavior, especially since the characters almost always stared directly into the camera with wide-open eyes. This creates a special kind of cat-and-mouse game in which the player feels powerless and at the mercy of the animatronics because of his immobility and unprotectedness. In his review, game critic Jeffrey Matulef compares the animatronics with the "Weeping Angels" from the Doctor Who series, as they only move when nobody is looking. He also praised how the latent lack of electricity fueled the fear, nervousness and time pressure of the player, which is what creates the thrill of the game.

It was only criticized that the download time was too long, especially with the PC version. It was also regretted that the fun would decrease as soon as the player found a suitable tactic to prevent the animatronics from entering despite the lack of time and power. However, this would apply to almost all survival horror games.

So-called Let's Play videos for all Five Nights at Freddy’s parts are becoming a real hype on the YouTube video platform . Some Let's Play videos recorded more than a million views within a month, while the highest number of views of some videos quickly exceeded 17 million clicks. Game critics such as Nick Rowen suspect that a possible reason for the hype is a certain attraction to watching professional Youtubers how they frighten themselves while playing. The motive in this case would be malicious joy . For many viewers, however, it is also as if they were watching a horror film and literally shared the excitement: viewers who have already played the game themselves would love to call out warnings to the Youtuber in order to save him a jump care or a game over - like the video comments suggest. The high number and skillful use of jumpscares in Five Nights at Freddy’s do the rest.

Commercial win

According to statistics from portals such as Steam and Twitch , Five Nights at Freddy's was downloaded up to 4,694 times a day via iPhone and PC up to June 2015, which results in an approximate daily income of USD 12,880 (equivalent to around € 11,560). Scott Cawthon has since donated a total of $ 256,500.00 to St. Jude Children's Research Hospital (a highly cited children 's hospital in Memphis , Tennessee that specifically treats children with cancer and leukemia ). If the Five Nights at Freddy's series hadn't been such a surprise hit, Scott Cawthon would have had to give up his professional career as a game designer.

Successors and Derivatives

On November 11, 2014, the follow-up Five Nights at Freddy's 2 came out. On March 2, 2015, the third part of the series, Five Nights at Freddy's 3 , was released. The fourth part, Five Nights at Freddy's 4 , was originally announced for October 31, 2015 and was called the final chapter. This date was later brought forward to August 8, 2015, on the same day a free DLC was announced instead for October 31 . Ultimately, the game was released on July 24, 2015. On October 7, 2016, Five Nights at Freddy's: Sister Location was released as the fifth game part.

A game offshoot of the Five Nights at Freddy’s series is FnaF World , which was first published on January 21, 2016, initially withdrawn due to numerous serious bugs, and then reissued on February 8, 2016. A final update for the game was released on May 13, 2016 .

Adaptations and parodies

Similar to the fictional character “ Slender Man ”, all parts of the Five Nights at Freddy's series have meanwhile found their way into the popular indie open world game “ Minecraft ”. There, players can choose to explore a three-dimensional replica of "Freddy Fazbear's Pizzeria" in single or multiplayer mode, while avoiding the animatronics. A similar game offshoot is Five Nights at Freddy's - Gmod . The so-called " Garry's Mod " (the full name) is a game server that converts various games into 3D animations and offers single-player and multi-player modes. The player can now play Five Nights at Freddy's in three dimensions. Just like in the original game, the adventurers have to escape the animatronics, but they can also "fight" each other.

The surprising and overwhelming success of the Five Nights at Freddy’s series is also reflected in numerous game derivatives created by fans. The best known is Five Nights at Candy’s , which is very much based on the original series. Also known is Those Nights at Rachel’s . In both offshoots, a kind of parallel story is told and the player must also assert himself against obsessed animatronics. There is also a humorous version as an RPG horror game called Five Nights at Fuckboy's for the first three parts.

literature

  • James Egan: 500 Facts About Video Games. Vol. 1, Lulu.com, Raleigh (North Carolina) 2016, ISBN 978-1-326-41982-0 .
  • Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown: The Dark Side of Game Play: Controversial Issues in Playful Environments . Routledge, London / New York 2015, ISBN 978-1-317-57446-0 .
  • Kerri Duncan Valentine, Lucas John Jensen: Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives . IGI Global, Hershey (Pennsylvania) 2016, ISBN 978-1-5225-0262-3 .

Web links

Individual evidence

  1. Patrizia Hernandez: Five Nights At Freddy's 4: The Final Chapter Announced on kotaku.com (English), last accessed on November 6, 2016.
  2. a b James Egan: 500 Facts About Video Games, Vol. 1 . Pages 24–27.
  3. a b c Caleb McLemore: 15 Facts About Five Nights at Freddy's and the Series Creator Scott Cawthon on rantgamer.com (English), last accessed on November 7, 2016.
  4. Andrew Hawkins: Five Real Attractions That Inspired 'Five Nights At Freddy's' , last accessed on March 14, 2017
  5. ^ A b François Lionet: Interview of the author of a top paid game in AppStore . on clickteam.com (English), last accessed on November 7, 2016.
  6. Patrick: Five Nights at Freddy's will be filmed on indiegames.ch , last accessed on November 6, 2016.
  7. a b Meta-rating of "Five Nights at Freddy's" on gamerankings.com (English), last accessed on November 8, 2016.
  8. a b Meta-evaluation for "Five Nights at Freddy's" on metacritic.com (English), last accessed on November 8, 2016.
  9. a b c d Omri Petitte: Five Nights at Freddy's - A review on: pcgamer.com . (English), last accessed on November 6, 2016.
  10. a b c Nick Rowen: Let's eat! on: destructoid.com , last accessed on November 8, 2016.
  11. a b Justin Clark: "Five Nights at Freddy's Review" on gamespot.com (English), last accessed on November 8, 2016.
  12. a b Alysia Judge: "Five Nights at Freddy's" on pocketgamer.co.uk (English), last accessed on November 9, 2016.
  13. Alessandro Arndt Mucchi: "I brividi e il disagio di Five Nights at Freddy's - review" on eurogamer.it (Italian), last accessed on January 14, 2020.
  14. Lucie Jiříková: "Five Nights at Freddy's - recenze" on games.tiscali.cz (Czech), last accessed on January 14, 2020.
  15. Review of "Five Nights at Freddy's" on darkstation.com (English), last accessed on January 14, 2020.
  16. Ryan Bates: "Five Nights at Freddy's Review" on gamerevolution.com (English), last accessed on January 14, 2020.
  17. rikimaru: "FIVE NIGHTS AT FREDDY'S" on ragequit.gr (Greek), last accessed on January 14, 2020.
  18. Meta-rating for "Five Nights at Freddy's" on opencritic.com (English), last accessed on January 14, 2020.
  19. Patrick Slater: Gold Award for Five Nights at Freddy’s on pocketgamer.co.uk (English), last accessed on November 6, 2016.
  20. a b Joel Couture: Five Nights at Freddy's Review - Nightmares and Death at Chuck E Cheese’s on: indiegamemag.com . ( Memento of November 7, 2017 in the Internet Archive ), last accessed on November 6, 2016.
  21. Kerri Duncan Valentine, Lucas John Jensen: Examining the Evolution of Gaming ... pp. 60-61.
  22. Jeffrey Matulef: Five Nights at Freddy's brings horrifying animatronic animals to Steam . On: eurogamer.net (English), last accessed on November 6, 2016.
  23. ^ Adam Sherrill: Five Nights at Freddy's Creator Donates $ 250K to Charity, March 20, 2015 on gamnesia.com . (English); last accessed on August 21, 2016.
  24. Patricia Hernandez: Five Nights At Freddy's 4: The Final Chapter Announced on kotaku.com (English), last accessed on November 6, 2016.
  25. Joe Parlock: Five Nights at Freddy's 4 coming August 8, free content update on October 31 on destructoid.com (English), last accessed on November 6, 2016.
  26. Tobias Ritter: Five Nights at Freddy's 4 - Already available on Steam at gamestar.de (German), last accessed on November 6, 2016.
  27. Patricia Hernandez: Five Nights at Freddy's: Sister Location Is More Than Just Jump Scares on kotaku.com . (English), last accessed on November 6, 2016.
  28. Angelo M. D'Argenio: Five Nights at Freddy's World - Broken Animatronic Mascots on escapistmagazine.com (English), last accessed on August 22, 2016.
  29. Official download and forum page for Minecraft - Five Nights at Freddy's on minecraftmaps.com ( Memento from January 6, 2015 in the Internet Archive ), last accessed on November 8, 2016.
  30. Information about Five Nights at Freddy's - Gmod on steamcommunity.com (English), last accessed on November 8, 2016.
  31. Emil "Ace" Macko: Five Nights at Candy’s on gamejolt.com (English), last accessed on August 22, 2016.
  32. Kane Carter: Those Nights at Rachel’s on gamejolt.com (English), last accessed on November 6, 2016.
  33. Sable Lynn, Joshua Shaw: Five Nights at F *** boy's: Final Mix on gamejolt.com (English), last accessed on August 21, 2016.
This version was added to the list of articles worth reading on November 15, 2016 .