Final Fantasy XIII

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Final Fantasy XIII
File:Final Fantasy XIII Logo.jpg
Developer(s)Square Enix[2]
Publisher(s)Square Enix
Designer(s)Yoshinori Kitase (producer)
Motomu Toriyama (director)
Kazushige Nojima (scenario writer)
Tetsuya Nomura (character designer)
Yoshitaka Amano (title logo designer)
Nobuo Uematsu (theme song composer)
Masashi Hamauzu (composer)
SeriesFinal Fantasy
Fabula Nova Crystallis Final Fantasy XIII
EngineCrystal Tools
Platform(s)PlayStation 3
ReleaseTBA[1]
Genre(s)Console role-playing game
Mode(s)Single-player

Final Fantasy XIII (ファイナルファンタジーXIII, Fainaru Fantajī Sātīn) is an upcoming console role-playing game developed and published by Square Enix for Sony's PlayStation 3 as a part of the Final Fantasy series. First appearing at E3 2006, the game features a futuristic, high-tech world, and a storyline focusing on "those who resist the world".[3]

Final Fantasy XIII is the flagship game in the Fabula Nova Crystallis Final Fantasy XIII collection. The game takes place in the same universe as the other games, although they are not directly related to each other.[4] Final Fantasy X-2 and Final Fantasy XII: Revenant Wings director Motomu Toriyama returns as the director of the game.[5]

Gameplay

File:ATB System.jpg
Lightning in action

Battle system

The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command -based battles, while also including the excitement and speed found in fast-paced battles. This system stemmed from a desire to create battles of the type found in Final Fantasy VII: Advent Children, while adding multiple player characters to the battle. Like Final Fantasy XII, the battles will be in real time, without any random battles.[6]

Active Time Battle makes a return in Final Fantasy XIII, but works differently from how it did in previous games that used it. In keeping with command-based battles, players input commands by selection through a reel on the bottom-left hand side of the screen. Each command has an ATB cost, which reduces the total ATB bar. Selected commands are placed on a row of upcoming moves, above the bar. As characters fight, each command is used in turn, with the current command in use turning yellow. Commands can be chained together for certain effects. The environment also plays a role in battle; for instance, Lightning has been seen sending a soldier into a light, electrocuting him and multiplying the damage.

A map is seen in the upper left hand corner of the battle screen, with blue dots representing allies and red dots signifying enemies. The dots emitting circles are the characters currently affected by the fighting.

The upper right-hand corner of the battle screen shows a circular-shaped gauge, representing the Overclock mode. When full, Overclocking allows the player to induce a slow-motion effect, almost pausing time for everything other than the player. Once Overclock is activated, a rapidly decreasing number appears inside the circular gauge, signifying the duration of the Overclock status. This system may replace the traditional Limit Break system found in previous Final Fantasy games.

Final Fantasy X battle director Toshiro Tsuchida will return as the battle system director for the game. He has the intent of giving individual enemies their own personalities and background stories.[7] He also replied with "no comment" when asked if players will be inputting commands for ally characters, or if they'll just be in control of a single character.[8]

Summons

Summoning will also return in Final Fantasy XIII. Summons are shown as partly mechanical beings, and the possibility exists that they will feature not only in battle, but in outside gameplay as well. Shiva is one such summon that will be returning, and in Final Fantasy XIII, she takes the form of a pair of sisters who can merge into a motorcycle, which the unnamed blond male character has been shown to ride. Classic summons Ifrit, Siren and Carbuncle have also been featured in screenshots, but will not be returning in the classic sense. Producers of the game have recently stated that Summons will appear in "Digital Form" although the full extent of what this means is still unknown.[9]

Online

Although the main focus of Final Fantasy XIII is a traditional offline RPG experience, Square Enix is attempting to add special online features to the game.[10]

Plot

Square Enix has released only small portions of Final Fantasy XIII's plot since its announcement at E3 2006.

The Crystals

The Crystals of Final Fantasy XIII are sentient beings. They have the ability to create life forms and objects.[11] Cocoon has its own Crystal, and Pulse has at least one. It is not known how many Crystals exist. It is quite possible the people of Final Fantasy XIII see the Crystals as gods.

Pulse

Pulse is the name of the world in Final Fantasy XIII. It has a lush, natural environment inhabited by many monsters, so humans live constantly under the possibility of an attack. The Crystals decided to create the floating city of Cocoon to protect humans.[12]

Cocoon

A futuristic, utopian haven built for humans. It was constructed by the Farsi when the Crystals decided Pulse was too dangerous for humans.[13] The Crystal of Cocoon protects and advances Cocoon through technological creations. The citizens of Cocoon fear Pulse and its people, who they believe are trying to destroy the city. The Holy Government of Cocoon has therefore quarantined anyone they believe to be linked to Pulse, and they are exiled from the city.[14]

Farsi and Lusi

The Farsi are beings whose existence surpasses humans. They constructed Cocoon at the instruction of the Crystals. Little is known about them or their connection to the Crystals. The Lusi are people chosen by the Farsi to carry out the will of the Crystals.[13]

Characters

Lightning

Final Fantasy XIII's lead character appears as a strong young woman with strawberry blonde hair. She uses the codename "Lightning" to hide her true identity and apparently has some form of amnesia.[citation needed] She has been given an unknown task by a Crystal. Some sources say that she is leading a rebellion against Cocoon, while others say she is the enemy of humanity who will bring about the downfall of the world.[13]

The two yellow stripes on Lightning's left shoulder symbolize her rank and social status.[citation needed] Her weapon can be transformed between a sword and a semi-automatic firearm at will, reminiscent of a "Gunblade" from Final Fantasy VIII. Lightning is able to use gravity as a tool and weapon, for instance, throwing a small 'gravity bomb' to disable enemies at the start of a battle. She also seems able to defy gravity completely. Blue sparks run around her body at these times.

Character designer Tetsuya Nomura was asked to create a "female version of Cloud Strife from Final Fantasy VII", and has described her as "not very feminine".[15]

Blond-haired man

A blond, bandana-wearing male who has been shown riding Shiva in her motorcycle form, wielding a gun. He is a big character, capable of running while carrying two people around.[12] He was nicknamed "Mr 33cm" by the staff of Final Fantasy XIII because of his shoe size.[16] He has been described as "cowboy like", and his relationship with Lightning as "unusual".[17]

Red-haired woman

A female with red-brown hair who has been confirmed as a citizen of Pulse. According to sources, her weapon is a bow. In an unreleased trailer, she catches a disc and summons Carbuncle.

Development

Along with Final Fantasy Versus XIII and the mobile phone game Final Fantasy Agito XIII, Final Fantasy XIII is part of the project known as Fabula Nova Crystallis Final Fantasy XIII,[18] but is neither a prequel nor a sequel to either of the two other installments. Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story.[4]

The game runs on the Crystal Tools engine, an all-new seventh generation multiplatform middleware engine built by Square Enix for their future games. Both the engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.[12] The engine handles advanced audio processing, cinematic cut-scene transition, physics effects calculations and special effects rendering. The Crystal Tools reportedly uses four of the six developer-available synergistic processing elements (SPEs) of the Cell Broadband Engine Architecture microprocessor to achieve near-pre-rendered CGI quality in realtime. Square Enix recently announced they had licensed Epic Games' Unreal Engine 3 to use on a number of particular other upcoming current generation titles, but will still use Crystal Tools for Final Fantasy XIII.[19][20]

A release date has not been confirmed, but in a financial briefing on May 23, 2007 it was shown that Final Fantasy XIII will not be released until after the fiscal year ends in March 2008.[21] In an interview with Square Enix's European and North American CEO, John Yamamoto at E3 2007, the possibility of a worldwide simultaneous release for Final Fantasy XIII was mentioned.[22] A statement was made on Square Enix's official website on January 30, 2008 concerning the game's release date, reminding consumers that any "confirmed release dates" reported by sources other than Square Enix are "erroneous and should be disregarded".[1]

Some of the developers of Final Fantasy XIII are veterans. Kazushige Nojima, known for his work on many titles including Final Fantasy VII and Kingdom Hearts, will return as the scenario writer. Eiji Fujii, previously the movie director of Final Fantasy XII, will return as the movie director. Isamu Kamikokuryō, previously the co-art director of Final Fantasy XII, will return as the art director, with Tetsu Tsukamoto designing the weapons. The main programmer will be Kazumi Kobayashi.

Rumours surfaced over the internet regarding the possibility of Final Fantasy XIII making an appearance on the Xbox 360. However, on June 5, 2007 Shinji Hashimoto disclosed information to Japanese company Nikkei BP that they are not currently planning on releasing any Final Fantasy titles on the Xbox 360, aside from the Final Fantasy XI MMORPG that is already out on the 360. Hashimoto stated that while Final Fantasy Crystal Chronicles: The Crystal Bearers is currently in production for the Wii, plans to develop a Final Fantasy title for the 360 are currently "a blank page".[23]

Final Fantasy XIII appeared at the Tokyo Game Show in Japan on September 20, 2007.[24] An expanded trailer showed more of the world of Final Fantasy XIII, included a new female character, and reaffirmed platform exclusivity.

At the GDC conference 2008, Square Enix announced a desire to release the game in a unified worldwide release similar to another Square Enix project, The Last Remnant.[citation needed]Final Fantasy will be realesed in 2020. Xbox 360 rules ps3 sucks I rule willaim sucks ass

References

  1. ^ a b "Announcement Regarding Final Fantasy XIII Release Date". Square Enix. 2008-01-30. Retrieved 2008-01-31.
  2. ^ "Final Fantasy XIII Description". GamePro. Retrieved 2008-02-25.
  3. ^ Sloderbeck, Matt (2006-05-08). "Square Enix Pre-E3 Event Features New Games, New Details". RPGamer. Retrieved 2006-05-10.
  4. ^ a b Brudvig, Erik (2006-05-08). "E3 2006: Final Fantasy XIII Showcased". IGN. Retrieved 2006-05-11.
  5. ^ Shoemaker, Brad; Tochen, Dan (2006-05-08). "E3 06: Square Enix announces trio of Final Fantasy XIII games". GameSpot. Retrieved 2006-05-08.{{cite web}}: CS1 maint: multiple names: authors list (link)
  6. ^ "E3 2006 - SQUARE ENIX ~ FINAL FANTASY XII". Square Enix. 2006. Retrieved 2006-05-10.
  7. ^ Donaldson, Alex (2007-02-26). "Final Fantasy XIII Battle System Director Announced". RPG Site. Retrieved 2007-02-26.
  8. ^ Gantayat, Anoop (2007-03-02). "Final Fantasy XIII Battle System Detailed". IGN accessdate=2008-03-28. {{cite web}}: Missing pipe in: |publisher= (help)
  9. ^ Déprez, Régis (2008-01-17). "FFXIII : quelques invocations" (in French). jeux-france.com. Retrieved 2008-01-17.
  10. ^ Winkler, Chris (2006-06-07). "Square Enix Talks FFXIII, Crisis Core". RPGFan. Retrieved 2006-06-11.
  11. ^ "Fabula Nova Crystallis / Interviews / Famitsu JumpFesta 06". FinalFantasy-XIII.net.
  12. ^ a b c Gantayat, Anoop (2006-11-08). "Final Fantasy XIII Update". IGN. Retrieved 2006-11-10.
  13. ^ a b c IGN Staff (2008-01-23). "New Final Fantasy XIII Details". IGN. Retrieved 2008-03-28.
  14. ^ "Final Fantasy XIII Update". Gantayat, Anoop. 2007-01-19.
  15. ^ Smith, Luke (2006-06-07). "FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama". 1UP.com. Retrieved 2007-03-30.
  16. ^ "PlayStation Official Magazine UK". Issue 014. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help)
  17. ^ GreatMno (2007-01-16). "Final Fantasy XIII info". GameSpot. Retrieved 2008-03-28.
  18. ^ Roper, Chris (2006-05-08). "E3 2006: Final Fantasy XIII Official". IGN. Retrieved 2006-05-08.
  19. ^ Goldstein, Hilary (2007-01-25). "Final Fantasy Meets Gears of War". IGN. Retrieved 2007-04-09.
  20. ^ "キーマンが語るゲームの今! 進化するゲーム・ビジネス" (in Japanese). Nikkei Arena. 2007-03-20. Retrieved 2007-02-18.
  21. ^ Gantayat, Anoop (2007-05-23). "No FFXIII This Year". IGN. Retrieved 2007-07-24.
  22. ^ Kitmitsu (2007-07-11). "Simultaneous Worldwide Launch of FFXIII Possible?". FinalFantasy-XIII.net. Retrieved 2007-07-12.
  23. ^ Gantayat, Anoop (2007-06-05). "No Final Fantasy For Xbox 360". IGN. Retrieved 2007-06-05.
  24. ^ Gantayat, Anoop (2007-09-03). "Square Enix TGS Lineup". IGN. Retrieved 2007-09-03.

It will be coming out in 2020

External links

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