Star Wars: Empire at War

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Star Wars: Empire at War
EmpireAtWarLogo.png
Star Wars: Empire at War logo
Studio United StatesUnited States Petroglyph Aspyr Media
United StatesUnited States
Publisher United StatesUnited States LucasArts Activision Aspyr Media
United StatesUnited States
United StatesUnited States
Senior Developer Brett Tosti
Joe Bostic
composer Frank Klepacki
Erstveröffent-
lichung
Windows February 16, 2006 February 17, 2006 Mac OS X April 2, 2007 April 27, 2007
North AmericaNorth America
EuropeEurope

North AmericaNorth America
EuropeEurope
platform Windows , Mac OS X
Game engine Alamo
genre Real-time strategy
Game mode Single player , multiplayer
control Keyboard , mouse
medium DVD-ROM
language English , German , French , Spanish
Current version 1.05
Age rating
USK released from 12
PEGI recommended for ages 12+

Star Wars: Empire at War is one of Petroglyph Games developed and LucasArts and Activision posted real-time strategy , in 2006 for Windows and 2007 for Mac OS X has been released.

The game is set in the Star Wars universe. The plot of the single player campaign begins after the end of Episode III and works up the time until the beginning of Episode IV . So it deals with the beginnings of the fighting between the Rebel Alliance and the Galactic Empire . The player takes over one of these factions and tries to defeat the other. The game combines strategic with tactical elements.

The game was positively received by the trade press. Trade magazines celebrated the game as by far the best Star Wars strategy game to date . Some voices criticized the fact that the game relies too much on its license and offers too little challenge in terms of play compared to the competition.

Half a year after the publication of Empire at War , the expansion Empire at War: Forces of Corruption appeared , which was also developed by Petroglyph Games. It deals with the time after Episode IV, so it is scheduled a little later than the main game. The focus is on the Zann consortium , a criminal organization that has a number of innovations in play.

action

The plot of the game is told in two campaigns. It covers the time between the films Revenge of the Sith (Episode III) and A New Hope (Episode IV). The focus is on the establishment of the Galactic Empire and the formation of the rebel alliance . In both campaigns, the player takes on the role of one of the two factions. While the latter follows the plot line of the films, the imperial campaign has an alternate ending.

A cosplayer disguised as Darth Vader

The Imperial campaign begins with Darth Vader's search for a defector who will make a pact with the rebellion. First, the Empire searches for information on the planet Thyferra , on which there is a rebel base, but finds nothing. Therefore, the Empire attacks a pirate base at Ilum and a rebel base at Jabiim . There Vader finds out the identity of the traitor, who is arrested and executed after a brief skirmish. In the meantime, there are uprisings among the population and attacks by rebels, for example on Kashyyyk or Carida . The development of the Death Star , a weapon of mass destruction with which the Emperor plans to consolidate his power, is running in parallel . After the completion of the Death Star, the rebels try to destroy the station. However, this fails and the Death Star destroys the last planets that are in rebel hands. This smashes the rebel alliance.

The Rebel campaign begins with an attempt to steal a new type of fighter, the X-Wing . These are located on the heavily guarded planet Fresia . The rebels therefore launched an attack on the shipyards of neighboring Kuat , with which they lured away most of the Fresia garrison. After a hacker attack on the stationary defense, the rebels invade the Jägerwerft and steal the hunters. They are supported by some scientists. These are then arrested by the empire, but freed again shortly afterwards by a rebel attack.

Meanwhile, the leader of the rebels, Mon Mothma , has learned that the Empire is researching a new weapon, the Death Star. So she hires the smuggler Han Solo to break into an imperial cargo depot and place an EMP generator in a cargo box . When the box is brought to a space base above Corulag , the rebels detonate the EMP, deactivating the station's guns and the defending ships. Then an alliance troop penetrates the station and steals information about the Death Star project. They come across Admiral Ackbar , who has been held prisoner. This then helps the rebels to steal plans for a new battleship. The empire then starts an attack on the hometown of Ackbars, which the rebels are able to fight back. Meanwhile the Death Star has been completed and launched an attack on Alderaan that destroyed the planet. Then the rebels try to destroy the battle station, which they ultimately manage with the help of stolen blueprints for the station.

Gameplay

General

The player can choose to take control of the Galactic Empire or the Rebel Alliance and lead them against the opposing faction in space and ground battles.

This happens in two game modes. Rapid interventions represent short-term, tactical battles in which the counterparty try each to destroy the enemy base. In the Galaxy Conquest , strategic elements are added to the tactical ones. Both factions try to develop their own faction militarily and to bring the planets of the enemy under their control.

In both modes, the game happens in real time, so the players act simultaneously. In tactical battles, the environment can be partially involved in the fighting. There are fortified positions, buildings that can be captured, and locals who can be friendly or hostile. In space there are obstacles such as fog or asteroid fields.

The head-up display (HUD) comprises a command field with buttons for various attack and movement commands, an overview of the currently selected units and possible reinforcement troops, and a minimap. In addition, there is a camera function with which the player can view the action from a film-like perspective during a fight.

Galaxy conquest

The Galaxy Conquest takes place on a three-dimensional map, which, depending on the scenario, depicts up to 43 planets of the Star Wars universe. The player has the task of driving the opposing faction out of his area of ​​operation. The action is divided into the action on the galaxy map, in which strategic action is required, and into individual battles that are tactically oriented. The galaxy map is essentially determined by two factions, the Empire and the Rebel Alliance. Pirates also control planets, but they have inferior units and do not attack other planets on their own. Both factions have individual strengths and weaknesses. The empire has greater financial resources and larger armies. The rebels have advantages in their reconnaissance and sometimes superior units.

The strength of a faction is determined by the units and planets it controls. Planets are the basis of every faction, they are used to build bases, to recruit new troops and to generate income. Each planet has a certain bonus that can give the controlling faction an advantage.

The economic system is simplified compared to other strategy games. The player receives income in the form of taxes and by operating mines. Mines are one of the basic buildings. The player can build two to eight buildings on each of the planets he controls; In addition to mines, these are defense facilities such as gun turrets, tank factories and barracks.

Both parties achieve technological progress in different ways. The empire is free to build research facilities with which they research new technologies. The rebels, on the other hand, send a droid team to hack into imperial computer systems and steal blueprints.

Battles occur when two warring fleets or armies meet on the galaxy map. Then the action pauses on that map and a battle map - either one in space or one on a planet's surface - is loaded. There the hostile troops fight each other until an army withdraws or is worn out.

The two playable factions have special commanders available. These represent important characters from the Star Wars universe, such as Darth Vader, Darth Sidious or Admiral Ackbar. These are characterized by special skills in combat or by strong bonuses. Some figures allow troops to be recruited locally at lower prices. Others give their fellow combatants advantages in combat during combat.

Galaxy Conquests can be played against both the computer and other human players.

Butcher

Battles take place in real time. They take place on pre-made maps on planetary surfaces or in space. At the beginning of a battle, both parties bring a limited number of troops into battle. Areas that are not in sight of your own troops are covered in the fog of war . The maximum number of troops that can take part in a battle at the same time is limited by the population limit. Each unit has a certain population value, which counts towards this limit. Larger units have a higher value than smaller ones. This prevents an excessive force imbalance. If a unit is destroyed in combat, its population value is subtracted from the limit so that the player can request further reinforcements.

Various commands are available to the player that he can issue to his troops. These include attack and movement commands as well as a defense command. Most units also have special abilities that give them advantages in combat. These include special attack maneuvers, such as the Power Blitz , or defensive bonuses such as healing allied units.

The available units are divided into room and floor units. They are largely based on templates from the Star Wars universe. The types of troops, such as fighters, bombers or tanks, are similar in both factions. Fights between units usually take place according to the rock-paper-scissors principle .

In most battles, the defender has a base, be it a complex of factories and barracks or a space station. He must protect them from the attacker. If there is no base, the troops fight against each other until the opposing army is wiped out or on the run.

In battles on planet surfaces, there are abandoned buildings in some locations that can be captured by either party for an advantage. These include, for example, transmitters that lift the fog of war. Furthermore, there are civilians in some locations who support one of the factions or are hostile to all invaders. Depending on their sentiments, they support their preferred faction in battles.

Campaigns

There are two different campaigns to choose from, one for each playable faction. Both take place in the entire Star Wars universe and more or less follow the plot that is given by the original films. In terms of play, the campaigns are based on conquering the galaxy, but in some places they restrict the player's freedom of action in order to ensure that the campaign runs correctly. For example, independent research was deactivated in both campaigns.

Immediate operations

In the battle mode (also immediate use ), individual battles are fought in any operational area. The players start with two separate bases, which they first attach and then upgrade with troops. For the victory, the opponents try to destroy the enemy base, optionally also the enemy troops. In a further variant of the game, the teams try to conquer and hold on to locations spread across the map.

In immediate missions, both players have a military base consisting of factories, barracks and research facilities. In order to receive money for recruitment and research, both parties can occupy resource depots and mines distributed around the map and put them into operation.

Space battles are playfully different from ground battles in that both parties only have one building, a space station. They try to upgrade these as quickly as possible in order to gain access to more powerful units.

Battles can be played either alone against the computer or against other players. The same bet types are available in both single-player and multiplayer modes.

Development history

development

Empire at War was first mentioned to the press in late 2004. Jim Ward, then chairman of LucasArts, spoke to the news agency Reuters about the fact that a Star Wars -Echtzeitstrategiespiel the American developer Petroglyph in work is. It was the fourth strategy game for the saga. The three previous licensed strategy games were Rebellion (1998), Force Commander (2000) and Galactic Battlegrounds (2001).

The official announcement by LucasArts followed in January 2005. The new game should include a campaign, modern 3D graphics and a multiplayer mode for up to eight players. The company gave the autumn of the same year as the expected release date. LucasArts also launched a website that regularly revealed new image and video material about the game. In an initial presentation, the developers presented sequences of air and ground battles and provided an insight into the campaign game. Although the game was still in its early stages at that time, according to the developers, numerous types of troops had already been designed. The aim of the developers was to create a real-time strategy game that would do without the micromanagement of other titles and would therefore have faster gameplay. Technically, the game was a new development. The Alamo engine, developed by Petroglyph after several tests with third-party code bases, is used as the graphics engine . The artificial intelligence is based on XML and Lua . It is designed for two areas of application, tactical fighting and strategic planning on the galaxy map.

The development of the sound was led by Frank Klepacki , who has worked on Command & Conquer titles. As a technical basis he used the EAX system, which should enable particularly realistic ambient noises. In addition to the sound effects, Klepacki also planned convincing dialogues. For this Petroglyph recruited Temuera Morrison , the actor of Jango Fett in Episode II , and Jamie Glover , the son of the actor of General Veers in Episode V , among others . The music is largely based on the film compositions by John Williams . Klepacki preferred to fall back on pieces from the original trilogy, as these fit better with the plot of the game. However, he composed around a fifth of the pieces in the game, as there were not suitable templates for all locations in the game.

Temuera Morrison spoke the role of Boba Fett.

The next performance followed at the Electronic Entertainment Expo 2005. At this point in time, the game's core functions were almost completely implemented. In July, LucasArts announced that the game was expected to be released in February 2006. In August 2005 Empire at War was exhibited at the Games Convention in Leipzig.

On January 18, 2006, a playable demo version was released. It included several introductory missions and a close galaxy conquest scenario from the point of view of the rebels. In February the game reached gold status . With that the development was finished.

publication

On February 16, the title finally appeared in North America. The publication in Europe followed a day later. LucasArts acted as publisher in the USA and Activision in Europe. A Collector's Edition was released to mark the launch of Empire at War . In addition to a 3D cover, it contained a colored manual and a bonus CD with the Death Star print. This included concept arts , wallpaper, and some additional maps . On the day of publication, a first patch was released that fixed technical problems in the multiplayer mode.

In May 2006, Petroglyph released a map editor. Shortly beforehand, the developer had announced that an expansion was in the works. A new faction was named as a central innovation, which should clearly distinguish itself from the other two through play. The factions already included will receive some new units. LucasArts gave the autumn of the same year as the expected release date.

Finally, the add-on was released under the title Empire at War: Forces of Corruption at the end of October 2006. In September 2007, the Star Wars: Empire at War Gold Pack was released , which contains the Collector's Edition and the add-on.

In late 2006, Mac porting company Aspyr Media announced that Empire at War would be released for Mac OS next year. A demo version was released in March 2007. The game followed in April.

reception

reviews
publication Rating
1UP 8/10
4players 80/100
Computer picture games 3.32
Eurogamer 7/10
Game Informer 83/100
GamePro 3/5
GameSpot 8.7 / 10
GameSpy 3.5 / 5
GameStar 81/100
GameZone 8.4 / 10
IGN 7.6 / 10
Maximum pc 8/10
PC format 7.6 / 10
PC Games 91%
Computer Games Magazine 90/100
Meta-ratings
GameRankings 78.79%
Metacritic 79/100

Reviews

Star Wars: Empire at War was received mostly positively by the trade press. The Metacritic website calculated a meta rating of 79 out of 100 points. Testers praised the fact that the game was clearly the best compared to previous Star Wars strategy games and that it was convincing both technically and in terms of play. However, some criticized that it was too undemanding and lacking variety in comparison with genre competitors such as Rome: Total War .

Steve Butts from the online magazine IGN Entertainment praised the game for creating a good Star Wars atmosphere. Both factions are well represented and require different strategies to be victorious. In terms of play, however, the game suffers from a few weaknesses. There are too few units. Furthermore, the locations are designed with little variety. As a result, battles follow the same pattern too often. Furthermore, the graphics are outdated in places, especially the textures of the ground units leave something to be desired.

Bob Colayco from the American online magazine GameSpot rated Empire at War as successful in many areas. One of the strengths of the game is the division into strategic and tactical elements that create variety and challenge the player in different ways. The game is also technically convincing. In particular, the sound is of high quality. On the other hand, the land battles were negative. These suffer from monotonously designed areas of application and less demanding artificial intelligence . The powerful heroes only partially make up for this.

Dirk Gooding from the German magazine PC Games gave the game one of the highest ratings. He praised the game's many units and maps. The concept of tactical battles was also well done. The game has minor weaknesses in operation. Maneuvering large ships, for example, is often cumbersome. In addition, galaxy conquests in multiplayer mode are hardly playable due to serious errors.

Tom Chicks from the American magazine GameSpy criticized the user interface. This is too confusing with too many buttons and menus. Some functions of the game are also poorly documented. One of the game's main strengths is its concept. By largely avoiding the tedious building of bases and collecting resources, the flow of the game is much faster.

Marcel Kleffmann from the online magazine 4Players complained that the campaign was too monotonous. The missions are structured too similarly and the scenario is only weakly staged. The free galaxy conquests are less linear, but suffer from a lack of variety due to the slight variation in the maps and objectives. Convincing, however, are the graphics and sound, which implement the film templates well. The multiplayer mode is also a good concept, but there are frequent synchronization problems with galaxy conquests.

Modifications

When the demo version of Empire at War was released , players began to develop modifications that added some units. These initially added a few new units or changed the balance of power between the existing ones. After the game was launched, a number of modding projects emerged that changed the number of troops and the balance of forces between the factions.

With the publication of the map editor by Petroglyph, as well as some unofficial modding programs, even more extensive projects began. Developer groups published in-depth revisions, including adding new locations and campaigns. Others port the game to other epochs, such as those of Episodes I to III or the time of the role-playing game Knights of the Old Republic .

Sales figures

In the German-speaking area, according to statistics from the Society for Consumer Research, the Collector's Edition of Empire at War took first place among the best-selling Windows games in the first week after the start of sales . The basic version of the game reached the fifth place. It was still in the charts in April. In North America, it was in tenth place according to statistics from the NPD Group in the week of publication. In an overall view of the most successful Windows games of 2006, Empire at War came fourth.

Forces of Corruption

Extension logo

In October 2006, the first and only expansion for Empire at War appeared under the title Star Wars: Empire at War: Forces of Corruption .

The add-on adds a new, playable faction, the Zann Consortium . The consortium is a criminal underground organization, so it differs considerably in terms of control from the factions in the basic game. In addition to the possibility of conquering opposing worlds, the consortium can establish organized crime there . Corruption gives the pirates various bonuses, such as new units or additional sources of money. A new campaign was also implemented. This tells the story of the leader of the consortium, Tyber Zann .

The expansion was also well received by the specialist press. Testers praised the fact that the game had improved in terms of graphics and play. So ground battles benefit from the new, larger maps and the galaxy conquest from the new possibilities of the consortium. Metacritic calculated a meta rating of 75 out of 100 points.

Web links

Individual evidence

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This version was added to the list of articles worth reading on March 14, 2015 .