Ubisoft Montreal

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Ubisoft Montreal
legal form Ubisoft subsidiary
founding 1997
Seat Montreal , Quebec , CanadaCanadaCanada 
Number of employees more than 3,500 (2018)
Branch Software development
Website montreal.ubisoft.com

Ubisoft Montreal is a video game development studio based in Montreal , Canada. It belongs to the French Ubisoft Entertainment SA. With over 3,500 employees, Ubisoft Montreal is one of the largest studios in the world. The Splinter Cell , Prince of Persia , Assassin's Creed and Far Cry series go back to Ubisoft Montreal .

The headquarters of the studio in Montréal

history

The studio opened in 1997 with government subsidies . Ubisoft cited the largely French-speaking population and proximity to the English-speaking United States as one of the main reasons for the location. Martin Tremblay joined in 1999 as executive vice president of the company added, and later became one year director of segment operations (Engl. Chief Operating Officer, shortly COO) transported.

In the beginning, the studio mainly developed games for children like Donald Duck: Goin 'Quackers and those based on Playmobil toys. In 2000, the studio began work on Tom Clancy's Splinter Cell game . When the game was released in November 2002, it received praise from all sides. IGN called the game "the best title on Xbox this year" and predicted in a review that Ubisoft Montreal would become famous for this game.

In 2005, the Québec government gave Ubisoft Canadian $ 5 million to expand. That amount was later increased to 19 million and plans were released to add 1,400 jobs by 2013, which would make Ubisoft Montreal the world's largest development studio.

During his time as COO, Martin Tremblay was a staunch advocate of the so-called non-compete clause , which prohibits working for a competitor after the end of an employment relationship. This came in response to the reopening of EA Montreal in March 2004 and an incident in which EA poached several Ubisoft Montreal employees. Ironically, it was precisely this clause that prevented Tremblay from accepting the position as President of Worldwide Studios at Vivendi Games after leaving Ubisoft in 2006.

After Tremblay's departure, Yannis Mallat, producer of Ubisoft Montreal's Prince of Persia series, was named CEO and also took on the vacant role of COO.

In 2013 Ubisoft took over the development studio THQ Montreal and incorporated it into Ubisoft Montreal.

Developed games

Assassin's Creed series

year title Sales start
2007 Assassin's Creed November 14, 2007
2008 Assassin's Creed: Altaïr's Chronicles February 5, 2008
2009 Assassin's Creed: Bloodlines November 17, 2009
Assassin's Creed II November 17, 2009
Assassin's Creed II: Discovery February 5, 2009
2010 Assassin's Creed: Brotherhood November 16, 2010
2011 Assassin's Creed: Revelations November 15, 2011
2012 Assassin's Creed III October 31, 2012
2013 Assassin's Creed IV: Black Flag October 29, 2013
2014 Assassin's Creed Unity November 11, 2014
Assassin's Creed Rogue November 11, 2014
2017 Assassin's Creed Origins October 27, 2017

Splinter Cell range

year title Sales start
2002 Tom Clancy's Splinter Cell November 18, 2002
2004 Tom Clancy's Splinter Cell: Pandora Tomorrow March 23, 2004
2005 Tom Clancy's Splinter Cell: Chaos Theory March 23, 2005
2006 Tom Clancy's Splinter Cell: Essentials April 7, 2006
2006 Tom Clancy's Splinter Cell: Double Agent November 10, 2006
2010 Tom Clancy's Splinter Cell: Conviction April 15, 2010
2013 Tom Clancy's Splinter Cell: Blacklist 22nd August 2013

Far Cry series

year title Sales start
2005 Far Cry Instincts September 30, 2005
2004 Far Cry Instincts: Evolution March 27, 2006
2006 Far Cry Instincts: Predator March 27, 2006
2006 Far Cry Vengeance December 8, 2006
2008 Far Cry 2 October 21, 2008
2012 Far Cry 3 November 29, 2012
2013 Far Cry 3: Blood Dragon April 30, 2013
2014 Far Cry 4 18th November 2014
2016 Far Cry Primal February 23, 2016
2018 Far Cry 5 March 27, 2018
2019 Far Cry New Dawn 15th February 2019

More games

literature

Web links

Individual evidence

  1. Our studio. Ubisoft Montréal, accessed September 10, 2018 .
  2. a b Michael French: Ubisoft Montreal to become world's biggest studio. In: Develop. February 9, 2007, archived from the original on July 28, 2009 ; accessed on September 11, 2018 (English).
  3. ^ Mathew Kumar: The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal. In: Gamasutra . December 14, 2006, accessed September 11, 2018 .
  4. Tor Thorsen: Tremblay bids Ubisoft adieu. In: GameSpot . April 3, 2006, accessed September 10, 2018 .
  5. Geoff Keighley: The Final Hours of Prince of Persia. In: GameSpot . July 2, 2004, accessed September 10, 2018 .
  6. ^ Tom Clancy's Splinter Cell Q&A. In: GameSpot . March 19, 2003, accessed September 10, 2018 .
  7. ^ Aaron Boulding: Splinter Cell Review. In: IGN . November 18, 2002, accessed September 10, 2018 .
  8. Tor Thorsen: Canada gives Ubisoft $ 4 million. In: GameSpot . February 1, 2005, accessed September 10, 2018 .
  9. Simon Carless: Electronic Arts, Ubisoft Clash On Montreal Hiring. In: Gamasutra . January 31, 2006, accessed September 11, 2018 .
  10. ^ Simon Carless: Ubisoft Wins Court Non-Compete Order Against Tremblay. In: Gamasutra . May 18, 2006, accessed September 11, 2018 .
  11. Ubisoft Montreal promotes Mallat. In: GameSpot . April 10, 2006, accessed September 10, 2018 .
  12. David Martin: THQ sells brands: Ubisoft takes over South Park and THQ Montreal. In: PC Games Hardware . January 24, 2013, accessed September 11, 2018 .