Crysis (video game): Difference between revisions

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{{Short description|2007 video game}}
{{otheruses4|the game|the particle accelerator|CRYSIS}}
{{Use mdy dates|date=August 2020}}
{{Infobox VG
|title = Crysis
{{Italic title}}
{{Infobox video game
|image = [[Image:Crysis Boxart Final.jpg|256px]]
| title = Crysis
|developer = [[Crytek]]
| image = Crysis Cover.jpg
|publisher = [[Electronic Arts]]
| developer = [[Crytek]]{{efn|[[Saber Interactive]] co-developed the ''Remastered'' version.}}
|distributor = Electronic Arts
| publisher = {{ubl|[[Electronic Arts]]|Crytek <small>(''Remastered'')</small>}}
|designer = Bernd Diemer <small>(producer)</small><br/>Sten Hubler <small>(lead designer)</small><ref>{{cite web | url = http://www.gamespot.com/news/6186625.html | title = GDC '08: Crytek revisits Crysis | accessdate = 2008-04-21 | date = [[2008-02-22]] | publisher = [[GameSpot]]}}</ref>
|engine = [[CryEngine 2]]
| director = [[Cevat Yerli]]
| producer = Bernd Diemer
|released ={{vgrelease|NA=[[November 13]], [[2007]]}} {{vgrelease|Australia|AU|[[November 15]], [[2007]]}}<br />{{vgrelease|EU=[[November 16]], [[2007]]}} {{vgrelease|New Zealand|NZ|[[November 23]], [[2007]]}}
| designer = Jack Mamais
|latest release version = 1.21
| programmer = Craig Tiller
|latest release date = [[March 6]], [[2008]]<ref>{{cite web|url=http://www.crymod.com/filebase.php?fileid=1194 | title=Crysis Patch 1.2.1 Hotfix |accessdate=2008-03-06|date=[[2008-03-06]]|publisher=Crymod Modding Portal}}</ref>
| writer = {{ubl|Martin Lancaster|Tim Partlett|Greg Sarjeant}}
|languages = English, Turkish, German, French, Spanish
|genre = [[First-person shooter]]
| composer = [[Inon Zur]]
| series = ''[[Crysis]]''
|modes = [[Single-player]], [[Multiplayer game|multiplayer]]
| engine = {{ubl|[[CryEngine 2]] {{small|(PC)}}|[[CryEngine 3]] {{small|(PS3 & X360, ''Remastered'' (modified))}}}}
|ratings = {{vgratings|ESRB=M<ref>[http://www.gametrailers.com/player/27393.html?type=wmv/ Crysis TV Spot], [[GameTrailers]]. Retrieved [[November 10]][[2007]].</ref>|PEGI=16+|OFLCA=MA15+|USK=18}}
|platforms = [[Microsoft Windows]]
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]|'''''Remastered'''''|[[Nintendo Switch]]|Microsoft Windows|[[PlayStation 4]]|[[Xbox One]]}}
| released = '''Microsoft Windows'''{{Video game release|NA|November 13, 2007|AU|November 15, 2007|EU|November 16, 2007}}'''Xbox 360'''{{vgrelease|WW|October 4, 2011<ref>{{cite web|last=Plunkett|first=Luke|title=Four Years Later, Crysis Comes to Console|date=September 9, 2011 |url=http://kotaku.com/5838629/four-years-later-crysis-comes-to-console|publisher=Kotaku}}</ref>}}'''PlayStation 3'''{{vgrelease|NA|October 4, 2011|EU|October 5, 2011}}'''''Remastered'''''<br />
|requirements = [[#Development|See Development section for requirements matrix]]
'''Nintendo Switch'''{{vgrelease|WW|July 23, 2020}}
|media = [[DVD-DL]]
'''Windows''', '''PS4''', '''Xbox One'''{{vgrelease|WW|September 18, 2020}}
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]] or [[Gamepad]]
| genre = [[First-person shooter]], [[Stealth game|stealth]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
}}
'''''Crysis''''' is an award winning [[science fiction]] [[first-person shooter]] [[computer game]] developed by German [[video game developer]] [[Crytek]] and published by [[Electronic Arts]], and is the first game of a planned [[trilogy]].<ref name="InCrysis Interview with Cevat Yerli">{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=559 | title = InCrysis Interview with Cevat Yerli | accessdate = 2007-11-16 | publisher: InCrysis}}</ref> It was released on [[November 13]], [[2007]] in [[North America]], [[November 15]] in [[Australia]], [[November 16]] in [[Europe]], [[November 23]] in [[New Zealand]], and [[November 29]] in [[Japan]]. Well-received by critics, sales were initially slow as early [[NPD Group|NPD]] figures were taken as a sign that the game had flopped;<ref>[http://www.next-gen.biz/index.php?option=com_content&task=view&id=8352&Itemid=2 Crysis, UT3 Sales Fall Flat : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online<!-- Bot generated title -->]</ref> however, during Electronic Arts' Q3 2008 Earnings Conference Call, it was stated that ''Crysis'' had sold over one million copies worldwide in the fiscal quarter and that the game continues to exceed sales expectations.<ref name="f3q08">{{ cite web | title = Electronic Arts F3Q08 Earnings Call Transcript | url = http://seekingalpha.com/article/62617-electronic-arts-f3q08-qtr-end-12-31-07-earnings-call-transcript?page=-1 | accessdate =2008-04-29}}</ref>


'''''Crysis''''' is a [[first-person shooter]] video game developed by [[Crytek]] and published by [[Electronic Arts]] for [[Microsoft Windows]] and released in November 2007. It is the first game in the [[Crysis|''Crysis'' series]].<ref name="InCrysis Interview with Cevat Yerli">{{cite web |url=http://www.incrysis.com/index.php?option=com_content&task=view&id=559 |title=InCrysis Interview with Cevat Yerli |access-date=November 16, 2007 |publisher=InCrysis |url-status=dead |archive-url=https://web.archive.org/web/20071116105023/http://www.incrysis.com/index.php?option=com_content |archive-date=November 16, 2007 }}</ref> A standalone expansion entitled ''[[Crysis Warhead]]'' was released in 2008, following similar events as Crysis but from a different narrative perspective.<ref>{{cite web|url=http://kotaku.com/5013404/crysis-warhead-revealed|title=Crysis Warhead sequel|date=June 5, 2008 |publisher=Kotaku|access-date=June 5, 2008}}</ref><ref>{{cite web |url=http://www.crymod.com/thread.php?threadid=29356 |title=Crysis Warhead Announced |author=Cry-Alex |publisher=CryMod |date=June 5, 2008 |access-date=June 5, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090725030112/http://www.crymod.com/thread.php?threadid=29356 |archive-date=July 25, 2009 }}</ref> At the time ''Crysis'' was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).
''Crysis'' is based in a fictional future where an ancient [[Extraterrestrial life|alien]] spacecraft has been discovered beneath the [[Earth]] on an island near the coast of [[Korea]].<ref name="Crysis Story Updated">{{cite web | url = http://www.crysis-online.com/?id=344 | title = Crysis Story Updated | accessdate = 2007-11-26 |date=2007-07-20 }}</ref> The single-player campaign has the player assume the role of [[United States]] [[Delta Force]] operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "[[Powered exoskeleton|Nano Muscle Suit]]" which, according to Crytek senior game designer Bernd Diemer, was inspired by the [[Future Force Warrior|United States' Future Force Warrior 2020 program]].<ref name="Inside Crysis">{{cite web | url = http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=60160 | title = Inside Crysis | accessdate = 2007-09-24 |date=2007-09 | author = Logan Booker | publisher = Atomicpc}}</ref> In ''Crysis'', the player fights both [[North Korea]]n and [[extraterrestrial life|extraterrestrial]] enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a [[weightlessness|zero-gravity]] area) and a [[U.S. Navy]] [[Gerald R. Ford class aircraft carrier|aircraft carrier]]. ''Crysis'' uses [[Microsoft]]'s new [[Application programming interface|API]], [[Direct3D 10|Direct3D 10 (DirectX 10)]] for graphics rendering, and includes the same editor that was used by Crytek to create the game.<ref name="What is Crysis?">{{cite web | url = http://www.incrysis.com/wiki/index.php/What_is_Crysis%3F | title = What is Crysis? | accessdate = 2007-09-25 | publisher = inCrysis}}</ref>


The game is based in a future where a massive, ancient [[extraterrestrial life|alien]]-built structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the east [[Philippines]].<ref name="Crysis Story Updated">{{cite web | url = http://www.crysis-online.com/?id=344 | title = Crysis Story Updated | access-date = November 26, 2007 | date = July 20, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20071214233149/http://www.crysis-online.com/?id=344 | archive-date = December 14, 2007 | df = mdy-all }}</ref> The single-player campaign has the player assume the role of [[United States Army|U.S. Army]] [[Delta Force]] soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "[[Powered exoskeleton|Nanosuit]]" which was inspired by the real-life military concept of [[Future Force Warrior]].<ref name="Inside Crysis: The Attack of The Lag">{{cite web | url = http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=60160 | title = Inside Crysis: The Attack of The Lag | access-date = September 24, 2007 | date = September 2007 | author = Logan Booker | publisher = Atomicpc | url-status = dead | archive-url = https://web.archive.org/web/20071011060247/http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=60160 | archive-date = October 11, 2007 | df = mdy-all }}</ref> In ''Crysis'', the player fights both North Korean and [[extraterrestrial life|extraterrestrial]] enemies in various environments on and around the island. A remastered version of the game titled '''''Crysis Remastered''''' was released for Microsoft Windows, [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]] in 2020 and also bundled as part of the ''Crysis Remastered Trilogy'' [[Video game compilation|compilation]].
A standalone [[expansion pack]], titled [[Crysis Warhead]], was announced on June 5, [[2008]].<ref>{{cite web|url=http://kotaku.com/5013404/crysis-warhead-revealed|title=Crysis Warhead sequel|publisher=Kotaku|accessdate=2008-06-05}}</ref><ref>{{cite web |url=http://www.crymod.com/thread.php?threadid=29356 |title= Crysis Warhead Announced |author=Cry-Alex |publisher=CryMod |date=2008-06-05 |accessdate=2008-06-05 }}</ref>


==Gameplay==
==Gameplay==
As with Crytek's previous game ''[[Far Cry (video game)|Far Cry]]'', ''Crysis'' is a first-person shooter game with many ways to meet objectives.<ref>{{cite web|url=http://www.gamespot.com/pc/action/crysis/news.html?sid=6175656|title=Crysis Q&A - Development Updates and Open-Ended Gameplay|date=July 26, 2007|publisher=GameSpot|access-date=September 26, 2008}}</ref> The player controls a special forces soldier codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors.
[[Image:Crysis Engine.png|thumb|right|An in-game screenshot of ''Crysis''.]]
As with Crytek's previous game ''[[Far Cry]]'', ''Crysis'' is an open-ended game with many ways to meet objectives.<ref name="GameSpot interview with Cevat Yerli">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6175656 | title = GameSpot interview with Cevat Yerli | accessdate = 2007-09-21 | date = [[2007-07-26]] | publisher = [[GameSpot]]}}</ref> An addition to the previous ''Far Cry'' formula is that most weapons may be modified with devices such as [[suppressor]]s, [[telescopic sight]]s, and [[Laser applications#Targeting|targeting lasers]].


The player is also capable of selecting various modes in Nomad's military "[[Powered exoskeleton|Nanosuit]]" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and [[Cloaking device|Cloak]], which renders Nomad almost completely invisible and suppresses movement noise.<ref>{{cite web|url=http://www.gamespot.com/features/6182906/p-2.html|title=Crysis game guide (NanoSuit)|publisher=GameSpot|access-date=September 26, 2008}}</ref>
The [[protagonist]], callsign Nomad, is also capable of selecting various modes in his military prototype "[[Powered exoskeleton|Nano Muscle Suit]]." The suit is capable of four modes: [[Armour|armor]] (absorbing and healing damage), [[Physical strength|strength]] (allowing for stronger melee attacks, higher jumping, and lifting and throwing heavy objects, including enemies), [[speed]], and [[Cloaking device|cloak]] (providing minimization of visibility and generated noise). <ref name="Nanosuit">{{cite web | url = http://www.incrysis.com/wiki/index.php/Nanosuit | title = Nanosuit abilities | accessdate = 2007-09-21 | publisher = inCrysis}}</ref> Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; health is recharged most quickly while in armor mode. The suit can be quickly switched between modes using a rapid [[mouse gesture]] system, which adds a strong tactical element to combat.


The suit's integral mask has its own [[HUD (computer gaming)|HUD]], displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a [[booting]] readout and visual distortion during abnormal operation. Onboard utilities include a two-way [[radio]], [[personal digital assistant|PDA]] and [[audio-visual]] logging capability, with features like image zoom and [[night vision]] provided by optional equipment (given by default in single-player).
The suit's integral facemask has its own [[Heads-up display (video games)|HUD]], displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a [[booting]] readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.


The [[artificial intelligence]] (AI) in ''Crysis'' also aims to be realistic and believable. Enemy soldiers constantly employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.<ref name="AI is smart">{{cite web | url = http://gamingtarget.com/article.php?artid=6311 | title = Crysis preview | accessdate = 2007-09-21 | date = [[2006-12-13]] | publisher = Gaming Target}}</ref> While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, patrolling, saluting superior officers, etc. Sometimes these actions depend on whether or not the player was detected earlier. If Nomad has not been sighted in some missions, he can find some enemies sleeping upon arriving to his destination. In contrast if he has been spotted they will all be alert.<ref name="Five most innovative games of 2007">{{cite web | url = http://my.mmoabc.com/article/Michael/1748.html?login=no | title = Crysis most innovative game of 2007 | accessdate = 2007-09-21 | date = [[2007-09-21]] | publisher = MMOABC}}</ref>
The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will respond to noise caused by the player, including using [[flare gun|signal flares]] to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.<ref name="Five most innovative games of 2007">{{cite web | url = http://my.mmoabc.com/article/Michael/1748.html?login=no | title = Crysis most innovative game of 2007 | access-date = September 21, 2007 | date = September 21, 2007 | publisher = MMOABC |archive-url = https://web.archive.org/web/20071224024050/http://my.mmoabc.com/article/Michael/1748.html?login=no |archive-date = December 24, 2007}}</ref>
[[Image:Crysis lighting.jpg|thumb|right|An in-game screenshot of ''Crysis''.]]
===Weapons===
The game features the standard gamut of [[first-person shooter]] weapons such as [[assault rifle]]s, along with sci-fi additions such as the [[Coilgun|gauss rifle]], or alien weapons, such as the Alien Molecular Accelerator (MOAC). As mentioned earlier, all weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Once acquired, they can only be removed through death or scripted loss of inventory if in story mode, e.g. if during normal play, a player attaches a [[flashlight]] to a rifle which is later discarded, the flashlight is not considered gone and will still be available in the future.


===Weapons===
Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x [[sniper]] scope can be attached to the [[Lead shot|buckshot]]-firing [[shotgun]]. Additionally, most weapons can adjust their firing modes (single/rapidfire). Crysis also incorporates some features that have appeared in other recent shooters, such as being able to lob [[hand grenade]]s without needing to formally equip them first, and accounting for already-chambered rounds when a reload occurs.
The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, [[minigun]]s, sniper rifles, gauss rifles ([[coilgun]]s), the MOAC (a machine gun style alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the result may seem strange. For instance, a 4x/10x sniper [[Telescopic sight|scope]] can be attached to the [[Lead shot|buckshot]]-firing shotgun, though there might be no practical use for such a particular combination. Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA's FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.


===Vehicles===
===Vehicles===
A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from [[pickup truck]]s to [[tank]]s, while naval vessels range from [[motorboat]]s to light military [[Hovercraft#Military hovercraft|hovercraft]]. All vehicles ([[High Mobility Multipurpose Wheeled Vehicle|Humvees]], pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean [[Mi-24|attack helicopter]] and a fictional American [[VTOL|VTOL aircraft]], each of which can transport a 8 troops ,and the two men in crew.
A large selection of vehicles are present, most of which are usable by the player. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. A larger patrol boat is available in custom-made multiplayer maps using the [[Sandbox (video game editor)|sandbox editor]]. All vehicles, including [[Humvee]]s, pickup trucks, even tanks, have a [[turbo]] mode that can be activated via the Shift key (by default). The aircraft selection is limited to the North Korean attack helicopter and a fictional American [[VTOL]] (each of which can transport six passengers and two crew). Crytek also included an amphibious armored personnel carrier, its wheeled version that can travel on water and land, although this vehicle was only available for those who pre-ordered the game.


Damage is limitedly modeled in wheeled vehicles, most noticeably the ability to burst their [[tire]]s. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but maintain their ability to operate via the wheels which would normally drive the tracks. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if ''all'' the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include [[jet aircraft]], [[excavator]], and for reasons of scale, [[ship]]s like [[destroyer]]s. None of the alien machines can be commandeered by players either.
Damage modeling, although limited in vehicles, is most noticeable in the ability to burst tires, although wheeled vehicles can still move even if all the tires are gone, slowly rolling along on the rims. Tracked vehicles such as tanks or APCs can lose their tracks as a result of damage, but may continue moving even though there is no way for the drive sprockets to propel the vehicle. Exposed gas cans on Humvees can be shot in order to detonate their contents, which usually results in the explosion of the vehicle. While burning, destroyed vehicles will cause proximity heat damage to objects and characters. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players. The wheeled carts which would presumably be used to move aircraft or heavy vehicles, can also be moved by the player, but movement is very slow and useful for little more than entertainment and novelty.


===Multiplayer===
===Multiplayer===
Up to 32 players are supported in each multiplayer match in ''Crysis'' multiplayer, which used the [[GameSpy]] Network and required the user to have an existing user ID or otherwise create a new one. There are two different modes, each with six available maps: Instant Action, a [[Deathmatch (gaming)|deathmatch]] type mode; and Power Struggle, which is played by two opposing teams, each trying to destroy the other's headquarters.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=172123|title=Huge Crysis multiplayer update from Crytek|last=Bishop|first=Stuart |date=September 14, 2007|publisher=Computer and Video Games|access-date=September 26, 2008}}</ref>
[[Image:Multiplayer-Map-01.jpg|right|thumb|An overhead view of a multiplayer map in ''Crysis''.]]
Up to 32 players are supported in each multiplayer match in ''Crysis''. There are two different modes, each with six available maps: Instant Action, a [[deathmatch]] type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.<ref>{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=472&Itemid=2 | title = Multiplayer update | accessdate = 2007-09-23 | date = [[2007-09-13]] | publisher = inCrysis}}</ref><ref name="Crysis multiplayer" />


''Power Struggle'' features the American [[Delta Force]] soldiers fighting the [[Korean People's Army|North Korean Army]]; both sides, however, have nanosuits.<ref name="Crysis multiplayer">{{cite web | url = http://www.incrysis.com/wiki/index.php/Crysis_Multiplayer | title = Multiplayer | accessdate = 2007-09-23 | publisher = inCrysis}}</ref> All players begin armed with only a pistol and a basic nanosuit, called the "prototype" suit.<ref name="Power Struggle summary">{{cite web | url = http://www.joystiq.com/2006/08/22/crysis-multiplayer-to-feature-10-hour-matches-multiple-day-nigh/ | title = Power Struggle summary | accessdate =2007-09-23 | date = [[2007-08-22]] | publisher = [[Joystiq]]}}</ref><ref name="Crysis multiplayer" /> In order to purchase weapons and vehicles, the player must complete objectives, or kill enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is done using either alien technology or [[nuclear weapon]]s, gained by capturing alien crash sites. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies.<ref name="Crysis multiplayer" /><ref name="GameSpy multiplayer preview">{{cite web | url = http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/825461p2.html | title = GameSpy preview | accessdate = 2007-11-01 | date = [[2007-10-08]] | publisher = [[GameSpy]]}}</ref> All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle.<ref name="Power Struggle summary" /> Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a [[Direct3D 10|DirectX 10]] server. Again, the duration of day/night cycles depends on the host's settings.<ref name="Crysis multiplayer" />
''Power Struggle'' features the American soldiers fighting the North Koreans; both sides, however, have nanosuits.<ref name="Crysis multiplayer">{{cite web | url = http://www.incrysis.com/wiki/index.php/Crysis_Multiplayer | title = Multiplayer | access-date = September 23, 2007 | publisher = inCrysis | url-status = dead | archive-url = https://web.archive.org/web/20070917105308/http://www.incrysis.com/wiki/index.php/Crysis_Multiplayer | archive-date = September 17, 2007 | df = mdy-all }}</ref> All players begin armed with only a pistol and a nanosuit.<ref name="Crysis multiplayer" /><ref name="Power Struggle summary">{{cite web | url = http://www.joystiq.com/2006/08/22/crysis-multiplayer-to-feature-10-hour-matches-multiple-day-nigh/ | title = Power Struggle summary | access-date =September 23, 2007 | date = August 22, 2007 | publisher = [[Joystiq]]}}</ref> Weapons and vehicles can be found throughout the map, but generally must be bought by using "Prestige Points," which are earned by killing enemies or capturing buildings.


The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using [[nuclear weapon]]s in the form of a TAC Tank, a TAC launcher, or by using a Singularity Tank, which generates a temporary black hole in the target area. To gain access to nuclear or singularity weapons, the player must first capture the "prototype facility" which is used to make them, and then use the alien crash sites which feed the facility with energy necessary to build up enough energy to build [[weapons of mass destruction]].
''Capture The Flag'', originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.<ref name="Crysis multiplayer" /> Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community.<ref name>{{citeweb|url=http://www.shacknews.com/featuredarticle.x?id=224&page=3|title=Crytek's Jack Mamais on Crysis|date=2007-01-16|accessdate=2007-08-17|publisher=Shacknews|author=Chris Remo}}</ref> Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.<ref>{{citeweb|url=http://www.eurogamer.net/article.php?article_id=81656|title=Interview with Cevat Yerli on Crysis Multiplayer|date=2007-08-20|accessdate=2007-08-21|publisher=Eurogamer|author=Ellie Gibson}}</ref>


One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to buy weapons and vehicles, including any of the aforementioned superweapons. Some of the weapons available in the game are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle (a sniper-type weapon able to kill another player in one shot).
An official multiplayer map pack that contains three power struggle maps and two instant action maps was released on December 24, 2007, given the title: Crysis Tournament Map Pack.<ref>{{citeweb|url=http://crymod.com/filebase.php?fileid=565&lim=0|title=Crysis Tournament Map Pack|date=2007-12-24|accessdate=2007-12-25|publisher=CryMod|author=Cry-Alex}}</ref>


The advanced weapons available for purchase from the Prototype Factory (aside from nuclear and singularity weapons) require 50% energy. Weapons the player can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and the MOAR, which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.
==Plot==
{{Copyedit|date=June 2008}}
[[Image:Crysis Ice.png|right|thumb|Nomad escorts Prophet to a heat source.]]


''Capture The Flag'', originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.<ref name="Crysis multiplayer" /> Even so, Jack Mamais, lead designer, stated that Crytek hopes that this mode will be developed by the modding community.<ref name="autogenerated1">{{cite web|url=http://www.shacknews.com/featuredarticle.x?id=224&page=3|title=Crytek's Jack Mamais on Crysis|date=January 16, 2007|access-date=August 17, 2007|publisher=Shacknews|author=Chris Remo|url-status=dead|archive-url=https://web.archive.org/web/20090604175747/http://www.shacknews.com/featuredarticle.x?id=224&page=3|archive-date=June 4, 2009}}</ref> Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate toward either Instant Action, or Power Struggle.<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=81656|title=Interview with Cevat Yerli on Crysis Multiplayer|date=August 20, 2007|access-date=August 21, 2007|publisher=Eurogamer|author=Ellie Gibson|archive-date=October 29, 2007|archive-url=https://web.archive.org/web/20071029011624/http://www.eurogamer.net/article.php?article_id=81656|url-status=dead}}</ref>
Set in August 2020, ''Crysis'' plot follows First Lieutenant Jake Dunn&nbsp;— codenamed "[[Nomad]]"&nbsp;— a [[United States Army]] [[Delta Force]] operative.<ref name="The Crysis Story">{{cite web | url = http://www.incrysis.com/wiki/index.php/The_Crysis_Story | title = The Crysis Story | accessdate = 2007-09-22 | publisher = inCrysis}}</ref> As ''Crysis'' begins, an American team of archaeologists are taken captive by the [[Korean People's Army|North Korean Army]], just as they were making an important discovery in the [[South China Sea]]. The United States responds by deploying a team of [[Delta Force]] soldiers&nbsp;— supported by the [[CVN-80|USS ''Constitution'']] [[Carrier Strike Group]]&nbsp;— who begin to engage the North Koreans' large military installations.


On April 14, 2014, Crytek announced that the multiplayer mode would be unplayable after GameSpy switched off its servers on May 30, 2014.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-04-04-gamespy-servers-to-shut-down-next-month|title=GameSpy servers to shut down next month|last=Phillips|first=Tom|date=April 14, 2014|work=[[Eurogamer]]|publisher=Gamer Network|access-date=April 14, 2014}}</ref>
The game begins with the five-man squad (Prophet, the squad leader, Nomad, Psycho, Jester, and Aztec) being air-dropped over the island. An unidentified attacker tears Nomad's chute, causing him to free-fall into the water and miss the landing zone. Working his way up the beach, he encounters Jester, and together they search for Aztec, whose chute has got caught in the trees. Before they can reach him, however, he is killed (along with a squad of KPA soldiers), again by an unknown attacker. To avoid the Koreans getting their hands on the nanosuit technology, Prophet vaporizes his Aztec and his suit via remote control. Jester is left to clean up the scene of any remaining evidence of US forces, and Nomad is sent to destroy a KPA radar jammer.


==Plot==
Nomad then moves up the beach, through a KPA checkpoint and a command post, where he learns that KPA operations on the island are being conducted by General Hui-Jong Kyong. Nomad then rendezvouses with Prophet, Jester and Psycho at the battered remains of Dr. Rosenthal's research ship, which has mysteriously become covered in ice. Just then, an alien bursts through the hull of the ship, taking Jester and killing him. Nomad, Prophet and Psycho are left to conduct the rest of the operation on their own. Nomad is sent up the coast, to recover an archaeologist from a KPA installation. The archaeologist turns out to be a CIA spy, sent to investigate the KPA's excavation efforts on the island.
The game begins on August 7, 2020, when [[Korean People's Army|North Korean forces]] led by [[Daejang|General]] Ri-Chan Kyong take control of the Lingshan Islands. A team of American civilian archaeologists, led by Dr. Rosenthal, send out a [[Distress signal|distress call]] indicating that they have discovered something that could change the world. A week later, [[United States Army]] [[Delta Force]]'s Raptor Team is dispatched to the islands, with the core mission of evacuating them and securing any valuable information that they have. The team consists of Nomad, Psycho, Aztec, Jester and team leader Prophet (all under [[code name]]s); they are outfitted with technologically advanced [[Powered exoskeleton|Nanosuits]], which help protect them from gunfire and explosions, as well as giving them superhuman strength and abilities. As they perform a [[HALO jump|high-altitude jump]] onto one of the islands, an unknown flying entity disrupts the jump by smashing into Nomad, and the team is separated. The crash deactivates Nomad's Nanosuit and destroys his parachute, but he is saved because he lands in the water and his nanosuit absorbs the impact. Once he makes his way to shore, Prophet is able to reset Nomad's suit remotely, restoring its normal functions.


As Raptor Team regroups after the jump, Aztec is killed by an unknown entity. When the team finds him, they discover that whatever killed him also killed and dismembered a nearby squad of [[Korean People's Army|KPA]] soldiers. The remaining members of Raptor Team proceed with the mission. Along the way they discover the hostages' boat frozen on a hill near the coast of the island. They also get their first look at the aliens who have been attacking their team when a flying alien machine sneaks up on them and snatches Jester, killing him shortly thereafter. The first hostage the team rescues turns out to be a [[Central Intelligence Agency|CIA]] agent who was sent to monitor Dr. Rosenthal's work. In the jungle, Nomad finds another hostage named Badowski dead with ice shards in his back as the KPA battle an alien machine nearby. After Nomad regroups with Prophet, Prophet is suddenly snatched by another flying machine, which flies away with him in its grasp. Shortly after, Nomad is contacted over the radio by Major Clarence Strickland of the American military asking if he wishes to abort the mission since most of his team has been killed or missing; Nomad refuses, saying that he can still complete the mission.
Afterward, Prophet and Nomad continue on, only for Prophet to be abducted by the alien that had killed Jester and Aztec. Nomad, directed by Major Strickland, dismantles a number of KPA outposts and attempts to recover Dr. Rosenthal, who is examining one of the alien machines he has exhumed from the rock, and arguing over the monitor with General Kyong. The machine activates itself, freezing Dr. Rosenthal and the inside of the complex. Nomad then makes his way out of the area along the river, towards the ocean. He is directed to move to an area where he will be picked up by VTOL and transported to the fight. The area turns out to be guarded by KPA soldiers in primitive Nanosuits, who have all of Nomad's abilities, but whose suits are regarded by him as "cheap knockoffs".
[[File:Crysis Engine.png|thumb|250px|right|A day/night cycle operates during the course of the single-player campaign.]]


Nomad makes his way to Dr. Rosenthal's research complex, where he has found a rare [[fossil]]ized artifact predating humanity by two&nbsp;million years. The partially excavated artifact resembles one of the flying machines (designated "exosuits") that has been attacking the team. Rosenthal also references other discoveries of similar artifacts in Afghanistan and Siberia, suggesting that the aliens have a global presence, and are not just confined to the island. While Rosenthal is running a scan on the artifact, it emits a powerful energy pulse that [[Flash freeze|freezes]] him solid. Nomad's Nanosuit is able to maintain his internal temperature, saving his life. Nomad then rendezvous with a [[VTOL]], after eliminating a Nanosuit-equipped four-man KPA special forces team near the landing site. He notifies his superiors about this, because the U.S. military had hoped to prevent the Koreans from acquiring Nanosuit technology.
After evac, Nomad is transported to the bay, where he is ordered to disable a number of KPA anti-air units, so that heavy VTOLs can airlift tanks to the area. After a drawn out armored assault, the mountain at the center of the island begins to crumble, revealing a two-kilometer high alien structure beneath the surface, out of which alien machines emerge and begin attacking both US and KPA forces. Nomad is sent into the excavation site to stop General Kyong. Inside the mine, he is ambushed by two KPA nanosuit soldiers and held while Kyong activates the structure. The resulting energy pulse causes Kyong's nanosuit to malfunction, and the two soldiers' suits vaporize, killing them. Nomad kills Kyong, and he and Helena Rosenthal attempt to escape via the lift. The lift fails, and Helena is airlifted out by VTOL. Nomad is left behind, and is forced to enter the alien structure.


The U.S. military then begins a full-scale invasion of the island, led by Major Strickland. As the U.S. forces continue to the main excavation site, the central mountain on the island begins to fall apart, revealing a huge alien structure inside, which is nearly the size of the mountain itself. Nomad enters the excavation site at the mountain's base, but is captured by Kyong's men. Kyong deactivates Nomad's Nanosuit, and Nomad watches, helpless, as Kyong shoots one of the hostages in the head and then detonates explosive charges to open the structure. An energy pulse emanates from the structure and kills Kyong's men; the pulse also reactivates Nomad's Nanosuit. Kyong, also wearing a Nanosuit, attacks Nomad, but Nomad is able to kill him. As the mountain continues to collapse, a VTOL evacuates the last hostage, Dr. Rosenthal's daughter Helena, but is unable to rescue Nomad.
Exploring the zero gravity environment, he gathers valuable information about the alien invaders, who try to halt his progress through their sanctuary. Upon exiting the structure, Nomad discovers that it has affected the surrounding area around the island by creating a frigid energy sphere that lowers the ambient air temperature to {{F to C|num=-200|precision=0|wiki=yes}} and flash freezes every living being within it. Making his way through the frozen environment, Nomad encounters Prophet, who wields a weapon he constructed from his own gun and parts from one of the alien war machines. His suit has been damaged, and Nomad must escort him from heat source to heat source in order for him to survive. They exit the sphere by crossing a partially destroyed bridge, as an alien warship flies overhead.


Nomad gets trapped and decides to continue into the alien structure. It soon turns into a [[Weightlessness|zero gravity]] environment. Nomad uses his hydro-thrusters to maneuver and encounters hostile, intelligent aliens. He also sees a possible invasion force consisting of many alien [[robot|machines]]. Nomad manages to escape, but the structure creates a massive sphere of energy that freezes everything inside its structure to -200&nbsp;°F (-129&nbsp;°C). Once outside, Nomad is attacked by various Alien machines before finding Prophet. Prophet was able to engineer a weapon using the aliens' technology, the Molecular Accelerator (MOAC). Prophet's Nanosuit malfunctions, requiring him to frequently stop and recharge using heat sources, such as the burning wrecks of military vehicles. The two leave the ice sphere and rescue Helena, whose VTOL has crashed. Prophet leaves with Helena on another VTOL. At the U.S. evacuation point, one of the last VTOLs rescues Nomad from an unstoppable [[Quadrupedalism|quadrupedal]] alien exosuit. Just as the exosuit is about to destroy the VTOL, Major Strickland draws its attention by firing at it using a mounted machine gun and the exosuit kills Strickland instead. As they leave the island, the pilot is killed and the engines are damaged. Nomad flies the crippled VTOL back to the [[USS Enterprise (CVN-80)|USS ''Constitution'' (CVN-80)]] [[Carrier strike group|Carrier Strike Group]] while fighting off aliens along the way.
After a battle with the new alien attackers outside the sphere, Nomad and Prophet narrowly escape its expansion using a [[VTOL]], flying back toward the USS Constitution, and escorting a flight of VTOLs as they evacuate stragglers. Once aboard the carrier, Prophet repeatedly tells Admiral Morrison, commander of the ''Constitution'', that they must go back to the island. Morrison does not listen, and after having a few repairs and upgrades made to his suit, Prophet returns to the island in a stolen VTOL, with the weapon he constructed. During this time, Nomad also receives some upgrades to his suit, allowing Helena Rosenthal to broadcast a signal through his suit to disrupt alien defensive systems. A [[Nuclear warfare|nuclear strike]] is then ordered on the island, despite Prophet. The strike only fuels the alien machinery, expanding the sphere and prompting a massive attack on the fleet by alien forces. Prophet is presumed dead. The attack destabilizes the ship's reactor, and Nomad is sent belowdecks to fix the problem, lowering a few stuck control rods and shutting it down. Nomad then returns to the flight deck after acquiring a prototype nuclear TAC cannon from the weapons lab, just as the carrier is attacked by an alien Hunter exosuit. Helena then uses the upgrades to Nomad's suit to disrupt the Hunter's shielding, allowing him to destroy it. The brief victory is overshadowed by the appearance of the alien warship Nomad and Prophet had witnessed inside the energy sphere. Helena again uses Nomad's suit to deactivate the warship's shielding, and Nomad is able to destroy it using the TAC cannon obtained from the weapons lab. The warship's destruction sinks the USS Constitution in a massive whirlpool. Helena informs Nomad that a [[U.S. Navy]] fleet is en route from [[United States Fleet Activities Yokosuka|Japan]], and will arrive within the hour. They then get a transmission from Prophet, who is still alive, and inside the Ice Sphere on the island. The final scene sees the camera pulling back from Nomad, and the VTOL with him, Helena and Psycho on board flying back toward the sphere.


Once there, he meets up again with Psycho and is then debriefed by Admiral Richard Morrison who explains that a nuclear strike has been ordered against the ice sphere. Helena warns him that the aliens might absorb the energy, but the Admiral ignores her. Prophet flies a VTOL back to the island against orders. Despite Prophet's departure, the nuclear missile is launched at the ice sphere. The explosion causes the ice sphere to expand and prompts a massive alien counterattack.
<!--==Groups== Leave this here for further development, also please leave the character's profile intact -->
===US Military===
====United States Army====
Raptor Team is the [[US Army|U.S. Army]] [[Delta Force]] detail that the [[protagonist]], Nomad, is a part of. At full strength, it consisted of Aztec, Jester, Psycho, Nomad and the team leader, Prophet. The true names of the characters are revealed in the [[CryEngine 2]] [[Sandbox (video game editor)|Sandbox 2]] editor that comes with the game. Aztec and Jester die quickly during the course of the game, leaving just three alive. [[Joint Special Operations Command]] (JSOC) is their ultimate overseer, though later in the game they are more directly in touch with USS ''Constitution'' personnel.


Nomad is ordered to repair one of the carrier's damaged nuclear reactors. The Nanosuit is resistant to high levels of radiation, although prolonged exposure proves deadly. While Nomad is in the reactor room, Helena sends an experimental signal through Nomad's suit that causes several alien machines to absorb too much power and overload, destroying them. As Nomad returns to the carrier's flight deck, Admiral Morrison is killed and Nomad takes the prototype TAC-Cannon. On the flight deck, Nomad fights an alien exosuit similar to the one that killed Strickland. A massive alien warship then emerges from the sea, and Helena manages to deactivate its shields by sending a signal through Nomad's Nanosuit. Nomad then uses the TAC-Cannon to destroy the alien warship, which crashes down onto the carrier and begins to sink it. Nomad runs across the flight deck and jumps off the carrier into the waiting VTOL, which is piloted by Psycho. As they fly away, Helena is nearly pulled out of the aircraft by the energy field created by the destroyed alien warship. The ship drags the ''Constitution'' beneath the surface and vaporizes, creating a massive vortex that engulfs and destroys the entire carrier fleet. Psycho then receives a transmission that there is another carrier strike group en route to the island and suggests meeting them. Nomad protests, claiming that since they now know how to defeat the aliens, they need to continue fighting. A transmission from Prophet, who is inside the energy field on the island, is then received. The VTOL is then seen turning around and heading back to the island.
*'''''Nomad''''' ([[1st Lieutenant]] Jake Dunn): the protagonist. His face is unseen (except in [[concept art]]work), and he pursues mission goals with single-minded fervor.


==Development==
*'''''Aztec''''' (Harold Cortez): Part of the initial team, he is rapidly mutilated by an alien at the start of the game along with a four-man [[Korean People's Army|KPA]] patrol. Was fluent in [[Spanish language|Spanish]].


*'''''Jester''''' (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It takes him a short distance away before discarding him, at which point his mutilated body is discovered.

*'''''Psycho''''' (Michael Sykes): A former [[British people|British]] [[Special Air Service|SAS]] operative; later joined Delta Force. He tends to use British profanity, and has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game. His adventures on the island during the game will be revealed in the expansion/spin-off, [[Crysis Warhead]].

*'''''Prophet''''' ([[Major (United States)|Major]] Laurence Barnes): The Delta Force squad leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Strickland assumes mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. He has somehow managed to steal a complex alien weapon, and seems to have a much deeper understanding of the aliens than anyone else. At the end of the game, he heads back to the island announcing that he intends to destroy the aliens himself. He is again assumed to be killed when the US Navy [[nukes]] the island, but at the end of the game Nomad and Psycho receive a transmission from him and head back to find him.

====United States Marine Corps====
Locally led by [[Major (United States)|Major]] Strickland, the [[USMC|U.S.M.C.]] contributes most of the ground military hardware in the game along with the [[USMC|Marines]] themselves. They operate from the [[CVN-80|USS ''Constitution'']] [[carrier strike group]], deploying via a sizable number of [[US Navy]] [[VTOL|VTOL Aircraft]]. Major Strickland takes over mission command after Prophet goes missing, but himself falls in battle later on: to distract a massive alien machine from attacking nearby evacuating aircraft, he deliberately stays behind to draw its attention, sacrificing himself.

====United States Navy====
Locally represented by the [[CVN-80|USS ''Constitution'']] [[carrier strike group]], and led by [[Admiral (United States)|Admiral]] Richard Morrison, [[US Navy|USN]]. The [[United States|American]] aircraft seen throughout the game belong to the [[US Navy|U.S. Navy]], and also seem to be carrying considerable ordinance, as seen when they deploy an [[F-35C]] fighter jet armed with a nuclear missile. The [[carrier strike group]] meets its ultimate demise at the hands of relentless waves of alien machines and also an alien "War Ship". At the conclusion of the game Helena informs Nomad that there is another [[US Navy|U.S. Navy]] fleet incoming from [[United States Fleet Activities Yokosuka|Japan]] that will arrive within the hour.

===North Korean People's Army===
Led in the game by [[Colonel General]] Kyong, known for being a brutal person. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from [[infantry]] to [[tank]]s and [[military aircraft]]. According to Kyong, the Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source. It is later revealed that they have nanosuit technology, which Nomad thinks "look like cheap knockoffs" in his opinion. Their nanosuits are limited solely to Kyong himself and his elite personal guard. Kyong is encountered midway during the game as a [[boss (video games)|boss character]], complete with nanosuit. However, he is notoriously well known for being very easily defeated, with only constant physical attacks generally being sufficient.
[[Image:Crysis Aliens.png|right|thumb|Aliens attacking U.S. forces, a short distance outside the ice sphere.]]

===Aliens===
Operating out of their massive ship embedded in the rock, the aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small ones able to maneuver indoors to flying ships that can sink destroyers by ramming them head-on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale.

In terms of offensive technology, most of their weapons are portrayed as being centered on coldness, shown in-game by the presence of weapons that either freeze targets outright or launch ice shards at high speed. These weapons do not require ammunition in-game, merely having a short "cool down" time after periods of prolonged firing. They do however have weapons outside of this type, such as the sci-fi "singularity cannon", or more traditional implements such as directly built-in blades and spikes.

==Development==
===Game engine===
===Game engine===
{{main|CryEngine 2}}
{{main|CryEngine 2}}
[[File:Crysis lighting.jpg|thumb|An in-game screenshot of ''Crysis'', showing the game's [[volumetric lighting]] effects. The game's graphics drew considerable praise.<ref name="IGN.com"/><ref name="PCGUS"/>|alt=]]
{{VG Requirements
|useminandrec=yes
|caption=Official system requirements<ref name="System requirements">{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=508&Itemid=2 | title = Crysis system requirements | accessdate = 2007-10-09 | publisher = inCrysis}}</ref>
|platform1=[[Microsoft Windows]]
|os1=[[Windows XP]] or [[Windows Vista]]
|cpu1=2.8 GHz or faster for XP, 3.2 GHz or faster for Vista
|cpu1rec=[[Intel Core 2 Duo]] @ 2.2 GHz, or [[AMD Athlon 64 X2]] 4400+
|memory1=1 GB [[RAM]] for XP, 1.5 GB RAM for Vista
|memory1rec=2 GB RAM
|gpu1=256 MB video memory, [[NVIDIA]] GeForce 6800 GT/[[ATI]] Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater
|gpu1rec=NVIDIA GeForce 8800 GTS 640MB or ATI 2900XT 512MB
|sound1=DirectX 9.0c compliant card
|sound1rec=
|network1=
|hdspace1=12 GB of free space
}}


''Crysis'' uses a new engine—the [[CryEngine 2]]—that is the successor to ''[[Far Cry]]'''s [[CryEngine]]. CryEngine 2 is among the first engines to use the [[Direct3D 10|Direct3D 10 (DirectX 10)]] framework of [[Windows Vista]], but can also run using DirectX 9, both on Vista and [[Windows XP]].<ref name="Technical details">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6154899&page=2&q= | title = Technical details | accessdate = 2007-09-22 | date = [[2007-09-22]] | publisher = [[GameSpot]]}}</ref>
''Crysis'' uses [[Microsoft]]'s [[Direct3D]] [[Application programming interface|API]] for graphics rendering, and includes the same editor that was used by [[Crytek]] to create the game.<ref name="What is Crysis?">{{cite web | url = http://www.incrysis.com/wiki/index.php/What_is_Crysis%3F | title = What is Crysis? | access-date = September 25, 2007 | publisher = inCrysis | url-status = dead | archive-url = https://web.archive.org/web/20100413175810/http://www.incrysis.com/wiki/index.php/What_is_Crysis | archive-date = April 13, 2010 | df = mdy-all }}</ref> The game runs on a new engine (CryEngine 2) that is the successor to ''[[Far Cry]]''{{'}}s [[CryEngine]]. CryEngine 2 was among the first engines to use the [[Direct3D 10]] (DirectX 10) framework of [[Windows Vista]], but was designed primarily to run using DirectX 9, both on Vista and [[Windows XP]].<ref name="Technical details">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6154899&page=2&q= | title = Technical details | access-date = September 22, 2007 | date = September 22, 2007 | publisher = [[GameSpot]]}}</ref>


Roy Taylor, Vice President of Content Relations at [[NVIDIA]], has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of [[Source code|code]], 1GB of [[Texture mapping|texture data]], and 85,000 [[shader]]s.<ref name="InCrysis Interview with Cevat Yerli"/>
Roy Taylor, Vice President of Content Relations at [[Nvidia]] (at the time), has spoken on the subject of the engine's complexity, stating that ''Crysis'' has over a million lines of [[Source code|code]] (equivalent to nearly three thousand pages), 1 GB of [[Texture mapping|texture data]], and 85,000 [[shader]]s.<ref name="InCrysis Interview with Cevat Yerli"/>

''Crysis'' is often used as a [[Benchmark (computing)|benchmark]] in computer tests, as ''Crysis'' at the highest settings and resolutions required processing power from computers that was unfeasible when it was first released. In its time, the game was so demanding on previous computer hardware that the [[catchphrase]] "But can it run Crysis?" was frequently used in relation to new or powerful computer hardware, even over a decade after the release of Crysis.<ref>{{cite web |url=http://www.bit-tech.net/blog/2009/12/15/crysis-did-you-upgrade/ |archive-url=https://web.archive.org/web/20091218120734/http://www.bit-tech.net/blog/2009/12/15/crysis-did-you-upgrade |url-status=dead |archive-date=December 18, 2009 |title=Crysis - Did you upgrade? |author=Antony Leather |publisher=bit-tech.net |date=December 15, 2009 |access-date=December 15, 2009 }}</ref><ref name=PCG2017>{{cite magazine|last1=Davenport|first1=James|title='But can it run Crysis?'—10 years of a PC gaming meme|url=https://www.pcgamer.com/but-can-it-run-crysis10-years-of-a-pc-gaming-meme/|magazine=PC Gamer|date=November 13, 2017|access-date=February 18, 2018}}</ref>


===Demo===
===Demo===
On August 27, 2007, Crytek announced a single-player demo would be released on September 25; however, the date was pushed back to October 26.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=172479|title=Crysis demo delayed by a month|last=Bishop|first=Stuart |date=September 24, 2007|publisher=Computer and Video Games|access-date=September 26, 2008}}</ref><ref>{{cite web|url=http://www.shacknews.com/onearticle.x/49088|title=Crysis Demo Delayed, Now October 26th|last=Gibson|first=Steve |date=September 21, 2007|publisher=ShackNews|access-date=September 26, 2008}}</ref> The demo featured the entire first level, Contact, as well as the sand box editor.<ref name="crysisdemo=CVG"/> On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.<ref name="crysisdemo=CVG">{{cite web|url=http://www.computerandvideogames.com/article.php?id=170871|title=Crysis demo out September 25|last=Bishop|first=Stuart |date=August 28, 2007|publisher=Computer and Video Games|access-date=September 26, 2008}}</ref> However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.
On [[August 27]], [[2007]], [[Crytek]] announced a single-player demo would be released on September 25, however, the date was pushed back to October 26.<ref>{{cite web | url =
http://www.incrysis.com/index.php?option=com_content&task=view&id=487&Itemid=2 | title = Crysis demo release date pushed back | accessdate = September 21 | date = [[2007-09-21]] | publisher = inCrysis}}</ref> The demo featured the entire first level, Contact, as well as the sand box editor.<ref name="crysisdemo">{{cite web | url = http://www.gamernode.com/News/3900-Crysis-demo-coming-September-25-to-include-huge-surprise/index.html | title = Crysis demo coming September 25, to include "huge surprise" | work = GamerNode | accessdate = August 27 | accessyear = 2007}}</ref><ref>{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=486&Itemid=2 | title = Crysis demo will include editor | accessdate = September 21 | date = [[2007-09-21]] | publisher = inCrysis}}</ref> On October 26, [[Crytek]] announced that the demo would be postponed for at least one more day and was released to the public on October 27.<ref>{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=534 | title = Crysis demo postponed | accessdate = October 26 | date = [[2007-10-26]] | publisher = inCrysis}}</ref> However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.


Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as [[Motion blur|Object Motion Blur]].<ref>{{cite web | url =
Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the "very high" graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as [[Motion blur|Object Motion Blur]].<ref>{{cite web | url =http://www.gamespot.com/features/6182140/index.html?sid=6182140&part=rss&subj=6182140 | title = Crysis: DirectX 10 vs. DirectX 9 | access-date = November 5, 2007| date = November 5, 2007 | publisher = gamespot}}</ref>
http://www.gamespot.com/features/6182140/index.html?sid=6182140&part=rss&subj=6182140 | title = Crysis: DirectX 10 vs. DirectX 9 | accessdate = November 5| date = [[2007-11-05]] | publisher = gamespot}}</ref>
[[Image:flowgraph vegetation.jpg|right|thumb|The ''Crysis'' [[Sandbox (video game editor)|Sandbox editor]].]]


===Sandbox editor===
===Sandbox editor===
{{main|Sandbox (video game editor)}}
{{main|Sandbox (video game editor)}}
''Crysis'' contains a [[level editor]] called Sandbox, much like ''[[Far Cry]]''{{'}}s, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.<ref name="GameSpot hands-on preview">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6180454 | title = GameSpot hands-on preview | access-date = October 8, 2007 |date=October 5, 2007 | author = Jason Ocampo | publisher = [[GameSpot]]}}</ref>


==Release==
''Crysis'' contains a [[level editor]] called [[Sandbox (video game editor)|Sandbox]], much like ''[[Far Cry]]'''s, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.<ref name="GameSpot hands-on preview">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6180454 | title = GameSpot hands-on preview | accessdate = 2007-10-08 |date=2007-10-05 | author = Jason Ocampo | publisher = [[GameSpot]]}}</ref>
===''Crysis Warhead''===
{{main|Crysis Warhead}}
''Crysis'' was announced to be the first game in a [[trilogy]] by Crytek.<ref name="InCrysis Interview with Cevat Yerli"/> Despite this, the next game released under the ''Crysis'' name was not the second chapter in the trilogy.<ref>{{Cite news|url=https://bit-tech.net/previews/gaming/pc/crysis-warhead-hands-on-preview/1/|title=Crysis: Warhead Hands-on Preview &#124; bit-tech.net|website=bit-tech.net}}</ref> Released for Microsoft Windows on September 16, 2008, in North America and September 19, 2008, in Europe, ''Crysis Warhead'' is a stand-alone expansion that allows the player to play the story told in the original ''Crysis'', but this time from the viewpoint of Sgt. Michael Sykes, also known as "Psycho". The multiplayer element in ''Crysis Warhead'' is now called ''Crysis Wars''.<ref name="Crytek">{{cite web |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=126&tx_ttnews%5BbackPid%5D=1&cHash=0cbb148a6b |title=Deployment Date Set for Crysis Warhead |publisher=[[Crytek]] |access-date=August 14, 2008 |date=August 1, 2008 |archive-url=https://web.archive.org/web/20080822030821/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=126&tx_ttnews%5BbackPid%5D=1&cHash=0cbb148a6b |archive-date=August 22, 2008 |url-status=dead }}</ref>


===Console versions===
As stated in the readme file accompanying Sandbox, [[Windows XP Professional x64 Edition]] or [[Windows Vista]] x64 are the only officially supported OS's for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.
In July 2011, it was revealed that both the [[Entertainment Software Rating Board|ESRB]] and the equivalent Korean ratings board had rated the original ''Crysis'' for the [[Xbox 360]] and [[PlayStation 3]].<ref>{{cite web|last=Sinclair|first=Brendan|title=Crysis rated for 360, PS3|url=http://uk.gamespot.com/news/6321992/crysis-rated-for-360-ps3|publisher=GameSpot|url-status=dead|archive-url=https://archive.today/20120716144558/http://uk.gamespot.com/news/6321992/crysis-rated-for-360-ps3|archive-date=July 16, 2012}}</ref> On September 8, 2011, a trailer with real-time in-game footage was released on Crytek's [[Twitter]] page.<ref>{{cite tweet|number=112069038355656705|user=RiotTebs|title=Crytek announces Crysis 1 on consoles - coming October 2011! See the trailer now!<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. --> |date=September 9, 2011}}</ref> It showed brand new features for consoles including all new lighting, new effects and new Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.<ref>{{cite web|last=Pakinkis|first=Tom|title=Crysis on PS3 and 360 confirmed, announced with trailer|url=http://www.computerandvideogames.com/318267/crysis-on-ps3-and-360-confirmed-announced-with-trailer/|publisher=ComputerAndVideoGames}}</ref> This version is download-only. Crytek CEO [[Cevat Yerli]] said: "We are extremely proud of what we were able to accomplish with ''Crysis''. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality - and still is for many gamers even four years later. By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming."<ref>{{cite web|last=Ivan|first=Tom|title=Crysis for PS3 and 360 is download-only|url=http://www.computerandvideogames.com/318350/crysis-for-ps3-and-360-is-pound1599-download-only/|publisher=ComputerAndVideoGames}}</ref> However, unlike the original, the Xbox 360 and PlayStation 3 versions of the game lack the online multiplayer component as well as the second to last Campaign mission titled "Ascension".<ref>{{cite web|url=http://www.giantbomb.com/crysis/3030-11757/forums/entire-level-cut-from-console-version-517459/|title=Entire levelT cut from console version|work=giantbomb.com|date=October 3, 2011 }}</ref> Also, neither ''Warhead'' nor ''Wars'' expansions are included. It was released on October 4, 2011.


===''Crysis Remastered''===
==Soundtrack==
On April 16, 2020, Crytek announced that a remastered version of the game, titled ''Crysis Remastered'' would be released for the [[Xbox One]], [[PlayStation 4]], [[Nintendo Switch]], and PC, featuring new graphical assets, effects, and software-based ray tracing. The remaster was originally intended for a simultaneous release on PlayStation 4, Nintendo Switch, Xbox One, and PC,<ref>{{cite web|url=https://www.gematsu.com/2020/06/crysis-remastered-launches-july-23|title=Crysis Remastered launches July 23 [Update]|date=June 30, 2020|publisher=Gematsu|access-date=June 30, 2020}}</ref> and a trailer was scheduled for release on July 1, 2020. However, in the days previous to the trailer's release, the trailer itself and several screenshots were leaked, and were poorly received by the public for failing to provide any marked improvement over the original game. For this reason, come July 1, Crytek announced that except for the Switch, they would be postponing the release of ''Crysis Remastered'' for all platforms "by a few weeks" to improve its visual quality in an attempt to meet the users' expectations.<ref>{{cite web|url=https://wccftech.com/crysis-remastered-delayed/|title=Crysis Remastered Delayed After Leaked Trailer and Screenshots Fail to Impress|date=July 1, 2020|website=WCCFTech}}</ref> The Switch version was announced on July 10 as coming out on July 23.<ref>{{cite tweet|number=1281638794840756227|user=Crysis|title=Crysis Fans, You may have seen our last update about the Crysis Remastered release, and we have good news for you:…<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. --> |date=July 10, 2020}}</ref> On July 22, 2020, a tech analysis published by [[Digital Foundry]], based on the Switch version, revealed that ''Remastered'' is not based on the original PC version of ''Crysis'', but off the port<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-crysis-face-off?page=2|title=Face-Off: Crysis|quote=So, accepting these omissions and compromises to detail, the console versions of Crysis stack up pretty admirably against what should have been an impossibly high standard.|website=EuroGamer|date=October 15, 2011}}</ref> (PlayStation 3/Xbox 360).<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2020-crysis-remastered-switch-tech-review|title=Crysis Remastered on Switch: yes, a handheld really can run Crysis|date=July 22, 2020|website=EuroGamer}}</ref> On August 21, 2020, a new tech trailer was released for ''Remastered'', showcasing improved lighting, 8K textures, raytraced effects, and setting the release date for September 18, 2020.<ref>{{cite web|url=https://www.eurogamer.net/articles/2020-08-21-delayed-crysis-remastered-gets-revised-september-release-date-tech-trailer-preview|title=Delayed Crysis Remastered gets revised September release date, tech trailer preview|date=August 21, 2020|website=EuroGamer}}</ref> Given the remaster was based on the PS3 / Xbox 360 version of the game, the remaster lacked the level "Ascension" that was similarly missing from the console version. This level was added back to the game in the 2.0 update to the game, which was released on December 17, 2020.<ref>{{cite web|url=https://www.thefpsreview.com/2020/12/17/crysis-remastereds-latest-patch-adds-missing-level-ascension/|title=Crysis Remastered's Latest Patch Restores Missing Level, "Ascension"|author=Tsing Mui|date=December 17, 2020|website=The FPS Review}}</ref>
{{main article|Crysis Special Edition Soundtrack}}


==Special Edition==
==Marketing==
The limited or collector's edition of ''Crysis'' is called ''Special Edition''. The three-disc ''Crysis Special Edition'' contains the following:<ref>{{cite web|url=http://games.ign.com/articles/816/816330p1.html|title=Crysis Special Edition Details Revealed|date=August 20, 2007|publisher=IGN|access-date=September 26, 2008|url-status=dead|archive-url=https://web.archive.org/web/20081004185303/http://games.ign.com/articles/816/816330p1.html|archive-date=October 4, 2008}}</ref>
[[Image:Crysis1.jpg|right|thumb|Overview of box art and content in the ''Crysis Special Edition'' retail box.]]
* [[Optical disc packaging#SteelBook|SteelBook]] casing (not available in North American version)

The three-disc Special Edition of ''Crysis'' contains the following:<ref>{{citeweb|url=http://www.incrysis.com/index.php?option=com_content&task=view&id=433|title=Crysis Special Edition Community Press Release|date=2007-08-20|accessdate=2007-08-21|publisher=inCrysis.com|author=Kieran "Kizza" Smith}}</ref>

* Steelbook casing (Not available in American Version)
* ''Crysis'' game [[DVD]]
* ''Crysis'' game [[DVD]]
* ''Crysis'' Bonus Content DVD including:
* ''Crysis'' Bonus Content DVD including:
** "Making of ''Crysis''" & "Meet the Developers" featurette
** "Making of ''Crysis''" and "Meet the Developers" featurette
** Initial ''Crysis'' concept video
** Initial ''Crysis'' concept video
** Additional "key trailers"
** Additional "key trailers"
Line 161: Line 119:
** [[Storyboard]]s
** [[Storyboard]]s
* A 28-page game manual
* A 28-page game manual
* A 16-page [[concept art]] [[booklet]]
* A 16-page [[concept art]] [[book]]let
* An exclusive in-game multiplayer "[[amphibious vehicle|Amphibious]] [[Armoured personnel carrier|APC]]" vehicle
* An exclusive in-game multiplayer "Amphibious [[Armoured personnel carrier|APC]]" vehicle
* [[Crysis Special Edition Soundtrack|Official soundtrack]] [[Compact Disc|CD]] by composer [[Inon Zur]]
* Official soundtrack [[Compact disc|CD]] by composer [[Inon Zur]]


The [[South Africa]]n release also included:
Note that the Amphibious APC is currently unavailable to most pre-orders and Special Edition owners. Electronic Arts is still working out a solution.<ref>{{cite web | url =
* An EA ''Crysis'' [[T-shirt]]
http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=18431 | title = Crysis Special Edition/Pre-Order APC Trouble | accessdate = December 13 | date = [[2007-12-13]] | publisher = support.ea.com}}</ref> Also note that the [[PAL]] version for [[Australia]] includes a small ad for [[Logitech]] products.


==Reception==
==Reception==

{{VG Reviews
===Critical reception===
|Atrip = 9.1/10<ref name="ActionTrip">{{cite web | url = http://www.actiontrip.com/reviews/crysis.phtml | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-14]] | publisher = [[ActionTrip]]}}</ref>
{{Video game reviews
|EGC = 88/100<ref name="EGC Games">{{cite web | url = http://www.egcgames.com/content.php?id=117 | title = Crysis Review | accessdate = 2008-04-28 | publisher = [[EGC Games]]}}</ref>
<!-- Aggregators -->| MC = (PC) 91/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/crysis/critic-reviews/?platform=pc |title=Crysis for PC Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=June 9, 2012}}</ref><br/>(PS3) 81/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/crysis/critic-reviews/?platform=playstation-3 |title=Crysis for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=June 9, 2012}}</ref><br/>(X360) 81/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/crysis/critic-reviews/?platform=xbox-360 |title=Crysis for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=June 9, 2012}}</ref><br/>'''''Remastered'''''<br/>(PC) 69/100<ref name="MCPCRemastered">{{cite web |url=https://www.metacritic.com/game/crysis-remastered/critic-reviews/?platform=pc |title=Crysis Remastered for PC Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=September 22, 2021}}</ref><br/>(NS) 66/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/crysis-remastered/critic-reviews/?platform=nintendo-switch |title=Crysis Remastered for Switch Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=August 22, 2020}}</ref><br/>(PS4) 59/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/crysis-remastered/critic-reviews/?platform=playstation-4 |title=Crysis Remastered for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=January 26, 2021}}</ref><br/>(XONE) 59/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/crysis-remastered/critic-reviews/?platform=xbox-one |title=Crysis Remastered for Xbox One Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=January 26, 2021}}</ref>
|EuroG = 9/10<ref name="Eurogamer">{{cite web | url = http://www.eurogamer.net/article.php?article_id=87423 | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[Eurogamer]]}}</ref>
<!-- Reviewers -->| 1UP = B+<ref name="1Up.com">{{cite web| title=Crysis: Review |first=Shawn |last=Elliott |date=November 12, 2007 |website=[[1Up.com]] |url=http://www.1up.com/reviews/crysis |archive-url=https://web.archive.org/web/20160605064920/http://www.1up.com/reviews/crysis |archive-date=June 5, 2016 |access-date=October 15, 2023}}</ref>
|GI = 9/10<ref name="GI">{{cite web | url = http://gameinformer.com/NR/exeres/87EE9412-0676-4104-8D1D-3576A683D7CD.htm | title = Crysis | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[Game Informer]]}}</ref>
| Edge = 9/10<ref name="edge">{{Cite magazine | magazine=Edge |title=Crysis |issue=183 |date=Christmas 2007 | pages=84–85 |publisher=Future Publishing}}</ref>
|GamePro = 4.75/5<ref name="GamePro"/>
| EuroG = 9/10<ref name="Eurogamer">{{cite web | url = http://www.eurogamer.net/article.php?article_id=87423 | title = Crysis Review | access-date = April 21, 2008 | date = November 13, 2007 | publisher = [[Eurogamer]] | archive-date = August 18, 2011 | archive-url = https://web.archive.org/web/20110818180943/http://www.eurogamer.net/articles/crysis-review | url-status = dead }}</ref>
|GSpot = 9.5/10<ref name="GameSpot"/>
| GI = 9/10<ref name="GI">{{cite magazine | url = http://gameinformer.com/NR/exeres/87EE9412-0676-4104-8D1D-3576A683D7CD.htm | title = Crysis | access-date = April 21, 2008 | date = November 13, 2007 | magazine = [[Game Informer]]|archive-url = https://web.archive.org/web/20080324031853/http://www.gameinformer.com/NR/exeres/87EE9412-0676-4104-8D1D-3576A683D7CD.htm |archive-date = March 24, 2008}}</ref>
|GSpy = 4.5/5
| GamePro = 4.75/5<ref name="GamePro"/>
|GT = 8.8/10<ref name="GameTrailers">{{cite web | url = http://www.gametrailers.com/gamereview.php?id=2509 | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[GameTrailers]]}}</ref>
|IGN = 9.4/10<ref name="IGN.com"/>
| GSpot = 9.5/10<ref name="GameSpot"/>
| GSpy = {{Rating|4.5|5}}<ref name="crysispcrev-gspy"/>
|PCGUK = 92%
| GT = 8.8/10<ref name="GameTrailers">{{cite web | url = http://www.gametrailers.com/gamereview.php?id=2509 | title = Crysis Review | access-date = April 21, 2008 | date = November 13, 2007 | website = [[GameTrailers]] | archive-url = https://web.archive.org/web/20080920050304/http://www.gametrailers.com/gamereview.php?id=2509 | archive-date = September 20, 2008 | url-status = dead}}</ref>
|PCGUS = 98%<ref name="PCGUS"/>
| IGN = (PC) 9.4/10<ref name="IGN.com"/><br/>(PS3/X360) 8/10<ref name="IGNX360">{{cite web|url=http://uk.xbox360.ign.com/articles/119/1199456p1.html|title=Crysis Review Xbox 360|website=[[IGN]]|first=Ryan|last=Clements|date=October 11, 2011|access-date=April 12, 2012}}</ref><ref name="IGNXPS3">{{cite web|url=http://uk.ps3.ign.com/articles/119/1199450p1.html|title=Crysis Review PS3|website=[[IGN]]|first=Ryan|last=Clements|date=October 11, 2011|access-date=April 12, 2012|archive-url=https://web.archive.org/web/20111225023829/http://uk.ps3.ign.com/articles/119/1199450p1.html|archive-date=December 25, 2011|url-status=dead}}</ref>
|PCZone = 92%<ref name="PCZone">{{cite web | url = http://www.computerandvideogames.com/article.php?id=175533 | title = PC Review: Crysis | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[PC Zone]]}}</ref>
|XPlay = 3/5<ref name="X-Play"/>
| PCGUS = 98%<ref name="PCGUS"/>
|MC = 91% (56 reviews)<ref name="Metacritic">{{cite web | url = http://www.metacritic.com/games/platforms/pc/crysis?q=crysis | title = Crysis Reviews | accessdate = 2008-04-21 | publisher = [[Metacritic]]}}</ref>
| PCZone = 92%<ref name="PCZone">{{cite web | url = http://www.computerandvideogames.com/article.php?id=175533 | title = PC Review: Crysis | access-date = April 21, 2008 | date = November 13, 2007 | website = [[PC Zone]]}}</ref>
| XPlay = {{Rating|3|5}}<ref name="X-Play"/>
|MBR = 90/100<ref name="MobyRank">{{cite web | url = http://www.mobygames.com/game/windows/crysis | title = Crysis for Windows | accessdate = 2008-04-21 | publisher = [[MobyGames]]}}</ref>
| rev1 = ''EGC Games''
| rev1Score = 88/100<ref name="EGC Games">{{cite web | url = http://www.egcgames.com/content.php?id=117 | title = Crysis Review | access-date = April 28, 2008 | website = EGC Games | archive-url = https://web.archive.org/web/20101215101025/http://egcgames.com/content.php?id=117 | archive-date = December 15, 2010 | url-status = dead }}</ref>
| award1Pub = [[GameSpot]]
| award1 = 2007 Best Shooter
| award2Pub = [[PC Gamer]]
| award2 = 2007 Game of the Year
| award3Pub = [[Gamereactor]]
| award3 = 2007 Best Action Game
}}
}}


Upon its release, ''Crysis'' was met with critical acclaim. [[Review aggregator]] website [[Metacritic]] rated the PC version 91/100,<ref name="MCPC" /> the Xbox 360 version 81/100,<ref name="MCX360" /> and the PlayStation 3 version 81/100.<ref name="MCPS3" /> The game was awarded a 98% in the ''[[PC Gamer]]'' U.S. Holiday 2007 issue, making it one of the highest rated games ever in ''PC Gamer'', tying with ''[[Half-Life 2]]'' and ''[[Sid Meier's Alpha Centauri]]''.<ref name="PCGUS">{{cite web | url = http://play.tm/wire/cluster/1590706 | title = PC Gamer reviews Crysis: 98% | access-date = November 13, 2007 | date = October 31, 2007 | website = play | url-status = dead | archive-url = https://web.archive.org/web/20080223004305/http://play.tm/wire/cluster/1590706 | archive-date = February 23, 2008 | df = mdy-all }}</ref> ''[[GameSpot]]'' awarded ''Crysis'' a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made".<ref name="GameSpot">{{cite web | url = http://www.gamespot.com/pc/action/crysis/review.html?sid=6182739&tag=topslot;title;1&om_act=convert&om_clk=topslot | title = PC Crysis Review | access-date = November 13, 2007| date = November 13, 2007 | website = [[GameSpot]]}}</ref> Shawn Elliott of [[1Up.com]] gave the game a B+, praising the graphics and presentation but criticizing the last third of the game: "beautiful throughout, mostly amazing, but vegetative by the end."<ref name="1Up.com"/> [[GameSpy]] gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.<ref name="crysispcrev-gspy">{{cite web|url=http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/839785p1.html|title=Crysis Review (PC)|last= Kosak|first=Dave|date=December 5, 2007|website=GameSpy|access-date=July 28, 2008}}</ref> ''[[X-Play]]'' gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.<ref name="X-Play">{{cite web | url= http://www.g4tv.com/xplay/reviews/1685/Crysis.html | title= Crysis Review | access-date= January 6, 2008 | date= January 6, 2008 | website= [[G4tv.com]] | archive-date= September 7, 2008 | archive-url= https://web.archive.org/web/20080907161618/http://www.g4tv.com/xplay/reviews/1685/Crysis.html | url-status= dead }}</ref> ''[[GamePro]]'' honored ''Crysis'' with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming", but criticized the steep hardware requirements.<ref name="GamePro">{{cite magazine|url=http://www.gamepro.com/computer/pc/games/reviews/147188.shtml|title=''Crysis'' review|author=Morell, Chris|date=November 14, 2007|magazine=[[GamePro]]|access-date=January 9, 2008|archive-url=https://web.archive.org/web/20071113231938/http://www.gamepro.com/computer/pc/games/reviews/147188.shtml|archive-date=November 13, 2007}}</ref> ''[[IGN]]'' awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time".<ref name="IGN.com">{{cite web | last=Adams |first=Dan | url = http://pc.ign.com/articles/834/834614p1.html | archive-url = https://web.archive.org/web/20071114053519/http://pc.ign.com/articles/834/834614p1.html | url-status = dead | archive-date = November 14, 2007 | title = Crysis Review | access-date = November 12, 2007 | date = November 12, 2007 | website= [[IGN]]}}</ref> A retrospective review for [[bit-tech.net]] in June 2010 criticized the game for failing to deliver on its pre-release promise, saying that the art direction was "boring and monotonous", that the nanosuit was underwhelming and that the plot could be summarized as "Rescue these people who look to be being held captive by Koreans. Oh no Aliens!" The review concluded by saying, "''Crysis'' was the epitome of style over substance."<ref name="bit-tech.net">{{cite web | url = http://www.bit-tech.net/gaming/pc/2010/06/14/crysis-was-terrible/1 | title = Crysis Was Terrible | access-date = October 22, 2010| date = June 14, 2010 | website = [[bit-tech.net]]}}</ref>
===Reviews===
''Crysis'' was awarded a 98% in the ''[[PC Gamer]]'' U.S. Holiday 2007 issue, making it one of the highest rated games ever in ''PC Gamer'', tying with ''[[Half-Life 2]]'' and ''[[Sid Meier's Alpha Centauri]]''.<ref name="PCGUS">{{cite web | url =
http://play.tm/wire/cluster/1590706 | title = PC Gamer reviews Crysis: 98% | accessdate = November 13| date = [[2007-10-31]] | publisher = play}}</ref> The UK edition of the magazine awarded the game 92%, describing the game as "A spectacular and beautiful sci-fi epic." [[GameSpot]] awarded ''Crysis'' a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made."<ref name="GameSpot">{{cite web | url =
http://www.gamespot.com/pc/action/crysis/review.html?sid=6182739&tag=topslot;title;1&om_act=convert&om_clk=topslot | title = PC Crysis Review | accessdate = November 13| date = [[2007-11-13]] | publisher = [[GameSpot]]}}</ref> [[GameSpy]] gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.{{Fact|date=January 2008}} [[X-Play]] gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.<ref name="X-Play">{{cite web | url = http://www.g4tv.com/xplay/reviews/1685/Crysis.html | title= Crysis Review | accessdate = January 6| date= 2008-01-06 | publisher= [[G4tv.com]]}}</ref> ''[[GamePro]]'' honored ''Crysis'' with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming," but criticized the steep hardware requirements.<ref name="GamePro">{{cite web|url=http://www.gamepro.com/computer/pc/games/reviews/147188.shtml|title=''Crysis'' review|author=Morell, Chris|date=[[14 November]] [[2007]]|publisher=[[GamePro]]|accessdate=2008-01-09}}</ref> [[IGN]] awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time."<ref name="IGN.com">Adams, Dan {{cite web | url = http://pc.ign.com/articles/834/834614p1.html | title = IGN: Crysis Review | accessdate = November 12 | date = [[2007-11-12]] | publisher= [[ign.com]]}}</ref>


===Awards===
===Sales===
According to [[The simExchange]], the [[NPD Group]] reported that ''Crysis'' moved 86,633 retail units in the first two weeks of its release in North America,<ref>{{Cite web|url=http://www.simexchange.com/blogpost.php?post_id=455|website=the simExchange |title=November 2007 NPD Sales Data &#124; The Video Game Prediction Market}}</ref> but while it beat their expectations, the sales were considered disappointing overall.<ref>{{Cite web|url=https://www.techspot.com/news/28270-crysis-ut3-sales-disappoint-developers.html|title=Crysis, UT3 sales disappoint developers|website=TechSpot|date=December 17, 2007 }}</ref> Two months later, on Electronic Arts' earnings conference of the quarter, it was reported that ''Crysis'' had reached the 1 million units mark, and that it had exceeded their expectations.<ref>{{Cite news|url=https://seekingalpha.com/article/62617-electronic-arts-f3q08-qtr-end-12-31-07-earnings-call-transcript|title=Electronic Arts F3Q08 (Qtr End 12/31/07) Earnings Call Transcript |website=Seeking Alpha|date=February 2008 }}</ref> It received a "Silver" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=silverelspa>{{cite web |archive-url=https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942 |url=http://www.elspa.com:80/?i=3942 |title=ELSPA Sales Awards: Silver |publisher=[[Entertainment and Leisure Software Publishers Association]] |archive-date=February 21, 2009 |url-status=dead |access-date=July 12, 2019 }}</ref> indicating sales of at least 100,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | last=Caoili |first=Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref>
[[GameSpot]] awarded ''Crysis'' Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."<ref>{{cite web | url = http://www.gamespot.com/best-of/genreawards/index.html?page=4 | title = GameSpot's Best of 2007: Best Shooter Genre Awards | accessdate = 2008-04-21 | publisher = [[GameSpot]]}}</ref>


On the other hand, Cevat Yerli stated during an interview with PC Play in April 2008 that he was disappointed to see the game leading the charts in piracy and because of that his studio would not produce any more PC exclusives, as he believed a game such as ''Crysis'' would sell four to five times more copies if it was released on consoles.<ref>{{cite web|url=http://www.pcplay.hr/modules.php?r=23&id=15|title=An interview with Crytek president, Mr Cevat Yerli|work=pcplay.hr|access-date=January 5, 2011|archive-date=November 26, 2010|archive-url=https://web.archive.org/web/20101126235835/http://pcplay.hr/modules.php?r=23|url-status=dead}}</ref> ''[[Die Welt]]'' likewise reported that piracy had left the game with disappointing sales by April.<ref>{{Cite news|url=https://www.welt.de/wirtschaft/webwelt/article1912030/Raubkopierer-erlegen-deutschen-Ballerspiel-Hit.html|title=Crysis: Raubkopierer erlegen deutschen Ballerspiel-Hit |language=de |newspaper=Die Welt|date=December 10, 2018|archive-url=https://web.archive.org/web/20181210044838/https://www.welt.de/wirtschaft/webwelt/article1912030/Raubkopierer-erlegen-deutschen-Ballerspiel-Hit.html|archive-date=December 10, 2018|last1=Winckler|first1=Lars}}</ref> Piracy figures released by [[TorrentFreak]] indicate that ''Crysis'' was indeed one of the most-pirated PC games of the year.<ref>{{Cite web |url=http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ |title=Top 10 Most Pirated Games of 2008 |date=December 4, 2008 |author=Ernesto |work=TorrentFreak}}</ref> In June 2008, Cevat stated that while their hopes have not been met, the game has reached their real expectations<ref>{{Cite web|url=http://uk.pc.ign.com/articles/884/884757p1.html|title=Cevat Yerli Q&A|first=Jason |last=Ocampo|access-date=January 5, 2011|archive-url=https://web.archive.org/web/20120810014334/http://uk.pc.ign.com/articles/884/884757p1.html|archive-date=August 10, 2012|url-status=dead}}</ref> and in August he added that despite its $22 million budget the game has turned profitable for them.<ref>{{cite web|url=http://uk.pc.ign.com/articles/899/899976p1.html|title=GC 2008: Crysis Cost 22 Million to Make|author=Charles Onyett|website=IGN|access-date=January 5, 2011|archive-url=https://web.archive.org/web/20110927193011/http://uk.pc.ign.com/articles/899/899976p1.html|archive-date=September 27, 2011|url-status=dead}}</ref> By May 2010, the game had sold over 3 million units (and its [[Crysis Warhead|standalone expansion]] about 1.5 million units)<ref>{{Cite web|url=http://www.zuse.hessen.de/mm/Konrad_Zuse_Kongress_Yerli_Final.pdf|title=CryEngine 3 - the next generation of interactive entertainment and real-time 3d technologies|archive-url=https://web.archive.org/web/20130116071355/http://www.zuse.hessen.de/mm/Konrad_Zuse_Kongress_Yerli_Final.pdf|archive-date=January 16, 2013}}</ref> making it one of [[List of best-selling PC video games|the best-selling PC games of all time]].
''[[PC Gamer]]'' awarded ''Crysis'' Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. ''PC Gamer'' also remarked that "''Crysis'' has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, ''Crysis'' is mesmerizing."


===Awards===
[[Gamereactor]]&nbsp;— who gave ''Crysis'' a perfect ten&nbsp;— awarded ''Crysis'' Best Action Game of 2007, saying that "the action genre is forever changed."
[[GameSpot]] awarded ''Crysis'' "Best Shooter" in its "Best of 2007" awards, saying that "It was this open-ended, emergent gameplay – the ability to let us tackle our challenges in whatever way we wished." They also awarded it with "Best Graphics: Technical" and "Best PC Game" stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly – and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."<ref>{{cite web | url = http://www.gamespot.com/best-of/genreawards/index.html?page=4 | title = GameSpot's Best of 2007: Best Shooter Genre Awards | access-date = April 21, 2008 | website = [[GameSpot]] }}{{Dead link|date=January 2022 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> ''[[PC Gamer]]'' awarded ''Crysis'' its "Game of the Year" and "Action Game of the Year" in its March 2008, "Games of the Year Awards" issue. ''PC Gamer'' also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."{{Citation needed|date=May 2019}} [[Gamereactor]] gave ''Crysis'' a perfect ten, and awarded it with its "Best Action Game of 2007", saying that "the action genre is forever changed".{{Citation needed|date=May 2019}} [[IGN]] awarded ''Crysis'' its "Editor's Choice Award", saying that "the [[Halo 2]]-type ending&nbsp;... wasn't enough to deter me from heartily recommending action fans pick this one up."{{Citation needed|date=May 2019}} During the [[11th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] awarded ''Crysis'' with "[[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering]]", along with receiving nominations for "Computer Game of the Year" and "[[D.I.C.E. Award for Action Game of the Year|Action Game of the Year]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=930 |title=D.I.C.E. Awards By Video Game Details Crysis |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=8 November 2023}}</ref>

[[IGN]] editor Dan Adams awarded Crysis its Editor's Choice Award, musing that "the Halo 2 type ending...wasn’t enough to deter me from heartily recommending action fans pick this one up."


==Sales==
===Legacy===
At the time of its release, ''Crysis'' was one of the most demanding games available in terms of hardware requirements. This caused the phrase "Can it run ''Crysis''?" (a questioning of whether personal computer systems with the best-possible hardware could run the game at its maximum quality and resolution settings) to become an [[Internet meme]]. The phrase was applied jokingly to non-gaming computers (such as [[NASA]] mainframes) or historical computing hardware (such as [[ENIAC]]). Later ''Crysis'' games dropped some of the most demanding rendering features of the game engine, thus making the "Can it run ''Crysis''?" question moot.<ref name=PCG2017/> Honoring this aspect of the original game, the highest detail level in the PC version of ''Crysis Remastered'' is called "Can it Run Crysis?".<ref>{{cite tweet |user=Crysis |number=1302652932064714756 |date=6 September 2020 |title=Today's post is dedicated to our PC community! | access-date=7 September 2020 }}</ref>
As of [[February 1]], [[2008]], ''Crysis'' has beaten EA's expectations and sold over a million copies worldwide, according to a conference call.<ref name="f3q08"/>


==Sequels==
==Sequels==
{{main|Crysis 2|Crysis 3|}}
''Crysis'' was announced to be the first game in a [[trilogy]] by Crytek.<ref name="InCrysis Interview with Cevat Yerli"/> It is expected that the sequel will continue where the first game ended. In addition to seeking a United States [[trademark]] on the name ''Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=78709643 Trademark Applications and Registrations Retrieval for 78709643.]'' Obtained November 23, 2007.</ref> [[Crytek]] is seeking to trademark the names ''Crysis Wars'',<ref name=cryw>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120123 Trademark Applications and Registrations Retrieval for 77120123.]'' Obtained November 23, 2007.</ref> ''Crysis Annihilation'',<ref name=cryw/> ''World in Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120140 Trademark Applications and Registrations Retrieval for 77120140.]'' Obtained November 23, 2007.</ref> and ''Crysis Warhead''. While it is possible that a sequel is in development, [[GameSpot]] commented that the trademarks also "could be nothing."<ref> {{ cite web | title = Crysis arming Crysis Warhead? | url = http://www.gamespot.com/news/show_blog_entry.php?topic_id=26283207 | accessdate =2000-03-08}}</ref>
On May 30, 2009, Crytek announced the second chapter in the ''Crysis'' trilogy, which continued where the first game ended. Released on March 22, 2011, ''Crysis 2'' was developed for Microsoft Windows, PlayStation 3 and Xbox 360.<ref>{{cite web|url=http://kotaku.com/5273719/crysis-2-is-announced-multi+platform|title=Crysis 2 Is Announced, Multi-Platform|author=Brian Ashcraft|date=June 2009 }}</ref> In addition to seeking a United States [[trademark]] on the name ''Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=78709643 Trademark Applications and Registrations Retrieval for 78709643.]'' Obtained November 23, 2007.</ref> [[Crytek]] sought to trademark the names ''Crysis Wars'',<ref name=cryw>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120123 Trademark Applications and Registrations Retrieval for 77120123.]'' Obtained November 23, 2007.</ref> ''World in Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120140 Trademark Applications and Registrations Retrieval for 77120140.]'' Obtained November 23, 2007.</ref> and ''Crysis Warhead''. On April 16, 2012, EA and Crytek officially announced that ''Crysis 3'' was in development. The game was released in February 2013.


{{clear}}
On June 4, 2008, a teaser image of [[Crysis Warhead]] was on the main Crysis website.<ref> {{cite web | title = Crysis Warhead | url = http://www.crysis-thegame.com/ }}</ref> On June 5, EA and Crytek released more information about the game through a press release. Crysis Warhead will be released on fall 2008 for PC.


==See also==
== Notes ==
{{notelist}}
* [[List of Games for Windows titles]]
* [[List of games with DirectX 10 support]]


==References==
== References ==
{{Reflist|colwidth=30em}}
{{reflist|2}}


==External links==
== External links ==
* [http://www.ea.com/crysis/ Crysis: EA Games official Crysis website]
* [https://www.ea.com/games/crysis/crysis ''Crysis''] at www.ea.com
* [http://www.electronicarts.co.uk/games/8456/ Crysis: EA UK website]
* [http://crytek.com/games/crysis/overview ''Crysis''] at www.crytek.com


{{Crytek}}
{{Crytek}}
{{Authority control}}


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Latest revision as of 20:35, 14 April 2024

Crysis
Developer(s)Crytek[a]
Publisher(s)
Director(s)Cevat Yerli
Producer(s)Bernd Diemer
Designer(s)Jack Mamais
Programmer(s)Craig Tiller
Writer(s)
  • Martin Lancaster
  • Tim Partlett
  • Greg Sarjeant
Composer(s)Inon Zur
SeriesCrysis
Engine
Platform(s)
ReleaseMicrosoft Windows
  • NA: November 13, 2007
  • AU: November 15, 2007
  • EU: November 16, 2007
Xbox 360
  • WW: October 4, 2011[1]
PlayStation 3
  • NA: October 4, 2011
  • EU: October 5, 2011
Remastered
Nintendo Switch
  • WW: July 23, 2020
Windows, PS4, Xbox One
  • WW: September 18, 2020
Genre(s)First-person shooter, stealth
Mode(s)Single-player, multiplayer

Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game in the Crysis series.[2] A standalone expansion entitled Crysis Warhead was released in 2008, following similar events as Crysis but from a different narrative perspective.[3][4] At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).

The game is based in a future where a massive, ancient alien-built structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the east Philippines.[5] The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by the real-life military concept of Future Force Warrior.[6] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island. A remastered version of the game titled Crysis Remastered was released for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch in 2020 and also bundled as part of the Crysis Remastered Trilogy compilation.

Gameplay[edit]

As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives.[7] The player controls a special forces soldier codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors.

The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.[8]

The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[9]

Weapons[edit]

The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles (coilguns), the MOAC (a machine gun style alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though there might be no practical use for such a particular combination. Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA's FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

Vehicles[edit]

A large selection of vehicles are present, most of which are usable by the player. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. A larger patrol boat is available in custom-made multiplayer maps using the sandbox editor. All vehicles, including Humvees, pickup trucks, even tanks, have a turbo mode that can be activated via the Shift key (by default). The aircraft selection is limited to the North Korean attack helicopter and a fictional American VTOL (each of which can transport six passengers and two crew). Crytek also included an amphibious armored personnel carrier, its wheeled version that can travel on water and land, although this vehicle was only available for those who pre-ordered the game.

Damage modeling, although limited in vehicles, is most noticeable in the ability to burst tires, although wheeled vehicles can still move even if all the tires are gone, slowly rolling along on the rims. Tracked vehicles such as tanks or APCs can lose their tracks as a result of damage, but may continue moving even though there is no way for the drive sprockets to propel the vehicle. Exposed gas cans on Humvees can be shot in order to detonate their contents, which usually results in the explosion of the vehicle. While burning, destroyed vehicles will cause proximity heat damage to objects and characters. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players. The wheeled carts which would presumably be used to move aircraft or heavy vehicles, can also be moved by the player, but movement is very slow and useful for little more than entertainment and novelty.

Multiplayer[edit]

Up to 32 players are supported in each multiplayer match in Crysis multiplayer, which used the GameSpy Network and required the user to have an existing user ID or otherwise create a new one. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which is played by two opposing teams, each trying to destroy the other's headquarters.[10]

Power Struggle features the American soldiers fighting the North Koreans; both sides, however, have nanosuits.[11] All players begin armed with only a pistol and a nanosuit.[11][12] Weapons and vehicles can be found throughout the map, but generally must be bought by using "Prestige Points," which are earned by killing enemies or capturing buildings.

The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or by using a Singularity Tank, which generates a temporary black hole in the target area. To gain access to nuclear or singularity weapons, the player must first capture the "prototype facility" which is used to make them, and then use the alien crash sites which feed the facility with energy necessary to build up enough energy to build weapons of mass destruction.

One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to buy weapons and vehicles, including any of the aforementioned superweapons. Some of the weapons available in the game are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle (a sniper-type weapon able to kill another player in one shot).

The advanced weapons available for purchase from the Prototype Factory (aside from nuclear and singularity weapons) require 50% energy. Weapons the player can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and the MOAR, which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[11] Even so, Jack Mamais, lead designer, stated that Crytek hopes that this mode will be developed by the modding community.[13] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate toward either Instant Action, or Power Struggle.[14]

On April 14, 2014, Crytek announced that the multiplayer mode would be unplayable after GameSpy switched off its servers on May 30, 2014.[15]

Plot[edit]

The game begins on August 7, 2020, when North Korean forces led by General Ri-Chan Kyong take control of the Lingshan Islands. A team of American civilian archaeologists, led by Dr. Rosenthal, send out a distress call indicating that they have discovered something that could change the world. A week later, United States Army Delta Force's Raptor Team is dispatched to the islands, with the core mission of evacuating them and securing any valuable information that they have. The team consists of Nomad, Psycho, Aztec, Jester and team leader Prophet (all under code names); they are outfitted with technologically advanced Nanosuits, which help protect them from gunfire and explosions, as well as giving them superhuman strength and abilities. As they perform a high-altitude jump onto one of the islands, an unknown flying entity disrupts the jump by smashing into Nomad, and the team is separated. The crash deactivates Nomad's Nanosuit and destroys his parachute, but he is saved because he lands in the water and his nanosuit absorbs the impact. Once he makes his way to shore, Prophet is able to reset Nomad's suit remotely, restoring its normal functions.

As Raptor Team regroups after the jump, Aztec is killed by an unknown entity. When the team finds him, they discover that whatever killed him also killed and dismembered a nearby squad of KPA soldiers. The remaining members of Raptor Team proceed with the mission. Along the way they discover the hostages' boat frozen on a hill near the coast of the island. They also get their first look at the aliens who have been attacking their team when a flying alien machine sneaks up on them and snatches Jester, killing him shortly thereafter. The first hostage the team rescues turns out to be a CIA agent who was sent to monitor Dr. Rosenthal's work. In the jungle, Nomad finds another hostage named Badowski dead with ice shards in his back as the KPA battle an alien machine nearby. After Nomad regroups with Prophet, Prophet is suddenly snatched by another flying machine, which flies away with him in its grasp. Shortly after, Nomad is contacted over the radio by Major Clarence Strickland of the American military asking if he wishes to abort the mission since most of his team has been killed or missing; Nomad refuses, saying that he can still complete the mission.

A day/night cycle operates during the course of the single-player campaign.

Nomad makes his way to Dr. Rosenthal's research complex, where he has found a rare fossilized artifact predating humanity by two million years. The partially excavated artifact resembles one of the flying machines (designated "exosuits") that has been attacking the team. Rosenthal also references other discoveries of similar artifacts in Afghanistan and Siberia, suggesting that the aliens have a global presence, and are not just confined to the island. While Rosenthal is running a scan on the artifact, it emits a powerful energy pulse that freezes him solid. Nomad's Nanosuit is able to maintain his internal temperature, saving his life. Nomad then rendezvous with a VTOL, after eliminating a Nanosuit-equipped four-man KPA special forces team near the landing site. He notifies his superiors about this, because the U.S. military had hoped to prevent the Koreans from acquiring Nanosuit technology.

The U.S. military then begins a full-scale invasion of the island, led by Major Strickland. As the U.S. forces continue to the main excavation site, the central mountain on the island begins to fall apart, revealing a huge alien structure inside, which is nearly the size of the mountain itself. Nomad enters the excavation site at the mountain's base, but is captured by Kyong's men. Kyong deactivates Nomad's Nanosuit, and Nomad watches, helpless, as Kyong shoots one of the hostages in the head and then detonates explosive charges to open the structure. An energy pulse emanates from the structure and kills Kyong's men; the pulse also reactivates Nomad's Nanosuit. Kyong, also wearing a Nanosuit, attacks Nomad, but Nomad is able to kill him. As the mountain continues to collapse, a VTOL evacuates the last hostage, Dr. Rosenthal's daughter Helena, but is unable to rescue Nomad.

Nomad gets trapped and decides to continue into the alien structure. It soon turns into a zero gravity environment. Nomad uses his hydro-thrusters to maneuver and encounters hostile, intelligent aliens. He also sees a possible invasion force consisting of many alien machines. Nomad manages to escape, but the structure creates a massive sphere of energy that freezes everything inside its structure to -200 °F (-129 °C). Once outside, Nomad is attacked by various Alien machines before finding Prophet. Prophet was able to engineer a weapon using the aliens' technology, the Molecular Accelerator (MOAC). Prophet's Nanosuit malfunctions, requiring him to frequently stop and recharge using heat sources, such as the burning wrecks of military vehicles. The two leave the ice sphere and rescue Helena, whose VTOL has crashed. Prophet leaves with Helena on another VTOL. At the U.S. evacuation point, one of the last VTOLs rescues Nomad from an unstoppable quadrupedal alien exosuit. Just as the exosuit is about to destroy the VTOL, Major Strickland draws its attention by firing at it using a mounted machine gun and the exosuit kills Strickland instead. As they leave the island, the pilot is killed and the engines are damaged. Nomad flies the crippled VTOL back to the USS Constitution (CVN-80) Carrier Strike Group while fighting off aliens along the way.

Once there, he meets up again with Psycho and is then debriefed by Admiral Richard Morrison who explains that a nuclear strike has been ordered against the ice sphere. Helena warns him that the aliens might absorb the energy, but the Admiral ignores her. Prophet flies a VTOL back to the island against orders. Despite Prophet's departure, the nuclear missile is launched at the ice sphere. The explosion causes the ice sphere to expand and prompts a massive alien counterattack.

Nomad is ordered to repair one of the carrier's damaged nuclear reactors. The Nanosuit is resistant to high levels of radiation, although prolonged exposure proves deadly. While Nomad is in the reactor room, Helena sends an experimental signal through Nomad's suit that causes several alien machines to absorb too much power and overload, destroying them. As Nomad returns to the carrier's flight deck, Admiral Morrison is killed and Nomad takes the prototype TAC-Cannon. On the flight deck, Nomad fights an alien exosuit similar to the one that killed Strickland. A massive alien warship then emerges from the sea, and Helena manages to deactivate its shields by sending a signal through Nomad's Nanosuit. Nomad then uses the TAC-Cannon to destroy the alien warship, which crashes down onto the carrier and begins to sink it. Nomad runs across the flight deck and jumps off the carrier into the waiting VTOL, which is piloted by Psycho. As they fly away, Helena is nearly pulled out of the aircraft by the energy field created by the destroyed alien warship. The ship drags the Constitution beneath the surface and vaporizes, creating a massive vortex that engulfs and destroys the entire carrier fleet. Psycho then receives a transmission that there is another carrier strike group en route to the island and suggests meeting them. Nomad protests, claiming that since they now know how to defeat the aliens, they need to continue fighting. A transmission from Prophet, who is inside the energy field on the island, is then received. The VTOL is then seen turning around and heading back to the island.

Development[edit]

Game engine[edit]

An in-game screenshot of Crysis, showing the game's volumetric lighting effects. The game's graphics drew considerable praise.[16][17]

Crysis uses Microsoft's Direct3D API for graphics rendering, and includes the same editor that was used by Crytek to create the game.[18] The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 was among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but was designed primarily to run using DirectX 9, both on Vista and Windows XP.[19]

Roy Taylor, Vice President of Content Relations at Nvidia (at the time), has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code (equivalent to nearly three thousand pages), 1 GB of texture data, and 85,000 shaders.[2]

Crysis is often used as a benchmark in computer tests, as Crysis at the highest settings and resolutions required processing power from computers that was unfeasible when it was first released. In its time, the game was so demanding on previous computer hardware that the catchphrase "But can it run Crysis?" was frequently used in relation to new or powerful computer hardware, even over a decade after the release of Crysis.[20][21]

Demo[edit]

On August 27, 2007, Crytek announced a single-player demo would be released on September 25; however, the date was pushed back to October 26.[22][23] The demo featured the entire first level, Contact, as well as the sand box editor.[24] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[24] However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the "very high" graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as Object Motion Blur.[25]

Sandbox editor[edit]

Crysis contains a level editor called Sandbox, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.[26]

Release[edit]

Crysis Warhead[edit]

Crysis was announced to be the first game in a trilogy by Crytek.[2] Despite this, the next game released under the Crysis name was not the second chapter in the trilogy.[27] Released for Microsoft Windows on September 16, 2008, in North America and September 19, 2008, in Europe, Crysis Warhead is a stand-alone expansion that allows the player to play the story told in the original Crysis, but this time from the viewpoint of Sgt. Michael Sykes, also known as "Psycho". The multiplayer element in Crysis Warhead is now called Crysis Wars.[28]

Console versions[edit]

In July 2011, it was revealed that both the ESRB and the equivalent Korean ratings board had rated the original Crysis for the Xbox 360 and PlayStation 3.[29] On September 8, 2011, a trailer with real-time in-game footage was released on Crytek's Twitter page.[30] It showed brand new features for consoles including all new lighting, new effects and new Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.[31] This version is download-only. Crytek CEO Cevat Yerli said: "We are extremely proud of what we were able to accomplish with Crysis. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality - and still is for many gamers even four years later. By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming."[32] However, unlike the original, the Xbox 360 and PlayStation 3 versions of the game lack the online multiplayer component as well as the second to last Campaign mission titled "Ascension".[33] Also, neither Warhead nor Wars expansions are included. It was released on October 4, 2011.

Crysis Remastered[edit]

On April 16, 2020, Crytek announced that a remastered version of the game, titled Crysis Remastered would be released for the Xbox One, PlayStation 4, Nintendo Switch, and PC, featuring new graphical assets, effects, and software-based ray tracing. The remaster was originally intended for a simultaneous release on PlayStation 4, Nintendo Switch, Xbox One, and PC,[34] and a trailer was scheduled for release on July 1, 2020. However, in the days previous to the trailer's release, the trailer itself and several screenshots were leaked, and were poorly received by the public for failing to provide any marked improvement over the original game. For this reason, come July 1, Crytek announced that except for the Switch, they would be postponing the release of Crysis Remastered for all platforms "by a few weeks" to improve its visual quality in an attempt to meet the users' expectations.[35] The Switch version was announced on July 10 as coming out on July 23.[36] On July 22, 2020, a tech analysis published by Digital Foundry, based on the Switch version, revealed that Remastered is not based on the original PC version of Crysis, but off the port[37] (PlayStation 3/Xbox 360).[38] On August 21, 2020, a new tech trailer was released for Remastered, showcasing improved lighting, 8K textures, raytraced effects, and setting the release date for September 18, 2020.[39] Given the remaster was based on the PS3 / Xbox 360 version of the game, the remaster lacked the level "Ascension" that was similarly missing from the console version. This level was added back to the game in the 2.0 update to the game, which was released on December 17, 2020.[40]

Marketing[edit]

The limited or collector's edition of Crysis is called Special Edition. The three-disc Crysis Special Edition contains the following:[41]

  • SteelBook casing (not available in North American version)
  • Crysis game DVD
  • Crysis Bonus Content DVD including:
    • "Making of Crysis" and "Meet the Developers" featurette
    • Initial Crysis concept video
    • Additional "key trailers"
    • Showreel of original concept and production artwork
    • High-resolution screenshots
    • Storyboards
  • A 28-page game manual
  • A 16-page concept art booklet
  • An exclusive in-game multiplayer "Amphibious APC" vehicle
  • Official soundtrack CD by composer Inon Zur

The South African release also included:

Reception[edit]

Critical reception[edit]

Upon its release, Crysis was met with critical acclaim. Review aggregator website Metacritic rated the PC version 91/100,[42] the Xbox 360 version 81/100,[44] and the PlayStation 3 version 81/100.[43] The game was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying with Half-Life 2 and Sid Meier's Alpha Centauri.[17] GameSpot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made".[54] Shawn Elliott of 1Up.com gave the game a B+, praising the graphics and presentation but criticizing the last third of the game: "beautiful throughout, mostly amazing, but vegetative by the end."[49] GameSpy gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.[55] X-Play gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.[60] GamePro honored Crysis with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming", but criticized the steep hardware requirements.[53] IGN awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time".[16] A retrospective review for bit-tech.net in June 2010 criticized the game for failing to deliver on its pre-release promise, saying that the art direction was "boring and monotonous", that the nanosuit was underwhelming and that the plot could be summarized as "Rescue these people who look to be being held captive by Koreans. Oh no Aliens!" The review concluded by saying, "Crysis was the epitome of style over substance."[62]

Sales[edit]

According to The simExchange, the NPD Group reported that Crysis moved 86,633 retail units in the first two weeks of its release in North America,[63] but while it beat their expectations, the sales were considered disappointing overall.[64] Two months later, on Electronic Arts' earnings conference of the quarter, it was reported that Crysis had reached the 1 million units mark, and that it had exceeded their expectations.[65] It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[66] indicating sales of at least 100,000 copies in the United Kingdom.[67]

On the other hand, Cevat Yerli stated during an interview with PC Play in April 2008 that he was disappointed to see the game leading the charts in piracy and because of that his studio would not produce any more PC exclusives, as he believed a game such as Crysis would sell four to five times more copies if it was released on consoles.[68] Die Welt likewise reported that piracy had left the game with disappointing sales by April.[69] Piracy figures released by TorrentFreak indicate that Crysis was indeed one of the most-pirated PC games of the year.[70] In June 2008, Cevat stated that while their hopes have not been met, the game has reached their real expectations[71] and in August he added that despite its $22 million budget the game has turned profitable for them.[72] By May 2010, the game had sold over 3 million units (and its standalone expansion about 1.5 million units)[73] making it one of the best-selling PC games of all time.

Awards[edit]

GameSpot awarded Crysis "Best Shooter" in its "Best of 2007" awards, saying that "It was this open-ended, emergent gameplay – the ability to let us tackle our challenges in whatever way we wished." They also awarded it with "Best Graphics: Technical" and "Best PC Game" stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly – and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."[74] PC Gamer awarded Crysis its "Game of the Year" and "Action Game of the Year" in its March 2008, "Games of the Year Awards" issue. PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."[citation needed] Gamereactor gave Crysis a perfect ten, and awarded it with its "Best Action Game of 2007", saying that "the action genre is forever changed".[citation needed] IGN awarded Crysis its "Editor's Choice Award", saying that "the Halo 2-type ending ... wasn't enough to deter me from heartily recommending action fans pick this one up."[citation needed] During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Crysis with "Outstanding Achievement in Visual Engineering", along with receiving nominations for "Computer Game of the Year" and "Action Game of the Year".[75]

Legacy[edit]

At the time of its release, Crysis was one of the most demanding games available in terms of hardware requirements. This caused the phrase "Can it run Crysis?" (a questioning of whether personal computer systems with the best-possible hardware could run the game at its maximum quality and resolution settings) to become an Internet meme. The phrase was applied jokingly to non-gaming computers (such as NASA mainframes) or historical computing hardware (such as ENIAC). Later Crysis games dropped some of the most demanding rendering features of the game engine, thus making the "Can it run Crysis?" question moot.[21] Honoring this aspect of the original game, the highest detail level in the PC version of Crysis Remastered is called "Can it Run Crysis?".[76]

Sequels[edit]

On May 30, 2009, Crytek announced the second chapter in the Crysis trilogy, which continued where the first game ended. Released on March 22, 2011, Crysis 2 was developed for Microsoft Windows, PlayStation 3 and Xbox 360.[77] In addition to seeking a United States trademark on the name Crysis,[78] Crytek sought to trademark the names Crysis Wars,[79] World in Crysis,[80] and Crysis Warhead. On April 16, 2012, EA and Crytek officially announced that Crysis 3 was in development. The game was released in February 2013.

Notes[edit]

  1. ^ Saber Interactive co-developed the Remastered version.

References[edit]

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External links[edit]