Britannia (game)

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Britannia
Game data
author Lewis E. Pulsipher
publishing company Gibsons Games (1986),
Avalon Hill (1987),
World of Games (1991),
Fantasy Flight Games (2006),
Heidelberger Spieleverlag (2008)
Publishing year 1986, 1987, 1991, 2006, 2008
Art Board game
Teammates 4 (3 to 5)
Duration 5 hours and more
Age from 12 years

Britannia is a board game by Lewis E. Pulsipher . The first edition was published in English in 1986 in the United Kingdom by Gibson Games and in 1987 in the United States by Avalon Hill . In 1991 Welt der Spiele published a German version. In 2006 the game appeared in a heavily revised second edition by Fantasy Flight Games . This edition was translated into German by Heidelberger Spieleverlag and published at the end of 2008.

The game simulates the approximately 1000-year history of Great Britain from the conquest by the Romans to the conquest by the Normans .

Game description

The players, the number of which is optimally 4 (games with 3 or 5 players are possible with special rules, but very unbalanced), embody some of the peoples resident on the island who each pursue different tasks: while the Romans try to exercise their power To strengthen the construction of fortifications, the Welsh tried to preserve their independence. Over time, more races are added as invaders while others are wiped out. As with other similar games from Welt der Spiele such as Civilization or Empire , the playing time for Britannia is several hours.

There are 4 colors that are assigned to the 4 players in the four-player variant:

The map of Great Britain is divided into 37 countries such as Avalon, Kent , Mercia etc., of which 20 are in England , 10 in Scotland and 7 in Wales . There is an original population in these countries. Invaders are initially in one of the six sea areas. Ireland and Normandy are shown on the map but do not play a role in the game. In 16 rounds, each covering a period of 60 to 75 years, the units of the nations are drawn. If there are units of several races - even those of the same color - in a country, a battle ensues. The result is rolled out. The attacker wins on 5 and 6, in the mountains or against Romans on 6 (exception: castles). Romans and cavalry units win on 4, 5 and 6, in marshland and mountains on 5 and 6. The attack value is improved by a leader who appears in certain rounds, for example Arthur with the Romano-British or Harold with the Saxons. At the end of each round there is population growth (new units depending on the lands that are owned). In certain rounds the points are counted. Every people has a certain score for every country if they own the country. The scores are based on the historical course. The Romans received z. B. no points for the Hebrides, but many points for Sussex. Further points can bring the killing of a leader (the defeat of all units that are traveling with him in a country), as well as the majority in the election of the Bretwalda or later the king .

The game brings a high score to those players who let their peoples settle as closely as possible to the historical course. Nevertheless, the history of Britain can be completely different; B. an Irish king become an English king or Angles, Saxons and Scots die out completely.

Lands

There are 37 lands and 6 sea areas in the game:

Web links

Individual evidence

  1. a b Published Games by Lewis E. Pulsipher (English)