Warhammer 40,000

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Warhammer 40,000 (also Warhammer 40,000 , Warhammer 40k , WH40k or just 40k ) is a tabletop game from Games Workshop . It takes place in a dystopian future in which humanity and numerous other species fight for dominance and survival in the universe and to reach countless planets and even conquer entire systems.

Warhammer 40,000 is the science fiction version of the game Warhammer Fantasy Battles , but does not take place in the future of the Warhammer world depicted there, but in the future of reality, i.e. in the 41st millennium after the birth of Christ. The species in Warhammer 40,000 are still mostly variations of the races from Warhammer Fantasy, which can possibly be explained by the fact that Games Workshop initially actually worked on a connection between the two game universes, but then rejected this entirely.


The first edition of the game appeared in 1987 under the name Warhammer 40,000: Rogue Trader . The original rules and the game world were created by Rick Priestley ( Game Designer at Games Workshop). The game concept was designed for small but detailed skirmishes. Additional rules and background were published regularly in White Dwarf magazine. The game had a strong role-playing character, which was to be taken up again in later releases such as Necromunda or Inquisitor . The most important additions were Warhammer 40,000 - Chapter Approved - Book of the Astronomican from 1988, which primarily contains army lists, and the Warhammer 40,000 Compendium , which appeared in 1989 and contains revised articles and additional rules from White Dwarf magazine.

Detailed rules for the armies of the Chaos gods appeared in the two additional books Realm of Chaos: Slaves to Darkness and Realm of Chaos: The Lost and the Damned . Siege rules are included in the Warhammer Siege Supplement. The rules of the game of Rogue Trader have been changed very strongly over the years by additional rules, so there have been completely revised vehicle rules, new melee rules and the rules for psychic powers of the individual races have been repeatedly experimented with. Many of these changes were then incorporated into the second edition of Warhammer 40,000.

The second edition appeared in 1993. The set of rules was delivered in a box with figures of the Space Marines and the orcs, terrain pieces and dice. The battles were similar to the first version, but also designed for larger battles. The first army books or codices appeared for the second edition, which contained the background, special rules and army lists of individual peoples. Among other things, the rules for psychic powers have been published in the World Fire expansion . Andy Chambers has been the editor-in-chief of the publications since this edition. With this edition, the role-playing element has been almost completely removed, the rules have been simplified considerably, and the flow of the game has been greatly accelerated.

The third edition was published in 1998. The set of rules appeared as a book and in a box together with characters from the Space Marines and the new Dark Eldar race. The rules were made simpler to handle larger battles better. The Street Fight expansion added special rules for fighting in urban areas. Later rules for the Tau, the witch hunters and the demon hunters were added.

During this time, Games Workshop held the first global events that had important battles in the game world as a background. The results of individual battles were summarized and had an influence on the outcome of the battle and thus on the history of the game world.

The fourth edition was published in 2004. There were three versions: hardcover with lots of additional content (backgrounds, images, painting tips), as a boxed battle for Macragge (compact softcover with figures of the Space Marines and the Tyranids) and as a leather-bound Collector's Edition. With the Cities in Flames expansion , the street fighting rules have been revised. In October 2007 the second official expansion Apocalypse appeared, which offers extended rules for mass battles. In the fourth edition, the codices were again viewed as complete books about the peoples and contained a much better elaborated background and unit descriptions.

In July 2008, the fifth edition of Warhammer 40,000 was released. The rulebook was also published in various versions for this edition. In addition to the normal hardcover book, other limited versions with additional extras such as game materials or a specially designed cover were also released. In addition to the rules, the rulebook again contains a large collection of background information on the universe of Warhammer 40,000. In addition, the Storm Landing play set appeared on Black Reach , which contained the rules and models of the Space Marines and the Orcs, as well as some dice, templates and a tape measure. The Codex Blood Angels was first published as a stand-alone book and added background information about the order to the army list from the White Dwarf.

In July 2012, the sixth edition of Warhammer 40,000 was released. In September, the corresponding starter set Storm of Retribution (also known as Dark Vengeance) followed , which contains miniatures of the Dark Angels and Chaos Space Marines as well as rules and game items.

The seventh edition was published on May 24, 2014. In this edition the psychic abilities, which represent a kind of magic, are again outsourced to a separate game phase. There will also be more freedom in assembling armies. The starter set is still Dark Vengeance.

The appearance of the eighth edition for the current year 2017 was announced on April 22, 2017, and this is accompanied by an extensive redesign of the rule structure. The eighth edition was published on June 17, 2017. The starter set is now Dark Imperium which includes the newly added Primaris Space Marines and new models of the Death Guard.


The basic game idea is the representation of a battle between two (mostly) equally strong armies. Each player represents his armed force with matching tin or plastic miniatures. Each of these miniatures has a certain value profile in which his fighting skills are reflected. The better this profile is or the better the character's special rules, the more points the miniature costs. Before the game, the players agree on the maximum amount of point costs that are available for each of them to assemble their armies. Up to this limit, the player is free within a certain framework which units he takes with him and what equipment he gives them. In this way, each player can set up individual armies and even if several players of the same race meet, their armies are practically never identical.

The basic rules for playing can be found in the main set of rules, while the rules for setting up and playing a certain people can be found in the corresponding codex (army book). Such a codex contains, in addition to a list of the available units and their equipment, some background information about the people.

The game is turn-based, so the players take turns taking turns. During a turn, a player can take actions that his units are entitled to under the rules. These are divided into movement, fire and close combat. The outcome of most events is determined by rolling the dice.

Every game, also known as a scenario, follows special rules and has a specific goal. This can range from a simple attempt to wipe out the opponent completely, to complex missions such as looting certain items or taking and holding areas of the playing field. Some playgroups also plan related series of scenarios that simulate a complete campaign, so-called campaigns. Separate rules may apply to this after consultation, such as ensuring that successful units gain experience in the course of the campaign and improve their value profile. A campaign is often also inserted into an extensive background story in order to enhance the gaming experience even further. Depending on the outcome of the individual scenarios, the course of the campaign changes in favor of the current winning faction, which further increases the tension about the overall outcome.

Models and terrain

A Necron force on self-built land

The models are on a 28 mm scale , which corresponds approximately to a 1:60 scale. They are usually painted and assembled by the players themselves. It is up to the player whether he develops his own uniform pattern for his army or adheres to the requirements of Games Workshop. Another possibility to customize your army is to convert the figures with the help of additional small parts or modeling clay; an initially kneadable mass that hardens to a plastic-like consistency after a few hours. For quite a few fans, this part of the hobby is what makes the tabletop game so attractive.

The playing field itself can also be designed with great effort by the owner; Aids from model railway construction are often used here , such as B. grass mats , hills, model trees. Games Workshop also brings out their own, visually matching terrain components. Last but not least, many players prefer to let their own creativity run free and use polystyrene , empty packaging or other materials to create detailed buildings, hills, positions and the like with the help of paint and modeling clay.

Whereas the models used to be made of pewter or a mixture of pewter and plastic, plastic has been used exclusively as a material for some time. The Adeptus Sororitas, for example, appeared entirely made of plastic in 2019, while previously they were one of the last factions that consisted almost exclusively of metal figures.

The Warhammer 40,000 universe

The warp

In addition to our universe, the so-called real space, there is also a hyperspace called warp , immaterium or empyrean. In the warp there are neither natural laws nor time and space, but it is filled with mental energy, warp matter or warp energy. For example, every human consciousness has an image in the warp in the form of a tiny spark. The warp itself is usually described with the metaphor of a storm-blown sea. The shortcut through the warp enables faster flight and communication. For this purpose, people are used who can access the energies of the warp with their minds, the psykers or librarians or navigators. Colloquially, interactions between warp and real space are called magic and psykers are denigrated as witchers.

There are native life forms in the warp, some intelligent, some more animal-like, but all of them behave hostile towards intruders, such as B. towards spaceships crossing the warp. The warp is also the natural habitat of chaos.

Factions in Warhammer 40,000


All playable races / factions have comparable types of troops, which are usually equal in their fighting power. All factions have infantry in various forms, they have land vehicles or creatures in all forms from reconnaissance to tanks, they have oversized land vehicles (e.g. the titans of the empire and the gargants of the orcs) or combat creatures (e.g. at Tyranids). Similar archetypes are also represented in the space fleets.

Empire of mankind

Star map of the Milky Way divided into imperial sectors of the Warhammer 40,000 universe. The earth is in the Solar segment

The empire of mankind stretches across the entire Milky Way , where millions of planets have been colonized by humans. Due to this enormous expansion, it comes into conflict with every faction in the Warhammer 40,000 universe and is therefore threatened from all sides. Nominally, the empire is ruled by the God-Emperor of humanity. This is the person with the highest psionic talent that has ever been established and united mankind in previous wars. He was injured almost fatally during a civil war (Big Brother War) in which chaos corrupted humanity. But before he died, he could be embedded in the life-sustaining Golden Throne, where he has since been in a kind of coma and is kept alive through the sacrifices of 1,000 psykers. Since then, the High Senate of Terra, the most powerful people in the empire, has ruled on his behalf. The Emperor has his seat in the Golden Throne on Terra and maintains a psionic beacon, which extends over almost the entire Empire and serves as a guide for the imperial navigators in space. With this lighthouse it is possible to find a safe way through the warp room, which enables faster journeys than light, but is dangerous to drive because it is inhabited by the chaos gods, their demons and other vicious warp creatures. The Empire's most advanced technologies come from the Dark Age of Technology, when mankind set out for the stars, and are being maintained, repaired or, where possible, recreated. Technical progress usually only happens through the rediscovery of lost technologies. The empire condemns and fights all kinds of non-human life, genetically unstable mutants and the followers of chaos, but it also forms temporary alliances with Eldar or Tau to jointly fight against greater evils such as the Tyranids and Chaos and tolerates genetically stable mutants .

The main features of the empire are theocratic (through the state religion), totalitarian and in some places it is ruled feudally . Democratic and secessionist tendencies are not welcomed and, if necessary, suppressed by military intervention and assassinations, since they endanger the unity of the empire and since ordinary citizens are not trusted to make the tough decisions that are necessary for the long-term survival of mankind. Nevertheless, dignitaries are sometimes elected to offices by other dignitaries. Due to the restrictive information policy, the common citizen gets practically nothing of this: For him there is only belief in the God-Imperator, the imperial doctrines and his work, with which he somehow tries to make a living in the midst of ubiquitous poverty.

Imperial Army
The Imperial Army is the regular armed forces of the people of the Empire and, of all playable parties, most closely resembles real armies. The Imperial Army deploys large numbers of expendable infantry and armored vehicles. With countless billions of soldiers it is the largest organized military apparatus in the galaxy and is also known as the " Emperor's Hammer ". Depending on which planet the soldiers come from, they resemble different earthly armies of the 19th and 20th centuries, including the Red Army , the Wehrmacht , Lawrence of Arabia and the Rambo films. In addition, there is no single army, but each planet puts together its own army. The only thing that counts for the Imperial Army is that the respective regiments are equally strong.

Space Marines
The Space Marines are the elite warriors of mankind and one of the tactically strongest but numerically weakest parties in the 40k world. These are exclusively recruited men who are physically upgraded by the gene seed developed by the emperor (which comes from their respective religious primarch) and subjected to ruthless training. The implantation of the gene seed and a few additional 19 organs usually takes place before the onset of puberty and accelerates and improves all body functions suitable for combat. A Space Marine has extreme wound healing power, superhuman tolerance to pain, can usually operate for three days without sleep and without loss of performance, and has an eidetic memory . The onset of the gene seeds causes enormous growth in size, muscles and skeleton, so that a marine can easily become 2.50 meters tall and weigh over 300 kilograms.

The primarchs (20 in number) are the "sons" of the emperor. They were not conceived and then genetically improved like normal humans, but are bred from the ground up using methods that are no longer reproducible. Rumor has it that parts of the emperor's genetic code were used in the creation of the primarchs; this is implied in the novels but never explicitly confirmed. The individual primarchs embody certain facets in terms of content and pass these properties on to their Space Marines. A legion consists of outstanding siege specialists, a legion of close combat experts, a legion of fortress builders, etc. A primarch is as far ahead of a Space Marine in terms of physique and performance as a Space Marine is a "normal" person.

Space Marines usually wear full-body armor, so-called power armor. They generally have more advanced equipment than the Imperial Army. The Space Marines are divided into orders based on church knightly orders from the Middle Ages, usually consisting of a thousand men. Most orders even have their own planets or entire planetary systems over which they rule and from where they recruit their candidates for admission. Prominent examples of Space Marine orders are the Ultramarines, Black Templars, Imperial Fists, Blood Angels, Dark Angels, Salamanders, and Space Wolves. The Space Marine Orders are relatively free to decide when, where, and how to go into battle for the Empire. They worship the Emperor as their father, but unlike almost everyone else in the Empire, not as God. They only live for the struggle and have to forego family and private life.

Adeptus Sororitas
The holy sisters of Adeptus Sororitas are the so-called daughters of the emperor . These orders consist exclusively of women and represent the armed arm of the Ecclesiarchy, the religious arm of the imperial administration. They are extremely strong in their belief in the God-Emperor and mercilessly fight the (supposed) unbelievers wherever they can get hold of them, even in the ranks of the empire. So they often work with the Inquisition . Their approach in combat is similar to that of the Space Marines, but unlike the Space Marines, the sisters are not genetically modified and therefore wear less heavy armor and weapons. When it comes to arming, their focus is on flame weapons such as classic flamethrowers and multi-parents for fighting vehicles.


Warhammer 40,000 cosplayer in the figure of an inquisition soldier

The inquisition of the empire is based on the medieval European inquisition . It fights enemies such as treacherous planetary rulers who threaten the empire from within and is a mixture of secret service and the highest police force. Depending on the type of threat, one of the orders of the Inquisition or a single Inquisitor comes into action and has practically unlimited powers. The best known of these are the Ordo Hereticus (witch hunters, on the hunt for unsanctioned psykers), the Ordo Malleus (demon hunters), and the Ordo Xenos (alien hunters).

The Inquisition has special units whose members are recruited from various Space Marine orders, the so-called Deathwatch of the Ordo Xenos or the Gray Knights of the Ordo Malleus. However, the Gray Knights are an independent order with its own world (Titan, Saturn moon). They are the last created order (not to be confused with established orders) of the Space Marines and have a modified gene seed, so that they are impervious to the corruption of Chaos.

Adeptus Mechanicus
The Adeptus Mechanicus, the church of the machine god, is the industrial, technical arm of the empire with Mars as its home planet. It is relatively autonomous allied with the Empire, based on the belief that the Emperor is the chosen prophet of the machine god. In the religion of the Mechanicus machines are sacred and the flesh weak, consequently followers (so-called tech priests) are mostly strongly bionically changed and the mind coldly focused on logic. The Mechanicum is mainly responsible for the production, maintenance and construction of technology and machines in the empire, thus also for all vehicles and weapons of the armies. It maintains a large number of factory worlds that are responsible for the mass production of machines for the ongoing wars of the imperial forces and also has its own armed forces, such as the titan legions, huge war machines that are equipped with devastating weapons, the skitarii (bionically modified regular Armies) as well as the allied knight houses (groups of large ruffs) and their own fleets, which are partly used for the transport of resources and machines, partly to search for lost knowledge of old times.

Other In
addition, the empire has other (quasi) military units such as the Officio Assassinorum, a kind of ministry for assassinations, planetary defense troops, the Adeptus Arbites, heavily armed planetary law enforcement officers and militias from various noble houses. Since 2018 the Adeptus Custodes can also be played as a separate army. This is the gold-armored bodyguard of the Emperor on Terra, whose members are among the strongest characters in the game, but whose armies are very small.

Internal battles through to wars between groups or factions of the empire (e.g. wars between trade guilds) are not uncommon and are usually tolerated to a certain extent as long as they do not endanger the stability of the empire or the production of important weapons of war.


The Chaos Gods are beings in the warp who feed on the negative emotions of mortals from real space. Each god stands for a different negative aspect of the human soul: Khorne stands for bloodshed and brutality, Nurgle for disease and decay, Tzeentch for lies and deceit , Slaanesh for lust and excessive debauchery. To expand their sphere of influence, they can send demons into the standard universe. If a follower is particularly favored by one of these gods, it can happen that they reward him with weapons, gifts or mutations.

Once they instigated the primarch and supreme warlord Horus to rebellion against the Empire and many units of the Imperial Army, Space Marines, Titan Legions and the Imperial Fleet went over to chaos. However, the rebels lost the war and had to retreat into the so-called vortex of chaos , a warp crack in which the real universe and warp space overlap. Battles between different factions and cults of the individual Chaos Gods are not uncommon. Only in larger campaigns like the Black Crusades do everyone pull together. Chaos has practically no followers among the other races of the Milky Way.

The demons are emanations of chaos that cannot appear everywhere. Usually they only manifest through ritual, obsession, or cracks in the warp. The presence of Chaos followers is enough to summon a smaller horde of demons and keep them in the here and now. Demons are created from the essence of their chaos god, which can be snatched away from them at any time if they disobey, which means their extinction. Their very appearance spreads terror among the enemies of Chaos.

The demons are of great physical strength and toughness, some also have psi powers. Demons, unable to take on physical form, take possession of machines of war and thus become demon machines . Chaos Space Marines
Their equipment hasn't evolved much since it split from the Empire. Because of this, they lack some of the more modern types of weapons and vehicles. Replenishment is mainly obtained through looting and piracy, but some of the equipment is also more advanced as the technology for it is now lost to the Empire. A major problem with the original renegade legions is that they cannot breed new Space Marines and thus slowly bleed to death or have to accept renegade new Space Marine medals. However, many Chaos Space Marines have gained strength through possession, mutation, and so-called demon gifts (demonic mutations). As a result, very few Chaos Space Marines can still be considered physically or mentally human . If a unit worships only one Chaos deity, it has adapted its fighting style to its philosophy. Your unit markings are more martial and gloomy than before. The Chaos Marines mostly hide in worlds within a great vortex, in which warp and real space mix and where imperial troops rarely dare. In contrast to the Imperial Space Marine Orders, most Chaos Marines are divided into small gangs, fleets or a few large legions, which are often strongly mixed and dedicated to a charismatic leader blessed by the Chaos gods. Alliances between the gangs and legions are rare and usually only very unstable when it comes against the empire, and are often overshadowed by hostilities between the gangs / legions or their leaders.

Chaos Cultists
These are ex-Imperial citizens who have defected to Chaos. They form guerrilla armies, but they rarely have enough equipment to field more than light infantry. However, terrorist attacks and the summoning of demons pose a great threat. Though they do not have the means to open blows, they can keep the planetary defenders busy long enough to allow other Chaos forces to advance safely.

Lost and Damned
The lost and damned are the bulk of the Chaos Forces. They form a mixed bunch of mutants and defected Imperial soldiers. These defectors make their arsenal very similar to that of the imperial army. Often the lost and damned also join the Chaos Space Marines or the planetary Chaos cultists. They are no longer playable since the second edition.

Disputes and wars among the Chaos Armed Forces are the rule and are often promoted by the Gods of Chaos to find and reward the strongest among the supporters.


The name Eldar originally comes from Tolkien's Middle-earth cycle and describes the "star elves" there. The eldar have pointed ears, beautiful faces, and slender, long bodies. They were once the dominant race in the universe, but are now almost extinct and move across the galaxy on a few, huge world ships. They were once the rulers of what is now the vortex of chaos. The Eldar are light, elegant, and very advanced technology. Due to their increasing decadence, they made possible the birth of the chaos god Slaanesh. Where the core worlds of the Eldar once were, a chaotic area of ​​space called the vortex of chaos was formed .

The Eldar have split into four factions: the numerically strongest factions of the World Ship Eldar and the Dark Eldar and the numerically weaker factions of the Exodites and the Harlequins. In order not to let their souls fall into the hands of Slaanesh when they die, the Worldship Eldar carry soul stones with them, which in the event of death take up, conserve and protect their souls.

Dark Eldar

The Dark Eldar represent that part of the Eldar people who have not given up the old, decadent traditions. They wear spiky, sharp-edged armor and have sadistic traits. So they love to torture and torment their prisoners. In order not to die and be devoured by the chaos gods, they prolong their lives through pain inflicted on their captives and enemies.

The Dark Eldar inhabit the dark city of Commoragh, a vast collection of various satellites hidden in a dimensional fold from Slaanesh. The Dark Eldar live in a strict, hierarchical society, which is characterized by three factions. These are the cabal, the Hagashîn cults, which are based on Roman gladiators, and the Haemonculi circles, the ancient torturers of the Dark Eldar. This society is characterized by constant coups and overthrow attempts, especially within the cabal, whose leaders have to fight off constant coup attempts.

The Dark Eldar are space pirates and slave hunters; they have no interest in conquering planets or systems. In combat, they rely on their high mobility and forego heavy armor.


Orc Warrior (Fan Artwork)

Orcs are primitive, muscle-bound, green giants compared to the rest of the species. Although they occur in almost every sector of the universe, they do not have a comprehensive coherent star realm. Instead, each self-contained horde is led by the strongest individual: the boss . Usually they are engaged in internal power struggles, but sometimes a single charismatic and energetic orc gathers hordes around him and wages war against other species. This particularly powerful boss is then called Waaaghboss , the campaign is called Waaagh! According to the orcish battle cry. designated.

Orcs are extremely aggressive because their primitive culture only resolves conflicts through brute force. The law of the fittest applies to them. In combat, they rely on mass and primitive, but robust military equipment, which is often assembled from weapons and equipment from other peoples. There is evidence that the machines assembled by the orcs with little knowledge only work because the orcs themselves believe in how they work. The orcs should subconsciously emit certain radiations that have this effect. This also explains that orcish vehicles are actually faster just because the orcs painted them red.

The orcs reproduce through spores, which they reject subconsciously, similar to flakes of skin. There are several orkoid races that all develop from the same reproductive spores: the orcs, the grots, and the snots. The latter two are of short stature and are used by the orcs as laborers or expendable armed forces.

The squigs are a typical, very aggressive species that only appears in connection with orcs. It serves as a farm animal or is let loose on the enemy in battle.


Necrons are arcane constructs that look like metal skeletons. However, they were once made of flesh and blood until the C'tan betrayed their bodies. They were created 60 million years ago by ancient gods - the C'tan - from the Necrontyr people who sold their souls in favor of immortality. They now rest in stasis in tombs deep under the earth of many planets and wake up when foreign peoples enter their planets or simply by accident. According to the revised background of the Codex Necrons (2011), the Necrons fought the star gods of the C'tan after they tried to enslave the Necrons with their new metal bodies. Your goal is to recapture the galaxy that once belonged to you and to find the suppression, if not extinction, of all resistance and ways and means to regain their fleshly bodies. Necrons are extremely resilient in combat, as their metal bodies can recover from major damage in no time, and fallen Necrons can even repair themselves. In many ways they are a technological equivalent to the representation of the undead in Warhammer Fantasy, but they occur in fewer numbers. In combat, they rely on their superior firepower.


The Tyranids come from outside the galaxy known to man. They are named after the first Imperial outpost they attacked, Tyran. Their appearance is very strange compared to other species, as they do not have a humanoid build, but rather look like extraterrestrial insects. Their design was significantly influenced by the Alien film series . They roam the universe in swarm fleets and raid every inhabited or animate planet they come across. There they absorb all available biomass and then move on.

The Tyranids have no mechanical technology; they produce all equipment including their weapons and spaceships biologically and can adapt quickly by means of the evolution they control . The Tyranids are a super-organism that is guided by the immortal spirit of swarm consciousness and does not know any individuals such as humans or Tau.

Tyranids usually prefer close combat. Your infantry units tend to be quick and hard hitting but fragile. They also have a low point cost, which means Tyranid armies are usually quite large in the game. Furthermore, Tyranids have strong defenses against enemies with psychic powers. Many Tyranid units have the "shadow in warp" trait, which makes it more difficult for enemy psykers in the vicinity to use their psychic powers.


Tau Fire Warrior (Cosplayer)

In contrast to humans or eldar, the Tau have no image in the warp. They are a young people, but they still have modern technology and weapons with great firepower. Once they were separated from the rest of the galaxy by a warp storm, allowing them to develop undisturbed. It so happens that advanced combat suits and anti-gravure technology give them great mobility in combat. The Tau founded a star kingdom in order to increase the greater good of all living beings and thus to create a kind of ideal state. The Tau have a caste- based state system, of which the so-called fire caste forms the army.

Their allies are the Kroot and the Vespid Spinywing, as well as many other smaller species. These allies are needed because the different characteristics of these races complement each other. The Kroot, for example, are responsible for close combat, as the Tau perceive it as too barbaric and brutal and are not physically suitable for it. The Tau themselves specialize in long-range combat and have advanced firearms. There are also people who either by conquering their worlds, as prisoners of war, or of their own free will, join the Tau as so-called Gue'vesa auxiliary troops and are trained and equipped by them.

Other media

Computer games

  • Space Crusade (Gremlin Graphics Software, 1992) - turn-based computer game implementation by StarQuest
  • Space Hulk ( EA , 1993) - first-person shooter with a strategy game component
  • Space Hulk: Vengeance of the Blood Angels (EA, 1996) - first-person shooter with a strategy game component
  • Final Liberation ( SSI , 1997) - turn-based strategy game
  • Chaos Gate (SSI, 1998) - turn-based strategy game
  • Rites of War (SSI, 1999) - turn-based strategy game
  • Fire Warrior (Kuju / THQ / GWI, 2003) - first person shooter for Microsoft Windows and PlayStation 2
  • Dawn of War ( THQ / GWI, 2004) - real-time strategy game
  • Glory in Death (THQ Mobil, 2006) - turn-based strategy game for N-Gage
  • Squad Command (THQ, 2007) - turn-based strategy game for PSP and NDS
  • Dawn of War II (THQ, 2009) - real-time strategy game
  • Kill Team (THQ, 2011) - Isometric Shooter for PS3 and Xbox 360 (Also available for PC since 2014)
  • Space Marine (THQ, 2011) - Third-person shooter
  • Space Hulk (Full Controll Studios, 2013) - turn-based strategy game
  • Warhammer 40,000: Storm of Vengeance (Eutechnyx, 2014) - strategy game
  • Warhammer 40,000: Carnage (Roadhouse Games, 2014) - Action RPG
  • Space Wolf (Herocraft, 2014) - turn-based strategy game
  • The Horus Heresy: Drop Assault (Complex Games, 2015) - Real-time strategy game
  • Warhammer 40,000: Regicide (Hammerfall Publishing, 2015) - turn-based strategy game
  • Warhammer 40,000: Armageddon (Flashback Games, The Lordz Games Studio, 2014) - turn-based strategy game
  • Warhammer 40,000: Deathwatch (Rodeo Games, 2015) - turn-based strategy game
  • Legacy of Dorn: Herald of Oblivion (Tin Man Games, 2015) - Action RPG
  • Warhammer 40,000: Space Wolf (HeroCraft, 2015 for iOS & Android) - turn-based strategy game
  • Talisman: The Horus Heresy (Nomad Games, 2016) - turn-based strategy game
  • Battlefleet Gothic: Armada (Focus Home Interactive, 2016) - Real-time space strategy game
  • Eisenhorn: Xenos (Pixel Hero Games, 2016) - Action RPG
  • Warhammer 40,000: Eternal Crusade (Behavior Interactive, 2016) - third-person shooter
  • Space Hulk: Deathwing (Focus Home Interactive, 2016) - first person shooter
  • Warhammer 40,000: Sanctus Reach (Straylight Entertainment, 2017) - turn-based strategy game
  • The Horus Heresy: Battle of Tallarn (HexWar Games, 2017) - turn-based strategy game
  • Dawn of War 3 (Sega, 2017) - Real-time strategy game
  • Inquisitor - Martyr (NeocoreGames, 2018) - Action RPG
  • Warhammer 40,000: Gladius - Relics of War (Straylight Entertainment, 2018) - turn-based strategy game
  • Space Hulk: Tactics (Cyanide Studios, 2018) - turn-based strategy game
  • Warhammer 40,000: Mechanicus (Kasedo Games, 2018) - turn-based strategy game
  • Battlefleet Gothic: Armada 2 (Focus Home Interactive, 2019) - Real-time space strategy game

Related tabletop games

  • Raumflotte Gothic - space battles in the Warhammer 40,000 universe
  • Necromunda - gang fighting in the cities of the empire
  • Inquisitor - Mix of role and tabletop game in which missions with characters from Warhammer 40,000 have to be completed.
  • Gorkamorka - An offshoot of Warhammer 40,000 that deals only with orcs.
  • Epic - Warhammer 40,000 on a smaller 6mm scale with correspondingly larger armies and vehicles / monsters
  • Kill Team - An offshoot of Warhammer 40,000 that focuses on skirmishes between individual squads.


Since 1990, a number of science fiction novels in the world of Warhammer 40,000 have appeared in the Black Library .

Translated novels:

  • Genräuber - Eds. Neil Jones and David Pringle
  • Space Marine - Ian Watson
  • Inquisitior Draco Series - Ian Watson
  • Gaunt's Ghosts series - Dan Abnett
  • Space Wolf Series - William King
  • Runic Priest - William King
  • Soul Drinker Series - Ben Counter
  • Ultramarines Series - Graham McNeill
  • Eisenhorn Trilogy - Dan Abnett
  • Dawn of War series - CS Goto
  • The Big Brother War series
  • The double eagle - Dan Abnett
  • Snake Oath - Dan Abnett
  • Ravenor Trilogy - Dan Abnett
  • Titan Storm - Dan Abnett
  • Gray Knights series - Ben Counter
  • Better or worse - Henry Zou
  • Rynn's World - Steve Parker

as well as the space marine battles


A fully playable module has existed for the board, card and tabletop game simulation software VASSAL since 2007, with which Warhammer 40,000 can be played in real time against other players over the Internet. The module was already started at the time of the second edition, but it was not until 2007 that it was further developed to be fully playable with other developers. The module provides a simulated playing field, dice, markers and graphics for the models from a bird's eye view. The current version is 5.2 and contains graphics for all factions. The official website for the module was taken offline at the request of Games Workshop , but the module itself can still be obtained from numerous filehosters and is still used extensively with the Vassal software.

Trading cards

With the company Sabertooth Games, Games Workshop has released a trading card game from the Warhammer 40,000 universe.


The short film Inquisitor was created as part of the cutscenes for the computer game Final Liberation and was officially sold by Games Workshop on VHS for a short time .

In 2000, work began on an animated film for the comic series BloodQuest . However, the company Exile Films, which was involved in this, filed for bankruptcy in the course of the work and the project had to be stopped.

Among the fans there has so far been a larger fan film project called Damnatus , which was banned after four years of processing in July 2007 shortly after the completion of Games Workshop due to possible copyright complications. A new web series project called Eternal War was published by the same creators in July 2018. Another fan film, "The Lord Inquisitor", has been in the works since 2011 and is mainly being created by former Crytek artist and art director for Cinematics at Star Citizen Erasmus Brosdau with the permission of Games Workshop. Several teaser clips and images were released, but in early 2018 the project was finally discontinued as Games Workshop did not promise an official license.

A 76-minute, animated sci-fi thriller called Ultramarines ( the name of a Space Marine Order ) was released direct-to-DVD in December 2010. It was produced in England by CGI Film and shot by Codex Pictures , which has already implemented the Bionicle trilogy on DVD for Lego .


Bands that make reference to the game are:

role playing game

The Warhammer 40,000 RPG is a RPG series that is set in the universe of Warhammer 40,000. The rule books allow different scenarios to be played with a similar set of basic rules. In the three previous publications, it is possible to play an inquisitor series, a spaceship crew or a space marine squad.

See also


  • Stephen Baxter : Freedom in a Marketed World. The "Warhammer" novels of the "Interzone" generation , in: Pandora. Science Fiction und Fantasy , Vol. 3, edited by Hannes Riffel and Jakob Schmidt, Shayol Verlag, Berlin 2009, pp. 114-134. ISBN 978-3-926126-77-1

Web links

Commons : Category: Warhammer 40,000  - Album with pictures, videos and audio files

Individual evidence

  1. Sisters of Battle Army Set - Unboxing. In: Warhammer Community. November 11, 2019, accessed December 8, 2019 .
  2. Games Workshop: Sisters of Battle. Retrieved December 8, 2019 .
  3. Games Workshop: Warhammer 40000 Codex Chaos Daemons . Ed .: Games Workshop. Nottingham, ISBN 978-1-78826-125-8 , pp. 7 .
  4. Report at gulli ( Memento from January 24, 2013 in the web archive archive.today )
  5. +++ Phase 1 launched! +++ - Eternal War. Retrieved October 3, 2018 (American English).
  6. http://www.mengelminiatures.com/2015/02/interview-lord-inquisitor-movie-update.html
  7. https://www.facebook.com/The.Lord.Inquisitor/timeline
  8. http://thelordinquisitor.com/
  9. r / 40kLore - The Lord Inquisitor in Production Hell. Retrieved October 3, 2018 .
  10. http://www.ultramarinesthemovie.com/
  11. LEADING ACTORS VOICE ULTRAMARINES MOVIE - 9 March 2010 ( Memento from May 10, 2012 in the Internet Archive )