Sonic 3D: Flickies' Island

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Sonic 3D: Flickies' Island
Sonic3DFlickiesIslandLogo.png
Logo of the game
Original title Sonic 3D Blast
Studio JapanJapan Sonic Team Traveller’s Tales
United KingdomUnited Kingdom
Publisher JapanJapan Sega
Senior Developer JapanJapanTakao Miyoshi Kats Sato Yoji Ishii Jon Burton Neil Harding
JapanJapan
JapanJapan
United KingdomUnited Kingdom
United KingdomUnited Kingdom
composer JapanJapan Jun Senoue Tatsuyuki Maeda Richard Jacques
JapanJapan
United KingdomUnited Kingdom
Erstveröffent-
lichung
Sega Mega Drive : November 14, 1996 November 15, 1996 Sega Saturn : November 20, 1996 February 21, 1997 October 14, 1999 Windows : September 16, 1997 September 25, 1997 Wii Shop Channel : October 16, 2007 November 2 2007 November 19, 2007 Steam : June 1, 2010
EuropeEurope
United StatesUnited States

United StatesUnited States
EuropeEurope
JapanJapan

United StatesUnited States
EuropeEurope

JapanJapan
EuropeEurope
United StatesUnited States

world
platform Sega Mega Drive , Sega Saturn , Windows , Nintendo GameCube , PlayStation 2 , Xbox , Nintendo Wii , PlayStation 3 , Xbox 360 , PlayStation 4 , Xbox One , Nintendo Switch
genre Jump 'n' run
Game mode Single player
language English
Age rating
USK released from 0
PEGI recommended from 3 years

Sonic 3D: Flickies' Iceland , in North America as 3D Blast Sonic known, is a pseudo-3D platformers Run - Computer game that the Sonic Team and Traveler's Tales developed by Sega for the first time in North America on 7 November 1996 as part of Sonic's 5th anniversary for the Sega Mega Drive , followed a little later by a version for Sega Saturn and the following year for the PC . The game advertised its three-dimensional gameplay, although it relies on an isometric camera view and pre-rendered sprites, but cannot be compared directly with later 3D platformer. As the European title suggests, the adventure takes place on the island of birds called Flickies, which must be saved.

action

The evil scientist Dr. Ivo Robotnik locked up all the Flickies on the island of the Flickies, one of the species of animals he has turned into robots since the first Sonic adventure . When Sonic hears about it, he sets off to free the Flickies on the island and find Dr. Defeat Robotnik.

Gameplay

In Sonic 3D: Flickies' Island the player takes control of the blue hedgehog Sonic in a 3D platformer with an isometric camera perspective. In addition to the control pad for movement, only an action button for jumping and an action button for targeted rolling are required. In jumping or rolling form, called Spin Attack , Sonic can defeat opponents or open item boxes in the form of monitors. When touched, the golden rings can be collected; If Sonic takes damage, he loses the rings. If Sonic takes damage without owning rings, he loses an extra life, of which you have three at the start of the game. If you collect 100 rings, you get another extra life. The monitors can also contain an extra life, ten rings, a blue, red or gold protective shield, temporary increased speed or temporary invulnerability. Points are also collected in all actions, which in turn can give "continues" so that the game can continue despite the loss of all extra lives. Most opponents can be defeated with the Spin Attack, which scores points and frees the trapped animals.

The game consists of eight zones ( Green Groove Zone , Rusty Ruin Zone , Spring Stadium Zone , Diamond Dust Zone , Volcano Valley Zone , Gene Gadget Zone and Panic Puppet Zone ) with three acts each, which can be defined as levels . Each zone has its own theme, appearance and variety of opponents. Within a first or second act, by defeating opponents, Sonic must save the various Flickies and bring them to a large ring. Flickies follow Sonic, but can lose contact in case of danger and must be collected again. Only when all flickies in an area have been brought to the big ring (the player can choose to escort all flickies there together or separately) does one get to the next area of ​​an act. In the third act there is only a fight against the adversary Dr. Robotnik and one of its deadly machines.

In the first five zones, somewhere in the first act, Tails is hidden, while in the second act, Knuckles is found. If you bring a total of 50 rings (also here either in one go or piece by piece), you get to a special stage once for the respective payment , which differs depending on the Mega Drive or Saturn / PC version in which you can collect rings who receives seven Chaos Emeralds. With all seven Chaos Emeralds, the eighth zone is followed by the final fight with a lengthy boss fight before the game ends with the credits.

development

Sega showed an early interest in 3D technology and special stages of previous Sonic games always showed approaches and attempts to bring games into the third dimension. Since the Sonic team was already working on Nights into Dreams ... for the Sega Saturn, the development studio Traveller's Tales , who recently published successful games with Mickey Mania and Toy Story , was called in for support.

The idea of ​​an isometric 3D adventure came to Sega with inspiration from games like Sonic Labyrinth or Super Mario RPG: Legend of the Seven Stars , and it should also be pre-rendered character models implemented in sprites, like in Donkey Kong Country . Since the development of the originally planned Sega-Saturn Sonic game Sonic X-Treme did not progress, this new project should come into focus.

First known under the development name Sonic Spindrift , development began in July 1995 and the game was released within eight months. After completion of the Mega-Drive version, the Saturn version was implemented with a higher-resolution intro, better background textures and new graphic details as well as a different soundtrack. Remnants of Sonic X-Treme were used in the completely modified Special Stages of the Saturn version, while the PC version released in the following year corresponds to the Saturn version.

New releases

Sonic 3D: Flickies' Island was originally released for the Sega Mega Drive and slightly improved for Sega Saturn and PC . Sonic Blast served as a counterpart in 2D for Sega Game Gear and Sega Master System . On the Sonic Mega Collection (2002, Nintendo GameCube ), Sonic Mega Collection Plus (2004, PlayStation 2 , Xbox , PC), Sonic PC Collection (2009, PC), Sega Mega Drive Ultimate Collection (2010 PlayStation 3 , Xbox 360 ) and Sega Mega Drive Classics (2010 for PC, 2018 for PlayStation 4 , Xbox One , Nintendo Switch ) was the mega-drive version of the game included. The new releases in the online stores of Nintendo Wii (2007) and Steam (2010) also contained the Sega Mega Drive version.

reception

Meta-ratings
Database Rating
GameRankings 67% (SS)
59% (SMD)
reviews
publication Rating
Electronic Gaming Monthly 6.68 / 10 (SS)
7.25 / 10 (SMD)
IGN 6/10 (SMD)
Entertainment Weekly B (SMD)
C (SS)
GameSpot 7/10 (SS)
5.6 / 10 (PC)
4/10 (SMD)
Allgame
Sega Saturn Magazine 82%
Nintendo Life 6/10
Man! Ac 78% (SS)
5/10 (Wii)

Sonic 3D: Flickies' Island received mixed ratings. A new camera perspective contrasted with the less fun. There was also disagreement as to which version was the better. For new releases z. B. for the Nintendo Wii, the ratings tended to be lower.

Individual evidence

  1. ^ Sonic 3D Blast for Saturn . GameRankings . Retrieved July 13, 2013.
  2. ^ Sonic 3D Blast for Genesis . GameRankings . Retrieved July 13, 2013.
  3. Review Crew: Sonic 3D Blast . In: Ziff Davis (Ed.): Electronic Gaming Monthly . No. 90, January 1997, p. 60.
  4. Review Crew: Sonic 3D Blast . In: Ziff Davis (Ed.): Electronic Gaming Monthly . No. 88, November 1996, p. 90.
  5. ^ A b Gary Eng Walk: Sonic 3D Blast Review . December 13, 1996. Retrieved July 19, 2013.
  6. Jeff Gerstmann: Sonic 3D Blast Review (Saturn) . December 12, 1996. Retrieved February 27, 2015.
  7. GameSpot Staff: Sonic 3D Blast Review (PC) . October 21, 1997. Retrieved February 27, 2015.
  8. ^ Austin Shau: Sonic 3D Blast Review (Genesis) . December 12, 2007. Accessed February 27, 2015.
  9. Brett Weiss: Sonic 3D Blast - Review . Archived from the original on November 14, 2014. Retrieved February 2, 2018.
  10. Damien McFerran: Sonic 3D Blast Review . November 2, 2007. Accessed March 1, 2015.