Warhammer 40,000: Rites of War

from Wikipedia, the free encyclopedia

Rites of War is a turn-based strategy game set in the futuristic role-playing universe Warhammer 40,000 . It is after Final Liberation and Chaos Gate of the third license title of American Publishers SSI and was designed by DreamForge Intertainment based on the engine of Panzer General 3D developed. It was released for Windows on June 30, 1999 .

Gameplay

The game has three game modes: a campaign with 24 missions, a skirmish mode and a multiplayer mode. The campaign is about the attempt by the Eldar world ship Iyanden to recapture a virgin world from the Empire, a world that the Eldar had long ago terraformed for settlement. In the course of the campaign, a dangerous enemy appears with the Tyranids. Therefore, the Eldar enter into an alliance with the human empire to repel their common enemy.

In the battle mode against computer opponents, the player can choose between all three factions. The empire is divided into the order of the Red Hunters, the Imperial Army and the Sororitas Silentum.

reception

Meta-ratings
Database Rating
GameRankings 64.53%
reviews
publication Rating
CGW 4/5
Eurogamer (UK) 8/10
GameSpot 5.9 / 10
IGN 6.1 / 10
PC Gamer UK 65%
PC Gamer US 75%
Power play 72% (solo)
75% (multi)
Computer Games Strategy Plus 2.5 / 5
Electric Playground 7.5 / 10

Rites of War received mixed reviews (game rankings : 64.53%).

“I have to admit that (given the choice) I would prefer the older Warhammer 40,000 title 'Chaos Gate'. Because it is undisputed that 'Rites of War' is way ahead in terms of handling, but it just looks like a sterile sandpit game with colorful plastic men. The special flair, the goosebumps atmosphere, the gloomy horror potential of the tabletop template - implemented in an exemplary manner in 'Chaos Gate' - is almost completely missing here. "

- Joe Nettelbeck : Test report Power Play

“Rites Of War is a fun but flawed game. It looks beautiful and plays well, but it can be frustrating at times thanks to the 'rest' rule, repetitive mission objectives, and the need to nurse your troops through the battle with as few losses as possible. "

“Rites of War is a fun game with a few quirks. It looks wonderful and plays well, but it can be frustrating at times, thanks to the 'rest' rule, the repetitive objectives of the mission, and the need to get your troops through the battle with as few losses as possible. "

- Robert “Gestalt” Purchese : Eurogamer review

Web links

Individual evidence

  1. a b http://www.gamerankings.com/pc/199266-warhammer-40000-rites-of-war/index.html
  2. Jeff Lackey: Respect Your Eldars . In: Computer Gaming World . No. 184, November 1999, pp. 148, 157.
  3. a b https://www.eurogamer.net/articles/row
  4. http://www.ign.com/articles/1999/07/31/warhammer-40k-rites-of-war
  5. http://www.ign.com/articles/1999/07/31/warhammer-40k-rites-of-war
  6. a b Test report Power Play
  7. ^ Jason Weston: Ritual. Archived from the original on February 19, 2002. In: PC Gamer UK . No. 76, December 1999.
  8. ^ William R. Trotter: Rites of War Archived from the original on October 18, 2006. In: PC Gamer US . September.
  9. ^ William Abner: Rites of War . In: Computer Games Strategy Plus . August 12, 1999. Archived from the original on February 8, 2005.
  10. Jules Grant: Warhammer 40,000: Rites of War . In: Electric Playground . Archived from the original on June 1, 2004.