Matthias AK Zimmermann

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Matthias AK Zimmermann

Matthias Alexander Kristian Zimmermann (born May 6, 1981 in Basel ) is a Swiss writer , painter and media artist .

Life

Matthias AK Zimmermann grew up in the canton of Aargau. He studied music / composition at the Bern University of the Arts , Art & Education at the Lucerne University of the Arts, Game Design and Art Education at the Zurich University of the Arts and didactics / pedagogy at the Swiss Federal Institute for Vocational Training in Bern . His artistic work found a reception in international exhibitions, as well as in scientific and essayistic texts. Zimmermann's pictures are in collections of various museums. In 2014 he was nominated for the “PHÖNIX Art Prize” (Germany). His debut novel, Kryonium, has been published by Kulturverlag Kadmos .

plant

Work as a writer

Work as a painter and media artist

The Frozen City, 2006
Acrylic on canvas, 160 × 160 cm
Aargauer Kunsthaus
The networked city, 2005
acrylic on canvas, 100 × 205 cm
Museum Quarter St. Annen
Four entrances on the edge of a fog room, 2008
acrylic on canvas, 160 × 175 cm
Aargauer Kunsthaus
Die Raummaschine 6, 2013
Diasec, 100 × 280 cm
Computer Museum
Kiel
Volume
storage 5, 2015 Diasec, 100 × 280 cm
Mechanical surface land 5, 2015
Diasec, 100 × 280 cm

Content, concept and execution

Zimmermann's artistic works, which he describes as “model worlds”, contain a hodgepodge of visual languages ​​borrowed from digital space, the vocabulary of different cultures and the history of art, design and media. Mainly computer game elements, source codes , Japanese gardens , Buddhist symbolism and icon paintings from the Middle Ages can be found. The picture motifs show landscapes in varying degrees of abstraction. This ranges from photo-realistic, clearly recognizable locations to spatial entities. The image motifs convey cheerful and gloomy atmospheres that describe utopian and dystopian scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometrical frameworks of the picture content result from different perspectives and spatial representations. Every picture is based on a system that is structured like a construction kit or a puzzle and illustrates the playful concept of modularity - the variable combination, reshaping and repeated reassembly. The “model worlds” are designed as paintings on canvas or digitally constructed on the computer and implemented as a diasec. Every picture is preceded by meticulous sketch studies that stretch over months or years. Zimmermann's creative process reflects the interface between the analog and the digital . His painting technique adapts the aesthetics of computer images, whereas his digitally created images mostly relate to motifs from classical painting.

Artistic Research

The art volume Digitale Moderne , published in 2018, discusses Zimmermann's work primarily under the aspect of artistic research . By combining elements of aesthetic mediation with those of the order of knowledge, new epistemological spaces open up for the reception of art . The “model worlds” form a topology through space and time, research the history of art, design and media and show technical connections. The series of images, Die Raummaschine , layers the image content on six levels - energy, hardware , binary code , 3D graphics software , game world ( screen ), source codes - and illustrates the structure of digital worlds. The source codes shown have, among other things, the function of source references .

Image description: The frozen city

The frozen atmosphere in the painting “The Frozen City” is pervaded by a glistening horizon light, the energy of which is concentrated in the zenith as a semicircular writing. Energy is generated from coal-fired power plants and heating stoves around the lake and in the mountains. On the left there is a train station with trains arriving on a right-angled viaduct, while in the background vehicles can be seen in the play of shapes of a big city. A train passes behind the radiant energy zenith, while the movement in the mountain range is carried out by an express train and a locomotive, on the lake by a steamship and submarines. The observable progress of the development of an untouched landscape can be made out in a vertical time axis: While in the lower part of the picture a mountainous nature largely spared by technical progress can be seen, the landscape is mechanized upwards towards a futuristic metropolis. Different abstractions can be seen in the Zytglogge Tower in Bern, the Chillon Castle on Lake Geneva, the Court Church , the train station and the incineration plant in Lucerne. In the foreground, the Alps of the Bernese Oberland , which have been reassembled in an unusual way, widen.

Museums

Exhibitions

Inventory

Works by Matthias AK Zimmermann are in the permanent holdings of the following museums and cultural institutions:

literature

Publications

  • ARD / Reload, television publication: Videogame Art , October 7, 2014
  • University of Heidelberg / Publication Platform Art History, René Stettler: Various scientific essays.
  • Berliner Gazette - Culture, Politics and Digital: Various authors.
  • Language at Play - Wissenschaftsmagazin, Christian Huberts: The remedialization of a procedural atmosphere to static paintings
  • Neue Zürcher Zeitung, Gerhard Mack: Digital world - painters use virtual space
  • Basler Zeitung, Graziella Kuhn: Pixels on canvas
  • Neue Luzerner Zeitung, Urs Bugmann: A world of extreme artificiality
  • Neue Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from a computer game
  • 20 minutes, Jan Graber: When “Mario” and “Tetris” hang in the museum
  • Winzavod, Moscow: "Модельные миры" _Маттиас Циммерманн
  • The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
  • Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod
  • EA blog for digital game culture, Martin Lorber: Game Art - Art and digital games: The space machine by Matthias AK Zimmermann
  • GamesArt, Davis Schrapel: Various articles

Web links

Commons : Matthias AK Zimmermann  - Collection of images, videos and audio files
Commons : Matthias AK Zimmermann (Artworks)  - Album with pictures, videos and audio files

Notes and individual references

  1. Page 312 (Chapter: The Artist) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  2. The winners. Retrieved July 5, 2018 .
  3. ^ Kulturverlag Kadmos Berlin: Matthias AK Zimmermann: Kryonium. The experiments of memory . Novel. ISBN 978-3-86599-444-8 .
  4. Pages 354 - 259 (Chapter: Creation Process) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  5. Pages 74, 75 (Chapter: Model Worlds) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  6. Pages 22 - 27 (Chapter: Digital Modernism) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  7. Pages 129-131 (Chapter: The Space Machine) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  8. Pages 284 - 291 (Chapter: Creation Process) in: Natascha Adamowsky (Ed.): Digitale Moderne. Matthias Zimmermann's model worlds . Hirmer Verlag, Munich 2018, ISBN 978-3-7774-2388-3 .
  9. Supersample - Pixels at an Exhibition, 2015
  10. KunSt aktuell in the LandesHaus ( Memento from January 14, 2016 in the Internet Archive )
  11. ^ Ludwig Museum: Matthias Zimmermann - From Video Game to Apocalypse
  12. ^ Ludwig Museum: The Known and the Unknown
  13. Making Worlds - from Miniature to Monumental, Museum Bruder Klaus Sachseln
  14. Music according to pictures - online database, Institute for Musicology at the University of Innsbruck
  15. Hirmer Verlag: Natascha Adamowsky (Hrsg.): Digitale Moderne. Matthias Zimmermann's model worlds . Art book / non-fiction book. ISBN 978-3-7774-2388-3 .
  16. Reload: "Videogame Art", ARD, Einsplus, October 7, 2014 ( Youtube ( Memento from September 8, 2016 in the Internet Archive ))
  17. ^ University of Heidelberg / Publication Platform Art History, René Stettler: Diverse scientific essays.
  18. ^ Matthias AK Zimmermann, Berlin Gazette
  19. Language at Play - Wissenschaftsmagazin, Christian Huberts: The remedialization of procedural atmosphere to static paintings
  20. ^ Neue Zürcher Zeitung, Gerhard Mack: Digital world - painters use the virtual space
  21. ^ Basler Zeitung, Graziella Kuhn: Pixels on canvas
  22. Neue Luzerner Zeitung, Urs Bugmann: A world in extreme artificiality
  23. Neue Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from a computer game
  24. 20 minutes, Jan Graber: When “Mario” and “Tetris” hang in the museum
  25. Winzavod, Moscow: "Модельные миры" _Маттиас Циммерманн
  26. The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
  27. ^ Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod
  28. ^ EA blog for digital game culture, Martin Lorber: Game Art - Art and digital games: The space machine by Matthias AK Zimmermann
  29. GamesArt, Davis Schrapel: Various articles