Matthias AK Zimmermann
Matthias Alexander Kristian Zimmermann (born May 6, 1981 in Basel ) is a Swiss writer , painter and media artist .
Life
Matthias AK Zimmermann grew up in the canton of Aargau. He studied music / composition at the Bern University of the Arts , Art & Education at the Lucerne University of the Arts, Game Design and Art Education at the Zurich University of the Arts and didactics / pedagogy at the Swiss Federal Institute for Vocational Training in Bern . His artistic work found a reception in international exhibitions, as well as in scientific and essayistic texts. Zimmermann's pictures are in collections of various museums. In 2014 he was nominated for the “PHÖNIX Art Prize” (Germany). His debut novel, Kryonium, has been published by Kulturverlag Kadmos .
plant
Work as a writer
- Cryonium. The experiments of memory . Novel. Kulturverlag Kadmos , Berlin 2019, ISBN 978-3-86599-444-8 .
Work as a painter and media artist
Content, concept and execution
Zimmermann's artistic works, which he describes as “model worlds”, contain a hodgepodge of visual languages borrowed from digital space, the vocabulary of different cultures and the history of art, design and media. Mainly computer game elements, source codes , Japanese gardens , Buddhist symbolism and icon paintings from the Middle Ages can be found. The picture motifs show landscapes in varying degrees of abstraction. This ranges from photo-realistic, clearly recognizable locations to spatial entities. The image motifs convey cheerful and gloomy atmospheres that describe utopian and dystopian scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometrical frameworks of the picture content result from different perspectives and spatial representations. Every picture is based on a system that is structured like a construction kit or a puzzle and illustrates the playful concept of modularity - the variable combination, reshaping and repeated reassembly. The “model worlds” are designed as paintings on canvas or digitally constructed on the computer and implemented as a diasec. Every picture is preceded by meticulous sketch studies that stretch over months or years. Zimmermann's creative process reflects the interface between the analog and the digital . His painting technique adapts the aesthetics of computer images, whereas his digitally created images mostly relate to motifs from classical painting.
Artistic Research
The art volume Digitale Moderne , published in 2018, discusses Zimmermann's work primarily under the aspect of artistic research . By combining elements of aesthetic mediation with those of the order of knowledge, new epistemological spaces open up for the reception of art . The “model worlds” form a topology through space and time, research the history of art, design and media and show technical connections. The series of images, Die Raummaschine , layers the image content on six levels - energy, hardware , binary code , 3D graphics software , game world ( screen ), source codes - and illustrates the structure of digital worlds. The source codes shown have, among other things, the function of source references .
Image description: The frozen city
The frozen atmosphere in the painting “The Frozen City” is pervaded by a glistening horizon light, the energy of which is concentrated in the zenith as a semicircular writing. Energy is generated from coal-fired power plants and heating stoves around the lake and in the mountains. On the left there is a train station with trains arriving on a right-angled viaduct, while in the background vehicles can be seen in the play of shapes of a big city. A train passes behind the radiant energy zenith, while the movement in the mountain range is carried out by an express train and a locomotive, on the lake by a steamship and submarines. The observable progress of the development of an untouched landscape can be made out in a vertical time axis: While in the lower part of the picture a mountainous nature largely spared by technical progress can be seen, the landscape is mechanized upwards towards a futuristic metropolis. Different abstractions can be seen in the Zytglogge Tower in Bern, the Chillon Castle on Lake Geneva, the Court Church , the train station and the incineration plant in Lucerne. In the foreground, the Alps of the Bernese Oberland , which have been reassembled in an unusual way, widen.
Museums
Exhibitions
- Aargauer Kunsthaus , Switzerland: Selection 11 , 2011
- Kunstmuseum Luzern , Switzerland: annual exhibition , 2011
- Computerspielemuseum Berlin , Germany: Model Worlds - painting by Matthias Zimmermann , 2013
- Computerspielemuseum Berlin / Stiftung Digitale Spielekultur, Germany: Supersample - Pixels at an Exhibition , 2015
- Museet for Religiøs Kunst, Denmark: Vokseværk , 2015
- Museumsquartier St. Annen / Landeshaus Kiel , Germany: KunSt aktuell im LandesHaus , 2015
- Ludwig Museum , Germany: Matthias Zimmermann - From Video Game to Apocalypse , 2016
- Ludwig Museum , Germany: The Known and the Unknown , 2019
- Aargauer Kunsthaus , Switzerland: Selection 19 , 2019
- Museum Bruder Klaus Sachseln , Switzerland: Making the world - from miniature to monumental , 2020
Inventory
Works by Matthias AK Zimmermann are in the permanent holdings of the following museums and cultural institutions:
- Aargauer Kunsthaus , Switzerland
- Buchheim Museum of Imagination , Germany
- Computer Games Museum Berlin , Germany
- Computer Museum Kiel , Germany
- German Toy Museum , Germany
- Kunsthalle Göppingen , Germany
- Ludwig Museum , Germany
- MoFA - Florida State University / Museum of Fine Arts , USA
- Museum Brother Klaus Sachseln , Switzerland
- Museum for Communication Frankfurt , Germany
- Museet for Religiøs Kunst, Denmark
- Museumsquartier St. Annen , Germany
- Museum of Contemporary Art - Hurrle Collection , Germany
- Odysseum , Germany
- Technical Museum Vienna , Austria
- Tucson Museum of Art and Historic Block, USA
- Institute for Musicology, University of Innsbruck
literature
-
Natascha Adamowsky (Ed.): Digital Modernism. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3
With contributions by Natascha Adamowsky, Marc Bonner, Ulrich Götz, Stephan Günzel , Christian Huberts , Margarete Jahrmann , Henry Keazor , Martina Pippal , Kristina Schippling, Stephan Schwingeler , Beat Suter, Hans Bjarne Thomsen - Mark R. Hesslinger, Beate Reifenscheid (ed.): Reality and the divine. From the Deutschherrenhaus to the Ludwig Museum 1216–2016 . Koblenz: Ludwig Museum 2016, ISBN 978-3-9816878-2-8
With contributions by Frank Bayard, Jens Fachbach, Stefan Heinz, Suzana Leu, Mark R. Hesslinger - Christian Huberts , Sebastian Standke (Ed.): Between | Worlds: Atmospheres in Computer Games . Werner Hülsbusch Verlag, Glückstadt 2014, ISBN 978-3-86488-063-6 .
- Dagmar Fenner (Ed.): What can and should art do? An ethical plan . Campus Verlag, Frankfurt a. M. 2013, ISBN 978-3-593-39871-6 .
Publications
- ARD / Reload, television publication: Videogame Art , October 7, 2014
- University of Heidelberg / Publication Platform Art History, René Stettler: Various scientific essays.
- Berliner Gazette - Culture, Politics and Digital: Various authors.
- Language at Play - Wissenschaftsmagazin, Christian Huberts: The remedialization of a procedural atmosphere to static paintings
- Neue Zürcher Zeitung, Gerhard Mack: Digital world - painters use virtual space
- Basler Zeitung, Graziella Kuhn: Pixels on canvas
- Neue Luzerner Zeitung, Urs Bugmann: A world of extreme artificiality
- Neue Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from a computer game
- 20 minutes, Jan Graber: When “Mario” and “Tetris” hang in the museum
- Winzavod, Moscow: "Модельные миры" _Маттиас Циммерманн
- The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
- Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod
- EA blog for digital game culture, Martin Lorber: Game Art - Art and digital games: The space machine by Matthias AK Zimmermann
- GamesArt, Davis Schrapel: Various articles
Web links
- Literature by and about Matthias AK Zimmermann in the catalog of the German National Library
- Swiss Institute for Art Research: Matthias AK Zimmermann. In: Sikart
- documenta archiv, Kassel: Matthias AK Zimmermann
- artlog.net: Matthias AK Zimmermann
- Institute for Musicology at the University of Innsbruck. Music based on pictures . Composers database: Matthias AK Zimmermann
- arthistoricum.net: ART-Dok, publication platform art and visual studies. University of Heidelberg, Matthias AK Zimmermann 2012
- arthistoricum.net: ART-Dok, publication platform art and visual studies. University of Heidelberg, Matthias AK Zimmermann, 2014
- OPAC. Institute for Modern Art Nuremberg: Matthias AK Zimmermann
- European-art.net: Matthias AK Zimmermann
- Website by Matthias AK Zimmermann. Retrieved June 7, 2019 .
Notes and individual references
- ↑ Page 312 (Chapter: The Artist) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ The winners. Retrieved July 5, 2018 .
- ^ Kulturverlag Kadmos Berlin: Matthias AK Zimmermann: Kryonium. The experiments of memory . Novel. ISBN 978-3-86599-444-8 .
- ↑ Pages 354 - 259 (Chapter: Creation Process) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ Pages 74, 75 (Chapter: Model Worlds) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ Pages 22 - 27 (Chapter: Digital Modernism) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ Pages 129-131 (Chapter: The Space Machine) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ Pages 284 - 291 (Chapter: Creation Process) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
- ↑ Supersample - Pixels at an Exhibition, 2015
- ↑ KunSt aktuell in the LandesHaus ( Memento from January 14, 2016 in the Internet Archive )
- ^ Ludwig Museum: Matthias Zimmermann - From Video Game to Apocalypse
- ^ Ludwig Museum: The Known and the Unknown
- ↑ Making Worlds - from Miniature to Monumental, Museum Bruder Klaus Sachseln
- ↑ Music according to pictures - online database, Institute for Musicology at the University of Innsbruck
- ↑ Hirmer Verlag: Natascha Adamowsky (Hrsg.): Digitale Moderne. Matthias Zimmermann's model worlds . Art book / non-fiction book. ISBN 978-3-7774-2388-3 .
- ↑ Reload: "Videogame Art", ARD, Einsplus, October 7, 2014 ( Youtube ( Memento from September 8, 2016 in the Internet Archive ))
- ^ University of Heidelberg / Publication Platform Art History, René Stettler: Diverse scientific essays.
- ^ Matthias AK Zimmermann, Berlin Gazette
- ↑ Language at Play - Wissenschaftsmagazin, Christian Huberts: The remedialization of procedural atmosphere to static paintings
- ^ Neue Zürcher Zeitung, Gerhard Mack: Digital world - painters use the virtual space
- ^ Basler Zeitung, Graziella Kuhn: Pixels on canvas
- ↑ Neue Luzerner Zeitung, Urs Bugmann: A world in extreme artificiality
- ↑ Neue Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from a computer game
- ↑ 20 minutes, Jan Graber: When “Mario” and “Tetris” hang in the museum
- ↑ Winzavod, Moscow: "Модельные миры" _Маттиас Циммерманн
- ↑ The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
- ^ Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod
- ^ EA blog for digital game culture, Martin Lorber: Game Art - Art and digital games: The space machine by Matthias AK Zimmermann
- ↑ GamesArt, Davis Schrapel: Various articles
personal data | |
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SURNAME | Zimmermann, Matthias AK |
ALTERNATIVE NAMES | Zimmermann, Matthias Alexander Kristian |
BRIEF DESCRIPTION | Swiss artist |
DATE OF BIRTH | May 6, 1981 |
PLACE OF BIRTH | Basel |