Simulated reality

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Simulated reality describes a hypothetical environment that is perceived as real , but is actually a detailed simulation of reality . In contrast to the concept of virtual reality that can be achieved with today's technology , which can easily be distinguished from real perceptions, a simulated reality would not be trivially distinguishable from reality. Hyperreality describes postmodern ideas about perceptions of reality that are in some respects similar to this concept.

There is more of a degree than a fundamental difference between simulated reality and virtual reality. The degree of immersion plays a central role here. In the case of complete immersion, the subject is so deeply immersed in the simulated reality that it becomes virtual reality or it can no longer be differentiated trivially between the realities.

An alternative meaning of the term simulated reality was coined in the Fraunhofer-Gesellschaft in 2003 as one of its leading innovations. Simulated reality is understood here to mean the approach of merging scientific and technical simulation and optimization with modern visualization and interaction methods from virtual reality.

Mindfuck

The so-called mindfuck is thematically closely related to simulated reality . A reality accepted as "true", "real" and "given" is broken up and completely new basic manifestos are coined. These create a cognitive dissonance that is often deliberately created in art. The examples in literature and film named under immersion and virtual reality overlap strongly, although the original context of the terms is different.

Arno Meteling uses the term “quid” by the philosopher and art theorist Jean-François Lyotard to define the effect known as Mindfuck in the analysis of the cinematic work of Miike Takashi , as a “cinematic event, a suddenness that differs from the narrative flow of the diegesis of a film so opposed that the viewer is violently shaken and overwhelmed that he can no longer perceive the film as a closed structure. "

The term “quid” is also described by Lyotard as a disorienting event in art.

“It is not a question of the meaning and reality of what is happening or what it means. Before one asks what is that, what does it mean, in front of the quid, 'first', so to speak, requires that it happen, quod. The fact that it happens always depends, so to speak, on the question of what happens 'ahead'. For that it happens is the question as an event; 'Only afterwards' does it refer to the event that just happened. [...] It happens, il arrive is 'first of all': does it happen? Is it, is it possible? Only then is the question mark determined by the question: If this or that happens, is this or that, is it possible that this or that happens. "

- Jean-François Lyotard

The term Mindfuck was coined by Robert Anton Wilson and Robert Shea and was first used in their novel trilogy Illuminatus in 1968. At the beginning of the 2000s it was picked up again in US film forums as a reaction to films such as The Sixth Sense , Fight Club or Mulholland Drive . The media scientist and author Christian Hardinghaus does not describe the term as a film genre, but as an effect that cinematic or literary manipulation techniques can produce. The viewer should be so misled by directional tricks that he seems to doubt his own senses. A mindfuck can always be traced back to a medium. For example, there are mindfuck effects in films, books, games, in the fine arts or in photos. Millions of times pictures are shared on social networks that are labeled Mindfuck . Details that are not recognizable at first glance give the photo a completely different meaning on closer inspection.

Novels with similar subjects

Films with similar themes

See also

Web links

Individual evidence

  1. Simulated Reality (PDF) . Fraunhofer Society website . Retrieved March 3, 2013.
  2. ^ Arno Meteling: Endgame in Koehne . In: Kusche, Meteling (ed.): Splatter Movies. Bertz and Fischer, 2006, ISBN 3-86505-304-1 , p. 54.
  3. Dieter Mersch: On the topicality of Lyotard's philosophy of art. Politics of perception. ArtNet.de, accessed on June 27, 2014 .