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{{short description|Fictional character in the Halo video game series}}
{{General CVG character
{{Use mdy dates|date=June 2021}}
|name= Master Chief Petty Officer John-117
|image=[[Image:Master Chief in Halo 3.png|250px|The Master Chief as he appears in ''Halo 3'']]
{{DISPLAYTITLE:Master Chief (''Halo'')}}
{{Infobox character
|caption=The Master Chief as he appears in ''Halo 3''
| name = John-117<br/>{{small|'''Master Chief Petty Officer'''}}
|series=[[Halo (series)|''Halo'' series]]
| image = Master chief halo infinite.png
|firstgame=''[[Halo: Combat Evolved]]'' (2001)
| image_upright =
|voiceactor=[[Steve Downes]]
| alt = A render of the article subject, a soldier encased in a black undersuit, with worn greenish metal armor worn over it. He carries a long, black weapon in his right hand, and wears a helmet with a golden, reflective visor.
| caption = Master Chief as he appears in ''[[Halo Infinite]]'' (2021)
| creator = [[Bungie]]
| series = [[Halo (franchise)|Halo]]
| first = ''[[Halo: The Fall of Reach]]'' (2001)
| firstgame = ''[[Halo: Combat Evolved]]'' (2001)
| voice = {{Collapsible list |title=Various
|[[Steve Downes]]
|[[David Wald]]
|Alex Puccinelli
}}
}}
| motion_actor = [[Bruce Thomas (actor)|Bruce Thomas]]
'''Master Chief Petty Officer John-117''', commonly called '''Master Chief''', is the fictional protagonist of the [[Halo universe|''Halo'' universe]], created by [[Bungie Studios]], and is a [[player character]] in the trilogy of science fiction [[first-person shooter]] [[video game]]s ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. Outside of video games, the Master Chief appears in the novels ''[[Halo: The Fall of Reach]]'', ''[[Halo: The Flood]]'', ''[[Halo: First Strike]]'', and ''[[Halo: Uprising]]'', and has cameos in ''[[Halo: Ghosts of Onyx]]'' and the ''[[Halo Graphic Novel]]''. He is voiced by [[Steve Downes]] in the video games in which he appears.
| portrayer = {{ubl|[[Daniel Cudmore]]|[[Pablo Schreiber]]}}
}}

'''Master Chief''' is the [[protagonist]] in the ''[[Halo (franchise)|Halo]]'' game series and spin-off media. Also known as [[Master Chief Petty Officer]] '''John-117''', the character appeared in the 2001 video game ''[[Halo: Combat Evolved]]'', a science fiction [[first-person shooter]] that became a long-running video game series. The character also appears in spin-off ''Halo'' media such as the 2012 film ''[[Halo 4: Forward Unto Dawn]],'' the 2022 [[Halo (TV series)|''Halo'' television series]], and several graphic novels and books.

The Master Chief is a towering [[supersoldier]] known as a "[[Characters of Halo#Spartans|Spartan]]", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former [[disc jockey]] [[Steve Downes]], who based his performance on Bungie's description calling for a man of few words, similar to [[Clint Eastwood]]. In spin-off media, he is portrayed by different voice and physical actors, most notably [[Pablo Schreiber]] on the 2022 live-action TV series.


A [[Popular culture|pop culture]] icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for ''Halo'' and the [[Xbox]] brand.<ref>{{Cite web |author1=Rachel Weber |date=2021-11-08 |title=The 50 most iconic video game characters of all time |url=https://www.gamesradar.com/best-game-characters/ |access-date=2023-11-04 |website=gamesradar |language=en |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130073904/https://www.gamesradar.com/best-game-characters/ |url-status=live }}</ref> His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under [[Characterization|characterized]]. In later ''Halo'' games developed by [[343 Industries]], the characterization of Master Chief earned praise for exploring his humanity and his relationship with [[Cortana (Halo)|Cortana]].<ref>{{Cite web |last=Tricker |first=Cameron |date=2023-03-12 |title=Master Chief Became More Than A Machine In 343's Halo |url=https://www.thegamer.com/master-chief-character-nuance-343-halo/ |access-date=2023-12-11 |website=TheGamer |language=en |archive-date=March 18, 2023 |archive-url=https://web.archive.org/web/20230318122408/https://www.thegamer.com/master-chief-character-nuance-343-halo/ |url-status=live }}</ref><ref>{{Cite web |last=Frum |first=Larry |date=2012-11-06 |title=Review: 'Halo 4' is franchise's best yet {{!}} CNN Business |url=https://www.cnn.com/2012/11/06/tech/gaming-gadgets/halo-4-review/index.html |access-date=2023-12-11 |website=CNN |language=en |archive-date=December 11, 2023 |archive-url=https://web.archive.org/web/20231211131635/https://www.cnn.com/2012/11/06/tech/gaming-gadgets/halo-4-review/index.html |url-status=live }}</ref>
The Master Chief is one of the most visible symbols of the [[Halo (series)|''Halo'' series]]. Originally designed by Marcus Lehto, Rob McLees, and Shi Kai Wang, the character is a towering and faceless [[cybernetics|cybernetically]] enhanced supersoldier; he is never seen without his armor or helmet. The character has been called an icon, a relative newcomer among more established franchise characters, such as [[Mario]], [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], and [[Lara Croft]].<ref name="businessweek">{{cite web|author=Snow, Black|date=[[2007-08-03]]|url=http://www.businessweek.com/innovate/content/aug2007/id2007083_351181.htm|title=Game Icons We Love|work=businessweek.com|accessdate=2007-10-08|quote=Microsoft's Master Chief, perhaps the newest franchise character on the block, is no different.}}</ref> ''[[Electronic Gaming Monthly]]'' named the Master Chief as the eighth greatest video game character ever. Others have criticized the character for lack of depth because he speaks infrequently during gameplay.


==Character design==
==Character design==
[[Image:Masterchief sheik.png|thumb|right|upright|Shi Kai Wang's sketch which became the basis for the Master Chief]]
[[File:Masterchief sheik.png|thumb|left|upright|alt=Early concept sketch done in pencil of a thin character, replete with bandoliers and other additional equipment in addition to his armor|Shi Kai Wang's preliminary sketch of the Master Chief in ''[[Halo: Combat Evolved]]'' was later developed to look more like a "walking tank".]]
The task of developing the Master Chief for the character's first appearance in ''[[Halo: Combat Evolved]]'' fell on Rob McLees and the project's Art Director, Marcus Lehto. Eventually, Shi Kai Wang was hired for conceptual art.<ref name=aoh20>{{cite book |last= Trautmann|first=Eric|title=The Art of Halo|year= 2004|publisher= Del Ray Publishing|location=New York |isbn=0-345-47586-0 |pages=20}}</ref> One of Wang's sketches was accepted and became the basis for the Master Chief. However, after Wang's version was converted to a 3-D model, it was decided the Master Chief looked too slender, "almost effeminate".<ref name=aoh20 /> The Master Chief was subsequently bulked up to the version currently found in the games.<ref name=aoh20 /> Similarly, the Chief's armor went through various changes, such as adding an antenna, which was removed later in development, and a green tint.<ref>{{cite web |url=http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |title=One Million Years B.X. |author=Bungie|date=[[2006-02-10]] |work=bungie.net|archiveurl=http://web.archive.org/web/20060210224125/http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |archivedate=2006-02-10 }}</ref>


=== Art direction ===
In an interview on creating believable video game characters, Bungie's [[Joseph Staten]] noted that, until the Master Chief was created, Bungie had not considered how to immerse people in the world of ''Halo''. "Master Chief is really what kicked off the creativity," he said, "in terms of how people react to him. He's a space marine in really cool green armor."<ref>{{cite web|author=Cifaldi, Frank|date=[[2005-05-26]]|url=http://www.gamasutra.com/features/20050526/cifaldi_01.shtml|title=E3 Report: Developing Better Characters, Better Stories|work=gamasutra.com|accessdate=2007-08-14}}</ref>
When game studio [[Bungie]] began developing ''[[Halo: Combat Evolved]]'' (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a [[concept art]]ist, who created a sketch that became the basis for Master Chief.<ref name="aoh20">{{Cite book |last=Trautmann |first=Eric |title=The Art of Halo |publisher=Del Ray Publishing |year=2004 |isbn=0-345-47586-0 |location=New York |pages=4–7}}</ref> When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired,<ref name="aoh20" /> and Lehto asked for a bulkier character design that felt more like a walking tank.<ref>{{cite web|author=Barnett, Brian|date=May 11, 2020|url=https://www.ign.com/articles/master-chiefs-creator-talks-about-the-origins-of-the-iconic-character-ign-unfiltered|title=Master Chief's Creator Talks About the Origins of the Iconic Character – IGN Unfiltered|website=[[IGN]]|publisher=Ziff Davis|access-date=September 9, 2020|archive-date=October 1, 2020|archive-url=https://web.archive.org/web/20201001153608/https://www.ign.com/articles/master-chiefs-creator-talks-about-the-origins-of-the-iconic-character-ign-unfiltered|url-status=live}}</ref> The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna.<ref>{{Cite web |date=February 10, 2006 |title=One Million Years B.X. |url=http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |archive-url=https://web.archive.org/web/20060210224125/http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |archive-date=February 10, 2006 |website=Bungie.net |publisher=[[Bungie]]}}</ref> The character's two-prong visor, intended to convey speed and agility, was inspired by [[BMX]] helmets.<ref>{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=148}}</ref>


For much of the game's development, the character had no name.<ref name="vg247-staten immersion">{{Cite web |last=Cullen, Johnny |date=February 2, 2011 |title=Bungie: 'Immersion was the main goal' in creating Master Chief |url=https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |url-status=live |archive-url=https://web.archive.org/web/20110205075322/https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |archive-date=February 5, 2011 |access-date=September 8, 2020 |website=[[VG247]] |publisher=Videogaming247 Ltd.}}</ref> Master Chief was always intended to be a soldier in a difficult war,<ref name="vg247-staten immersion" /> and the team first referred to him as the "Future Soldier" or "The Cyborg".<ref name="vice-untoldhistoryhalo" /><ref name="halogreatjourney-p147" /> [[Eric Nylund]] established the character's birth name as "John" in the tie-novel ''[[Halo: The Fall of Reach]]'', but Bungie preferred to avoid using this in the game.<ref name="vice-untoldhistoryhalo">{{Cite web |last=Haske, Steven |date=May 30, 2017 |title=The Complete, Untold History of Halo |url=https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history |url-status=live |archive-url=https://web.archive.org/web/20180315011247/https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history |archive-date=March 15, 2018 |access-date=March 27, 2018 |website=[[Vice (magazine)|Vice]] |publisher=Vice Media}}</ref> Looking to military ranks for inspiration,<ref name="vice-untoldhistoryhalo" /> the developers were attracted to naval ranks as "different" from other game characters.<ref name="avault-joseph staten">{{Cite web |last1=Bolton, Bill |last2=Chris Micieli, Mark Turcotte |date=November 6, 2009 |title=Podcast Episode #54 – Joseph Staten |url=http://www.avaultpodcast.com/ |url-status=dead |archive-url=https://web.archive.org/web/20091031075632/http://www.avaultpodcast.com/ |archive-date=October 31, 2009 |access-date=November 7, 2009 |website=Adrenaline Vault |publisher=New World}} Around 0:17:00–0:19:00.</ref> McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable".<ref name="vice-untoldhistoryhalo" /> McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation.<ref name="halogreatjourney-p147">{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=147}}</ref> Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking.<ref name="vice-untoldhistoryhalo" /><ref name="avault-joseph staten" />
Steve Downes, who voices the Master Chief, is a disc jockey and voice actor who had never played video games before ''Halo''.<ref name=interview1/> [[Martin O'Donnell]], Bungie's music director, had worked with Downes on a previous video game, ''[[Septerra Core: Legacy of the Creator]]'', and recommended him for the part.<ref>{{cite web|author=KLind|date=[[2006-07-26]]|url=http://buttonbasher.wordpress.com/2006/07/27/interview-master-chief-steve-downes/|title=Interview with the Master Chief|work=buttonbasher.com|accessdate=2007-08-20}}</ref> Downes has never appeared at Bungie or Microsoft events, and believes that the Master Chief is left masked because "[the character's identity] is really in the eye of the player".<ref name=interview2>Downes, Steven. [http://www.davidjamesdague.com/MC_Part2.mp3 Interview with "Xerxdeej"] (Part 2). ''tiedtheleader.com'' . ([[2005-08-23]]).</ref><ref>{{cite web|author=XerxdeeJ|date=[[2005-08-23]]|url=http://blog.tiedtheleader.com/article/560/a-visit-from-the-master-chief-himself|title=A Visit from the Master Chief Himself|work=tiedtheleader.com|accessdate=2007-08-19}}</ref>


Halo was considered a success.<ref name=":0" /> Writer [[Joseph Staten]] recalled that early on in ''Halo''{{'}}s development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in.<ref>{{Cite web |last=Cifaldi, Frank |date=May 26, 2005 |title=E3 Report: Developing Better Characters, Better Stories |url=http://www.gamasutra.com/view/feature/2313/e3_report_developing_better_.php |url-status=live |archive-url=https://web.archive.org/web/20071201133317/http://www.gamasutra.com/view/feature/2313/e3_report_developing_better_.php |archive-date=December 1, 2007 |access-date=August 14, 2007 |website=[[Gamasutra]]}}</ref> The success of the game led Bungie to develop ''[[Halo 2]]'', with the developers deciding to "tone down" the character's design, according to Mclees.<ref name=":0">{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=150}}</ref> In the sequels, the character received a new design including upgraded armor,<ref>{{Cite web |last=Claiborn, Samuel |date=May 5, 2012 |title=Master Chief: A Visual History of Halo's Hero |url=http://xbox360.ign.com/articles/118/1180037p1.html |access-date=September 9, 2020 |website=[[IGN]] |publisher=Ziff Davis |archive-date=July 29, 2012 |archive-url=https://web.archive.org/web/20120729012514/http://xbox360.ign.com/articles/118/1180037p1.html |url-status=live }}</ref> with residual damage illustrated in the [[high-definition video|high-definition]] graphics of ''[[Halo 3]]''.<ref name="polygon-master chief armor">{{Cite web |last=Carpenter, Nicole |date=August 6, 2020 |title=How Master Chief's iconic armor has changed over the last 19 years |url=https://www.polygon.com/2020/8/6/21355652/master-chief-halo-infinite-mjolnir-armor-evolution |access-date=September 9, 2020 |website=[[Polygon (website)|Polygon]] |publisher=Vox Media |archive-date=August 9, 2020 |archive-url=https://web.archive.org/web/20200809012131/https://www.polygon.com/2020/8/6/21355652/master-chief-halo-infinite-mjolnir-armor-evolution |url-status=live }}</ref>
==Attributes==
===Personality===
Steve Downes said that his voice acting was based entirely on Bungie's written character description provided, which specified a character similar to [[Clint Eastwood]] and of few words. In a [[podcast]] interview, the actor noted that, during the recording, he was given a fair amount of creative leeway to develop the Chief's personality.<ref name=interview1>Downes, Steven. [http://www.davidjamesdague.com/MC_Part1.mp3 Interview with "Xerxdeej"], ''tiedtheleader.com''. (2005-08-23).</ref> In the games, the Master Chief never speaks during player-controlled gameplay, making him almost a [[silent protagonist]]. Even during cutscenes, the character generally speaks sparingly. Bungie Studios' Frank O'Connor has described the Chief as "so quiet and so invisible, literally, that the player gets to pretend they're the Chief. The player gets to inhabit those shoes [and] apply their own personality."<ref name=frank>{{cite web |url = http://uk.xbox360.ign.com/articles/813/813227p2.html |title = IGN interview with Frankie O'connor |accessdate = 2007-09-02 |author = Kolan, Patrick |date = [[2006-09-02]]|work = ign.com }}</ref> Bungie concept artist Eddie Smith described the Master Chief as "pretty much the consummate professional. He does his job, walks off, doesn't even get the girl, he's that cool he doesn't need her."<ref>Bungie Studios, (2004). ''[[Halo 2#Halo 2 Limited Collector.27s Edition|Halo 2 Limited Collector's Edition]]'' Bonus [[DVD]].</ref> Although the Master Chief is usually depicted as calm, quiet, and wryly cynical, some reviewers stated that Eric Nylund's portrayal of the character in ''[[Halo: The Fall of Reach]]'' deviates significantly from the treatment found in the games and other media.<ref name=gcreview>{{cite web|author=Park Gene|date=[[2003-09-03]]|title=Halo: The Fall Of Reach - Book Review|url=http://www.gamecritics.com/feature/report/halofallreach/page02.php|work=gamecritics.com|accessdate=2007-10-03}}</ref><ref>{{cite web|author=Pezzano, Kevin|title=Halo: The Fall of Reach |url=http://www.revolutionsf.com/article.html?id=810|work=revolutionsf.com|accessdate=2007-10-03}}</ref>
Entirely encased in heavy armor and standing seven feet tall, the Chief inspires awe and terror in friends and foes alike.<ref>{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-45921-0 |pages=15}}</ref> Despite his cold exterior, Master Chief cares about his fellow soldiers, especially the Spartan-IIs with whom he has trained.<ref>{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-45921-0|pages=18}}</ref> At one point, the Master Chief risks injury in a massive explosion to save a fellow Spartan,<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7 |pages=324}}</ref> and withholds combat information on the threat of the [[Flood (Halo)|Flood]], an alien parasite, after realizing that its disclosure would mean the death of [[Sergeant Major A.J. Johnson|Sergeant Avery Johnson]].<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7 |pages=339}}</ref>


For ''[[Halo 4]]'', Bungie bought their independence from Microsoft, with Microsoft assigning further ''Halo'' development to [[343 Industries]].<ref name="halo4-heroawakens" /> Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles.<ref name="artofhalo4-chief">{{Cite book |last=Davies, Paul |title=Awakening: The Art of Halo 4 |publisher=Gallery Books |year=2013 |isbn=978-1781163245 |edition=Enhanced |pages=87–89 |chapter=Master Chief}}</ref> In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank.<ref name="artofhalo5">{{Cite book |title=The Art of Halo 5 |publisher=Insight Editions |year=2015 |isbn=9781608876495 |pages=30, 112}}</ref> Despite the visual differences between the character's armor in ''Halo{{spaces}}3'' and ''Halo{{spaces}}4'', the developers intended it to canonically be the same armor.<ref name="polygon-master chief armor" /> ''Halo{{spaces}}4'' also made extensive use of [[motion capture]] for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director [[Josh Holmes (video game designer)|Josh Holmes]] for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances.<ref name="halo4-heroawakens">{{cite web|date=September 2, 2012|url=https://www.youtube.com/watch?v=A3KLtf8DzCU| archive-url=https://ghostarchive.org/varchive/youtube/20211114/A3KLtf8DzCU| archive-date=2021-11-14 | url-status=live|title=Halo 4: A Hero Awakens Behind the Scenes|website=[[YouTube]]|access-date=September 15, 2020}}{{cbignore}}</ref> With the development of ''[[Halo Infinite]],'' Thomas returned to provide motion capture for the character, as he had in ''Halo{{spaces}}4'' and ''Halo{{spaces}}5''.<ref>{{cite web |author=Lowry, Brendan |date=July 24, 2020 |title=Halo Infinite: Bruce Thomas returns as Master Chief's motion capture actor |url=https://www.windowscentral.com/halo-infinite-bruce-thomas-returns-master-chiefs-motion-capture-actor |access-date=September 9, 2020 |website=Windows Central |publisher=Future plc |archive-date=October 1, 2020 |archive-url=https://web.archive.org/web/20201001165335/https://www.windowscentral.com/halo-infinite-bruce-thomas-returns-master-chiefs-motion-capture-actor |url-status=live }}</ref> 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances.<ref>{{cite web|author=Makuch, Eddie|date=December 21, 2018|url=https://www.gamespot.com/articles/halo-infinite-features-the-coolest-looking-master-/1100-6463906/|title=Halo Infinite Features The "Coolest" Looking Master Chief Design Yet, 343 Says|website=[[GameSpot]]|publisher=CBS Interactive|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016194447/https://www.gamespot.com/articles/halo-infinite-features-the-coolest-looking-master-/1100-6463906/|url-status=live}}</ref>
During his training, the Master Chief is taught by [[Master Chief Petty Officer]] [[List of Halo characters#Franklin Mendez|Franklin Mendez]] to sacrifice lives only when necessary and to understand the difference between "wasting lives and spending lives."<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=63}}</ref> While in the Chi Ceti system, one of the Master Chief's fellow Spartans and best friend, Samuel-034, suffers an irreparable breach in his armor.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=127,128}}</ref> Sam stays behind to detonate explosives, while the Master Chief and another comrade evacuate the ship. Although the Chief would have preferred to die with his friend, he tells himself that he needs to "live and fight another day".<ref>{{cite book|last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=129}}</ref> In ''[[Halo: First Strike]]'', [[List of Halo characters#Catherine Halsey|Dr. Catherine Halsey]] tries to teach him to save every single life possible.<ref>{{cite book|last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7|pages=245}}</ref>


=== Voice acting ===
Despite the Master Chief's excellent combat record, many in the [[United Nations Space Command]] (UNSC), the military unit to which he belongs, distrust him. [[Characters in the Halo series#Antonio Silva|Antonio Silva]], an [[United Nations Space Command#Orbital Drop Shock Troopers|Orbital Drop Shock Trooper]], exemplifies this attitude,<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7 |pages=54}}</ref> and considers the Master Chief a freak product of an experiment that should never be repeated.<ref name=tf81>{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-45921-0 |pages=81}}</ref> While the Chief resents Silva's dishonor to his fallen comrades' memory, he is also loyal to the chain of command, and remains quiet.<ref name=tf81/> Despite these explorations of the character's personality, O'Connor said in an interview that revealing the face of the Chief is not as important as revealing the events going on around the character.<ref name=frank/>
[[File:SteveDownes.jpg|right|thumb|Voice actor [[Steve Downes]] at [[Otakuthon]] in 2011, who considers Master Chief the most rewarding role in his career]]


Bungie designed Master Chief as a man of few words, similar to [[Clint Eastwood]].<ref name="interview1" /> The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed.<ref name="vg247-staten immersion" /> Master Chief rarely spoke in the early ''Halo'' games, making him an almost-[[silent protagonist]].<ref name="frank">{{Cite web |last=Kolan |first=Patrick |date=September 2, 2006 |title=IGN interview with Frankie O'connor |url=http://uk.ign.com/articles/2007/08/16/pre-gc-2007-halo-3-lead-writer-au-interview?page=2 |access-date=September 2, 2007 |website=[[IGN]] |archive-date=February 28, 2016 |archive-url=https://web.archive.org/web/20160228045527/http://uk.ign.com/articles/2007/08/16/pre-gc-2007-halo-3-lead-writer-au-interview?page=2 |url-status=live }}</ref> Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief."<ref name="vg247-staten immersion" /> Even with the tie-in novel ''The Fall of Reach'', some at Bungie were against its release because they felt that Master Chief should remain less characterized.<ref name="ericnylund-unsung hero">{{Cite web |last=Nylund, Eric |date=October 2, 2015 |title=Unsung Hero of the HALO Franchise |url=https://ericnylund.com/?p=1256 |url-status=dead |archive-url=https://web.archive.org/web/20220225235728/https://ericnylund.com/?p=1256 |archive-date=February 25, 2022 |access-date=September 7, 2020 |website=EricNylund.com}}</ref>
===Outward appearance===

In the video games, the Master Chief is never seen without his armor. In the last cutscene of ''Halo: Combat Evolved'', the Chief removes his helmet, but camera movement hides his face; Bungie Studios did this intentionally to allow the player to better become the Master Chief.<ref name=time/> The only physical description of the Master Chief comes from the novels. During a briefing in ''[[Halo: The Flood]]'', the Chief is described as tall with short hair, serious eyes, and strong features.<ref name=tf80 /> His skin is "too white", testifying to the amount of time he spends in his armor.<ref name=tf80>{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-45921-0 |pages=80}}</ref> With his armor, the Master Chief stands about seven&nbsp;feet (2.13&nbsp;m) tall and weighs one thousand pounds (450&nbsp;kg);<ref>{{cite book | year=2004 | editor=Bungie | title=''Halo 2'' Instruction Manual | pages=8 | publisher=Microsoft Game Studios|language=English}}</ref> without it, the Chief still stands six&nbsp;feet, six&nbsp;inches (1.98&nbsp;m) tall and weighs 287&nbsp;pounds (130&nbsp;kg).<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=205}}</ref>
Bungie hired voice actor [[Steve Downes]] as the voice of Master Chief.<ref name="interview1" /> Downes had begun his career as a Chicago disc jockey,<ref name="interview1">{{Cite web |last=XerxdeeJ |date=August 23, 2005 |title=A Visit from the Master Chief Himself |url=http://blog.tiedtheleader.com/article/560/a-visit-from-the-master-chief-himself |url-status=dead |archive-url=https://web.archive.org/web/20070815130638/http://blog.tiedtheleader.com/article/560/a-visit-from-the-master-chief-himself |archive-date=August 15, 2007 |access-date=August 19, 2007 |publisher=Tied The Leader }}</ref> and was recommended by Bungie musical director [[Martin O'Donnell]], based on their rapport from working together on the game ''[[Septerra Core: Legacy of the Creator]]''.<ref name="gameinformer-downes/dadabo" /> ''Septerra'' was the first time Downes had performed as a voice actor for a game'',<ref name="gameinformer-downes/dadabo" />'' and he had never played a video game until ''Halo''.<ref name="interview1" /> According to Downes, he was accepted for the part of Master Chief over the phone, without an interview or audition.<ref name="gameinformer-downes/dadabo">{{Cite magazine |last1=Berghammer, Billy |last2=Tim Dadabo, Steve Downes |date=February 27, 2007 |title=Voicing Halo: The Steve Downes And Tim Dadabo Interview |url=http://www.gameinformer.com/News/Story/200702/N07.0227.1815.49562.htm |archive-url=https://web.archive.org/web/20070310030952/http://www.gameinformer.com/News/Story/200702/N07.0227.1815.49562.htm |archive-date=March 10, 2007 |access-date=September 10, 2008 |magazine=[[Game Informer]]}}</ref> Downes noted that he was given creative freedom to develop the Chief's personality during recording.<ref name="interview1" /> Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are."<ref name="polygon_2021-12-11">{{cite web |last=Gilliam |first=Ryan |date=December 11, 2021 |title=Master Chief's laconic nature makes him the perfect video game action hero |url=https://www.polygon.com/interviews/22827503/master-chief-halo-infinite-2-combat-evolved-quiet-interview-frank-oconnor-joseph-staten |access-date=December 16, 2021 |website=[[Polygon (website)|Polygon]] |archive-date=December 17, 2021 |archive-url=https://web.archive.org/web/20211217160112/https://www.polygon.com/interviews/22827503/master-chief-halo-infinite-2-combat-evolved-quiet-interview-frank-oconnor-joseph-staten |url-status=live }}</ref> With the wide success of the ''Halo'' series, Bungie considered recasting a celebrity for the role before deciding against it.<ref name="gamezone-steve downes interview" />

343 Industries took over development of the series with ''Halo 4'', which designed Master Chief as a more fully realized human being instead of just a vessel for the players.<ref name="youtube-halo 4 creative director interview">{{cite web |author=Hanson, Ben |date=April 13, 2012 |title=The Creative Director's Vision For Halo 4 |url=https://www.gameinformer.com/b/features/archive/2012/04/13/the-creative-director-39-s-vision-for-halo-4.aspx |access-date=September 8, 2020 |website=[[Eurogamer]] |publisher=Gamer Network |archive-date=August 22, 2019 |archive-url=https://web.archive.org/web/20190822033027/https://www.gameinformer.com/b/features/archive/2012/04/13/the-creative-director-39-s-vision-for-halo-4.aspx |url-status=live }}</ref> Downes felt that his audition for ''Halo 4'' would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role.<ref name="gamezone-steve downes interview">{{Cite web |last=Steinlage, Tate |date=February 14, 2014 |title=Interview: Talking Halo with the Chief himself, Steve Downes |url=https://www.gamezone.com/originals/interview-talking-halo-with-the-chief-himself-steve-downes/ |access-date=September 9, 2020 |website=GameZone |archive-date=January 7, 2022 |archive-url=https://web.archive.org/web/20220107171323/https://www.gamezone.com/originals/interview-talking-halo-with-the-chief-himself-steve-downes/ |url-status=live }}</ref> He became more involved throughout the development of ''Halo 4'', giving input on advance scripts, and recording in longer sessions.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview" /> Where Master Chief began the first game with an [[artificial intelligence]] companion named [[Cortana (Halo)|Cortana]], designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity.<ref name="vg247-staten immersion" /> As such, ''Halo 4'' became the first game to have Downes interacting with actress [[Jen Taylor]] (Cortana) in the same space.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview">{{cite web|author=Watts, Steve|date=August 13, 2012|url=https://www.shacknews.com/article/75214/interview-master-chiefs-voice-on-a-more-personal-story|title=Interview: Master Chief's voice on a more personal story|website=[[Shacknews]]|publisher=Gamerhub|access-date=September 9, 2020|archive-date=December 3, 2020|archive-url=https://web.archive.org/web/20201203235329/https://www.shacknews.com/article/75214/interview-master-chiefs-voice-on-a-more-personal-story|url-status=live}}</ref> ''Halo 4'' creative director Josh Holmes cited the game ''[[Ico]]'' as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature.<ref name="time-chief cortana bond">{{cite magazine |author=Peckham, Matt |date=November 6, 2012 |title=Ico Influenced Chief-Cortana Bond in Halo 4, Says Director |url=https://techland.time.com/2012/11/05/ico-influenced-chief-cortana-bond-in-halo-4-says-director/ |magazine=[[Time (magazine)|Time]] |publisher=Time USA, LLC |access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812192918/https://techland.time.com/2012/11/05/ico-influenced-chief-cortana-bond-in-halo-4-says-director/ |url-status=live }}</ref>

For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player."<ref name="interview1" /> He has called the role the most rewarding of his voice acting career.<ref name="gamezone-steve downes interview" />


==Appearances==
==Appearances==
In every ''Halo'' game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet<ref name="time">{{Cite magazine |last=Grossman |first=Lev |date=August 30, 2007 |title=The Man in the Mask |url=http://www.time.com/time/magazine/article/0,9171,1657825,00.html |url-status=dead |magazine=[[Time (magazine)|Time]] |archive-url=https://web.archive.org/web/20070902173825/http://www.time.com/time/magazine/article/0,9171,1657825,00.html |archive-date=September 2, 2007 |access-date=August 31, 2007}}</ref> or one of the endings of ''Halo 4'' briefly showing the character's eyes.<ref name="gamespot-halo5masterchiefface">{{cite web |author=Makuch, Eddie |date=August 21, 2015 |title=Halo 5 Won't Reveal Master Chief's Face |url=https://www.gamespot.com/articles/halo-5-wont-reveal-master-chiefs-face/1100-6429948/ |access-date=September 5, 2020 |website=[[GameSpot]] |publisher=CBS Interactive |archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930074010/https://www.gamespot.com/articles/halo-5-wont-reveal-master-chiefs-face/1100-6429948/ |url-status=live }}</ref> O'Connor said in an interview that revealing the character's face is not as important as the events happening around him.<ref name="frank" />
===''Halo: The Fall of Reach''===
{{seealso|Halo: The Fall of Reach}}
The Master Chief's backstory is never explained in the video games. A prequel of ''Halo: Combat Evolved'', the 2001 novel ''[[Halo: The Fall of Reach|The Fall of Reach]]'', reveals much of the character's history and was released as a companion to the game. The Master Chief, originally named John, was born in 2511 and first lived with his family on the human colony planet Eridanus 2. Large for his six years of age, and approximately a foot above his school peers, he is described as a typical boy with brown hair, freckles and a gap between his two front teeth.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=24}}</ref> In 2517, John and seventy-four other children his age are covertly taken from their homes and replaced with [[United Nations Space Command#Flash clones|flash clones]] to hide the kidnapping. The original children are brought to planet [[Reach (Halo)|Reach]], one of the UNSC's headquarters, to begin intense physical and psychological training to become [[SPARTAN-II Project|SPARTAN-II]] supersoldiers.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=35}}</ref> They are assigned new identification numbers instead of last names; John becomes known as John-117. Approximately eight years later, John and the other children are biologically and cybernetically augmented and enhanced. These procedures had substantial risks;<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=56}}</ref> only John and thirty-two other Spartans survive.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=60}}</ref>


The Master Chief's backstory is revealed in the 2001 novel ''The Fall of Reach''. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II supersoldier project by the [[Factions of Halo#United Nations Space Command|United Nations Space Command]] (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation.<ref name="halo encyclopedia">{{Cite book |title=The Halo Encyclopedia |publisher=Dorling Kindersley |year=2011 |isbn=9780756688691 |editor-last=Dowsett, Elizabeth |edition=2nd}}</ref> In the 2003 novel ''Halo: The Flood'', the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor.<ref name="Dietz">{{Cite book |last=Dietz |first=William |title=[[Halo: The Flood]] |publisher=[[Ballantine Books]] |year=2003 |isbn=0-345-45921-0 |location=New York}}</ref> He stands about 7{{spaces}}feet (2.13{{spaces}}m) tall and weighs 1,000 pounds (450{{spaces}}kg) in armor;<ref>{{Cite book |last=Bungie |title=''Halo 2'' Instruction Manual |publisher=Microsoft Game Studios |year=2004 |page=8}}</ref> without it, he stands 6{{spaces}}feet, 10{{spaces}}inches (2.08{{spaces}}m) tall and weighs 287{{spaces}}pounds (130{{spaces}}kg).<ref name="Nylund2001">{{Cite book |last=Nylund |first=Eric |title=[[Halo: The Fall of Reach]] |publisher=Ballantine Books |year=2001 |isbn=0-345-45132-5 |location=New York |author-link=Eric Nylund}}</ref><ref>Mark MacDonald, "Spartan Specs: Under the Chief's hood", ''Electronic Gaming Monthly'' 225 (February 2008): 26–27.</ref>
Following the Spartans' first successful operation, John-117 is briefed on the threat posed by the [[Covenant (Halo)|Covenant]], a theocratic alliance of alien races, and witnesses the utter devastation wrought by a single ship.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=94}}</ref> The Spartans are first sent to the Damascus Materials Testing Facility on the planet Chi Ceti 4 to retrieve the [[MJOLNIR battle armor|MJOLNIR Mark IV armor]]. In the process, they board a Covenant vessel and plant a bomb; John is forced to leave one of his fellow Spartans, his best friend, to die.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=124}}</ref>


===Main game series===
In 2552, the Covenant invades the human world of Sigma Octanus and occupies one of its cities, Cote D'Azure.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=147}}</ref> Following a failed Marine assault, John-117 and three teams of Spartans are sent to destroy the Covenant force with a nuclear warhead. After detonating the weapon, the Spartans return to [[Halo universe#Reach|Reach]], where the UNSC High Command has developed a last-ditch plan to capture a Covenant [[Covenant (Halo)#Prophets|High Prophet]], who they hope could be used in order to barter a truce.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=225}}</ref> The Master Chief's armor is upgraded, and he first encounters the artificial intelligence (AI) [[Cortana]] during a training mission.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: The Fall of Reach]]|year= 2001|publisher= Ballantine Books|location=New York |isbn=0-345-45132-5 |pages=240}}</ref> A massive Covenant armada of 314 ships<ref>'''Cortana''': Fifteen Covenant capital ships, holding position just outside the killzone. / '''Lord Hood''': Something's not right. The fleet that destroyed Reach was fifty times this size. - {{cite video game| title = [[Halo 2]]| developer = Bungie Studios| publisher = Microsoft| date = 2004| platform =[[Xbox]]| version = | level = Cairo Station| language = English }}</ref><ref name=halostory/> arrives and begins to destroy the planet, despite the best efforts of the Spartans and other UNSC forces. Aboard the spaceship ''Pillar of Autumn'', Cortana plots a random course of escape.<ref name=halostory>{{cite book | year=2001 | editor=Bungie | title=''Halo: Combat Evolved'' Instruction Manual | pages=14 | publisher=Microsoft Game Studios|language=English}}</ref> Seemingly the last Spartan alive, the Master Chief enters [[cryonics|cryonic sleep]] along with the ''Pillar of Autumn''<nowiki>'s</nowiki> crew.
Master Chief first appears in ''Halo: Combat Evolved'', the first game in the series. Master Chief and the crew of the UNSC ship ''Pillar of Autumn'' discover an alien ringworld, called Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture. While fighting the Covenant, Master Chief and Cortana learn that an ancient race known as the [[Forerunner (Halo)|Forerunners]] created Halo as a last line of defense against an alien parasite called [[Flood (Halo)|the Flood]], which begins to spread across the ring. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, Master Chief detonates the ''Pillar of Autumn'' in order to destroy Halo, escaping in a fighter spacecraft with Cortana.<ref name="halo mythos">{{Cite book |last1=Easterling |first1=Jeff |title=Halo Mythos: A Guide to the Story of Halo |last2=Patenaude |first2=Jeremy |last3=Peters |first3=Kenneth |publisher=Bloomsbury |year=2016 |isbn=9781681193564 |editor-last=Fortune, Emil}}</ref>


Master Chief returns to [[Earth]] in ''[[Halo 2]]'' (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as a [[Gravemind]], who forges an alliance between them and the disgraced Covenant commander known as the [[Arbiter (Halo)|Arbiter]]. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant space station ''High Charity'', near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy.<ref name="halo mythos" />
===''Halo: Combat Evolved''===
{{see also|Halo: Combat Evolved|Halo: The Flood}}
[[Image:Masterchief-and-company.png|thumb|right|The Master Chief (left), [[Cortana]], and [[Characters in the Halo series#Jacob Keyes|Captain Keyes]] aboard the ''Pillar of Autumn'']]
The Master Chief first appears in the games as the [[protagonist]] of ''Halo: Combat Evolved''. In ''Halo: The Flood'', the 2003 novelization of the video game, the Chief is likewise the main character. During the opening cinematic of ''Halo: Combat Evolved'', the Chief is awakened from cryonic sleep. On exiting of [[slipspace]], the ''[[Pillar of Autumn]]'' is attacked by the Covenant and crash lands on [[Halo (megastructure)|Halo]], a ring-shaped megastructure. Master Chief escapes the ship via lifeboat. Upon landing on Halo, his first task is to find other survivors. While fighting the Covenant, the Master Chief and Cortana learn that Halo was created by an ancient race, the [[Forerunner (Halo)|Forerunners]], as a last line of defense against an alien parasite called the [[Flood (Halo)|Flood]].<ref name=bigblow/> The Covenant accidentally releases the Flood, which begins to spread across the ring.<ref>'''343 Guilty Spark''': Greetings. I am the Monitor of installation 04. I am 343 Guilty Spark. Someone has released the Flood. My function is to prevent it from leaving this installation. But I require your assistance. Come. This way. - {{cite video game| title = [[Halo: Combat Evolved]]| developer = Bungie Studios| publisher = Microsoft| date = 2001| platform =[[Xbox]]| version = | level = 343 Guilty Spark| language = English }}</ref> At the request of the installation's resident AI [[343 Guilty Spark]], the Master Chief retrieves the Index, a device used to activate Halo's defenses and eliminate the Flood. However, Guilty Spark neglects to inform the Master Chief that Halo would accomplish this by destroying all sentient life in a vast radius, essentially starving the Flood to death.<ref name=bigblow>'''Cortana''': You have no idea how this ring works, do you? Why the forerunners built it? Halo doesn't kill Flood, it kills their food. Humans, Covenant, whatever. We're all equally edible. The only way to stop the Flood is to starve them to death. And that's exactly what Halo is designed to do: wipe the galaxy clean of all sentient life. You don't believe me? Ask him. / '''Master Chief''': Is this true? / '''343 Guilty Spark''': More or less. Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years. But, once the others follow suit, this galaxy will be quite devoid of life, or at least any life with sufficient biomass to sustain the Flood. (pause) But you already knew that. I mean, how couldn't you? - {{cite video game| title = [[Halo: Combat Evolved]]| developer = Bungie Studios| publisher = Microsoft| date = 2001| platform =[[Xbox]]| version = | level = Two Betrayals| language = English }}</ref> Cortana intervenes to prevent the activation of Halo. She and the Master Chief destroy it<ref>'''Cortana''': We can't let the monitor activate Halo. We have to stop him. We have to destroy Halo. - {{cite video game| title = [[Halo: Combat Evolved]]| developer = Bungie Studios| publisher = Microsoft| date = 2001| platform =[[Xbox]]| version = | level = Two Betrayals| language = English }}</ref> by detonating the ''Pillar of Autumn''<nowiki>'</nowiki>s fusion reactor core. The Master Chief and Cortana escape in a human fighter spaceship, and believe that they are the only survivors.<ref>{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-45921-0 |pages=300}}</ref><ref> '''Master Chief''': Did anyone else make it? / '''Cortana''': Scanning. (Pause) Just . . . dust and echoes. We are all that's left. - {{cite video game| title = [[Halo: Combat Evolved]]| developer = Bungie Studios| publisher = Microsoft| date = 2001| platform =[[Xbox]]| version = | level = The Maw| language = English }}</ref>


The story continues in ''[[Halo 3]]'' (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the [[Milky Way]]. On the Ark, the Flood-controlled ''High Charity'' crashes into the installation. Master Chief stops the Halo Array from firing and rescues Cortana by battling through the wreckage of ''High Charity''. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship ''Forward Unto Dawn'' before setting adrift in space.<ref name="halo mythos" />
===''Halo: First Strike''===
{{see also|Halo: First Strike}}
''[[Halo: First Strike]]'', the 2003 novel by [[Eric Nylund]], follows the Master Chief after the events of ''Halo: Combat Evolved'' and serves as a bridge between the events of ''Halo'' and ''Halo 2''. Floating in Halo's debris field, Cortana and the Chief discover that there are in fact other human survivors.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7 |pages=45}}</ref> The Master Chief and these soldiers capture the Covenant flagship ''Ascendant Justice'', and return to Reach to contact Earth's High Command. At Reach, the Master Chief discovers that the Covenant had not destroyed the planet's [[biosphere]] in the usual manner, and that a few other Spartans survive. The Chief retrieves [[Characters in the Halo series#Catherine Halsey|Dr. Catherine Halsey]], the creative genius behind the [[SPARTAN-II Project]], and his fellow soldiers. The Spartans then attack a massive Covenant command station, the ''Unyielding Hierophant'', thus delaying a Covenant assault on Earth.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= Ballantine Books|location=New York |isbn=0-345-46781-7 |pages=332}}</ref>


Master Chief returns as the playable protagonist in ''[[Halo 4]]'' (2012)''<ref name="halo mythos" />'' after his omission from ''[[Halo 3: ODST]]'' (2009) and a brief [[Easter egg]] in ''[[Halo: Reach]]'' (2010).<ref name="chief-reach">{{Cite web |last=Elston, Brett |date=September 17, 2010 |title=Master Chief is in Halo: Reach |url=http://www.gamesradar.com/master-chief-is-in-haloreach/ |url-status=live |archive-url=https://web.archive.org/web/20121010003609/http://www.gamesradar.com/master-chief-is-in-haloreach/ |archive-date=October 10, 2012 |access-date=October 30, 2010 |publisher=[[GamesRadar]] }}</ref> ''Halo 4'' begins with Cortana awakening Master Chief from [[cryonics|cryonic sleep]], both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship ''Infinity'' from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself.<ref name="halo mythos" />
===''Halo 2''===
{{see also|Halo 2}}
[[Image:Masterchief halo2 delta.png|thumb|right|The Master Chief lands on the surface of [[Delta Halo]].]]
The Master Chief returns as one of two playable characters in ''[[Halo 2]]'', the 2004 sequel to ''Halo: Combat Evolved''. Returning to Earth with heavily damaged armor, the Master Chief receives an upgrade. Aboard Cairo Station in space, he attends a brief awards ceremony, which is interrupted by a Covenant invasion. Master Chief is commanded to protect the station.<ref>'''Lord Hood''': They're going to try to take our MAC guns offline, give their capital ships a straight shot at Earth. Master Chief…defend this station. - {{cite video game| title = [[Halo 2]]| developer = Bungie Studios| publisher = Microsoft| date = 2004| platform =[[Xbox]]| version = | level = Cairo Station| language = English}}</ref> The Covenant is repelled, and the Master Chief joins the ship ''[[In Amber Clad]]'' to fight the Covenant on Earth's surface, in New Mombasa. As the Covenant departs via [[Slipstream (science fiction)|slipspace]], the ''In Amber Clad'' follows them to [[Halo (megastructure)#Installation 05|Installation 05]], another Halo. The Master Chief lands on this Halo and subsequently [[assassination|assassinates]] the Covenant [[Hierarchs (Halo)|High Prophet]] of Regret. Emerging from a structure, the Master Chief is attacked by orbiting Covenant forces, but is rescued by the [[Gravemind]], an intelligence of [[Flood (Halo)|Flood]] origin. The Gravemind sends him to [[High Charity]] to search for Delta Halo's Index.<ref>'''Gravemind''': If you will not hear the truth, then I will show it to you. There is still time to stop the key from turning, but first it must be found. You will search one likely spot... and you will search another. Fate had us meet as foes, but this ring will make us brothers. - {{cite video game| title = [[Halo 2]]| developer = Bungie Studios| publisher = Microsoft| date = 2004| platform =[[Xbox]]| version = | level = Gravemind| language = English}}</ref> Subsequently, the Master Chief boards a [[Forerunner (Halo)|Forerunner]] ship bound for Earth, intending to "finish the fight".


At the start of ''[[Halo 5: Guardians]]'' (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers.<ref name="halo mythos" />
===''Halo: Uprising'' and ''Halo 3''===
{{see also|Halo: Uprising|Halo 3}}
The Master Chief appears as a main character in Marvel's [[limited series]] ''[[Halo: Uprising]]'', in which he breaks into a Covenant-held Forerunner structure before being captured by the Covenant.<ref>{{cite book |last= Bendis|first= Brian Michael|title=[[Halo: Uprising]], Book 1|year= 2007|publisher= [[Marvel Comics]]|location=New York |pages=20}}</ref> Like ''First Strike'', the comic serves as a bridge between two video games, ''Halo 2'' and ''Halo 3'', in which Master Chief is again the main character.


Master Chief returns as the main protagonist in ''[[Halo Infinite]]'' (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as [[Factions of Halo#Banished|the Banished]].<ref>{{Cite web|url=https://www.pcgamesn.com/amd/halo-infinite-Radeon-RX-6900-XT|title=Master Chief is coming to gaming PCs as a Halo Infinite AMD graphics card|website=PCGamesN|date=October 21, 2021|access-date=October 24, 2021|archive-date=October 24, 2021|archive-url=https://web.archive.org/web/20211024074833/https://www.pcgamesn.com/amd/halo-infinite-Radeon-RX-6900-XT|url-status=live}}</ref>
Back on Earth, the Master Chief helps to repel hostile Covenant forces from [[Mombasa]], [[Kenya]] and [[Voi]]. With the [[Arbiter (Halo)|Arbiter]] (a [[Covenant Elite]] who has sided with humanity) and fellow allies, the Chief leads the assault on a [[Forerunner (Halo)|Forerunner]] artifact that the Covenant [[Hierarchs (Halo)#High Prophet of Truth|Prophet of Truth]] is attempting to activate. Soon after Truth escapes Earth through the slipspace portal opened by the artifact, the [[Flood (Halo)|Flood]] invade Earth.<ref>'''Arbiter''': What is it? More Brutes? / '''Master Chief''': Worse. / '''Miranda Keyes''': The Flood. It's spreading all over the city. - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios| publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Floodgate| language = English}}</ref> After helping to control the infestation, the Master Chief follows Truth to the Ark, an immense constructed world more than 262,144&nbsp;[[light-year]]s from the center of the [[Milky Way]] [[galaxy]] and well beyond the range of any Halo.<ref>'''Master Chief''': That's our galaxy, we're beyond the rim. / '''343 Guilty Spark''': Two to the eighteenth lightyears from galactic center, to be precise. - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios| publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = The Ark| language = English}}</ref><ref>'''343 Guilty Spark''': The Ark is out of range of all the active installations! - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios| publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = The Covenant| language = English}}</ref> There, all the [[Halo (megastructure)|Halo]]s can be remotely activated, thus killing all sentient life that could be infested by the Flood.<ref name=bigblow/> It is discovered that a new Halo is being constructed to replace the one that the Master Chief destroyed in ''Halo: Combat Evolved''. The Flood follow the Chief to the Ark, bringing ''[[High Charity]]'' through the slipspace portal to escape the range of the six original Halos. The allied [[Covenant Elite|Elite]]s and humans decide to activate the ''new'' Halo in order to kill the Flood outside the galaxy, and thus preserve life there. 343 Guilty Spark opposes the premature activation of the incomplete installation and attempts to stop it. The Master Chief destroys him, activates the ring, and escapes with Cortana and the Arbiter on the UNSC frigate ''Forward Unto Dawn''. During the escape, the collapsing slipspace portal severs the ''Dawn'' in two, stranding Cortana and the Master Chief deep in space. While the Arbiter returns to Earth, Cortana activates a distress beacon, knowing that rescue could take years; the Master Chief enters cryonic sleep, telling Cortana, "Wake me when you need me."<ref>{{cite video game| title = [[Halo 3]]| developer = Bungie Studios| publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Halo| language = English}}</ref>


==Appearances in other media==
===Spin-off media===
[[File:American Gods (36872478894) (cropped).jpg|thumb|228px|The 2022 [[Halo (TV series)|''Halo'' television series]] features [[Pablo Schreiber]] in the role of Master Chief.]]


Initial plans for a [[Halo (franchise)#Unproduced feature|''Halo'' film]] were abandoned around 2008, which would have featured a faceless depiction of Master Chief.<ref>{{Cite news |last=Croal |first=N'Gai |date=January 15, 2008 |title=Exclusive: And The Winner For Best Supporting Actor Is ... As Master Chief? Bungie Writing Director Joseph Staten Gives Level up Some Insight into the Stalled Halo Movie |url=http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx |url-status=dead |archive-url=https://web.archive.org/web/20080119120151/http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx |archive-date=January 19, 2008 |access-date=January 21, 2008 |work=[[Newsweek]]}}</ref> The character made his live-action debut in the 2012 film ''[[Halo 4: Forward Unto Dawn]]'', portrayed physically by [[Daniel Cudmore]], with voice acting from Alex Puccinelli.<ref>{{Cite magazine |last=Hilliard, Kyle |date=October 12, 2012 |title=Halo 4: Forward Unto Dawn's Daniel Cudmore Talks About Playing Master Chief |url=https://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx |magazine=[[Game Informer]] |publisher=GameStop |access-date=September 9, 2020 |archive-date=June 28, 2022 |archive-url=https://web.archive.org/web/20220628005727/https://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx |url-status=live }}</ref><ref>{{Cite news |last=Edwards |first=Cliff |date=October 5, 2012 |title=Microsoft skips cinemas with $10&nbsp;million Halo film on YouTube |work=[[Sydney Morning Herald]] |url=https://www.smh.com.au/digital-life/games/microsoft-skips-cinemas-with-10-million-halo-film-on-youtube-20121005-2736i.html |url-status=dead |access-date=February 28, 2013 |archive-url=https://web.archive.org/web/20130329193334/http://www.smh.com.au/digital-life/games/microsoft-skips-cinemas-with-10-million-halo-film-on-youtube-20121005-2736i.html |archive-date=March 29, 2013}}</ref><ref>{{Cite web |last=Whitehead, Dan |date=May 23, 2013 |title=Halo 4: Forward Unto Dawn review |url=https://www.eurogamer.net/articles/2013-05-23-halo-4-forward-unto-dawn-review |access-date=September 8, 2020 |website=[[Eurogamer]] |publisher=Gamer Network |archive-date=October 16, 2020 |archive-url=https://web.archive.org/web/20201016230909/https://www.eurogamer.net/articles/2013-05-23-halo-4-forward-unto-dawn-review |url-status=live }}</ref> On the 2022 [[Halo (TV series)|''Halo'' television series]], the character is played by [[Pablo Schreiber]].<ref>{{Cite web |author=Pettite, Omri |date=November 11, 2019 |title=Halo TV series: Everything we know so far |url=https://www.pcgamer.com/halo-tv-series-showtime/ |access-date=September 9, 2020 |website=[[PC Gamer]] |publisher=Future plc |archive-date=November 17, 2021 |archive-url=https://web.archive.org/web/20211117220316/https://www.pcgamer.com/halo-tv-series-showtime/ |url-status=live }}</ref> Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character.<ref>{{Cite web |last=Goslin |first=Austen |date=March 24, 2022 |title=Master Chief had to take his helmet off early in the Halo TV series, according to the actor who plays him |url=https://www.polygon.com/22994904/master-chief-helmet-off-face-halo-tv-show-series-paramount-plus |website=[[Polygon (website)|Polygon]] |access-date=April 15, 2022 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415124609/https://www.polygon.com/22994904/master-chief-helmet-off-face-halo-tv-show-series-paramount-plus |url-status=live }}</ref><ref>{{Cite web |last=updated |first=Tom Power last |date=March 16, 2022 |title='It's the only choice': Halo TV star addresses Master Chief face reveal backlash |url=https://www.techradar.com/news/halo-tv-star-on-master-chief-face-reveal-its-the-only-choice-says-pablo-schreiber |website=TechRadar |access-date=April 8, 2022 |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408150023/https://www.techradar.com/news/halo-tv-star-on-master-chief-face-reveal-its-the-only-choice-says-pablo-schreiber |url-status=live }}</ref><ref>{{Cite web |last=Macgregor |first=Jody |date=March 30, 2022 |title=343 Industries spent hundreds of words explaining why Master Chief took his helmet off in the Halo show |url=https://www.pcgamer.com/343-industries-spent-hundreds-of-words-explaining-why-master-chief-took-his-helmet-off-in-the-halo-show/ |website=PC Gamer |via=www.pcgamer.com |access-date=April 16, 2022 |archive-date=April 16, 2022 |archive-url=https://web.archive.org/web/20220416041616/https://www.pcgamer.com/343-industries-spent-hundreds-of-words-explaining-why-master-chief-took-his-helmet-off-in-the-halo-show/ |url-status=live }}</ref><ref name="variety_2022-03-16">{{cite web |last=Vary |first=Adam |date=March 16, 2022 |title=More Than $90 Million and 265 Script Drafts Later, 'Halo' Is Finally a TV Show |url=https://variety.com/2022/tv/features/halo-series-paramount-plus-master-chief-1235205361/ |access-date=March 18, 2022 |website=[[Variety (magazine)|Variety]] |archive-date=May 11, 2022 |archive-url=https://web.archive.org/web/20220511083819/https://variety.com/2022/tv/features/halo-series-paramount-plus-master-chief-1235205361/ |url-status=live }}</ref>
The Master Chief has appeared or has been referenced several times in non-canon media. [[Team Ninja]] originally approached [[Bungie Studios]] and asked to use the Master Chief in their 2006 video game ''[[Dead or Alive 4]]''. Although the Chief was not used, Bungie's interest in the idea resulted in the development of [[Nicole (Dead or Alive character)|Nicole (Spartan-458)]].<ref>{{cite web|author=Staff|date=[[2006-03-20]]|url=http://www.gamespot.com/xbox360/action/deadoralive4/news.html?sid=6146247&mode=previews|title=Dead or Alive 4 Q&A|work=gamespot.com|accessdate=2007-08-20}}</ref>


Master Chief is a major character in the novels ''Silent Storm'' (2018), ''Oblivion'' (2019), and ''Shadows of Reach'' (2020), written by [[Troy Denning]].<ref>{{Cite web |last=Mäki, Jonas |date=March 11, 2020 |title=Master Chief returns to Reach in new Halo book |url=https://www.gamereactor.eu/master-chief-returns-to-reach-in-new-halo-book/ |access-date=September 9, 2020 |website=[[Gamereactor]] |publisher=Gamez Publishing A/S |archive-date=October 15, 2020 |archive-url=https://web.archive.org/web/20201015172737/https://www.gamereactor.eu/master-chief-returns-to-reach-in-new-halo-book/ |url-status=live }}</ref> The character also appears in the 2010 animated anthology ''[[Halo Legends]]'', as well as the comics ''[[The Halo Graphic Novel]]'', ''Halo: Uprising'', ''Halo: Collateral Damage'', and ''Halo: Tales from Slipspace''.<ref name="halowaypoint-chief concerns">{{Cite web |last=Easterling, Jeff |date=March 8, 2018 |title=Chief Concerns |url=https://www.halowaypoint.com/en-us/news/chief-concerns |url-status=dead |archive-url=https://web.archive.org/web/20200812212716/https://www.halowaypoint.com/en-us/news/chief-concerns |archive-date=August 12, 2020 |access-date=September 8, 2020 |website=Halo Waypoint |publisher=Microsoft}}</ref> [[Peter David]]'s graphic novel ''Helljumpers'' contains a cameo by Master Chief "before he actually ''was'' [the Chief]".<ref>{{Cite web |last=Strom, Marc |date=February 9, 2009 |title=NYCC '09: Two New Halo Series; Writers Peter David and Fred Van Lente delve into the Halo universe for two upcoming limited series |url=http://marvel.com/news/story/6832/nycc_09_two_new_halo_series |url-status=dead |archive-url=https://web.archive.org/web/20101126160742/http://marvel.com/news/story/6832/nycc_09_two_new_halo_series |archive-date=November 26, 2010 |access-date=August 14, 2009 |publisher=[[Marvel Comics]] }}</ref>
The Master Chief is mentioned several times in [[Rooster Teeth Productions]]' ''Halo''-based [[machinima]] parody series ''[[Red vs. Blue]]''. In the first episode of the series, [[Grif]], talking to teammate [[Simmons (Red vs. Blue)|Simmons]], says: "I signed up to fight some aliens. Next thing I know, Master Chief blows up the whole Covenant Armada, and I'm stuck in the middle of nowhere, fighting [[List of characters in Red vs. Blue#Blue Team|a bunch of blue guys]]."<ref>[[Rooster Teeth Productions]] ([[2003-04-01]]). ''[[Red vs Blue]]'' episode 1: "[[Red vs. Blue (season 1)#Episode 1|Why Are We Here?]]".</ref> In the Halo Zune exclusive video titled "[[List of Red vs. Blue special episodes#Halo 3 Zune video|Turn On, Tune In, Zune Out]]", [[List of characters in Red vs. Blue#Doc|Doc]] has a segment on his radio broadcast called "You're not Master Chief, and that's okay".<ref>[[Rooster Teeth Productions]] (2007). ''[[Red vs Blue]]'' Special: "[[List of Red vs. Blue special episodes#Halo 3 Zune video|Turn On, Tune In, Zune Out]]".</ref><ref>{{cite web|author=Kelly, Kevin|date=[[2007-06-17]]|url=http://www.joystiq.com/2007/06/17/watch-the-exclusive-red-vs-blue-content-without-a-zune/|title=Watch the Exclusive ''RvB'' Content Without a Zune|work=joystiq.com|accessdate=2007-09-11}}</ref>


The character also appears in games outside the ''Halo'' series. This includes a guest appearance as a playable character in ''[[Super Bomberman R]]'' for the Xbox One<ref>{{Cite web |last=McWhertor, Michael |date=March 15, 2018 |title=Super Bomberman R goes multiplatform with help from Ratchet and Master Chief |url=https://www.polygon.com/2018/3/15/17126228/super-bomberman-r-ps4-xbox-one-pc-ratchet-clank-halo-portal |access-date=May 9, 2020 |website=[[Polygon (website)|Polygon]] |publisher=Vox Media |archive-date=October 16, 2020 |archive-url=https://web.archive.org/web/20201016150753/https://www.polygon.com/2018/3/15/17126228/super-bomberman-r-ps4-xbox-one-pc-ratchet-clank-halo-portal |url-status=live }}</ref> and a [[Virtual goods|cosmetic outfit]] in the [[Battle royale game|battle royale]] game ''[[Fortnite: Battle Royale|Fortnite]]''.<ref>{{Cite web|title='Fortnite' adds Halo's Master Chief and a playable Blood Gulch|url=https://www.engadget.com/fortnite-master-chief-blood-gulch-halo-025650659.html|access-date=December 11, 2020|website=Engadget|date=December 11, 2020 |language=en|archive-date=December 11, 2020|archive-url=https://web.archive.org/web/20201211025959/https://www.engadget.com/fortnite-master-chief-blood-gulch-halo-025650659.html|url-status=live}}</ref> ''[[Fable II]]'' includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal".<ref name="Fable2">{{Cite web |last=Ross Miller |date=August 7, 2008 |title=Master Chief crash lands into Fable 2 |url=http://www.joystiq.com/2008/08/07/master-chief-crash-lands-into-fable-2/ |url-status=live |archive-url=https://web.archive.org/web/20080808111408/http://www.joystiq.com/2008/08/07/master-chief-crash-lands-into-fable-2/ |archive-date=August 8, 2008 |access-date=August 7, 2008 |publisher=Joystiq }}</ref> The character is also referenced in ''Halo''-based [[machinima]] parody series ''[[Red vs. Blue]]'', created by [[Rooster Teeth Productions]].<ref>{{Cite web |last=Kelly, Kevin |date=June 17, 2007 |title=Watch the Exclusive ''RvB'' Content Without a Zune |url=http://www.joystiq.com/2007/06/17/watch-the-exclusive-red-vs-blue-content-without-a-zune/ |url-status=live |archive-url=https://web.archive.org/web/20070821143011/http://www.joystiq.com/2007/06/17/watch-the-exclusive-red-vs-blue-content-without-a-zune/ |archive-date=August 21, 2007 |access-date=September 11, 2007 |website=Joystiq}}</ref> When [[Team Ninja]] approached Bungie to use Master Chief in ''[[Dead or Alive 4]]'' (2006), they declined due to storyline restrictions, resulting in the inclusion of another Spartan supersoldier named [[Nicole (Dead or Alive character)|Nicole (Spartan-458)]].<ref>{{Cite web |date=March 20, 2006 |title=Dead or Alive 4 Q&A |url=http://www.gamespot.com/dead-or-alive-4/previews/dead-or-alive-4-qanda-the-big-postmortem-6146247/ |url-status=dead |archive-url=https://web.archive.org/web/20121107022130/http://www.gamespot.com/dead-or-alive-4/previews/dead-or-alive-4-qanda-the-big-postmortem-6146247/ |archive-date=November 7, 2012 |access-date=August 20, 2007 |website=[[GameSpot]]}}</ref>
The Master Chief is referenced as a hero by a then-retired soldier in the live-action short, "[[Marketing for Halo 3#"The Museum"|The Museum]]",<ref>{{cite web|author=McElroy, Justin|date=[[2007-09-12]]|url=http://www.joystiq.com/2007/09/12/watch-the-new-halo-3-ad-museum/|title=Watch the New Halo 3 Ad: Museum|work=joystiq.com|accessdate=2007-09-14}}</ref> and appears in the [[Marketing for Halo 3#.22Believe.22|subsequent video]] as part of a special advertisement series for ''[[Halo 3]]'' entitled "Believe in a Hero".<ref>{{cite web|author=Swilinski, Alex|date=[[2007-09-12]]|url=http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/|title=''Brankweek'' Talks Anatomy of ''Halo 3'' Marketing Onslaught|work=joystiq.com|accessdate=2007-09-18}}</ref>


==Impact and reception==
===Marketing and merchandise===
The ''Halo'' video games have emphasized Master Chief in their marketing. This includes campaigns such as "[[Marketing of Halo 3|The Museum]]" and [[Halo 3 marketing#"Believe" campaign|"Believe"]] for ''Halo{{spaces}}3'',<ref>{{Cite web |last=Swilinski |first=Alex |date=September 12, 2007 |title=''Brankweek'' Talks Anatomy of ''Halo 3'' Marketing Onslaught |url=http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/ |url-status=live |archive-url=https://web.archive.org/web/20070915063729/http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/ |archive-date=September 15, 2007 |access-date=September 18, 2007 |publisher=Joystiq}}</ref> a trailer for ''Halo{{spaces}}4'',<ref>{{Cite web |last=Reisinger, Don |date=October 19, 2012 |title=Halo 4 trailer 'Scanned' hits Web, courtesy of David Fincher |url=https://www.cnet.com/news/halo-4-trailer-scanned-hits-web-courtesy-of-david-fincher/ |access-date=August 31, 2020 |website=[[CNET]] |publisher=CBS Interactive |archive-date=October 15, 2020 |archive-url=https://web.archive.org/web/20201015172806/https://www.cnet.com/news/halo-4-trailer-scanned-hits-web-courtesy-of-david-fincher/ |url-status=live }}</ref> the "Hunt the Truth" for ''Halo 5'',<ref>{{Cite web |last=Crouse, Megan |date=September 14, 2016 |title=How Hunt the Truth Enriched the Halo Universe |url=https://www.denofgeek.com/games/how-hunt-the-truth-enriched-the-halo-universe/ |access-date=September 9, 2020 |website=[[Den of Geek]] |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601195319/https://www.denofgeek.com/games/how-hunt-the-truth-enriched-the-halo-universe/ |url-status=live }}</ref> and "Become" for ''Halo'' ''Infinite''.<ref name="ad age-step inside">{{cite web |author=Jardine, Alexandra |date=July 27, 2020 |title=Xbox's Atmospheric Film For 'halo Infinite' Invites Players To 'step Inside' Master Chief's Iconic Armor |url=https://adage.com/creativity/work/xbox-halo-infinite-step-inside/2270371 |website=[[Ad Age]] |publisher=Crain Communications, Inc. |access-date=September 9, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026220744/https://adage.com/creativity/work/xbox-halo-infinite-step-inside/2270371 |url-status=live }}</ref> The character has also been featured on several physical products, including [[Slurpee]]s, [[Mountain Dew]], branded controllers, and clothing.<ref>{{Cite web |last=Brudvig |first=Erik |date=July 31, 2007 |title=Halo 3 Box Arrives at IGN Offices |url=http://au.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |access-date=August 22, 2007 |website=[[IGN]] |archive-date=February 28, 2016 |archive-url=https://web.archive.org/web/20160228045647/http://au.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |url-status=live }}</ref><ref>{{Cite web |date=August 6, 2007 |title=Reserve Halo 3 at 7–11 Today! |url=http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |archive-url=https://web.archive.org/web/20080416123909/http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |archive-date=April 16, 2008 |access-date=August 22, 2007 |publisher=Xbox360Rally}}</ref><ref name="ign-halotoys">{{cite web |last=Pearce |first=Alanah |author-link=Alanah Pearce |date=April 14, 2016 |title=11 of the Coolest Halo Toys Ever Made |url=http://www.ign.com/articles/2016/04/14/11-coolest-halo-toys-ever-made |url-status=live |archive-url=https://web.archive.org/web/20160419232516/http://www.ign.com/articles/2016/04/14/11-coolest-halo-toys-ever-made |archive-date=April 19, 2016 |access-date=March 28, 2018 |work=[[IGN]] |publisher=Ziff Davis}}</ref><ref>{{Cite web |date=March 25, 2022 |title=These real-life Halo boots can be yours for $225 and a lot of luck |url=https://www.pcgamer.com/these-real-life-halo-boots-can-be-yours-for-dollar225-and-a-lot-of-luck/ |website=PC Gamer |via=www.pcgamer.com |access-date=April 16, 2022 |archive-date=April 17, 2022 |archive-url=https://web.archive.org/web/20220417054616/https://www.pcgamer.com/these-real-life-halo-boots-can-be-yours-for-dollar225-and-a-lot-of-luck/ |url-status=live }}</ref> Several Master Chief [[action figure]]s were marketed around the ''Halo'' series, including lines by McFarlane,<ref>{{Cite web |last=Plunkett, Luke |date=September 12, 2007 |title=McFarlane Halo 3 figures |url=http://kotaku.com/gaming/gallery/mcfarlane-halo-3-figures-298838.php |archive-url=https://web.archive.org/web/20080423055505/http://kotaku.com/gaming/gallery/mcfarlane-halo-3-figures-298838.php |archive-date=April 23, 2008 |access-date=September 12, 2007 |publisher=Kotaku}}</ref><ref>{{cite web |author=Plunkett, Luke |date=March 16, 2011 |title=This Halo Toy Is Bringing Back The Graphics Of 2001 |url=https://kotaku.com/this-halo-toy-is-bringing-back-the-graphics-of-2001-5782444 |website=[[Kotaku]] |publisher=G/O Media |access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812184508/https://kotaku.com/this-halo-toy-is-bringing-back-the-graphics-of-2001-5782444 |url-status=live }}</ref> [[Jazwares]],<ref>{{cite web |author=Roberts, Tyler |date=August 2, 2020 |title=Halo Spartan Collection Pre-Orders Go Live on GameStop |url=https://bleedingcool.com/collectibles/halo-spartan-colelction-jarwares/ |access-date=September 9, 2020 |website=[[Bleeding Cool]] |publisher=Avatar Press |archive-date=October 19, 2020 |archive-url=https://web.archive.org/web/20201019104348/https://bleedingcool.com/collectibles/halo-spartan-colelction-jarwares/ |url-status=live }}</ref> 1000toys,<ref>{{cite web |author=Petite, Steven |date=August 11, 2020 |title=Master Chief Action Figure Is Detailed, Pricey, And Available To Pre-Order Now |url=https://www.gamespot.com/articles/master-chief-action-figure-is-detailed-pricey-and-/1100-6480534/ |website=[[GameSpot]] |publisher=CBS Interactive |access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812171457/https://www.gamespot.com/articles/master-chief-action-figure-is-detailed-pricey-and-/1100-6480534/ |url-status=live }}</ref> and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief.<ref>{{Cite web |last=George, Richard |date=September 18, 2009 |title=Master Chief Gets Busty |url=http://www.ign.com/articles/2009/09/18/master-chief-gets-busty |url-status=live |archive-url=https://web.archive.org/web/20141010000620/http://www.ign.com/articles/2009/09/18/master-chief-gets-busty |archive-date=October 10, 2014 |access-date=September 24, 2009 |website=[[IGN]]}}</ref> Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can."<ref>{{Cite web |last=High |first=Kamau |date=December 9, 2004 |title=Play the game, buy the licensed consumer goods |url=http://www.ft.com/cms/s/0/53d070a6-4987-11d9-8ce9-00000e2511c8.html |archive-url=https://web.archive.org/web/20100812040743/http://www.ft.com/cms/s/0/53d070a6-4987-11d9-8ce9-00000e2511c8.html |archive-date=August 12, 2010 |access-date=September 17, 2007 |website=[[Financial Times]]}}</ref>
In an article in ''[[Time (magazine)|Time]]'', Lev Grossman stated that the Master Chief represents a "new kind of celebrity for a new and profoundly weird millennium" and is a symbol of the increasing legitimacy of video games as an art form.<ref name=time>{{cite web|author=Grossman, Lev|date=[[2007-08-30]]|url=http://www.time.com/time/magazine/article/0,9171,1657825,00.html|title=The Man in the Mask|work=time.com|accessdate=2007-08-31}}</ref> ''[[The Sydney Morning Herald]]'' simply described the Chief as "iconic".<ref>{{cite web|author=Moses, Asher|date=[[2007-08-30]]|url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html|title=Prepare for an All-Out War|work=smh.com|accessdate=2007-08-31}}</ref> ''[[Electronic Gaming Monthly|EGM]]'' noted that the Master Chief, in half a decade had become the [[de facto]] symbol for the [[Xbox]], and a new generation of gamers to boot.<ref>{{cite web|author=[[Electronic Gaming Monthly|EGM]] Staff|date=[[2005-11-28]]|url=http://www.1up.com/do/feature?cId=3145545&did=1|title=Top Ten Video Game Characters|work=1up.com|accessdate=2007-08-31}}</ref> The recognition of the Master Chief has spread to mainstream culture; [[Madame Tussauds]] in [[Las Vegas]] has developed a wax sculpture of the Chief.<ref name=wax>{{web cite|url=http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm|title=Master Chief Invades Madame Tussauds|publisher=[[Microsoft]]|date=[[2007-09-10]]|accessdate=2007-09-21}}</ref> At the ceremony, [[Pete Wentz]] of [[Fall Out Boy]] said that the "Master Chief is as much of a hero today as characters like [[Spider-Man]], [[Frodo Baggins|Frodo]], and [[Luke Skywalker]] were for previous generations."<ref name=wax/>


==Cultural impact==
[[Image:Bill Gates Master Chief.jpg|thumb|An actor dressed as the Master Chief with [[Bill Gates]] at the ''Halo 3'' launch]]
===Reception===
''[[BusinessWeek]]'' listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".<ref name="businessweek" /> The Master Chief has been used in marketing on a variety of products, from [[7-Eleven]] [[Slurpee]]s to T-shirts, [[Xbox 360]] controllers, and [[Mountain Dew]].<ref>{{cite web |author=Brudvig, Erik|date=[[2007-07-31]]|url=http://au.xbox360.ign.com/articles/809/809612p1.html |title=Halo 3 Box Arrives at IGN Offices |accessdate=2007-08-22 |work=ign.com }}</ref><ref>{{cite web| url=http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |title=Reserve Halo 3 at 7-11 TODAY! |accessdate=2007-08-22 |date=[[2007-08-06]] |work=xbox360rally.com}}</ref> Several [[action figure]]s of the character have been created to market of the ''Halo'' series; the most recent were manufactured by McFarlane.<ref>{{cite web|author=Plunkett, Luke|date=[[2007-09-12]]|url=http://kotaku.com/gaming/gallery/mcfarlane-halo-3-figures-298838.php|title=McFarlane Halo 3 figures|work=kotaku.com|accessdate=2007-09-12}}</ref> These actions have been called necessary to the game franchise. Ed Ventura, director of Xbox's worldwide marketing, said, "We want to be in the hearts and minds of our fans as much as we can."<ref>{{cite web|author=High, Kamau|date=[[2004-12-09]]|url=http://www.ft.com/cms/s/0/53d070a6-4987-11d9-8ce9-00000e2511c8.html|title=Play the game, buy the licensed consumer goods|work=ft.com|accessdate=2007-09-17}}</ref>
Master Chief has been described as "iconic" in multiple media outlets, including ''[[IGN]]'', ''[[Kotaku]]'', ''[[Glixel]]'', ''[[GamesRadar]],'' and ''[[The Sydney Morning Herald]]''.<ref>{{Cite news |last=Moses, Asher |date=August 30, 2007 |title=Prepare for an All-Out War |work=[[The Sydney Morning Herald]] |url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |url-status=live |access-date=August 31, 2007 |archive-url=https://web.archive.org/web/20121106053430/http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |archive-date=November 6, 2012}}</ref><ref>{{Cite web |date=23 November 2016 |title=50 Most Iconic Video Game Characters of the 21st Century |url=http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-url=https://web.archive.org/web/20161123084512/http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-date=November 23, 2016 |website=Glixel}}</ref><ref name="kotaku-halo4review" /><ref name="ign-icons master chief">{{cite web |author=Staff |date=October 22, 2015 |title=IGN Icons: Master Chief |url=http://www.ign.com/videos/2015/10/22/ign-icons-master-chief |access-date=September 9, 2020 |website=[[IGN]] |publisher=Ziff Davis |archive-date=December 3, 2020 |archive-url=https://web.archive.org/web/20201203055022/https://www.ign.com/videos/2015/10/22/ign-icons-master-chief |url-status=live }}</ref><ref>{{Cite web |last=Weber |first=Rachel |date=November 8, 2021 |title=50 iconic video game characters |url=https://www.gamesradar.com/best-game-characters/ |website=gamesradar |access-date=November 17, 2021 |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130073904/https://www.gamesradar.com/best-game-characters/ |url-status=live }}</ref> The character has appeared on lists of the best video gaming characters by ''[[UGO]]'',<ref>{{Cite web |last=Staff |date=September 24, 2007 |title=Best Heroes of All Time: Master Chief |url=http://www.ugo.com/games/best-heroes-of-all-time?page=10 |url-status=dead |archive-url=https://web.archive.org/web/20110615071018/http://www.ugo.com/games/best-heroes-of-all-time?page=10 |archive-date=June 15, 2011 |access-date=August 5, 2009 |publisher=[[UGO Networks]]}}</ref> ''[[Empire (magazine)|Empire]]'',<ref>{{Cite magazine |title=The 50 Greatest Video Game Characters |url=http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |url-status=live |magazine=[[Empire (magazine)|Empire]] |archive-url=https://web.archive.org/web/20121114014115/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |archive-date=November 14, 2012 |access-date=February 28, 2013}}</ref> ''[[GamesRadar]]'',<ref>{{Cite web |date=December 29, 2009 |title=The 25 best new characters of the decade |url=http://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |url-status=live |archive-url=https://web.archive.org/web/20120726180551/http://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |archive-date=July 26, 2012 |access-date=January 4, 2010 |publisher=[[GamesRadar]] |page=3}}</ref> ''[[Guinness World Records Gamer's Edition]]'',<ref>{{Cite magazine |last=Marchiafava |first=Jeff |date=February 16, 2011 |title=Guinness Names Top 50 Video Game Characters Of All Time |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |magazine=[[Game Informer]] |access-date=February 2, 2018 |archive-date=February 1, 2012 |archive-url=https://web.archive.org/web/20120201201521/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |url-status=live }}</ref> ''[[Complex (magazine)|Complex]]'',<ref>Chad Hunter, Michael Rougeau, [http://www.complex.com/video-games/2013/05/the-50-greatest-soldiers-in-video-games/master-chief The 50 Greatest Soldiers In Video Games] {{webarchive|url=https://web.archive.org/web/20140627212149/http://www.complex.com/video-games/2013/05/the-50-greatest-soldiers-in-video-games/master-chief|date=June 27, 2014}}, Complex.com, May 25, 2013.</ref> and ''Time''.<ref>{{cite magazine |author=Eadicicco, Lisa; Alex Fitzpatrick, Matt Peckham |date=June 30, 2017 |title=The 15 Most Influential Video Game Characters of All Time |url=https://time.com/4836507/influential-video-game-characters/ |magazine=[[Time (magazine)|Time]] |access-date=October 10, 2020 |archive-date=December 6, 2022 |archive-url=https://web.archive.org/web/20221206120912/https://time.com/4836507/influential-video-game-characters/ |url-status=live }}</ref> ''IGN'' speculated that the dramatic death of the character would become one of the most powerful events in gaming.<ref>{{Cite web |last=Moriarty, Colin |date=February 18, 2009 |title=Wednesday 10: Video Game Characters That Should Die |url=http://www.ign.com/articles/2009/02/19/wednesday-10-videogame-characters-that-should-die |url-status=live |archive-url=https://web.archive.org/web/20121026052601/http://www.ign.com/articles/2009/02/19/wednesday-10-videogame-characters-that-should-die |archive-date=October 26, 2012 |access-date=August 7, 2009 |website=[[IGN]]}}</ref> Voice actor Steve Downes realized the character was such a huge hit only after children lined up around the block for his autograph a year after the first game shipped.<ref name="gameinformer-downes/dadabo" /> In 2024, a poll conducted by [[British Academy of Film and Television Arts|BAFTA]] with around 4,000 respondents named Master Chief as the eighth most iconic video-game character of all time.<ref>{{Cite news |author=Ollie Reynolds|title=Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads|url=https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |work=Nintendo Life |date=April 3, 2024|accessdate=April 8, 2024}}</ref>


In an article in ''[[Time (magazine)|Time]]'', [[Lev Grossman]] called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form.<ref name="time" /> The recognition of Master Chief has spread to mainstream culture; [[Madame Tussauds]] in [[Las Vegas Strip|Las Vegas]] has developed a wax sculpture of the Chief. At the ceremony, [[Pete Wentz]] of [[Fall Out Boy]] called the Master Chief a hero of the times as much as characters like [[Spider-Man]] and [[Luke Skywalker]] were for previous generations.<ref>{{Cite web |date=September 10, 2007 |title=Master Chief Invades Madame Tussauds |url=http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-url=https://web.archive.org/web/20070916150920/http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-date=September 16, 2007 |access-date=September 21, 2007 |publisher=[[Microsoft]]}}</ref> Master Chief has also been called the ''[[de facto]]'' symbol for Microsoft, their [[Xbox (console)|Xbox]] console, and a generation of gamers.<ref name="ign-icons master chief" /><ref>{{Cite web |last=[[Electronic Gaming Monthly]] staff |date=November 28, 2005 |title=Top Ten Video Game Characters |url=http://www.1up.com/features/top-10-videogame-characters |url-status=dead |archive-url=https://archive.today/20120719113901/http://www.1up.com/features/top-10-videogame-characters |archive-date=July 19, 2012 |access-date=August 31, 2007 |website=[[1UP.com]]}}</ref><ref>{{Cite web |title=50 Greatest Video Game Characters |url=http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |url-status=live |archive-url=https://web.archive.org/web/20120324223154/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |archive-date=March 24, 2012 |access-date=June 8, 2010 |website=[[Empire (magazine)|Empire]] }}</ref><ref name="latimes-halo 4 review">{{cite news|author=Martens, Todd|date=November 6, 2012|title=VIDEO GAME REVIEW; Master Chief needs armor; In 'Halo 4,' the hero must steel himself for enemies he hasn't faced before: loneliness and doubt.|work=[[Los Angeles Times]]|page=D1}}</ref> ''[[BusinessWeek]]'' listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".<ref name="businessweek">{{Cite web |last=Snow |first=Blake |date=August 3, 2007 |title=Game Icons We Love |url=http://www.businessweek.com/stories/2007-08-03/game-icons-we-lovebusinessweek-business-news-stock-market-and-financial-advice |url-status=dead |archive-url=https://web.archive.org/web/20121024023200/http://www.businessweek.com/stories/2007-08-03/game-icons-we-lovebusinessweek-business-news-stock-market-and-financial-advice |archive-date=October 24, 2012 |access-date=October 8, 2007 |website=[[Business Week]]}}</ref>
Roger Travis, associate professor of classics at the [[University of Connecticut]], compared the Master Chief to the epic hero [[Aeneas]], in that both superhuman characters save a civilization by defeating strong enemies in a martial setting. The audience is intended to become immersed and to identify with the protagonist similarly in both stories.<ref name="Travis">{{cite web|last=Travis|first=Roger|date=[[October 10]], [[2006]]|title=Bungie's Epic Achievement: Halo and the Aeneid|url=http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement|work=[[The Escapist (magazine)|The Escapist]]|accessdate=2007-10-10}}</ref> [[IGN]] saw in the Master Chief elements of Jon 6725416, a character in [[Christopher Rowley]]'s novel ''Starhammer''.<ref name="Perry">{{cite web|last=Perry|first=Douglass|date=[[May 17]], [[2006]]|url=http://xbox.ign.com/articles/709/709122p1.html|title=The Influence of Literature and Myth in Videogames|work=[[IGN]]|publisher=IGN Entertainment, Inc|page=5|accessdate=2007-10-10}}</ref> Reviewers have suggested that the name John-117 could be a Biblical reference.<ref name="Perry" /><ref name="gcreview" />


The faceless nature of the character has alternatively been praised and criticized.<ref>{{Cite web |last=Crecente |first=Brian |date=September 24, 2007 |title=Feature: ''Halo 3'' Review |url=http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-url=https://web.archive.org/web/20090213134124/http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-date=February 13, 2009 |access-date=September 28, 2007 |publisher=Kotaku}}</ref> Writing for ''[[The Artifice (magazine)|The Artifice]]'', Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist.<ref name="artifice-master chief">{{cite web|author=Gray, Sam|date=December 15, 2013|url=https://the-artifice.com/halo-is-master-chief-a-good-protagonist/|title=Halo: Is Master Chief a Good Protagonist?|website=[[The Artifice (magazine)|The Artifice]]|access-date=September 8, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928130214/https://the-artifice.com/halo-is-master-chief-a-good-protagonist/|url-status=live}}</ref> O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness".<ref name="time-h5criticism">{{cite magazine|author=Peckham, Matt|date=October 29, 2015|url=http://time.com/4090404/halo-5-frank-oconnor/|title=Halo's Frank O'Connor Reacts to Criticism of Halo 5|magazine=[[Time (magazine)|Time]]|access-date=March 27, 2018|url-status=live|archive-url=https://web.archive.org/web/20160312022001/http://time.com/4090404/halo-5-frank-oconnor/|archive-date=March 12, 2016}}</ref> Jesse Schedeen of ''IGN'' has called him gaming's most overrated character, due to his status as a "generic" action hero.<ref>{{Cite web |last=Schedeen, Jesse |date=April 24, 2009 |title=Top 10 Most Overrated Videogame Characters |url=http://www.ign.com/articles/2009/04/24/top-10-most-overrated-videogame-characters?page=5 |url-status=live |archive-url=https://web.archive.org/web/20121213134851/http://www.ign.com/articles/2009/04/24/top-10-most-overrated-videogame-characters?page=5 |archive-date=December 13, 2012 |access-date=April 25, 2009 |website=[[IGN]] |page=5}}</ref>
Reaction to the Master Chief as a character is generally mixed. Some reviewers see the character's silent nature as a strength;<ref name=gcreview/> others say that this quality leaves him insufficiently developed and believable.<ref>{{cite web|author=Bear, Erik|date=[[2004-12-16]]|url=http://www.sfhomeworld.org/make_contact/article.asp?articleID=164|title=''Halo 2'' vs ''Half Life 2''|work=sfhomeworld.org|accessdate=2007-08-19}}</ref><ref>{{cite web|author=Crecente, Brian|date=[[2007-09-24]]|url=http://kotaku.com/gaming/feature/halo-3-review-300345.php|title=Feature: ''Halo 3'' Review|work=kotaku.com|accessdate=2007-09-28}}</ref> Similarly, some critics see the Chief as a [[stock character|stock]] action hero, with little added dimension.<ref name=free>{{cite web|author=Team Freemont|year=2004|url=http://www.teamfremont.com/reviews/Halo2.shtml|title=Team Freemont: Halo 2 review|work=teamfremont.com|accessdate=2007-09-05}}</ref>


The more character-focused portrayal of Chief in ''Halo{{spaces}}4'' was positively received. Todd Martens of the ''[[Los Angeles Times]]'' called ''Halo{{spaces}}4'' a more introspective ''Halo'' game, and the first to explore the motivations and emotions of the Master Chief.<ref name="latimes-halo 4 review" /> While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana.<ref name="kotaku-halo4review">{{cite web|author=Amini, Tina|date=November 6, 2012|url=https://kotaku.com/halo-4-the-kotaku-review-5957424|title=Halo 4: The Kotaku Review|website=[[Kotaku]]|publisher=G/O Media|access-date=September 10, 2020|archive-date=October 27, 2020|archive-url=https://web.archive.org/web/20201027141501/https://kotaku.com/halo-4-the-kotaku-review-5957424|url-status=live}}</ref><ref>{{cite web|author=Parkin, Simon|date=November 9, 2012|url=https://www.eurogamer.net/articles/2012-11-01-halo-4-review|title=Halo 4 Review|website=[[Eurogamer]]|publisher=Gamer Network|access-date=September 10, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111215815/https://www.eurogamer.net/articles/2012-11-01-halo-4-review|url-status=live}}</ref><ref>{{cite web|author=Gies, Arthur|date=November 1, 2012|url=https://www.polygon.com/2012/11/1/3582870/halo-4-review|title=Halo 4 review: the ghost in the machine|website=[[Polygon (website)|Polygon]]|publisher=Vox Media|access-date=September 10, 2020|archive-date=September 3, 2020|archive-url=https://web.archive.org/web/20200903054450/https://www.polygon.com/2012/11/1/3582870/halo-4-review|url-status=live}}</ref> ''Halo 5'' received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris.<ref name="Kotaku-halo 5 master chief">{{cite web|author=Totilo, Stephen|date=April 30, 2017|url=https://www.kotaku.com.au/2017/04/the-lack-of-master-chief-was-the-least-of-halo-5s-campaign-problems/|title=The Lack Of Master Chief Was The Least Of Halo 5's Campaign Problems|website=[[Kotaku]]|publisher=G/O Media|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016144405/https://www.kotaku.com.au/2017/04/the-lack-of-master-chief-was-the-least-of-halo-5s-campaign-problems/|url-status=live}}</ref> ''[[Kotaku]]''{{'}}s Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how ''Hunt the Truth'' presented the story of a rogue Master Chief.<ref>{{cite web|author=Totilo, Stephen|date=October 27, 2015|url=https://www.kotaku.com.au/2015/10/halo-5day-zero-impressions-mediocre-campaign-promising-multiplayer/|title=Halo 5 Day Zero Impressions: Mediocre Campaign, Promising Multiplayer|website=[[Kotaku]]|publisher=G/O Media|access-date=September 9, 2020|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015100014/https://www.kotaku.com.au/2015/10/halo-5day-zero-impressions-mediocre-campaign-promising-multiplayer/|url-status=live}}</ref> O'Connor responded by promising to refocus on Master Chief in future media.<ref>{{cite web|author=Phillips, Tom|date=April 26, 2017|url=https://www.eurogamer.net/articles/2017-04-26-halo-5s-lack-of-master-chief-was-a-huge-disappointment-343-admits|title=Halo 5's lack of Master Chief was a "huge disappointment", 343 admits|website=[[Eurogamer]]|publisher=Gamer Network|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016230906/https://www.eurogamer.net/articles/2017-04-26-halo-5s-lack-of-master-chief-was-a-huge-disappointment-343-admits|url-status=live}}</ref>
<div style="clear:both;"></div>

=== Analysis and comparisons ===
Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference.<ref name="Park">{{Cite web |last=Park |first=Gene |date=September 3, 2003 |title=Halo: The Fall Of Reach – Book Review |url=http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-url=https://web.archive.org/web/20070120143222/http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-date=January 20, 2007 |access-date=October 3, 2007 |publisher=Game Critics}}</ref><ref name="Perry" /> Comparing ''Halo'' to the [[Christopher Rowley]]'s novel ''Starhammer,'' ''[[IGN]]'' noted similar elements between Master Chief and the character Jon 6725416.<ref name="Perry">{{Cite web |last=Perry |first=Douglass |date=May 16, 2006 |title=The Influence of Literature and Myth in Videogames |url=http://xbox.ign.com/articles/709/709122p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090203044856/http://xbox.ign.com/articles/709/709122p1.html |archive-date=February 3, 2009 |access-date=October 10, 2007 |website=[[IGN]]}}</ref> Michael Nitsche of the [[Georgia Institute of Technology]] compared Master Chief to [[Half-Life (series)|''Half-Life'']] protagonist [[Gordon Freeman]], as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority{{spaces}}... in technology-driven, hostile, often closed spaces."<ref name="Nitsche 218">{{Cite book |last=Nitsche |first=Michael |title=Video Game Spaces: Image, Play, and Structure in 3D Worlds |publisher=[[MIT Press]] |year=2008 |isbn=978-0-262-14101-7 |location=[[Cambridge, Massachusetts]] |page=218}}</ref> Roger Travis, associate professor of classics at the [[University of Connecticut]], compared Master Chief to the epic hero [[Aeneas]], as both settings involve superhuman characters protecting civilization against militaristic enemies.<ref>{{Cite web |last=Travis |first=Roger |date=October 10, 2006 |title=Bungie's Epic Achievement: Halo and the Aeneid |url=http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement |url-status=live |archive-url=https://web.archive.org/web/20071121205817/http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement |archive-date=November 21, 2007 |access-date=October 10, 2007 |website=[[The Escapist (magazine)|The Escapist]]}}</ref> [[Matthew Stover]] compared ''Halo'' to the ''[[Iliad]]'', due to the shared theme that "war is the crucible of character".<ref name="Stover">{{Cite book |last=Stover |first=Matthew Woodring |title=Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time |publisher=[[BenBella Books]] |year=2006 |editor-last=Yeffeth, Glenn |location=[[Dallas, Texas]] |pages=1–10 |chapter=You Are the Master Chief |author-link=Matthew Stover}}</ref> Stover also argues that the [[cyborg]] is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being.<ref name="Stover" />


==References==
==References==

{{reflist|2}}
{{Reflist}}

;;Notes


==External links==
==External links==

* [http://halosm.bungie.org/story/masterchief.html The Master Chief's profile] at [http://www.bungie.org Bungie.org].
{{Portal|Video games}}
* [http://halo.wikia.com/wiki/John-117 Halopedia's entry on the Master Chief]
{{Commons category}}
* [https://web.archive.org/web/20091231120402/http://halostory.bungie.org/masterchief.html The Master Chief's profile] at [http://www.bungie.org/ Bungie.org]
* [https://www.halowaypoint.com/en-us/universe/characters/master-chief-john-117 The Master Chief's profile] {{Webarchive|url=https://web.archive.org/web/20201112034137/https://www.halowaypoint.com/en-us/universe/characters/master-chief-john-117 |date=November 12, 2020 }} at [https://www.halowaypoint.com/ Halowaypoint.com]
* [https://www.halopedia.org/John-117 John-117’s profile] at [https://www.halopedia.org/ halopedia.org]


{{Halo}}
{{Halo}}
{{Halo characters}}
{{Featured article}}

{{featured article}}


[[Category:Cryonically preserved characters in video games]]
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[[Category:Fictional chief petty officers]]
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[[Category:Fictional special forces personnel]]
[[Category:Fictional super soldiers]]
[[Category:Halo (franchise) characters]]
[[Category:Male characters in video games]]
[[Category:Microsoft protagonists]]
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[[Category:Fictional characters with superhuman strength]]
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[[Category:Fictional cyborgs]]
[[Category:Fictional child soldiers]]<!--Kidnapped child soldier-->
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[[es:Jefe Maestro (Halo)]]
[[no:Master Chief]]
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Latest revision as of 22:55, 27 May 2024

John-117
Master Chief Petty Officer
Halo character
A render of the article subject, a soldier encased in a black undersuit, with worn greenish metal armor worn over it. He carries a long, black weapon in his right hand, and wears a helmet with a golden, reflective visor.
Master Chief as he appears in Halo Infinite (2021)
First appearanceHalo: The Fall of Reach (2001)
First gameHalo: Combat Evolved (2001)
Created byBungie
Portrayed by
Voiced by
Various
Motion captureBruce Thomas

Master Chief is the protagonist in the Halo game series and spin-off media. Also known as Master Chief Petty Officer John-117, the character appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running video game series. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

The Master Chief is a towering supersoldier known as a "Spartan", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber on the 2022 live-action TV series.

A pop culture icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for Halo and the Xbox brand.[1] His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under characterized. In later Halo games developed by 343 Industries, the characterization of Master Chief earned praise for exploring his humanity and his relationship with Cortana.[2][3]

Character design[edit]

Early concept sketch done in pencil of a thin character, replete with bandoliers and other additional equipment in addition to his armor
Shi Kai Wang's preliminary sketch of the Master Chief in Halo: Combat Evolved was later developed to look more like a "walking tank".

Art direction[edit]

When game studio Bungie began developing Halo: Combat Evolved (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a concept artist, who created a sketch that became the basis for Master Chief.[4] When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired,[4] and Lehto asked for a bulkier character design that felt more like a walking tank.[5] The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna.[6] The character's two-prong visor, intended to convey speed and agility, was inspired by BMX helmets.[7]

For much of the game's development, the character had no name.[8] Master Chief was always intended to be a soldier in a difficult war,[8] and the team first referred to him as the "Future Soldier" or "The Cyborg".[9][10] Eric Nylund established the character's birth name as "John" in the tie-novel Halo: The Fall of Reach, but Bungie preferred to avoid using this in the game.[9] Looking to military ranks for inspiration,[9] the developers were attracted to naval ranks as "different" from other game characters.[11] McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable".[9] McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation.[10] Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking.[9][11]

Halo was considered a success.[12] Writer Joseph Staten recalled that early on in Halo's development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in.[13] The success of the game led Bungie to develop Halo 2, with the developers deciding to "tone down" the character's design, according to Mclees.[12] In the sequels, the character received a new design including upgraded armor,[14] with residual damage illustrated in the high-definition graphics of Halo 3.[15]

For Halo 4, Bungie bought their independence from Microsoft, with Microsoft assigning further Halo development to 343 Industries.[16] Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles.[17] In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank.[18] Despite the visual differences between the character's armor in Halo 3 and Halo 4, the developers intended it to canonically be the same armor.[15] Halo 4 also made extensive use of motion capture for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director Josh Holmes for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances.[16] With the development of Halo Infinite, Thomas returned to provide motion capture for the character, as he had in Halo 4 and Halo 5.[19] 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances.[20]

Voice acting[edit]

Voice actor Steve Downes at Otakuthon in 2011, who considers Master Chief the most rewarding role in his career

Bungie designed Master Chief as a man of few words, similar to Clint Eastwood.[21] The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed.[8] Master Chief rarely spoke in the early Halo games, making him an almost-silent protagonist.[22] Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief."[8] Even with the tie-in novel The Fall of Reach, some at Bungie were against its release because they felt that Master Chief should remain less characterized.[23]

Bungie hired voice actor Steve Downes as the voice of Master Chief.[21] Downes had begun his career as a Chicago disc jockey,[21] and was recommended by Bungie musical director Martin O'Donnell, based on their rapport from working together on the game Septerra Core: Legacy of the Creator.[24] Septerra was the first time Downes had performed as a voice actor for a game,[24] and he had never played a video game until Halo.[21] According to Downes, he was accepted for the part of Master Chief over the phone, without an interview or audition.[24] Downes noted that he was given creative freedom to develop the Chief's personality during recording.[21] Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are."[25] With the wide success of the Halo series, Bungie considered recasting a celebrity for the role before deciding against it.[26]

343 Industries took over development of the series with Halo 4, which designed Master Chief as a more fully realized human being instead of just a vessel for the players.[27] Downes felt that his audition for Halo 4 would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role.[26] He became more involved throughout the development of Halo 4, giving input on advance scripts, and recording in longer sessions.[26][28] Where Master Chief began the first game with an artificial intelligence companion named Cortana, designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity.[8] As such, Halo 4 became the first game to have Downes interacting with actress Jen Taylor (Cortana) in the same space.[26][28] Halo 4 creative director Josh Holmes cited the game Ico as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature.[29]

For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player."[21] He has called the role the most rewarding of his voice acting career.[26]

Appearances[edit]

In every Halo game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet[30] or one of the endings of Halo 4 briefly showing the character's eyes.[31] O'Connor said in an interview that revealing the character's face is not as important as the events happening around him.[22]

The Master Chief's backstory is revealed in the 2001 novel The Fall of Reach. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II supersoldier project by the United Nations Space Command (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation.[32] In the 2003 novel Halo: The Flood, the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor.[33] He stands about 7 feet (2.13 m) tall and weighs 1,000 pounds (450 kg) in armor;[34] without it, he stands 6 feet, 10 inches (2.08 m) tall and weighs 287 pounds (130 kg).[35][36]

Main game series[edit]

Master Chief first appears in Halo: Combat Evolved, the first game in the series. Master Chief and the crew of the UNSC ship Pillar of Autumn discover an alien ringworld, called Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture. While fighting the Covenant, Master Chief and Cortana learn that an ancient race known as the Forerunners created Halo as a last line of defense against an alien parasite called the Flood, which begins to spread across the ring. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, Master Chief detonates the Pillar of Autumn in order to destroy Halo, escaping in a fighter spacecraft with Cortana.[37]

Master Chief returns to Earth in Halo 2 (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as a Gravemind, who forges an alliance between them and the disgraced Covenant commander known as the Arbiter. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant space station High Charity, near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy.[37]

The story continues in Halo 3 (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the Milky Way. On the Ark, the Flood-controlled High Charity crashes into the installation. Master Chief stops the Halo Array from firing and rescues Cortana by battling through the wreckage of High Charity. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship Forward Unto Dawn before setting adrift in space.[37]

Master Chief returns as the playable protagonist in Halo 4 (2012)[37] after his omission from Halo 3: ODST (2009) and a brief Easter egg in Halo: Reach (2010).[38] Halo 4 begins with Cortana awakening Master Chief from cryonic sleep, both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship Infinity from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself.[37]

At the start of Halo 5: Guardians (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers.[37]

Master Chief returns as the main protagonist in Halo Infinite (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as the Banished.[39]

Spin-off media[edit]

The 2022 Halo television series features Pablo Schreiber in the role of Master Chief.

Initial plans for a Halo film were abandoned around 2008, which would have featured a faceless depiction of Master Chief.[40] The character made his live-action debut in the 2012 film Halo 4: Forward Unto Dawn, portrayed physically by Daniel Cudmore, with voice acting from Alex Puccinelli.[41][42][43] On the 2022 Halo television series, the character is played by Pablo Schreiber.[44] Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character.[45][46][47][48]

Master Chief is a major character in the novels Silent Storm (2018), Oblivion (2019), and Shadows of Reach (2020), written by Troy Denning.[49] The character also appears in the 2010 animated anthology Halo Legends, as well as the comics The Halo Graphic Novel, Halo: Uprising, Halo: Collateral Damage, and Halo: Tales from Slipspace.[50] Peter David's graphic novel Helljumpers contains a cameo by Master Chief "before he actually was [the Chief]".[51]

The character also appears in games outside the Halo series. This includes a guest appearance as a playable character in Super Bomberman R for the Xbox One[52] and a cosmetic outfit in the battle royale game Fortnite.[53] Fable II includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal".[54] The character is also referenced in Halo-based machinima parody series Red vs. Blue, created by Rooster Teeth Productions.[55] When Team Ninja approached Bungie to use Master Chief in Dead or Alive 4 (2006), they declined due to storyline restrictions, resulting in the inclusion of another Spartan supersoldier named Nicole (Spartan-458).[56]

Marketing and merchandise[edit]

The Halo video games have emphasized Master Chief in their marketing. This includes campaigns such as "The Museum" and "Believe" for Halo 3,[57] a trailer for Halo 4,[58] the "Hunt the Truth" for Halo 5,[59] and "Become" for Halo Infinite.[60] The character has also been featured on several physical products, including Slurpees, Mountain Dew, branded controllers, and clothing.[61][62][63][64] Several Master Chief action figures were marketed around the Halo series, including lines by McFarlane,[65][66] Jazwares,[67] 1000toys,[68] and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief.[69] Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can."[70]

Cultural impact[edit]

Reception[edit]

Master Chief has been described as "iconic" in multiple media outlets, including IGN, Kotaku, Glixel, GamesRadar, and The Sydney Morning Herald.[71][72][73][74][75] The character has appeared on lists of the best video gaming characters by UGO,[76] Empire,[77] GamesRadar,[78] Guinness World Records Gamer's Edition,[79] Complex,[80] and Time.[81] IGN speculated that the dramatic death of the character would become one of the most powerful events in gaming.[82] Voice actor Steve Downes realized the character was such a huge hit only after children lined up around the block for his autograph a year after the first game shipped.[24] In 2024, a poll conducted by BAFTA with around 4,000 respondents named Master Chief as the eighth most iconic video-game character of all time.[83]

In an article in Time, Lev Grossman called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form.[30] The recognition of Master Chief has spread to mainstream culture; Madame Tussauds in Las Vegas has developed a wax sculpture of the Chief. At the ceremony, Pete Wentz of Fall Out Boy called the Master Chief a hero of the times as much as characters like Spider-Man and Luke Skywalker were for previous generations.[84] Master Chief has also been called the de facto symbol for Microsoft, their Xbox console, and a generation of gamers.[74][85][86][87] BusinessWeek listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".[88]

The faceless nature of the character has alternatively been praised and criticized.[89] Writing for The Artifice, Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist.[90] O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness".[91] Jesse Schedeen of IGN has called him gaming's most overrated character, due to his status as a "generic" action hero.[92]

The more character-focused portrayal of Chief in Halo 4 was positively received. Todd Martens of the Los Angeles Times called Halo 4 a more introspective Halo game, and the first to explore the motivations and emotions of the Master Chief.[87] While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana.[73][93][94] Halo 5 received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris.[95] Kotaku's Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how Hunt the Truth presented the story of a rogue Master Chief.[96] O'Connor responded by promising to refocus on Master Chief in future media.[97]

Analysis and comparisons[edit]

Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference.[98][99] Comparing Halo to the Christopher Rowley's novel Starhammer, IGN noted similar elements between Master Chief and the character Jon 6725416.[99] Michael Nitsche of the Georgia Institute of Technology compared Master Chief to Half-Life protagonist Gordon Freeman, as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority ... in technology-driven, hostile, often closed spaces."[100] Roger Travis, associate professor of classics at the University of Connecticut, compared Master Chief to the epic hero Aeneas, as both settings involve superhuman characters protecting civilization against militaristic enemies.[101] Matthew Stover compared Halo to the Iliad, due to the shared theme that "war is the crucible of character".[102] Stover also argues that the cyborg is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being.[102]

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Notes

External links[edit]