Marvel vs. Capcom: Clash of Super Heroes: Difference between revisions

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===Final Boss===
===Final Boss===
*'''[[Onslaught (comics)|Onslaught]]''': Can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine.
*'''[[Onslaught (comics)|Onslaught]]''': Can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine. He can only be played in one stage (the stage in which the player would fight Onslaught originally)



==PlayStation port==
==PlayStation port==

Revision as of 18:02, 25 September 2008

Marvel vs. Capcom
File:Marvel vs Capcom.png
Developer(s)Capcom
Publisher(s)Capcom / Virgin Interactive
Platform(s)Arcade, Sega Dreamcast, PlayStation
ReleaseArcade
Japan January 12, 1998
United States January 23, 1998
Sega Dreamcast
Japan March 25, 1999
United States September 30, 1999
European Union June 23, 2000
PlayStation
Japan November 11, 2000
United States January 31, 2000
Genre(s)Crossover/Versus fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCPS-2

Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third to feature Capcom characters (see Marvel vs. Capcom (series)). In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.

Gameplay

While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack.

Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character.

The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.

Characters

Marvel side

Capcom side

Secret characters

  • Hyper War Machine: A form of War Machine that cannot block, but also cannot be hit-stunned or dizzied. His power and defense increases dramatically, but his movement speed is greatly decreased.
  • Hi-Speed Venom: A sped-up form of Venom with afterimages. He's the fastest character in the VS. Series itself, but he takes about two times more damage than everyone else.
  • MSH-style Hulk: An Orange-colored faster version of Hulk with his moveset from Marvel Super Heroes sans Hulk's super-armor.
  • Lilith-Mode Morrigan: A form of Morrigan with Lilith's palette and moves.
  • Shadow Lady: A cyborg palette swap of Chun-Li, similar in style to Shadow from Marvel Super Heroes vs. Street Fighter but with a different variety of cyborg-based moves. Her speed also increases, similar to Shadow.
  • Roll: She is the only secret character in this game to have her own unique sprites. She is short enough to be able to duck from most attacks. However she tends to hover in the air due to her dress and runs slowly due to her short legs. Her attacks mimic that of Mega Man, but are weaker and come out slower because of added animation of equipping a Buster weapon.

Special partners

Final Boss

  • Onslaught: Can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine. He can only be played in one stage (the stage in which the player would fight Onslaught originally)

PlayStation port

The PlayStation version of the game (titled as EX Edition in Japan), differs from the arcade version in that players are unable to switch characters on-the-fly, reducing the secondary character to an assist role only. Significantly, this removes the tag-team aspect of the game, which is considered by some to be one of its defining characteristics.[1] The PlayStation version instead offers a "Cross over" mode where each player chooses one character, and the second character for each team is a mirror of the opponent's pick. In this mode, the players may switch characters at will, but the teams must always be identical. This compromise is necessitated by the console's small memory size -- the use of identical teams alleviates the memory requirements. This version features a new[citation needed] zoom effect that happens whenever the player executes an air combo.

Soundtrack

Untitled

The original soundtrack was released by Capcom's own Suleputer label on March 21, 1998 in Japan only.


Track listing
No.TitleLength
1."Opening" 
2."Player Select" 
3."VS." 
4."Theme of War Machine" 
5."Theme of Captain America" 
6."Theme of Hulk" 
7."Hurry Up" 
8."Win" 
9."Theme of Wolverine" 
10."Theme of Gambit" 
11."Theme of Spider-Man" 
12."Theme of Venom" 
13."Here Comes a New Challenger" 
14."Ranking" 
15."Variable Cross" 
16."Theme of Ryu" (remix of the original Street Fighter II theme) 
17."Theme of Captain Commando" 
18."Theme of Chun-Li" (remix of the original Street Fighter II theme) 
19."Theme of Jin" 
20."Theme of Zangief" 
21."Continue" 
22."Game Over" 
23."Theme of Strider Hiryu" 
24."Theme of Morrigan" 
25."Theme of Rockman" (remix of the theme from Mega Man 2) 
26."Theme of Roll" (bonus track, theme song from Mega Man Battle & Chase) 
27."Theme of Hidden Character" 
28."Boss Introduction" 
29."Theme of Onslaught I" 
30."Theme of Onslaught II" 
31."Ending - After the Battle" 
32."Ending - Peace" 
33."Ending - Tension" 
34."Ending - Grief" 
35."Ending - Gambit" 
36."Ending - Venom" 
37."Ending - Roll 1" 
38."Ending - Roll 2" 
39."Ending - Ryu" 
40."Ending - Strider Hiryu" 
41."Ending - Morrigan" 
42."Ending - Rockman 1" 
43."Ending - Rockman 2" 
44."Staff Roll" 

Trivia

  • Ryu has the ability to switch between his own movesets and that of Ken and Akuma in this game. (one of the PS1 version's loading screens dubbed him "'Complete Change' Ryu")
  • Ryu's theme in the game is a remix of the title theme from the original Street Fighter II.
  • Roll's theme in the game is a remix of her special ending theme song from Mega Man Battle & Chase entitled "Kaze yo Tsutaete" (Winds, Let Him Know).
  • Mega Man's theme is a remix of the opening title screen music of Mega Man 2. He also has his own unique victory music when he wins a match, which is the same victory fanfare heard when a robot master is defeated in a few Mega Man titles, such as Mega Man 2 and Mega Man 7. Roll shares the same victory theme.
  • The opening fanfare of Strider Hiryu's theme is a remix of the opening fanfare in the arcade game he appears in.
  • The secret Capcom characters (Roll, Shadow Lady, and Lilith-Mode Morrigan) are the only secret characters to have their own endings.
  • The home versions of the game had an additional two palettes for each character with the exception of Onslaught, who only has one set of colors.
  • Zangief can transform into Mecha Zangief.
  • Captain Commando has two win quotes that reference past Capcom games.
    • "Thank you for playing this game!" - Reference to the ending quote after the end credits roll
    • "The first Capcom game was Vulgus, back in 1984!" - Self-explanatory.
  • Both Captain Commando and Strider Hiryu's endings are similar to the ones in their respective games.
    • Captain Commando appears before S.H.I.E.L.D. on their monitor at headquarters, informing them of his and his comrades' victory over Onslaught. When asked who he is, he simply says "I am Captain Commando." This is a recreation of his own Captain Commando game ending.
    • Strider Hiryu remarks "Target eliminated. Mission complete.", then flies off on his hang glider. The next screen shows a humpback whale surfacing up to the ocean, then Hiryu jumps off his hang glider and rides on the back of the whale. This was the same exact ending in the original arcade game after he defeated Grandmaster Meio.
  • The announcer is voiced by Sally Cahill, who also voiced Ada Wong in Resident Evil 2.

See also

References

External links