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==References==
==References==

Revision as of 22:56, 28 June 2008

Template:Future game

TNA Impact!
Developer(s)Midway Studios - Los Angeles
Publisher(s)Midway Games
EngineUnreal[2]
Platform(s)PlayStation 2, PlayStation 3, Wii, Xbox 360[3]
ReleaseSeptember 8,2008[1]
Genre(s)Professional wrestling
Mode(s)Single player, multiplayer

TNA Impact! (official typeset "TNA iMPACT!") will be the first video game released by the professional wrestling promotion, Total Nonstop Action Wrestling (TNA). The video game will be based on TNA, and is named after it's flagship program, Impact!. Production of the video game was announced in March 2006, respectively, for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles by Midway Games.[3] The game is being developed by Midway Studios in Los Angeles, and will be published by Midway Games in September 8, 2008

Production

After periods of negotiation with Electronic Arts[4] and Rockstar Games,[5] TNA signed a multi-year agreement with Midway Games on November 7 2005 to create games for consoles, PCs, and handhelds.[6] Midway announced their intentions to release Impact!, the first game in TNA's history, for each of the seventh generation consoles on March 2, 2006.

TNA wrestlers have been involved with the games production. The self described "hardcore gamers" Samoa Joe and A.J. Styles have both taken part in meetings with Midway staff to brainstorm game-play ideas,[7] and Joe, Styles, Christopher Daniels, Senshi, Sonjay Dutt, and Jeff Jarrett[7] were all a part of the motion capture sessions.[8] During the October 23 2006 tapings of the weekly TNA Impact! program, members of the TNA roster were "scanned" for the game and audio samples of the Impact! Zone crowd were recorded.[9]

Features

Jeff Jarrett drops an elbow on Sting in a pre-release screen shot.

TNA Impact! is to be geared towards a quick-paced, high-impact style of play, with less emphasis on submission maneuvers. It will support up to four players at once on a console,[10] with online support—which includes tournaments[8]—currently standing at one-on-one.[11] Online play is, however, limited to the Playstation 3 and XBox 360 versions.[12] It's planned to feature straightforward, intuitive controls, with "accurate" and "detailed" character models.[13] Scans of the actual wrestlers were used for the game in place of hand-painted textures to include small details, such as skin texture and specific scars.[14] Due to memory limitations, the Wii and Playstation 2 versions will not have the create-a-wrestler mode,[12]

Finishers are accessed by building up the "Impact! meter" displayed on the screen. In the same area a color-coded damage indicator shows the condition of characters. The game also features mini-games for escaping pin attempts and submission holds.[13]

TNA's signature Full Metal Mayhem,[15] Monster's Ball,[16] Ultimate X,[10] and King of the Mountain will be playable match types; alongside the more standard Singles, Tag team and Fatal Four-Way matches.[8] Submission and Falls Count Anywhere matches will also be included.[16] There will not, however, be a Six Sides of Steel match.[15][12] Eight different venues[17]—including TNA's main home; the Florida Impact! Zone,[10] and arenas set in Japan,[10] Mexico,[10] England,[10], Las Vegas,[10] and locations designed to evoke the independent circuit feel[17]—will be available to house matches, with the Impact! Zone having an increased ringside area for play and hot spots for player interaction.[13][14]

It was announced during TNA's UK tour by Jeremy Borash that the Liverpool Olympia will be a playable arena in the game.

At least one match has been filmed to be exclusively featured in the game.[18] It was announced on June 17,2008, that downloadable content would include additional wrestlers.

Roster

Heavyweight
X-Division


References

  1. ^ "TNA iMPACT!". IGN. Retrieved canceled. {{cite web}}: Check date values in: |accessdate= (help)
  2. ^ "9/18". TNA Today. 2007-09-18. Retrieved 2007-10-12. {{cite episode}}: More than one of |airdate= and |date= specified (help); Unknown parameter |serieslink= ignored (|series-link= suggested) (help)
  3. ^ a b "Midway Announces Diverse And High-Powered Lineup For 2007 E3 Business & Media Summit". Midway Games. 2007-07-09. Retrieved 2007-07-09.
  4. ^ Waldman, Jon (2003-10-13). "No TNA-EA Sports game deal, yet". SLAM! Wrestling. Retrieved 2007-07-29.
  5. ^ Robinson, Jon (2005-10-25). "TNA Wrestling finally gets a videogame deal". Mr. Robinson's Neighborhood. IGN. Retrieved 2007-09-09.
  6. ^ Qualls, Eric. "Midway Grapples Exclusive Rights For TNA Wrestling Videogame". Retrieved 2007-07-29.
  7. ^ a b Sinclair, Brendan (2006-06-07). "TNA Wrestling updates game debut". GameSpot. Retrieved 2007-07-24.
  8. ^ a b c Banks, Bill (2007-10-12). "New Footage of the "Making of" the TNA Video Game!". Total Nonstop Action Wrestling. Retrieved 2007-10-12.
  9. ^ "More News On The TNA Video Game By Midway Inside". TNA Wrestling News. 2006-11-01. Retrieved 2007-05-30.
  10. ^ a b c d e f g "Exclusive Features Trailer". GameTrailers. Retrieved 2008-04-12.
  11. ^ Scot Lane. TNA Impact! Midway Gamers' Day 2008 Interview. GameSpot. Retrieved 2008-04-19. {{cite AV media}}: Unknown parameter |date2= ignored (help)
  12. ^ a b c Semel, Paul. "Wrestle Mania". Crispy Gamer. Retrieved 2008-05-13.
  13. ^ a b c Ekberg, Brian (2007-10-14). "TNA iMPACT! Hands-On". GameSpot. Retrieved 2007-10-17.
  14. ^ a b "GameSpot Video: TNA iMPACT! Interview 2". GameSpot. 2007-10-14. Retrieved 2007-10-14.
  15. ^ a b "TNA Impact Detailed Hands On Impressions". GamingRing.com. Retrieved 2008-04-02.
  16. ^ a b "New TNA Impact Information". Gamingring.com. 2008-04-01.
  17. ^ a b Robinson, Jon (2007-10-17). "TNA Impact". GameTap. Retrieved 2007-10-19.
  18. ^ "Interview Recap - Traci Brooks". In Your Head Online. Retrieved 2008-03-01.

External links