Assassin's Creed (video game)

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Assassin's Creed
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)
  • Simon Peacock Edit this on Wikidata
Designer(s)Patrice Desilets (Creative director), Jade Raymond (Producer)
EngineScimitar
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
ReleaseXbox 360, PlayStation 3:

Microsoft Windows:

[4]
(Steam)[5]
  • AUS: April 10/11, 2008
[6][7][8]
  • EU: April 10, 2008

Genre(s)Action-adventure, stealth
Mode(s)Single-player

Assassin's Creed is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360 video game consoles.[1] The North American PC version was released on April 8, 2008.

A prequel for this game, titled Assassin's Creed: Altaïr's Chronicles, was released on February 5, 2008 for the Nintendo DS.[10]

Gameplay

Assassin's Creed is a third-person stealth game in which the player assumes the role of Altaïr ibn La-Ahad (الطائر ابن لا أحد , Arabic, "The Flying One, Son of None"), a member of the Hashshashin (The Assassin Brotherhood) which is not allied to either the Templars or Saracens during the third crusade. Altaïr's objective in the game is to assassinate nine historical figures propagating the Crusades in the year 1191. (According to Ubisoft developers, all of the main character's targets are historical figures who died or disappeared in 1191, although not necessarily by assassination.)

File:AssassinsCreed Dx10 2008-06-11 19-34-39-79.png
The player must climb tall towers in order to map out the city and discover the location of investigation targets.

The primary goal of the game is to carry out the assassinations ordered by the head of the Brotherhood, Al Mualim. To achieve this goal, the player must use stealth and a variety of intelligence gathering tactics to collect information on their target. These tactics include eavesdropping, interrogation, pickpocketing, and completing tasks for informers, fellow assassins who will give you information in exchange for assassinating targets or collecting flags. Additionally, the player may take part in any number of side objectives, including climbing tall towers to map out the city and saving citizens that are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting.

The game takes place primarily in the Holy Land. It consists of four main cities: Jerusalem, Acre, Damascus and Masyaf, the assassins' stronghold; all but Masyaf contain three sections that are unlocked over the course of the game. An approximation of the land lying between these areas is present in the game as "The Kingdom." The game's developers claim the environments are all historically accurate. Each city features a highly detailed environment populated by many people of different types, and as the player interacts with his/her environment, the people around Altaïr respond in logical and predictable ways. For example, when Altaïr climbs buildings without the use of a ladder, the local citizens pause, gather round the building he is climbing and comment on his unusual behavior, or how they won't help him if he hurts himself. Certain actions, such as harming an innocent can attract the unwanted attention of nearby guards, who may then choose to attack him. Neither Richard the Lionheart's forces, nor Saladin's forces are particularly friendly towards Altaïr - If he comes into contact with any guards outside the main cities, he will be chased off, no matter which side.

File:AssassinsCreed Dx10 2008-06-11 20-20-16-49.png
Sitting on a bench will allow the player to blend in and avoid being spotted by guards.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area. To perform many of the assassinations and other tasks, the player must consider the use of both "low profile" and "high profile" commands. "Low profile" commands allow Altaïr to blend into nearby crowds, gently pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level. "High profile" commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the player must use both low profile commands as well as aiming to climb away from ground level or using hiding spaces, such as benches, rooftop gardens, haystacks or by disguising himself amongst scholars, to reduce the alertness level. The player, as they complete the assigned assassinations, will gain either new weapons or new combat skills including counter-attacks and attack dodges. Besides his fists, Altaïr's weapons include an assassin's sword for standard combat, a short blade, and throwing knives which are used in conjunction with the short blade. Altaïr also starts the main storyline with the use of a hidden retractable blade on his left arm that can be used for killing targets at very close quarters without creating any immediate alerts (although, if others come across the body, the alertness level may be raised). This is the most noticeable difference between low and high profile. A low profile assassination can be performed within as little as a few feet of other guards or soldiers without attracting attention, whereas a high profile assassination attack will be noticed by everyone within eyesight. This becomes difficult as the game progresses, as guards become more attentive for Altaïr's presence due to his repeated killings. At the starting movie, Altair is seen using a crossbow to stab and shoot guards, but this weapon is never available in the game.

File:Assassinscreed dna.jpg
During gameplay, intentional glitches that include organic compounds and computer messages will flash on the screen.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr take damage, some amount of synchronization is lost, and if all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Plot

File:AssassinsCreed Animus.png
Animus machine

The overall story within Assassin's Creed is set in September 2012 AD. Desmond Miles, a bartender, has been kidnapped by unknown people (Abstergo) prior to the start of the game, and is brought to a building belonging to Abstergo Industries, where researchers are working on a project involving a machine called the Animus. The Animus is able to extract memories from the DNA of the user, passed on from descendant to descendant, allowing the user to replay those memories as if he were there himself. Desmond was "chosen" for the project due to his relationship to his ancestor Altaïr Ibn La-Ahad (الطائر at-ta'er in Arabic meaning "Flying One" and his last name meaning "Son of the None"), a member of the Assassins Order during the Third Crusade of the Holy Land; the researchers express interest in understanding more of how the Assassins worked. Though initially Desmond's subconscious rejects the memories of Altaïr, he eventually learns to accept them and is able to proceed to follow Altaïr's actions through the Animus.

The memories of Altaïr that Desmond experiences start in the year 1191: Richard I of England has just recaptured the port city of Acre from the Saracens. With a base of operations established, the Crusaders prepare to march south. Their true target is Jerusalem, which they intend to recapture for Christianity. However the Saracen forces are massing in Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem. These war maneuvers have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their newfound positions of power. Exploitation, manipulation, and provocation rule the day.

The first memory Desmond experiences is that of Altaïr, along with another assassin named Malik and his brother Kaddar, being ordered to retrieve a mysterious artifact from ruins of the Solomon's Temple in Jerusalem which is also being sought by The Knights Templar. As Altaïr and his companions make their way into Solomon's Temple, they discover that Grand Master of The Knights Templar, Robert IV de Sablé is also there. Altaïr attempts to kill Robert but the ensuing attempt fails and Altaïr gets separated from his companions, leaving Robert and his men with Malik and Kaddar. Upon returning to the order's base of operation it is discovered that Malik survived the engagement; although losing an arm and his brother, he managed to retrieve the artifact. Since Altaïr failed his mission, and for other offenses, Altaïr is demoted to Uninitiated, the lowest rank in the Assassin Order. The leader of the Assassins, Al Mualim, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate nine men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, helping the Order's goal of securing peace in the Holy Land.

Along the way, however, Altaïr discovers that his targets are bound by more than just a shared interest in personal gain, but are secretly members of the Knights Templar, with the goal to unite all mankind under a common cause. Desmond further learns by secretly reading emails on computers of the research personnel when left overnight between Animus sessions that Abstergo Industries is in fact run by the Knights Templar, the order having survived from the Middle Ages, and that the Templars are seeking the locations of several artifacts known as the "Pieces of Eden" that they can use to continue Templars' goals. Desmond learns that he was kidnapped so that they may learn, through Altaïr's memories, where the locations of the other Pieces of Eden may be buried throughout the world. He also finds that what remains of the Assassin's Brotherhood in modern days had tried and failed to recover him before that information could be learned. Altaïr's memories finally reveal that the assignment he undertook was a plot by the Templars to sow discord between the Assassins and the Crusaders and Muslims. In doing so, the Muslim leader Saladin and Richard The Lionheart would instead work together and fight the Assassins, and in the process, bringing peace for the Templars. Altaïr finally catches up with Robert de Sablé, his last assigned target, and defeats him. Robert de Sablé reveals in his dying words that Altaïr's master, Al Mualim, is also a member of the Templars, and he has now the sole power of the artifact, the "Piece of Eden" that is able to alter what men can see and can be used for mass hypnosis. Altaïr travels to face Al Mualim, who wields the "Piece of Eden", attempting to alter Altaïr's sight, but eventually falls to his blade. As Altaïr recovers the "Piece of Eden", the device activates one more time to reveal multiple locations across the globe in an holographic manner, including two locations on landmasses that no longer exist in 2012 AD.

File:AssassinsCreed The Piece of Eden Map.png
The Piece of Eden

It is never truly explained how the "Pieces of Eden" were created, although Al Mualim says that water turning to wine, and various other miracles mentioned in the Holy Bible, never truly happened, but were all illusions created by people who possessed a "Piece of Eden". At one point, Desmond reads an email detailing the failed recovery of one other Piece of Eden and other unnamed artifacts, all resulting in disastrous accidents, including the Philadelphia Experiment and the Tunguska event. The email also refers to the Holy Grail, stating insufficient evidence to confirm its existence, and "Mitchell-Hedges Communicators", a reference to F. A. Mitchell-Hedges and his claim of Aztec crystal skulls that gave the owner the power of clairsentience. Further examination of the emails reveals some information regarding Earth as it is in the year 2012 AD. Africa and the United States have suffered calamities of various types; it is stated that an outbreak of L-11 disease has exterminated 96% of the African continent and the United States is facing unprecedented outward emigration, to the degree that the President of Mexico has stationed thousands of troops along the border, with monthly battles between American and Mexican forces resulting in over 300 casualties and 1,000 injured.

With Altaïr's memory complete, Desmond wakes up out of the Animus to learn that Abstergo Industries is already sending out recovery teams to locations shown by the "Piece of Eden" in Altaïr's memory, hoping to find additional artifacts. Desmond, no longer being of use to the Knights Templar, is to be silenced; however, he is saved by a researcher named Lucy Stillman, who reveals herself to be an Assassin by showing her hand with her ring finger closed as if it were missing. In the conclusion of the game, Desmond, having become "synchronized" with Altaïr, is able to use the eagle vision (a sort of empathic sight to see hidden messages and tell friend from foe) and by looking at Lucy, he can see that she is an ally to him (shown by her glowing blue as allies are seen by Altaïr), giving further proof that she is a genuine Assassin.

File:Cryptic.jpg
Cryptic messages on the wall of Desmond's bedroom at the end of the game.

He also sees messages that only he can see, scrawled across the floors and walls that refer to the end of the world described by several religions, among other writings; such writings include references to the biblical passage Revelation 22:13 ("I am the Alpha and the Omega, the first and the last, the beginning and the end."), a Lorenz attractor, the Eye of Providence, as well as part of a Mandelbrot set and other writings in foreign languages. There are many short messages including: Quetzacoatl's hunger lies the answers, I have entered the Abyss and never returned and a longer message reading: We are all books containing thousands of pages and within each of them lies an irreparable truth. At the top of the wall, near to the ceiling, the words "John's chapter judging sin and". Additionally, there is the Mayan date of 13.0.0.0.0—December 21, 2012 AD - the date on which the Templars' "new world" will begin, only three months away within the game's timeline and represents the planned date of the launch of a mysterious satellite the Templars have created, which they claim will "permanently end the war." The Arabic word "Az-Zalzala", literally meaning "The Earthquake" can be seen, which is the title of a chapter in the Qur'an that talks about Judgment Day. Some Nazca Line drawings are also found. There is also a reference to Yonaguni, a Japanese island similar to Atlantis. Also written on the wall of his room are the Hebrew words "Olam Ha-Ba" (עולם הבא), literally meaning "the world to come" and figuratively used to mean the afterlife.


If used in the room with the Animus Machine, There are messages written on the ground that can be read by parsing the letters into words, starting with the bottom right letter and moving up, then to the next line left. The message close to the door that Vidic leaves by reads "Artefacts sent to the skies to control all nations to make us obey a hidden crusade. Do not help them". On the opposite side is a shorter message reading "They drained my soul and made it theirs. I drain my body to show you where I saw it", presumably meaning Subject 16 wrote these messages in blood. There are also many symbols, diagrams and drawings on the floor of the main room. There are several Nazca lines, a pentagram, rough sketches of a landscape, pyramids, pagodas and a Mesoamerican temple. There is also an Eye of Providence drawn near the door where Vidic left, above the cryptic message. There is a diagram of a triangle filled with eyes gazing up at a radiating apple, symbolizing the Tree of Knowledge. There is also an Eye of Horus in the corner of the room nearest to where Vidic left.

Further investigation after the credits reveals an email sent to Vidic by Lucy, stating that the drawings come from a mysterious "Subject 16" who went insane due to what they describe as a "bleeding effect" (essentially, genetic memory assimilation comes to a point where the subject can no longer distinguish between their life and their ancestors' memories).

The Assassin's Creed

Altair and his fellow assassins follow a creed, a set of guidelines that all honorable assassins must follow. In the game following the creed results in synchronization, and maintaining a low profile.

  • Stay your blade from the flesh of an innocent.
  • Hide in plain sight.
  • Do not compromise the brotherhood.

Historical accuracy

The nine men assassinated were based on real historical figures who lived in the Levant around the year 1191, but many creative liberties have been taken. Most Hashshashin assassinations that actually took place were against rival fellow Muslims. In addition, Altaïr's targets bear no historical resemblance in appearance or character to the actual figures. Most of the men Altaïr was sent to kill were in reality old and sickly at this time in history. Furthermore, the Teutonic Knights were not militarized until 1198, starting off as an order created to protect pilgrims traveling through the Holy Land. The developers have justified these changes by claiming in-game that the historical records were altered by the Knights Templar to deceive anyone studying the past. However, during gameplay in Masyaf, in the fortress the player can see a courtyard with scantily clad women, which bears resemblance to the initiation methods of the Hashshashin (drugging the person and then showing them the "garden of heaven", and promising them more if they joined)[dubious ]. In the game, the assassins are also asked to prove their loyalty by diving to their "deaths" (in fact diving into hay), reflecting another tale about the Assassins.

Some of Altaïr's targets include: Garnier De Naplouse, the Grand Master of the Knights Hospitalier; Hochmeister Sibrand, Grand Master of the Teutonic Knights; William V, Marquess of Montferrat, the regent of Acre; and Robert IV de Sablé, Grand Master of the Knights Templar.

The stronghold of the Assassins is Masyaf, which was also the headquarters of the Syrian branch of the historical Assassins. In 1191, when the game takes place, Masyaf was led by Rashid ad-Din Sinan, referred to as Al Mualim in the game, who historically was the leader of the Syrian branch of the Assassins.

In the game the player character, Desmond, at one point mentions the historical inaccuracies, which the professor counters by pointing out that Desmond only read what happened, he wasn't there to see it. He has no way of knowing what really happened.

Development

On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.[11] In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice and likeness to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[12]

"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard - the same guys from Prince of Persia".[13]

Altaïr is voiced by actor Philip Shahbaz,[14] and his face is modeled after Spanish model Francisco Randez.[15]

Altaïr (meaning "The Flying One" in Arabic) is a star in the Northern Sky in the constellation of Aquila ("eagle" in Latin); this ties in well with the white eagle seen in the trailer, that is shown flying over the city of Acre, and lands on the bell tower Altaïr himself is standing on. To complete the theme the Assassin's clothes consist of white flowing robes. His hood also has a hook on the end and his lower robe features a stream on each side, therefore making Altaïr's shadow in air look like an eagle. According to Ubisoft [citation needed] Altaïr is not religious but rather spiritual and is the son of a Christian mother and Muslim father. It is also stated that in events before the start of the game, there is an initiation where Altaïr's left ring finger is cut off, so that he is no longer a novice, but an assassin. This procedure provides for the hidden blade to extend from under Altaïr's forearm.

The Nintendo DS prequel, Assassin's Creed: Altaïr's Chronicles, was released on February 5th, 2008.

Demos

On July 10, 2007, during the Microsoft E3 Press Conference, a demo was shown using a previously unseen city, Jerusalem. Features that were demonstrated included improved crowd mechanics, the "chase" system (chasing after a target trying to flee), as well as deeper aspects of parkour. This was the first time when Altaïr could be heard speaking. It was again showcased for nearly 20 minutes on Wednesday, July 11. The video showed an extended version of the E3 demo, and included Altaïr trying to escape after his assassination of Talal the Slave Trader.

On August 26, 2007, an 11-minute demo of Assassin's Creed was shown at the Penny Arcade expo. The level that was shown was the same as in the E3 demo; however, a different path was taken to reach the target. At the end of the demo, a conversation between Altaïr and the head of the Assassin's bureau in Jerusalem called Malik was shown.

There is no demo available for Assassin's Creed over Xbox Live, the Playstation Network, or PC.

PC version

A pirated version of the game has been in existence since late February Template:Vgy - more than a month before its expected release, though players are only able to complete the game using extra content available on the internet in its current state;[16] despite this, it was one of the most popular titles for piracy during the first week of March Template:Vgy.[17]

It was made public on 1 April that Assassin's Creed would be sold electronically and available for pre-order through Valve's software distribution program, Steam, and though advertised to the entire Steam customer base it was for unknown reasons locked out for any Steam-customers not residing in North America (along with the entire Ubisoft catalog). The PC version of Assassin's Creed was released on 8 April 2008 in North America. Four bonus mission types, not seen in the console version, are included. These 4 new missions are archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge.[18]

Score

Acclaimed composer Jesper Kyd scored the game.

Reception

Assassin's Creed has received generally positive reviews, although several publications such as Eurogamer, while still awarding the game decent scores, pointed out a number of significant shortcomings. Eurogamer stated that the gameplay "never evolves and ultimately becomes a bit boring, and quite amazingly repetitive."[20] In Andrew P.'s review for EGM(Kage), he writes that the game features "a challenging parkour path of escape..."[21] Famitsu awarded the Xbox 360 version of Assassin's Creed a 36 (9, 9, 9, 9), while the PS3 version received a 37 (10, 8, 9, 10) out of 40, positively citing the story, presentation, and acrobatics, while criticizing the one button combat, map layout, and camera problems.[22][23] Game Informer awarded Assassin's Creed a 9.5 out of 10, praising the control scheme, replay value, and intriguing story, but expressing frustration over the "repetitive" information gathering missions.[24] On the The Hotlist on ESPNEWS, ESPN's Aaron Boulding called the game's concept of social stealth "fairly original" and added, "Visually, the developers nailed it."[25] GameTrailers similarly praised the story (giving a 9.7 score to its story), and also cited repetitive gameplay and "moronic" AI as somewhat stifling its potential.[26] The game also received a 10 out of 10 from GamesRadar, and has a Metacritic score of 81.[19] According to GamePro, Assassin's Creed is one of the "finest gaming experiences ever created" if you are willing to be "patient" due to the lack of fast-paced action.[27]

Ubisoft announced that the game has sold more than 3.46 million copies as of March 1 2008, exceeding their initial expectations and prompting the company to raise their sales outlook.[28]

Ben Croshaw of Zero Punctuation gave it a rare positive review, praising the free roaming aspect, assassinations, and overall uniqueness of the game while criticising the combat and the lengthy cutscenes. In a later review for Oblivion, he again praised it, describing it as "immersive".

Awards

The following awards were awarded to Assassin's Creed at E3 2006:

  • Game Critics Awards
    • Won: Best Action/Adventure Game.[29]
  • IGN
    • Won: Best Action Game, PS3 Game of the Show, Best PS3 Action Game, Best PS3 Graphics
    • Runner-up: Best Console Game, Best PS3 Artistic Design, PS3 Award for Technological Excellence
    • Nominations: Game of the Show, Best Graphics Technology
  • GameSpot
    • Won: Best PS3 Game of the Show
    • Runner-up: Game of the Show, Best Trailer, Best Graphics, Best Action Adventure Game
  • GameSpy
    • Won: Best PS3 Game of the Show
  • GameTrailers
    • Won: Best of Show
    • Runner-up: Best Trailer, Most Innovative, Best Action/Adventure
  • 1UP.com
    • Won: Best PS3 game
    • Runner-up: Best Visuals, Game of the Show

The award nominations and wins after release included:

  • Spike TV Awards[30]
    • Nominated: Best PlayStation 3 Game, Best Action Game, Best Graphics - Artistic, Best Plot Twist, Best Trailer ("Lonely Soul"), Breakout Character (Altaïr)
  • X-Play Best of 2007 Awards[31]
    • Nominated: Game of the Year, Most Original Game, Best Gameplay Innovation, Best Action/Adventure Game, Best Art Direction, Best Animation, Best Sound Design

Sales

Sales for Assassin's Creed have been unexpectedly huge according to the publisher. An official press release from Ubisoft stated:

Assassin's Creed has greatly outstripped Ubisoft's sales expectations and currently ranks among the top two or three best-selling games for the Playstation 3 computer entertainment system and Xbox360 video game and entertainment system in the vast majority of geographical regions. In less than four weeks Assassin's Creed recorded more than two and a half million units in sell-through sales worldwide, and is the fastest-selling new video game intellectual property ever in the U.S. Consequently, Ubisoft now forecasts that it will sell a minimum of five million units of the game in 2007-08 compared with its previous estimate of approximately three million.[32]

Other media

Metal Gear Solid rendition

Initially revealed on April Fool's Day 2008, Kojima later announced that the Altaïr costume would actually be in the game Metal Gear Solid 4, unlockable by doing "something special". To obtain the attire, the player must acquire the "Assassin Emblem", a nod to the game's title.[33]

Books

Pocket Books had announced it was planning to novelize Assassin’s Creed in a trilogy, written by Steven Barnes. However, the series has reportedly been cancelled.[34]

There was a small comic given out to EB Games managers during the company's 2007 annual conference. This was scanned and put on Photobucket soon after.[35]

Short film

Ubisoft and IFC held a contest for short films based on Assassin's Creed. The winning film can be viewed here.

Limited editions

Alongside the standard retail version, a limited collector's edition was released in North America for PlayStation 3 and Xbox 360. The European limited edition contains the game and a 10-inch (250 mm) Altaïr figure. In addition to the game disc the set contains:

  • Collectible 3-inch (76 mm) figure
  • Penny Arcade comics
  • Strategy guide preview
  • Bonus disc including:
    • Winners of Assassin's Creed short film contest
    • Behind-the-scenes videos
    • Developer diaries
    • Trailers
    • Producer interviews
    • Artwork

References

  1. ^ a b "Launch date announced". IGN. Retrieved October 25. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Assassin's Creed game detail page at Xbox.com". Retrieved 2008-04-04.
  3. ^ "Assassin's Creed official site". Ubisoft.
  4. ^ "Unofficial PC ship dates on Gamespot". Gamespot. Retrieved February 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Assassin's Creed". Steam. Retrieved 2008-04-04.
  6. ^ "Assassin's Creed". EB Games Australia. Retrieved 2008-04-04.
  7. ^ "Assassin's Creed". EB Games New Zealand. Retrieved 2008-04-04.
  8. ^ "Assassin's Creed". GAME. Retrieved 2008-04-04.
  9. ^ a b Assassin Creed PC System Requirements
  10. ^ "Nintendo lays out Q4 '07, Q1 '08 slate". GameSpot. Retrieved December 29. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ IGN: Assassin's Creed Preview
  12. ^ IGN: IGN Exclusive Interview: Kristen Bell
  13. ^ IGN: Assassin's Creed AU Interview: Patrice Desilets
  14. ^ Philip Shahbaz
  15. ^ Template:Fr icon [Assassin’s Creed] Francisco Randez prête son visage à Altaïr lienmultimedia.com. Retrieved April 15, 2008
  16. ^ Rossignol, Jim (2008-03-04). "So… Assassin's Creed PC?". Rock, Paper, Scissors. Retrieved 2008-03-06. {{cite web}}: Check date values in: |date= (help)
  17. ^ Gillen, Kieron (2008-03-05). "The Yarr-ts: Piracy Snapshot 5.3.2008". Rock, Paper, Scissors. Retrieved 2008-03-06. {{cite web}}: Check date values in: |date= (help)
  18. ^ Assassin's Creed PC: New Investigation Types - News
  19. ^ a b "Assassin's Creed (xbox 360: 2007) Reviews".
  20. ^ Assassin's Creed Review // Xbox 360 /// Eurogamer
  21. ^ Andrew P., "Review of Assassin's Creed," Electronic Gaming Monthly 224 (January 2008): 89.
  22. ^ Famitsu reviews Dragon Quest IV, Assassins Creed, Guilty Gear 2 and more
  23. ^ Assassin's Creed nabs 37/40 from Famitsu
  24. ^ Game Informer, December 2007 issue
  25. ^ ESPN - Easy Points - 'Tis the Season - Videogames
  26. ^ GameTrailers Assassin's Creed Video Review
  27. ^ Melick, Todd (14 November 2007). "Assassin's Creed review". GamePro. Retrieved 2008-01-08. {{cite web}}: Check date values in: |date= (help)
  28. ^ Brightman, James (2007-12-13). "Assassin's Creed Passes 2.5 Million Sold; Ubisoft Raises Guidance". GameDaily. Retrieved 2007-12-13. {{cite web}}: Check date values in: |date= (help)
  29. ^ "2006 Winners". gamecriticsawards.com. Retrieved 2008-03-23.
  30. ^ Magrino, Tom (2007-11-11). "Halo 3, BioShock top Spike TV noms". GameSpot. Retrieved 2007-11-11. {{cite web}}: Check date values in: |date= (help)
  31. ^ "2007 X-Play Best of 2007 Award Nominations". G4. Retrieved 2007-12-10.
  32. ^ "Ubisoft Announces Outstanding Sales Performance For Assassin's Creed and Raises Guidance for Fiscal 2007-08". Ubisoft. Retrieved January 04. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  33. ^ John Tanaka (2008-05-13). "Assassin's Solid Becomes a Reality". IGN. Retrieved 2008-06-21.
  34. ^ Dar Kush: Why Even Care?
  35. ^ Assassin's Creed comic, Photobucket

External links

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