Ice hockey and Karma: Difference between pages

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{{dablink|For other uses, see [[Ice Hockey (disambiguation)]]}}
{{Redirect|Kamma}}
{{sport
| image=Eishockey Eisbaeren gegen Capitals.jpg
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| caption=Two defencemen and a goaltender guard their goal. The referee's raised arm indicates that he intends to call a penalty.
| union=International Ice Hockey Federation
| nickname=Hockey
| first=[[March 3]], [[1875]], [[Victoria Skating Rink]], [[Montreal]], (first organized indoor game)
| registered=
| clubs=
| contact=Collision
| team=6 at a time
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| olympic=1920
}}
'''Ice hockey''', often referred to simply as '''hockey''', is a team [[sport]] played on [[ice]]. It is a fast paced and physical sport. Ice hockey is most popular in areas that are sufficiently cold for natural, reliable seasonal ice cover, though with the advent of indoor artificial [[ice rink]]s it has become a year-round pastime at the amateur level in major metropolitan areas such as cities that host a [[National Hockey League]] (NHL) or other professional-league team. It is one of the four [[major professional sports league|major North American professional sports]], and is represented by the [[National Hockey League]] (NHL) at the highest level, and the [[National Women's Hockey League]] (NWHL), the highest level of women's ice hockey in the world. It is the official [[national pastime|national winter sport]] of Canada, where the game enjoys immense popularity. Only six of the thirty NHL franchises are based in Canada, but Canadian players outnumber Americans in the league.


{{Portalpar|Spirituality|EndlessKnot03d.png}}
While there are 66 total members of the [[International Ice Hockey Federation]] (IIHF), [[Canada]], the [[Czech Republic]], [[Finland]], [[Russia]], [[Slovakia]], [[Sweden]] and the [[United States]] have finished in most of the coveted 1st, 2nd and 3rd places at [[IIHF World Championships]]. Of the 63 medals awarded in men's competition at the Olympic level from 1920 on, only six did not go to the one of those countries, or a former entity thereof, such as [[Czechoslovakia]] or the [[Soviet Union]]. Only one of those six medals was above bronze.<ref>[http://www.iihf.com/iihf-home/history/all-medallists/olympics/men.html Men<!-- Bot generated title -->]</ref> Those seven nations have also captured 162 of 177 medals awarded at 59 non-Olympic [[IIHF World Championships]], and all medals since 1954.<ref>[http://www.iihf.com/iihf-home/history/all-medallists/men.html Men<!-- Bot generated title -->]</ref> Likewise, all nine Olympic and 27 [[IIHF World Women Championships]] medals have gone to one of those seven countries.<ref>[http://www.iihf.com/iihf-home/history/all-medallists/women.html Women<!-- Bot generated title -->]</ref><ref>[http://www.iihf.com/iihf-home/history/all-medallists/olympics/women.html Women<!-- Bot generated title -->]</ref>
'''Karma''' ([[Sanskrit]]: कर्म {{Audio|Karma.ogg|''kárma''}}, ''{{IAST|[[:wikt:karman|kárman]]-}}'' "act, action, performance"<ref>a neuter ''n''-stem, nominative ''{{IAST|kárma}}'' {{lang|sa|कर्म}}; from the root ''{{IAST|kṛ}}'', means "to do, make, perform, accomplish, cause, effect, prepare, undertake"</ref>; [[Pali]]: ''kamma'') is the concept of "action" or "deed" in [[Indian religions]] understood as that which causes the entire cycle of [[causality|cause and effect]] (i.e., the cycle called [[saṃsāra]]) originating in [[ancient India]] and treated in [[Hindu]], [[Jain]], [[Sikh]] and [[Buddhism|Buddhist]] philosophies.


The philosophical explanation of karma can differ slightly between traditions, but the general concept is basically the same. Through the law of karma, the effects of all deeds actively create past, present, and future experiences, thus making one responsible for one's own life, and the pain and joy it brings to him/her and others. The results or 'fruits' of actions are called ''{{IAST|karma-phala}}''. In religions that incorporate [[reincarnation]], karma extends through one's present life and all past and future lives as well.
==History==
[[Image:SCENEONICE.jpg|right|thumb|250px|Dutch burghers playing a game that looks much like ice hockey.]]
Games between teams hitting an object with curved sticks have been played throughout history; 4000 year-old drawings at the huge tombs in [[Egypt]] depict a sport resembling [[field hockey]].<ref>{{cite web | last=USA Field Hockey | title=Field Hockey History & Tradition | url=http://www.usfieldhockey.com/history/index.htm | accessmonthday=October 12 |accessyear=2006}}</ref> The 1366 [[Statutes of Kilkenny]] in [[Ireland]] mentions "the plays which men call horlings, with great sticks and a ball upon the ground, from which great evils and maims have arisen", which was forbidden so that men would be fit and able to defend the land.<ref name="Kilkenny">[http://www.uhb.fr/langues/cei/statkkgb.htm Statutes of Kilenny], 1366. Enacted in a parliament held in Kilkenny, 1367, before [[Lionel of Antwerp, 1st Duke of Clarence|Lionel Duke of Clarence, Lord Lieutenant of Ireland]].</ref> The 1527 [[Galway Statutes]], also in Ireland, made reference to ''"the horlinge of the litill balle with hockie stickes or staves."''<ref>{{cite journal | last=MacLennan | first=H.D. | title=Shinty in England, Pre-1893 | journal=The Sports Historian | volume=19 | issue=2 | pages=43–60 |month=November | year=1999 | url=http://www.aafla.org/SportsLibrary/SportsHistorian/1999/sh192e.pdf}}
</ref> The [[etymology]] of the word hockey is uncertain. It may derive from the [[Old French]] word ''hoquet'', [[shepherd's crook]], or from the [[Middle Dutch]] word ''hokkie'', meaning [[shack]] or [[doghouse]], which in popular use meant [[Goal (ice hockey)|goal]]. Many of these games were developed for fields, though where conditions allowed they were also played on ice. Seventeenth century [[Dutch paintings]] show townsfolk playing a hockey-like game on a frozen [[canal]].


==Views==
European immigrants brought various versions of hockey-like games to North America, such as the [[Ireland|Irish]] sport of [[hurling]], the closely-related [[Scotland|Scottish]] sport of [[shinty]], and versions of field hockey played in England. Where necessary these seem to have been adapted for icy conditions; for example, a colonial [[Williamsburg, Virginia|Williamsburg]] newspaper records hockey being played in a [[snow storm]] in Virginia. Early paintings show "shinney", an early form of hockey with no standard rules, being played in [[Nova Scotia]]. Author [[Thomas Chandler Haliburton]] wrote in a book of fiction, about boys from King's College School in [[Windsor, Nova Scotia|Windsor]], [[Nova Scotia]], playing ''"hurley on the ice"'' when he was a student there around 1800 (Haliburton was born in 1796).<ref>{{cite web | title=Birthplace of Ice Hockey | url=http://www.birthplaceofhockey.com | accessmonthday=April 15 |accessyear=2006}}</ref> To this day, "[[Shinny]]" (derived from Shinty) is a popular [[Canadian]] term for an informal type of hockey, either on ice or as [[street hockey]]. These early games may have also absorbed the physically aggressive aspects of what the [[Mi'kmaq]] [[Aboriginal peoples in Canada|Aboriginal]] [[First Nation]] in [[Nova Scotia]] called ''dehuntshigwa'es'' ([[lacrosse]]).
Throughout this process, some traditions (''i.e.'', the [[Vedanta]]), believe that [[God]] plays some kind of role, for example, as the dispenser of the fruits of karma<ref>[http://www.swami-krishnananda.org/bs_3/bs_3-2-08.html The Brahma Sutras - Chapter 3<!-- Bot generated title -->]</ref> or as exercising the option to change one's karma in rare instances. In general, followers of Buddhism and many Hindus consider the natural laws of causation sufficient to explain the effects of karma.<ref>Pratima Bowes, ''The Hindu Religious Tradition'' 54–80 (Allied Pub. 1976) ISBN 0710086687</ref><ref>''Complete Works of Swami Vivekananda, Vol. II'', at 217–225 (18th reprint 1995) ISBN 81-85301-75-1</ref><ref>Alex Michaels, ''Hinduism: Past and Present'' 154–56 (Princeton 1998) ISBN 0-691-08953-1</ref> Another view holds that a [[Satguru|Sadguru]], acting on God's behalf, can mitigate or work out some of the karma of the disciple.<ref>Yogananda, Paramahansa, ''Autobiography of a Yogi'', Chapter 21 ISBN 1-56589-212-7</ref><ref>[http://www.swami-krishnananda.org/ans/ans_57.html Swami Krishnananda on the Guru mitigating the karma of the disciple]</ref><ref>[http://www.vnn.org/editorials/ET0410/ET27-8734.html Swami B. V. Tripurari on grace of the Guru destroying karma]</ref>


==Law of Karma==
[[Image:Good old days of ice hockey.png|left|thumb|300px|Ye Gude Olde Days, from ''Hockey: Canada's Royal Winter Game'', 1899.]]
All living creatures are responsible for their karma — their actions and the effects of their actions — and for their release from [[samsara]]. The concept can be traced back to the early [[Upanishads]].


The [[Esoteric Christian]] tradition, [[Essenes|Essenian]] and later [[Rosicrucian]] schools teach it as the "Law of Cause and Consequence/Effect".<ref>[[Max Heindel]], ''[[The Rosicrucian Cosmo-Conception|The Rosicrucian Cosmo-Conception or Mystic Christianity]]'' (Part I, Chapter IV: [http://www.rosicrucian.com/rcc/rcceng04.htm Rebirth and the Law of Consequence]), ISBN 0911274340,1909.</ref> However, this [[western esoteric tradition]] adds that the essence of the teachings of [[Christ]] is that the law of [[sin]] and [[death]] may be overcome by the [[Divine Grace|Love]] of God, which will restore [[immortality]].<ref>Heindel, Max (1910s), ''The Rosicrucian Philosophy in Questions and Answers'' (Volume II, Section 7, Question nº89: [http://www.rosicrucian.com/2qa/2qaeng05.htm#question89 The Essence of Christianity]), ISBN 0-911274-90-1, [http://www.archive.org/details/rosicrucianphilo00heinrich www2]</ref> Basically, what one does in the past affects one's future: performing good deeds will result in good effects and performing bad deeds will result in bad effects.
In 1825 [[John Franklin|Sir John Franklin]] wrote that ''"The game of hockey played on the ice was the morning sport"'' while on [[Great Bear Lake]] during one of his [[Arctic]] expeditions. In 1843 a British Army officer in [[Kingston, Ontario|Kingston]], [[Ontario]], wrote ''"Began to skate this year, improved quickly and had great fun at hockey on the ice."''<ref name='queens'>{{cite web | title=Hockey night in Kingston| url=http://www.queensjournal.ca/article.php?point=vol133/issue11/features/lead1 | accessmonthday=June 21 |accessyear=2006}}</ref> A Boston Evening Gazette article from 1859 makes reference to an early game of hockey on ice occurring in Halifax in that year.


==Exceptions==
The first recorded hockey games were played by British soldiers stationed in Kingston and Halifax during the mid 1850s. In the early 1870s, the first known set of ice hockey rules were drawn up by students at Montreal's McGill University. These rules established the number of players per side to 9 and replaced the ball with a square puck.<ref name='queens'>{{cite web | title=History of Ice Hockey | url=http://www.sportsknowhow.com/hockey/history/hockey-history.shtml | accessmonthday=March 13 |accessyear=2008}}</ref>
Actions do not create karma (good or bad) when performed by an individual in the state of [[Moksha]] or liberation. Such a person is called "Stithaprajna". The monist, [[Adi Sankara]] taught "Akarmaiva Moksha," which means "Moksha can be attained only by doing, not by a process of effort". All actions performed by one in the state of Moksha are called [[Dharma]].{{Fact|date=June 2007}}


===Fourth state===
Based on Haliburton's writings, there have been claims that modern ice hockey originated in Windsor, Nova Scotia, and was named after an individual, as in 'Colonel Hockey's game'.<ref>Garth Vaughan, ''The Puck Stops Here: The origin of Canada's great winter game'', Fredericton: [[Goose Lane Editions]], 1996, p. 23.</ref> Proponents of this theory claim that the surname ''Hockey'' exists in the district surrounding Windsor. In 1943, the Canadian Amateur Hockey Association declared Kingston the birthplace of hockey, based on a recorded 1886 game played between students of [[Queen's University]] and the [[Royal Military College of Canada]].
Hindus believe that everything in the [[Universe]] is in a state of creation, maintenance, or destruction. Similarly, the mind creates a thought, maintains or follows it for some time, and the thought ultimately dies down (perhaps to be replaced by another thought). In addition to the three states of consciousness, Hinduism puts forward a fourth state of being called [[Turiya]] or pure consciousness, where the mind is not engaged in thinking but just observes the thoughts. Actions in the Turiya state do not create karma. Meditation is a practice aimed at giving individuals the experience of being in this objective state. An individual who is constantly in the turiya state is said to have attained moksha where their actions happen as a response to events (and not because of thought process); such actions do not result in accumulation of karma as they have no karmic effect.


==In the Indian religions==
The [[Society for International Hockey Research]] has had an "origins of hockey" committee studying this debate since 2001 and they defined hockey as: "a game played on an ice rink in which two opposing teams of skaters, using curved sticks, try to drive a small disc, ball or block into or through the opposite goals."
===Hinduism===
{{Hinduism_small}}
{{main|Karma in Hinduism}}
One of the first and most dramatic illustrations of karma can be found in the [[Epic poetry|epic]] [[Mahabharata]]. In this poem, [[Arjuna]] the protagonist is preparing for battle when he realizes that the enemy consists of members of his own family and decides not to fight. His charioteer, [[Krishna]](an avatar of god), explains to Arjuna the concept of [[dharma]] (duty) among other things and makes him see that it is his duty to fight. The whole of the [[Bhagavad Gita]] within the Mahabharata, is a dialogue between these two on aspects of life including morality and a host of other philosophical themes. The original Hindu concept of karma was later enhanced by several other movements within the religion, most notably [[Vedanta]], and [[Tantra]].


Karma means "deed" or "act" and more broadly names the universal principle of [[cause]] and [[effect]], action and reaction that governs all life. Followers of [[Vedanta]] consider [[Ishvara]], a personal supreme God, as playing a role in the delivery of karma. Theistic schools of Hinduism such as [[Vedanta]] thus disagree with the [[Buddhist]] and [[Jain]] views and other Hindu views that karma is merely a law of cause and effect but rather is also dependent on the will of a personal supreme God. Examples of a personal supreme God include [[Shiva]] in [[Shaivism]] or [[Vishnu]] in [[Vaishnavism]]. A good summary of this theistic view of karma is expressed by the following: "God does not make one suffer for no reason nor does He make one happy for no reason. God is very fair and gives you exactly what you deserve." <ref> http://www.gitamrta.org/articles/caste.html</ref>
The committee found evidence of stick and ball games played on ice on skates in Europe in the sixteenth through eighteenth centuries, and viewed these activities as being more indicative of a hockey-like game than Haliburton’s reference.


Karma is not fate, for humans act with [[Free will in theology|free will]] creating their own destiny. According to the Vedas, if we sow [[Good and evil|goodness]], we will reap goodness; if we sow [[evil]], we will reap evil. Karma refers to the totality of our actions and their concomitant reactions in this and previous lives, all of which determines our future. The conquest of karma lies in intelligent action and dispassionate response.
They found no evidence in the Windsor position of a connection from whatever form of hockey might have been played at Long Pond to the game played elsewhere and to modern hockey. The committee viewed as conjecture the assertion that King’s schoolboys introduced the game to Halifax. They noted that the assertion that hockey was not played outside Nova Scotia until 1865 overlooks diary evidence of shinny and hockey being played at Kingston in the 1840s.


Karma is considered to be a spiritually originated law. Many Hindus see God's direct involvement in this process, while others consider the natural laws of causation sufficient to explain the effects of karma.<ref>''E.g.'', ''Compare'' [http://www.swami-krishnananda.org/bs_3/bs_3-2-08.html] ''with'' Pratima Bowes, The Hindu Religious Tradition 54–80 (Allied Pub. 1976) ISBN 0710086687</ref><ref>Complete Works of Swami Vivekananda, Vol. II, at 217–225 (18th reprint 1995) ISBN 81-85301-75-1</ref><ref>Alex Michaels, ''Hinduism: Past and Present'' 154–56 (Princeton 1998) ISBN 0-691-08953-1.</ref> Karma is not punishment or retribution but simply an extended expression or consequence of natural acts. The effects experienced are also able to be mitigated by actions and are not necessarily fated. That is to say, a particular action now is not binding to some particular, pre-determined future experience or reaction; it is not a simple, one-to-one correspondence of reward or punishment.
The committee concluded that Dr. Vaughan and the Windsor Hockey Heritage Society had not offered credible evidence that Windsor, Nova Scotia, is the birthplace of hockey.


Hindu scriptures divide karma into three kinds: ''[[Sanchita karma|Sanchita]]'' (accumulated), ''[[Prarabdha karma|Prarabdha]]'' (fruit-bearing) and ''[[kriyamana karma|Kriyamana]]'' (current) karma. All ''kriyamana karmas'' become ''sanchita karma'' upon completion. From this stock of ''sanchita karma'', a handful is taken out to serve one lifetime and this handful of actions, which has begun to bear fruit and which will be exhausted only on their fruit being enjoyed and not otherwise, is known as ''prarabdha karma''. In this way, so long as the stock of ''sanchita karma'' lasts, a part of it continues to be taken out as ''prarabdha karma'' for being enjoyed in one lifetime, leading to the cycle of birth and death. A [[Jiva]] cannot attain moksha until the accumulated ''sanchita karmas'' are completely exhausted.<ref> Goyandaka J, ''The Secret of Karmayoga'', Gita Press, Gorakhpur</ref>
The committee offered no opinion on the birth date or birthplace of hockey, but took note of a game at Montreal’s [[Victoria Skating Rink (Montreal)|Victoria Skating Rink]] on [[March 3]], [[1875]]. This is the earliest eyewitness account known to the committee of a specific game of hockey in a specific place at a specific time, and with a recorded score, between two identified teams.


===Sikhism===
According to the Society for International Hockey Research, the word puck is derived from the Scottish and Gaelic word "puc" or the Irish word "poc", meaning to poke, punch or deliver a blow. This definition is explained in a book published in 1910 entitled "English as we Speak it in Ireland" by P.W. Joyce. It defines the word puck as "… The blow given by a hurler to the ball with his caman or hurley is always called a puck".


Within [[Sikhism]], all living beings are described as being under the influence of [[Maya (illusion)|Maya]]'s three qualities namely [[Rajas]] (mode of passion), [[Tamas]] (mode of ignorance), and [[Sattva|Saatav]] (mode of goodness){{Fact|date=March 2008}}. Always present together in varying mix and degrees, these three qualities of Maya bind the Soul to the body and to the earth plane. Above these three qualities is the eternal time. Due to the influence of three modes of Maya's nature, [[jiva]]s (individual beings) perform activities under the control and purview of the eternal time. These activities are called Karma. The underlying principle is that karma is the law that brings back the results of actions to the person performing them.
===Foundation of modern hockey===
[[Image:McGill hockey match.jpg|right|thumb|300px|Ice hockey at McGill University, Montreal, 1901.]]
[[Image:Hhof vault.jpg|thumb|left|The original [[Stanley Cup]], in the [[Hockey Hall of Fame]] vault.]]
[[Image:Silver7.jpg|thumb|right|250px|Ottawa Hockey Club "Silver Seven", the Champion of the [[Stanley Cup]] in 1905]]
[[Image:Ice hockey 1922.jpg|right|thumb|250px|Ice hockey in Europe; Oxford University vs. Switzerland, 1922. Future Canadian Prime Minister [[Lester Pearson]] is at right front.]]
The foundation of the modern game centres on [[Montreal]]. On March 3, 1875 the [[Victoria_Skating_Rink#Ice_hockey|first organized indoor game]] was played at Montreal's [[Victoria Skating Rink (Montreal)|Victoria Skating Rink]] by [[James George Aylwin Creighton]] and several [[McGill University]] students. In 1877, several McGill students, including Creighton, Henry Joseph, Richard F. Smith, W.F. Robertson, and W.L. Murray codified seven ice hockey rules. The first ice hockey club, McGill University Hockey Club, was founded in 1877<ref>{{cite web | last=Zukerman | first=Earl | title= McGill’s contribution to the origins of ice hockey |date=March 17, 2005 | url=http://www.athletics.mcgill.ca/varsity_sports_article.ch2?article_id=81 | accessmonthday=October 11 | accessyear=2006}}</ref> followed by the [[Montreal Victorias]], organized in 1881.<ref>{{cite book|title=Hockey: Canada's Royal Winter Game|year=1899|last=Farrell|first=Arthur|pages=pg. 27}}</ref> The game became so popular that the first "world championship" of ice hockey was featured in Montreal's annual Winter Carnival in 1883 and the McGill team captured the "Carnival Cup".<ref>The trophy for this tournament is on display at the Musee McCord Museum in Montreal. A picture of this trophy can be seen [http://www.mccord-museum.qc.ca/en/collection/artifacts/M976.188.1&section=196 here].</ref> In 1886, the teams which competed at the Winter Carnival would organize the [[Amateur Hockey Association of Canada]](AHAC) league.


This life is likened to a field (Khet) in which our Karma is the seed. We harvest exactly what we sow. No less, no more. This infallible law of Karma holds everyone responsible for what the person is or going to be. Based on the total sum of past Karma, some feel close to the Pure Being in this life, and others feel separated. This is the Gurbani's (Sri Guru Granth Sahib, SGGS) law of Karma. Like other Indian as well as oriental school of thoughts, the Gurbani also accepts the doctrines of Karma and reincarnation as the facts of nature.<ref> http://www.gurbani.org/webart40.htm </ref>
In Europe, it is believed that in 1885 the [[Oxford University Ice Hockey Club]] was formed to play the first [[Ice Hockey Varsity Match]] against traditional rival [[Cambridge University Ice Hockey Club|Cambridge]] in St. Moritz, Switzerland, although this is undocumented. This match was won by the Oxford Dark Blues, 6-0.<ref>{{cite journal | last=Talbot | first=Michael | title=On Frozen Ponds | journal=Macleans |date=March 5, 2001 | url=http://www.macleans.ca/topstories/canada/article.jsp?content=47048#continue | format={{Dead link|date=June 2008}} &ndash; <sup>[http://scholar.google.co.uk/scholar?hl=en&lr=&q=author%3ATalbot+intitle%3AOn+Frozen+Ponds&as_publication=Macleans&as_ylo=&as_yhi=&btnG=Search Scholar search]</sup>}}</ref><ref>Cambridge Evening News, "Sporting Heritage is Found", July 26, 2003.</ref> The first photographs and team lists date from 1895.<ref>{{cite web | last=Oxford University Ice Hockey Club | title=History | url=http://users.ox.ac.uk/~ouihc/history.html | accessmonthday=October 11 | accessyear=2006}}</ref> This continues to be the oldest hockey rivalry in history.


===Buddhism===
In 1888, the new [[Governor General of Canada]], [[Frederick Stanley, 16th Earl of Derby|Lord Stanley of Preston]], whose sons and daughter became hockey enthusiasts, attended the Montreal Winter Carnival tournament and was impressed with the hockey spectacle. In 1892, recognizing that there was no recognition for the best team in all of Canada, (various leagues had championship trophies) he purchased a decorative bowl for use as a trophy. The Dominion Hockey Challenge Cup, which later became more famously known as the [[Stanley Cup]], was first awarded in [[1893 AHAC season|1893]] to the [[Montreal Hockey Club|Montreal HC]], champions of the AHAC. It continues to be awarded today to the [[NHL|National Hockey League]]'s championship team.<ref>{{cite book | last=Podnieks | first=Andrew|coauthors=[[Hockey Hall of Fame]] | title=Lord Stanley's Cup | year=2004 | publisher=Triumph Books| id=ISBN 1-55168-261-3}}</ref>
{{Buddhism}}
{{Main| Karma in Buddhism}}
In Buddhism, ''karma'' (Pāli ''kamma'') is strictly distinguished from '''''[[vipaka|vipāka]]''''', meaning "fruit" or "result". Karma is categorized within the group or groups of cause (Pāli ''hetu'') in the [[Twelve nidanas|chain]] of [[Pratitya-samutpada|cause and effect]], where it comprises the elements of "volitional activities" (Pali ''sankhara'') and "action" (Pali ''bhava''). Any action is understood to create "seeds" in the mind that will sprout into the appropriate result (Pāli ''vipaka'') when they meet with the right conditions. Most types of karmas, with good or bad results, will keep one within the wheel of [[Samsara (Buddhism)|samsāra]]; others will liberate one to [[nirvana|nirvāna]].


Buddhism relates karma directly to motives behind an action. Motivation usually makes the difference between "good" and "bad", but included in the motivation is also the aspect of ignorance; so a well-intended action from a deluded mind can easily be "bad" in the sense that it creates unpleasant results for the "actor".
By 1893, there were almost a hundred teams in Montreal alone, and leagues throughout Canada. [[Winnipeg, Manitoba|Winnipeg]] hockey players had incorporated [[cricket]] pads to better protect the [[goaltender|goaltender's]] legs. They also introduced the "scoop" shot, later known as the wrist shot.


====Other Niyama Dharmas====
1893 also saw the first ice hockey matches in the U.S., at [[Yale University]] and [[Johns Hopkins University]].<ref>{{cite encyclopedia | title = Hockey (Ice) | encyclopedia = The Canadian Encyclopedia | publisher = Historica Foundation of Canada |year=2006|url=http://www.thecanadianencyclopedia.com/index.cfm?PgNm=TCE&Params=A1ARTA0003794}}</ref> The U.S. Amateur Hockey League was founded in [[New York City]] in 1896, and the first professional team, the Portage Lake hockey club was formed in 1903 in [[Houghton, Michigan]] (although there had been individual professionals in Canada before this).
In Buddhism, karma is not the only cause of anything that happens. The following are the five "Niyama Dharma" that cause effects.
* [[Karma Niyama]] — Consequences of one's actions
* [[Dhamma Niyama]] — Laws of nature
* [[Irthu Niyama]] — Seasonal changes and climate
* [[Biija Niyama]] — Genetic inheritance
* [[Chitta Niyama]] — Will of mind


The last four cover "conditions" or "circumstances" in which karmic potential can ripen as a result.
The five sons of Lord Stanley were instrumental in bringing ice hockey to Europe, beating a court team (which included both the future [[Edward VII of the United Kingdom|Edward VII]] and [[George V of the United Kingdom|George V]]) at [[Buckingham Palace]] in 1895. By 1903 a five-team league had been founded. The Ligue Internationale de Hockey sur Glace was founded in 1908 to govern international competitions, and the first European championships were won by Great Britain in 1910. In the mid-20th century, the Ligue became the [[International Ice Hockey Federation]].<ref>{{cite web | last=International Ice Hockey Federation | authorlink=International Ice Hockey Federation | title=History of Ice Hockey | url=http://www.iihf.com/iihf/history/history.htm | accessmonthday=October 11 | accessyear=2006}}</ref>


===The professional era===
===Jainism===
{{Jainism}}
{{main|Professional ice hockey|History of the National Hockey League}}
{{Main| Karma in Jainism}}
[[Karma]] in [[Jainism]] conveys a totally different meaning as commonly understood in the [[Hindu]] philosophy and western civilization.<ref name="autogenerated1">Hermann Kuhn, Karma, the Mechanism, 2004 </ref> In [[Jainism]], karma is referred to as karmic dirt, as it consists of very subtle and microscopic particles i.e. pudgala that pervade the entire universe.<ref> Acharya Umasvati, Tattvartha Sutra, Ch VIII, Sutra 24 </ref> Karmas are attracted to the karmic field of a [[soul]] on account of vibrations created by activities of mind, speech, and body as well as on account of various mental dispositions. Hence the karmas are the subtle matter surrounding the consciousness of a soul. When these two components, i.e. consciousness and karma, interact, we experience the life we know at present.


Herman Kuhn quoting from [[Tattvarthasutra]] describes karmas as – ''a mechanism that makes us thoroughly experience the themes of our life until we gained optimal knowledge from them and until our emotional attachment to these themes falls off.'' <ref name="autogenerated1" />
Professional ice hockey has existed since before [[World War I]]. From the first professional ice hockey league based out of [[Houghton, Michigan]] in the [[United States]], it quickly grew into [[Canada]] and in many other countries, including [[Switzerland]], [[Ukraine]], [[Great Britain]] and [[Austria]].


According to Padmanabh Jaini "this emphasis on reaping the fruits only of one’s own karma was not restricted to the Jainas; both [[Hindus]] and Buddhist writers have produced doctrinal materials stressing the same point. Each of the latter traditions, however, developed practices in basic contradiction to such belief. In addition to ''shrardha'' (the ritual [[Hindu]] offerings by the son of deceased), we find among [[Hindu]]s widespread adherence to the notion of divine intervention in ones fate, while [[Buddhists]] eventually came to propound such theories like boon-granting bodhisattvas, transfer of merit and like. Only Jainas have been absolutely unwilling to allow such ideas to penetrate their community, despite the fact that there must have been tremendous amount of social pressure on them to do so." <ref>Padmanabh Jaini, Collected papers on Jaina Studies, Chapter 7, Pg 137</ref>
==Equipment==
{{main|Ice hockey equipment}}
Since ice hockey is a full contact sport and bodychecks are allowed, injuries may be a common occurrence. Protective equipment is highly recommended and is enforced in all competitive situations. This usually includes a helmet, shoulder pads, elbow pads, mouth guard, protective gloves, heavily padded shorts, athletic cup/jock, shin pads, chest protector, and a neck guard.


The key points where the theory of Karma in Jainism differs from the other religions, can be stated as follows:
==Game==
While the general characteristics of the game are the same wherever it is played, the exact rules depend on the particular [[Ice hockey rules|code of play]] being used. The two most important codes are those of the [[International Ice Hockey Federation]] (IIHF)<ref>{{cite book | last=International Ice Hockey Federation | authorlink=International Ice Hockey Federation | title= Official Rule Book 2002-2006 |month=September | year=2002 |url=http://www.iihf.com/pdfRules/IIHFRuleBookeng.pdf}}</ref> and of the North American [[National Hockey League]] (NHL).<ref>{{cite book | last=National Hockey League | authorlink=National Hockey League | title=Official Rules 2006-07 | publisher=Triumph Books |year=2006 | location=Chicago, USA |url=http://cdn.nhl.com/rules/20062007rulebook.pdf|id=ISBN 1-894801-03-2|format=PDF}}</ref>


#Karma in Jainism operates as a self-sustaining mechanism as natural universal law, without any need of an external entity to manage them. (absence of the exogenous "Divine Entity" in Jainism)
[[Image:Icehockeylayout.svg|thumb|250px|right|Typical layout of an ice hockey rink surface]]
#Jainism advocates that a soul's karma changes even with the thoughts, and not just the actions. Thus, to even think evil of someone would endure a "karm-bandh" or an increment in bad karma. It is for this reason, that Jainism gives a very strong emphasis on "samyak dhyan" (Rationality in thoughts) and "samyak darshan" (Rationality in perception) and not just "samyak charitra" (rationality in conduct).
Ice hockey is played on a ''[[hockey rink]]''. During normal play, there are six players, including one [[goaltender]], per side on the ice at any time, each of whom is on ''[[ice skate]]s''. The objective of the game is to score ''[[goal (ice hockey)|goals]]'' by shooting a hard [[Vulcanization|vulcanized]] [[rubber]] disc, the ''[[hockey puck|puck]]'', into the opponent's goal net, which is placed at the opposite end of the rink. The players may control the puck using a long [[Hockey stick|stick]] with a blade that is commonly curved at one end.
#Under Jain theology, a soul is released of worldly affairs as soon as it is able to emanicipate from the "karm-bandh". A famous illustration is that of Mata Marudevi, the mother of Shri Rishabh Dev, the first Tirthankar of present time cycle, who reached such emanicipation by elevating sequentially her thought processes, while she was visiting her Tirthankar son. This illustration explains how "Nirvana" and "Moksha" are different in Jainism, from other religions. In the presence of a Tirthankar, another soul achieved Keval Gyan and subsequently Nirvana, without any need of intervention by the Tirthankar.
#The karmic theory in Jainism operates endogenously. Tirthankars are not attributed "godhood" under Jainism. Thus, even the tirthankars themselves have to go through the stages of emanicipation, for attaining that state. While Buddhism does give a similar and to some extent a matching account for Shri Gautama Buddha, Hinduism maintains a totally different theory where "divine grace" is needed for emanicipation.
#Jainism treats all souls equally, in as much as it advocates that all souls have the same potential of attaining "nirvana". Only those who make effort, really attain it, but nonetheless, each soul is capable on its own to do so by gradually reducing its karma.<ref>Sancheti Asoo Lal, Bhandari Manak Mal - Fist Steps to Jainism (Part Two): Doctrine of Karma, Doctrine of Anekant and Other Articles with Appendices - Catalogued by Library of U.S. Congress, Washington, Card No. 90-232383</ref>


==Analogs of karma==
Players may also redirect the puck with any part of their bodies, subject to certain restrictions. Players can angle their feet so the puck can redirect into the net, but there can be no kicking motion. Players may not intentionally bat the puck into the net with their hands.
{{Unreferenced|date=July 2008}}
{{Original research|date=July 2008}}
If we accept that the logical ethical consequence of the law of karma is to behave responsibly, and the tenet of the law of karma is essentially "if you do good things, good things will happen to you — if you do bad things, bad things will happen to you," then it is possible to identify analogs with other religions that do not rely on karma as a metaphysical assertion or doctrine.


Karma does not specifically concern itself with salvation as it implies a basic socio-ethical dynamic. The law of karma as a mechanism functions like a judge of one's actions, similar to the concept of God as judge in relation to "good and bad works" in the western religions. The [[Apostle Paul]] similarly states: "man reaps what he sows" [http://www.biblegateway.com/passage/?book_id=55&chapter=6&verse=7&version=31&context=verse].
Hockey is an "offside" game, meaning that forward passes are allowed, unlike in rugby. Before the 1930s hockey was an onside game, meaning that only backward passes were allowed. The period of the onside game was the golden age of stick-handling{{weasel-inline|date=September 2008}}, which was of prime importance in moving the game forward. With the arrival of offside rules, the forward pass transformed hockey into a truly team sport, where individual heroics diminished in importance relative to team play, which could now be coordinated over the entire surface of the ice as opposed to merely rearward players.<ref>{{cite book | last=Dryden | first=Ken | authorlink=Ken Dryden | title=The Game |year=1999 | id= ISBN 0-7715-7673-0}}</ref>


Similarly, the Egyptian goddess [[Ma'at]] (the divine judge) played a similar and impartial role meting out justice in a manner very similar to karma; Ma'at could not be appeased by faith or regret — an action done was done, with no space for the more recent theistic concept of [[Divine grace|grace]].
The five players other than the goaltender are typically divided into three forwards and two defencemen. The ''[[Forward (ice hockey)|forward]]'' positions consist of a ''[[Centre (ice hockey)|centre]]'' and two ''[[Winger (ice hockey)|wingers]]'': a ''left wing'' and a ''right wing''. Forwards often play together as units or ''lines'', with the same three forwards always playing together. The ''[[Defenceman (ice hockey)|defencemen]]'' usually stay together as a pair, but may change less frequently than the forwards. A substitution of an entire unit at once is called a ''line change''. Teams typically employ alternate sets of forward lines and defensive pairings when ''[[shorthanded]]'' or on a ''[[powerplay|power play]]''. Substitutions are permitted at any time during the course of the game, although during a stoppage of play the home team is permitted the final change. When players are substituted during play, it is called changing ''on the fly''. A new NHL rule added in the 2005-2006 season prevents a team from changing their line after they ''[[Icing (ice hockey)|ice]]'' the puck.


Parallels may also be found in the Greek goddess [[Ananke (mythology)|Ananke]] (Necessity, Inevitability, or Compulsion), who was the mother of the [[Moirae]] (Fates) and dealt out one's "heimarmene" (allotted portion) strictly according to one's actions both in this life and in previous incarnations, and in Germanic [[Wyrd]].
The boards surrounding the ice help keep the puck in play and they can also be used as tools to play the puck. The referees, linesmen and the outsides of the goal are "in play" and do not cause a stoppage of the game when the puck or players are influenced (by either bouncing or colliding) into them. Play can be stopped if the goal is knocked out of position. Play often proceeds for minutes without interruption. When play is stopped, it is restarted with a ''[[faceoff]]''. Two players "face" each other and an official drops the puck to the ice, where the two players attempt to gain control of the puck.


== Western interpretation ==
There are three major rules of play in ice hockey that limit the movement of the puck: ''[[Offside (ice hockey)|offsides]]'', ''[[Icing (ice hockey)|icing]]'', and the puck going out of play. The puck goes "out of play" whenever it goes past the perimeter of the ice rink (onto the player benches, over the "glass", or onto the protective netting above the glass) and a stoppage of play should be called by the officials. It also does not matter if the puck comes back onto to the ice surface from those areas as the puck is considered dead once it leaves the perimeter of the rink.
{{Unreferenced|date=July 2008}}
An academic and religious definition was mentioned above. The concept of karma is part of the world view of many millions of people throughout the world. Many in western cultures or with a Christian upbringing have incorporated a notion of karma. The Christian concept of reaping what you sow from Galatians 6:7 can be considered equivalent to Karma.<ref>http://www.santmat.net/metadot/index.pl?id=3198</ref> For some, karma is a more reasonable concept than eternal damnation for the wicked. [[Spirituality]] or a belief that virtue is rewarded and sin creates suffering might lead to a belief in karma.


According to karma, performing positive actions results in a good condition in one's experience, whereas a negative action results in a bad effect. The effects may be seen immediately or delayed. Delay can be until later in the present life or in the next. Thus, meritorious acts may mean rebirth into a higher station, such as a superior human or a godlike being, while evil acts result in rebirth as a human living in less desirable circumstances, or as a lower animal. Some observers have compared the action of karma to [[Western world|Western]] notions of [[sin]] and judgment by [[God]] or gods, while others understand karma as an inherent principle of the universe without the intervention of any supernatural Being. In Hinduism, God does play a role and is seen as a dispenser of karma; see [[Karma in Hinduism]] for more details. The non-interventionist view is that of [[Buddhism]] and [[Jainism]].
Under IIHF rules, each team may carry a maximum of 20 players and two goaltenders on their roster. NHL rules restrict the total number of players per game to 18 plus two goaltenders.


Most teachings say that for common mortals, being involved with karma is an unavoidable part of daily living. However, in light of the Hindu philosophical school of [[Vedanta]], as well as [[Gautama Buddha]]'s teachings, one is advised to either avoid, control or become mindful of the effects of desires and aversions as a way to moderate or change one's karma (or, more accurately, one's karmic results or destiny).
==Penalties==
{{main|Penalty (ice hockey)}}
[[Image:hockeyfight.JPG|thumb|280px|Altercations often occur near the goal after a stoppage of play, since defensive players are extremely concerned with protecting their [[goaltender]]. All rulebooks call for penalties if an offensive player interferes with a goaltender's ability to defend the goal.]]
For most penalties, the offending player is sent to the ''[[penalty box]]'' and his team has to play without him and with one less skater for a short amount of time. Most penalties last for two minutes unless a major penalty has been assessed. The team that has taken the penalty is said to be playing ''[[shorthanded]]'' while the other team is on the ''[[powerplay|power play]]''.


===Spiritism===
A two-minute ''minor penalty'' is often called for lesser infractions such as tripping, elbowing, roughing, high-sticking, too many players on the ice, illegal equipment, charging (leaping into an opponent or body-checking him after taking more than two strides), holding, interference, delay of game, hooking, or cross-checking. In the 2005-06 NHL season, a minor is also assessed for diving, where a player embellishes a hook or trip. More egregious fouls of this type may be penalized by a four-minute ''double-minor'' penalty, particularly those which (inadvertently) cause injury to the victimized player. These penalties end either when the time runs out or the other team scores on the power play. In the case of a goal scored during the first two minutes of a double-minor, the penalty clock is set down to two minutes upon a score (effectively expiring the first minor). Five-minute ''major penalties'' are called for especially violent instances of most minor infractions that result in intentional injury to an opponent, as well as for fighting. Major penalties are always served in full; they do not terminate on a goal scored by the other team. The foul of 'boarding', defined as "check<nowiki>[ing]</nowiki> an opponent in such a manner that causes the opponent to be thrown violently in the boards" by the [http://www.nhlofficials.com/images/2008_NHL_Rulebook.pdf NHL Rulebook] is penalized either by a minor or major penalty at the discretion of the referee, based on the violence of the hit. A minor or major penalty for "Boarding" is also often assessed when a player checks an opponent from behind and into the boards.
{{main|Spiritist doctrine}}
In [[Spiritism]], karma is known as "the law of cause and effect", and plays a central role in determining how one's life should be lived. Spirits are encouraged to choose how (and when) to suffer retribution for the wrong they did in previous lives. Disabilities, physical or mental impairment or even an unlucky life are due to the choices a spirit makes before [[Reincarnation|reincarnating]] (that is, before being born to a new life).


What sets Spiritism apart from the more traditional religious views is that it understands karma as a condition inherent to the spirit, whether incarnated or not: the consequences of the crimes committed by the spirit last beyond the physical life and cause him (moral) pain in the afterlife. The choice of a life of hardships is, therefore, a way to rid oneself of the pain caused by moral guilt and to perfect qualities that are necessary for the spirit to progress to a higher form.
Some varieties of penalties do not always require the offending team to play a man short. Five-minute major penalties in the NHL usually result from fighting. In the case of two players being assessed five-minute fighting majors, they both serve five minutes without their team incurring a loss of player (both teams still have a full complement of players on the ice). This differs with two players from opposing sides getting minor penalties, at the same time or at any intersecting moment, resulting from more common infractions. In that case, both teams will have only four skating players (not counting the goaltender) until one or both penalties expire (if one expires before the other, the opposing team gets a power play for the remainder); this applies regardless of current pending penalties, though in the NHL, a team always has at least three skaters on the ice. Ten-minute ''misconduct'' penalties are served in full by the penalized player, but his team may immediately substitute another player on the ice ''unless'' a minor or major penalty is assessed in conjunction with the misconduct (a ''two-and-ten'' or ''five-and-ten''). In that case, the team designates another player to serve the minor or major; both players go to the penalty box, but only the designee may not be replaced, and he is released upon the expiration of the two or five minutes, at which point the ten-minute misconduct begins. In addition, ''game misconducts'' are assessed for deliberate intent to inflict severe injury on an opponent (at the officials' discretion), or for a major penalty for a stick infraction or repeated major penalties. The offending player is ejected from the game and must immediately leave the playing surface (he does not sit in the penalty box); meanwhile, if a minor or major is assessed in addition, a designated player must serve out that segment of the penalty in the box (similar to the above-mentioned "two-and-ten").


Because Spiritism always accepted the plurality of inhabited worlds, its concept of karma became considerably complex. There are worlds that are "primitive" (in the sense that they are home to spirits newly born and still very low on intellect and morals) and a succession of more and more advanced worlds to where spirits move as they are elevated. A spirit may choose to be born on a world inferior to his own as a [[penance]] or as a mission.
A player who is tripped, or illegally obstructed in some way, by an opponent on a ''[[Breakaway (ice hockey)|breakaway]]''&nbsp;– when there are no defenders except the goaltender between him and the opponent's goal&nbsp;– is awarded a ''[[Penalty shot (ice hockey)|penalty shot]]'', an attempt to score without opposition from any defenders except the goaltender. A penalty shot is also awarded for a defender other than the goaltender covering the puck in the goal crease, a goaltender intentionally displacing his own goal posts during a breakaway in order to avoid a goal, a defender intentionally displacing his own goal posts when there is less than two minutes to play in regulation time or at any point during overtime, or a player or coach intentionally throwing a stick or other object at the puck or the puck carrier and the throwing action disrupts a shot or pass play.
[[Image:Referee hockey ahl 2004.jpg|thumb|right|250px|An ice hockey referee is responsible for assessing most penalties during a game.]]


===New Age and Theosophy===
Officials also stop play for puck movement violations, such as using one's hands to pass the puck in the offensive end, but no players are penalized for these offences. The sole exceptions are deliberately falling on or gathering the puck to the body, carrying the puck in the hand, and shooting the puck out of play in one's defensive zone (all penalized two minutes for delay of game).
The idea of karma was popularized in the [[Western world]] through the work of the [[Theosophical Society]]. [[Spiritism|Kardecist]] and Western [[New Age]] reinterpretations of karma frequently cast it as a sort of luck associated with virtue: if one does good or spiritually valuable acts, one deserves and can expect good luck; conversely, if one does harmful things, one can expect bad luck or unfortunate happenings.{{Fact|date=December 2007}} In this conception, karma is affiliated with the [[Neopaganism|Neopagan]] ''law of return'' or ''Threefold Law,'' the idea that the beneficial or harmful effects one has on the world will return to oneself. Colloquially this may be summed up as 'what goes around comes around.'
There is also the metaphysical idea that, because karma is a force of nature and not a sentient creature capable of making value judgments, karma isn't about good and evil deeds, because applying those labels would be judgmental, but that it is about positive and negative ''energy'', where negative energy can include things not seen as "being bad" like sadness and fear, and positive energy can be caused by being creative and solving problems as well as by exuding love and doing virtuous acts.{{Fact|date=February 2007}}It is referred to as "omniverse karma" or "omni-karma"{{Fact|date=February 2007}} because it requires the existence of an [[omniverse]], that space that contains all possible universes. The omniverse idea includes concepts such as [[soul]]s, psychic energy, [[synchronicity]] (a concept originally from psychoanalyst [[Carl Jung]], which says that things that happen at the same time are related), and ideas from [[Quantum mechanics|quantum]] or theoretical physics.


==Footnotes==
A new penalty in the NHL applies to the goalies. The goalies now are unable to play the puck in the "corners" of the rink near their own net. This will result in a two-minute penalty against the goalie's team. The area immediately behind the net is the only area behind the net in which the goalie can play the puck.
{{reflist}}

An additional rule that is not a penalty in the new NHL is the two line offside passes. There are no more two-line offside pass whistles blown. Now players are able to pass to teammates who are more than the blue and centre ice red line away.

The NHL has taken steps to speed the game of hockey up and create a game of finesse, by retreating from the past where illegal hits, fights, and "clutching and grabbing" among players was commonplace. Rules are now much more strictly enforced resulting in more infractions being penalized which in turn provides more protection to the players and allows for more goals to be scored.

There are many infractions for which a player may be assessed a ''[[Penalty (ice hockey)|penalty]]''. The governing body for United States amateur hockey has implemented many new rules to reduce the number stick-on-body occurrences, as well as other detrimental and illegal facets of the game ("Zero Tolerance").

In men's hockey, but not in women's, a player may use his hip or shoulder to hit another player if the player has the puck or is the last to have touched it. This use of the hip and shoulder is called ''body [[Checking (ice hockey)|checking]].'' Not all physical contact is legal&nbsp;— in particular, hits from behind and most types of forceful stick-on-body contact are illegal.

===Fights===

{{main|Fighting in ice hockey}}

== Officials ==

{{main|Official (ice hockey)}}

A typical game of ice hockey has two to four ''[[Official (ice hockey)|official]]s'' on the ice, charged with enforcing the rules of the game. There are typically two ''linesmen'' who are responsible only for calling offside and [[Icing (ice hockey)|icing]] violations, and one or two ''referees'', who call goals and all other penalties. ''Linesmen'' can, however, report to the ''referee(s)'' that a penalty more severe than a two-minute minor penalty should be assessed against an offending player, or when a ''too many men on the ice'' infraction occurs. On-ice officials are assisted by off-ice officials who act as goal judges, time keepers, and official scorers.

The most wide-spread system in use today is the 3-man system, that features one referee and two linesmen. With the first being the National Hockey League, a number of leagues have started to implement the 4-official system, where an additional referee is added to aid in the calling of penalties normally difficult to assess by one single referee. The system has proven quite successful in the NHL and the IIHF have adopted it for the World Championships, slightly discussed during the 2008 World Championships in Quebec City and Halifax, Canada. Many other leagues are adopting the system for the next season, which only downside at the moment is the increased cost for the leagues.

Officials are selected by the league for which they work. Amateur hockey leagues use guidelines established by national organizing bodies as a basis for choosing their officiating staffs. In North America, the national organizing bodies [[Hockey Canada]] and [[USA Hockey]] approve officials according to their experience level as well as their ability to pass rules knowledge and skating ability tests. Hockey Canada has officiating levels I through VI. USA Hockey has officiating levels 1 through 4.

==Tactics==
[[Image:OHL-Hockey-Plymouth-Whalers-vs-Saginaw-Spirit.jpg|left|thumb|250px|Winning the [[faceoff]] can be the key to some strategies. A game between [[Saginaw]] and [[Plymouth, Michigan|Plymouth]]'s [[Ontario Hockey League]] teams.]]

An important defensive tactic is ''[[Checking (hockey)|checking]]''&nbsp;– attempting to take the puck from an opponent or to remove the opponent from play. ''Forechecking'' is checking in the other team's zone; ''backchecking'' is checking while the other team is advancing down the ice toward one's own goal. These terms usually are applied to checking by forwards. ''Stick checking'', ''sweep checking'', and ''poke checking'' are legal uses of the stick to obtain possession of the puck. ''Body checking'' is using one's shoulder or hip to strike an opponent who has the puck or who is the last to have touched it (within a short period of time after possession; usually less than three seconds). Often the term checking is used to refer to body checking, with its true definition generally only propagated among fans of the game.

Offensive tactics include improving a team's position on the ice by advancing the puck out of one's zone towards the opponent's zone, progressively by gaining lines, first your own blue line, then the red line and finally the opponent's blue line. NHL rules instated for the 2006 season redefined [[Icing (ice hockey)|icing]] to make the [[two-line pass]] legal; a player may pass the puck from behind his own blue line, past both that blue line and the centre red line, to a player in front of the opponents' blue line. In fact, an errant pass that would normally result in an icing call is negated if the player for whom the pass was intended gains possession of the puck before it crosses the opponents' goal line; thus a "three-line pass" can be attempted with a fast forward as long as an [[Offside (ice hockey)|offsides]] is not committed. Offensive tactics are designed ultimately to score a goal by taking a shot. When a player purposely directs the puck towards the opponent's goal, he or she is said to [[Shot (hockey)|shoot the puck]].
[[Image:Peter Bondra scoring.jpg|thumb|right|300px|[[Peter Bondra]] of the [[Atlanta Thrashers]] [[Shot (hockey)|shoots the puck]] and scores behind [[Roberto Luongo]] of the [[Florida Panthers]]]]

A ''deflection'' is a shot which redirects a shot or a pass towards the goal from another player, by allowing the puck to strike the stick and carom towards the goal. A ''one-timer'' is a shot which is struck directly off a pass, without receiving the pass and shooting in two separate actions. A ''deke'' (short for ''decoy'') is a feint with the body and/or stick to fool a defender or the goalie. ''Headmanning the puck'', also known as ''cherry-picking'' or ''breaking out'', is the tactic of rapidly passing to the player farthest down the ice.

A team that is losing by one or two goals in the last few minutes of play will often elect to ''pull the goalie''; that is, removing the goaltender and replacing him or her with an ''[[extra attacker]]'' on the ice in the hope of gaining enough advantage to score a goal. However, it is an act of desperation, as it sometimes leads to the opposing team extending their lead by scoring a goal in the ''empty net''.

A ''delayed penalty call'' occurs when a penalty offense is committed by the team that does not have possession of the puck. In this circumstance the team with possession of the puck is allowed to complete the play; that is, play continues until a goal is scored, the puck is shot, stopped and controlled by the opposing goalie, a player on the opposing team gains control of the puck, or the team in possession commits an infraction or penalty of their own. Because the team on which the penalty was called cannot control the puck without stopping play, it is impossible for them to score a goal, however, it is possible for controlling team to mishandle the puck into their own net. In these cases the team in possession of the puck can pull the goalie for an extra attacker without fear of being scored on. If a delayed penalty is signaled and the team in possession scores, the penalty is still assessed to the offending player, but not served.

Although it is officially prohibited in the rules, at the professional level in North America [[Fighting in hockey|fights]] are sometimes used to affect morale of the teams, with aggressors hoping to demoralize the opposing players while exciting their own, as well as settling personal scores. Both players in an altercation receive five-minute major penalties for fighting. The player deemed to be the "instigator" of an NHL fight, if one is determined to exist, is penalized an additional two minutes for instigating, plus a ten-minute misconduct penalty. If there is no instigator, both players stay in the penalty box for five minutes, and neither team loses skaters. They point to less extreme on-ice violence during the era before the rule was introduced. [[Toronto Maple Leafs]] owner [[Conn Smythe]] famously observed that "If you can't beat 'em in the alley you can't beat 'em on the ice."<ref>[http://findarticles.com/p/articles/mi_m0FCM/is_3_29/ai_67492139/pg_2 The Decline Of Fighting: The Drop In Dropping The Gloves - number of fights between hockey players declines - Statistical Data Included]</ref>
[[Image:Ottawa v Tampa Bay refs goal fight April 22 2006.jpg|thumb|right|250px|A fight during the game between the [[Ottawa Senators]] and the [[Tampa Bay Lightning]] in the 2006 [[Stanley Cup]] playoffs.]]

The Neutral zone trap:<br />
The trap is designed to isolate the puck carrier in the neutral zone preventing him from entering the offensive zone. In youth hockey development of the neutral zone trap often begins with the left wing lock. In this tactic the left wing plays in the normal position of the left defence men while in the offensive zone. The left defenceman then moves to the centre. The centre and right wing chase the puck. When the opposing team gains control of the puck, the defencemen and the left wing pull out and set a two man trap along the boards. The left or right wing available, backs up the trap while the centre and right wing pursuit and try to get in front of the play further blocking the offensive attack.

==Periods and overtime==
A professional game consists of three ''periods'' of twenty minutes each, the clock running only when the puck is in play. The teams change ends for the second period, again for the third period, and again at the start of each overtime played. Recreational leagues and children's leagues often play shorter games, generally with three shorter periods of play.

Various procedures are used if a game is tied. In tournament play, as well as in the NHL playoffs, North Americans favour ''sudden death [[Overtime (ice hockey)|overtime]]'', in which the teams continue to play twenty minute periods until a goal is scored. Up until the 1999-2000 season regular season NHL games were settled with a single five minute sudden death period with five players (plus a goalie) per side, with the winner awarded two points in the standings and the loser no points. In the event of a tie (if the overtime was scoreless), each team was awarded one point. From 1999-2000 until 2003-04 the [[National Hockey League]] decided ties by playing a single five minute sudden death overtime period with each team having four players (plus a goalie) per side to "open-up" the game. In the event of a tie, each team would still receive one point in the standings but in the event of a victory the winning team would be awarded two points in the standings and the losing team one point. The only exception to this rule is if a team opts to pull their goalie in exchange for an extra skater during overtime and is subsequently scored upon (an 'Empty Net' goal), in which case the losing team receives no points for the overtime loss. International play and several North American professional leagues, including the NHL (in the regular season), now use an overtime period followed by a [[Overtime (ice hockey)#Shoot out|penalty shootout]]. If the score remains tied after an extra overtime period, the subsequent shootout consists of three players from each team taking [[Penalty shot (ice hockey)|penalty shot]]s. After these six total shots, the team with the most goals is awarded the victory. If the score is still tied, the shootout then proceeds to a ''sudden death'' format. Regardless of the number of goals scored during the shootout by either team, the final score recorded will award the winning team one more goal than the score at the end of regulation time. In the NHL if a game is decided by a shootout the winning team is awarded two points in the standings and the losing team is awarded one point. Ties no longer occur in the NHL.

==Women's ice hockey==
[[Image:Womenplayinghockey.jpg|right|thumb|Women playing hockey at [[Rideau Hall]] circa 1890 (earliest known image of women's hockey)]]

===History of women's ice hockey===
Lord Stanley of Preston's daughter, Lady [[Isobel Stanley]], was a pioneer in the women's game and is one of the first females to be photographed using puck and stick (around 1890) on the natural ice rink at [[Rideau Hall]] in [[Ottawa]], [[Canada]]. By the early 1900s, women's teams were common throughout most of the Canadian provinces, the long skirts they were still required to wear giving them a goal-tending advantage. On March 8, 1899, the first account appeared in the ''[[Ottawa Journal|Ottawa Evening Journal]]'' newspaper of a game played between two women's teams of four per side at the [[Rideau Skating Rink]] in Ottawa.<ref>{{Citation|newspaper=Ottawa Evening Journal|date=March 8, 1899}}</ref> On February 11, 1891, one of the earliest newspaper accounts of a seven-a-side game between women appeared in the ''[[Ottawa Citizen]].''<ref>{{cite book |title=Proud Past, bright future: one hundred years of Canadian women's hockey |last=McFarlane |first=Brian |year=1994 |publisher=Stoddart Publishing |location=Toronto |pages=pg. 18}}</ref> [[McGill University]]'s women's hockey team debuted in 1894.<ref>[http://www.collectionscanada.ca/hockey/024002-2201-e.html?PHPSESSID=rq9jcm5ucr4uim576lt6808ik4 Backcheck: A Hockey Retrospective] at Library and Archives Canada</ref>. In 1920, Lady Isobel Brenda (Allan) Meredith of Montreal donated the 'Lady Meredith Cup', the first ice hockey trophy in Canada to be competed for between women in ankle-length skirts. Lady Meredith (the wife of Sir [[Vincent Meredith]]) was the first cousin of Sir [[H. Montagu Allan]] who had donated the [[Allan Cup]] for men's amateur ice hockey in 1908.

===Women's ice hockey today===
Ice hockey is one of the fastest growing women's sports in the world, with the number of participants increasing 400 percent in the last 10 years.<ref>{{cite web | title=Industry Canada | url=http://strategis.ic.gc.ca/epic/internet/inimr-ri.nsf/en/gr-72585e.html | accessmonthday=December 4 | accessyear=2005}} {{Dead link|date=November 2007}}</ref> While there are not as many organized leagues for women as there are for men, there exist leagues of all levels, including the [[National Women's Hockey League]], [[Western Women's Hockey League]], and various European leagues; as well as university teams, national and [[Olympic Games|Olympic]] teams, and [[recreation]]al teams. There have been nine [[IIHF World Women Championships]].<ref name="IIHF WWC list">{{cite web|publisher=[[International Ice Hockey Federation]]|url=http://www.iihf.com//archive/WW.pdf|format=PDF|title=IIHF World Women Championships|accessdate=2006-12-28}}</ref>
[[Image:Girls ice hockey team 1921.jpg|thumb|left|250px|A girls ice hockey team in 1921]]
Women's ice hockey was added as a medal sport at the [[1998 Winter Olympics]] in [[Nagano, Japan]]. The United States won gold, Canada won silver and Finland won bronze.<ref name="Hunter 1998 Olympics">{{cite web|author=Andria Hunter|title=1998 Winter Olympics|url=http://www.whockey.com/int/olympics/1998/|accessdate=2006-12-28}}</ref>

The chief difference between women's and men's ice hockey is that body checking is not allowed in women's ice hockey. After the 1990 Women's World Championship, body checking was eliminated because female players in many countries do not have the size and mass seen in North American players. In current IIHF women's competition, body checking is either a minor or major [[penalty (ice hockey)|penalty]], decided at the referee's discretion.<ref name="IIHF Rules Section 6">{{cite web|publisher=[[International Ice Hockey Federation]]|title=Section 6 - Specific Rules|url=http://www.iihf.com/hockey/rules/img/sec6.pdf|format=PDF|work=International Ice Hockey Federation Official Rule Book|accessdate=2006-12-28}}</ref>

In addition, players in women's competition are required to wear protective full-[[hockey mask|face masks]].<ref name="IIHF Rules Section 6"/>

One woman, [[Manon Rhéaume]], appeared as a goaltender for the [[National Hockey League|NHL]]'s [[Tampa Bay Lightning]] in preseason games against the [[St. Louis Blues (hockey)|St. Louis Blues]] and the [[Boston Bruins]], and in 2003 [[Hayley Wickenheiser]] played with the [[Kirkkonummi]] [[HC Salamat|Salamat]] in the [[Finland|Finnish]] men's [[Suomi-sarja]] league. Several women have competed in North American minor leagues, including goaltenders [[Charline Labonté]], Kelly Dyer, Erin Whitten, [[Manon Rhéaume]], and defenceman [[Angela Ruggiero]].

==Sledge hockey==
{{main|Sledge hockey}}

[[Sledge hockey]] is a form of ice hockey designed for players with physical [[disability|disabilities]] affecting their lower bodies. Players sit on double-bladed [[sled]]ges and use two sticks; each stick has a blade at one end and small picks at the other. Players use the sticks to pass, stickhandle and shoot the puck, and to propel their sledges. The rules are very similar to [[International Ice Hockey Federation|IIHF]] ice hockey rules.<ref>{{cite web | last=International Paralympic Committee | authorlink=International Paralympic Committee | title=Ice Sledge Hockey&nbsp;— Rulebook | url=http://www.paralympic.org/release/Winter_Sports/Ice_Sledge_Hockey/About_the_sport/Rules/ice_sledge_hockey_rulebook.pdf | accessmonthday=October 11 | accessyear=2006|format=PDF}}</ref>

[[Canada]] is a recognized international leader in the development of the sport, and of equipment for players. Much of the equipment for the sport was first developed in Canada, such as sledge hockey sticks laminated with [[fiberglass]], as well as aluminum shafts with hand carved insert blades and special aluminum sledges with regulation skate blades.

==Pond hockey==
{{main|Pond hockey}}

[[Pond hockey]] is a form of [[ice hockey]] played generally as pick-up hockey on lakes and ponds. Pond hockey rules differ from traditional hockey, placing a greater emphasis on skating abilities. Since 2002, the [[World Pond Hockey Championship]] has been played in [[Plaster Rock]], [[New Brunswick]], [[Canada]].<ref>[http://www.worldpondhockey.com/content/24959 World Pond Hockey Championship - History of the World Pond Hockey Championships<!-- Bot generated title -->]</ref>

==International competition==
[[Image:Schweden-lettland.jpg|thumb|right|300px|[[Swedish national men's ice hockey team|Sweden]] vs [[Latvian national ice hockey team|Latvia]] in [[Ice Hockey World Championships]] 2005]]
The annual men's [[Ice Hockey World Championships]] are more highly regarded by Europeans than North Americans because they coincide with the [[Stanley Cup]] playoffs. Consequently, Canada, the United States, and other countries with large numbers of NHL players have not always been able to field their best possible teams because many of their top players are playing for the Stanley Cup. Furthermore, for many years professionals were barred from play. Now that many Europeans play in the NHL, the world championships no longer represent all of the world's top players.

Hockey has been played at the Winter Olympics since 1924 (and at the summer games in 1920). Canada won six of the first seven gold medals, except in 1936 when Great Britain won. The United States won their first gold medal in 1960. The [[Soviet Union|USSR]] won all but two Olympic ice hockey gold medals from 1956 to 1988 and won a final time as the [[Unified Team]] at the [[1992 Winter Olympics|1992 Albertville Olympics]]. U.S. amateur college players defeated the heavily favored Soviet squad on the way to winning the [[gold medal]] at the [[1980 Winter Olympics|1980 Lake Placid Olympics]] - an event known as the "[[Miracle on ice]]" in the United States. Since the [[1998 Winter Olympics|1998 games]] in [[Nagano]] all top players from the NHL have been able to take part and nowadays Winter Olympics games are the most highly regarded international tournament by ice hockey fans.

The [[Summit Series|1972 Summit Series]] and [[1974 Summit Series]], established [[Canada]] and the [[USSR]] as a major international ice hockey rivalry. It was followed by five [[Canada Cup]] tournaments, where the best players from every hockey nation could play, and two exhibition series, the 1979 [[1979 Challenge Cup|Challenge Cup]] and [[Rendez-vous '87]] where the best players from the NHL played the USSR. The Canada Cup tournament later became the [[World Cup of Hockey]], played in 1996 and 2004. The United States won in 1996 and Canada won in 2004.

There have been nine women's world championships, beginning in 1990.<ref name="IIHF WWC list"/> Women's hockey has been played at the Olympics since 1998.<ref name="Hunter 1998 Olympics"/> The [[Ice hockey at the 2006 Winter Olympics|2006 Winter Olympic final]] between Canada and Sweden marked the first women's world championship or Olympic final that did not involve both Canada and the United States

The annual [[Euro Hockey Tour]], an unofficial European championships between the national men's teams of the [[Czech national ice hockey team|Czech Republic]], [[Finnish national men's ice hockey team|Finland]], [[Russian national ice hockey team|Russia]] and [[Swedish national men's ice hockey team|Sweden]] have been played since 1996-97.

==Ice hockey in popular culture==
{{main|Ice hockey in popular culture}}
Ice hockey, partially because of its popularity as a major professional sport, has been a source of inspiration for numerous films, television episodes and songs in [[North America]]n '''[[popular culture]]'''.

==Attendance records==
===The Cold War===
The largest hockey attendance in history was on [[October 6]], [[2001]], for a game commonly known as the Cold War. Two college hockey rivals, [[University of Michigan]] and [[Michigan State University]], opened their season with a game in Michigan State's outdoor football arena, [[Spartan Stadium (East Lansing)|Spartan Stadium]]. A $500,000 sheet of ice was used, and the temperature was {{convert|30|F}}. The game drew a record breaking 74,554 spectators, smashing the previous number of 55,000 attendance during the Sweden vs. Soviet Union game during the world championship in [[Moscow]].<ref>Michigan Hockey Newspaper</ref>

===The Heritage Classic===

The [[Heritage Classic]] was an outdoor ice hockey game played on [[November 22]], [[2003]] in [[Edmonton, Alberta]], [[Canada]] between the [[Edmonton Oilers]] and the [[Montreal Canadiens]]. It set the record for most viewers of a single NHL game with 2.747 million nationwide.

===The Winter Classic===

The largest crowd to ever watch an NHL game was during the [[AMP Energy NHL Winter Classic]] when 71,000 people watched the [[Pittsburgh Penguins]] battle the [[Buffalo Sabres]]. The game was held at [[Ralph Wilson Stadium]], which is the [[Buffalo Bills]] home stadium in [[Orchard Park (town), New York|Orchard Park]], [[New York]], a suburb of [[Buffalo, New York|Buffalo]], on [[January 1]], [[2008]]. This was the first NHL game held outdoors in the [[United States]]. The Penguins scored the first goal within the first 20 seconds of the game. The Sabres then scored in the 2nd period to tie the game. The game went into overtime and the Penguins ended up winning during a shoot out on a goal by [[Sidney Crosby]]. Both teams wore [[Throwback uniform|throwback jerseys]] - the Penguins donning the powder blue jerseys from the 70s and the Sabres old-logo jerseys from the same era. The game was easily a success from a PR and Hockey standpoint{{Fact|date=July 2008}} for the NHL despite the cold temperatures and snow.

Previously, this record was held by the [[Heritage Classic]], an outdoor NHL game taking place in [[Commonwealth Stadium (Edmonton)|Commonwealth Stadium]] of [[Edmonton]], [[Alberta]], on [[November 22]], [[2003]]. The event involved a regular-season matchup between the [[Edmonton Oilers]] and [[Montreal Canadiens]]. An old-timers game, referred to as the ''MegaStars'' game, was played prior to the regular-season match, and featured an alumni of Oilers playing against a squad of former Canadiens. This is the only NHL alumni game in which [[Wayne Gretzky]] has played since retiring, and he maintains it will be the last.

==Number of registered players by country==
Number of registered hockey players, provided by the respective countries' federations. Note that data is not available for every country.

{|class="wikitable sortable"
!Country
!Players
!% of Population
|-
| [[Canada]]
| 545,363
| 1.75%
|-
| [[United States]]
| 435,737
| 0.15%
|-
| [[Czech Republic]]
| 74,589
| 0.63%
|-
| [[Russia]]
| 77,202
| 0.05%
|-
| [[Sweden]]
| 67,747
| 0.71%
|-
| [[Finland]]
| 42,886
| 0.82%
|-
| [[Germany]]
| 22,344
| 0.04%
|-
| [[Switzerland]]
| 19,106
| 0.29%
|-
| [[Japan]]
| 20,540
| 0.02%
|-
| [[France]]
| 11,621
| 0.02%
|-
| [[Slovakia]]
| 9,402
| 0.1%
|-
| [[Austria]]
| 9,007
| 0.1%
|-
| [[Britain]]
| 8,000
| 0.01%
|-
| [[Italy]]
| 6,258
| 0.01%
|-
| [[Norway]]
| 4,356
| 0.11%
|-
| [[Latvia]]
| 4,836
| 0.21%
|-
| [[Denmark]]
| 4,255
| 0.08%
|-
| [[Australia]]
| 3,258
| 0.02%
|-
| [[Kazakhstan]]
| 2,931
| 0.02%
|-
| [[Belarus]]
| 2,930
| 0.03%
|-
| [[Ukraine]]
| 2,122
| 0.01%
|-
| [[Slovenia]]
| 980
| 0.005%
|}


==See also==
==See also==
*[[Dharma]]
{{wikiquote}}
*[[Adrsta]]
{{commonscat|Ice hockey}}
*[[Samsara]]
{{Wikinewscat|Ice Hockey}}
*[[Karma in Buddhism]]
{{portal}}
*[[Hockey rink]]
*[[Karma in Hinduism]]
*[[Karma in Jainism]]
*[[Ice hockey at the Olympic Games]]
*[[Ice hockey equipment]]
*[[Edgar Cayce on Karma]]
*[[Ethic of reciprocity]]/"The Golden Rule"
*[[International Ice Hockey Federation World Championships]]
*[[Consequentialism]]
*[[List of ice hockey leagues]]
*[[Destiny]]

*[[Amor fati]]
==Notes==
*[[Karma (2008 film)]]
{{reflist|2}}

== References ==
* {{cite book|title=Hockey:Canada's Royal Winter Game|year=1899|last=Farrell|first=Arthur}}
* {{cite book|first=Garth|last=Vaughan|
title=The Puck Stops Here: The origin of Canada's great winter game|
city=Fredericton|
publisher=Goose Lane Editions|
year=1996}}

{{IIHF}}
{{Team Sport}}


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*[http://Buddhism.2be.net/Karma Karma as explained in the Buddhist Encyclopedia] (buddhism.2be.net)
*[http://veda.harekrsna.cz/encyclopedia/dharma.htm Dharma — Karma — Samsara: The System Of Cosmic Justice] (veda.harekrsna.cz)
*[http://hinduism.iskcon.com/concepts/103.htm The Law of Karma] (Heart of Hinduism)
*[http://nariphaltan.virtualave.net/death.pdf Death, Karma and Reincarnation](2004)
*[http://www.photonics.cusat.edu/article2.html Karma and the laws of Quantam Mechanics] (photonics.cusat.edu)
*[http://www.accesstoinsight.org/lib/authors/thanissaro/karma.html Karma article (2000)] (accesstoinsight.org)
*[http://education.vsnl.com/nimbkar/karma.html Human Thought, Karma and Human Bondage]
*[http://www.awgp.org/english/books/lawofkarma.pdf The Absolute Law of Karma pdf download]. [[Shriram Sharma Acharya]] (2003)
*[http://members.tripod.com/tathagata2000/enlightenment_what_is_karma.htm What is Karma ?]
*[http://www.buddhismdictionary.org/Buddhist-Glossary/Karma Karma Definition] An online collection of Buddhist terms


[[Category:Ice hockey|*]]
[[Category:Olympic sports]]
[[Category:Skating]]
[[Category:Team sports]]
[[Category:Winter sports]]


[[Category:Buddhist philosophical concepts]]
{{Link FA|pt}}
[[Category:Hindu philosophical concepts]]
{{Link FA|sl}}
[[Category:Jain philosophical concepts]]
<!-- Interlanguage links -->
[[Category:Reincarnation]]
[[Category:Sanskrit words and phrases]]
[[Category:Pali words and phrases]]
[[Category:Spirituality]]


[[af:Yshokkie]]
[[als:Karma]]
[[ar:هوكي الجليد]]
[[ar:كارما]]
[[bar:Eishockey]]
[[ast:Karma]]
[[bs:Hokej na ledu]]
[[bg:Карма]]
[[ca:Karma]]
[[bg:Хокей на лед]]
[[ca:Hoquei sobre gel]]
[[cs:Karma (buddhismus)]]
[[da:Karma]]
[[cv:Шайбăллă хоккей]]
[[cs:Lední hokej]]
[[de:Karma]]
[[cy:Hoci iâ]]
[[et:Karma]]
[[da:Ishockey]]
[[el:Κάρμα]]
[[de:Eishockey]]
[[es:Karma]]
[[et:Jäähoki]]
[[eo:Karmo]]
[[fa:کارما]]
[[el:Χόκεϊ επί πάγου]]
[[fr:Karma]]
[[es:Hockey sobre hielo]]
[[eo:Glacihokeo]]
[[gl:Karma]]
[[hi:कर्म]]
[[fa:هاکی روی یخ]]
[[fr:Hockey sur glace]]
[[id:Karma]]
[[ko:아이스하키]]
[[it:Karma]]
[[hy:Հոկեյ]]
[[he:קארמה]]
[[hr:Hokej na ledu]]
[[ka:კარმა]]
[[id:Hoki es]]
[[lv:Karma]]
[[is:Íshokkí]]
[[lt:Karma]]
[[mk:Карма]]
[[it:Hockey su ghiaccio]]
[[he:הוקי קרח]]
[[ms:Karma]]
[[lv:Hokejs]]
[[nl:Karma]]
[[lb:Äishockey]]
[[ja:]]
[[lt:Ledo ritulys]]
[[no:Karma]]
[[hu:Jégkorong]]
[[nn:Karma]]
[[ps:کرما په هندويزم کې]]
[[mr:आइस हॉकी]]
[[nl:IJshockey]]
[[pl:Karma]]
[[cr:Kashushkuatianut]]
[[pt:Carma]]
[[ro:Karma]]
[[ja:アイスホッケー]]
[[no:Ishockey]]
[[ru:Карма]]
[[pl:Hokej na lodzie]]
[[si:කර්මය]]
[[simple:Karma]]
[[pt:Hóquei no gelo]]
[[sk:Karma]]
[[ro:Hochei pe gheaţă]]
[[sl:Karma]]
[[rm:Hockey sin glatsch]]
[[sr:Карма]]
[[ru:Хоккей с шайбой]]
[[simple:Ice hockey]]
[[sh:Karma]]
[[sk:Ľadový hokej]]
[[fi:Karma]]
[[sl:Hokej na ledu]]
[[sv:Karma]]
[[szl:Ajshokej]]
[[ta:கர்மா]]
[[sr:Hokej na ledu]]
[[th:กรรม]]
[[sh:Hokej na ledu]]
[[vi:Nghiệp]]
[[fi:Jääkiekko]]
[[tr:Karma yasası]]
[[sv:Ishockey]]
[[uk:Карма]]
[[tr:Buz Hokeyi]]
[[zh:]]
[[uk:Хокей із шайбою]]
[[bat-smg:Leda rėtolīs]]
[[zh:冰球]]

Revision as of 21:43, 12 October 2008

Karma (Sanskrit: कर्म kárma, kárman- "act, action, performance"[1]; Pali: kamma) is the concept of "action" or "deed" in Indian religions understood as that which causes the entire cycle of cause and effect (i.e., the cycle called saṃsāra) originating in ancient India and treated in Hindu, Jain, Sikh and Buddhist philosophies.

The philosophical explanation of karma can differ slightly between traditions, but the general concept is basically the same. Through the law of karma, the effects of all deeds actively create past, present, and future experiences, thus making one responsible for one's own life, and the pain and joy it brings to him/her and others. The results or 'fruits' of actions are called karma-phala. In religions that incorporate reincarnation, karma extends through one's present life and all past and future lives as well.

Views

Throughout this process, some traditions (i.e., the Vedanta), believe that God plays some kind of role, for example, as the dispenser of the fruits of karma[2] or as exercising the option to change one's karma in rare instances. In general, followers of Buddhism and many Hindus consider the natural laws of causation sufficient to explain the effects of karma.[3][4][5] Another view holds that a Sadguru, acting on God's behalf, can mitigate or work out some of the karma of the disciple.[6][7][8]

Law of Karma

All living creatures are responsible for their karma — their actions and the effects of their actions — and for their release from samsara. The concept can be traced back to the early Upanishads.

The Esoteric Christian tradition, Essenian and later Rosicrucian schools teach it as the "Law of Cause and Consequence/Effect".[9] However, this western esoteric tradition adds that the essence of the teachings of Christ is that the law of sin and death may be overcome by the Love of God, which will restore immortality.[10] Basically, what one does in the past affects one's future: performing good deeds will result in good effects and performing bad deeds will result in bad effects.

Exceptions

Actions do not create karma (good or bad) when performed by an individual in the state of Moksha or liberation. Such a person is called "Stithaprajna". The monist, Adi Sankara taught "Akarmaiva Moksha," which means "Moksha can be attained only by doing, not by a process of effort". All actions performed by one in the state of Moksha are called Dharma.[citation needed]

Fourth state

Hindus believe that everything in the Universe is in a state of creation, maintenance, or destruction. Similarly, the mind creates a thought, maintains or follows it for some time, and the thought ultimately dies down (perhaps to be replaced by another thought). In addition to the three states of consciousness, Hinduism puts forward a fourth state of being called Turiya or pure consciousness, where the mind is not engaged in thinking but just observes the thoughts. Actions in the Turiya state do not create karma. Meditation is a practice aimed at giving individuals the experience of being in this objective state. An individual who is constantly in the turiya state is said to have attained moksha where their actions happen as a response to events (and not because of thought process); such actions do not result in accumulation of karma as they have no karmic effect.

In the Indian religions

Hinduism

One of the first and most dramatic illustrations of karma can be found in the epic Mahabharata. In this poem, Arjuna the protagonist is preparing for battle when he realizes that the enemy consists of members of his own family and decides not to fight. His charioteer, Krishna(an avatar of god), explains to Arjuna the concept of dharma (duty) among other things and makes him see that it is his duty to fight. The whole of the Bhagavad Gita within the Mahabharata, is a dialogue between these two on aspects of life including morality and a host of other philosophical themes. The original Hindu concept of karma was later enhanced by several other movements within the religion, most notably Vedanta, and Tantra.

Karma means "deed" or "act" and more broadly names the universal principle of cause and effect, action and reaction that governs all life. Followers of Vedanta consider Ishvara, a personal supreme God, as playing a role in the delivery of karma. Theistic schools of Hinduism such as Vedanta thus disagree with the Buddhist and Jain views and other Hindu views that karma is merely a law of cause and effect but rather is also dependent on the will of a personal supreme God. Examples of a personal supreme God include Shiva in Shaivism or Vishnu in Vaishnavism. A good summary of this theistic view of karma is expressed by the following: "God does not make one suffer for no reason nor does He make one happy for no reason. God is very fair and gives you exactly what you deserve." [11]

Karma is not fate, for humans act with free will creating their own destiny. According to the Vedas, if we sow goodness, we will reap goodness; if we sow evil, we will reap evil. Karma refers to the totality of our actions and their concomitant reactions in this and previous lives, all of which determines our future. The conquest of karma lies in intelligent action and dispassionate response.

Karma is considered to be a spiritually originated law. Many Hindus see God's direct involvement in this process, while others consider the natural laws of causation sufficient to explain the effects of karma.[12][13][14] Karma is not punishment or retribution but simply an extended expression or consequence of natural acts. The effects experienced are also able to be mitigated by actions and are not necessarily fated. That is to say, a particular action now is not binding to some particular, pre-determined future experience or reaction; it is not a simple, one-to-one correspondence of reward or punishment.

Hindu scriptures divide karma into three kinds: Sanchita (accumulated), Prarabdha (fruit-bearing) and Kriyamana (current) karma. All kriyamana karmas become sanchita karma upon completion. From this stock of sanchita karma, a handful is taken out to serve one lifetime and this handful of actions, which has begun to bear fruit and which will be exhausted only on their fruit being enjoyed and not otherwise, is known as prarabdha karma. In this way, so long as the stock of sanchita karma lasts, a part of it continues to be taken out as prarabdha karma for being enjoyed in one lifetime, leading to the cycle of birth and death. A Jiva cannot attain moksha until the accumulated sanchita karmas are completely exhausted.[15]

Sikhism

Within Sikhism, all living beings are described as being under the influence of Maya's three qualities namely Rajas (mode of passion), Tamas (mode of ignorance), and Saatav (mode of goodness)[citation needed]. Always present together in varying mix and degrees, these three qualities of Maya bind the Soul to the body and to the earth plane. Above these three qualities is the eternal time. Due to the influence of three modes of Maya's nature, jivas (individual beings) perform activities under the control and purview of the eternal time. These activities are called Karma. The underlying principle is that karma is the law that brings back the results of actions to the person performing them.

This life is likened to a field (Khet) in which our Karma is the seed. We harvest exactly what we sow. No less, no more. This infallible law of Karma holds everyone responsible for what the person is or going to be. Based on the total sum of past Karma, some feel close to the Pure Being in this life, and others feel separated. This is the Gurbani's (Sri Guru Granth Sahib, SGGS) law of Karma. Like other Indian as well as oriental school of thoughts, the Gurbani also accepts the doctrines of Karma and reincarnation as the facts of nature.[16]

Buddhism

In Buddhism, karma (Pāli kamma) is strictly distinguished from vipāka, meaning "fruit" or "result". Karma is categorized within the group or groups of cause (Pāli hetu) in the chain of cause and effect, where it comprises the elements of "volitional activities" (Pali sankhara) and "action" (Pali bhava). Any action is understood to create "seeds" in the mind that will sprout into the appropriate result (Pāli vipaka) when they meet with the right conditions. Most types of karmas, with good or bad results, will keep one within the wheel of samsāra; others will liberate one to nirvāna.

Buddhism relates karma directly to motives behind an action. Motivation usually makes the difference between "good" and "bad", but included in the motivation is also the aspect of ignorance; so a well-intended action from a deluded mind can easily be "bad" in the sense that it creates unpleasant results for the "actor".

Other Niyama Dharmas

In Buddhism, karma is not the only cause of anything that happens. The following are the five "Niyama Dharma" that cause effects.

The last four cover "conditions" or "circumstances" in which karmic potential can ripen as a result.

Jainism

Karma in Jainism conveys a totally different meaning as commonly understood in the Hindu philosophy and western civilization.[17] In Jainism, karma is referred to as karmic dirt, as it consists of very subtle and microscopic particles i.e. pudgala that pervade the entire universe.[18] Karmas are attracted to the karmic field of a soul on account of vibrations created by activities of mind, speech, and body as well as on account of various mental dispositions. Hence the karmas are the subtle matter surrounding the consciousness of a soul. When these two components, i.e. consciousness and karma, interact, we experience the life we know at present.

Herman Kuhn quoting from Tattvarthasutra describes karmas as – a mechanism that makes us thoroughly experience the themes of our life until we gained optimal knowledge from them and until our emotional attachment to these themes falls off. [17]

According to Padmanabh Jaini "this emphasis on reaping the fruits only of one’s own karma was not restricted to the Jainas; both Hindus and Buddhist writers have produced doctrinal materials stressing the same point. Each of the latter traditions, however, developed practices in basic contradiction to such belief. In addition to shrardha (the ritual Hindu offerings by the son of deceased), we find among Hindus widespread adherence to the notion of divine intervention in ones fate, while Buddhists eventually came to propound such theories like boon-granting bodhisattvas, transfer of merit and like. Only Jainas have been absolutely unwilling to allow such ideas to penetrate their community, despite the fact that there must have been tremendous amount of social pressure on them to do so." [19]

The key points where the theory of Karma in Jainism differs from the other religions, can be stated as follows:

  1. Karma in Jainism operates as a self-sustaining mechanism as natural universal law, without any need of an external entity to manage them. (absence of the exogenous "Divine Entity" in Jainism)
  2. Jainism advocates that a soul's karma changes even with the thoughts, and not just the actions. Thus, to even think evil of someone would endure a "karm-bandh" or an increment in bad karma. It is for this reason, that Jainism gives a very strong emphasis on "samyak dhyan" (Rationality in thoughts) and "samyak darshan" (Rationality in perception) and not just "samyak charitra" (rationality in conduct).
  3. Under Jain theology, a soul is released of worldly affairs as soon as it is able to emanicipate from the "karm-bandh". A famous illustration is that of Mata Marudevi, the mother of Shri Rishabh Dev, the first Tirthankar of present time cycle, who reached such emanicipation by elevating sequentially her thought processes, while she was visiting her Tirthankar son. This illustration explains how "Nirvana" and "Moksha" are different in Jainism, from other religions. In the presence of a Tirthankar, another soul achieved Keval Gyan and subsequently Nirvana, without any need of intervention by the Tirthankar.
  4. The karmic theory in Jainism operates endogenously. Tirthankars are not attributed "godhood" under Jainism. Thus, even the tirthankars themselves have to go through the stages of emanicipation, for attaining that state. While Buddhism does give a similar and to some extent a matching account for Shri Gautama Buddha, Hinduism maintains a totally different theory where "divine grace" is needed for emanicipation.
  5. Jainism treats all souls equally, in as much as it advocates that all souls have the same potential of attaining "nirvana". Only those who make effort, really attain it, but nonetheless, each soul is capable on its own to do so by gradually reducing its karma.[20]

Analogs of karma

If we accept that the logical ethical consequence of the law of karma is to behave responsibly, and the tenet of the law of karma is essentially "if you do good things, good things will happen to you — if you do bad things, bad things will happen to you," then it is possible to identify analogs with other religions that do not rely on karma as a metaphysical assertion or doctrine.

Karma does not specifically concern itself with salvation as it implies a basic socio-ethical dynamic. The law of karma as a mechanism functions like a judge of one's actions, similar to the concept of God as judge in relation to "good and bad works" in the western religions. The Apostle Paul similarly states: "man reaps what he sows" [2].

Similarly, the Egyptian goddess Ma'at (the divine judge) played a similar and impartial role meting out justice in a manner very similar to karma; Ma'at could not be appeased by faith or regret — an action done was done, with no space for the more recent theistic concept of grace.

Parallels may also be found in the Greek goddess Ananke (Necessity, Inevitability, or Compulsion), who was the mother of the Moirae (Fates) and dealt out one's "heimarmene" (allotted portion) strictly according to one's actions both in this life and in previous incarnations, and in Germanic Wyrd.

Western interpretation

An academic and religious definition was mentioned above. The concept of karma is part of the world view of many millions of people throughout the world. Many in western cultures or with a Christian upbringing have incorporated a notion of karma. The Christian concept of reaping what you sow from Galatians 6:7 can be considered equivalent to Karma.[21] For some, karma is a more reasonable concept than eternal damnation for the wicked. Spirituality or a belief that virtue is rewarded and sin creates suffering might lead to a belief in karma.

According to karma, performing positive actions results in a good condition in one's experience, whereas a negative action results in a bad effect. The effects may be seen immediately or delayed. Delay can be until later in the present life or in the next. Thus, meritorious acts may mean rebirth into a higher station, such as a superior human or a godlike being, while evil acts result in rebirth as a human living in less desirable circumstances, or as a lower animal. Some observers have compared the action of karma to Western notions of sin and judgment by God or gods, while others understand karma as an inherent principle of the universe without the intervention of any supernatural Being. In Hinduism, God does play a role and is seen as a dispenser of karma; see Karma in Hinduism for more details. The non-interventionist view is that of Buddhism and Jainism.

Most teachings say that for common mortals, being involved with karma is an unavoidable part of daily living. However, in light of the Hindu philosophical school of Vedanta, as well as Gautama Buddha's teachings, one is advised to either avoid, control or become mindful of the effects of desires and aversions as a way to moderate or change one's karma (or, more accurately, one's karmic results or destiny).

Spiritism

In Spiritism, karma is known as "the law of cause and effect", and plays a central role in determining how one's life should be lived. Spirits are encouraged to choose how (and when) to suffer retribution for the wrong they did in previous lives. Disabilities, physical or mental impairment or even an unlucky life are due to the choices a spirit makes before reincarnating (that is, before being born to a new life).

What sets Spiritism apart from the more traditional religious views is that it understands karma as a condition inherent to the spirit, whether incarnated or not: the consequences of the crimes committed by the spirit last beyond the physical life and cause him (moral) pain in the afterlife. The choice of a life of hardships is, therefore, a way to rid oneself of the pain caused by moral guilt and to perfect qualities that are necessary for the spirit to progress to a higher form.

Because Spiritism always accepted the plurality of inhabited worlds, its concept of karma became considerably complex. There are worlds that are "primitive" (in the sense that they are home to spirits newly born and still very low on intellect and morals) and a succession of more and more advanced worlds to where spirits move as they are elevated. A spirit may choose to be born on a world inferior to his own as a penance or as a mission.

New Age and Theosophy

The idea of karma was popularized in the Western world through the work of the Theosophical Society. Kardecist and Western New Age reinterpretations of karma frequently cast it as a sort of luck associated with virtue: if one does good or spiritually valuable acts, one deserves and can expect good luck; conversely, if one does harmful things, one can expect bad luck or unfortunate happenings.[citation needed] In this conception, karma is affiliated with the Neopagan law of return or Threefold Law, the idea that the beneficial or harmful effects one has on the world will return to oneself. Colloquially this may be summed up as 'what goes around comes around.'

There is also the metaphysical idea that, because karma is a force of nature and not a sentient creature capable of making value judgments, karma isn't about good and evil deeds, because applying those labels would be judgmental, but that it is about positive and negative energy, where negative energy can include things not seen as "being bad" like sadness and fear, and positive energy can be caused by being creative and solving problems as well as by exuding love and doing virtuous acts.[citation needed]It is referred to as "omniverse karma" or "omni-karma"[citation needed] because it requires the existence of an omniverse, that space that contains all possible universes. The omniverse idea includes concepts such as souls, psychic energy, synchronicity (a concept originally from psychoanalyst Carl Jung, which says that things that happen at the same time are related), and ideas from quantum or theoretical physics.

Footnotes

  1. ^ a neuter n-stem, nominative kárma कर्म; from the root kṛ, means "to do, make, perform, accomplish, cause, effect, prepare, undertake"
  2. ^ The Brahma Sutras - Chapter 3
  3. ^ Pratima Bowes, The Hindu Religious Tradition 54–80 (Allied Pub. 1976) ISBN 0710086687
  4. ^ Complete Works of Swami Vivekananda, Vol. II, at 217–225 (18th reprint 1995) ISBN 81-85301-75-1
  5. ^ Alex Michaels, Hinduism: Past and Present 154–56 (Princeton 1998) ISBN 0-691-08953-1
  6. ^ Yogananda, Paramahansa, Autobiography of a Yogi, Chapter 21 ISBN 1-56589-212-7
  7. ^ Swami Krishnananda on the Guru mitigating the karma of the disciple
  8. ^ Swami B. V. Tripurari on grace of the Guru destroying karma
  9. ^ Max Heindel, The Rosicrucian Cosmo-Conception or Mystic Christianity (Part I, Chapter IV: Rebirth and the Law of Consequence), ISBN 0911274340,1909.
  10. ^ Heindel, Max (1910s), The Rosicrucian Philosophy in Questions and Answers (Volume II, Section 7, Question nº89: The Essence of Christianity), ISBN 0-911274-90-1, www2
  11. ^ http://www.gitamrta.org/articles/caste.html
  12. ^ E.g., Compare [1] with Pratima Bowes, The Hindu Religious Tradition 54–80 (Allied Pub. 1976) ISBN 0710086687
  13. ^ Complete Works of Swami Vivekananda, Vol. II, at 217–225 (18th reprint 1995) ISBN 81-85301-75-1
  14. ^ Alex Michaels, Hinduism: Past and Present 154–56 (Princeton 1998) ISBN 0-691-08953-1.
  15. ^ Goyandaka J, The Secret of Karmayoga, Gita Press, Gorakhpur
  16. ^ http://www.gurbani.org/webart40.htm
  17. ^ a b Hermann Kuhn, Karma, the Mechanism, 2004
  18. ^ Acharya Umasvati, Tattvartha Sutra, Ch VIII, Sutra 24
  19. ^ Padmanabh Jaini, Collected papers on Jaina Studies, Chapter 7, Pg 137
  20. ^ Sancheti Asoo Lal, Bhandari Manak Mal - Fist Steps to Jainism (Part Two): Doctrine of Karma, Doctrine of Anekant and Other Articles with Appendices - Catalogued by Library of U.S. Congress, Washington, Card No. 90-232383
  21. ^ http://www.santmat.net/metadot/index.pl?id=3198

See also

External links