Luigi's Mansion

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Luigi's Mansion
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto (producer)
Takashi Tezuka (producer)
Hideki Konno (director)
Hiroshi Yamauchi (executive producer)
Composer(s)Shinobu Tanaka
Kazumi Totaka
SeriesMario
Platform(s)Nintendo GameCube
Genre(s)Action-adventure, survival horror
Mode(s)Single-player

Luigi's Mansion (ルイージマンション, Ruīji Manshon) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on September 14, 2001, in North America on November 18, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube, the first launch title for a Nintendo system without Mario as the lead character.

The game takes place in a haunted mansion, where Luigi is searching for his brother Mario. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.

Luigi's Mansion was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling game for the Nintendo GameCube. It was also one of the first games to be re-released as a Player's Choice title.

Gameplay

Luigi using the Poltergust 3000

In Luigi's Mansion, Professor E. Gadd arms Luigi with two of his inventions: the Poltergust 3000 and the Game Boy Horror. The Poltergust 3000 is a high-powered vacuum cleaner designed for capturing ghosts and to gather treasure. To capture ghosts, the player must first shine Luigi's flashlight at them and stun them. This makes them show their heart, and gives Luigi a chance to suck them up into the Poltergust 3000, steadily reducing the ghosts' hit points to zero, at which point they can be captured.[1] The ghosts remain in the modified vacuum cleaner, although certain more advanced ghosts, named "Portrait Ghosts", are extracted and put back into their portraits after a process at the end of the game's four areas. When these paintings are made, they are stored in the gallery in Professor E. Gadd's laboratory.[2] Later in the game, Luigi locates three medallions which allow him to expel fire, water, or ice from the Poltergust 3000. These elements are needed to capture certain ghosts.[3]

The Game Boy Horror is a portable device that allows Luigi to investigate items in the mansion to find out what they are, and a functionality that indicates if a Boo is in the room and how near Luigi is to it. It also contains a map of the mansion and lets Luigi contact Professor E. Gadd and vice versa. Spread throughout the mansion are a number of dark rooms containing ghosts, and when Luigi clears a room of all its ghosts, the lights come on and a chest usually appears. These chests can either contain keys, money, or element medallions. Whenever Luigi finds a key, his Game Boy Horror automatically indicates which room it will unlock.[4]

Once King Boo, the final boss of Luigi's Mansion, is defeated, the player is given a rating based on the amount of treasure Luigi has found. A second version of the mansion also becomes playable, called the "Hidden Mansion". Depending on the version of the game, the entire mansion may be reversed from left to right, bosses may be different, Boos may move faster and there may be more ghosts.[5]

Plot

File:Luigi sc1.jpg
Luigi entering the mansion

The game takes place in a big mansion which is set in the outskirts of a forest. The mansion is haunted by various ghosts, mainly Boos, and it is being investigated by Professor E. Gadd, who lives in a small workshop next to the mansion.[6] It consists of five floors, including a basement and a roof. The player starts out in a foyer, where he can enter several rooms in the various floors.

Luigi's Mansion begins with Luigi having won a mansion in a contest. Despite not having entered any contest, he promptly told Mario about it and the two agreed to meet up outside the mansion that evening. Upon finally arriving at his new mansion, which looks much more sinister than the supplied photo, Mario is nowhere to be found. Luigi proceeds inside the mansion and is soon assaulted by a ghost, only to be saved by a little old man wielding a vacuum cleaner. The old man is however unable to reel the ghost in, and is soon overpowered. After being helped on his feet by Luigi, the old man introduces himself as Professor E. Gadd. The two retreat from the mansion as more ghosts appear.[6]

In E. Gadd's nearby workshop, he mentions how Luigi's newly won mansion is obviously the work of something not of this world, since it only appeared a few nights ago.[7] He also tells Luigi that he saw someone wearing a red cap go into the mansion some time ago, and has not been seen since.[8] Upon learning that he was Luigi's brother, E. Gadd allows Luigi to take over his duties of ghost-catching and entrusts to him his vacuum cleaner; the "Poltergust 3000".[9] After numerous confrontations, Luigi faces off against King Boo on the roof of the mansion.[10] King Boo, seated within a titanic Bowser mech, is eventually beaten down and sucked into the Poltergust 3000.[11] Luigi returns to Gadd with Mario, who has been sealed within a portrait by King Boo, and successfully breaks the seal to save his brother.[12]

Development

The game was first revealed at Nintendo Space World 2000 as a technical demo designed to show off the graphical capabilities of the GameCube.[13] The full motion video footage had several scenes seen in later trailers and commercials for the game, but never used. This includes Luigi running from an unknown ghost in the foyer, ghosts playing cards in the parlor, and ghosts circling around Luigi, all never to appear in the final release. Soon after its creation, Nintendo decided to make it into a full game. Luigi's Mansion was later shown at the E3 in 2001 with the Nintendo GameCube console.[14] This version of the game contained several features not included in the finalized game. This includes a vacuum heat meter, which recorded the heat the vacuum produced when vacuuming ghosts, a purple-colored ghost that would inflict damage on Luigi by emitting a loud laugh, a clock of some sort in the Game Boy Horror, additional furniture in the rooms, and a larger degree of interaction with the mansion and the objects within it. A newer version of the game, more closely related to the final version, was later revealed at Nintendo Space World 2001.[15]

The original plan for Luigi's Mansion involved a game where the levels revolved around a large mansion or complex. Tests were later done with Mario characters in dollhouses and such. Once it was put as a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Some older concepts, such as a role-playing game-like system which made real-time changes to rooms and an underground cave area located under the mansion, were also scrapped with the inclusion of the new ideas.[16]

Audio

Luigi's Mansion's music was composed by Shinobu Tanaka and Kazumi Totaka,[17] and as such contains "Totaka's Song", a song featured in almost every game that Totaka has composed.[18] It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes.[19] The main theme of Luigi's Mansion is orchestrated and remixed by Shogo Sakai for Super Smash Bros. Brawl.[citation needed] The game featured voice actors Charles Martinet as the voice of Mario and Luigi, and Jen Taylor as the voice of Toad.[20] Luigi's Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.[21]

Reception

Luigi's Mansion is the most successful GameCube launch title, being the third best-selling game of November 2001.[26] The game has sold over 348,000 copies in Japan, [27] and 2.19 million copies in the United States,.[28] making it the fifth best-selling game for the Nintendo GameCube.[28] It was also one of the first Player's Choice titles of the console, along with Super Smash Bros. Melee and Pikmin.[29]

Luigi's Mansion received a relatively positive reception, and reviewers praised the game's graphics, design, and gameplay. GameSpot stated that Luigi's Mansion "features some refreshing ideas" and "flashes of brilliance."[30] The gaming magazine Nintendo Power praised the game for being "very enjoyable while it lasts, with its clever puzzles and innovative game play."[31] GameSpy said that the game features "great visuals, imaginative game design and some classic Nintendo magic."[32] The game was referred to as "a masterful example of game design" by GamePro.[33] Game Revolution stated that "the graphics are quite beautiful and the interesting game mechanics are enjoyable."[34] The American-based publication Game Informer praised the gameplay, and referred to it as "brilliant and up to par with Miyamoto's best."[35] The audio was praised by IGN, who considered Luigi's voice acting as "cute, humorous and satisfying",[36] and GameSpy, who declared that the soundtrack remains "subtle, amusing and totally suitable throughout the game".[32] The Japanese video game publication Famitsu awarded the game with a gold rating, and noted that the control system, while tricky at first, works well.[37]

The game has also received criticism, mainly because of the game's length. GameSpot said that Luigi's Mansion "fails to match the classic status of Mario's adventures" and that the "short amount of time it takes to complete it makes it a hard recommendation." The review however considered that the short length prevents the gameplay and audio from getting tiresome.[30] GameSpy criticized the game's lack in longevity, and they said that the game could be beaten in about six hours.[32] Allgame declared that Luigi's Mansion "ultimately fails to deliver a cohesive gameplay experience over the long-term."[22] Fran Mirabella III of IGN felt that the game was subpar, due to its "predictable, formulaic gameplay".[36] G4's TV show X-Play criticized Luigi's Mansion in their special on Mario games and media, calling the game a letdown for players waiting for the first Mario game on the GameCube.[38]

References

  1. ^ Luigi's Mansion instruction booklet. Nintendo. 2001. pp. 10–11.
  2. ^ Luigi's Mansion instruction booklet. Nintendo. 2001. p. 16. {{cite book}}: Cite has empty unknown parameter: |1= (help)
  3. ^ Luigi's Mansion instruction booklet. Nintendo. 2001. p. 13.
  4. ^ Luigi's Mansion instruction booklet. Nintendo. 2001. p. 28.
  5. ^ Goldstein, Hilary. "Luigi's Mansion guide – Secrets". IGN. Retrieved 2008-02-16.
  6. ^ a b Luigi's Mansion instruction booklet. Nintendo. 2001. pp. 4–5.
  7. ^ E. Gadd: So, you believe the mansion really exists, then.... Strange. I've been living here since I was a lad of twenty or so, and I'll tell you: that mansion appeared just a few days ago! The sprirts have fooled you! Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  8. ^ E. Gadd: Now that I get a look at you, I just recalled... A guy with a red hat kind of like yours went up to the mansion without even stopping to chat....and he never returned. Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  9. ^ E. Gadd: What? That guy was your brother? Oh no! That's horrible! He wouldn't stand a chance against those ghosts without my help! You have to go after him! Here's the plan: I'll teach you to deal with ghosts so you can rescue your brother, Luigi! Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  10. ^ King Boo: Don't imagine that I'll flee... I'll fight you like a true Boo! Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  11. ^ E. Gadd: Luigi, you did it! Truly remarkable, my boy! I supplied the Poltergust 3000, but you ran with it all the way to the top, sonny!... What's that? You found King Boo? He jumped into a painting of Bowser, you say? He even blew fire at you? Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  12. ^ E. Gadd: ...Right, well, anyhoo, Luigi! Grab your brother's painting and bring him to the lab!... I'll get the machine ready to return your brother to his former state, all righty? Nintendo EAD (2001-11-18). Luigi's Mansion (Nintendo GameCube). Nintendo.
  13. ^ IGN Staff (2001-10-09). "Luigi's Mansion preview". IGN. Retrieved 2008-02-16.
  14. ^ IGN Staff (2001-05-15). "Pre-E3: Luigi's Mansion Disc and Controller Revealed". IGN. Retrieved 2007-11-17.
  15. ^ IGN Staff (2001-08-25). "Spaceworld 2001: Ghostbusting with Luigi". IGN. Retrieved 2008-02-16.
  16. ^ Anthony JC (2001). "The Making of Luigi's Mansion". N-Sider. Retrieved 2007-11-24. {{cite web}}: Unknown parameter |month= ignored (help)
  17. ^ "Game Credits for Luigi's Mansion". MobyGames. Retrieved 2008-02-06.
  18. ^ Orland, Kyle (2006-12-14). "Totaka's song: The search is on". Joystiq. Retrieved 2008-02-07.
  19. ^ "Kazumi Totaka's Song Guide". Nintendo Database. Retrieved 2008-02-07.
  20. ^ "Full cast and crew for Ruîgi manshon". Internet Movie Database. Retrieved 2008-02-06.
  21. ^ Parker, Sam (2002-10-11). "BAFTA 2002 awards announced". GameSpot. Retrieved 2008-02-06.
  22. ^ a b Thompson, Jon. "Luigi's Mansion review". Allgame. Retrieved 2008-02-06.
  23. ^ Edge, no. 103, Future US, 2001 {{citation}}: Missing or empty |title= (help)
  24. ^ "Luigi's Mansion (cube: 2001): Reviews". Metacritic. Retrieved 2006-01-20.
  25. ^ "Luigi's Mansion reviews". Game Rankings. Retrieved 2006-01-20.
  26. ^ Gerstmann, Jeff (2001-12-19). "November software sales charts". GameSpot. Retrieved 2007-11-17.
  27. ^ "Japan GameCube charts". Japan Game Charts. Retrieved 2007-11-09.
  28. ^ a b "US Platinum Videogame Chart". The Magic Box. Retrieved 2007-06-29.
  29. ^ IGN Staff (2003-01-23). "Nintendo Expands Player's Choice Line-up". IGN. Retrieved 2007-11-17.
  30. ^ a b Satterfield, Shane (2001-11-07). "Luigi's Mansion review". GameSpot. Retrieved 2007-06-29.
  31. ^ Nintendo Power, Future US, p. 142, November 2001 {{citation}}: Missing or empty |title= (help)
  32. ^ a b c Williams, Bryn. "Luigi's Mansion review". GameSpy. Retrieved 2007-06-29.
  33. ^ Tokyodrifter (2001-11-19). "Luigi's Mansion review". GamePro. Retrieved 2008-02-06.
  34. ^ Liu, Johnny. "Luigi's Mansion review". Game Revolution. Retrieved 2008-02-06.
  35. ^ Reiner, Andrew. "Luigi's Mansion review". Game Informer. Retrieved 2007-06-29.
  36. ^ a b Casamassina, Matt (2001-11-16). "Luigi's Mansion review". IGN. Retrieved 2007-06-29.
  37. ^ IGN Staff (2001-09-12). "Famitsu Gives GameCube Gold". IGN. Retrieved 2008-02-16.
  38. ^ "X-Play: Bad Mario Games". G4. Retrieved 2008-06-08.

External links