SHE Santa Monica Studio
SHE Santa Monica Studio | |
---|---|
legal form | Limited Liability Company |
founding | 1999 |
Seat | Los Angeles , United States |
management | Shannon Studstill (Head of Studio) |
Number of employees | about 200 |
Branch | Computer game development |
Website | sms.playstation.com |
SIE Santa Monica Studio (trading as Santa Monica Studio, LLC) is an American computer game developer and part of SIE Worldwide Studios , owned by Sony Interactive Entertainment . The company, founded in 1999 is known for the development of God-of-War - series and is based in California, Los Angeles .
history
The studio was founded in 1999 by Allan Becker in Santa Monica as a first-party developer for Sony. Becker wanted to set up a development studio away from Sony's company headquarters and ultimately decided on the Santa Monica location. The local separation from the head office should create an open and collaborative working atmosphere. The aim was to develop a game for the not yet released PlayStation 2 . The racing game Kinetica was developed together with David Jaffe and published in 2001. Based on this game engine , the studio in the following years, developed the first game of the God-of-War - series. After the success of the first God of War in 2005, production of God of War II began . The game was developed for the PlayStation 2, although the PlayStation 3 was already on the market about half a year before the game was released. This led to some discussion in the development team and at Sony. The final decision came from Sony President Shūhei Yoshida . Three years later, in March 2010, the successor God of War III was released for the PlayStation 3 under the leadership of Stig Asmussen . The latest part, God of War , was accompanied by Cory Barlog as Game Director and was released in April 2018 for the PlayStation 4 .
In addition to working on God of War , the studio also supports smaller second-party developers who want to publish games for Sony's game consoles . These include Flower and Journey from indie developer thatgamecompany as well as Giant Sparrows The Unfinished Swan and What Remains of Edith Finch .
In 2014, the company moved from the eponymous Santa Monica to neighboring Playa Vista.
Developed games
SIE Santa Monica Studios first release was Kinetica in 2001. The last God of War was released in 2018.
Own developments
year | game | Platform / s | genre |
---|---|---|---|
2001 | Kinetica | PlayStation 2 , PlayStation 4 | Racing game |
2005 | God of War | PlayStation 2, PlayStation 3 , PlayStation Vita |
Action-Adventure , Hack and Slay |
2007 | God of War II | ||
2010 | God of War III | PlayStation 3, PlayStation 4 | |
2013 | God of War: Ascension | PlayStation 3 | |
2018 | God of War | PlayStation 4 |
In collaboration with other studios
year | game | Platform / s | genre | annotation |
---|---|---|---|---|
2001 | War of the Monsters | PlayStation 2 , PlayStation 3 , PlayStation 4 | Action , fighting game | Joint development with Incognito Entertainment |
2003 | Downhill domination | PlayStation 2 | Sports and racing game | |
2005 | The Con | PlayStation Portable | Fighting Game | Joint development with Think & Feel |
2005 | Neopets: The Darkest Faerie | PlayStation 2 | Action adventure | Joint development with Idol Minds |
2006 | Blast Factor | PlayStation 3 | Arcade action | Joint development with Bluepoint Games |
2007 | Flow | PlayStation 3, PlayStation Portable, PlayStation Vita , PlayStation 4 | Life simulation | Accompanied development with thatgamecompany and ported by SuperVillain Studios (PSP, 2008) |
2007 | Calling All Cars! | PlayStation 3 | Racing game | Joint development with Incognito Entertainment |
2007 | God of War: Betrayal | Java Platform, Micro Edition ( mobile phones ) |
Action-Adventure , Hack and Slay |
Joint development with Javaground and Sony Online Entertainment-Los Angeles |
2007 | PixelJunk Racers | PlayStation 3 | Racing game | Developed by Q-Games |
2007 | Riff: Everyday Shooter | PlayStation 3, PlayStation Portable | Arcade action, music game | Developed by Queasy Games and ported by Backbone Entertainment (PSP, 2008) |
2007 | Warhawk | PlayStation 3 | Third person shooter | Joint development with Incognito Entertainment |
2008 | PixelJunk Monsters | PlayStation 3, PlayStation Portable | Tower defense | Developed by Q-Games |
2008 | Twisted Metal Head-On: Extra Twisted Edition | PlayStation 2 | Racing game | Joint development with Eat Sleep Play |
2008 | God of War: Chains of Olympus | PlayStation Portable | Action-Adventure, Hack and Slay | Joint development with Ready at Dawn |
2008 | PixelJunk Eden | PlayStation 3 | Jump 'n' run , puzzle | Developed by Q-Games |
2008 | Linger in Shadows | Interactive art | Joint development with Plastic Studios | |
2009 | Flower | PlayStation 3, PlayStation Vita, PlayStation 4 | Action , interactive art | Accompanied development with thatgamecompany |
2009 | Fat Princess | PlayStation 3 | Action strategy | Joint development with Titan Studios and Atomic Operations |
2009 | .detuned | Interactive art | Joint development with .theprodukkt | |
2009 | God of War Collection | PlayStation 3, PlayStation Vita | Action-Adventure, Hack and Slay | Ported by Bluepoint Games (PS3) and Sanzaru Games (PS Vita) |
2010 | Fat Princess: Fistful of Cake | PlayStation Portable | Action strategy | Ported by Super Villain Studios |
2010 | God of War: Ghost of Sparta | PlayStation Portable | Action-Adventure, Hack and Slay | Joint development with Ready at Dawn |
2010 | PixelJunk Shooter | PlayStation 3 | Shoot 'em up | Developed by Q-Games |
2011 | PixelJunk Shooter 2 | Developed by Q-Games | ||
2011 | PixelJunk SideScroller | Developed by Q-Games | ||
2011 | God of War: Origins Collection | Action-Adventure, Hack and Slay | Ported by Ready at Dawn | |
2011 | Carnival Island | Party game | Joint development with Magic Pixel Games | |
2012 | Twisted metal | Racing game | Joint development with Eat Sleep Play | |
2012 | Escape plan | PlayStation Vita, PlayStation 4 | Puzzle game | Joint development with Fun Bits Interactive , ported by Wholesale Algorithms (PS4) |
2012 | Journey | PlayStation 3 | Adventure | Joint development with thatgamecompany |
2012 | Datura | Adventure | Joint development with Plastic Studios | |
2012 | Starhawk | Third person shooter | Joint development with LightBox Interactive | |
2012 | PixelJunk 4am | Music game | Developed by Q-Games | |
2012 | Sorcery | Action adventure | Joint development with The Workshop | |
2012 | Sound shapes | PlayStation 3, PlayStation Vita, PlayStation 4 | Music game, platforming game | Joint development with Queasy Games, ported by Wholesale Algorithms (PS4) |
2012 | God of War Saga | PlayStation 3 | Action-Adventure, Hack and Slay | Co-developed with Ready at Dawn, ported by Bluepoint Games and Ready at Dawn |
2012 | The Unfinished Swan | PlayStation 3, PlayStation Vita, PlayStation 4 | Adventure | Accompanied development with Giant Sparrow , ported by Armature Studio (PS Vita, PS4) |
2012 | PlayStation All-Stars Battle Royale | PlayStation 3, PlayStation Vita | Fighting Game | Joint development with SuperBot Entertainment , ported by Bluepoint Games (PS Vita) |
2014 | Hohokum | PlayStation 3, PlayStation Vita, PlayStation 4 | Puzzle, art | Joint development with Honeyslug |
2014 | Fat Princess: Piece of Cake | PlayStation Vita, iOS , Android | Action strategy | Joint development with One Loop Games |
2015 | The Order: 1886 | PlayStation 4 | Action adventure | Joint development with Ready at Dawn |
2015 | God of War III Remastered | Action-Adventure, Hack and Slay | Ported by Wholesale Algorithms | |
2015 | Everybody's Gone to the Rapture | PlayStation 4, Microsoft Windows | Adventure | Joint development with The Chinese Room |
2015 | Fat Princess Adventures | PlayStation 4 | Action RPG | Joint development with Fun Bits Interactive |
2016 | Bound | PlayStation 4, PlayStation VR | Jump 'n' run, art | Developed by Plastic Studios |
2016 | Here They Lie | Adventure | Joint development with The Tangentlemen |
Web links
- Official website (English)
- SIE Santa Monica Studio at MobyGames (English)
Individual evidence
- ↑ a b Santa Monica Studio. Our story. In: sms.playstation.com. Sony Interactive Entertainment , accessed June 18, 2018 .
- ↑ a b c d e f g Colin Moriarty: The House That God of War Built: Sony Santa Monica. In: IGN . Ziff Davis , March 21, 2012, p. 1 , accessed June 18, 2018 .
- ^ A b c Colin Moriarty: The House That God of War Built: Sony Santa Monica. In: IGN . Ziff Davis , March 21, 2012, p. 2 , accessed June 18, 2018 .
- ↑ Chris Plante: What convinced God of War's director to return to the series. In: polygon . Vox Media , April 24, 2018, accessed June 18, 2018 .
- ^ A b Colin Moriarty: The House That God of War Built: Sony Santa Monica. In: IGN . Ziff Davis , March 21, 2012, p. 3 , accessed June 18, 2018 .
- ↑ Shannon Studstill: A Peek at our New Studio. In: sms.playstation.com. Sony Interactive Entertainment , June 2, 2014, accessed June 18, 2018 .
- ^ Games Library. In: sms.playstation.com. Sony Interactive Entertainment , accessed June 18, 2018 .
- ↑ SHE Santa Monica Studio. In: MobyGames . Blue Flame Labs, accessed June 18, 2018 .