Marc Laidlaw: Difference between revisions
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'''Marc Laidlaw''' |
'''Marc Laidlaw''' is an American writer. He is a former lead writer for the video game company [[Valve Corporation|Valve]], where he worked on the [[Half-Life (series)|''Half-Life'']] series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the [[fantasy]] and [[Horror fiction|horror]] genres, and in 1996 won the [[International Horror Guild Award]] for his novel ''[[The 37th Mandala]]''. |
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==Biography== |
==Biography== |
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Laidlaw |
Laidlaw attended the [[University of Oregon]], where he tried, and was discouraged by, [[punched card]] computer programming. He wrote short stories and his first novel, ''[[Dad's Nuke]]'', was published in 1985. This was followed by several more novels over the next decade, while working as a legal secretary in San Francisco.{{Citation needed|date=March 2023}} |
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Laidlaw had played computer and [[arcade game]]s, but was not intrigued until he played ''[[Myst]]'' (1993). He obsessed over ''Myst'' and bought a new computer so that he could play it. He wrote ''The Third Force'' (1996), a tie-in novel based on the world |
Laidlaw had played computer and [[arcade game]]s, but was not intrigued until he played ''[[Myst]]'' (1993). He obsessed over ''Myst'' and bought a new computer so that he could play it. He wrote ''The Third Force'' (1996), a tie-in novel based on the world of the ''Gadget'' computer game.{{Citation needed|date=March 2023}} |
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=== Valve === |
=== 1990s—2016: Valve === |
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Laidlaw joined the video game company [[Valve Corporation|Valve]] while they were developing their first game, the first-person shooter (FPS) ''[[Half-Life (video game)|Half-Life]]'' (1998). He was originally hired to work on another game, ''Prospero'', but switched when ''Prospero'' was canceled and the ''Half-Life'' project expanded.<ref name=": |
Laidlaw joined the video game company [[Valve Corporation|Valve]] while they were developing their first game, the first-person shooter (FPS) ''[[Half-Life (video game)|Half-Life]]'' (1998). He was originally hired to work on another game, ''Prospero'', but switched when ''Prospero'' was canceled and the ''Half-Life'' project expanded.<ref name=":022"/> |
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Laidlaw said his contribution was to add "old storytelling tricks" to |
Laidlaw said his contribution was to add "old storytelling tricks" to Valve's ambitious designs.<ref name=":1">{{Cite web |date=July 17, 2017 |title=Marc Laidlaw (Valve) - Interview |url=https://www.arcadeattack.co.uk/marc-laidlaw/ |url-status=live |archive-url=https://web.archive.org/web/20191012165926/https://www.arcadeattack.co.uk/marc-laidlaw/ |archive-date=October 12, 2019 |access-date=November 23, 2019 |website=Arcade Attack |language=en-GB}}</ref> Rather than dictate narrative elements, he worked with the team to improvise ideas, and was inspired by their experiments.<ref name=":1" /> He contributed to the "visual grammar" of the [[level design]], and focused on "doing storytelling with the architecture ... The narrative had to be baked into the corridors."<ref name=":022">{{Cite news |last=Peel |first=Jeremy |date=March 1, 2023 |title='The narrative had to be baked into the corridors': Marc Laidlaw on writing ''Half-Life'' |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life |access-date=March 3, 2023 |archive-url=https://web.archive.org/web/20230302232014/https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life |archive-date=March 2, 2023}}</ref> |
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For ''[[Half-Life 2]]'' (2004), the team developed the characterization. Laidlaw created family relationships between the characters, saying it was a "basic dramatic unit everyone understands" that was rarely used in games.<ref name=":03">{{Cite web |last=Geoff |first=Keighley |author-link=Geoff Keighley |title=The Final Hours of Half-Life 2 |url=https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |url-status=live |archive-url=https://web.archive.org/web/20191226173658/https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |archive-date=December 26, 2019 |access-date=November 30, 2019 |website=[[GameSpot]] |language=en-US}}</ref> Laidlaw also worked on ''[[Half-Life 2: Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two]]'' (2007), plus [[Unreleased Half-Life games|several canceled ''Half-Life'' projects]], including ''[[Half-Life 2: Episode Three]]'' and a [[virtual reality]] game set on a time-travelling ship.<ref name=":022"/> Laidlaw said he had intended ''Episode Three'' to end the ''Half-Life 2'' [[story arc]], at which point he would "step away from it and leave it to the next generation".<ref>{{Cite web |date=July 17, 2017 |title=Marc Laidlaw (Valve) - Interview |url=https://www.arcadeattack.co.uk/marc-laidlaw/ |url-status=live |archive-url=https://web.archive.org/web/20191012165926/https://www.arcadeattack.co.uk/marc-laidlaw/ |archive-date=October 12, 2019 |access-date=November 23, 2019 |website=Arcade Attack |language=en-GB}}</ref> |
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⚫ | Laidlaw announced his departure from Valve in January 2016. He said the primary reason for his departure was his age, and planned to return to writing |
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⚫ | Laidlaw announced his departure from Valve in January 2016. He said the primary reason for his departure was his age, and that he planned to return to writing stories.<ref>{{cite web | url = http://www.gamasutra.com/view/news/263256/HalfLife_writer_Marc_Laidlaw_leaves_Valve_after_18_years.php | title = Half-Life writer Marc Laidlaw leaves Valve after 18 years | first = Chris | last = Kerr | date = January 8, 2016 | access-date = January 8, 2016 | work = [[Gamasutra]] |archive-url=https://web.archive.org/web/20210520214948/https://www.gamasutra.com/view/news/263256/HalfLife_writer_Marc_Laidlaw_leaves_Valve_after_18_years.php|archive-date=20 May 2021|url-status=live }}</ref> Laidlaw later said he had tired of the FPS genre and of solving the problems of storytelling in a ''Half-Life''-style narrative. He said he had "always hoped that we'd stumble into a more expansive vocabulary or grammar for storytelling within the FPS medium, one that would let you do more than shoot or push buttons, or push crates".<ref name=":022"/> |
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⚫ | On August 25, 2017, Laidlaw published a short story titled "Epistle 3", describing it as "a snapshot of a dream I had many years ago". Journalists interpreted it as a summary of what could have been the plot for ''Half-Life 2: Episode Three'', though Laidlaw later denied this.<ref name=":022"/><ref name=":42">{{Cite web|last=Machkovech|first=Sam|date=2020-07-09|title=Valve secrets spill over—including Half-Life 3—in new Steam documentary app|url=https://arstechnica.com/gaming/2020/07/valve-secrets-spill-over-including-half-life-3-in-new-steam-documentary-app/|url-status=live|archive-url=https://web.archive.org/web/20200719061754/https://arstechnica.com/gaming/2020/07/valve-secrets-spill-over-including-half-life-3-in-new-steam-documentary-app/|archive-date=2020-07-19|access-date=2020-07-19|website=Ars Technica|language=en-us}}</ref> In 2023, Laidlaw said he regretted publishing the story. He said he had been "deranged" and "completely out of touch" at the time, and that the story had created problems for his former colleagues at Valve.<ref name=":022"/> Valve released a new game, ''[[Half-Life: Alyx]]'', in 2020. As of 2023, Laidlaw had not played it and said: "I don't ever need to see another Combine soldier again, not even in VR."<ref name=":022"/> |
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⚫ | In 2018, Laidlaw completed a new novel, ''Underneath the Oversea'', but could not find a publisher and self-published it on [[Kindle Direct Publishing|Kindle]] |
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⚫ | In 2018, Laidlaw completed a new novel, ''Underneath the Oversea'', but could not find a publisher and self-published it on [[Kindle Direct Publishing|Kindle]]. He said the publishing world had "forgotten who he was" and that his age prevented publishers from building a new audience.<ref name=":022"/> |
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== Personal life == |
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In 2003, Laidlaw said his favorite games included [[The Legend of Zelda|''The'' ''Legend of Zelda'']]'', [[Animal Crossing]], [[Castlevania: Symphony of the Night]], [[Ico]], [[Fatal Frame (video game)|Fatal Frame]]'' and ''[[Thief: The Dark Project]]''.<ref>{{Cite web |date=27 January 2003 |title=Valve Software Interview : Marc Laidlaw |url=https://www.gamingnexus.com/Article/801/Valve-Software-Interview--Marc-Laidlaw/ |access-date=2019-11-19 |website=Gaming Nexus |language=en}}</ref> After leaving Valve, Laidlaw moved to [[Kauai]], Hawaii.<ref name=":022"/> He has an [[amateur radio]] license and his [[call sign]] is WH6FXC.<ref>{{Cite web |title=ULS License - Amateur License - WH6FXC - Laidlaw, Marc |url=https://wireless2.fcc.gov/UlsApp/UlsSearch/license.jsp?licKey=4086969 |access-date=2020-08-04 |website=wireless2.fcc.gov}}</ref> |
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==Bibliography== |
==Bibliography== |
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* ''The Orchid Eater'' (1994) |
* ''The Orchid Eater'' (1994) |
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* ''The Third Force'' (1996), ''[[Gadget Invention, Travel, & Adventure|Gadget]]'' game tie-in |
* ''The Third Force'' (1996), ''[[Gadget Invention, Travel, & Adventure|Gadget]]'' game tie-in |
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* '' |
* ''The 37th Mandala'' (1996), nominated for the 1997 [[World Fantasy Award]] and awarded the 1996 [[International Horror Guild Award]] |
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* ''White Spawn'' (2015) |
* ''White Spawn'' (2015) |
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* '' |
* ''Underneath the Oversea'' (2018) |
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=== Short fiction === |
=== Short fiction === |
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<!--;Collections--> |
<!--;Collections--> |
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;Stories<ref group=lower-alpha>Short stories unless otherwise noted.</ref> |
;Stories<ref group=lower-alpha>Short stories unless otherwise noted.</ref> |
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{|class='wikitable sortable |
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!|Notes |
!|Notes |
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|"400 Boys" |
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|1983 |
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|{{cite magazine |author=Laidlaw, Marc |date=November 1983 |title=400 Boys |magazine=[[Omni (magazine)|Omni]]}} |
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|[[Bruce Sterling]], [[Mirrorshades: The Cyberpunk Anthology]], 1986 |
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|1995 |
|1995 |
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|{{cite |
|{{cite magazine |author=Laidlaw, Marc |date=October–November 1995 |title=Dankden |magazine=[[The Magazine of Fantasy & Science Fiction|F&SF]]}} |
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|The Bard Gorlen series |
|The Bard Gorlen series |
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|data-sort-value="perfect wave"|The |
|data-sort-value="perfect wave"|"The Perfect Wave" |
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|2008 |
|2008 |
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|{{cite |
|{{cite magazine |author1=Rucker, Rudy |author1-link=Rudy Rucker |author2=Marc Laidlaw |name-list-style=amp |date=January 2008 |title=The Perfect Wave |magazine=Asimov's Science Fiction}} |
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|Songwood |
|"Songwood" |
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|2010 |
|2010 |
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|{{cite |
|{{cite magazine |author=Laidlaw, Marc |date=January–February 2010 |title=Songwood |magazine=[[The Magazine of Fantasy & Science Fiction|F&SF]] |volume=118 |issue=1&2 |pages=82–97}} |
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|The Bard Gorlen series |
|The Bard Gorlen series |
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|Watergirl |
|"Watergirl" |
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|2015 |
|2015 |
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|{{cite |
|{{cite magazine |author1=Rucker, Rudy |author1-link=Rudy Rucker |author2=Marc Laidlaw |name-list-style=amp |date=January 2015 |title=Watergirl |magazine=Asimov's Science Fiction |volume=39 |issue=1 |pages=22–40}} |
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<!-- Move entries below into the table above --> |
<!-- Move entries below into the table above --> |
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;The Bard Gorlen series |
; The Bard Gorlen series |
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*"Catamounts" (September 1996, ''The Magazine of Fantasy and Science Fiction'') |
* "Catamounts" (September 1996, ''The Magazine of Fantasy and Science Fiction'') |
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*"Childrun" (August 2008, ''The Magazine of Fantasy and Science Fiction'') |
* "Childrun" (August 2008, ''The Magazine of Fantasy and Science Fiction'') |
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*"Quickstone" (March 2009, ''The Magazine of Fantasy and Science Fiction'') |
* "Quickstone" (March 2009, ''The Magazine of Fantasy and Science Fiction'') |
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*"Bemused" (September/October 2013, ''The Magazine of Fantasy and Science Fiction'') |
* "Bemused" (September/October 2013, ''The Magazine of Fantasy and Science Fiction'') |
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*"Rooksnight" (May/June 2014, ''The Magazine of Fantasy and Science Fiction'') |
* "Rooksnight" (May/June 2014, ''The Magazine of Fantasy and Science Fiction'') |
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*"Catamounts" (Reprint) (August 2013, ''[[Lightspeed (magazine)|Lightspeed]]'') |
* "Catamounts" (Reprint) (August 2013, ''[[Lightspeed (magazine)|Lightspeed]]'') |
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*"Belweather" (September 2013, ''Lightspeed'') |
* "Belweather" (September 2013, ''Lightspeed'') |
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*"Stillborne" (November/December 2017, ''The Magazine of Fantasy and Science Fiction'') |
* "Stillborne" (November/December 2017, ''The Magazine of Fantasy and Science Fiction'') |
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*"Weeper" (September/October 2020, ''The Magazine of Fantasy and Science Fiction'') |
* "Weeper" (September/October 2020, ''The Magazine of Fantasy and Science Fiction'') |
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*"Underneath the Oversea" (November 2020) |
* "Underneath the Oversea" (November 2020) |
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——————— |
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===Music=== |
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* "Sombre Hombre" EP (2023) |
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;Notes |
;Notes |
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{{reflist|30em|group=lower-alpha}} |
{{reflist|30em|group=lower-alpha}} |
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==External links== |
==External links== |
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* {{Official website|http://marclaidlaw.com/}} |
* {{Official website|http://marclaidlaw.com/}} |
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* {{ |
* {{ISFDB name}} |
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{{Valve}} |
{{Valve}} |
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{{DEFAULTSORT:Laidlaw, Marc}} |
{{DEFAULTSORT:Laidlaw, Marc}} |
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[[Category:1960 births]] |
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[[Category:Living people]] |
[[Category:Living people]] |
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[[Category:20th-century American male writers]] |
[[Category:20th-century American male writers]] |
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[[Category:Asimov's Science Fiction people]] |
[[Category:Asimov's Science Fiction people]] |
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[[Category:The Magazine of Fantasy & Science Fiction people]] |
[[Category:The Magazine of Fantasy & Science Fiction people]] |
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[[Category:Novelists from California]] |
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[[Category:People from Laguna Beach, California]] |
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[[Category:University of Oregon alumni]] |
[[Category:University of Oregon alumni]] |
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[[Category:Valve Corporation people]] |
[[Category:Valve Corporation people]] |
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[[Category:Video game writers]] |
[[Category:Video game writers]] |
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[[Category: |
[[Category:American weird fiction writers]] |
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[[Category:Year of birth missing (living people)]] |
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[[Category:Place of birth missing (living people)]] |
Latest revision as of 10:54, 8 April 2024
Marc Laidlaw | |
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Occupation | Writer |
Language | English |
Alma mater | University of Oregon |
Genres | Science fiction, horror, video games |
Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala.
Biography[edit]
Laidlaw attended the University of Oregon, where he tried, and was discouraged by, punched card computer programming. He wrote short stories and his first novel, Dad's Nuke, was published in 1985. This was followed by several more novels over the next decade, while working as a legal secretary in San Francisco.[citation needed]
Laidlaw had played computer and arcade games, but was not intrigued until he played Myst (1993). He obsessed over Myst and bought a new computer so that he could play it. He wrote The Third Force (1996), a tie-in novel based on the world of the Gadget computer game.[citation needed]
1990s—2016: Valve[edit]
Laidlaw joined the video game company Valve while they were developing their first game, the first-person shooter (FPS) Half-Life (1998). He was originally hired to work on another game, Prospero, but switched when Prospero was canceled and the Half-Life project expanded.[1]
Laidlaw said his contribution was to add "old storytelling tricks" to Valve's ambitious designs.[2] Rather than dictate narrative elements, he worked with the team to improvise ideas, and was inspired by their experiments.[2] He contributed to the "visual grammar" of the level design, and focused on "doing storytelling with the architecture ... The narrative had to be baked into the corridors."[1]
For Half-Life 2 (2004), the team developed the characterization. Laidlaw created family relationships between the characters, saying it was a "basic dramatic unit everyone understands" that was rarely used in games.[3] Laidlaw also worked on Half-Life 2: Episode One (2006) and Half-Life 2: Episode Two (2007), plus several canceled Half-Life projects, including Half-Life 2: Episode Three and a virtual reality game set on a time-travelling ship.[1] Laidlaw said he had intended Episode Three to end the Half-Life 2 story arc, at which point he would "step away from it and leave it to the next generation".[4]
2016—present: Departure from Valve[edit]
Laidlaw announced his departure from Valve in January 2016. He said the primary reason for his departure was his age, and that he planned to return to writing stories.[5] Laidlaw later said he had tired of the FPS genre and of solving the problems of storytelling in a Half-Life-style narrative. He said he had "always hoped that we'd stumble into a more expansive vocabulary or grammar for storytelling within the FPS medium, one that would let you do more than shoot or push buttons, or push crates".[1]
On August 25, 2017, Laidlaw published a short story titled "Epistle 3", describing it as "a snapshot of a dream I had many years ago". Journalists interpreted it as a summary of what could have been the plot for Half-Life 2: Episode Three, though Laidlaw later denied this.[1][6] In 2023, Laidlaw said he regretted publishing the story. He said he had been "deranged" and "completely out of touch" at the time, and that the story had created problems for his former colleagues at Valve.[1] Valve released a new game, Half-Life: Alyx, in 2020. As of 2023, Laidlaw had not played it and said: "I don't ever need to see another Combine soldier again, not even in VR."[1]
In 2018, Laidlaw completed a new novel, Underneath the Oversea, but could not find a publisher and self-published it on Kindle. He said the publishing world had "forgotten who he was" and that his age prevented publishers from building a new audience.[1]
Personal life[edit]
In 2003, Laidlaw said his favorite games included The Legend of Zelda, Animal Crossing, Castlevania: Symphony of the Night, Ico, Fatal Frame and Thief: The Dark Project.[7] After leaving Valve, Laidlaw moved to Kauai, Hawaii.[1] He has an amateur radio license and his call sign is WH6FXC.[8]
Bibliography[edit]
Novels[edit]
- Dad's Nuke. 1985.
- Neon Lotus. 1988.[a]
- Kalifornia (1993)
- The Orchid Eater (1994)
- The Third Force (1996), Gadget game tie-in
- The 37th Mandala (1996), nominated for the 1997 World Fantasy Award and awarded the 1996 International Horror Guild Award
- White Spawn (2015)
- Underneath the Oversea (2018)
Short fiction[edit]
- Stories[b]
Title | Year | First published | Reprinted/collected | Notes |
---|---|---|---|---|
"400 Boys" | 1983 | Laidlaw, Marc (November 1983). "400 Boys". Omni. | Bruce Sterling, Mirrorshades: The Cyberpunk Anthology, 1986 | |
"Dankden" | 1995 | Laidlaw, Marc (October–November 1995). "Dankden". F&SF. | The Bard Gorlen series | |
"The Perfect Wave" | 2008 | Rucker, Rudy & Marc Laidlaw (January 2008). "The Perfect Wave". Asimov's Science Fiction. | ||
"Songwood" | 2010 | Laidlaw, Marc (January–February 2010). "Songwood". F&SF. Vol. 118, no. 1&2. pp. 82–97. | The Bard Gorlen series | |
"Watergirl" | 2015 | Rucker, Rudy & Marc Laidlaw (January 2015). "Watergirl". Asimov's Science Fiction. Vol. 39, no. 1. pp. 22–40. |
- The Bard Gorlen series
- "Catamounts" (September 1996, The Magazine of Fantasy and Science Fiction)
- "Childrun" (August 2008, The Magazine of Fantasy and Science Fiction)
- "Quickstone" (March 2009, The Magazine of Fantasy and Science Fiction)
- "Bemused" (September/October 2013, The Magazine of Fantasy and Science Fiction)
- "Rooksnight" (May/June 2014, The Magazine of Fantasy and Science Fiction)
- "Catamounts" (Reprint) (August 2013, Lightspeed)
- "Belweather" (September 2013, Lightspeed)
- "Stillborne" (November/December 2017, The Magazine of Fantasy and Science Fiction)
- "Weeper" (September/October 2020, The Magazine of Fantasy and Science Fiction)
- "Underneath the Oversea" (November 2020)
Music[edit]
- "Sombre Hombre" EP (2023)
- Notes
- ^ Nominated for the 1988 Philip K. Dick Award.
- ^ Short stories unless otherwise noted.
Games[edit]
Year | Title |
---|---|
1998 | Half-Life |
2004 | Half-Life 2 |
2006 | Half-Life 2: Episode One |
2007 | Half-Life 2: Episode Two |
2013 | Dota 2 |
References[edit]
- ^ a b c d e f g h i Peel, Jeremy (March 1, 2023). "'The narrative had to be baked into the corridors': Marc Laidlaw on writing Half-Life". Rock, Paper, Shotgun. Archived from the original on March 2, 2023. Retrieved March 3, 2023.
- ^ a b "Marc Laidlaw (Valve) - Interview". Arcade Attack. July 17, 2017. Archived from the original on October 12, 2019. Retrieved November 23, 2019.
- ^ Geoff, Keighley. "The Final Hours of Half-Life 2". GameSpot. Archived from the original on December 26, 2019. Retrieved November 30, 2019.
- ^ "Marc Laidlaw (Valve) - Interview". Arcade Attack. July 17, 2017. Archived from the original on October 12, 2019. Retrieved November 23, 2019.
- ^ Kerr, Chris (January 8, 2016). "Half-Life writer Marc Laidlaw leaves Valve after 18 years". Gamasutra. Archived from the original on 20 May 2021. Retrieved January 8, 2016.
- ^ Machkovech, Sam (2020-07-09). "Valve secrets spill over—including Half-Life 3—in new Steam documentary app". Ars Technica. Archived from the original on 2020-07-19. Retrieved 2020-07-19.
- ^ "Valve Software Interview : Marc Laidlaw". Gaming Nexus. 27 January 2003. Retrieved 2019-11-19.
- ^ "ULS License - Amateur License - WH6FXC - Laidlaw, Marc". wireless2.fcc.gov. Retrieved 2020-08-04.
External links[edit]
- Living people
- 20th-century American male writers
- 20th-century American novelists
- 20th-century American short story writers
- 21st-century American male writers
- 21st-century American novelists
- 21st-century American short story writers
- American male novelists
- American male short story writers
- American science fiction writers
- Asimov's Science Fiction people
- The Magazine of Fantasy & Science Fiction people
- University of Oregon alumni
- Valve Corporation people
- Video game writers
- American weird fiction writers